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Hero: Player: Identity: Public: Secret: Group Affiliation: PL: PP Restrictions
Hero: Player: Identity: Public: Secret: Group Affiliation: PL: PP Restrictions
Close/Power
Agility AGI 5 Parry FIG 3 Devour Shadows +11
[Affliction+Weakening] (DC 18)
Fighting FIG 3 Fortitude STA 2
Dexterity DEX 4
1 149 / 149
Dazed: Exhausted:
Staggered:
Extra Effort is found on Pg. 19 in the PDF.
Incapacitated: It explains some benefits you can get
from gaining these conditions.
Dying:
Name Effects PP
Cloak of Darkness Alternate Form:Concealment 2 [Visual, Limited to Darkness]), Insubstantial 4, Movement 3 (Slithering, Wall Crawling), Move Action -1 27
Shadow of Life Regeneration 4 (Limited [Darkness]), Immortality 4 (Limited [Darkness]), Immunity 3 (Aging, Suffocation) 11
Darksight Darkvision 2
Luck Control 2 [Force target to reroll, take worse result/Negate other character's rerolls](Luck +1) (Quirk -2: for 1d5 turns, cannot spend
Twisting Fate 5
Hero Points)
Total: 48
Advantages
Name Effect PP
Jack of All Trades May use any Trained Only skill as if trained in it. 1
Favored Environment (Darkness) While in Favored Environment, gain +2 to Attack or Defense checks, chosen each round. 1
Luck +3 1/Session per rank, may reroll a die as if spending Hero Points. Rerolls also fuel 'Twisting Fate' power. 3
Equipment 1 1
Total: 6
Complications Skills
3 +3
Equipment 3 +3
Name Effect EP
1 +1
Insight 3 +3
Intimidation 3 +3
Investigation 1 +1
Perception 3 +3
Persuasion 3 +3
Ranged Combat
4 +4
4 +4
4 +4
Sleight of Hand 4 +4
Stealth 5 6 +11
Technology 1 +1
Treatment 1 +1
Total: Vehicles 4 +4
Vehicles
Name Effects EP
Total
Headquarters
Name Effects EP
Total
Everything has full visual concealment. No Free Will. Normal Actions dictated by
Blind Controlled
Hindered, visually unaware, and vulnerable. outside force.
Limited to one standard action as well as
Bound Defenseless, Immobile, and Impaired. Dazed
free actions.
Fort check (DC 15). 3 Culmulative Degrees of Active Defense Bonus of 0. Any attack
Failure and the character dies. 2 Degrees of Defenseless against a Defenseless character is a
Dying critical hit.
Success (non-culmulative) and the player
stabilizes.
Disabled -5 Penalty to rolls.
Character is stunned, paying attention to the
Entranced entrancement. DC 10 + Effect Rank to break
away. Same as hindered. Recover in 1 hour of
Fatigued
rest.
Impaired, Hindered. Recover in one hour of
Exhausted
rest.
Hindered Half Normal Speed. (-1 Speed Rank)