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f1 Res README
f1 Res README
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08 March 2014
Created by "Mash" Matt Wells
mashw@bigpond.net.au
You can also report or view the current bug list here:
High Resolution Patch bugs http://falloutmods.wikia.com/wiki/High_Resolution_Patch_bugs
About
This program modifies "falloutw.exe" in memory for the purposes of increasing the visual
resolution, playing in a window and other enhancements.
It was compiled with "Microsoft Visual C++ Toolkit 2003" using the DirectX Oct 2006 SDK . It
should work well on Windows 98 and above. And was tested using "Windows 98se", "Windows
2000 sp4", "Windows XP sp3" and "Windows 8 Pro 64bit".
Using this patch may require the installation of the DirectX9 redistributable package. Just
download the latest version from Microsoft. This goes for Windows Vista and above users as well,
as these OS's don't come with the complete DirectX9 package.
Some other versions will also work but will be recognised as one of the versions listed above.
Table Of Contents
3. Installation
Resizing the window in Window mode can occasionally cause some graphical glitches,
depending on what interface is visible at the time. Most of these are pretty harmless and
will reset themselves if you close and reopen the affected interface. e.g. Subtitles can be
temporally lost when resizing while playing movies.
In Direct Draw 7 Mode, switching between fullscreen and windowed via the in game
settings can occasionally result in a crash. I'm not sure what the problem is there, but for
the DDraw7 Mode it's probably best to use the "F1_res_Config.exe" to switch between
fullscreen and windowed. The DirectX 9 mode does not seem to have this issue.
When Alt-Tabbing out of Fullscreen mode the minimized button on the Taskbar can
sometimes fail to appear. You can usually return to the game using the Alt-Tab menu.
5. Troubleshooting
Error: "This application has failed to start because d3dx9_31.dll was not found".
Or: Hi-res settings have no effect after installing the hi-res patch.
This version of the Hi-res patch requires DirectX9 "October 2006 version". Grab the latest
DirectX9 redistributable package from Microsoft. Windows 98 users should grab the October
2006 version of the DirectX9 redistributable as I believe that was the last supported version for
that OS.
Fallout2 is not starting after setting the resolution via the in-game menu.
Run the "f1_res_Config.exe" to try different display settings. Display settings can also be changed
manually by editing the "f1_res.ini" with a text editor, e.g. Notepad.
The 'Screen Settings' button is not visible when pressing the 'Options' button.
If using a non-English version of Fallout1 the menu text may not be installed properly.
Copy the 'ScrnSet.msg' file found in the 'Extras' folder to "< your Fallout1 install
folder>\data\text\<your language folder>\game\".
You may not have the proper DirectX version installed. See the above Troubleshoot:
"Error: "This application has failed to start because d3dx9_31.dll was not found"."
The above problem can also occur using Fallout US Version 1.1 in Windows XP. Setting
Compatibility Mode to Windows 95 seems to fix this.
Instructions:
1. Right-Click your "falloutw.exe" and select Properties.
2. Click the Compatibility Tab.
3. Check the box next to "Run this program in compatibility mode for:"
4. Select Windows 95 from the drop down list below.
5. Click Apply.
This is where your current screen resolution and other settings are stored. Many of the below
setting can be adjusted using the "f2_res_Config.exe" or the in-game menu.
The "f1_res.ini" file is divided into nine sections MAIN, EFFECTS, HI_RES_PANEL, MOVIES,
MAPS, IFACE, MAINMENU, STATIC_SCREENS and OTHER_SETTINGS.
Note: If using Windows Vista/7/8 and above, the active ini may not be the one located in your install
directory. To easily find and edit your ini manually, click the "Manually Edit Config" button in the Hi-res Patch
f1_res_Config.exe program. See User Account Control Compatibility (UAC_AWARE=1) below for more
info.
MAIN
2X Scaling (SCALE_2X=0)
Set to 1 to enable scaling the game to twice the size. May come in handy for large displays. It
requires a screen resolution 1280x960 or greater. Windowed mode will require a little more space
for the window border.
INPUT
EFFECTS
HI_RES_PANEL
MOVIES
MAPS
IFACE
Note: New art (Created by Continuum) at a width of 800 pixels has been included in the patch.
MAINMENU
STATIC_SCREENS
DEATH_SCRN_SIZE=1
END_SLIDE_SIZE=1
HELP_SCRN_SIZE=1
SPLASH_SCRN_SIZE=1
Set how various static screen are displayed.
If set to 0, Screen image will display at its original size.
If set to 1, Screen image will stretch to fit the screen while maintaining its aspect ratio.
If set to 2, Screen image will stretch to fill the screen.
OTHER_SETTINGS
7. Map edges
The original scroll blockers were never designed to work at higher resolutions. So my solution in
the end was to disable the original blockers and replace them with my own which I refer to here
as map edges. Map edge data files for all original Fallout maps can be found in the "data\maps\"
folder. New map edge data files can be created with the BIS Mapper using the Mapper2 Hi-res
Patch (Version 3.0+). Map edge files are attributed with the extension ".edg" and are located in
the same folder as the maps which use them. This will usually be in the Fallout install folder under
"data\maps".
This is followed by a series data blocks containing the map edge data.
Size in Bytes Value
0x4 Level 0-2
0x4 A map hex tile position lying on the Left edge.
0x4 A map hex tile position lying on the Top edge.
0x4 A map hex tile position lying on the Right edge.
0x4 A map hex tile position lying on the Bottom edge.
Each level can have multiple edge data blocks, with all map levels having at least one.
8. Custom Art
In this section "data\" refers to the Fallout patch folder usually located in your Fallout Install
directory.
Splash Screen
With version 3.0 you can now load 8 Bit BMP images as splash screens. These can be of any
size or shape(within reason) and have the same naming scheme as their RIX counterparts. If a
BMP has the same name as a RIX, than it will be shown instead. New splash screens should be
placed under "data\art\splash\". For non english versions this may be "data\art\<your
language>\splash\".
Main-menu
To replace the Main-menu background with a higher resolution image. Save your new FRM with
the name "HR_MAINMENU.FRM" and copy it to "data\art\intrface". This FRM can be of any size
and shape(within reason).
Here's a list of art used by Hi-res Patch, which is located in the "data\art\intrface" folder. Mod
makers feel free to replace or modify them for your own needs.
9. Thanks
First I'd like to thank all the good people at "No Mutants Allowed" http://www.nma-fallout.com/ for
hosting this patch, and for keeping the mutants at bay for all these years.
And of course to everyone in the forums who provided support and constructive criticism -
Thanks :)
10. Contributors
Continuum (NMA forum member)
Created the wider Interface-bar art.
Created the bordered Dialog Screen art.
Simon Rawlins(Pixote).
Created the Metal looking side-bar art.
Created the High Res Main-Menu art.
Drobovik (NMA forum member)
Translated "ScrnSet.msg" for Russian users.