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M

WS
0
3
Special Rules:

Surprise Attacks/Hive Vermin


Face-Eater
BS
S
T
W
0
3
2
1
Initiative test to avoid attack within 4"

I
5

A
1

LD
10

S3 hit with no armour save (except when wearing a full helmet)

D6 roll to remove: 1-5 = S 3 Hit; Move in a random direction


6= Removed and killed; S3 hit.
Helpers in b2b contact add +1; take S2 hit.
Lashworm
BS
S
T
W
I
A
LD
0
1
3
1
0
1
0
Initiative test to avoid attack within 2" or S3 hit
If Lashworm causes a wound, burrows for reminder of game
3+ Armour Save (Invulnerable), made on 2D6 when not in CC

M
WS
0
3
Special Rules:

M
WS
5
3
Weapons:

Special Rules:

Hive Vermin
Colossal Spider
BS
S
T
W
3
5
4
4
Spider Web:
Short Long
0-4
4-8"

I
1
Special:

A
2

LD
7

S+D6 to esc. DC 9. Fail=Wound

2 Auto S5 Hits HtH


Can move on sloping/vertical surfaces without penalty
5+ Armour Save (Invulnerable)
Terror within 8" and LoS (LD test when charged or 0 WS

Immune to Pinning

M
WS
3
3
Special Rules:

^ LD when dec. charge or w/in 8" at start of turn

Giant Spider
BS
S
T
W
I
A
0
3
3
1
1
1
Can move on sloping/vertical surfaces without penalty
6+ Armour Save (Invulnerable)

LD
5

Web-Pistol effect within 3"; Initiative to avoid (on 2D6 if running)

S3 Hit in CC (auto)

M
WS
4
3
Weapons:
Special Rules:

M
WS
4
4
Weapons:
Special Rules:

Deviant Scum
Cultist
BS
S
T
W
I
3
3
3
1
3
Massive Axe
S+2, Defender wins draws
Bone Armour, 5+ Save
Hatred (Everyone!), Re-roll initial CC dice.
Beastman
BS
S
T
W
I
3
4
4
2
3
Chain Nullify Parry, Fumble is doubled
Bone Armour, 5+ Save
Hatred (Everyone!), Re-roll initial CC dice.

A
1

LD
7

A
1

LD
7

Aliens
Plague-Ridden Ganger
M
WS
BS
S
T
W
I
4
3
3
3
4
1
2
Weapons:
Autogun:Short Long
S
AP
3
0
0-12 (+1 12-24"
Special Rules: Minus 1 to hit Plague Ridden Ganger in CC

M
WS
4
5
Weapons:
Special Rules:

Chaos
Aspiring Champion of Khorne
BS
S
T
W
I
5
4
3
1
6
Flail
Nullify Parry, Fumble is doubled
Sword Parry
Immune to Psychic Powers

M
WS
BS
4
3
3
Wyrd Primary Power:
Wyrd Minor Powers:

S
4

Wytch
Wytch
T
3

W
1

I
5

A
1

LD
7

A
2

LD
10

A
1

LD
8

>
>
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Deploying the Creatures


Card
Effect
Joker
Surprise Attack!
Black Ace
1 Chaos Creature or 1 Wytch, or D3 Aliens
Black King
4 Hive Vermin or Deviant Scum
Black Queen
3 Hive Vermin or Deviant Scum
Black Jack
2 Hive Vermin or Deviant Scum
Black 2-10
1 Hive Vermin or Deviant Scum [Does not upgrade]
Any Red Card
Discard with no effect
Notes
If a ganger movies within 12" of a card, it is revealed.
If the GM rolls a 6 at start of turn , they may reveal one stack of cards.
Models deploy within 4" of the card.
Hive Vermin do not deploy normally; they deploy in close combat (charge move).

Necromunda: Purge Mission

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