Alistair Nirinath

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Cleric (Spider) lvl 5 Psychic Matt

class & Level Background Player Name


Alistair Nirinath
Dark Elf (Drow) Chaotic Evil
character name race Alignment Experience Points

Inspiration
Strength I am fascinated by things of a
16 30
-1 Armor
supernatural nature.
Class
+3 Proficiency bonus Initiative Speed

9 Personality Traits

Hit Point Maximum 40


-1 Strength
dexterity +4 Dexterity 40 I will use my powers to crush
+4 all that would threaten me.
+4 Constitution
Current hit points Ideals
+2 Intelligence

18 +8 Wisdom
+8 I knew a guy who had the same powers
Charisma
as me. Guess what? He's dead.
constitution saving throws
Temporary hit points Bonds
+4
+4 Acrobatics (Dex) Total 1d8+3 Successes Voices speak to me and tell me ways to hurt
18 +5 Animal Handling (Wis) other people, yeah they are doing it right
5 Failures
now.
+5 Arcana (Int) Hit Dice Death saves Flaws
intelligence -1 Athletics (Str)
+8
+2 Deception (Cha)
Name Atk Bonus Damage/type
+2 History (Int) Superior Darkvision of 120 feet
Rapier
15 +8 Insight (Wis) Sunlight Sensitivity - You have
+5 Intimidation (Cha) disadvantage on attack rolls and on
wisdom +2 Investigation (Int) Wisdom (Perception) checks that
+5 Medicine (Wis)
rely on sight when you, the target of
+5 +2 Nature (Int)
your attack, or whatever you are
trying to perceive is in direct
+8 Perception (Wis)
20 sunlight.
+5 Performance (Cha)
Drow Magic - You know the Dancing
+8 Persuasion (Cha) Lights cantrip, when you reach 3rd
charisma
+5 Religion (Int) level you can cast faerie fire spell
+5 +4 Sleight of Hand (Dex) once with this trait and regain it after
+4 Stealth (Dex) a long rest. When you reach 5th
20 +5 Survival (Wis)
level you can cast the darkness
spell. Charisma is the spellcasting
SKILLS Attacks & Spellcasting ability.
Psychic Awe - Channeling. You are
armOr SHIELD: AC
18 Passive wisdom (Perception) a medium. Any time the DM wishes
CP
for the dead or undead to speak,
Leather Armor they may describe them doing so
sP
Weapons - Rapiers, Rapier through you, using your body. This
Shortswords, Hand Light Crossbow channeling happens entirely on the
eP
Explorer's Pack medium's terms. You may prevent a
Crossbows, Simple Weapons
Shield and Holy Symbol spirit from doing anything through
Armor - Light and Medium you by simply stating you resist it.
gP A single trinket (necklace
armor w/ a spider) a set of For instance, a spirit may try to
Languages - Elvish, Common, pP traveler's clothes, a strangle someone with your hands,
and Undercommon scholar's robe, a gaming but all you have to do to stop it, is
set, and bag filled with 10 say "no".
gp.
Other proficiencies & languages Equipment Features & Traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
WIS 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Dancing Lights Animate Dead
Mending Bestow Curse
Guidance Remove Curse
Sacred Flame Feign Death
Thaumaturgy Mass Healing Word
Revivify
Spirit Gaurdians
Tongues

SPELL Water Walk


LEVEL
SLOTS TOTAL SLOTS EXPENDED Darkness

1 4 7
EPAR
SPELL NAME
ED
PR

Faerie Fire
Dissonant Whispers
4
Cure Wounds
Guiding Bolt
SPELLS KNOWN

Shield of Faith
Inflict Wounds
Command
Healing Word

2 3
Blindness/Deafness
Levitate
Pass Without a Trace
5
Hold Person
Silence
9
Spiritual Weapon
Continual Flame
Prayer of Healing

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
45 5'6" 143
AGE HEIGHT WEIGHT
Alistair Nirinath
Red Violet Silver
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Disciple of Lolth
Starting at 1st level, when you hit a creature
with a weapon attack, you can choose to
make the creature make a DC 10
Constitution saving throw or take 1d4 poison
damage and be poisoned for 1 minute. This
ability can be used a number of times equal
to your Wisdom modifier (minimum of once).
Channel Divinity
Summon Spiders
Starting at 2nd level, the cleric can use
Channel Divinity to summon spiders. When
the cleric is hit by an attack, the cleric can
release a number of spiders equal to 2+ the
cleric's Wisdom modifier. This increases by
two at 6th level, and at 8th level, the cleric
can summon one giant spider instead.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Descriptions
Backstory

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