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NIKOLAS WHITESIDE

6000 Reynolds Drive #1278 Rochester, NY 14623 | (315)402-9961


nrw6218@rit.edu | whitesidedesign.com

EDUCATION ROCHESTER INSTITUTE OF TECHNOLOGY, ROCHESTER, NY


BACHELOR OF SCIENCE IN GAME DESIGN AND DEVELOPMENT
GPA: 3.89
Deans List (Fall 2015, Spring 2016, Fall 2016)
RIT Honors Program (Spring 2016 Present)

SKILLS & ABILITIES PROGRAMMING LANGUAGES AND SOURCE CONTROL


C#, GitHub, SourceTree, Java, Developing skills in C++, JavaScript and Python
MARKUP AND STYLE SHEET LANUAGES
Developing skills in HTML, and CSS
TOOLS
Unity 5.2.3, Visual Studio 2015, MonoGame 3.4, SMART Notebook, Photoshop CC, InDesign CC,
Premiere CS6, Paint.NET, Corel Paint, Developing skills in Maya 2016, After Effects CC and Excel

EXPERIENCE TEACHING ASSISTANT ROCHESTER INSTITUTE OF TECHNOLOGY


AUGUST 2016 - PRESENT
Assist students with C# programs including Unity and MonoGame and grade assignments.
Help students learn basic programming as well as physics and autonomous agent behaviors.
NOTE-TAKER NATIONAL TECHNICAL INSTITUTE OF THE DEAF (NTID)
JANUARY 2016 - PRESENT
Take detailed notes and compile handouts for students with disabilities.
DESIGN CONSULTANT THE ROCHESTER RIVER FOUNDATION
JANUARY 2016 - PRESENT
Volunteer to design marketing materials such an infographics, logos and booklets to promote
the proposed Rochester River School.
AMERICORPS MEMBER OSWEGO CITY-COUNTY YOUTH BUREAU
JUNE 2016 AUGUST 2016
Promoted fitness and nutrition to disadvantaged youth.
Taught elderly employees to use the weebly.com interface to design a website.
VOLUNTEER TEACHING AID OSWEGO CITY SCHOOL DISTRICT
FEBRUARY 2012 JUNE 2015
Created and taught lessons to elementary students.
Assisted teachers with grading and aiding students one-on-one.

PROJECTS & STARBURST


PORTFOLIO NOVEMBER 2016 PRESENT (IN DEVELOPMENT)
A casual web game inspired by Agario and developed in JavaScript with SVG entities.
I am currently developing the touch controls for play on mobile devices. Touch input is currently
recognized and responsive design makes it playable on tablet and mobile devices.
AUDIO VISUALIZER
DECEMBER 2016 JANUARY 2017
A visual media player I created in Unity v5.2.3 using C#.
Loads .WAV files from the users Music folder and uses spectrum data to create a visualization.
DARK
SEPTEMBER 2016 PRESENT (IN DEVELOPMENT)
A survival-horror game I am developing using the Unity engine and C#.
Creating the design plan/document and light detection systems.
PROJECT_SPACE, PROJECT LEAD
FEBRUARY 2016 OCTOBER 2016
TEAM SIZE: 4
Real-time RPG developed in MonoGame using C#.
Programmed menu interface, inventory system, level creation tool and designed levels.

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