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King Catcher

Pupils: small groups 4/5


Kit: Rugby balls, hoops and coloured cones.

Similar to King of the court.


Organise pupils into small groups of 4 or 5 and set them up as
image 1.
o One pupil stand on one side of the grid, with the others in a
line ready to kick.
The first person steps up to kick the ball towards the catcher on the
other side.
If the ball is caught the kicker becomes the new catcher and the old
catcher returns with the ball to the back of the line.
If the ball is not caught, the catcher should remain and the kicker
collects their ball swiftly and returns to the back of the line.
o This gives the catcher more opportunity to practice catching
with different pupils ability to kick, but also gives the kicker
another chance to get their accuracy.
Pupils should add up how many times they successfully caught the
ball.

Progressions:

Set the area up as Progression 1


o Each team should start with varying abilities.
o When each Game is finished, pupils communicate their scores.
o The highest scorer moves up a court and the lowest scorer
moves down a court
o By the end pupils should be playing against someone with
similar abilities and this will progress nicely to the Rugby
Bench ball Game.
Increase the distance between pupils kicking and catching.
Add in a defender in between the kicker and catcher to add passive
pressure to each action.

Regression:

Get pupils to stand closer, or as close as they feel they need to.

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