Nikolas Whiteside is a student at Rochester Institute of Technology studying Game Design and Development with a 3.89 GPA. He has experience programming in languages like C#, Java, and C++ and using tools such as Unity, Visual Studio, and Photoshop. His roles include being a teaching assistant at RIT, note-taker for students with disabilities, and volunteer for youth programs promoting fitness and teaching website design. Current projects include the games Starburst, Audio Visualizer, and Dark.
Nikolas Whiteside is a student at Rochester Institute of Technology studying Game Design and Development with a 3.89 GPA. He has experience programming in languages like C#, Java, and C++ and using tools such as Unity, Visual Studio, and Photoshop. His roles include being a teaching assistant at RIT, note-taker for students with disabilities, and volunteer for youth programs promoting fitness and teaching website design. Current projects include the games Starburst, Audio Visualizer, and Dark.
Nikolas Whiteside is a student at Rochester Institute of Technology studying Game Design and Development with a 3.89 GPA. He has experience programming in languages like C#, Java, and C++ and using tools such as Unity, Visual Studio, and Photoshop. His roles include being a teaching assistant at RIT, note-taker for students with disabilities, and volunteer for youth programs promoting fitness and teaching website design. Current projects include the games Starburst, Audio Visualizer, and Dark.
6000 Reynolds Drive #1278 Rochester, NY 14623 | (315)402-9961
nrw6218@rit.edu | whitesidedesign.com
EDUCATION ROCHESTER INSTITUTE OF TECHNOLOGY, ROCHESTER, NY
BACHELOR OF SCIENCE IN GAME DESIGN AND DEVELOPMENT GPA: 3.89 Deans List (Fall 2015, Spring 2016, Fall 2016) RIT Honors Program (Spring 2016 Present)
SKILLS & ABILITIES PROGRAMMING LANGUAGES AND SOURCE CONTROL
C#, GitHub, SourceTree, Java, Developing skills in C++, JavaScript and Python MARKUP AND STYLE SHEET LANUAGES Developing skills in HTML, and CSS TOOLS Unity 5.2.3, Visual Studio 2015, MonoGame 3.4, SMART Notebook, Photoshop CC, InDesign CC, Premiere CS6, Paint.NET, Corel Paint, Developing skills in Maya 2016, After Effects CC and Excel
EXPERIENCE TEACHING ASSISTANT ROCHESTER INSTITUTE OF TECHNOLOGY
AUGUST 2016 - PRESENT Assist students with C# programs including Unity and MonoGame and grade assignments. Help students learn basic programming as well as physics and autonomous agent behaviors. NOTE-TAKER NATIONAL TECHNICAL INSTITUTE OF THE DEAF (NTID) JANUARY 2016 - PRESENT Take detailed notes and compile handouts for students with disabilities. DESIGN CONSULTANT THE ROCHESTER RIVER FOUNDATION JANUARY 2016 - PRESENT Volunteer to design marketing materials such an infographics, logos and booklets to promote the proposed Rochester River School. AMERICORPS MEMBER OSWEGO CITY-COUNTY YOUTH BUREAU JUNE 2016 AUGUST 2016 Promoted fitness and nutrition to disadvantaged youth. Taught elderly employees to use the weebly.com interface to design a website. VOLUNTEER TEACHING AID OSWEGO CITY SCHOOL DISTRICT FEBRUARY 2012 JUNE 2015 Created and taught lessons to elementary students. Assisted teachers with grading and aiding students one-on-one.
PROJECTS & STARBURST
PORTFOLIO NOVEMBER 2016 PRESENT (IN DEVELOPMENT) A casual web game inspired by Agario and developed in JavaScript with SVG entities. I am currently developing the touch controls for play on mobile devices. Touch input is currently recognized and responsive design makes it playable on tablet and mobile devices. AUDIO VISUALIZER DECEMBER 2016 JANUARY 2017 A visual media player I created in Unity v5.2.3 using C#. Loads .WAV files from the users Music folder and uses spectrum data to create a visualization. DARK SEPTEMBER 2016 PRESENT (IN DEVELOPMENT) A survival-horror game I am developing using the Unity engine and C#. Creating the design plan/document and light detection systems. PROJECT_SPACE, PROJECT LEAD FEBRUARY 2016 OCTOBER 2016 TEAM SIZE: 4 Real-time RPG developed in MonoGame using C#. Programmed menu interface, inventory system, level creation tool and designed levels.