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Pathfinder Autosheet v5.2.3 - Main Sheet
Pathfinder Autosheet v5.2.3 - Main Sheet
Seriously... I get 10+ emails a day asking for permission to edit this sheet.
No. You may not build your character on this master sheet. Make a copy of it, then knock yourse
Go to the top menu, select "File" -> "Make Copy", and enjoy!
(Go ahead and delete these two rows once you've done so by highlighting the Row Numbers to the left,
Right-clicking, and selecting "Delete Rows 2-3"). This step is necessary to make the Skills section work
correctly!
blank cells contain no formulas, and may be used for notes as neede
Character Name
Alignment
Race
Deity
Player
0 [1]
Medium
Base Size
Current
Ad
Gender
Age
Height
Weight
Hair
Eyes
Homeland
Abilities
Hit Points
Ability
Score
Modifier
Base [3]
STR
10
= 10 +
Enha [4]
Inher [5]
Temp.
Penal [6]
DEX
10
= 10 +
CON
10
= 10 +
INT
10
= 10 +
WIS
10
= 10 +
CHA
10
= 10 +
8/8
Health
Style:
Average round up
(1st level max)
Temp.
HP from [7] HD
autopathfindersheet@gmail.com
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4
BAB
Fort
Reflex
Will
Skills
Nonlethal
Damage
Cleric
Email:
Paypal Link:
Art [2]
Class Recorder
8 B
This sheet was made by Keenan Jones, and is available to the public for free.
Thank you to Wyatt Nelson for all his help and hard work, to all my friends and fellow
gamers for supporting this project, and to Paizo for making such a great game!
If you use this sheet and think it's worth it, please show your appreciation by taking a
moment to donate whatever amount you think is worthy via PayPal. It warms the
heart and belly of this starving college student!
Total
Armor
Armor Class
10
10
Flat-Footed
10
10
Dex
Combat Expertise
Shield
Size
Natur [9]
Deflect
Dodge
10
10
10
10
BAB
CMD
Class
Temp.
Total
0%
Base
Ability
Resist
Misc.
Initiative
Saving Throws
Total
Temp.
Fortitude
+2
Reflex
+0
Will
+2
DEX
Melee
Ranged
Combat Man.
+ 0
+ 0
+ 0
0
0
0
Ability
+
0
0
0
Size
+
0
0
0
Misc.
+
0
0
Notes:
Hero Points
Critical Hit
Weapon
Variables
Deadly Aim
Attacks
_
Dm [14]
Damage
Crit
Flaming Scimitar
Mel ST
+1
1d 1d6 + 1d6 + 1 18 x2
Longbow
Ran DE
+2
1d
1d8 + 2
Climb
Str
-3
Craft:
Int
Craft:
Int
Diplomacy
Cha
Disable Devic
Dex
Disguise
Cha
Escape Artist
Dex
-3
-3
Fly
Dex
-3
-3
Handle Anima
Cha
Hea
Wis
Intimidat
Cha
Kn. Arcana
Int
Kn. Dungeoneering
Int
Kn. Engineering
Int
Kn. Geograph
Int
Kn. History
Int
Kn. Local
Int
Kn. Nature
Int
Kn. Nobility
Int
Kn. Planes
Int
Kn. Religio
Int
Linguistics
Int
Perception
Wis
Perform:
Cha
Perform:
Cha
Range
Type
Prof:
Wis
Prof:
Wis
Rid
Dex
20 x3 110ft
-3
[8]
-3
Power Attack
-3
Dex
-3
ACP
Temp.
Temp.
Misc.
Class
Miscellaneous Tracking
BAB
Ability
Notes:
Total
Ranks
Ranks
Int
Attacks
Cha
Appraise
/
Total
Bluff
Misc.
Standard [10]
Acrobatics
STR
Totals
Background Skills
Misc.
Touch
Level
-3
-3
STORY NOTES
-3
Notes
Magical Protective
Purpose
Type
Bonus Type
AC
Skill Check
Penalty
Max Dex
Bonus
Spell Failure
Category
Wis
Sleight of Hand
Dex
Int
Spellcraf
Enhanc
Sense Motive
Special Material
Stealt
Dex
-3
Survival
Wis
Swim
Str
-3
Cha
Standar
0%
T ( Str
Shield
0%
T ( Str
Bonus Value
Magic Protective
Purpose
Bonus Type
-3
-3
-3
Languages:
Bonus Value
Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do thi
Land
S
p
e
e
d
s
single
charge
run
20
40
80
Fly
Swim
Flight Maneuverabilit
Ignore Armor?
DR
Burrow
[18]
Climb
[19]
R
e
s
i
s
t
a
n
c
e
s
SR
Quick-Reference GEAR
Fire
Experience
Cold
Medium
Acid
Level:
/ 2000
2000 EXP to next level
Elect
Sonic
Value Slot
Item [20]
head
headband
so you will need to either get rid of some of the starter gear or not
face/eyes
throat
shoulders
body
torso
arms
hands
waist
feet
ring
ring
Buff or Effect
Type
Active?
TOTAL:
Critical Hit [29]
Armor Class
0
Untyped (stack
Saving Throws
Ref
0
Ability Scores
Melee
0 0 0 0 0 0
Ranged
Extra Attack
Skill Checks
All
U [28]
Size
Change
Land
[21]
0
Speed
Fly
Send to
Where?
Automated Notes
Piecemeal Armor
30
INACTIVE
Worn?
Totals:
;
;
Chest Piece:
Arm Piece:
Leg Piece:
;
;
;
;
;
;
;
;
Dodge (stacks
INACTIVE
Enhancement
INACTIVE
Untyped (stack
ACTIVE
Circumstance (
ACTIVE
Circumstance (
ACTIVE
Circumstance (
ACTIVE
Circumstance (
ACTIVE
Circumstance (
ACTIVE
Circumstance (
ACTIVE
Haste
Base Speed(s)
30
Conditions:
Medium Encumbrance
Automated
AC
Skill Check
Penalty
Max Dex
Spell Failure
Category
Light
Dodge (stacks
INACTIVE
Power Attack
Untyped (stack
INACTIVE
Deadly Aim
Untyped (stack
INACTIVE
-1
-1
-1
-1
Magical Protectives (Always Active; Automated via Weapons and Armor secti
ACTIVE
ACTIVE
ACTIVE
ACTIVE
[1] Enter a number between -4 and 4. Small = -1, Medium = 0, Large = 1, etc.
[2] The format of the command to insert your own character art is:
=image(" [URL] ")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
By expanding the formula to
=image(" [URL] " ,1)
you can change how the picture is scaled to fit the cell in question.
1 = Picture scaled to fit, but maintains aspect ratio.
2 = Picture is stretched to fill cell.
3 = Original size, usually cropped.
4 = specify a custom size in pixels for the picture to be scaled to in the form
=image("[URL]",4,[height],[width])
Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for example).
[3] If you want to track your Level Up, Racial, or Mythic bonuses, consider writing this number as a formula instead of a flat number.
So, your Elf Rogue might have a DEX of "=14+2" instead of just "16", or your Mythic Half Orc Barbarian may have a STR of
"=18+2+1+1+6" instead of "28".
[4] Use this column for Ability boosting Wondrous Items like a Belt of Giant Strength or a Headband of Vast Intellect.
[5] Inherent Bonuses are gained either via plot or through late-game applications of *Wish*, *Miracle*, or Ability-boosting Tomes.
[6] Make a note of any Ability Damage or Drain here.
[7] For Rolled HP, enter your dice rolls at the top of the Formula References tab!
There's an example there that you'll want to delete in the process.
Note that this formula does not check the level at which HP is entered - it simply sums everything in the relevant column. This means
that you can not pre-roll the HP progression from 1-20 of your character.
[8] The format of the command to insert your own character art is:
=image(" [URL] ")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
By expanding the formula to
=image(" [URL] " ,1)
you can change how the picture is scaled to fit the cell in question.
1 = Picture scaled to fit, but maintains aspect ratio.
2 = Picture is stretched to fill cell.
3 = Original size, usually cropped.
4 = specify a custom size in pixels for the picture to be scaled to in the form
=image("[URL]",4,[height],[width])
Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for example).
[9] For characters with a base Natural Armor, enter it as a Buff or Magical Protective (Untyped bonus to Natural Armor).
[10] To convert the Skills chart to the Background Skills alt rules,
1). Change this dropdown to "Background"
2). Go to the bottom of the Formula References tab and Ctrl+c the very large area underneath "Background"
3). Ctrl+v into cell AV26 ("Acrobatics", right below this one)
4). Highlight and Ctrl+c AR23:BX24
5). Ctrl+v into cell AR51
Remember that you can Ctrl+z if you goof up!
To switch from Standard to Consolidated, only steps 1-3 are required. I suggest expanding the Story Notes area!
[11] Miscellaneous Attack:
- Weapon Focus
- Improved Trip
- Combat Casting
[12] Miscellaneous Damage:
- Weapon Specialization
- Fighter Weapon Training
- Gloves of Dueling
[19] Add this value to your base speeds *before multiplication* for effects that boost your speeds for charge/run actions
"10": Fiendish Sprinter
[20] There are a few very simple formulas below to copy the contents of the Equipment tab's Wondrous Items to here.
Feel free to overwrite the formulas, though! They're not referenced by anything elsewhere.
[21] Insert relative size change as a number here - for example Shrink Person provides -1 size, whereas Giant Form II provides either
+2 or +3 size based on your initial size.
NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose reading of the rules suggests there is a single way
around this which I shall not name. It is not supported by this sheet.
[22] Enhancement bonuses to Armor STACK with whatever actual enhancement your armor has - be mindful of this when adding in
buffs like "Magical Vestment", which should not stack.
[23] This value stacks with "Damage", so Power Attack and Piranha Strike should give -1 damage per increment.
[24] This value stacks with "Damage", so Power Attack should give +1 damage per increment here.
[25] 1 = Two Weapon Fighting
2 = Improved Two Weapon Fighting
3 = Greater Two Weapon Fighting
4 = "Perfect Two Weapon Fighting"; unattainable by base game, but supported anyways.
>4 = no
[26] Haste and Haste-like effects (which do not stack) are the only ways to attain extra melee attacks. Only values of 0 or 1 are
supported. Unchained Monks can get their extra attacks by selecting Monk Unchained attack variants in the Melee category of the
attack block.
[27] There is some controversy over whether Rapid Shot stacks with Haste, and no official word from the devs. Haste says that "this
effect is not cumulative with similar effects", but the question is whether Rapid Shot counts as a similar effect. Ask your GM for their
ruling.
Either way, formulas respond to values of either "1" or "2" to support either the stacking of these two or Mythic Rapid Shot. A value of
"3" (from the hypothetical case of Hasted Mythic Rapid Shot) is not supported.