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Copyright 2016 by Chaosium

Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016 by Chaosium
Discard one of your highest value Either immediately swap this card with a Discard a Tribal Champion card with Defends against Enemy Magic.
Raid! cards with this card. Raid! card from an opponents Herd, or keep in this card if you have one. If you have two Tribal Champion cards,
If you have no Raid! cards, your display and use later. If not, discard all of your displayed discard both, along with all of the Raid!
simply discard this card. Raid! cards with this card.
cards in your Herd.
Display this card face up Display this card face up Display this card face up Display this card face up
in front of you. in front of you. in front of you. in front of you.
Copyright 2016 by Chaosium
Copyright 2016
Bison High by Chaosium
Riders Llama
Tribe

Relentless Sneaky

Impala
People

Observant
Copyright 2016 Sneaky Relentless
by Chaosium As an action, you can sneak one extra Raid! card into When you pick up a second Tribal Champion card you
one used Corral. Each Corral may only take one extra only lose one of your highest value Raid! cards, not all
card. Place the Raid! card face down in the Corral to of your Raid! cards. Both Tribal Champion cards are
show you have sneaked an extra card in. still discarded.
The High Llamas are the smallest Great Tribe, Like their beasts, the Bison Riders are big and thick,
but their beasts tower over other Praxian steeds and slow to move but terrible on impact.
are able to run down even the swiftest skirmishers.
Observant
Begin the game with the Impala Rider token on your
Khan card, brown side up. Each time you Corral your
Herd, flip the Impala Rider token to its coloured side.
On a later turn, as an action, you can reveal cards
from up to three different Location Decks (so all
players can see the cards). Choose one. The unchosen
cards are turned back over. After using this ability, flip
the Impala Rider token back to its brown side.
The Impala People are pygmies who ride small but nimble
antelope. They make up their lack of stature with numbers,
being the most populous tribe in Prax.
Copyright 2016
Morokanth Sable by Chaosium
Nation

Shrewd Devious
Copyright 2016 Devious Shrewd
by Chaosium
Keep Raid! cards in your Herd face down to hide their You start the game with one extra corral Tile.
value. Other players must choose a Raid! card at
random if they use a Wahas Blessing on you.
The inhuman Morokanth are the strangest people of Prax.
You may shuffle your cards before they get to choose.
They are intelligent, tapir-like creatures that herd humans
Your Wahas Blessing and Tribal Champion cards
not beasts.
remain face-up.
The Sable Nation rides large antelope with huge curving
horns. Known for adroitly changing sides at the right
moment, the other Praxians have a saying,
Never trust a Sable Rider.
GAME INFO
Players: 2- 5
Duration: 20 minutes
Age: 9+
2016 Dr. Reiner
Knizia and Chaosium
Inc. All rights reserved.
Welcome to Prax! GAME DESIGN
You each play one of the khans of the great tribes Reiner Knizia
of Prax, sending your raiders into the rich green
GAME DEVELOPMENT
uplands of Dragon Pass. This year, the high
priestess of the herds has decreed whichever khan Susan OBrien
brings back the most wealth from Dragon Pass in
ADDITIONAL
the form of cows will be declared Khan of Khans, DEVELOPMENT
the paramount Khan of Prax! INCLUDING KHAN
SPECIAL ABILITIES
You could be that Khan!
Michael OBrien
The high priestess has made special corrals for
you to keep your captured cows safe, but beware, WITH THE
you can only use each corral once. Any cows still ASSISTANCE OF
running with your Herd at the end of the raiding Greg Stafford
season also count towards your final score... but
watch out for stampedes, enemy magic and other ART & GRAPHIC DESIGN
players trying to steal your cows! Ian OToole

PUBLISHER
PLAYTESTING
The player with
Andrew Bean, Barbara
the most cows at
Braun, Neil Robinson,
the end of the game Jane Saleeba, Aidan,
is the winner! Harry & Leo OBrien,
Jeff Richard, Rick
Meints, Ben & Otto
Schade, and the kids
at Swan Con 2016
1
Components
Location Decks 5 Khan Cards
10 Location Decks (identifiable by their card backs), with 8 cards each. Representing the Tribes of Prax

Impala
Morokanth
People
High
Llama
Tribe

Observant

Sneaky Shrewd
Sable
Bison Nation
Riders

Each Location Deck contains:

te
Resolu
Devious

Display this card face up in front Defends against Enemy Magic. Either immediately swap this card
of you as part of your Herd. If you have two Tribal Champion cards, with a Raid! card from an opponents Herd,
discard both, along with all of the or keep in your display and use later.
Raid! cards in your Herd.
Display this card face up in front
of you as part of your Herd.
One Impala 13 Corral Tiles
Display this card face up in front People Token
of you as part of your Herd.

Display this card face up in front Discard one of your highest value Raid! Discard a Tribal Champion card with
of you as part of your Herd. cards in your Herd with this card. this card if you have one.
If you have no Raid! cards in your If not, discard all of the Raid! cards
Herd, simply discard this card. from your Herd with this card.

2 3
Game Setup Corral Tiles
t n
va
ser
Ob

De

Each player receives:


vio
us

Sort the cards by the images on their backs into


the ten Location Decks. 2 PLAYERS:  4
Na

Shuffle each Location Deck and arrange them in


t
Sa ion
ble
op
le 3 OR 4 PLAYERS:  3
the centre of the table.
Pe pala

5 PLAYERS:  2
Im
RD
PL HE
Shuffle the Khan Cards. Distribute one Khan Card
AY S R
E ER E FO
SP RS AY
AC
E F HERD PL PAC
S randomly to each player, or let players choose their
favorite in order of age, starting with the youngest
OR

player.
Each player also receives the following number of
Corral Tiles.

2 PLAYERS: 4 CORRAL TILES


3 OR 4 PLAYERS: 3 CORRAL TILES
5 PLAYERS: 2 CORRAL TILES

Each player places their Khan Card and their Corral


Tiles in front of them, and leaves a space in front
of their Khan Card for their Herd. Corral Tiles begin
the game with their open side face up.
The game box serves as a place to put discarded
cards.

PL SP OR D
Game Play
AY AC EF R
ER E F PAC S HE Play begins with the oldest player, or the player
S OR S R
B
HE AYE with the Impala People Khan Card.
Ri ison
de
rs RD PL
Each player takes an action, and play passes
h
to the next player in clockwise order.
Hig a
m
Lla e
Trib
Play continues in this manner until all
Re
so
lu
te
of the Location Decks are emptied,
Sn
ea
ky and the game ends.

4 5
Player Actions WAHAS BLESSING
This card allows you to steal Cows from another
On their turn, you may perform one player, you may:
of the following actions:
Steal cows from another player: you may
Raid a Location immediately give the Wahas Blessing card Either immediately swap this card

Corral your Herd to another player, then take any Raid! card with a Raid! card from an opponents Herd,
or keep in your display and use later.

(20, 50 or 100 Cows) from their Herd and


Use Wahas Blessing place it in your own Herd.
Use a Khan Ability Keep Wahas Blessing card for use later:
place the Wahas Blessing card on top of your
Action: Raid a Location Khan Card. On any subsequent turn, as an
To raid a location, choose a Location Deck and turn action, you may use it against another player
over the top card. Depending on the card revealed, to steal one of their Raid! cards in the manner
act as described below. described above.
Keep Wahas Blessing: each Wahas Blessing
RAID! CARDS  20, 50 AND 100 COWS
card is worth 20 Cows at the end of the game.
Display the revealed Raid! card face up in front of
you as part of your Herd. If you already have Raid! Each Wahas Blessing card can only be played to
cards in your Herd, simply add the new cards. steal a Raid! card from another player once per
game. The player who was stolen from places the
Display this card face up in front
of you as part of your Herd.
Until safely placed in one of your Corrals the Wahas Blessing card under their Khan Card to
Display this card face up in front
of you as part of your Herd.
Cows in your Herd are vulnerable to escaping in a show it has already been used and cant be used
Display this card face up in front
of you as part of your Herd.
stampede, being lost to infighting among your tribal again.
champions, succumbing to enemy magic, or even
being stolen away by another player. Once Raid! At the end of the game Wahas Blessing cards are
cards are placed from your Herd into a Corral, they worth 20 Cows each, and are added to the owning
are safe and are no longer considered part of your players final score.
Herd. See Corral Your Herd for more details.
ENEMY MAGIC
STAMPEDE! The Location you are raiding gains magical support
Some of the cows in your herd escape in a from the gods! Unless you have a Tribal Champion,
Stampede! You must discard one of your highest discard all Raid! cards from your Herd into the box
value Raid! cards (20, 50, 100 Cows) from your together with the Enemy Magic card.
Discard one of your highest value Raid! Discard a Tribal Champion card with
cards in your Herd with this card.
If you have no Raid! cards in your
Herd into the box together with the Stampede! card. If you have a Tribal Champion card, your Herd is
this card if you have one.
If not, discard all of the Raid! cards
Herd, simply discard this card. from your Herd with this card.

If you do not have any Raid! cards in your Herd the safe! Discard the Tribal Champion card into the box
Stampede! card has no effect, simply discard it. together with the Enemy Magic card.

6 7
TRIBAL CHAMPION Action: Use Wahas Blessing
The Tribal Champion defends your Herd against If you have a previously unused Wahas Blessing
Enemy Magic. Display the card in front you. card, you may use it against another player to steal
one of their Raid! Cards.
!@$%!
However, if you already have a Tribal Champion
Defends against Enemy Magic.
card, a second Tribal Champion causes infighting Give the Wahas Blessing card to another player,
If you have two Tribal Champion cards,
discard both, along with all of the
(there can be only One!) and you lose all of the then take any Raid! Card (20, 50 or 100 Cows)
Raid! cards in your Herd.
cards in your Herd. Discard them into the box from their Herd and place it in your own Herd.
er.
use lat Herd,
y and
displa opponents
in your
or keep card from va
an
nt s card
er swap thi

together with the two Tribal Champion cards.


Raid! Omebsdiately
with a her im
Eit

Each Wahas Blessing card can only be played to


steal a Raid! Card from another player once per
Action: Corral your Herd game. The player who was stolen from places the
While your Raid! cards are displayed in front of you Wahas Blessing card under their Khan Card to
they are vulnerable to Stampede!, Enemy Magic show it has already been used and cant be used Peop
le
and Wahas Blessing cards. To keep your cows safe, again. Impa
la

you need to place them in a Corral.


At the end of the game Wahas Blessing cards are
To Corral your herd, flip one of your open Corral worth 20 Cows each, and are added to the owning of you as
Display this
card face
Herd.
part of your in front
up

Tiles to its closed side and place it on top of the players final score.
Herd.
part of your in front
of you as up
card face
Display this

Raid! cards in your Herd, moving them to one side.


Once in a Corral the Raid! cards remain safely Action: Use a Khan Ability
there until the end of the game. They are no longer Khan Cards give players special abilities. Some
counted as being part of your Herd and are immune of these are always active, while some require the
to Stampede!, Enemy Magic and Wahas Blessing player to spend an action to activate. The following
cards. Khan Cards have abilities that require an action to in front
card face up
Display this

activate:
.
of your Herd
of you as part

You may put any number of Raid! cards in a Corral


Display this card face up in front
of you as part of your Herd.
Display this card face up in front
of you as part of your Herd. at the same time, but each Corral can only be filled Impala People
once per game.
Display this card face up in front
of you as part of your Herd.

High Llama Tribe High


Llama
If you have a Tribal Champion card, it gets Tribe
discarded into the box whenever you Corral These abilities, along with the abilities of all other
your Herd. Khan Cards, are detailed on the back cover of this with a
Either
imm
Raid! ediately sw
or keep card from an ap this card
in your
display opponents Her

rulebook for easy reference.


and use d,
later.

Sneaky

WAHAS
Blessing!
8 9
Hint! Game End The Herds
In each Location Deck, The herds are the greatest of the magics of Prax, for they alone allow the
The game ends when the raiding season is over
you will find: tribes to survive. During the Great Night, when the world was starving, Waha
and all the cards in the ten Location Decks have
the Butcher came to the creatures of Prax with a plan for survival. His mother
1 x Wahas Blessing been picked up and played. Each player then totals
Eiritha, he said, had arranged for half the creatures to survive by living off the
the values of the cows under their Corral Tiles,
1 x Stampede! land. They became the herd animals. The other half, humans (and Morokanth)
any remaining displayed Raid! cards in their Herd,
could escape death by eating them. Thus were formed the herds, capable of
1 x Tribal Champion and all the Wahas Blessing cards they have. The
supporting the tribes. Such is the Way of Waha.
player with the highest score is the winner, and is
1 x Enemy Magic declared Khan of Khans!
1xR
 aid! card worth
The Five Great Tribes of Prax
In the event of a tie, the player with the most
100 Cows Wahas Blessing cards is the winner. If this does There are five Great Tribes of Prax, all descendants of the original peoples who
not break the tie, the player with the highest migrated from the Spike, the Cosmic Mountain, with their mighty leader, the
2xR
 aid! cards worth
number of individual Raid! cards wins. Storm Bull.
50 Cows
1xR
 aid! card worth
20 Cows
About Prax and Dragon Pass The High Llama The Morokanth The Bison Riders
Tribe The inhuman Morokanth Like their beasts, the
If you observe carefully Prax The High Llamas are are the strangest Bison Riders are big
what is revealed at each the smallest Great people of Prax. They and thick, slow to move
location, you can amass The Khans and their tribes live on the Plains of
Tribe, but their beasts are intelligent, tapir- but terrible on impact.
many cows and avoid Prax, a dry land where only the hardiest survive by
tower over other Praxian like creatures that herd
following the Way of Waha. Every year the Khans
unnecessary
lead their tribal warriors on raids into neighboring steeds and are able humans rather than Learn More
risks! to run down even the beasts.
Dragon Pass seeking wealth and fame.
swiftest skirmishers.
About the
The Sable Nation
World of
Dragon Pass Glorantha
The Impala People The Sable Nation rides
The rich green uplands of Dragon Pass sit at the
The Impala People are large antelope with Greg Staffords amazing
crossroads of the continent of Genertela. It is the
pygmies who ride small huge curving horns. world of Glorantha
centre of the world for many myths. History has left
but nimble antelope. Known for adroitly is the award-winning
Dragon Pass populated with numerous distinctive
They make up for their changing sides at the setting for board-games,
groups, many of them remnants of bygone times.
lack of stature with right moment, the computer games,
numbers, being the other Praxians have a roleplaying games,
most populous tribe in saying, Never trust the fiction and more!
Prax. Sables.
www.glorantha.com

10 11
Khan Abilities
The Impala People The Sable Nation
Observant: Begin the game with Devious: Keep Raid! cards in your
the Impala People token, brown side Herd face down to hide their values.
face up. Other players must choose a Raid!
card at random if they use a Wahas
Each time you Corral your Herd,
Blessing on you. You may shuffle your
flip the Impala People token to its
cards before they get to choose. Your
coloured side.
Wahas Blessing and Tribal Champion
This is a reminder that, on a later cards remain face up.
turn, as an action, you may reveal
one card from up to three different The High Llama Tribe
Location Decks (so that all other
players can see). Choose one. The Sneaky: As an action, you may sneak
other cards are turned back over. one extra
Once you have used this ability, flip Raid! card into one used Corral. Each
the Impala people token back to its Corral may only take one extra card.
brown side. Place the Raid! card face down in the
Corral to show you have sneaked an
extra card in.
The Bison Riders
Resolute: Whenever you pick
up a second Tribal Champion
card you only lose one of your
highest value Raid! cards.
Both Tribal Champion cards
are still discarded.

The Morokanth
Shrewd: You start the game
with one extra Corral Tile.

12

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