Professional Documents
Culture Documents
Character Sheet 3.5 PDF
Character Sheet 3.5 PDF
Dragon Magic
Dragonfire Adept. . . . . . . . . . . . . . . . . . . . . . . 58
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Dungeonscape
Factotum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
CORE PAGES
Basic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Extended. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Psionic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Generic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
CLASSES
Players Handbook
Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Bard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Cleric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Monk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Paladin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Ranger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Sorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Magic of Incarnum
Incarnate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Soulborn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Totemist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Psionics Handbook
Psion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Psychic Warrior. . . . . . . . . . . . . . . . . . . . . . . .
Soulknife. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wilder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
67
68
69
Tome of Battle
Crusader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Swordsage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Warblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Blank Tome of Battle. . . . . . . . . . . . . . . . . . . . 73
Players Handbook 2
Beguiler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Dragon Shaman. . . . . . . . . . . . . . . . . . . . . . . . 37
Duskblade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Complete Adventurer
Ninja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Spellthief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Tome of Magic
Binder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Shadowcaster. . . . . . . . . . . . . . . . . . . . . . . . . . 76
Truenamer. . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Complete Arcane
Warlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Warmage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Wu Jen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Generic
Extended Classes. . . . . . . . . . . . . . . . . . . . . . . 78
Blank Spellcasters . . . . . . . . . . . . . . . . . . . . . . 80
Complete Divine
Favoured Soul. . . . . . . . . . . . . . . . . . . . . . . . . . 44
Shugenja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Spirit Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . 46
SUPPORT PAGES
Character Background. . . . . . . . . . . . . . . . . . . . .
Party Funds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Spell Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Familiar / Animal Companion /.
Summoned Creature. . . . . . . . . . . . . . . . . . . . . .
Psicrystal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Complete Psionic
Ardent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Divine Mind. . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Lurk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
83
84
85
88
89
DUNGEON MASTER
NPC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Party Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
NPC Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Complete Warrior
Hexblade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Dragon Compendium
Battle Dancer. . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Death Master. . . . . . . . . . . . . . . . . . . . . . . . . . 52
Jester. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Mountebank. . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Savant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Shair. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Urban Druid. . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Maps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
CHARACTER
SHEETS
HOW TO PRINT
You are not expected to print and use this whole
document. Instead, you should choose the pages your
character needs.
This will generally consist of:
Core pages
The first page will typically have Character Info
on the front, and Combat on the back. There is a
choice here: you can have the simpler version on
two sides, or the expanded version with a separate
sheet for armour and inventory. Id recommend the
simpler sheet for beginner players and characters
under level 6, and the expanded version thereafter.
If youre playing a psionic character, use the psionic
version of the core pages with the relevant skills
included.
HOW TO USE
COMPATIBILITY
HOW TO DM
CREDITS
Creator
Marcus Downing
Contributors
DrWonton
Scorpions__
Illustrations
crazyred
Darkfire
Cedrass
PId6
valadil
lsfreak
DragonWraith
Bakkan
Random832
Eldariel
qoalabear
Cosmicnut
Paul Belsey
Thespianus
Seracain
LINKS
Character Sheets
http://dyslexic-st.blogspot.com
http://www.giantitp.com/forums/showthread.php?t=126909
D&D Doodles
http://dandddoodles.blogspot.com
COPYRIGHT
Dungeons & Dragons and all related trademarks and
copyrights remain the property of Wizards of the
Coast Inc.
The illustrations were generously provided by the
artist of the D&D Doodles blog, crazyred.
This document is released entirely free of charge,
under the Artistic License 2.0. It is not for sale under
any conditions, nor are its constituents. You are free
to make and distribute modifications, provided no
version of this sheet is ever charged for or released
under a commercial license.
3.5e
L
FU
GO
OD
W
LA
Joe Furst
XP
The three-level
abbreviations (like
WIS) always
refer to an ability
modifier, not a
score.
Gnomes get
+2 Constitution,
-2 Strength
8106
Race
Size
Gnome
Item
Bonus
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
-1
STR
CON
14
CON
+2
CON
1 Druid
2
3
4
5
DEX
14
DEX
+2
DEX
INT
12
INT
+1
INT
WIS
16
WIS
+3
WIS
Appraise
CHA
CHA
-1
CHA
Balance
SPECIAL ABILITIES
Low-light vision
Speak with
animals 1/day
(Round down)
FEATS
Track
Scribe Scroll
Max
Ranks
0
Effective
Character
Level
d
= ECL + 3
Untrained
Skill
Bonus
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
8
2
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Trained
Swim
4
6
8
8
-1
Tumble
Use Magic Device
Use Rope
Nature
Craft: Alchemy
6
8
1
INT
DEX
CHA
STR
2
CON
INT
-1
CHA
INT
CHA
DEX
INT
CHA
-1
CHA
3
WIS
DEX
CHA
STR
WIS
3
DEX
2
DEX
2
DEX
INT
WIS
DEX
INT
1
3
WIS
3
WIS
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
+2 for alchemy
- Size
mod x4
+ Size
diff x4
3
1
+2 in nature
5
5
5 ranks in Handle
Animal gives a +2
bonus to Ride
3
3
5
+2 racial bonus
to Listen
- 1 per 5lb
carried
22
1
5 ranks in
Knowledge:
Nature gives a +2
bonus to Survival
in a natural
environment
+2 racial bonus
to Craft Alchemy
Other skills:
Craft - INT
Perform - CHA
EXAMPLE
Gnome Druid 5
5 ranks in Craft:
Alchemy gives
a +2 bonus to
Appraise on
alchemic targets
SURVIVAL
STR
-1
DEX
CHA
DEX
1
INT
Favoured Armour
Misc Enemy Check
Bonus Penalty
Knowledge - INT
Profession - WIS
Knowledge:
LANGUAGES
Common
Gnome
Druidic
Orc
SKILLS
Jump
The base
languages for
your race and
class, plus one for
each point of
INT modifier.
Level
Adjustment
8 /4
Track
d8
Level
d
d
Disable Device
Animal Companion
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures
Lure
Wild Shape 1/day
Size
Modifier
-1
Small
CLASSES
ABILITIES
Ability
Score
IL
EV
C
TI
AO
CH
Campaign
CHARACTER
Name
MALE
CHARACTER SHEET
FEMALE
Player
ATTACKS
Masterwork Longbow
Range
(small)
Attack Bonus
Type
100 ft 20 sq
Masterwork Quarterstaff
Range
Damage
Critical
d4
20 ft 4 sq
ft
Fly Speed
Climb Speed
ft
sq
ft
ft
sq
Range
Attack Bonus
Type
ft
Damage
Damage
Temp Attack
Bonus
Critical
sq
Attack Bonus
Type
ft
Damage
sq
Ammo
Ammo
Base
2 +
6 = CON
FORT
Misc
Evasion
1 +
+2 racial bonus
to saves against
illusions
4 +
Improved
Evasion
Temp
4 +
WILL SAVE
3 +
WILL
7 = WIS
Endurance
+2 /illusions
Morale
Bonus
Nerfs
Buffs
Power
Attack
Nerfs
Size Modifier
4
GRAPPLE BONUS
-2
Trap
Sense
28 hp
25
Dying
21
14
A level 5 bards
inspire courage
gives the party a
+1 morale bonus
Misc
+ -4
4 + STR
-1 +
Remember the
size modifier,
x4!
Stable
Non-lethal
hp
-2
Unconcious
hp
Counting down
the hit points as
youre injured.
ARMOUR CLASS
Armour AC
ARMOUR CLASS
18
AC
2 +
= 10 + DEX
16
AC
= 10
3
3
Natural
Armour
Shield AC
AC
15
Temp AC
EFFECTS
Buffs
HEALTH
Racial
REFLEX SAVE
2 +
REF
3 = DEX
Ranged =
BAB + DEX
Power
Attack
GRAPPLE
SAVES
FORTITUDE SAVE
Special Ammo
+5
Special Ammo
+2
Critical
Melee =
BAB + STR
Morale
Bonus
Temp Damage
Bonus
+
Range
sq
RANGED
ATTACK
+3
Critical
ft
MELEE
ATTACK
Base
Attack
Attack Bonus
Type
sq
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
Temp Speed
20 ft 4 sq
(small)
+3 / +3
sq Bludgeoning
Misc
SPEED
SPEED
Swim Speed
Attack Bonus
Type
ft
d6
Feats
= DEX
INIT
2
2 +
Critical
Special Ammo
40#
Arrows
Damage
+6
Piercing
Ammo
INITIATIVE
INITIATIVE BONUS
= 10 + DEX
2
AC
Size
Modifier
-1
Deflection
Modifier
2 +
-1
2 +
-1
2 +
+4 /giants
Damage Reduction
/
METAMAGIC
Many thanks to
crazyred for the
doodles.
EXAMPLE
Gnome Druid 5
8
Misc
COMBAT ABILITIES
Be careful of
double negatives
on the size
modifier!
INVENTORY
Value
Antique walking stick
Travelling clothes (small)
Sacred robes (small)
Fake Magic Ring
Unidentified Ancient Artifact
Evening clothes (small)
Weight
ARMOUR
Head
Properties
Properties
Max Speed
Type
Check Penalty
-1
Max AC DEX
20 ft 4 sq
Light
Weight
+5
Spell Failure
Armour AC
+3
AC
20 lb
15 %
SHIELD
Face
Properties
Neck / Throat
Properties
Check Penalty
EQUIPMENT
Weight
Spell Failure
Bag of Holding:
Piano
King of Argors head
Shield AC
AC
lb
Properties
Alchemy Tools
Anvil
Arms / Wrists
Properties
Body
Properties
Torso
Properties
Hands
Waist
Properties
Properties
Ring
Ring of Protection +2
Feet
Properties
Properties
+2 deflection bonus to AC
Ring
Properties
Properties
MONEY
VALUABLE ITEMS
Copper
Silver
,
Platinum
Light Load
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
lb
Weapons, Ammo
20 lb
Armour, Shield
lb
Worn Items
lb
Total
,2 7 6 sp
Gold
Carried Items
1 9 cp
,
,
6 2 pp
3,9 9 5 .7 9
coins
Debts
Valuables
lb
Other items
lb
Total
Scrolls, Potions,
Wands, Components
lb
Coins
Total Weight
3,3 4 8 gp
,
EXAMPLE
Gnome Druid 5
9
Value
A characters
alignment isnt
always the same
as their deitys.
Caster
Level
DRUID
Level
Bonus
OD
GO
EV
C
TI
AO
IL
FU
Garl Glittergold
CH
SPELLS
13
14
15
16
Base
Bonus Spells
+
Spells
5
4
5
3
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
+
W
LA
DEITY
PREPARED SPELLS
PREPARED
SPELLS
Detect Magic
Cure Minor Wounds x 2
0
Flare
Purify Food & Drink
Charm Animal
Entangle
Cure Light Wounds x 2
Beast Claws
Bulls Strength
Warp Wood
Frost Breath
5
6
8
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
For details of
a specific wild
shape, refer to the
separate sheet.
Times Today
1
Current Shape
The most
important bit of
the sheet.
7
8
WANDS
CHARGES
#
20
CHARGES
#
50
CHARGES
CHARGES
2d8 + 5
CHARGES
Produce Flan
Defective Item
SCROLLS
Summon Monster II
Mage Armour
EXAMPLE
Gnome Druid 5
10
POTIONS
Holy Water x 3
Enlarge Person
Shrink Person
Haste
Use the
checkboxes to
keep track of the
spells youve used
today.
Whether you start
with the boxes
empty and cross
them off, or start
with them full and
rub them out, is
up to you.
FAMILIAR
ANIMAL COMPANION
SUMMONED CREATURE
Age
Creature Name
9
Subtype
War Pony
IL
EV
FEMALE
TI
AO
Size
Modifier
Medium
Height
lb Effective
Level
11 hands
ft
Hit die
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Bonus
Balance
Climb
Escape Artist
Hide
Jump
+2
DEX
Listen
-4
INT
Move Silently
Search
Sense Motive
STR
16
STR
+3
CON
14
CON
+2
DEX
14
INT
WIS
11
+0
WIS
CHA
-3
CHA
EQUIPMENT
Spot
Survival
Track
Swim
Trained
2
DEX
3
STR
2
DEX
2
DEX
3
STR
0
WIS
2
DEX
5
INT
0
WIS
0
WIS
0
WIS
ft
1d3+3
Critical
SPEED
BASIC SPEED
Swim Speed
Fly Speed
40 ft 8 sq
ft
ft
Critical
sq
+1
Attack Bonus
ft
sq
BASE ATTACK
BASE ATTACK
Damage
Critical
sq
GRAPPLE
5
Attack Bonus
Range
ft
Damage
Size
Modifier
GRAPPLE BONUS
Critical
+4
sq
Misc
3 + x04 +
+ STR
HEALTH
HIT POINTS Wounds
Dying
22
26 hp
21
Base Save
5 = CON
2 +
FORT
4
REF
1 +
= DEX
hp
+
+
Endurance, Evasion
Evasion
EFFECTS
Misc
Temp
Natural
Armour
ARMOUR CLASS
15
AC
1 +
= 10 + DEX
AC
14
= 10
/ +
11
AC
Temp AC
1
= 10 + DEX
Size
Modifier
Misc
Modifier
AC
/
SPECIAL ABILITIES
11
hp
0 = WIS
0 +
WILL
Endurance
Unconcious
WILL SAVE
FEATS
Non-lethal
ARMOUR CLASS
FORTITUDE SAVE
3
STR
Stable
15
SAVES
REFLEX SAVE
PORTRAIT
Damage
Misc
= DEX
2 +
INIT
+2
sq
Range
SURVIVAL
Damage
+3 / +3
Attack Bonus
Range
Ranks Racial, Feats
Attack Bonus
sq
4 d 8
SKILLS
XP
INITIATIVE
INITIATIVE BONUS
Hoof (melee)
Range
450
(Highland)
Size
ATTACKS
Level
Ranks Adjustment
Weight
MALE
GO
FU
W
LA
OD
Creature Type
CH
Companions
dont necessarily
have the same
alignment as their
owner. This pony
is chaotic and
doesnt care about
right and wrong.
Sugarmuffin
Creature
Level
Base
Attack
Print as many
copies of the Wild
Shape page as you
need.
Creature Type
Druid
Level
When in wild
shape, your
physical abilities
(STR, CON, DEX)
come from the
creatures listing
in the Monster
Manual, while the
mental abilities
(INT, WIS, CHA)
remain
unchanged.
Range
Size
Modifier
ABILITIES
Temp
Bonus
Item
Bonus
Ability
Score
13
STR
+1
CON
15
+2
CON
DEX
15
+2
DEX
ft
Misc
ft
Base
Attack
ft
sq
Size
Modifier x4
Misc
1 + x4 +
+ STR
Misc
FORTITUDE SAVE
6 =CON
2 + 4
FORT
REF
3
2 +
= DEX
sq
Attack Bonus
ft
Critical
Temp
Attack Bonus
Damage
Critical
27
STR
+8
CON
19
+4
CON
DEX
13
+1
DEX
Natural
Armour
2 +
= 10 + DEX
= 10
/ +
2
= 10 + DEX
Size
Modifier
11
AC
ft
sq
Size
Modifier x4
Misc
8 + x4 +
+ STR
Range
ft
Base
Misc
FORTITUDE SAVE
4 +
8 =CON
FORT
REF
2
1 +
= DEX
Range
ft
ft
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Natural
Armour
ARMOUR CLASS
15
AC
1 +
= 10 + DEX
Temp
14
AC
= 10
Size
Modifier
Misc
Modifier
/ +
10
AC
1
= 10 + DEX
AC
/
SPECIAL ABILITIES
Scent
Scent
Track (+4)
Endurance
Run
Track
+4 Swim
12
Critical
ARMOUR CLASS
Low-light vision
Damage
sq
Low-light vision
The most
important bit:
the picture.
Attack Bonus
sq
PORTRAIT
SPECIAL ABILITIES
sq
Temp AC
REFLEX SAVE
Critical
SAVES
1d8+8
Improved Grab
Temp Speed
Damage
+11
sq
Range
GRAPPLE BONUS
Attack Bonus
Initiative
40 ft 8 sq
Misc
Modifier
PORTRAIT
Misc
1 +
DEX
SPEED
12
AC
Ability
Modifier
STR
=
1
INIT
sq
ARMOUR CLASS
12
AC
Temp
Bonus
Item
Bonus
ft
COMBAT
ARMOUR CLASS
14
AC
Size
Modifier
sq
ft
Claws
ABILITIES
Critical
Damage
+1
INITIATIVE BONUS
Temp AC
REFLEX SAVE
Damage
ATTACKS
5
Range
Large
Ability
Score
SAVES
Base
Size
+1 to trip
Range
Temp Speed
1d6+1
Attack Bonus
Range
50 ft 10sq
+3
Druid
Level
Brown Bear
Critical
Initiative
2 +
DEX
SPEED
Damage
Range
COMBAT
2
INIT
Attack Bonus
sq
Trip
GRAPPLE BONUS
Ability
Modifier
STR
INITIATIVE BONUS
The base attack
bonus is your
own, not your
animal forms.
Creature Type
Bite
Wolf
Size
WILD SHAPE
ATTACKS
Base
Attack
WILD SHAPE
3.5e
IL
OD
GO
MALE
Race
Size
ABILITIES
Item
Bonus
Ability
Score
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
STR
CON
CON
CON
1
2
3
4
5
d
d
d
SKILLS
DEX
INT
INT
INT
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Balance
(Round down)
Value
Weight
Max
Ranks
= ECL + 3
Untrained
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Carried Items
lb
lb
lb
Total Weight
lb
Medium Load
Heavy Load
lb
lb
lb
MONEY
gp
pp
- Size
mod x4
+ Size
diff x4
SURVIVAL
STR
DEX
CHA
DEX
INT
- 1 per 5lb
carried
sp
,
,
Tumble
Knowledge - INT
Profession - WIS
Swim
Favoured Armour
Misc Enemy Check
Bonus Penalty
cp
lb
Trained
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
LANGUAGES
,
,
Max Load
Track
Skill
Bonus
Other skills:
Craft - INT
Perform - CHA
Light Load
Level
Adjustment
Effective
Character
Level
DEX
INVENTORY
Level
DEX
Size
Modifier
CLASSES
FEMALE
C
TI
XP
L
FU
W
LA
AO
CH
Campaign
CHARACTER
Name
EV
CHARACTER SHEET
Player
ATTACKS
INITIATIVE
INITIATIVE BONUS
Attack Bonus
Type
ft
Damage
sq
Ammo
Range
Attack Bonus
Type
Range
Attack Bonus
Type
ft
Range
Attack Bonus
ft
FORT
= CON +
Temp
Misc
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Size Modifier
4
GRAPPLE BONUS
Endurance
Dying
Trap
Sense
hp
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Temp AC
ft
Spell Failure
sq
Weight
Armour AC
lb
SHIELD
Check Penalty
Spell Failure
Weight
EQUIPMENT
Head
Properties
Throat
Properties
Body
Properties
Arms
Properties
Hands
Properties
Ring
Properties
Max AC DEX
hp
= 10
= 10 + DEX
Size
Modifier
Deflection
Modifier
Misc
AC
Max Speed
Unconcious
Non-lethal
ARMOUR CLASS
AC
ARMOUR
Check Penalty
+ 4 + STR +
Stable
hp
Type
Misc
HEALTH
Racial
= DEX +
GRAPPLE
REFLEX SAVE
REF
sq
SAVES
Base
ft
sq
Critical
FORTITUDE SAVE
ft
sq
Damage
sq
Temp Speed
Critical
Type
BASE ATTACK
Damage
sq
ft
Critical
sq
ft
SPEED
#
Damage
SPEED
Special Ammo
Misc
INIT = DEX +
Critical
Base
Attack
Range
Feats
Conditional Modifiers
AC
EFFECTS
COMBAT ABILITIES
FEATS
SPECIAL ABILITIES
Shield AC
lb
3.5e
MALE
Race
IL
OD
GO
C
TI
XP
L
FU
W
LA
AO
CH
Campaign
CHARACTER
Name
EV
CHARACTER SHEET
Size
ABILITIES
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
STR
CON
CON
CON
d
d
d
d
SKILLS
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Balance
SPECIAL ABILITIES
(Round down)
FEATS
Effective
Character
Level
DEX
Level
Adjustment
Max
Ranks
= ECL + 3
Untrained
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Favoured Armour
Misc Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
LANGUAGES
Knowledge - INT
Profession - WIS
Item
Bonus
1
2
3
4
5
Level
Other skills:
Craft - INT
Perform - CHA
Ability
Score
Size
Modifier
CLASSES
FEMALE
Player
ATTACKS
INITIATIVE
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Range
Attack Bonus
Type
ft
Temp Speed
ft
ft
sq
Fly Speed
ft
ft
sq
Attack Bonus
Type
ft
Attack Bonus
Type
Damage
Temp Attack
Bonus
Critical
sq
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Endurance
Power
Attack
Nerfs
Size Modifier
4
GRAPPLE BONUS
Trap
Sense
Dying
Misc
+ 4 + STR +
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
= 10
AC
Temp AC
= 10 + DEX
Deflection
Modifier
Misc
AC
Size
Modifier
EFFECTS
Buffs
REFLEX SAVE
REF
Morale
Bonus
Power
Attack
Nerfs
HEALTH
Racial
Buffs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
Critical
sq
Range
ft
Damage
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
sq
Swim Speed
Critical
sq
SPEED
Damage
SPEED
Special Ammo
Misc
INIT = DEX +
Critical
sq
Ammo
ft
Damage
Feats
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
INVENTORY
Value
ARMOUR
Weight
Head
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
lb
SHIELD
Armour AC
AC
Face
Properties
Neck / Throat
Properties
Check Penalty
EQUIPMENT
Weight
Spell Failure
lb
Shield AC
Properties
AC
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Properties
Light Load
Carried Items
lb
Weapons, Ammo
lb
lb
Armour, Shield
lb
Heavy Load
Worn Items
Scrolls, Potions,
Wands, Components
lb
lb
Total Weight
lb
lb
Medium Load
lb
Max Load
lb
MONEY
Copper
,
Gold
Platinum
,
CHARGES
CHARGES
CHARGES
WANDS
#
#
gp
Properties
Properties
Properties
Properties
Properties
pp
CHARGES
Total
Properties
sp
Waist
cp
Silver
Hands
SCROLLS
POTIONS
INVENTORY
Value
ARMOUR
Weight
Head
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
SHIELD
Face
Properties
Neck / Throat
Properties
Check Penalty
EQUIPMENT
Weight
Spell Failure
Shield AC
AC
lb
Properties
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Properties
Hands
Waist
Properties
Properties
Ring
Feet
Properties
Properties
Ring
Properties
Properties
MONEY
VALUABLE ITEMS
Copper
Silver
Gold
Light Load
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
lb
Weapons, Ammo
lb
Armour, Shield
lb
Worn Items
lb
Total
,
,
gp
,
pp
,
,
sp
Platinum
Carried Items
cp
coins
Debts
Valuables
Scrolls, Potions,
Wands, Components
lb
Coins
lb
Other items
Total Weight
lb
Total
Value
3.5e
MALE
Race
IL
OD
GO
C
TI
Size
Skill Ranks Hit Die
CLASSES
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
CHA
SPECIAL ABILITIES
(Round down)
FEATS
1
2
3
4
5
d
d
d
Level
Adjustment
Effective
Character
Level
d
d
SKILLS
Max
Ranks
= ECL + 3
Untrained
Appraise
Autohypnosis
Balance
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Psicraft
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
LANGUAGES
Level
Skill
Bonus
INT
WIS
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
INT
DEX
INT
WIS
DEX
INT
WIS
WIS
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Favoured Armour
Misc Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
SURVIVAL
STR
DEX
CHA
CHA
DEX
INT
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
ABILITIES
Size
Modifier
Other skills:
Craft - INT
Perform - CHA
XP
L
FU
W
LA
AO
CH
Campaign
CHARACTER
Name
EV
CHARACTER SHEET
FEMALE
Player
ATTACKS
INITIATIVE
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Range
Attack Bonus
Type
ft
Temp Speed
ft
ft
sq
Fly Speed
ft
ft
sq
Attack Bonus
Type
ft
Attack Bonus
Type
Damage
Temp Attack
Bonus
Critical
sq
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Endurance
Power
Attack
Nerfs
Size Modifier
x4
GRAPPLE BONUS
Trap
Sense
Dying
Misc
+ x 4 + STR +
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
= 10
AC
Temp AC
= 10 + DEX
Deflection
Modifier
Misc
AC
Size
Modifier
EFFECTS
Buffs
REFLEX SAVE
REF
Morale
Bonus
Power
Attack
Nerfs
HEALTH
Racial
Buffs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Cimb Speed
Critical
sq
Range
ft
Damage
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
sq
Swim Speed
Critical
sq
SPEED
Damage
SPEED
Special Ammo
Misc
INIT = DEX +
Critical
sq
Ammo
ft
Damage
Feats
AC
Damage Reduction
/
METAPSIONICS
COMBAT ABILITIES
INVENTORY
Value
ARMOUR
Weight
Head
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
lb
SHIELD
Armour AC
AC
Face
Properties
Neck / Throat
Properties
Check Penalty
EQUIPMENT
Weight
Spell Failure
lb
Shield AC
Properties
AC
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Light Load
Properties
Carried Items
lb
Weapons, Ammo
lb
lb
Armour, Shield
lb
Heavy Load
Worn Items
Scrolls, Potions,
Wands, Components
lb
lb
Total Weight
lb
lb
Medium Load
lb
Max Load
lb
Copper
,
,
,
WANDS
gp
,
pp
,
,
sp
Platinum
Properties
Properties
POWER STONES
TATTOOS
2
3
4
5
6
7
8
9
11
12
CHARGES
13
CHARGES
CHARGES
10
14
15
16
17
18
CHARGES
Total
cp
Gold
Waist
MONEY
Silver
Hands
19
20
3.5e
IL
MALE
OD
GO
C
TI
XP
L
FU
W
LA
AO
CH
Campaign
CHARACTER
Name
EV
CHARACTER SHEET
Race
Size
ABILITIES
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
CHA
FEATS
Max
Ranks
d
d
d
Level
Adjustment
Effective
Character
Level
d
d
SKILLS
/
= ECL + 3
Untrained
Skill
Bonus
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
(Round down)
SPECIAL ABILITIES
LANGUAGES
Knowledge - INT
Profession - WIS
Item
Bonus
1
2
3
4
5
Level
Other skills:
Craft - INT
Perform - CHA
Ability
Score
Size
Modifier
CLASSES
FEMALE
Player
3.5e
IL
Race
EV
OD
GO
C
TI
XP
L
FU
W
LA
AO
CH
Campaign
CHARACTER
Name
MALE
CHARACTER SHEET
Size
ABILITIES
Ability
Modifier
RAGE!
Modier
Fatigue
Modier
1 Barbarian
2
3
4
5
STR
DEX
DEX
INT
INT
WIS
WIS
Appraise
CHA
CHA
Balance
+
CON +
CON
(Round down)
BARBARIAN
Max
Ranks
Concentration
Diplomacy
Disable Device
Trap Sense +1
Escape Artist
Forgery
Rage 2/day
Trap Sense +2
Heal
Damage Reduction 1/
Hide
Rage 3/day
Trap Sense +3
Listen
Damage Reduction 2/
Move Silently
Gather Information
Handle Animal
Intimidate
Jump
Open Lock
Greater RAGE!
Ride
Rage 4/day
Trap Sense +4
Search
Sense Motive
13
Damage Reduction 3/
14
Indomitable Will
Spellcraft
15
Trap Sense +5
Spot
16
Rage 5/day
Damage Reduction 4/
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/
Survival
Track
Trained
Tumble
Use Magic Device
Use Rope
Knowledge:
Mighty RAGE!
Rage 6/day
NOTES
Sleight of Hand
Swim
17
20
Untrained
Climb
Disguise
12
d
SKILLS
Decipher Script
Fast Movement
Illiteracy
RAGE! 1/day
Effective
Character
Level
Bluff
Uncanny Dodge
11
d
d
= ECL + 3
10
Level
Adjustment
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Forbidden Armour
Misc During Check
RAGE! Penalty
- Size
mod x4
+ Size
diff x4
x2
LANGUAGES
Knowledge - INT
Profession - WIS
STR
Level
Other skills:
Craft - INT
Perform - CHA
Item
Bonus
Ability
Score
Size
Modifier
CLASSES
FEMALE
Player
ATTACKS
INITIATIVE
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Range
Damage
ft
Temp Speed
ft
ft
sq
+ 10 to speed
unless wearing
heavy armour
Critical
sq
ft
SPEED
Attack Bonus
Type
Attack Bonus
ft
Damage
Range
Attack Bonus
Type
ft
Range
Attack Bonus
Ammo
RAGE!
PER DAY
RAGE!
RAGE!
Today
hp
Total
Level
CON
Increase
RAGE!
= CON + 3
SAVES
FORTITUDE SAVE
FORT
= CON +
Base
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Endurance
Temp
RAGE!
Fatigued
REFLEX SAVE
REF
+
Improved Evasion
Imdomitable Will
EFFECTS
Buffs
+
RAGE!
Nerfs
Fatigued
Fatigued
GRAPPLE
Size Modifier
x4
GRAPPLE BONUS
Misc
+ x 4 + STR +
Dying
RAGE!
Trap
Sense
Stable
Non-lethal
hp
hp
RAGE!
Unconcious
hp
hp
ARMOUR CLASS
RAGE!
Nerfs
RAGE! DURATION
rds
Buffs
Temp Damage
Bonus
sq
RANGED
ATTACK
HEALTH
Temporary
Hit Points
MELEE
ATTACK
Special Ammo
ft
sq
Special Ammo
ft
Critical
Ammo
Damage
sq
Temp Attack
Bonus
Critical
Type
ft
Damage
sq
Fly Speed
Critical
sq
sq
Swim Speed
Base
Attack
Type
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
SPEED
Special Ammo
Misc
INIT = DEX +
Critical
sq
Feats
Armour AC
ARMOUR CLASS
= 10 + DEX +
AC
Natural
Armour
Shield AC
= 10
= 10 + DEX
Temp AC
Spell Resistance
Misc
AC
Deflection
Modifier
AC
Size
Modifier
/
Uncanny Dodge
Conditional Modifiers
AC
RAGE!
-2
AC Penalty
Damage Reduction
FEATS
SPECIAL ABILITIES
RAGE!
Bard
Level
PREPAREDSPELLS
SPELLS
KNOWN
Caster
Level
BARD
Level
Bonus
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
BARDIC KNOWLEDGE
Bard
Level
BARDIC KNOWLEDGE
BONUS
= INT +
Misc
BARD
Bard
Level
Perform
Ranks
Courage Bonus
Inspire Courage
Countersong
Fascinate
Inspire Competence
Suggestion
12
Inspire Greatness
12
15
Song of Freedom
15
18
Inspire Heroics
18
21
Mass Suggestion
6
Number of
Affected Allies
Number of
Affected Allies
FASCINATE
+1 3
CHARGES
CHARGES
WANDS
CHARGES
CHARGES
Bard
Level
CHARGES
AUDIENCE
MAX FASCINATED
SCROLLS
POTIONS
CLERIC
PREPARED SPELLS
PREPARED
SPELLS
Cleric
Level
Caster
Level
0
GO
OD
L
FU
W
LA
IL
AO
CH
C
TI
DOMAINS
Domain
EV
DEITY
Domain Spell
Domain
Granted Power
Granted Power
Domain Spell
1
2
3
4
Domain Spell
6
7
8
Domain Spell
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
Domain Spell
1
2
3
Domain Spell
5
6
7
Domain Spell
9
Spell Save DC = 10 + WIS + Spell Level
OD
GO
IC
T
AO
CH
EV
IL
FU
Turn, Halt,
Rout and
Destroy Undead
Domain Spell
Evil Cleric
W
LA
Good Cleric
Domain Spell
Today
= 3 + CHA +
SCROLLS
TURNING CHECK
Synergy
= d20 + CHA +
Cleric Level
-4
( Turning
Check 3 ) +
2
(Round down)
Cleric Level
= 2d6 + CHA +
POTIONS
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
Level
Bonus
C
TI
AO
CH
IL
OD
GO
0
L
FU
W
LA
DEITY
EV
DRUID
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day
Times Today
Current Shape
7
8
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
WILD SHAPE
Creature Type
Creature Type
Attack Bonus
Range
Size
WILD SHAPE
ATTACKS
Druid
Level
Damage
Critical
Range
Size
Size
Modifier
ft
Size
Modifier
sq
ABILITIES
STR
CON
CON
DEX
DEX
Attack Bonus
Range
ft
COMBAT
Misc
ft
sq
Base
Attack
Size
Modifier x4
Misc
+ STR + x 4 +
Misc
FORTITUDE SAVE
FORT =CON +
REF
= DEX +
PORTRAIT
Damage
Critical
STR
CON
CON
DEX
DEX
Natural
Armour
ARMOUR CLASS
AC
Temp
AC
= 10 + DEX +
= 10
/ +
AC
AC
Misc
Critical
Attack Bonus
Damage
Critical
ft
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Size
Modifier
Misc
Modifier
ft
Range
ft
= 10 + DEX
/
SPECIAL ABILITIES
ft
sq
Size
Modifier x4
GRAPPLE BONUS
Misc
Base
Misc
FORTITUDE SAVE
= DEX +
ARMOUR CLASS
PORTRAIT
Natural
Armour
ARMOUR CLASS
AC
Temp
AC
= 10 + DEX +
= 10
/ +
AC
Temp AC
REFLEX SAVE
sq
Size
Modifier
Misc
Modifier
SAVES
REF
ft
sq
+ STR + x 4 +
FORT =CON +
sq
Range
Temp Speed
sq
Initiative
INIT = DEX +
SPEED
ARMOUR CLASS
Temp AC
REFLEX SAVE
STR
SAVES
Base
Damage
sq
Range
COMBAT
sq
sq
Ability
Modifier
Attack Bonus
ft
Temp
Bonus
Item
Bonus
INITIATIVE BONUS
Temp Speed
GRAPPLE BONUS
Critical
sq
Range
SPEED
Damage
Initiative
INIT = DEX +
ft
Attack Bonus
ft
Critical
sq
Range
Damage
Ability
Score
Base
Attack
Ability
Modifier
STR
INITIATIVE BONUS
ft
Attack Bonus
ABILITIES
Temp
Bonus
Item
Bonus
Ability
Score
ATTACKS
Druid
Level
AC
= 10 + DEX
/
SPECIAL ABILITIES
MONK
MONK
Monk
Level
Monk
Level
FLURRY OF BLOWS
WHOLENESS OF BODY
HEALING POINTS
Monk Level
PER DAY
Still Mind
Ki Strike (magic)
Slow Fall 20 ft
Purity of Body
Points Healed
Slow Fall 30 ft
Wholeness of Body
Slow Fall 40 ft
Improved Evasion
10
(Round down)
DIAMOND SOUL
SPELL RESISTANCE
11
12
Monk Level
{
{
{
Abundant Step
Slow Fall 60 ft
14
Slow Fall 70 ft
15
Quivering Palm
16
= 10 + (
2 ) + WIS
EMPTY BODY
ETHERIAL
ROUNDS
Monk Level
Rounds Today
=
PERFECT SELF
Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/magic
17
{
{
Timeless Body
Tongue of the Sun and Moon
Slow Fall 90 ft
19
Empty Body
Spell resistance
Ki Strike (adamantine)
Slow Fall 80 ft
18
20
QUIVERING PALM
Monk Level
Heal wounds
Diamond Body
Greater Flurry
Diamond Soul
13
Monk Level
Ki Strike (lawful)
Slow Fall 50 ft
= 10 +
QUIVER DAYS
rds
Monk Level
Evasion
ABUNDANT STEP
SAVE DC
Flurry of Blows
Unarmed Strike
hp
CASTER LEVEL
Perfect Self
Slow Fall any distance
C
TI
EV
IL
AO
CH
Paladin
Level
SPECIAL MOUNT
Paladin
Level
Name
2 = Caster
Level
Mount Type
Summoned
Mount Today
GO
OD
L
FU
W
LA
DEITY
IL
AO
CH
PREPARED SPELLS
C
TI
EV
OD
GO
L
FU
W
LA
PALADIN
SPELLS
Spells
per day
Spell
Save DC
Base
Bonus Spells
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD
TURNS PER DAY
Misc
Today
= 3 + CHA +
TURNING CHECK
Misc
SMITE EVIL
= d20 + CHA +
( Turning
Check 3 )+
-7
SMITING ATTACK
BONUS
- 3 ) 2
Round down
Paladin Level
= 2d6 + CHA +
+ CHA
Paladin Level
-3
Weapon
Damage
Bonus
SMITING DAMAGE
BONUS
= +
Paladin
Level
+
LAY ON HANDS
HEALING POINTS
PER DAY
hp
Paladin
Level
CHA
)+
Misc
Healing Points
hp
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
Smitings Today
Paladin Level
SMITINGS
PER DAY
CHARGES
SCROLLS
POTIONS
RANGER
Level
Bonus
Ranger
Level
Ranger
Level
PREPARED SPELLS
2 = Caster
Level
FAVOURED ENEMIES
Favoured Enemy Bonus
2 4 6 8 10 12
FAVOURED ENEMY
2
3
4
WILD EMPATHY
WILD EMPATHY BONUS
Ranger Level
= CHA +
Misc
SPELLS
From Level 4
Spell
Save DC
Spells
per day
Bonus Spells
Base
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SORCERER
Level
Bonus
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
%
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SORCERER
METAMAGIC SPECIALIST
Level
Bonus
SPELLS
Spell
Save DC
Spells
per day
Spells
Known
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
%
INSTANT METAMAGIC
INSTANT METAMAGIC
USES PER DAY
Misc
= 3 + INT +
Uses Today
SCROLLS
5
POTIONS
CHARGES
CHARGES
CHARGES
WANDS
WIZARD
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
Level
Bonus
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS
1
SPELLS
Spells
per day
Base
Specialist
Bonus
+
+
Spells
Spell
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
Speciality Spell
2
3
4
5
Speciality Spell
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
SCROLLS
Speciality Spell
5
POTIONS
Speciality Spell
6
Speciality Spell
7
WANDS
CHARGES
CHARGES
Speciality Spell
8
Speciality Spell
CHARGES
9
#
WIZARD
Caster
Level
FOCUSED SPECIALIST
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
Speciality Spell
PROHIBITED SCHOOLS
Speciality Spell
Speciality Spell
SPELLS
Spells
per day
Base
Specialist
Bonus
+
+
Spells
Spells
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
Speciality Spell
Speciality Spell
1
2
3
Speciality Spell
Speciality Spell
Speciality Spell
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
Speciality Spell
Speciality Spell
Speciality Spell
SCROLLS
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
POTIONS
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
WANDS
CHARGES
CHARGES
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
CHARGES
Speciality Spell
PREPAREDSPELLS
SPELLS
KNOWN
Caster
Level
BEGUILER
Level
Bonus
Bonus
Spells
Dancing Lights
Message
Daze
Open / Close
Detect Magic
Read Magic
Ghost Sound
Charm Person
Colour Spray
Disguise Self
Expeditious Retreat
Obscuring Mist
Rouse
Undetectable Alignment
Blur
Glitterdust
Minor Image
Silence
Vertigo
Daze Monster
Hypnotic Pattern
Mirror Image
Spider Climb
Whelming Blast
Arcane Sight
Deep Slumber
Halt
Inevitable Defeat
Nondetection
Zone of Silence
Clairaudience / Clairvoyance
Dispel Magic
Displacement
Haste
Hesitate
Invisibility Sphere
Legion of Sentinals
Slow
Suggestion
Crown of Veils
Glibness
Hold Person
Major Image
Vertigo Field
Charm Monster
Greater Invisibility
Phantom Battle
Confusion
Crushing Despair
Greater Mirror Image Locate Creature
Rainbow Pattern
Solid Fog
Freedom of Movement
Mass Whelm
Break Enchantment
Hold Monster
Seeming
Dominate Person
Incite Riot
Sending
Feeblemind
Mind Fog
Swift Etherealness
Friend to Foe
Rarys Telepathic Bond
Mislead
True Seeing
Overwhelm
Veil
Ethereal Jaunt
Phase Door
Mass Invisibility
Spell Turning
Demand
Power Word Stun
Discern Location
Mind Blank
Scintillating Pattern Screen
Moment of Prescience
Dominate Monster
Power Word Kill
Etherealness
Time Stop
Spells
per day
Base
Spells
0
1
INT
INT - 4
INT - 8
INT - 12
SPELLS
Spell
Save DC
2
3
4
5
6
7
Detect Thoughts
Invisibility
Misdirection
Stay the Hand
8
9
ARCANE SPELL FAILURE THRESHOLD
CLOAKED CASTING
= 10 + INT +
Cloaked
Casting Bonus
+2 to overcome
Spell Resistance
Always overcome
Spell Resistance
CHARGES
CHARGES
WANDS
CHARGES
From Level 8:
CHARGES
SPELL DC
BONUS
Spell
Level
CHARGES
Spell
Save DC
SCROLLS
Foresight
POTIONS
Dragon
OD
PLAYERS HANDOOK 2
Equivalent Level
White
Silver
Red
Green
Gold
Copper
(always active)
Ice Walker
(at will)
Feather Fall
(skill bonus)
Treasure Seeker
(always active)
Water Breathing
(always active)
(at will)
Spider Climb
(always active)
Water Breathing
Water Breathing
Energy
Insight
Power
Resolve
Stamina
Constitution checks;
Fortitude saves
Range
Dragon
d6
From level 4:
From level 12:
From level 20:
30 ft
60 ft
120 ft
15 ft
30 ft
60 ft
From level 4:
From level 12:
From level 20:
REFLEX
SAVE DC
= 10 +
Cone of Cold
DRAGON MAGIC
Cone of Cold
Cone of Fire
Vigour
BREATH WEAPON
Cone of Acid
Cone of Fire
Toughness
Line of Acid
Save DC = 10 + CHA
+ Equivalent level
Senses
Swiftness
(at will)
Resistance to selected
energy type
Line of Electricity
Endure Elements
Resistance
Line of Fire
Bluff, Diplomacy,
Intimidate
(at will)
Presence
Ventriloquism
Mele damage
From Level 3:
Activate
ability
From Level 13:
Share effect
with allies
within 30 ft
Line of Electricity
Power
DRACONIC ADAPTATION
(always active)
Water Breathing
Line of Acid
Energy
Shield
Bronze
IL
EV
GO
C
TI
AO
CH
Auras
Known
Alignment
Electricity
Cold
L
FU
W
LA
Acid
Fire
Other:
Blue
Black
DRACONIC AURA
AURAS KNOWN
Brass
PREPARED
SPELLS
TOTEM
DRAGON
Dragon
Shaman
Level
2 + CON
(Round down)
TOUCH OF VITALITY
HEALING
PER DAY
hp
Dragon
Shaman
Level
= 2
CHA
)+
Misc
Points Healed
AURA BONUS
MULTIPLIER
Dragon Shaman
Level
5 +1
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
Healing Effects
(Round
down)
SCROLLS
5
10
20
POTIONS
PREPARED
SPELLS
KNOWN SPELLS
DUSKBLADE
Level
Bonus
SPELLS
Spell
Save DC
Spells
Base
Bonus Spells
=
+
per day
Spells
INT
INT - 4
INT - 8
INT - 12
Spells
Known
0
1
2
3
4
5
Spell Save DC = 10 + INT + Spell Level
From level 4:
From level 7:
ARCANE ATTUNEMENT
ATTUNEMENTS
PER DAY
Misc
= 3 + INT +
Dancing Lights
Detect Magic
Ghost Sound
Read Magic
3
Flare
QUICK CAST
QUICK CAST
PER DAY
Quick Cast
Spells Today
Duskblade
Level
5
SPELL POWER
CASTER LEVEL
CHECK BONUS
Duskblade
Level
6 to 10
11 to 15
16 to 17
18 up
+2
+3
+4
+5
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
NINJA
Ninja
Level
NINJA
KI POWER
PER DAY
= WIS +
SUDDEN STRIKE
DAMAGE BONUS
Applies whenever the target is
denied a DEX bonus to AC.
Sudden Strike stacks with Sneak Attack.
d6
KI DODGE
MISS CHANCE
This effect is negated by True Seeing but not
by See Invisibility. The effect of Ki Dodge does
not stack with Blink or Displacement.
GHOST MIND
CASTER LEVEL
CHECK DC
Ninja
Level
= 20 +
Attempting to scry on the ninja prompts a caster level check.
Failure renders the ninja undetectable.
Ninja
Level
Sudden
Strike
Bonus
1d6
2d6
+2
4d6
5d6
10
11
+4
20
Great Leap
+4 to Jump, no run-up
Ki Dodge
Ghost Strike
Evasion
Ghost Mind
Resist Scrying
Ghost Sight
Greater Ki Dodge
Ghost Walk
8d6
9d6
18
19
Poison Use
7d6
16
17
Invisible (1 round)
6d6
14
15
Ghost Step
12
13
Ki
Power
Cost
Speed Climb
8
9
3d6
6
7
Trapfinding
4
5
Ki Power
Used Today
Acrobatics
Bonus
2
3
Ninja
Level
+6
10d6
SPELLTHIEF
PREPARED
SPELLS
KNOWN SPELLS
Spellthief
Level
SPELLS
Spells
Known
Spell
Save DC
1
2
3
4
Spell Save DC = 10 + CHA + Spell Level
STEAL SPELL
SNEAK ATTACK
BONUS
d6
Spellthief
Level
+3 4
(Round down)
MAX STOLEN
SPELL LEVEL
(Minimum 1)
2
4
5
6
Spellthief
Level
+ CHA
mins
Level / Cost
MAX EFFECT
DURATION
STOLEN SPELLS
PREPARED
SPELLS
MAX CASTER
LEVEL
9
10
Spellthief
Level
11
12
13
Energy Resistance
Stolen from
14
15
16
From level 3:
From level 11:
From level 19:
Energy Resistance
Energy Resistance
Energy Resistance
10 Duration
20
30
1 min
SPELL
RESISTANCE
19
20
22
23
+5
RESISTANCE
DURATION
rds
18
21
Spellthief
Level
17
24
25
26
= CHA
27
28
SWIFT ACTIONS
29
From level 2:
Detect Magic
Today
DETECT MAGIC
PER DAY
= CHA
31
(Minimum 1)
32
From level 9:
Arcane Sight
Today
ARCANE SIGHT
PER DAY
= CHA
30
(Minimum 1)
33
34
Level 0 spells take up point of capacity.
All other spells take up their level points of capacity.
Total Stolen
Spell Points
WARLOCK
PREPARED
SPELLS
INVOCATIONS
Warlock
Level
ELDRITCH BLAST
DAMAGE
d6
FIENDISH RESILIENCE
Duration
2 mins
Used Today
Level
9 10 11 12 13 14 15 16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
8 to 12 1
13 to 17 2
5
18+
8 9
10 10 11 11 12
Equivalent Invocation
Spell Level Save DC
2
3
4
Energy Resistance
10
10
ENERGY RESISTANCE
From level 10:
Energy Type
7 7
Invocation
Level
Invocation
FAST HEALING
PER ROUND
Warlock Level
8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
WARMAGE
Warmage
Level
SPELLS
Spell
Save DC
Acid Splash
Disrupt Undead
Accuracy
Hail of Stone
Lesser Orb of Fire
True Strike
Burning Hands
Chill Touch
Lesser Orb of Acid
Lesser Orb of Cold
Lesser Orb of Sound Magic Missile
Fist of Stone
Lesser Orb of Electricity
Shocking Grasp
Blades of Fire
Flaming Sphere
Scorching Ray
Continual Flame
Ice Knife
Shatter
Fire Trap
Melfs Acid Arrow
Whirling Blade
Fireburst
Pyrotechnics
Fire Shield
Ice Storm
Sleet Storm
Fireball
Lightning Bolt
Stinking Cloud
Flame Arrow
Poison
Gust of Wind
Ring of Blades
Blast of Flame
Orb of Cold
Orb of Sound
Contagion
Orb of Electricity
Phantasmal Killer
Arc of Lightning
Greater Fireburst
Cloudkill
Mass Fire Shield
Cone of Cold
Prismatic Ray
Acid Fog
Blade Barrier
Disintegrate
Fire Seeds
Tensers Transformation
Chain Lightning
Circle of Death
Otilukes Freezing Sphere
Finger of Death
Sunbeam
Greater Shout
Prismatic Wall
Horrid Wilting
Incendiary Cloud
Scintillating Pattern Sunburst
Elemental Swarm
Wail of the Banshee
Implosion
Weird
Spells
Base
Bonus Spells
=
+
per day
Spells
CHA
1
2
PREPARED
SPELLS
KNOWN SPELLS
Light
Ray of Frost
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
WARMAGE EDGE
Extra damage
INT
WANDS
SCROLLS
Meteor Swarm
Flame Strike
Firestorm
Waves of Exhaustion
Polay Ray
Prismatic Sphere
POTIONS
WU JEN
Elemental
Mastery Bonus
PREPARED SPELLS
PREPARED
SPELLS
Wu Jen
Level
Caster
Level
Level
Bonus
+2
ELEMENTAL MASTERY
1
Earth
Fire
Metal
Water
Wood
SPELLS
Spells
per day
Base
Spells
0
1
Bonus
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
WU JEN SPELLS
KNOWN
= INT + 3 +
Wu Jen
Level
%
Wu Jen Spell
Level
SPELL SECRET
Modification
3
9
12
15
18
TABOOS
9
SCROLLS
POTIONS
PREPARED
SPELLS
KNOWN SPELLS
Favoured
FAVOURED SOUL Soul
Level
C
TI
IL
AO
CH
EV
GO
L
FU
W
LA
OD
DEITY
SPELLS
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
Known
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
ENERGY RESISTANCE
Favoured
Energy Type
Soul Level
Energy Resistence
10
10
10
15
10
SCROLLS
6
POTIONS
PREPARED
SPELLS
KNOWN SPELLS
Shugenja
Level
SHUGENJA
Caster
Level
SHUGENJA ORDER
Earth
FAVOURED ELEMENT
Air
Fire
Water
1
Earth
Air
Fire
Water
FORBIDDEN ELEMENT
0
1
2
3
4
5
6
7
8
9
3
SPELLS
Spell
Save DC
1+
1+
1+
1+
1+
1+
1+
1+
1+
1+
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
SENSE ELEMENTS
SENSE ELEMENTS
PER DAY
Shugenja
Level
= 3 +(
sq
5)
Shugenja
Level
MAX RANGE
ft
Uses Today
= 10 ft 2 sq + (
5 ft 1 sq )
Spirit
Shaman
Level
SPIRIT
SHAMAN
SPIRIT SHAMAN
Spirit Shaman
Level
Caster
Level
SPIRIT GUIDE
Spirit Guide Type
SPELLS
Spell
Save DC
Spells
Base
+
=
per day
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
Retrieved
per day
0
1
2
3
4
1
2
3
4
5
6
7
9
10
11
13
15
16
17
19
20
Wild empathy
Influence an animal
Chastise spirits
Detect spirits
Ghost warrior
Guide magic
Recall spirit
Exorcism
Spirit journey
PREPARED SPELLS
RETRIEVED
SPELLS
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
%
WILD EMPATHY
Spirit
Shaman
Level
WILD EMPATHY
BONUS
= CHA +
CHASTISE SPIRITS
CHASTISE SPIRITS
PER DAY
3
Uses Today
= 3 + CHA
Spirit
Shaman
Level
WILL SAVE
DC
= 10 + CHA +
EXORCISM
Spirit
Shaman
Level
EXORCISM
BONUS
= CHA +
Targets
Hit Dice
EXORCISM
DC
= 10 +
Targets
CHA
6
7
8
9
Level
Bonus
C
TI
AO
CH
SECONDARY
PRIMARY
MANTLES
PSIONICS
POWER POINTS Base
Points
PER DAY
Bonus
Points
Racial
Bonus Points
Misc
Manifester
Level
= WIS
Power Points
POWER LEVELS
Power
Level
Point
Cost
Power
Save DC
MAX POWER
LEVEL
=
IL
GO
OD
+
L
FU
W
LA
DEITY
POWERS
KNOWN
EV
IL
OD
C
TI
AO
CH
ARDENT
EV
GO
L
FU
W
LA
KNOWN POWERS
Manifester
Level
(Round down)
Power
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
POWER STONES
TATTOOS
11
13
15
17
DORJES
8
9
CHARGES
10
11
12
14
15
CHARGES
16
CHARGES
CHARGES
13
17
18
19
20
Cost
Level
Bonus
AURA
RANGE
Misc
Bonus Points
Aura
POWER LEVELS
Point
Cost
11
Power
Save DC
DIVINE GRACE
SAVING THROW
BONUS
Bonus
= 1 +
Armour class
= 1 +
= 2 +
MAX POWER
LEVEL
=
(Round down)
Power
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
TATTOOS
1
CHARGES
DORJES
2
3
4
5
CHARGES
7
8
10
11
CHARGES
12
CHARGES
CHARGES
Divine
Mind
Level
POWER STONES
= CHA
1 hour meditation
Standard action
Move action
Swift action
KNOWN POWERS
POWERS
KNOWN
Power Points
Power
Level
Active Bonus
Aura Affects
1 Attack
2 Defence
3 Perception
4
5
6
5
6
Manifester
Level
= WIS
Wild Talent
Reserve
sq
IL
OD
GO
C
TI
PSIONICS
Bonus
Points
CHANGE
AURAS
L
FU
W
LA
AO
CH
MANTLES
MAX
AURAS
ft
DEITY
EV
IL
OD
C
TI
AO
CH
EV
GO
L
FU
W
LA
PSYCHIC AURA
Manifester
Level
DIVINE
MIND
13
14
15
16
Cost
OD
GO
L
FU
W
LA
IL
AO
CH
LURK
C
TI
EV
LURK AUGMENTS
Manifester
Level
Level
Bonus
LURK
Psionic
Sneak
Attack
Lurk
Level
Lurk Augment
Lurk Available
Level Augments
1d6
Initiative Boost
2d6
11
Evasion
14
Lurk Augment
10
Two at once
12
3d6
17
Slippery Mind
15
20
17
Extra
Point
Cost
Basic
Benefit
Extra
Benefit
Damage +1d6
Damage +1d6
Unfocusing Strike
DC +1
Solid Strike
Damage +1
Damage +1
Stunning Strike
DC +1
Ignore Concealment
Mental Assault
Nerf -1
Deceptive Strike
Ghost Touch
Power Drain
Aligned Attack
Stygian Weapon
Duration +1 round
Planar Attack
Damage +1d6
Synaptic Disconnect
DC +1
4d6
Lurk Augment
18
Three at once
LURK AUGMENTS
AUGMENTS
AT ONCE
MAX EXTRA
POINT BUY
Lurk
Level
KNOWN POWERS
POWERS
KNOWN
=
AUGMENTS
PER DAY
+ INT
Power
Augments Today
PSIONICS
POWER POINTS Base
Points
PER DAY
Bonus
Points
Racial
Bonus Points
Misc
Manifester
Level
= INT
Power Points
POWER LEVELS
Power
Level
Point
Cost
11
Lurk
Level
MAX POWER
LEVEL
Power
Save DC
(Round down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Level
Cost
GO
OD
L
FU
W
LA
HEXBLADE Hexblade
Level
C
TI
EV
IL
AO
CH
Hexblade
Level
2 = Caster
Level
HEXBLADES CURSE
WILL SAVE
DC
Curses
Today
CURSES
PER DAY
= 10 +
ARCANE RESISTANCE
ATTACK
PENALTY
= CHA
2 + CHA
(Round down)
SAVING THROW
BONUS
Hexblade
Level
(From level 2)
METTLE
Negate the lesser effect on a successful saving throw
Does not apply while sleeping or unconscious
(From level 3)
DAMAGE
PENALTY
SAVING THROW
PENALTY
= -
SKILL
PENALTY
FAMILIAR
Name
HEXBLADES
CURSE
PENALTY
PREPARED SPELLS
PREPARED
SPELLS
Creature Type
(From level 4)
SPELLS
Spells
Known
Spell
Save DC
Spells
Base
Bonus Spells
=
+
CHA
per day
Spells
1
2
3
4
Spell Save DC = 10 + CHA + Spell Level
(From level 4)
BONUS FEATS
Combat Casting
AURA OF UNLUCK
AURAS
PER DAY
=
AURAS
DURATION
rds
Hexblade
Level
= 3 + CHA
12 1
16 2
20 3
)+
Auras Today
Misc
UNLUCKY MISS
CHANCE
%
= 20 %
WANDS
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
SCROLLS
POTIONS
BATTLE DANCER
Battle
Dancer
Level
BATTLE DANCER
Battle Tumble
Dancer Ranks
Level
BONUS
DURATION
= 5 + CHA
rds
Battle
Dancer
Level
DANCERS STRIKE
Unarmed strikes count as...
12
and
18
AURA
DURATION
rds
11
11
14
12
= 5 + CHA
TUMBLE
Magic,
Unarmed Strike
14
17
17
20
DC MODIFIERS
Subsequent enemies...
Each enemy being bypassed after
+2
Springing Tiger
18
Surface is...
Lightly obstructed
Scree, light ruble, shallow bog, undergrowth
+2
20
Severely obstructed
23
+5
undergrowth
Lightly slippery
+2
Severely slippery
+5
Ice sheet
+2
Sloped or angled
Accelerated tumbling...
Move through enemies squares/threatened
space at full speed
-10
on check
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
DEATH MASTER
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
DM
Level
Caster
Level
SPELLS
Spell
Save DC
Spells
per day
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
Death Master
Level
= 10 + (
2 ) + CHA
hp
= 2
Undeads
Total
Hit Dice
LICH ABILITIES
SAVE DC
Hit Dice
= 10 + (
2 ) + CHA
REBUKE UNDEAD
REBUKES PER DAY
Misc
= 3 + CHA +
REBUKING CHECK
= d20 + CHA
Death Master
Level
TO REBUKE CREATURE
MAX HIT DICE
( Rebuking
Check 3 ) +
TO DESTROY CREATURE
MAX HIT DICE
Death Master
Level
CREATURES REBUKED
TOTAL HIT DICE
= 2d6 + CHA +
(Round down)
Death Master
Level
SCROLLS
POTIONS
Jester
Level
PREPAREDSPELLS
SPELLS
KNOWN
Caster
Level
JESTER
Level
Bonus
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
JESTER
Jester Perform
Level (Comedy)
Ranks
Jesters Audicity
Inspiring Quip
Fascinate
Deflect Arrows
Taunt
12
10
Dodge Bonus
(Up to CHA)
Calming Performance
Snatch Arrows
Buffoonery
Bone Rattler
12
15
Vicious Lampoon
15
18
Vexing Dialogue
FASCINATE
Morale Penalty
Mass Suggestion
CHA
AUDIENCE
MAX FASCINATED
Jester
Level
Jester Level
= 10 + (
2 ) + CHA
From
level 10:
CHARGES
CHARGES
CHARGES
WANDS
#
#
#
Misc
+1 3 +
JESTERS PERFORMANCE
CHARGES
WILL
SAVE DC
21
CHARGES
18
CALMING PERFORMANCE
FRIENDLY ATTITUDE
DURATION
mins
Misc
Jester Level
= 10
Affect intelligent
undead (they
recieve a +2
to save)
SCROLLS
POTIONS
MOUNTEBANK
MOUNTEBANK
Mountebank
Level
C
TI
IL
AO
CH
EV
OD
GO
L
FU
W
LA
PATRON
Mountebank
Level
BEGUILING STARE
Mountebank
Level
SAVE DC
= 10 + (
2 ) + CHA
INFERNAL PATRON
USES
PER DAY
rds
Mountebank
Level
2 ) + CHA
Uses Today
= 10 + (
2 ) + CHA
Mountebank
Level
ft.
Bonus Language:
IP: Disguise the Souls Aspect Use CHA check against oppnents Sense Motive check to
project a false alignment reading
= 100 + ( 10
14
16
18
20
= 100
mi.
INFERNAL DEFENSE
Mountebank
Level
Rounds Passed
(5
Spell-Like Ability
Cape of the
+ 100 ft.
Mountebank:
INFERNAL INFLUENCE
Mountebank
Level
CONFUSION
DURATION
CHARGES
WANDS
CHARGES
CHARGES
#
#
Rounds Passed
Rounds Passed
1
2
3
4
5
6
7
8
9
10
11
12
Level
Darkness
Desecrate
Unholy Blight
Poison
Contagion
Blasphemy
Unholy Aura
Unhallow
Horrid Wilting
Uses
Save DC
Smite Good
Smite Good Used Today
SMITING DAMAGE
BONUS
Weapon
Damage
Bonus
= +
+ 20
Outsider Traits
Immune to Charm Person and other effects
that target non-outsiders.
Damage reduction 10/magic
Summon Monster 9
IX ( ends only)
Destruction
7
SCROLLS
CHARGES
rds
Misc
Mountebank
Level
= 10 +
Mountebank
Level
INFERNAL JAUNT
ft.
rds
DIMENSION DOOR
RANGE
Misc
INFERNAL DECEPTION
MISLEAD: GREATER
INVISIBILITY
DURATION
rds
Mountebank
Level
TELEPORT
RANGE
= 10
DISPLACEMENT
DURATION
INFERNAL ESCAPE
Mountebank
Level
mins
INFERNAL GUISE
ALTER SELF
DURATION
12
MASS BEGUILE
BURST
RANGE
10
Mountebank
Level
SAVE DC
Beguiling Stare
Mark of Damnation
POTIONS
SAVANT
Divine
Level
Bonus
Savant
Level
Arcane
Level
Bonus
2 = Caster
Level
Savant
Level
ARCANE SPELLS
From Level 5
Spell
Save DC
Spells
per day
Bonus Spells
Base
+
INT
Spells
1
2
3
4
Spell Save DC = 10 + INT + Spell Level
DIVINE SPELLS
From Level 10
Spell
Save DC
Spells
per day
Bonus Spells
Base
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
SAVANT
Savant
Level
Talent Lore:
Talent Lore:
12
Academic Lore
Skill Assistance (5 ft.)
Trapfinding
15
16
17
20
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
4
SKILL ASSISTANCE
ALLIES
MAX ASSISTED
= INT
Balance
Disguise
Other:
Cimb
Hide
Listen
Ride
Move
Silently
Other:
ACADEMIC LORE
ACADEMIC LORE
BONUS
= INT +
SCROLLS
Savant Level
Misc
POTIONS
Swim
Spot
SHAIR
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
%
SPELL RETRIEVAL
DC 20 Diplomacy check on
DIPLOMACY MODIFIERS
behalf of your gen to retrieve... +1 per Shair level
SHAIR
Shair Level
Elemental Protection
Call Janni
11
Call Genie
13
15
18
SCROLLS
CHARGES
CHARGES
CHARGES
WANDS
9
IDENTIFIED SPELLS
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
Level
Bonus
C
TI
AO
CH
IL
OD
GO
0
L
FU
W
LA
HOME
EV
URBAN DRUID
SPELLS
=
Base
Bonus Spells
+
Spells
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
URBAN SHAPE
Times per day
Times Today
Current Shape
5
FAVOURED CITY
Favoured City Bonus
2 4 6 8 10 12
FAVOURED CITY
7
8
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
DRAGONFIRE
ADEPT
DFA
Level
D
Le FA
ve
Br l
e
Da ath
m W
ag ea
e po
(d n
Br
6)
ea
th
Ef
fe
ct
DRAGONFIRE ADEPT
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2
Dragonkin (+4 comp bonus vs dragons/
dragonblood when using diplomacy.
Treated as dragon vs frightful presence)
9 10 11 12 13 14 15 16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
5 5
6 6
Invocation
Level
Invocation
7 7
Equivalent Invocation
Spell Level Save DC
1
2
3
4
5
6
9
10
12
Invocation Save DC = 10 + CHA + Equivalent Spell Level
5
Damage Reduction 5/Magic
8
Scales +5
BREATH EFFECTS
11
4
Scales +4
5
6
Scales +3
PREPARED
SPELLS
DRACONIC
INVOCATIONS
Level
6
BREATH WEAPON
BREATH WEAPON
DAMAGE
From
Level 1:
From
Level 10:
REFLEX
SAVE DC
= 10 +
DFA
Level
15ft. Cone or
30ft. Line
30ft. Cone or
60ft. Line
2 + CON
(Round down)
2
3
4
5
6
7
8
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
d6
Minimum
DFA
Level
Breath Effect
SCROLLS
POTIONS
CoolDown
Rounds
FACTOTUM
FACTOTUM
Factotum
Level
INSPIRATION POINTS
CUNNING KNOWLEDGE
INT
1
BRAINS OVER BRAWN
From Level 3
OPPORTUNISTIC PIETY
TURNS / REBUKES / HEALING
USES PER DAY
Opportunistic
Piety Modier
= 3 + WIS +
HEALING HIT POINTS
Misc
+
Uses Today
Factotum Level
= INT + (
2)
TURNING CHECK
Synergy
= d20 + CHA +
( Turning
Check 3 )+
-4
Round down
Factotum Level
Inspiration
Point Cost
Cunning Insight
Cunning Knowledge
Trapfinding
1 IP
1 IP
AC + INT (1 round)
1 IP
Arcane Dilletante 2
Cunning Strike
1 IP
1 IP
3 IP
2 IP
4 IP
AC + INT
0 IP
4 IP
Arcane Dilletante 1
{
{
Opportunistic Piety
Arcane Dilletante 3
Cunning Surge
Arcane Dilletante 4
10
Opportunistic Piety +1
11
Cunning Breach
12
Arcane Dilletante 5
13
Cunning Dodge
14
Arcane Dilletante 6
15
Opportunistic Piety +2
16
17
Arcane Dilletante 7
19
Cunning Brilliance
20
Arcane Dilletante 8
Opportunistic Piety +3
= 2d6 + CHA +
CUNNING BRILLIANCE
ARCANE
DILLETANTE
PREPARED
SPELLS
PREPARED SPELLS PER DAY
= 10 + INT +
Spell
Level
School
HOLY SYMBOLS
Cost
Level
DC
School
Cost
Level
School
Cost
Level
DC
School
Cost
Level
School
Cost
Level
DC
DC
DC
School
Cost
Level
DC
ARTIFICER
Level
Bonus
Artificer
Level
+2=
Caster
Level
INFUSIONS
Infusion
Save DC
Level
PREPARED
SPELLS
KNOWN
INFUSIONS
Artificer
Level
Infusions
Base
=
+
per day
Infusions
Bonus
Infusions
INT
Enhancement Alteration
Light
Magic Weapon
Shield of Faith
1
2
3
4
5
6
Align Weapon
Bulls Strength
Eagles Splendour
Inflict Moderate Damage
Toughen Construct
Armour Enhancement
Bears Endurance
Cats Grace
Chill Metal
Foxs Cunning
Heat Metal
Owls Widsom
Repair Moderate Damage
Weapon Augmentation, Lesser
CRAFT RESERVE
CRAFT RESERVE POINTS
pts
ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE
BONUS
Artificer
Level
Disrupting Weapon
Wall of Force
Fabricate
Wall of Stone
Major Creation
Blade Barrier
Hardening
Wall of Iron
Disable Construct
Globe of Invulnerability
Move Earth
Total Repair
Weapon Augmentation, Greater
= WIS +
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
ARCHIVIST
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
IL
OD
C
TI
AO
CH
EV
GO
L
FU
W
LA
DEITY
SPELLS
Spells
per day
Base
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
DARK KNOWLEDGE
KNOWLEDGE PER DAY Knowledge Today
3
ENCOUNTER
KNOWLEDGE
Knowledge
Roll
=(
15 to 24 1
25 to 34 2
3
35+
From Level 8:
Party Attack
Bonus
+
From Level 11:
Enemy Dazzled
Rounds
Encounter
Knowledge
Party Damage
Bonus
d6
Encounter
Knowledge
-1
Party AC Bonus
SCROLLS
Encounter
Knowledge
POTIONS
Dread
Necromancer
Level
DREAD
NECROMANCER
KNOWN SPELLS
Caster
Level
Level
Bonus
Spells
per day
Bestow Wound
Cause Fear
Detect Undead
Doom
Ray of Enfeeblement Summon Undead I
Chill Touch
Hide from Undead
Undetectable Alignment
Darkness
Ghost Touch
Summon Swarm
Crushing Despair
Ray of Exhaustion
Death Ward
Speak with Dead
Halt Undead
Inflict Serious Wounds
Summon Undead III Vampiric Touch
Animate Dead
Dispel Magic
Giant Vermin
Summon Undead IV
Bestow Curse
Contagion
Death Ward
Enervation
Evards Black Tentacles Fear
Inflict Critical Wounds Phantasmal Killer
Poison
Blight
Insect Plague
Nightmare
Undeath to Death
Cloudkill
Lessar Planar Binding
Oath of Blood
Unhallow
Acid Fog
Geas/Quest
Planar Binding
Circle of Death
Create Undead
Eyebite
Harm
Mass Inflict Moderate Wounds
Waves of Exhaustion
Control Undead
Destruction
Mass Inflict Serious Wounds
Finger of Death
Song of Discord
Horrid Wilting
Symbol of Death
Energy Drain
Wail of the Banshee
Mass Harm
SPELLS
Spell
Save DC
Bane
Detect Magic
Inflict Light Wounds
Death Knell
Inflict Moderate Wounds
Summon Undead II
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ATTACK DC
= 10 + (
2 ) + CHA
CHARNEL TOUCH
DN
Level
NEGATIVE ENERGY
DAMAGE
= 1d8 + (
4)
DN
Level
UNDEAD
HEALING
hp
= 1+(
4)
(Round
down)
REBUKE UNDEAD
REBUKES PER DAY
Misc
REBUKING CHECK
= d20 + CHA
d4
Dread Necromancer
Level
TO REBUKE CREATURE
MAX HIT DICE
( Rebuking
Check 3 ) +
CREATURES REBUKED
TOTAL HIT DICE
DN
Level
UNDEAD MASTERY
MENTAL BASTION
MENTAL BASTION
BONUS
RESISTANCE
BONUS
Dread Necromancer
Level
SCABROUS TOUCH
(Round down)
Dread Necromancer
Level
= 2d6 + CHA +
Plague of Undead
-4
TO DESTROY CREATURE
MAX HIT DICE
Imprison Soul
Today
= 3 + CHA +
Greater Harm
Vile Death
hd
= ( 4 + CHA
Caster
Level
= ( 2 + CHA
Caster
Level
ENERVATING TOUCH
NEGATIVE LEVELS
PER DAY
DN
Level
12 to 16 level 2
17 to 20 level
INCARNATE
Level
Bonus
SOULMELDS
Incarnate
Level
SOULMELD
SHAPES
PER DAY
Meldshaper
Level
CHAKRAS
CHAKRA
BINDS
Incarnate
Level
(Round down)
From level 3:
Capacity + 1
Capacity + 2
Constitution
Score
MAX SOULMELDS
- 10
Incarnate
Level
6
Properties
+2 5
(Round down)
(Minimum 1)
8
Properties
Incarnate
Level
Alignment
Bonus
GO
Melee Attack +1
9
Properties
10
EV
TI
AO
CH
Speed +10 ft
IL
FU
W
LA
OD
(Round down)
AC +1
7
Properties
= 3 + CON
Properties
DURATION ROUNDS
RADIANCE BONUS:
Properties
Properties
INCARNUM RADIANCE
RADIANT USES
PER DAY
Soulmeld
Allowance
Properties
Melee Damage +2
Properties
11
Properties
Misc
Soulmeld
Save DC
= 10 +
Invested
Essentia
+ WIS +
MAGIC ITEMS
Properties
Properties
Properties
Properties
Properties
You cannot wear a magical item over a chakra with a bound soulmeld.
Soul
Heart
6 +
Misc
Waist
Expanded
Capacity
Throat
Properties
14 16 19
Shoulders
ESSENTIA
CAPACITY
Meldshaper
PER SOULMELD
Level
Brow
Soulmeld
Save DC
Arms
Invested
Essentia
Misc
9
Hands
Racial
Bonus
4
Feet
Base
Essentia
Crown
INCARNUM
ESSENTIA
POOL
SOULBORN
Soulborn
Level
SOULMELD SHAPES
CHAKRA BINDS
PER DAY
Meldshaper
Level
2=
Properties
Misc
Properties
6 +
(Round down)
MAX SOULMELDS
- 10
Soulmeld
Allowance
Properties
IL
EV
GO
C
TI
AO
CH
IMMUNE TO
STRENGTH EFFECTS
L
FU
W
LA
OD
INCARNUM DEFENCE
IMMUNE TO
PARALYSIS
3
Properties
Constitution
Score
Properties
IMMUNE TO
FEAR
IMMUNE TO
EXHAUSTION
Misc
Soulmeld
Save DC
= 10 +
Invested
Essentia
+ CON +
SMITE OPPOSITION
SMITINGS
PER DAY
Smitings
Today
Affected
Alignments
TEMP ATTACK
BONUS
OD
GO
EV
TI
Misc
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
IL
FU
AO
W
LA
= CHA +
CH
Misc
SCROLLS
POTIONS
Waist
Meldshaper
Level
18
Throat
Misc
Soulmeld
Save DC
Arms
ESSENTIA
CAPACITY
PER SOULMELD
Invested
Essentia
Brow
Racial
Bonus
Feet
Base
Essentia
14
Hands
ESSENTIA
POOL
8
Crown
INCARNUM
Soulborn
Level:
Shoulders
Level
Bonus
SOULMELDS
Soulborn
Level
TOTEMIST
Level
Bonus
SOULMELDS
Totemist
Level
SOULMELD SHAPES
CHAKRA BINDS
PER DAY
Meldshaper
Level
(Round down)
Constitution
Score
MAX SOULMELDS
3
Properties
- 10
Soulmeld
Allowance
4
Properties
5
Properties
6
Properties
7
Properties
8
Properties
9
Properties
Misc
Soulmeld
Save DC
= 10 +
Invested
Essentia
+ CON +
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
Waist
6 +
2
Properties
Heart
Misc
Throat
Brow
1
Properties
14 17
Shoulders
Meldshaper
Level
Soulmeld
Save DC
Arms
ESSENTIA
CAPACITY
PER SOULMELD
Misc
Invested
Essentia
9
Hands
Racial
Bonus
5
Feet
Base
Essentia
Totem
ESSENTIA
POOL
2
Crown
INCARNUM
Totemist
Level:
PSION
PREPARED
SPELLS
KNOWN
POWERS
Manifester
Level
Level
Bonus
POWERS
KNOWN
Metacreativity
Psychokinesis
Psychometabolism
Psychoportation
Telepathy
PSIONICS
POWER POINTS Base
Points
PER DAY
Bonus
Points
Racial
Misc
Bonus Points
Manifester
Level
= INT
(Round down)
Power Points
POWER LEVELS
Power Point
Level Cost
11
13
15
17
Power
Save DC
Discipline Power
PSICRYSTAL
Name
Personality
Artiste
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
Friendly
Observant
Sneaky
Hero
Poised
Sympathetic
CHARGES
CHARGES
CHARGES
CHARGES
DORJES
MAX POINTS
POWER COST
Manifester
Level
DISCIPLINE
Clairsentience
MAX POWER
LEVEL
Power
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
POWER STONES
TATTOOS
1
2
3
4
5
6
7
8
9
10
Cost
PREPARED
SPELLS
KNOWN
POWERS
Manifester
Level
PSYCHIC
WARRIOR
Level
Bonus
POWERS
KNOWN
Bonus
Points
Racial
Misc
Bonus Points
Manifester
Level
= WIS
(Round down)
Power Points
POWER LEVELS
Power
Level
Point
Cost
11
13
15
17
Power
Save DC
PSICRYSTAL
Name
Personality
Artiste
MAX POINTS
POWER COST
Power
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
POWER STONES
TATTOOS
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
Friendly
Observant
Sneaky
Hero
Poised
Sympathetic
3
4
5
6
DORJES
CHARGES
CHARGES
#
#
9
10
11
12
14
15
CHARGES
16
CHARGES
CHARGES
13
Manifester
Level
PSIONICS
POWER POINTS Base
Points
PER DAY
MAX POWER
LEVEL
17
18
19
20
Cost
MIND BLADE
Manifester
Level
SOULKNIFE
Level
Bonus
Soulknife
Level
Strength
Multiplier
Small
Damage:
Medium
Large
Shortsword
1d4
1d6
1d8
Longsword
1d6
1d8
2d6
1d8
1d10
2d8
1d4
1d6
1d8
Bastard Sword
+
Special Ability
Mind Blade
Penalty
Blade
Shape
Point Cost
Defending
Keen
Lucky
Mighty Cleaving
Psychokinetic
Sundering
Vicious
Collision
Mindcrusher
Psychokinetic Burst
Suppression
Wounding
Body Feeder
Mind Feeder
Soul Breaker
2 Shortsword
DAMAGE ROLL
MIND BLADE
BONUS
Soulknife
Level
=(
ATTACK BONUS
Base Attack
Bonus
4)-
DAMAGE BONUS
Mind
Blade
Bonus
Strength
Multiplier
+ ( STR
+
Range
Penalty
Misc
)+
Type
ft
Mind
Blade
Bonus
Psychic
Strike
Charge
Attack Bonus
Damage
d +
sq
Critical
ANTI-PSIONICS
On entering an anti-psionic area, pass a Will Save (DC 20)
to keep your mind blade active for this duration:
MIND BLADE
DURATION
rds
Soulknife
Level
+1 4
TATTOOS
1
2
(Round down)
CHARGES
DORJES
3
4
6
7
8
9
CHARGES
10
11
12
14
15
16
CHARGES
CHARGES
13
#
#
#
Damage
d +
sq
CHARGES
+ DEX +
POWER STONES
PSYCHIC STRIKE
PSYCHIC STRIKE Soulknife
CAPACITY
Level
Misc
Type
ft
Range
Mind
Blade
Bonus
17
18
19
20
Critical
KNOWN POWERS
Manifester
Level
WILDER
Level
Bonus
POWERS
KNOWN
Power
Bonus
Points
Racial
Misc
Bonus Points
Manifester
Level
= CHA x
(Round down)
POWER LEVELS
Power
Level
Point
Cost
11
13
15
17
Power
Save DC
WILD SURGE
MANIFESTER LEVEL Risk of Psychic
MAX BONUS
Enervation
Manifester
Level Bonus
5%
Temp Attack
Bonus
Surging
Euphoria
Bonus
Temp Damage
Bonus
rds
Manifester
Level Bonus
From level 5:
TOUCH AC
BONUS
POINT COST
ADJUSTMENT
= CHA
POWER STONES
2
3
4
7
8
9
10
11
12
Name
Wilder
Level
13
14
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
16
Friendly
Observant
Sneaky
17
Hero
Poised
Sympathetic
18
15
19
20
-1 5
TATTOOS
PSICRYSTAL
Personality
Artiste
From level 2:
Temp Saving
Throw Bonus
VOLATILE MIND
SURGING
EUPHORIA
DURATION
From level 4:
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ELUDE TOUCH
PSIONICS
POWER POINTS Base
Points
PER DAY
MAX POWER
LEVEL
Cost
CRUSADER
PREPARED
SPELLS
MANEUVRES
Crusader
Level
Martial Adept
INITIATOR LEVEL Class Levels
MARTIAL ADEPT
= 1
MANEUVRES READIED
Maneuvre
Other Class
Levels
+
Type
d
te
an
Gr a d y
Re
MANEUVRES KNOWN
Martial Prestige
Class Levels
(Round down)
Range
Area
Save DC
Range
Area
Save DC
1
2
STANCES KNOWN
3
4
STEELY RESOLVE
6
7
Damage Pool
8
9
10
11
FURIOUS COUNTERSTRIKE
Attack Bonus
Damage Bonus
Damage
Pool
1 to 9
10 to 14
15 to 19
20 to 24
25 to 29
30+
1
2
3
4
5
6
12
ZEALOUS SURGE
From level 3:
Zealous Surge Used Today
SMITE
From level 6:
Smite Used Today
15
16
17
18
19
20
2
3
4
5
6
7
e
tiv
STANCES
Ac
= CHA
14
Stance
Attack Bonus
13
SWORDSAGE
Swordsage
Level
MARTIAL ADEPT
PREPARED
SPELLS
MANEUVRES
Martial Adept
INITIATOR LEVEL Class Levels
= 1
+
Type
d
se
U
y
ad
MANEUVRES READIED
Other Class
Levels
Re
Maneuvre
MANEUVRES KNOWN
Martial Prestige
Class Levels
Range
Area
Save DC
Range
Area
Save DC
2
STANCES KNOWN
3
4
Swordsage
Level
1
4
8
12
16
DISCIPLINE FOCUS
Discipline
7
8
Weapon Focus
9
10
Insightful Strike
11
12
Defensive Stance
13
14
Insightful Strike
15
16
17
Defensive Stance
18
19
QUICK TO ACT
INITIATIVE
BONUS
Swordsage
Level
20
+4 5
AC BONUS
ARMOUR CLASS
BONUS
= WIS
21
(Round down)
22
23
24
25
26
27
28
29
30
2
3
4
5
6
7
8
9
10
e
tiv
Ac
Stance
STANCES
WARBLADE
Warblade
Level
MARTIAL ADEPT
PREPARED
SPELLS
MANEUVRES
Martial Adept
INITIATOR LEVEL Class Levels
= 1
+
Type
d
se
U y
ad
STANCES KNOWN
MANEUVRES READIED
Other Class
Levels
Re
MANEUVRES KNOWN
Martial Prestige
Class Levels
Range
Area
Save DC
Range
Area
Save DC
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2
3
4
5
6
7
e
tiv
Ac
Stance
STANCES
Martial Adept
Class Level
MARTIAL ADEPT
PREPARED
SPELLS
MANEUVRES
INITIATOR
LEVEL
= 1
+
Type
Other Class
Levels
+(
d
se
U y
ad
STANCES KNOWN
MANEUVRES READIED
Martial Prestige
Class Levels
Re
MANEUVRES KNOWN
Martial Adept
Class Levels
2)
Range
Area
Save DC
Range
Area
Save DC
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2
3
4
5
6
7
e
tiv
Ac
Stance
STANCES
IL
OD
C
TI
AO
CH
EV
GO
L
FU
W
LA
BINDER
VESTIGES
Binder
Level
Binder Prestige
Class Levels
Effective
Binder Level
nu
gm
Bo
Au
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
VESTIGE NAME
Vestige Level
Vestige Level
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
en
Max
Binder
Vestiges Vestige
Level
Level
ta
ti
s F on
ea
t
BINDER
VESTIGE NAME
Suppress Sign
2
3
2
Soul Guardian
(immune to fear)
Soul Guardian
(slippery mind)
5
6
3
Soul Guardian
(immune to energy
drain and
negative levels)
7
8
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
Soul Guardian
(mind blank)
4
SOUL BINDING
BINDING CHECK
Binder Level
= d20 + CHA +
Binding time: 1 minute
1
2
3
4
PACT AUGMENTATION
+5 Hit Points
Energy resistance: 5 /acid
5 /cold
5 /electricity
5 /fire
5 /sonic
Bad
Bind
Bad
Bind
Bad
Bind
Bad
Bind
+1 Saving Throws
Damage Reduction 1/
+1 Armour Class
+1 Attack Rolls
+1 Damage
+1 Initiative
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
BONUS FEATS
Armour Proficiency (medium)
Armour Proficiency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability
Expel Vestige
Extend Supernatural Ability
Favoured Vestige
Favoured Vestige Focus
Rapid Recovery
Ignore Special Requirements
Improved Binding
Investigator
Martial Weapon Proficiency
Negotiator
Persuasive
Rapid Pact Making
Shield Proficiency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGES
VESTIGE NAME
Vestige Level
VESTIGE NAME
Binding DC
Vestige Level
VESTIGE NAME
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
Fu
Shadow
Caster
Level
nd
am
en
M
ta
ys
ls
te
rie
s
SHADOWCASTER
1
2
3
4
5
6
7
8
9
10
11
12
13
Apprentice paths
Bonus feats
Umbral sight (darkvision 30ft)
Sustaining shadow (eat 1 meal /week)
Initiate paths
Appentice paths as spell-like abilities
8
9
10
11
12
13
14
15
14
15
16
17
18
19
20
1
2
3
4
5
6
7
16
17
18
19
20
Sustaining shadow
(no need to breathe, eat or sleep)
FUNDAMENTALS
School
C
TI
EV
IL
AO
CH
Shadowcaster
Level
OD
GO
L
FU
W
LA
SHADOWCASTER
1
2
3
Mystery Level
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
1
2
3
4
5
6
7
8
9
10
11
12
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
S
ab pel
ili l-li
tie ke
s
Su
ab pe
ili rn
tie at
s ur
al
Sp
el
ls
ABILITIES
Can be dispelled
Can be counterspelled
Known
Paths
#
#
#
#
#
#
BONUS FEATS
BONUS
FEATS
#
#
#
(Round down)
#
#
#
TRUENAMER
UTTERANCES
Truenamer
Level
TRUENAMER
True
Namer
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ev
ol
vi
ng
M
Cr
in
af
d
te
dT
oo
Pe
l
rf
ec
te
d
M
ap
Utterances Known
Lexicons
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
1
Truename Research
Knowledge Focus
2
Sending
Knowledge Focus
3
Speak unto the masses
TRUESPEAK
Targets CR,
Effective Level
or Hit Dice
TRUESPEAK
SKILL DC
= 15 + 2
Modifiers
)+
DC MODIFIERS
Utter defensively
Prevents attacks of opportunity
Apply for each enemy in range
RECITATIONS
1
2
3
4
5
+2
+2
+5
+5
+2
Utterances
Known
Max
Level
Level
Utterances
Known
Max
Level
Level
Utterances
Known
Max
Level
Level
Truenamer
Level
UTTERANCE
SAVE DC
= 10 +
Misc
2 + CHA +
DC increases by +2 when
using a personal truename
CLERIC
PREPARED SPELLS
Class
Level
Caster
Level
0
IL
OD
C
TI
Domain Spell
EV
GO
L
FU
W
LA
AO
CH
DEITY
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
0
1
Domain Spell
2
3
4
5
6
Domain Spell
8
9
Spell Save DC = 10 + WIS + Spell Level
Domain Spell
EV
TI
AO
CH
IL
FU
Turn, Halt,
Rout and
Destroy Undead
Evil Cleric
W
LA
Good Cleric
Misc
Domain Spell
Today
= 3 + CHA +
TURNING CHECK
Domain Spell
= d20 + CHA
Turning
Check
3 )+
Cleric Level
-4
Domain Spell
(Round down)
Domain Spell
Cleric Level
= 2d6 + CHA +
Domain Spell
9
Domain
Domain
Granted Power
Granted Power
CLERIC DOMAINS
Domain
Domain
Granted Power
Granted Power
SPECIAL MOUNT
Paladin
Level
Name
C
TI
EV
IL
AO
CH
Caster
Level
Mount Type
Summoned
Mount Today
GO
OD
L
FU
W
LA
DEITY
IL
AO
CH
PREPARED SPELLS
C
TI
EV
OD
GO
L
FU
W
LA
PALADIN
SPELLS
Spells
per day
Spell
Save DC
Base
Bonus Spells
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD
IL
EV
OD
GO
TI
AO
CH
Turn, Halt,
Rout and
Destroy Undead
Evil Paladin
L
FU
W
LA
Good Paladin
Misc
Today
= 3 + CHA +
SMITE EVIL
SMITINGS
PER DAY
TURNING CHECK
= d20 + CHA +
( Turning
Check 3 )+
(
- 3 ) 2
= +
Round down
Paladin Level
= 2d6 + CHA +
Weapon
Damage
Bonus
SMITING DAMAGE
BONUS
Paladin Level
-3
+ CHA
-7
Paladin
Level
+
LAY ON HANDS
HEALING POINTS
PER DAY
hp
Paladin
Level
CHA
)+
Misc
Healing Points
hp
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
Paladin Level
SMITING ATTACK
BONUS
CHARGES
Smitings Today
Synergy
SCROLLS
POTIONS
PREPARED
SPELLS
KNOWN SPELLS
IL
OD
C
TI
AO
CH
EV
GO
L
FU
W
LA
Class
Level
0
SPELLS
Spells
Known
Spell
Save DC
Spells
per day
0
1
2
3
4
5
6
7
8
9
3
SCROLLS
5
POTIONS
WANDS
C
TI
AO
CH
IL
OD
PREPARED SPELLS
PREPARED
SPELLS
EV
GO
L
FU
W
LA
Class
Level
SPELLS
Spell
Save DC
Spells
per day
Base
Bonus Spells
+
Spells
0
1
2
3
4
5
6
7
8
9
ARCANE SPELL FAILURE THRESHOLD
3
SCROLLS
5
POTIONS
7
WANDS
FU
GO
O
SPELLS
Class
Level
W
LA
Other
L
EV
I
C
TI
AO
CH
SPELLS
Spells
per day
Spell
Save DC
Base
+ Bonus Spells
Spells
1
2
3
4
Spell Save DC = 10 + Stat + Spell Level
WANDS
SCROLLS
POTIONS
ORIGINS
IL
OD
GO
L
FU
W
LA
FRIENDLY
C
TI
EV
Parents
AO
CH
Name
CHARACTER
BACKGROUND
HOSTILE
Origin
/ Town
IL
GO
L
FU
W
LA
TI
AO
CH
FRIENDLY
EV
/ Region
OD
Country
HOSTILE
AFFILIATIONS
IL
GO
C
TI
AO
CH
FRIENDLY
L
FU
W
LA
OD
Religion
EV
PORTRAIT
HOSTILE
IL
EV
GO
C
TI
AO
CH
FRIENDLY
L
FU
W
LA
OD
Employer
HOSTILE
/ Town
IL
GO
L
FU
W
LA
TI
AO
CH
FRIENDLY
EV
/ Region
OD
Current Country
HOSTILE
GO
EV
TI
AO
CH
FRIENDLY
IL
FU
W
LA
OD
Affiliation
HOSTILE
OD
GO
EV
TI
AO
CH
FRIENDLY
IL
FU
W
LA
Affiliation
HOSTILE
APPEARANCE
IL
FRIENDLY
TI
EV
MALE
GO
FU
W
LA
Weight
AO
Height
CH
Age
FEMALE
Race
HOSTILE
Hair
GO
C
TI
AO
FRIENDLY
CH
Defining Features
EV
IL
FU
W
LA
OD
Eyes
GO
FU
W
LA
OD
HOSTILE
EV
IL
C
TI
AO
CH
FRIENDLY
Preferred Clothing
GO
FU
W
LA
OD
HOSTILE
EV
IL
TI
AO
HOSTILE
TI
AO
FRIENDLY
CH
HOSTILE
GO
IC
T
AO
FRIENDLY
CH
Likes
EV
IL
FU
W
LA
OD
Fears
EV
IL
FU
GO
O
W
LA
Motivations
FRIENDLY
CH
PERSONALITY
EV
I
TI
AO
CH
FRIENDLY
FU
GO
Dislikes
W
LA
OD
HOSTILE
HOSTILE
OD
C
HOSTILE
EV
TI
AO
CH
FRIENDLY
IL
FU
GO
W
LA
Quirks
PARTY INVENTORY
Value
PARTY FUNDS
Weight
Copper
Silver
Gold
,
,
gp
,
pp
,
,
sp
Platinum
Total
cp
Cash
Inventory
Debts
Valuables
Other items
Total
QUEST ITEMS
Item
Attained
Carried by / given to
CONTAINER
CONTAINER
Value
Total Weight
Max Weight
Weight
lb
Weight
lb
Total Weight
lb
lb
Max Weight
lb
NOTES
Total Weight
Value
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Level
School
Cost
School
Cost
School
Cost
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
SPELL BOOK
Level
Level
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
ANIMAL COMPANION
SUMMONED CREATURE
Age
MALE
FEMALE
EV
IL
IC
T
AO
CH
Size
Modifier
Level
Height
ft
Hit die
Balance
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Bonus
Climb
Escape Artist
STR
STR
CON
CON
DEX
DEX
Listen
INT
INT
Move Silently
WIS
WIS
CHA
CHA
EQUIPMENT
Hide
Jump
Search
Sense Motive
Spot
Survival
Track
Swim
Trained
DEX
STR
DEX
DEX
STR
WIS
DEX
INT
WIS
WIS
WIS
SURVIVAL
STR
Damage
BASIC SPEED
Swim Speed
Fly Speed
ft
ft
ft
Critical
sq
sq
sq
BASE ATTACK
BASE ATTACK
Attack Bonus
Range
Damage
Critical
sq
GRAPPLE
Attack Bonus
Range
ft
Damage
Size
Modifier
GRAPPLE BONUS
Critical
sq
Misc
+ STR + x 4 +
HEALTH
HIT POINTS Wounds
Dying
Stable
SAVES
Unconcious
FORTITUDE SAVE
FORT = CON +
= DEX +
hp
ARMOUR CLASS
Base Save
REF
Non-lethal
hp
hp
Misc
Temp
Natural
Armour
ARMOUR CLASS
AC
= 10 + DEX +
AC
= 10
/ +
WILL SAVE
WILL = WIS +
Size
Modifier
Misc
Modifier
REFLEX SAVE
FEATS
INIT = DEX +
Critical
sq
ft
Misc
SPEED
Attack Bonus
ft
Damage
sq
Range
SKILLS
ABILITIES
Attack Bonus
XP
INITIATIVE
INITIATIVE BONUS
Range
lb Effective
Size
ATTACKS
Level
Ranks Adjustment
Weight
FU
GO
O
Subtype
W
LA
Creature Type
Creature
Level
Base
Attack
FAMILIAR
Creature Name
PORTRAIT
AC
Temp AC
EFFECTS
AC
= 10 + DEX
/
SPECIAL ABILITIES
PSICRYSTAL
Untrained
Appraise
PERSONALITY
Autohypnosis
Artiste
Observant
Bully
Poised
Coward
Resolved
Friendly
Sage
Hero
Single-minded
Liar
Sneaky
Meticulous
Sympathetic
Balance
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Nimble
Disguise
ABILITIES
Ability
Score
Ability
Modifier
STR
CON
INT
Bonus
DEX
Temp
Bonus
CON
Handle Animal
Heal
DEX
WIS
WIS
CHA
CHA
Hide
Intimidate
Jump
Listen
Move Silently
3
5
7
9
11
13
15
17
19
Granted
Abilities
Alertness *
Improved Evasion
Self-propulsion
Shared Powers
Sighted
Telepathic Link
Deliver Touch Powers
Telepathic Speech
Open Lock
Psicraft
PSICRYSTAL
Forgery
Gather Information
INT
Owners
Level
Escape Artist
STR
INT
Natural INT
Armour Bonus
Ride
Search
Sense Motive
Sleight of Hand
+0
+0
Spellcraft
Spot
+1
+1
Survival
Track
Trained
+2
+2
+3
+3
Swim
Flight
+4
+4
Tumble
Power Resistance
+5
+5
Sight Link
+6
+6
Channel Power
+7
+7
Use Rope
+8
+8
Knowledge: Psionics
+9
+9
HEALTH
SKILLS
Crystal Name
Skill
Bonus
Owners
Ranks
INT
WIS
DEX
CHA
DEX
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
INT
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
CHA
DEX
INT
Misc
hp
COMBAT
BASE ATTACK
ATTACKS
+8
Range
ft
INITIATIVE
BONUS
INIT
with Self-propulsion:
Basic Speed
30 ft 6 sq
with Flight:
Fly Speed
Misc
+ STR - 12 +
FORTITUDE SAVE
FORT = CON +
Misc
= DEX +
Range
ft
Evasion
Endurance
Damage
Critical
Attack Bonus
Damage
Critical
sq
ARMOUR
Temp
Natural
Armour
ARMOUR CLASS
AC
= 10 + DEX +
AC
AC
WILL SAVE
WILL = WIS +
Attack Bonus
REFLEX SAVE
REF
Critical
sq
SAVING THROWS
Owners
Base Save
Damage
sq
Range
ft
Attack Bonus
50 ft 10 sq
Size
Modifier
GRAPPLE BONUS
Base
Attack
Owners
Level
Improved
Evasion
Temp AC
Trap
Sense
AC
= 10
= 10 + DEX
Size
Modifier
+4+
+4+
/
+4+
/
COMBAT ABILITIES
EFFECTS
Misc
Modifier
Character Name
HEALTH
Race
Level
Class
Dying
Stable
Non-lethal
Unconcious
hp
hp
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
SKILLS
Temp
Bonus
Skill
Balance
STR
STR
CON
CON
Escape Artist
DEX
DEX
Hide
INT
INT
WIS
WIS
CHA
CHA
EQUIPMENT
Climb
Jump
Listen
Move Silently
Search
Sense Motive
Spot
Survival
Properties
Size
Modifier
Swim
DEX
STR
DEX
DEX
STR
WIS
DEX
INT
WIS
WIS
WIS
STR
COMBAT
BASE ATTACK
INITIATIVE BONUS
ft
Temp Speed
sq
ft
Size
Modifier
GRAPPLE BONUS
Misc
Range
ft
Base Save
FORTITUDE SAVE
Misc
Temp
Range
ft
+
+
WILL SAVE
WILL = WIS +
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Evasion
sq
DEFENCE
Armour
& Shield
ARMOUR CLASS
AC
= 10 + DEX +
AC
= 10
/ +
EFFECTS
Size
Modifier
Temp AC
AC
= 10 + DEX
/
COMBAT ABILITIES
Properties
Properties
Misc
Modifier
AC
Properties
Attack Bonus
sq
SAVING THROWS
= DEX +
Critical
sq
sq
+ STR + x 4 +
FORT = CON +
Damage
sq
Range
SPEED
ft
Attack Bonus
Misc
INIT = DEX +
REF
INVENTORY
Range
ft
REFLEX SAVE
Properties
ATTACKS
Base
Attack
Size
MALE
IL
hp
Allegiance
FEMALE
C
TI
AO
CH
EV
GO
L
FU
W
LA
OD
NPC
TOUCH AC
FLAT-FOOTED AC
SKILLS
Appraise
Balance
Climb
Concentration
Decipher Script
Diplomacy
Disguise
Forgery
Gather Information
Handle Animal
Heal
Hide
Listen
Move Silently
Ride
Sense Motive
Spellcraft
Spot
Survival
Use Magic Device
LANGUAGES
IL
OD
Name
Name
Name
Name
Name
Name
Name
Name
Name
Name
XP
Campaign
WILL SAVE
ARMOUR CLASS
EV
GO
OD
IL
EV
GO
IL
EV
OD
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
GO
IL
EV
3.5e
PARTY
C
TI
REFLEX SAVE
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
IL
Rank / Position
EV
OD
GO
3.5e
NPC
Organisation
NPC GROUP
C
TI
Campaign
L
FU
W
LA
AO
CH
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
ARMOUR CLASS
TOUCH AC
FLAT-FOOTED AC
Appraise
SKILLS
Balance
Climb
Concentration
Decipher Script
Diplomacy
Disguise
Forgery
Gather Information
Handle Animal
Heal
Hide
Listen
Move Silently
Ride
Sense Motive
Spellcraft
Spot
Survival
LANGUAGES
3.5e
19
TIMELINE
20
9
10
33
22
34
23
35
of
Page
Era
Campaign
12
24
13 14 15 16 17 18
7
10 11 12
36
31 32 33 34 35 36
18
30
17
29
16
28
15
27
14
13
37 38 39 40 41 42
25 26 27 28 29 30
19 20 21 22 23 24
32
21
11
31
26
25
19
8
31
20
32
21
10
33
22
11
34
23
12
24
13 14 15 16 17 18
7
10 11 12
36
31 32 33 34 35 36
18
30
17
29
16
28
15
27
14
13
37 38 39 40 41 42
25 26 27 28 29 30
19 20 21 22 23 24
35
26
25
Campaign
TIMELINE
3.5e
THREAD
Era
Page
of
DATE
EVENT
OTHER EVENTS
DATE
EVENT
THREAD
OTHER EVENTS