Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Mewthree X

NICKNAME:_______________________
100
LVL:_______
TOTAL XP: ____________
Mewthree X
SPECIES:__________
GENDER: ______
Phsycic
TYPE: _____________/______________
NATURE: ___________ +2:____ -2:____
EGG GROUP: ______________________

Mewthree
NICKNAME:_______________________
100
LVL:_______ TOTAL XP: ____________
Mewthree
SPECIES:__________
GENDER: ______
Phsycic
TYPE: _____________/______________
NATURE: ___________ +2:____ -2:____
EGG GROUP: ______________________
STAT

BASE

ADDED

TOTAL

MAX HP:

STAT

HP

BASE

HP

11

29

40

ATK

15

29

44

DEF

11

29

40

SATK 9

29

36

EVASION
ATK 15
BONUSES:
ATK: _________ CURRENT HP: DEF 11
SATK 15
SATK: ________

SDEF 13

29

42

BOTH: ________

SPD

38

29

ADDED

40

29

44

29

40

29

44

EVASION
BONUSES:
ATK: _________ CURRENT HP:
SATK: ________

SDEF 13

29

42

BOTH: ________

SPD

29

28

NATURAL MOVES
(Level-Up and Egg Moves)

(Level-Up and Egg Moves)

TYPE

DMG

FREQ

mirical eye

AC

MAX HP:

29

11

NATURAL MOVES
NAME

TOTAL

RANGE

will

EFFECT/NOTES

NAME

TYPE

DMG

FREQ

3d12+14

AC

may hit dark

Psychic

phsycic

Battle

RANGE
Ranged (10)

EFFECT/NOTES
Pushed 5-meters Psychic 17-20 Sp Def

Physhock

phy

2d10+12

eot

sp att vs def

Mind Crush

phsycic 5d12+18 battle

melee

user -1 Sp def and def

Heart Stamp

phy

2d10+8

eot

melee

15-20 flinch

Psycho Boost

phsycic 6d12+22 Center

Ranged (10)t

4-meter users Special Attack -2

PhyStrike

phy

4d12+16 center

Sp att vs def

PhyStrike

phsycic

4d12+16

center

Sp att vs def

Psyco cut

phy

3d8+10

18-20 crit

Psyco cut

phsycic

3d8+10

eot

18-20 crit

Mind Crush

phy

5d12+18 battle

melee

user -1 Sp def and def

Physhock

2d10+12

eot

sp att vs def

Zen headbutt

Phsycic 3d10+12 eot

melee

15-20 flinch

mirical eye

eot

TECHNICAL MOVES

TECHNICAL MOVES

(TM, HM, and Tutor Moves)

(TM, HM, and Tutor Moves)

NAME

TYPE

DMG

FREQ

AC

RANGE

EFFECT/NOTES

NAME

TYPE

DMG

OVERLAND
SURFACE
UNDERWATER
SKY
BURROW
JUMP
POWER
INTELLIGENCE

VALUE

NOTES

12

10
10
10

7
10
7

Aura, Glow, Impenetrable, Mind Lock, Telekinetic, Telepath

FREQ

AC

RANGE

CAPABILILTIES

CAPABILILTIES
VALUE

may hit dark

will

OVERLAND
SURFACE
UNDERWATER
SKY
BURROW
JUMP
POWER
INTELLIGENCE

NOTES

12

10
10
10

10
7

Aura, Glow, Impenetrable, Mind Lock, Telekinetic, Telepath

EFFECT/NOTES

You might also like