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Level XP

Title
1
0
2
4400
3
8800
4
17600
5
35200
6
70400
7
140000
8
280000
9
450000
10
620000
11
790000
12
960000
13
1130000
14
1300000
15
1470000
16
1640000
17
1810000
18
1980000
19
2150000
20
2320000

HD

Dam AC
Bonu Bon
s
us
Acrobatics, Bladedancing
+1
+1
Ecstatic Focus
+1
Naturally Stealthy
+2
Casting (Arcane), Difficult to Spo +2
Fast Reflexes +1 to Initiative
+2
Spell Casting (Divine), Life Cling
+3
+2
+3
Purity of Body (Immune to Diseas +3
Haste Self 1xday
+4
Pass Without Trace
+4
Life Touch (Lay on Hands)
+4
x
+5
+5
+3
+5
+6
+6
+6
+7
+7
+4
+7

Acrobati
cs
D1 D2 D3 D4 D5
+0
+1
+2
1
+3
1
+4
2
+5
2
+6
2 1
+7
2 1
+8
2 2
+9
2 2
+10
2 2 1 1
+11
2 2 1 1
+12
2 2 2 1 1
+13
2 2 2 1 1
+14
3 3 2 2 1
+15
3 3 2 2 1
+15
3 3 3 2 2
+15
3 3 3 2 2
+15
4 4 3 3 2
+15
4 4 3 3 2

Racial Abilities
Attunement to Nature: All elves gain a +1 bonus to surprise rolls when in the wilderness. (1)
Elf Tongues: All elves speak four bonus languages: Elf, Sylvan, Goblin, and Draconic.(1)
Keen Eyes: All elves detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casua
Connection to Nature: All elves are unaffected by the paralysis ghouls can inflict. You gain a +1 to saves versus paralysis and spells. (1
Animal Friendship: Whenever elves build fastnesses, all ordinary animals within 5 miles of the stronghold become kind and helpful to
Infravision: You can see up to 60' in the darkness, but not fine detail and can't read. Light of any kind disrupts infravision.

Proficiencies: Alchemy, Alertness, Ambushing, Animal Husbandry, Battle Magic, Beast Friendship, Blind Fighting, Climbing, Combat Tr

Fighting Style, Healing, Illusion Resistance, Intimidation, Knowledge, Language, Loremastery, Magical Engineering, Mapping, Mountaine
Quiet Magic, Performance, Prescise Shooting, Prestidigitation, Profession, Running, Sensing Power, Soothsaying, Swashbuckling, Unflap

M1 M2 M3 M4 M5 M6

1
2
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5

1
2
2
2
2
3
3
3
3
4
4
4
4
5
5

1
2
2
2
3
3
3
3
4
4
4
4
5

Petrif Poiso Blast/


y/Par n/Deat Breat Staff/ Spell
To Hit alyze h
h
Wand s
Elf 4
Priest 1
Thief 1
HD 1
Ftr 2
Trade Offs:
Armor -2
Weapon -1
No Turn undead -1

1
2
2
3
3
3
3
4
4
4
4

1
2
2
3
3
3
3
4
4

1
2
2
3
3
3
3

ly searching, or 14+ on casual inspection. (1)


versus paralysis and spells. (1/2)
old become kind and helpful to the elves. (1/2)
isrupts infravision.

Fighting, Climbing, Combat Tricker (disarm, incapacitate, knock down), Contemplation, Craft, Detect X, Divine Favor, Diplomacy, Elementalism,

gineering, Mapping, Mountaineering, Mystic Aura, Naturalism, Navigation


saying, Swashbuckling, Unflappable Casting, Weapon Finesse, Weapon Focus

No Turn undead -1

avor, Diplomacy, Elementalism,

Level 1
Level 2
Cure Light Wounds*
Bless
Detect Danger
Chameleon
Faerie Fire
Silent Step
Locate Animal or Plant Shimmer
Remove Fear*
Speak with Animals

Divine Spells
Level 3
Call Lightning
Cure Disease
Cure Major Wounds
Prot from Nor Missiles
Striking

Level 4
Command Animals
Death Ward
Neutralize Poison
Nondetection
Vigor

Level 5
Cure Critical Wounds
Reincarnation
Sword of Fire
Strength of Mind
True Seeing

Priestess of the Nine


Level XP
Title
1
2
4775
3
9550
4
19100
5
38200
6
76400
7
155000
8
310000
9
510000
10
710000
11
910000
12
1110000
13
1310000
14
1510000
15
1710000
16
1910000
17
2110000
18
2310000
19
2510000
20
2710000

HD
1d6
2d6
3d6
4d6
5d6
6d6
7d6
8d6
9d6
9d6+1
9d6+2
9d6+3
9d6+4

Dam AC
Bonu Bon
s
us
Turn Undead
Life Touch (Lay on Hands)
Divine Favor
Aligned Spells
Aligned Spells
Aligned Spells
x
x
x
x
x

Acrobati
cs
D1
1
2
3
3
3
3
3
5
5
6
6
8
8
9
9
11
11
12
12
14

D2 D3 D4 D5 M1

2
3
3 2 2
3 3 2
5 3 3
5 5 3
6 5 5
6 6 5
8 6 6
8 8 6
8 8 8
9 8 8
9 9 8
11 9 9
11 11 9
12 11 11

2
2
3
3
5
5
5
6
6
8
8
8
9

1
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3

Racial Abilities
Attunement to Nature: All elves gain a +1 bonus to surprise rolls when in the wilderness. (1)
Elf Tongues: All elves speak four bonus languages: Elf, Sylvan, Goblin, and Draconic.(1)
Keen Eyes: All elves detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual ins
Connection to Nature: All elves are unaffected by the paralysis ghouls can inflict. You gain a +1 to saves versus paralysis and spells. (1/2)
Animal Friendship: Whenever elves build fastnesses, all ordinary animals within 5 miles of the stronghold become kind and helpful to the
Infravision: You can see up to 60' in the darkness, but not fine detail and can't read. Light of any kind disrupts infravision.

Proficiencies: Alchemy, Alertness, Ambushing, Animal Husbandry, Battle Magic, Beast Friendship, Blind Fighting, Climbing, Combat Tricke

Fighting Style, Healing, Illusion Resistance, Intimidation, Knowledge, Language, Loremastery, Magical Engineering, Mapping, Mountaineerin
Quiet Magic, Performance, Prescise Shooting, Prestidigitation, Profession, Running, Sensing Power, Soothsaying, Swashbuckling, Unflappabl

M2 M3 M4 M5

1
1
2
2
2
2
2
2
2
2
3
3
3
3
3
3

Petrif Poiso Blast/


y/Par n/Deat Breat Staff/ Spell
To Hit alyze h
h
Wand s
Priest 4
2000
Thief 2
400
Elf 2
1375
HD 1
500
Ftr 1
500
Total
4775
Special Powers: +50K post name level

1
1
2
2
2
2
2
2
3
3
3
3

No Turn undead -1

1
1
2
2
2
2
3
3

1
1
2
2

earching, or 14+ on casual inspection. (1)


sus paralysis and spells. (1/2)
ecome kind and helpful to the elves. (1/2)
pts infravision.

hting, Climbing, Combat Tricker (disarm, incapacitate, knock down), Contemplation, Craft, Detect X, Divine Favor, Diplomacy, Elementalism,

ering, Mapping, Mountaineering, Mystic Aura, Naturalism, Navigation


ng, Swashbuckling, Unflappable Casting, Weapon Finesse, Weapon Focus

wers: +50K post name level

plomacy, Elementalism,

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