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Walkthrough
Walkthrough
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INTRODUCTION [INT]
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So I'm back with another walkthrough for the next Tales of game. You may
have stumbled upon some of my other walkthroughs for Tales of Xillia 1 & 2,
as well as The Last Story. My walkthrough isn't the best; there's always
something better out there but I aim to bring an enjoyable experience for
anyone who wants to play the game.
What I'm aiming to provide is a guide from start to finish, translations
that are hopefully close to accurate, and if there are like major spoilers
I will hopefully remember to put it in a specifically marked section.
Updates for the walkthrough might be slow. At the time of this game's
release, I will be going through my last semester of college.
Regarding the game, Tales of Zestiria is the next mothership title to be
released as the 20th Anniversary of the Tales of series. If you've followed
the updates since the announcement then you'll already have a good idea
what the game is about.
Basically there are two kingdoms in the world. One on the ground, and one in
the sky (from my understanding). In this world there are humans, beasts, and
the Seraphs. The Seraphs are described as powerful spirits that people
cannot see. Between the Seraphs and regular humans exist a type of people
called Priests. These Priests can see the Seraphs and can call upon their
powers. I believe in the Western version, Priests are called Shepherds.
Sorey, the main character of the game is well, a Priest. He grows up in a
village hidden away from society and lives among the Seraphs. One day he
ventures into the Seraph's ruins, and bumps into the other main character
Alisha. And this is how the story starts. Along the way they collect more
characters to the party, most of them are Seraphs. There are also a type of
monster called Hyoma (official: Hellion), born from impurities of man, etc.
Of course, if you've seen the commercials you will also notice that Darkness
with a capital D is returning and it's time for the Priest to save humanity
once again. There's also a dragon that fits into the plot somehow. And some
baddies. If you want the full synopsis you can use the search bar at the
top right of your internet window and look it up.
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CHARACTERS [CHR]
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SOREY: main character of the game, grows up in a remote village among the
Divine. His weapon is a sword.
ALISHA: the other main character. She is a princess of the Hyland empire
but her ranking order is pretty low so she decided to become a knight. Her
choice of weapon is a long spear. She cannot see the Seraphs.
MIKLEO: a water Seraph that grew up with Sorey and is his best friend. He
uses a long staff.
EDNA: an earth Seraph who seems to distrust humankind. She has a brother.
Her weapon is a parasol.
LAILAH: a fire Divine, she is Sorey's tutor and seems to be the senior
among the Seraph. Her weapon is paper (which she sets on fire).
DEZEL: a wind Seraph, for one reason or another he seeks revenge against
the Hyoma. His weapon is a pendulum.
ZAVIED: another wind Seraph. It's unsure where his loyalties lie. His
weapons are guns.
ROSE: a human, with strong spiritual powers. She's a merchant that ends up
joining Sorey's journey, eventually being able to see the Seraph as well.
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WALKTHROUGH [WLK]
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*---------------------------- PLEASE NOTE ---------------------------*
I'm in my last semester of college, so naturally my focus will be on my
studies. I will try my best to update frequently.
Just as a heads up, I usually never get around to doing the EX dungeons.
Maybe when the game comes out in English for a cheap price, then I might
consider it. But by then another user should have a walkthrough detailing
the dungeon posted up. I also do not care much for trophies.
Also, I will be romanizing the area names that pop up in the game. When the
game releases in North American around Summer 2015, I might buy it to
update the actual names of these places.
Pop in that disc and let's get started. The game will install some data and
download trophy information. And then you can PRESS ANY BUTTON to START A
NEW GAME and go through the configurations. I just accepted all the default.
The game starts with a narration of the Priest's (Shepherd's) Legend and how
the darkness is affecting the world again.
The game opens with an explanation of controls.
L2: Area Map
L1: Reset Camera
D-Pad: N/A
Left Stick: Move character
SELECT: Chat
START: Pause
R2: Menu Shortcut
R1:
Square: Sorey Map Action
Triangle: Menu
Circle: Cancel, Walk
Square: Confirm
Right stick: Camera rotation
R3: N/A
WALKTHROUGH [WLK]
~ Mabinogio Ruins ~ [001]
ITEMS CHECKLIST-------------------------------------------------------------
o Sage o Ancient Earrings o Apple Gel x2
o Ancient Circlet o Life Bottle
OBJECTIVE-------------------------------------------------------------------
o Rescue the stranger
TUTORIALS-------------------------------------------------------------------
o Map Action o Battle Basics (Attack)
o Encount o Treasure Chests
o Stone Monument o Battle Basics (Guard)
o Stone Monument (Protection) o Battle Basics (Around Step)
o SC Spirit Chain o Discovery
When in control, move forward towards the gold star on the map. That's where
you need to be. Sorey will compare the mural to the picture in his book and
slip in his excitement. You will then meet Mikleo. If anyone's watched the
OVA Shepherd's Advent, this is essentially the same thing. Move forward.
NOTE: if you order the game before it was released, there is a good chance
that the OVA Shepherd's Advent is included in the same disc as your game.
The cover of the game should have a PS3 video icon at the bottom, and if you
insert the disc and check VIDEO in the PS3 menu, the 'BDMV' is the OVA.
You will notice that Mikleo, or whatever any character in your party says to
you will show up in the bottom left corner. When in control, you can talk
to Mikleo. He says to save the competition for next time, it's best to look
for the exit. When you talk to characters in your party, they will often
tell you the next objective in the game, in case you ever lose track.
Check the flower next to the pathway (between where you start and the
there) for a SAGE. Use the save point. Head down and out the door for
another scene. Sorey will see Alisha. He decides to help her out, despite
Mikleo's warning. In the end he helps too.
Head forward to learn how to do map actions. Press square for Sorey to slash
the spider web. Sorey will comment that his sword is all gross now. Mikleo
says to keep an eye out for any spiders. At the third web there will be a
scene.
Fight the spider, it will flee. The boys will remember Jiji's story about
the Hellions.
Head forward and open a chest for ANCIENT EARRINGS. Then across fro that,
examine the stone monument. You will find these all over the world. They
have something to do with raising AP I think. The next chest contains
APPLE GEL. Continue forward, save.
If you head towards the chest you can fight another spider for the Guard
tutorial. In the chest is another APPLE GEL. Touch another stone monument
across the room.
Down the path, the next spider you fight will give a tutorial for Around
Step (Square + Left stick). Behind the spider web is a chest for ANCIENT
CIRCLET. In the next room up on the pedestal open the chest for quick scene.
What I believe you find is a the glove with the Shepherd's symbol on it.
Mikleo will hold on to it for your so you don't really get to see what it
is. He will give it back later.
Up the stairs for another stone monument. The chest holds LIFE BOTTLE. Make
sure you change the equipments you've been getting. In the Equipment Menu
there's a whole tutorial on learning skills from equipping different
items.
End of the road, press X to check out the ledge. Turn back around and head
back to the last room with the save sphere. Save if you want, and then move
towards the gold star. Mikleo will notice the invisible bridge.
Doesn't matter which option you choose I think. The first says, something
like 'To think there were stairs leading down' and the second says, 'As if
we can walk on air.' Mikleo reveals the bridge. You can perform a Discovery
on the bridge. Discoveries will probably also increase AP.
Wake up the girl for a scene. She can't see Mikleo. She asks for Sorey's
name, and asks if there's a place she can rest while she prepares for her
return back to the capital. He invites her to his home. He just can't leave
people behind when they need help.
Sorey will point the way out. There's a door behind the statue. You can go
down the stairs if you want, but it's just another save sphere and a locked
door. Do a Discovery of the statue. Exit at the top.
The girl will says the area is like the home of the Seraphim. Sorey and the
girl will find common ground in the Seraphim's Legend book they both have
read. Sorey will lead her to his village.
OBJECTIVE-------------------------------------------------------------------
o Talk to Jiji
TUTORIALS-------------------------------------------------------------------
o Around Step o Target
Head to the southwest corner, down the stairs for a stone monument. In the
northwest corner there is a chest with Ice Candy. In the middle-north area,
north of the entrance to the ruins, you will find a shiny flower with
SAFFRON behind the rock formation. Just on the other side of that is a
chest with LIFE BOTTLE.
Behind the entrance to the ruins is another stone monument. Walk up to the
goats. The girl's never seen them before. You can perform a Discovery on
them, "Hyland Goat."
And I'm not sure why but Mikleo just made Mango Sorbet. If you ignore the
star and continue south you will find another save point and stone monument.
Head to the gold star for the next part of the story. Mikleo will leave to
inform Jiji. Sorey will introduce his family to the girl but she can't see
them.
She will wander off to explore. Sorey wonders if Jiji will listen to his
story. When in control, there's not much to do. There's a save point outside
Sorey's house. And a chest with NATURAL VEST. To the east of his house, in a
flower patch in front of some pond water is VERBENA.
At the very end of the village is Jiji's home. Before going inside, go
around the side and up the stairs to the left there is a Discovery, "Izuchi
Skylark's Nest." There's also an accompanying skit.
Go inside the house for a scene. Sorey gets a royal scolding from Jiji. If
you have no other business, return home and choose to wait for the girl
there. In the next scene, Mikleo comes to give Sorey what they found in the
ruins. The glove with the Shepherd's Symbol.
Head outside to talk to the girl. Return to Sorey's house for another scene.
He asks about the girl's home, the capital Lady Lake. He says that he's
read about the legend where the sacred sword at Lady Lake, if drawn, claims
the wielder as the next Shepherd.
Sorey's never left his village. He says he'll help her with her preparations
with her trip in the morning. In the morning, head outside the village to
the star to hunt some boar.
After the initial fight, go around and fight 3 or so more battles with boar
on the field until Sorey says you've hunted enough to create all the stuff.
In the eastern part next the the ruins, down the stairs but behind the wall
is another chest containing LIFE BOTTLE.
Return to the village. On the way the girl will make an Apple Gel. Head
inside Sorey's house to continue the scene. The girl will say the world's
been experiencing a lot of disasters lately. And she's trying to find a way
to cure it, by finding the next Shepherd, even if it is a legend.
She's worried the most about the possibility of a war between the two
kingdoms. When in control, you might want to save before talking to the
girl for the next scene. Go talk to Jiji.
In the next scene when the girl is leaving, she will introduce herself as
Alisha. She truly believes that Seraphim exist, and that they're not just
fairytales. She says he is really a good person. The festival of the sacred
of the sword is about the begin in Lady Lake and asks if he's will to
participate. Before she leaves, she wants him to think about it, because she
thinks the Shepherd in the legend would be like him.
Mikleo hands Sorey a knife that is Alisha's, a symbol of the royal family.
Jiji will sense an enemy and orders the Seraphim to find the intruder who
dares to hide his presence. It is most likely a Hellion. The boys also
decide to set out.
Head towards northeast where the star is to hear a scream. Approach to see
Maisen being eaten. Yikes. This bad guy's a Hellion, or at least possessed
by one.
You will be forced into a fight.
BOSS: ???
HP: 1113
LVL: 6
Access the Artes menu and equip the arte 'Ten Rou Ha' and then execute it
with X. It's not too hard to beat on him. When his HP is depleted, he will
swallow Maisen and the other villagers will appear. He will slip away.
Back in the village, Sorey will connect the creepy guy's goal to Alisha,
and choose to go after her. Head for the village exit and Sorey will
apologize for leaving without saying anything. Head to the southern exit and
Mikleo will surprise Sorey and join him. He also gives you Jiji's pipe to
sell if you ever need money in the human world.
Watch the animated cutscene. And enjoy the opening movie!
This music is so whimsical. Anyways. You're going to have to pull up the map
frequently. At the third (kind of) fork, cut the grass to access a chest
with LIFE BOTTLE. The next (kind of) fork, cut the grass there to get BATTLE
BOOTS.
At the next fork there is nothing that can be done because you do not have
the map action to do anything with boulders yet. Keep going straight. Check
the plant for Chamomille. You can cut the grass to the north here and go
around east to the exit.
OBJECTIVE-------------------------------------------------------------------
o Find Alisha
Access the save sphere. In the south east of the first section, there is a
chest in front of a rock with LIFE BOTTLE. There is a sign post nearby.
EAST - Hyland Capital Lady Lake
WEST - Arodite Forest
You can climb the rock next to this sign and get a 'Discovery' of Lady
Lake in the background. Cross the water, check the stone monument. Mikleo
just made another Ice Candy.
At the next star you will obtain the World Map feature (R3 - which is
pressing down on the right analog stick). Obviously it isn't very good,
despite how proud Sorey might be of it, because it's old and from the book.
Head forward and the boys will notice a carriage has stopped in front of
the bridge. Ignore it and you can head south across another bridge. In
this area, just close to the exit is a chest with VANILLA ICE CREAM. And
across from that a plant with VERBENA.
You will be draw towards the star which is just a closer look at the
carriages. You can ignore the next star and use the save point first. Going
north is pointless because the bridge is blocked by soldiers.
If you walk up the carriages, Mikleo will point out the dog. If you talk to
the dog, it will turn and bark and Mikleo. He's not good with animals
because they can sense Seraphim.
Talk to the girl Rose and you'll be introduced the merchant guild Sparrow-
feathers. Walk away and you will overhear two guys talking about Alisha
having returned safely to Lady Lake. The boys will realize that she's
actually a princess.
Talk to the knight and the carriages will move. Welcome to Lady Lake.
Head back towards the entrance, to the side is a chest with APPLE GEL. Head
south at the first chance for a Discover, "Lady Lake's Giant Water Wheel."
Continue south into the next section. In the chest next to the girls is
AMBER STAFF. There's also a white chest on the other side of the which you
cannot open yet.
Up the stairs is another chest you cannot open and a stone monument. There
is also a shiny flower in one corner with CHAMOMILE.
Head back to the first area. Back track and go north for a short scene with
a merchant. Mikleo advises Sorey to leave the unseen things be to avoid
cause a ruckus. It would only get them into trouble with the soldiers
because it looks different to humans who cannot see Hellions. Anyways. Open
the chest beside the merchant for AMBER VEST.
Mikleo just made Chocolate Gelato. I'm beginning to think the guy likes
snacks and will make them randomly as you play the game.
Head up the stairs to the east for another scene between and old man and a
boy. The old man tells the boy he shouldn't pickpocket. Of course, kid
doesn't listen and tells the old man to shut up. You can follow up this by
backtracking to the new star on the northern point.
Instead of a boy, Sorey sees another goblin, who finds his smell delicious.
Run for it! Even if you backtrack you cannot go near the kid anymore. Go
back up the stairs and find the other star. The boys decide not to get
close to that either. Good choice.
What you can do is go around them, down the stairs and around for a chest
with VOID RING. Continue down the path and up the stairs and around the
corner for a LIFE BOTTLE.
Head back to the main area. Walk up to the building with all the people in
front of it to do a Discovery. You can also get Rosemary in the corner here.
There's a stone monument on the other side.
Head down the other southern path, up the stairs into the final area. Head
towards the star for dog growling. The fox guy will make an appearance and
dash off. Chase after him! If you keep up with the dog, it will live. If you
are too slow, I think the dog dies.
BOSS: ???
HP: 1717
LVL: 7
Pound away at him and watch the next scene. Suddenly a random bunch of
people will appear and catch the guy, named Lunarre.
Apparently they are saved by an Assassin's Guild. The guild says the order
to kill Alisha was given in error but there's another danger after her.
Sorey says to hurry and get to her.
You can return to the front of this building where all the people were
gathered, but you won't be able to get in this way. You can use the inn at
this point and save the game. The next part might be a little tricky. Read
it carefully!
Return to the dead end and get rejected. Do not talk to the guard (with the
star just yet. Head down and talk to the merchant and rose and pay 1000
Gald. Your three choices with them are:
1. Hand over 1000 Gald.
2. Hand over 1000 Gald worth of money and items.
3. Think about it.
Yikes. I have 0 gald, so I won't be choosing this option. Head back up the
stairs and talk to the guard. YOU ONLY GET TO DO THIS ONCE. He will ask you
to show him an item. Show him Alisha's Royal Family Knife.
He will give you the go ahead but you have to hand over Sorey's sword for
safety reasons. Sure why not. Once you're through, head inside. Move forward
for a scene. Alisha will introduce you to Maltran, her instructor. He tells
Alisha about what's been going on. But she's accepted that there are plenty
of people who would be after her. She thanks him and tells him to enjoy the
rest of the festival.
Sorey wants to take a closer look at the sword. The boys will spot a
Seraphim lying beneath the sword and Sorey wants Mikleo to go speak to her.
Alisha and Maltran will interrupt with a speech. A fire is lit and the
Serpahim lady wakes up.
Watch the scene as everything continues to go out of control. The lady says
the only way to stop this is to pull the sword. Sorey wants to pull it but
the lady wants to make sure Sorey understands the Shepherd's responsibility.
Sorey tells Lailah he wants to travel the world and visit the ruins, finding
a way for humans and Seraphim to live in peace. That is his dream. Sorey
says he'll shoulder the burden and become a Shepherd.
Lailah forms a contract with him so he can pull the sword. Another animated
cutscene.
Fight the Hellions and save the guy. People can't believe Sorey just became
the Shepherd. The Prime Minister appears. He doesn't seem happy about Sorey.
Lailah returns into Sorey's body and his body shuts down like a power
outage. Falling asleep on Alisha's lap, he says to give him three days to
get better.
At this point you can save your game. I'm going to say this is the end of
part one.
Save at the entrance. Head forward to fight the slime and save the guy. The
boys get into a fight about.. well, being able to fight. Mikleo wants to
be able to fight with Sorey, but can't exterminate Hyouma because he does
not have the proper powers.
Of course Mikleo storms off saying he'll wait in the inn. Sorey doesn't
want to chase after him. Lailah turns it on his head and says, it must be
youth. At the end of this spiel you will receive a COPPER KEY.
Head to the next star and examine the door until you get to input an item.
Choose the Royal Knife again. Check the stone monument on the other side.
Slide down and talk to the Dark Turtlez to purchase things. But the only
thing you can buy right now is Apple Gels. You can fuse items together, but
it's not worth it right now. Open the chest behind her for LIFE BOTTLE.
Through the next door, one end holds a chest for AMBER LEAF. Ignore the
door that leads to the rest of the waterway, instead head south to the star
for a scene.
Lailah will hand him the glowing orb, the "World's Memory" but Sorey cannot
see a thing. She cannot understand this as Shepherds should be able to see
it. Lailah figures he wants to see it with Mikleo.
Check the next star for another scene. Learn another map action. Use the
up button on the D-Pad and press square.
Through the door, pick up the chests containing AMBER TIARA and APPLE GEL x2
and then before the star, go around the bend for VANILLA ICE CREAM.
Continue to the star, fight until a scene interrupts. Lailah will introduce
a new Shepherd's power. Kamui form! Or Armatization. I like Kamui. It's a
cool word.
Of course Sorey doesn't know how to release the Kamui form. He can't read
the World's Memory, but he can already master Kamui form. A true mystery.
Up the stairs for a stone monument. And another one. In the other corner is
a chest with VOID RING. Light both pedestals and continue. Before decending
the ladder pick up the SAGE.
Get outta here.
Sorey says Mikleo probably found another entrance into the ruins instead of
returning to the inn. Anyways, for now, let's return the knife to Alisha.
Head towards the star. Before you leave this area, go up the stairs and open
the chest for AMBER BOOTS. Oh and hey there's a stone monument on the path
leading north east in the main area, it wasn't accessible the first time
because Sorey and Mikleo could see Hellions but it can be accessed now.
Head to Alisha's Manor and walk in on her talking to Maltran. Time for
another lesson from Lailah. This time it's about a Seraph's Protection. Head
into the shrine to continue.
So the next destination is Grahad Ruins. Exit Lady Lake and go northeast.
Use the save point if you want and continue around to the west picking up
the AMBER BOOTS as you go. Use the next save point and cross the water for a
stone monument. Go around the bend for an APPLE GEL.
Keep going west. Unless you're Level 18-20, I would suggest avoiding that
colourful Hellion on the field.
Use the fire map action to burn the miasma. Stone monument straight ahead.
Go down the right path first. In the first room, stone monument. Burn the
miasma, get MANGO SORBET. Head back. Take the left path. The first dead end
leads to a LIFE BOTTLE. Continue to the star.
You'll find a bow meant for water element. Since Sorey doesn't want
Mikleo to be contracted to Lailah, he has no use for the bow. Of course,
somebody else doesn't seem to think that way.
Check out the stone monument in the corner. Head straight and turn right
at the fork for ROSEMARY. Continue the other way and head downstairs. Burn
the miasma and collect AMBER GARMENT and EARTH RING. There's also another
chest but we don't have the key for it yet. Return to the upper level and
take the right path this time and head downstairs.
Head south, open the door. Chest in the corner for APPLE GEL. Follow the
path, burn the miasma, save. Ignore the star, there's a saffron at the dead
end.
BOSS: Oomugade x4
HP: 1030
LVL: 10
WEAK: Water
STRONG: Fire, Earth
So fight 4 with Kamui (Fire) and then get interrupted with some Sorey/Mikleo
bromance. Transform to Kamui (Water) and beat their butts.
More Sorey/Mikleo bromance. And now Alisha can see and hear Seraphim.
Save again if you want. Note about the party. Only two humans and two
Seraphim can fight in a battle. If you have three seraphim in the party,
only two will participate in battle.
Head up and take the right path. Stone monument and AMBER CIRCLET. To the
left side. Miasma, DEVIL WINGS. Star. The World Memory reacts, and Sorey
falls over after burning out from Mikleo's power. You can save the game at
this point.
~ Hyland Capital, Lady Lake ~ [007]
Sorey will get up a day after his fever, whereas it took him three days with
Lailah's power. Anyways. Free trip back to town, cool. Check out the star
north of the inn. Next stop, Folken Hill. But first, you will notice that
there is a red icon on the map next to the inn. This is an item shop and it
sells more weapons, including new weaponry. Exit the capital and head south.
Open the chest containing CHOCOLATE GELATO. Use the save point. Go up the
hill to the south for a chest with AMBER SPEAR and a SAGE right behind it.
Talk to the knight. Sorey suggests everyone find shelter.
BOSS: Ouroboros
HP: 3387
LVL: 12
STRONG: Earth, Water
WEAK: None
He might be hard to defeat in the last bits because he can heal himself, but
Kamui with Lailah in the last moments to pound him in. If you never changed
the party and you start off with Mikleo as Sorey's partner, you can actually
switch the partner using the D-Pad.
When the Hellion returns into a Seraph, everyone is surprised. Lailah says
that when Seraph turn into Hellions, they are known as Dragons.
There's actually a stone monument close to the exit. Back track to Lady Lake
now. On the way back, you might notice another stone monument.
Talk to Bruno at the shrine to continue. So now that the Seraph's Protection
is up and running, you can talk to the Seraph in charge to warp from save
point to save point. Except it costs grade. This will come in handier later.
Head south and keep going south. The guards here seem to make fun of Alisha
before letting her through as well.
Head through the door in the west. Enter the room and wait. Use the save
point.
Walk up to Mikleo and perform a Discovery for "Round Table Royal Palace
Bookshelf."
Talk to the guard to continue. Alisha will not be allowed to go with Sorey.
Follow the guard back to the main hall. You won't be able to do any map
actions until the guard reaches his post and stops. Once he does and you can
do things again, ignore the star and go down the other hall that you could
not before.
In the first room is VANILLA ICE CREAM in a chest. In the third room is a
LIFE BOTTLE and a bronze chest with CHOCOLATE GELATO.
Head back and go through the door towards the star.
Watch the scene. Mikleo thinks the fight might be laced with poison. In the
room, Baltrow introduces Sorey to a bunch of high-position people. Lailah
translates what the old men are saying so that Sorey can better understand;
they believe Sorey and Alisha are using each other. Of course, Baltrow
also wants Sorey to prove that he's actually a Shepherd, etc. Either way
this is a pretty unpleasant meeting.
Long story short, Baltrow wants Sorey to side with Hyland Kingdom against
Lowlance, and throws him a bag of coins as payment, to call on him when the
time comes.
They also plan to send Alisha somewhere dangerous. Of course, Sorey turns
them down and Alisha interrupts. He says they can make their dreams come
true on their own. Of course, Baltrow won't let you leave without a fight.
Soldiers (continuous)
HP: 779
LVL: 12
A bunch will come at you but it ends pretty quick because they are pretty
weak. Watch the following scene. The assassin's guild will appear. They
reveal that Baltrow ordered the assassination on Alisha.
He will then ring a bell (an alarm I guess?) and claim intruders. Follow the
assassins. But save first. Keep following them, ignore all the rooms unless
you want to save again (the second room). At the end is a wine cellar.
They tell you to take care of the rest on your own. Collect the ROSEMARY and
check the barrel to the left to open the door.
~ Marindo ~ [010]
ITEMS CHECKLIST-------------------------------------------------------------
o Strawberry Waffle o Backpack o Lavender
o Karsite Sword o Life Bottle x2 o Rosemary
o Lavender o Seasoned Long Spear o Verbena
o Karsite Circlet o Marindo Archives Key o Cerian Ring
You will battle upon arrival.
BOSS: Hound Dog x2
HP: 2303
LVL: 17
WEAK: Earth
STRONG: Fire, Water
This place is overflowing with impurities. The Hellion hound dogs are being
absorbed into the people, and that seems to be the disease itself. Hurry and
delivery the medicine.
Behind you is a floating dark purple miasma head. Burn it with the Lailah's
map action.
Save at the inn. At the room in the back there is a STRAWBERRY WAFFLE. Check
out the stone monument outside the item shop. The shop here has some new
weaponry for the girls, but most of their stock is limited.
Access the next save point. At the fork go west for KARSITE SWORD. Burn the
miasma head here.
Have you noticed that Edna picks up gald? Pretty cool. Head east and then
take the southern path to talk to the Turtlez and buy a map for 200 gald.
Head east and burn the miasma head. Go north and east at the fork. Burn the
next miasma head.
Check out the stone monument. South of this area is a chest with two LIFE
BOTTLES and another stone monument. Turn around and you'll see a ROSEMARY.
Head further east, burn another miasma head. Collect LAVENDER. Use the save
point. Behind the tree is a chest you cannot open (CERIAN RING) yet. Return
to the fork and head north.
NOTE: Gold chests require a Gold Key which can be acquired in [056] later on
in the game.
In this last area, go right for a VERBENA. At the back of the cemetery is
a chest containing SEASONED LONG SPEAR. Before entering the building, pick
up the KARSITE CIRCLET.
Head inside for a scene. Although the medicine has been handed over, and the
hound dogs are dealt with, Lailah and Edna says the cause of the disease
itself is the work of a Hellion.
Outside, Sorey will notice a dragon that the humans do not see. But Edna
says it is a Hellion. Go after it. Lailah says this is a Hellion Dragon
Puppy. It gathers strength by taking absorbing the impurities in town.
They run away when it notices them (because Sorey and Mikleo were being
loud). First you need to clear the impurity to weaken the dragon. Then they
need to figure a way to keep it on the ground so they can attack it.
Return to the save point for a scene. The lady will turn down the help and
walk away because the books need to be hidden in a secret place. Must be
pretty important books.
Head to the cemetery to continue the scene. Talk to the lady and she says
her daughter rests here, and that she liked books too. Leave to continue.
She will be caught red-handed trying to sell the book. Alisha takes the book
and hands her over to the authority. The impurity will disappear. She will
hand over a MARINDO ARCHIVES KEY, which she wants you to hand to Neifto.
Head all the way east to the next star. Save and enter that haunted
building.
~ Marindo ~ [011A]
Save if you want to, you cannot stock up on items at this time because the
shop is closed. Go to the next star for a scene.
BOSS: Dragon Puppy
HP: 7075
LVL: 19
WEAK: Wind
STRONG: Water, Fire, Earth
Damn it, it's resistant against all the elements you do own, and weak
against the one you do not have at the moment. For some reason all hits with
Earth Kamui land as "WEAK" against the dragon, so maybe use that.
Defeating the dragon reveals the Marindo's Seraph Protector Rohan. Or at
least the previous one. Alisha will kneel and claim responsibility for his
change on Hyland Kingdom and asks him to become the Protector again.
Rohan is surprised that Alisha is contact to the Shepherd, there seems to be
a serious reason why, and Lailah and Mikleo won't say anything but Sorey
seems to accept it just fine.
Even combining their powers, there is another Hellion's power in the way.
They need to defeat it, but Sorey's vision wavers and he staggers again.
Edna suggests going to the inn for now.
Turn back around and talk to Attack. There are 49 Normin in their clan and
they went on a sentimental journey. Normin are usually positive, locking
away their unhappy thoughts, living optimistically. Go find his friends,
they can be useful.
That's basically the introduction to another part of the game. According to
the skits at the save point, each Normin can teach a skill and secret skill.
Head to the inn and choose a meal to go with your stay. A scene will follow.
The Sparrow Feather's guild will show up and hand over something from
Neifto.
Head to the next star in the morning. The man will introduce himself as
Lucas, the head of a mercenary guild. Sorey wants him and his guild to
protect the town while they finish off the other Hellion. However, Lucas
needs payment. Fork over 5000 gald and he will do the job. You can choose to
pay, or think about it first.
At this point, if you have not been buying items too heavily, you should
have 15,000 gald or more.
But first, go past him to the northern building. Outside where that chest
you opened earlier is, you will find the Normin, Resist. He wants you to
show him an equipment with open skill slots. It must also be the same colour
as him, which is blue (I think he means the equipment with a blue Resist
skill). If you do not have the appropriate item, do not talk to him because
he will disappear into the earth and you will receive no skill.
Right, pay Lucas 5000 gald and watch the scene. He will order his men around
and return 2500 gald to you. Leave from the south west exit.
There is another Normin on the bridge, Defense. Show him an equipment with
and open skill slot, but it must match his colour.
Exit the town and head to the south RED marker. The Normin Mind is between
two bushes to the west of the red marker.
Right off the bat your party feels something is off. Stone monument up ahead
and then go to the northeast dead end for a chest with BANGS (HAIR) LEFT. It
is an attachment for, well, bangs (hair), but the left side. Weird. Okay.
Backtrack and head down the other northeast path, at the open area there is
a SAGE next to a boulder (that would connect the two northeast paths). Head
southeast and do a Discovery Point on the old ruins. And also, ELIXIR.
Follow the path south but before heading to the next area, go north for a
BAMBOO WADGE. If you go a little bit more north you can find another Normin.
In the next area, pick up the APPLE GEL. Stone monument. At the fork, head
north for another stone monument. Around the bend is BAD THORNS. Follow the
path around to the south. Use the save point. At the star, battle.
BOSS: Evil Plant
HP: 4775
LVL: 19
WEAK: Light
STRONG: Fire, Water
Defeat it with a Kamui transformation.
After the fight, Mikleo and Alisha will get knocked back by a surprise hit.
Sorey will defeat it but Edna has realized that Sorey is starting to lose
his sight as a reaction to his contract with Alisha.
Return to Marindo by foot, or use the warp from the save point and pay with
985 gald.
Speak to Lucas for a scene. Rest at the inn. Dezel will appear and ask why
you chose to help Marindo instead of doing something else. Sorey just says
he did what he could do.
Sorey's next stop is Lowlance Kingdom. Alisha seems trouble though. Go talk
to Rohan. Alisha chooses to stay behind. She makes up a bunch of excuses and
leaves the party.
Head toward the next star, a knight will come in telling Sorey that the
kingdom is under attack by Lowlance Empire. The scene continues.
When in control, do a Discovery of the tree behind Lucas before speaking to
him. Talk to Lucas. After that, head to the purple star to the south to hand
over the Archives Key to Neifto.
You will learn a bit about Maltran; she is from this village, and she was
born with a weak body. But she has clearly overcome that with lots of
training. Either way, as thanks for all that you have done, you are free to
take the orb. Head to the northern building and check the orb for a bit more
of a memory/flashback.
The following skit states that this memory is from the Lowlance Empire,
based on the clothes. And it is the King handing the General a sword. Maybe
we want to pay some attention to that General. Anyways, there is probably
a continuation to this flashback, so the party will have to look for it.
The item shop has restocked some weapons, again, limited inventory. Ugh.
Talk to Lucas when you are ready to continue. The following scene is a
captain from Hyland stopping Sorey and his group. The soldier states a
declaration that Alisha used the Shepherd to conspire with the Lowlance
Empire, and is essentially to be executed for treason. But if Sorey uses his
power to win the war, all will be forgiven.
Lailah and Edna suggest that he accept, because at least they can save
Alisha's life, and it won't hurt Sorey because they are still bonded by the
contract.
Alisha will live only if Sorey wins. Luckily the Seraphs are with him. Use
the save point if you want and talk to Rose. Take the southeast exit and
watch the cutscene.
Head northwest through the wheat (?) fields, there is a silver chest with
DOG EARS. Head west past the dungeon entrance for VERBENA. Go around this
bend and grab LIFE BOTTLE. Stone monument to the south. Head further west
where the next field exit is, in the northern path there is SAFFRON. Ignore
the exit and go around south for SAGE.
South of that is the WIND RING. Head east, there is a chest with CHEESECAKE.
Head southwest, taking the left path. There is a chest with PEACH GEL. There
is nothing to see at the end, so head back east now towards the town.
On the way in the fields, there is a chest with SHARP SPINE. Save and enter.
Head inside towards the star for a scene. Maoteras is the name of a Seraph
that provides the Protection for the entire Greenwood continent, according
to the priest.
The priest seems to know who you are. He welcomes you to Lowlance Church's
main headquarters. When in control, follow him to the next point.
He will show you the stone with the Shepherd's History, apparently it is the
original. Lailah will also start acting weird again, so it must be real.
Apparently the priest does not know what is written on it because it is
written in code. Suddenly the atmosphere changes, the Seraph disappear and
the priest turns to stone. Even the kids.
Sorey will mention that this is just like what Heldarf did.
Head to the exit and meet the Cardinal, Photon. She wants Sorey to hand
over his power. Of course, this shift in air is also her influence. She
thanks him for putting her in the same boat as Baltrow from Hyland. Yikes.
Rose says those are words of a snob. Photon says she isn't as commandeering
though. She just wants one thing; for the Empire to overcome the Age of
Calamity.
She believes that the Church is the pivot of Lowlance Empire. She does not
mind if the foolish knights becomes her pawns. If it's to achieve her goals.
The lady basically decides to fight you because Sorey turned down her offer,
because he really wants to know what is written on that stone. Mikleo will
save the party just in time.
You will be able to escape, run to the knight's quarters. You will also be
able to use Mikleo's map action now. It forms a bubble around the main
character, but you cannot run in it.
At the next star, Rose will leave the part for a bit. She will return with
new information. Information that the knight's have been trying to find for
the past year. Man, that assassin/merchant guild works fast!
Next stop, Godojin. Sergei apologizes for making you do all the work. Sorey
does ask for a pass of some sort though, so he does not get mistaken for
Hyland's ally. Head out to talk to Sergei.
He will teach you how to use Shishi Senkou. Up until now only he and his
brother knew how to use it, but he is passing on to Sorey.
When the battle begins, open the menu to set the skill. It is the last 'New'
arte. Just use the arte to end the battle.
Sorey will thank Sergei for teaching him and then they drop formalities from
their names. When the scene continues, Mikleo asks Rose if she got
information on the Pope from her guild. Rose said, essentially, they pushed
some money around (probably into the pockets of someone with tips).
Sergei will hand Sorey the pass so he can travel with ease. Rose also likes
to steal the punch lines from Lailah.
Anyways, the next destination is the south exit of the Triumph Grasslands.
But if you talk to Rose, you will notice there are four topics to discuss.
The first is the about the powers of her guild. The second is about Godojin.
The third is about the Inspection of Agito that she is supposed to attend.
This is related to that last scene with her guild when leaving Laston Bell.
We can probably follow up on that one right now.
Head towards the exit of town for a scene. A Hellion is on watch, probably
for that creepy lady. You will have to exit without being noticed. Use the
water map action and exit out of there.
Back on the field, head back to Triumph Grasslands. If you stick close to
the eastern wall, you should see a CHAMOMILE, if you have not picked it up
already.
On Triumph Grasslands, take the north exit and pick up the SIDEBURNS if you
have not already. NOTE: this is a sidequest, completely option. You can skip
to the next section (where you take the south west exit instead) at [022].
Access the save point and then head east at the fork. And the next fork go
north and pick up the RED VERBENA. Take the south fork and the ground will
break and you will fall to a lower level.
Don't bother taking the vine back up. Advance and use the wind map action to
reach the west end for a PANACEA BOTTLE. Return to the fork and head south.
At the next fork head east to the dead end. Pick up 2430 GALD and in that
tiny crevice you can get ANFIE TIARA. Backtrack and head south this time.
Cross over with the wind action and pick up PEACH GEL. Continue across and
jump down the ledge.
In the next area, jump down. On this level head to the very south through a
gap in the wall to get ANFIE DAGGER.
Climb the vines to the southwest and pick up AQUA RING. If you try to flash
across to the other boulder, it will break. Head back up the vines in the
north and walk along the edge facing the big pillar until you can do the
map action across.
From here, move across the the north and pick up the CAST HEEL. Back at the
fork, go west for POUND CAKE. Now go east. I went over the two pillars to
reach the east, instead of the one pillar -just- in case that one pillar
was a trap.
At the fork go right and then slip through the crack in the wall for BUTTER
COOKIE. Head north and along the east wall is a Discovery for a fossil. Go
up the vine. Head south for a stone monument.
Head northeast up the vine. The Hellion's specs:
BOSS: Nine-Headed Dragon
HP: 19732
LVL: 44
STRONG: Earth, Water, Light
Fight it or avoid it. Access the save point in the south of this area. To
the east is a chest that you cannot open right now (PEACH GEL). Go north to
the dead end for a RED LAVENDER and RED SAGE. Aim the camera at the ceiling
for another Discovery point. Take the west path and jump down, return to the
start of the dungeon.
Save if you would like to do so, and head down the east fork this time. Pick
up the RED ROSEMARY along the way. Close to the exit there should be a tiny
north area, you can find the Normin Tempest.
Use the save point and exit, you will be attacked!
BOSS: Griffon
HP: 14737
LVL: 36
WEAK: Fire, Earth
STRONG: Water, Wind
What you will want to do is have Lailah and Edna on the field, I prefer to
be connected to Edna because you can perform Fairy Circle with her in Kamui
by pressing R2 and then CIRCLE.
In it's dying move it will knock Edna over with some wind. Ha.
Head back to the main part of the village and speak to the elder. Sorey
thinks he can probably take on Photon now. The elder mentions that Photon
used to be very dedicated and hardworking but does not understand how she
came to be like she is now. But it isn't his place to say.
Sorey wants to find a way to save hearts one day. The scene will pan out
to two figures watching from far above. Heldarf and some girl.
The item shop has some new equipment. Your next objective is to meet up with
Sergei. Use the warp system if you don't want to backtrack.
~ Imperial Capital, Pendragon ~ [026A]
Walk up to the soldiers, they will mention that they have captured the fake
Shepherd. Apparently, Photon has already heard the news of Godojin. Head to
the knight's quarters to continue. The item shop has some new weapons for
Dezel.
At the knight's quarters Sergei will show the party a leader he just
received. It is a letter from Sergei's brother which writes that the Photon
is the cause of this rain. Boris's letter will state that he is already
trapped by the Cardinal's curse and leaves the rest to Sergei and his
friends.
Seems like Sergei has no choice but to fight the Cardinal. Sorey then relays
information about the Pope. When the knights begin to label the Pope's
desertion as betrayal, Sergei will give the knights a heroic, inspiring
speech. Sergei says Sorey has done enough and that they will take care of
the Cardinal from here.
But wait, normal humans cannot defeat the Cardinal. So Rose makes a
compromise. Your party will check out if Cardinal Photon really is causing
this rain, and Sergei will spend that time gaining the Emperor's ear and
trust.
Sergei apologizes for making you face such dangers, believing they will
fight the Cardinal. But Sorey really does want to know if the Cardinal has
the power to call rain.
Next stop, the Church Sanctuary. On a side note, some characters have new
outfits. Rose can actually wear four, two being knight costumers similar to
Alisha's.
Head to the back for a scene. Immediately he cancels out the impure domain.
They will also notice the impurity immediately. Laila will try to change the
topic again by imitating the sound of a cat, which upsets Dezel for some
reason. While Edna and Rose try to comfort him, Sorey will say that the
source of this domain is different. It isn't caused by Maoteras (one of the
five original Seraphs).
Head to the next room and access the save point. Do a Discovery on that
stone glyph and the door behind it will open. Follow it to the exit. Head
to the back and pick up the RED DOUSEKI - DOVER.
In the memory, you will see Lailah with presumably, the last Shepherd. She
will shake her head sadly and he will walk away.
Sorey chooses not to ask any further questions. The boys understand she is
mum about it for a reason. In the same spot you can also pick up a SMALL RED
LITHOGRAPH. You can use this to access the door with the red symbol on it.
Head all the way north for a stone monument. Head southwest to the next red
symbol and pass through. (There is no point in exploring the other side
because you do not have the correct lithographs to open the other doors).
Access the first red door around the corner to go to the next area. Head
south and open the next door. At the first fork, access the save point.
Ignore the door, you do not have all the lithographs to pass through yet.
But remember this place.
Head back and take the last southern fork, accessing the red door. Pick up
the SMALL YELLOW LITHOGRAPH. Head through the door to the east. At the fork
head north and open the door. At this four-way fork, take the right most
fork. Open the yellow symbol door and pick up SMALL BLUE LITHOGRAPH.
(At this point you can choose to backtrack to the southwest room for the
Norman, Burning. Otherwise:)
Take to blue door and you will be back in the first section of the map, but
on the other side. Head to the end and go north east, access this blue door.
Make your way to that big room in the middle of this map. Open the blue
door and pick up ANGEL LIGHT, LAVENDER, and PANACEA BOTTLE.
On this same map, if you head to the room in the west and open the yellow
door, you can get KOUCHA CHIFFON CAKE and RESIST SOLE. South of that, you
can use the blue door, and in this room you can get the SMALL GREEN
LITHOGRAPH.
South of this room, in the next room you can pick up BANGS (RIGHT) and PEACH
GEL. Head back to the first map through the last room.
You can now access the room all the way on the other side of the first map
because it required the green lithograph. This is the room in the northeast
on this map. In this room you can get KING'S VEST and PEACH GEL.
Now, head back to that save point on the second map, the one in front of
that rainbow door. Use the save point and access the door.
Inside is a scene. Rose will ask if this is some kind of museum. It looks
more like Medusa's lair. The party will find Sergei's brother. These statues
are all humans, turned to stone by a Hellion.
Ugh, see, MEDUSA! Dezel will push past Rose and take on Medusa, the party
will discover that he is blind. Huh.
BOSS: Medusa
HP: 20195
LVL: 39
WEAK: Wind
STRONG: Earth, Water
Beat her to a pulp. Just watch out for her petrification. Use panacea bottle
right away.
Afterwards, you will be unable to purify her because her impurity is too
much. Rose asks Sorey how he would handle someone whose justice has turned
them into a Hellion. Because Medusa (who is Photon I believe) has made the
world's justice her justice. Dezel says there is no choice but to kill her.
Medusa basically goes mad and her heart breaks, she cannot go back to being
human. Sorey apologizes because this is the only answer he could find and
then stabs her, but Rose stops his dagger and stabs Medusa instead.
She understands his resolve, but thinks he shouldn't have to kill. After all
his job is to save, her job is to kill. Then she walks away saying that the
rest is up to Sergei. Dezel will walk away as well. The Seraphs thought Rose
was strong, but she is actually kind. Edna tells Sorey not to waste Rose's
feelings.
When in control, head to the end of this room behind Photon and do a
Discovery of the wall, "Maoteras's Crest."
Leave this room. For now, exit the church. You cannot use the warp. Outside
the church will be a scene.
When in control, head back to the inn area for a scene. Sorey is still sad
that he could not save Photon or Boris. Rose will tell him to cheer up and
work harder next time.
Sergei mentions that there are people out there who still want a war, but he
will not let it happen. The girls will worry about Sorey after the boys walk
away.
When in control, head to the inn for a scene with Meyvin. He will mention
that there are many mysteries surrounding Maoteras. The boys arrive at the
conclusion that the Age of Calamity began when Maoteras's Protection
disappeared, because he (or she) provides the barrier for all of Greenwood.
So if they bring him (or her) back, then the Protection also returns and the
Age of Calamity will end. Next goal: find Maoteras.
Melvin mentions that besides Pendragon's Church, Maoteras is most likely to
be at the ruins of the five great Seraphs, which is coincidentally all the
Trial Temples that Sorey has to visit anyways!
Eat at the inn if you want. Then exit and talk to Eguie at the purple star.
He will deliver information from the underground. There is talks of the main
church looking into the case of the fake elixirs. They tell him about what
happened in Godojin. To continue this side quest, you can head to Godojin.
Actually, if you talk to Rose, she has four pages worth of topics, a good
bunch of them are side quests. I will try to cover most of them in this next
section.
Another symmetrical dungeon, yay. Okay, start by taking the north stairs
down. In this area follow the path until you see, on the map, a room on the
right that you cannot access through the room you are currently in. You will
see a symbol on the wall connecting these two areas. Use the fire map action
to light the symbol and raise the wall. Pick up JET BLACK and DOG TAIL and
a gold chest (ELIXIR) that cannot be opened right now.
Head back and follow the path. In front of the cell with the chest inside,
use the wind map action to teleport inside and get DONUT. Go west at the
fork and head up the stairs.
At the fork, use the wind map action to advance west and pick up FROLL BOOTS
and LIFE BOTTLE. Head back and at the south end is VOID SLASH and DARK
BOTTLE. Nothing in the southwest, so head back downstairs. Go south.
In this room, check out the stone monument and continue south. At the fork
that you can see on the map, face the wall and use the earth map action to
raise the wall. Do not go through yet though, continue south and then west
on this map until you reach the south west room. There is a COLD DROP.
Now go back and head through and up the stairs. In this area head to the
north point first for VERY PINK SHIRT.
Then go west, using the wind map action to get across the gap. Once across,
open the door to the south and get 4250 GALD and HOLY BOTTLE. Go north and
get Lavender, use the earth map action on the wall with the glyph and head
downstairs. You will find the Normin, Mirage. Go down again.
In this area, the room in the south holds another COLD DROP and CHEESECAKE.
The room in the north has SHARP SPINE and 4800 GALD. Plus another chest you
cannot open (DIRECT APPEAL).
Head west and use the save point. Use the earth map action on the wall
behind it and advance. In this room pick up RED DOUSEKI - FYURA. The
flashback you see here seems to be a continuation of the last one, it has
the same gate arches and all. In the flashback a village is being created,
and it pans in on this woman holding a baby.
Sorey says that the author of this book is the village elder (from the
memory), what if that person was also the Shepherd. It would certainly
explain a lot if he also wrote the book.
Afterward a scene. The boys figure that just like with the Vivia Waterway
Ruins and Lady Lake, they might be able to figure out Pendragon's history in
the same way. Or something like that. Get out of here.
And yes, you can totally avoid that scary looking Hellion scorpion, or
fight it.
BOSS: Serket
HP: 12969
LVL: 36
WEAK: Light, Earth
RESIST: Fire, Water, Wind
Serket is, coincidentally, the Egyptian goddess of scorpions. Return to
Pendragon.
FAKE SHEPHERD, MARFO
o Head to the southern map of Godojin and into that middle area where
the purple star is for a scene. You will meet the fake Shepherd Marfo.
o They believe Marfo is the real Shepherd because Sergei is also there
but not saying anything.
o Sergei will then walk away. Head south to the next purple star and the
knights will stop and explain things to your party.
o Apparently the General wants the knights to use Marfo for some reason.
Something about connections, etc. Propaganda maybe? He used to be a
priest.
o REWARD: Eyepatch (not sure if you get this from this side quest or the
Douseki one)
CATCH UP TO MEYVIN
o Head to the Church and you will see Meyvin exiting.
o The priest will hand you something to give to Meyvin. He will tell you
that Meyvin was headed to Gafris Ruins to meet someone.
o Head inside Gafris Ruins and talk to the mercenary, he will tell you
Meyvin has already moved on to Camelot Overpass. Man that old guy
moves fast.
o We have not been to Camelot Overpass yet, so we can continue this when
we do arrive there.
HOW IS GODOJIN'S ELDER FARING?
o Head to Godojin and go to the purple star. You will find Marfo again.
o The elder is apparently ill. You will not be able to see him
o The party decides to set up Godojin's Seraph Protection.
o Talk to the little boy to the north and he will have claimed to have
seen the Tsuchinoko, a Hellion. He saw it at Idel Cave.
o Exit the town, and on the Bairob Cliff map, your goal is the red ???
dungeon marker to the east of town. You can pick up a RED SAGE and
DARK BOTTLE outside the entrance. Access the save point.
o After defeating the Tsuchinoko, return to Godojin, see the elder.
The Seraph you rescued will say Marfo is bullying the Elder. Of course
she wants to know all the details.
o According to the Seraph, to overlook the Pope's crimes, Marfo says the
Church will take over the sale of the fake elixirs.
o For now there is a Seraph for Godojin.
o REWARD: Lailah's Outfit (Colour Variation)
VALKYRIE MALTRAN
o Head to Laston Bell, talk to the man in the southern area with the !
o He will mention Valkryie Maltran. Listen to his story.
o In the past when he was soldier, he met Maltran on the battlefield,
she alone won the battle. When he ran, she was overtaken by Hellions.
But she is still alive now. Hm.
o REWARD: Rose Corsage
LOWLANCE KNIGHTS' ARREST SPREE
o In Laston Bell, second street a lady will mention that the Lowlance
knights have been going on a spree of arrests lately. Rose is worried
about those kids in Vagran woods. She wants to go check on them.
o Head to the purple star by the hideout in Vagran woods for a scene.
One kid will go berserk and turn into a Hellion saying they followed
orders so why did his friends have to be killed!
o BOSS: Driud
HP: 18275
LVL: 40
WEAK: Light
STRONG: Earth, Water, Wind
o Oishi will appear after and save the two kids. Turns out the kids were
working for someone. They believed that they had found normal work.
The kid wants you to help get revenge for them. Rose says her guild
will take the job. The kid offers you all that he has, which is
coincidentally, another Douseki.
o Pick up YELLOW DOUSEKI - AJIN. This flashback seems to be of the
Church fighting amongst themselves with some girl looking upon them.
She is also leading the knights to war and bowing down to Heldarf.
o REWARD: The Wind's Bone Mask
LASTON BELL'S SERAPH PROTECTION & MARGARET
o Head to the intersection of Laston Bell and speak to the orange-clad
man with the purple star. Apparently the Seraph that provides the
protection has skipped town. He wants you to go find her in Ganbria
Underground Cave. She has not turned into a Hellion!
o To make life easier, pay 2696 gald and use the warp system. Choose
'Ganbria Underground Cave' and then the last save point option. Check
the purple star for a YELLOW DOUSEKI TREE. Heldarf is fighting a
dragon in this memory. There will be a scene after where the Seraph
appears.
o Saind used to be the Seraph for Protection for Laston Bell in the past
but the vessel no longer has meaning and she no longer understands
humans. She will not return with you.
o In Laston Bell, talk to the kid southwest of the church. They mention
something about a kid names Margaret being able to talk to Seraphs,
and that it is a lie. The party suggest to stay at the inn.
o At the inn, talk to the girl at the bar. Then purchase a meal and stay
the night. Watch the skit. The party connects Margaret and Saind.
o Head outside after hearing the scream.
o BOSS: Lugarl
HP: 5201
LVL: 27
o The party finds out that Lugarl has probably been responsible for all
the murders in town. But this one is kind of weak. When it runs, chase
it past the west exit.
o BOSS: Breed Wolf
HP: 12763
LVL: 32
STRONG: Light, Fire, Water, Wind
o The Hellions revert to Margaret and a dog. Market knows what she and
her dog do. Saind will also show up. The girl will unfortunately die.
Saind said this would not have happened if she never left. She will
then ask to become Laston Bell's Seraph of Protection.
o REWARD: Rose's Outfit Colour Variation
Right, most of the other side quests that you can talk with Rose about occur
back in Hyland Kingdom. Because of the war, you are unable to use the warp
system to enter Hyland Kingdom, you also cannot go through the battlefield.
The only option is the south red ??? dungeon marker in Vargran Woods.
Just outside the entrance, pick up ROSEMARY. Head inside, on the other side
of the first fork is a stone monument and FROLL BOOTS. Head north and ignore
the exit, going east. Pick up the PANACEA BOTTLE and head south. Take the
first fork east. Pick up the LAVENDER. Take the north exit.
In this area, head south for VERBENA and FAKE SNACK. Head north and take the
east fork. Teleport across at the east end. Get APPLE GEL, 3200 GALD, and
CHONMAGE (a Japanese Edo-period hair style) attachment.
Return and head south, in the next space do a Discovery, "Orpiment." In the
skit, Rose will mention this crystal is used to make poisons. Continue south
and feel free to break the boulder, but continue east. Continue south until
in the rectangular open space. There is a stone monument by the north fork.
But head south and around to the west.
In the second space, by the east wall is the Normin Goodwill. In the next
area break the boulder to make the return easier. In the final area before
the southwest exit there is 4500 GALD and FROLL HEADBAND. Head through the
exit. Check the stone monument and break the boulder at the fork.
Return to the last map and then take the east exit. Before you exit, pick up
the FROLL PENDANT and access the save point.
In the next area, ignore the bat Hellion and break the boulder to continue
to the exit.
The bat Hellion's specs:
BOSS: Bat Baron
HP: 9425
LVL: 40
RESIST: Light, Earth, Water
This place looks awfully familiar. Follow the path and break the boulder.
From the save point, head north to another boulder. Break it to get LAVENDER
but you cannot open the gold chest yet (FINAL BATTLE LONG SPEAR).
Follow the path to the upper west exit. In this area head west towards the
purple star for PURPLE DOUSEKI - EKK. The memory shows the Lowlance Church
and the Shepherd among them. And again, Maoteras's Crest is mentioned.
Head to the upper west exit to return to Folken Hill. The destination is the
bridge. Take on that hawk Hellion if you want.
BOSS: Horus
HP: 9093
LVL: 24
STRONG: Fire, Water, Wind
There is a good chance it can still KO your characters at close range. But
Samui with Edna is recommended because of Fairy Circle.
Meet Alisha at the bridge. She is back to being unable to see the Seraphs.
The girls officially meet. Alisha says Rose is a lot like Sorey. After some
explanation, she mentions that Lake Pillow Plateau has some activity going
on. She mentions that Maltran was investigating the situation.
Alisha is still in the middle of work, so she tells you to visit her at Lady
Lake and wishes you good fortune on Sorey's quest. Talk to her again on the
other side of the bridge.
The girls really do get along, using Mikleo as a punchline haha.
Take the north exit to Lake Pillow Plateau. Then go to Lady Lake.
Right. The destination is the red ??? marker in the northwest. Feel free to
take on the wolf Hellion by the waterfall.
BOSS: Managram
HP: 9916
LVL: 19
WEAK: Earth
STRONG: Fire, Water, Wind
Walk up to the waterfall and use the wind map action to teleport to the
other side of the water. Head inside.
There will be a scene, the party will meet the Seraph. The party also hears
the Hellion Asura. The trial is to find out why Asura became a Hellion.
By the way, this dungeon is named after Morgan Le Fay. And as a heads up,
this dungeon is going to be really, really annoying.
Pick up the RED CHAMOMILE and head inside. In the first room the goal is to
use the water map action to become invisible to the blue eyes on the wall.
If it catches Sorey, you get sent back to the beginning of the dungeon. Ugh.
Take the north split and follow it to the end. Check the COMMON CALENDAR
YEAR 22 - GREEN SUN MONTH. It says, "The Water Seraph appears and recommends
I become a Shepherd. He says I have the disposition to be one. Can I mere
blacksmith such as myself be one?" This is a Shepherd's diary. Go up the
stairs.
Head south, touch the purple warp, and then go down the stairs. As soon as
you enter the room (that connects back to the beginning) use the water map
action before you move. One step forward and there is an eye on the wall
that will send you back to the beginning. Head across to get 6000 GALD. Use
the water map action again to head the south wall to pick up WASTE CHARM.
Retreat out of here safely with the water map action.
Head back up the stairs and go west this time. In the next room open the
chest for another diary; COMMON CALENDAR YEAR 25, it reads, "I have been a
Shepherd for three years. This was necessary to bet on humanity. But, the
impurity is unlimited, it is born. I must do something. I want to save more
people..."
Go up the stairs to the next level. Head east. In the southeast corner is
another piece of the diary, COMM CALENDAR YEAR 28; "It's no good... day by
day the impurity is covering the world. I cannot stop the calamity or the
war. Even though I am a Shepherd, I do not have enough power. To purify the
the impurity, a strong power is needed."
Head north and up and ramp. Touch the warp. Head through the door. Go around
to the west room and open the chest for COMMON CALENDAR YEAR 31; "I obtained
the Bright Silver (Kikouzan). With this I can forge a sword. To compensate
for the power I lack. Power. Power. Power. I desire nothing but this."
Head south and use the map action to avoid the eyes. On the other side, keep
heading south. In the next room, head to the left, but stop at the pillar's
right side. Use the map action to advance to the door (there is an eye on
this pillar facing the door).
In the last room, head out the other door and down the ramp. Pick up the RED
SAFFRON.
In this room in the northeast corner is another diary. COMMON CALENDAR YEAR
42, "It is finally complete. Twenty years of my dearest wish in this sword.
With this sword, it can be cut down. The Hellions. The impurity. All the
calamity."
Head west and then south. In this room, the goal is to step on the eye up
the stairs in the centre. But if you manage to go out the door to the east
(you may have to enter this room from the south), there is Normin Beast,
PEACH GEL and FRANBOISE CREAM.Head back, head up the stairs into the centre
and step on the eye. You will be transported to the upper level. Use the map
action to reach the door.
On the other side of the door advance to the save point, use it, and then
give yourself a pat on the back for putting up with this place. Up ahead:
BOSS: Ashura
HP: 20940
LVL: 43
WEAK: Earth
STRONG: Fire, Wind
Ashura is the Shepherd in the diary entries, and he has also turned into a
Hellion. He wants his sword back. Fight him, he is not too hard, per say.
As long as your are Kamui'd with Edna and using everything in your bag of
tricks, his HP will go down pretty quickly. It is important to note that the
BC should be saved for Fairy Circle because he can cause lots of damage at
once. As his HP depletes, around the last 1/4 he will begin to cast ice (or
light?) magic, that will really hurt - it is a white circle. It is hard to
cancel, so be prepared to defend against it.
In the last moment a scene will occur with Ashura saying he wants to cut it
all, including the humans that are the tie to the impurity. That is why he
became a Hellion. A voice will speak out and a water glyph will appear on
Sorey's hand. Defeat him, the last 2250 HP. Before he disappears he will say
"Give it back, Aotel."
Remember to save on the way out so you don't have to go through this again.
Let the eye catch you and send you back to the beginning for a scene with
Hotel. As the party has guessed, he is the one who formed a contract with
Ashura and made a Shepherd. He also stole the sword. It is a Mythril sword,
with the power to cut just about anything. The thing Ashura wanted to cut
the most was Aotel.
Aotel tries to give Sorey to sword but he turns it down, thus passing the
trial of the heart as well. But then...! Damn, knew something was off about
her!
She plans to cut the world, as her master of calamity desires. She used
Alisha, and eventually the kingdoms will fall on their own.
Leave this place. Head back to Alisha's mansion in Lady Lake to follow up on
this latest revelation. They become unable to tell her the truth. Talk to
Maltran down the street. There is a skit as you walk away, and another
continuation of the skit at a save point.
Next stop, Izuchi!
Head to Jiji's house for a scene. Sorey hands back the pipe and gets an
elixir in exchange. Cool. Leave the house for another scene.
Head to the ! marker by the ruins. Laila and Jiji will have a conversation.
She apologizes to him, but it is unnecessary. However she will still take
responsibility and look after him (Sorey).
This time Lailah wants to walk with them, with no regrets. Speak to her
after to continue.
Enter Arodite forest, now that you can break boulders, new areas can be
accessed. Pick up RED SAFFRON in the north dead end. And ELIXIR in the east
dead end from this point. As well as a Discovery point for a beetle.
There is RED ROSEMARY in the southern dead end at the first four-way fork
from the Izuchi entrance.
In the east most northern dead end is a silver chest with SHARK BOTTLE. At
the second four-way split, break the boulder to the south. Go west and cut
the thorns for ARCANA BOTTLE x2. Do a Discovery on the mushrooms, "Edible
Mushrooms and Poisonous Mushrooms"
Head east and then turn at the south for Normin Penetrate. Head up and cut
the thorns. To the east dead end is a chest you cannot open at this point
(SOUFFLE).
Next stop: Parbley Pastures, south west exit!
Access the save point. The merchant is selling new equipment. Break the
rocks to the south of him. Go the west tip for KOUCHA CHIFFON CAKE. In the
southwest point is the Normin, Slow. Behind him is a chest with HEAVY
CURLING. At the fork, go west, At the hill examine the flower bed with the
butterfly for a Discovery. Pick up the PEACH GEL.
Return to the fork and at the south dip is RED LAVENDER. Do a Discovery on
the red flowers under a fall tree trunk. Pick up the FEATHER STEP. Head east
and check the stone monument. By the northern exit is a RESIST SOLE and save
point.
At the southern dead end is an arena date. Go past the stone monument and go
northwest. Ignore the spider Hellion and the dungeon entrance and go all the
way northwest. Pick up the DIZZY GLASSES, RED ROSEMARY, MADELEINE, and HOLY
BOTTLE along the way to another stone monument. Behind it is RED VERBENA.
Backtrack to the dungeon entrance next to the Hellion spider. Access the
save point and pick up the RED SAFFRON. Do not enter. Use the north exit to
reach the next destination.
The Hellion spider's specs:
BOSS: Spider Elizabeth
HP: 16416
LVL: 45
RESIS: Light, Water, Earth
I think this is a reference to Elizabeth "Betty" Banks from Spiderman.
The next goal is back here. Again, enter from Vargran Woods east exit. Head
to the star. Of course he is not here.
Zaveid will mention having felt intense impurity on his way from the Wind
Temple. Rose tell the party to head to the southwest of Parbley Pasture. The
destination is the entrance to the Earth Temple from Aifread's Hunting
Ground.
This is going to get nasty.
BOSS: Heldarf
HP: 52340
LVL: 80
WEAK: Earth
STRONG: Light
Fight until a scene takes over. Right now what they're supposed to be doing
is not fighting with this lion guy. He will summon Saimon and she will
separate everyone else except Lailah from Sorey. When you are thrown back
into battle, do not even both hitting him, just run around in circles until
the next scene.
Sorey will realize that is better to save their friends and fight him at a
later date when they have both reached an answer. But Heldarf won't let you
run away that easily.
When you are thrown back into battle, just run around again until he uses
his hi-ouji for the next scene. Heldarf tells Sorey to surrender to him and
joint the dark side. But he will not, obviously. Heldarf says Sorey will
regret his decision when Sorey learns the true selves of the Seraphs (I
think).
Afterward the party figures out that Heldarf is connected to Maoterasu. But
he is using the earth, the whole greenwood continent, as a vessel. Lailah
suggests looking for Meyvin. She says he is most likely at Lowgrin (city?).
Which is past the Zafgot Plains.
To get there, first go to Camelot Overpass, which is the northwest exit of
Parbley Pasture.
I really want to call this place a desert, but the translation gives me
plains. Oh well.
Southwest on the north side of this giant rock is RED ROSEMARY. Head west
and hug the wall going south for stone monument under a tree. All the way
south at the bottom of the map from here are two chests with BEAST RING and
QUARTZ VEST. Return north. Continue hugging the wall heading a little north
to get RED VERBENA.
Keep hugging the wall until you reach a save point. Beyond the wall is Horsa
Village. Doesn't look much different from that ghost town in Hyland. Ignore
the Hellion inside for now. Unless you really want to then:
BOSS: Stheno
HP: 23269
LVL: 56
STRONG: Earth, Water
Stheno, in Greek mythology is the oldest of the Gorgons, which means she is
exactly like Medusa, capable of petrifying the parties and KOing with that
evil eye stare. I recommend coming back when your levels match.
Southwest of the save point is an Elephant Hellion, it needs to be defeated
for a side quest listed below in [043]. Check the Oasis for Discovery.
Head to the northwest section, at the end is a save point, arena door and
ALL DIVIDE behind the flowers. Head back to the east and hug the western
wall across from the Camelot Overpass exit. On the east side of the biggest
rock formation is a gold chest (FELD BOOTS) that cannot be opened yet.
Head north past the sign post. In this space, go to the northwest tip for
GRAPE GEL and RED SAGE. Continue going east. Take the first fork south.
In the southern area, go west for a Discovery, "Cactus Flowers."
At the western tup is MANGO SORBET. Now head east, follow the southern wall
for QUARTZ SWORD. Follow the northern wall east for RED SAFFRON. At the end
is a stone monument. Head back north to the fork.
Northwest leads to the town, northeast leads to the dungeon. Head northeast,
and then north. Along the eastern wall is DARK BOTTLE. At the north wall, in
the east corner is the Normin, Cerian. Head back to the fork, ignoring the
dungeon because the only thing there is a save point. Feel free to access it
if you'd like.
Now head northwest towards the town. Anyone else notice that partnering Rose
with Zaveid in battle, he will say "-I- will protect Rose" at the beginning
of battle?
Outside the city entrance, head south for a RED CHAMOMILE. Head inside the
town.
This place is located in Westron Hold Rift, it is the north dungeon marker.
We ignored this place earlier because the Wind Temple, Guinevere was to the
south.
Head all the way to the north end for an APPLE GEL. Head all the way back
south. At the first 'fork' on the map (where the horizontal path is
separated from the vertical path) there is a blue symbol on the west wall,
use the water map action to lower the wall.
On the west end of this room, the water map action used on the wall with the
blue symbol will lower the wall. Continue west, ignoring the exit, and at
the southwest end, teleport using the wind map action to pick up PEACH GEL.
Take the exit to the next area.
Head south until the first 'fork' and use the earth map action on the west
wall to open up a room with 10,000 GALD. Go back. Ignore the south path and
continue east. In this next room, teleport across in the southeast for SWORD
BREAKER.
Head back and go south and take the exit to the next level. Here go all the
way east, ignoring the first north fork. Pick up BEAST RING. Take the north
path and head east, teleporting across the gap for PROTECT HOPPER.
Head west and at the southwest, use the fire map action to open the wall for
SILENT SONIC. Take the north exit to the next level.
Here head forward and open the west wall with the earth map action, and
continue into a room with RUNNER'S HIGH and ALL DIVIDE. The wall to the west
can be opened with the earth map action to lead to the exit for the next
level. Head back east to the beginning and head east. At the first fork,
turn east for PURE WHITE.
Now head west to the exit for the next level. Head west and take the first
south fork for PIPE. Return and continue west. In the second room, there is
a wall in the southwest that can be opened with the wind map action. Pick up
PEACH GEL and ALL DIVIDE.
Return and continue south, at the next fork teleport across to the east for
GOLD CIRCLET and WHITE PEACH JELLY. Head back and teleport across west.
Follow the path until you reach a save point, use it, and then open the door
to the north. In the next room is a Hellion.
BOSS: Boss Troll + Trolls
HP: 27492
LVL: 49
STRONG: Light, Fire, Wind, Earth
This guy can actually run pretty fast, or rather, he takes really big steps.
The first point is to eliminate the trolls. The next is to take down the
Troll King. The only element that does not land reduced hits is Water, so
you will want to Kamui with Mikleo. He also hits hard, so let him beat up
Rose and the other Seraph, do not bother reviving them because the Seraphs
will rotate and fuse with Rose if they have enough BP. Meanwhile my strategy
was to hit with Arrow Rain while there were other members to fight, and run
around until members revived or switched on their own.
Use the water map action on the west wall. On the other side is Normin
Infini KNIFE PAPER, 5700 GALD, HESTIA LIFE, 9800 GALD, and two gold chests
(AQUAMARINE BLUE and ELDER GARDEN) that cannot be opened right now. Continue
west to the exit.
On this level, feel free to use the fire map action on the north end to open
the way back to the rest of this level, but take the exit to the southeast.
On this level (third floor) feel free to open the east wall with water, but
take the west exit. On the second floor, you can open the southwest wall
with earth but take the southeast exit.
Back on the first floor, head north for HOLY BOTTLE. At the southwest fork,
open the wall using wind to return to the beginning of the dungeon. Exit.
~ Versh Ruins ~ [046]
ITEMS CHECKLIST-------------------------------------------------------------
o Peach Gel o Arcana Bottle o Demeter Wreath
o Waste Charm o Void Ring o Feld Sword
o Panacea Bottle o Red Sage o Red Chamomile
o Framboise Mousse o 7200 Gald o Loose Snack
o 10,500 Gald o Rare Butterfly Hair Ornmanet
o Exile Hat
This place is to the west of the Earth Temple Morgause, on Aifread's Hunting
Ground.
Enter and take the east door. Head east at the first fork and teleport
across for PEACH GEL. Return and head all the way west to the next exit. On
this level, head all the way east ignoring the fork and return to the upper
level. Head west until there is a southwest fork, teleport across the gate
to pick up ARCANA BOTTLE. Return east to the lower floor.
Return to the fork and head north, using the water action at the east fork
to open up a room with LIFE BOTTLE and DEMETER WREATH (the romanji is more
like Demeter Reward, but Demeter is a greek god and this is a headband for
Edna, so I am going to call it a wreath).
Take the exit to the west. Down here, head to the northwest end, use the
fire action to access WASTE CHARM and VOID RING. Follow the path south for
FELD SWORD and PANACEA BOTTLE. In the northwest corner of this room is
RED SAGE and Normin Poison.
Head back to the upper level and return to the first fork. Open the wall to
the south using earth action and head down to the lower level.
In the northwest dead end of this room is RED CHAMOMILE. Head north and in
the southwest dead end (the other side of the rubble from the red chamomile)
is FRAMBOISE MOUSSE.
Head north and follow the path to a boulder in the middle of a room. Perform
a Discovery on it. Take the east fork for 7200 GALD and a door that cannot
be opened at this time (gold key). Behind it is a gold chest (EXILE HAT).
Return and take the southeast path, using water to remove the wall. Use the
save point and continue forward. Pick up LOOSE SNACK (the term dero-dero
means hardly conscious, or hardly there so I used loose instead for lack of
a better word) and 10,500 GALD. The gold chest (RARE BUTTERFLY HAIR
ORNAMENT) cannot be opened yet.
BOSS: BACK BAIRD
HP: 19401
LVL: 45
STRONG: Light, Earth, Fire
This guy has a close range attack that could probably kill a character.
Again the strategy here is to have Zaveid and Mikleo on the field,
preferably doing Kamui with Mikleo and using Arrow Rain from a distance. He
does have one thunder-type attack that is long range. And he can also
teleport short distances so be careful. He is a lot quicker than the Troll
King.
~ Prisonerback Wetlands ~ [047]
ITEMS CHECKLIST-------------------------------------------------------------
o Jet Hovers o All Divide o Red Verbena
o Mystic Feather o Red Saffron o Craft Decoa
o Red Lavender o Grape Gel x2 o Strawberry Tart
o Infini Ring o Red Rosemary o Quartz Boots
o Koucha Chiffon Cake o Peach Gel o Grass Belt
o Arcana Bottle
Follow the path south until there is a fork. Take the north path to get RED
CHAMOMILE. Continue west and around the corner for 5500 GALD and LOOSE SNACK
(derider thing). Break the boulder but return to the fork. Head south to get
7200 GALD and MILITARY HIKE.
Take the southwest exit. Follow the path south to get RED SAGE. At the fork
head west. At the dead end, break the upper boulder to get ARCANA BOTTLE and
ALL DIVIDE. Break the south boulder and teleport across. Ignore the exit and
go north grabbing the DARK SPOILER. Now take the exit.
Take the north path across to a Discovery on the fallen tree. Return and go
east. Break the boulder, ignore the north path. Head to the dead end for
CHOCOLATE PUDDING and GRAPE GEL.
Now take the north path. All the way north past a boulder is GRAPE GEL and a
gold chest (ARMOUR RING). Take the west fork and use the save point. Across
on the other side is a Hellion.
BOSS: Titan
HP: 15456
LVL: 55
STRONG: Fire, Earth, Wind
He moves pretty slow. Try to get him to focus on Rose. Again I had Kamui
with Mikleo and used Arrow Rain from a distance, occasionally healing Rose
to keep her from KOing.
The priest will show up after, even though you saved him, he will run away
calling Sorey a monster. Hey, he left behind a douseki. Awesome. Get GREEN
DOUSEKI - FYUNFU. In the memory, the king of Lowlance will be seen trying
to kill himself in various methods but never succeeding.
Head south and break the boulder for another gold chest (AFRO HAIR).
Continue west. Break the boulder here and leave this place. Back on
Prisonerback Wetlands there will be a scene.
Return to Lowgrin. It should be possible to speak to Meyvin to continue the
storyline after defeating Stheno. You will know it's possible to progress
when there is a skit at a save point telling the party to speak to Meyvin.
Talk to Meyvin. Sorey will want to know how Heldarf became like that. Follow
Meyvin to the next star.
When in control, head back and access the save point. Pick up the RED
ROSEMARY and perform a discovery on the cenotaph. The gold chests are not
accessible right now (SHARK BOTTLE and MILITARY HIKE) so talk to Meyvin.
He will hand you another douseki that has the beginning of Calamity recorded
on it. It was something he did not want to show anyone, but he will let the
party view it.
When in control, you will be in the village of beginnings Camran. Walk west
off screen to continue. Afterward, walk around the people and head south.
Keep going east.
There are talks even among the people that Maoterasu is becoming a Hellion.
Head north. Here Heldarf will withdraw when Hyland forces arrive upon the
village. He has no intentions of wasting soldiers' on a small village. After
the village will be burned and destroyed by Hyland forces.
The Shepherd, Mikel will rush off to save his sister Musee (hey, Xillia) at
the Trial Temple. Head north to follow. In this next scene, the rest of the
party cannot seem to shake off this feeling. And they realize that Mikleo
looks a lot like the Shepherd siblings.
In the next scene, the brother Mikel will rush past the first to pick up the
baby but losses hope. He stabs the baby (presumably) on the alter. It was
the only answer he could reach.
In the next scene Heldarf will survive an attack and soldiers from both
sides will run away from him. Conclusion: the baby (Mikleo) was sacrificed
by Shepherd Mikel to curse Heldarf into a Hellion.
When in control, head south. Jiji will arrive and pick up a baby (Sorey).
Musee will arrive and beg Jiji to save her child, too. He will pass on their
wills on to the children.
When in control, find Meyvin at the next star. Sorey has arrived at the
answer, he wants to save Heldarf. Meyvin will want to test the party's
resolve. Something along the lines of "living a long time can be a curse
too."
BOSS: Meyvin
HP: 24357
LVL: 56
He moves slow and he has no weakness or strengths because he is a human. But
he does have some heavy-hitting moves and a hi-ougi that could KO a
character.
He makes Sorey and Rose realize that the only method to end Meyvin is the
same method that they used with Dezel. He wants them to realize that if they
cannot face Heldarf with absolute resolve, then they are doomed to fail.
Lailah will convince the party to firm their resolve. Meyvin will tell them
to show him that it is not all just words. He will defeat everyone with a
hi-ougi though. But Lailah says it is not over for them, they have gotten
this far together. And it they will continue from here. Edna and Zaveid add
their opinions.
Back in battle, use L1 to transform and then press L1 to press the gun. But
before he can press the trigger, Meyvin will fall. His life was already
coming to an end. Before he can fully thank the party, he will pass.
Next stop Izuchi. But all the warps are down! Head to Camelot Overpass.
Feel free to ignore the giant Squid Hellion and continue around it to access
a save point. Head to the middle area for a scene.
If you're to it, here is the Hellion's specs:
BOSS: Kraken
HP: 13684
LVL: 48
WEAK: Fire, Earth
RESIST: Light, Water, Wind
Lowlance and Hyland are back at war, but this time they are serious about
it. The merchants will have a laugh that their wares will sell because of
this. Sorey is worried about more impurity spreading.
Talk to the Turtlez north of the save point for a scene. She says she needs
to hurry to the Nekonin Village. (Nekonin = Katz, maybe those guys from
Symphonia). Edna says it is a village from fables, finding it will be next
to impossible. Michael suggests talk to certain knowledgable Seraphs.
The warp is now accessible again. Head back to Grave Gantt Basin through
Vagran Woods. After the scene, head to Laston Bell to meet with Sergei. Back
in Vagran Woods, one of the twins will say that everyone was captured in
Pendragon, charged with helping Hyland with assassinations.
Sorey will tell Rose to go help her family. After all their jobs are
different. She will leave the party.
There are now three objectives:
1. Go to Laston Bell and meet Sergei
2. Go through Lamrock Cave back to Hyland territory and run into Alisha
3. Go to Pendragon to help Rose.
Guess Izuchi will have to be put on hold for now. Let's start with Sergei.
If you have not already, perform a Discovery on the statue. Apparently the
statue is supposed to be Jiji. Head downstairs and through the door.
Through that previously locked door, find Baltrow and Musee. She wants to
use the rest of her life to protect the place. She sacrifices herself to
remove the impurity leaving behind her weapon. Mikleo never even properly
greeted his mother, but that is okay. Musee's staff can be equipped to
Mikleo.
Head forward for another scene. Run around until you find copies of Sorey
and Rose.
BOSS: Rose
HP: 9450
LVL: 74
STRONG: Earth
BOSS: Sorey
HP: 11852
LVL: 74
STRONG: Fire
Deal with Doppleganger Rose first. Then beat down on Doppleganger Sorey.
Afterward you will be back in the ruins. Head west and take the first fork
north. In the last room is ELIXIR and a gold chest (SUNGLASSES ROUND FRAME).
Also Normin Shield.
Head back and take the south fork. Pick up RED SAGE and SHADOW SLAVE. Return
and continue west. Take the next north fork for DEATH SHEET and RED
CHAMOMILE. Return and take the next south fork. Pick up PEAR COMPOTE and
PEGASUS WINGS.
Return and continue west and be sent back into the illusory realm. Run
around until you find Kamui Sorey and Rose already waiting for you.
BOSS: Sorey
HP: 10636
LVL: 75
Strong: Water
BOSS: Rose
HP: 13582
LVL:75
Strong:Wind
Go after the fake Sorey first then Rose. After the scene access the save
point. Feel free to access the warp, it will return you to the beginning of
the dungeon.
Head forward for a scene. Saimon has cast an illusion to make this place
look like a dead end. Deal with Saimon.
BOSS: Saimon
HP: 28080
LVL: 76
The team assumes that she is most likely an illusion. When her HP is halfway
she will create copies of herself with less HP. Ignore them and focus on the
original. However, she will use them to perform a hi-ougi. So keep beating
on her and she will go down eventually.
Afterwards, the doorway is revealed and Saimon's true face is revealed. They
choose to just let her live. Exit to the next area. The next area has only
gold chests and at this point, I will take a break to take care of getting
the gold key and some side quests.
The southwest fork leads to a warp, the north west fork leads to a save
point. The middle leads to the village area. Go down the middle path and at
the fork is a Discovery point.
Up ahead is a Dark Turtlez that carries some items for restock. The gold
chest holds ANCIENT CROWN. From this fork, going to the north dead end leads
to a Hellion.
Take the south fork at at the southern point is a house to do a Discovery,
"Mikel's Burned House." Another Hellion is at the end. Head back to the main
path and continue, the gold chest holds GAIZER ROAD. To the west of this is
another chest with CHROME NARAGE. At the next fork, go to the east dead end
for a stone monument and RED VERBENA.
Take the stairs to the next area.
Head forward to access the warp and the save point. Continue inside. Go east
and burn the webs to continue outside. Enter the other door to get AQUA
INTERRUPTER and HOURGLASS. Return to the first area and ignore the west path
and go north.
On the next level, go west for ARCANA BOTTLE. Go east in the northern room
is a Discovery point. Return and take the east fork outside. Head north for
SURVIVOR LIFE. Burn the web to the east and teleport across. Pick up the RED
ROSEMARY beside the stairs and head inside. Light the pedestals according to
the number on the floor. The door to the north will open. Beyond it up the
stairs is a Hellion.
Ignore it and go west for STRAWBERRY SHORTCAKE. Take the east path down the
stairs. Enter the room to get ELIXIR and GLADE SCEPTER. Continue west and
head outside. Teleport across to the south and take the east fork to arrive
at a SHADOW SLAVE.
Return and continue south. At the next fork, go west. Burn the webs and the
doors lead back to the first area. So go south instead for HOURGLASS. Return
and take the southeast door.
Enter the large room for FAIRYTALE. Continue up the stairs. Enter the north
west room for DEATH SHEET and KOUCHA CHIFFON CAKE. Use the wind actions on
the pedestals in the middle room to open the door. Up the stairs is another
Hellion.
Take the west exit outside and pick up RED CHAMOMILE. Follow the path to
another door. Follow the path and open the second door for MELON GEL. Then
open the first south door burning the flames. On the other side, enter the
room to the northeast for CALIBURN. Head south through another door and
continue.
In the next area, take the first south door burning the flames. On the other
side, enter the north door for HELMWIGE. Go south for ALL DIVIDE and then
exit. Follow the path to another door.
Take the upper door, break the rocks for VIKING HAT. Break the rocks
blocking the north door for presumably another Hellion. Take the lower door
down the stairs and into a room for POUND CAKE. Continue outside.
Head east for MELON GEL. Return and head north. Burning the flames will lead
to the door that returns to the first area. Instead, take the northern door.
Inside follow the path, go up the stairs and take the west door.
In this hall, take the north door for Normin Invalid. A Discovery can also
be made on the weapon rack on the east wall. It is a bunch of ceremonial
swords that belongs to Shepherds.
Head back and continue west outside. Take the south fork and follow the path
to a CHESTNUT GLACE. Return and follow the other path to another door.
Inside, enter the room for ATHENA'S MEMORY and SHARK BOTTLE. Continue up the
stairs and enter the room on the other side. There is an eye on the wall so
use the water action to avoid getting sent back to the middle room. Get the
ROLL CAKE. The other door leads to another Hellion up the stairs, there is
also an eye on the stairs so be careful.
Head out the south door. Pick up the RED SAFFRON. Follow the path to the
star for a scene. This is it!
Access the warp and save point. Just head north, and continue north till the
last room to face Heldarf.
BOSS: Heldarf
HP: 52340
LVL: 80
WEAK:
STRONG: Light
Fight until a scene occurs. Heldarf has absorbed Jiji. And the fight
continues. He can also summon Hellions. Some that he might summon:
Black Panther
HP: 9959
LVL: 62
Ancient Armour
HP: 4839
LVL: 64
WEAK: Wind
He also has a hi-ougi so try to stay behind him. When his HP finally reaches
0 there is another scene. Sorey and Mikleo will make the final blow,
remembering Jiji's words. Just when you thought it was over, Heldarf fuses
with Maoterasu.
BOSS: Kamui Heldarf
HP: 200,000
LVL: 80
He uses this right arm to sweep what is in front of him. He can rise up and
use his left arm to sweep further back. And he can slam both arms on the
floor to take up the whole area. When Heldarf starts talking he will cast a
huge spell that will kill all the characters, what you need to do is get
through his defence and knock him out to cancel the spell, then the game
will prompt you to press L1 to fire the gun.
Repeat this each time using a different Seraph until you run out. I'm bad at
using long-range (Wind, Water) kamuis, so I used those first and saved
Earth and Fire for last.
It's not over yet!
BOSS: Heldarf
HP: 19741
RESIST: Light
This one is real quick, all you have to do is perform a hi-ougi. If you find
yourself low on the blast gauge, use Arcana Bottles if you have them. A
scene will take over.
Maoterasu will be freed. Walk towards Heldarf as he speaks. He says when
Sorey impales him with that sword, a new Age of Calamity will begin.
Press the X button twice to raise the sword and kill Heldarf. This triggers
the animated cutscene.
The Seraphs will also disperse along with the impurity. Sorey will meet
Maoterasu and thank everyone. The light overtakes the world and many are
rejoicing. Alisha and Sergei are leading the peace talks and they feel the
change too. Rose breathes, smiles and walks away.
Congratulations on finishing the game!
-POTENTIAL SPOILERS-
Midway through the credits, there is another scene where two elderly people
(I presume the twins from the merchant guild), the Seraph from Lady Lake I
think, Lailah, Edna, Zaveid, and a new Seraph with the book of records
visiting a marked grave. Presumably, Rose's.
After the rest of the credits, there is another scene where a grown-up
Mike enters some ruins and seems to sense a presence. He falls through an
opening in the ground but is caught by a stranger with the Shepherd's glove,
with a hair outline that looks a lot like Sorey's. And Mikleo's smiling.
After that you will get Phantom Key to Heaven. You can also make a Clear
Data Save File now.
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