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ADVANCED
DUNGEONSILDRAGONS
Game Sustem
Our world-famous A D & I T game system converts
the novice enthusiast into a paragon of chilah-y_
Within the hardbound pages o f our books !urkc
immeasurable wealth o f information
And now that A D & D . ' books are
hot enough to be added to any
"best sellers- list, more and more
players have graduated to the
highest ranks.
Become part of our prominent
class of A D & D - ' game players by
starting your set today
Editorial
No. 4. July 1 9 8 3
Published by
You will have seen from the letters columns in issues 2 and 3 that there is
TSR U K Ltd. still some lack of understanding about the aims of this magazine. I have a
Publisher D o n Turnbull
strange mixture of feelings about this. Sadness that some of our friends
Editor K e i t h Thomson still feel that they are not being catered for and joy that so many people not
Assistant Editor P a u l Cockburn only like the magazine but are being introduced into the adventure gaming
Editorial Assistant K i m Daniel world and indeed into the ranks of the Players Association.
Features Assistant M i k e Brunton
Art Supervisor P h i l i p Kaye All you experienced players w h o are concerned about there being too
many basic details in this magazine should be delighted that we allocate
space to the newcomer, for he or she keeps the hobby alive and, with time,
This month's contributing artists: they too will develop into experienced players.
Simon Senior P a u l Ruiz
Ian Williamson A n n e Hamill We do, also, need to provide space for advanced players and from those
Graham Crossl a n d / l a n Hicks features all you w h o are newcomers can get a w h i ff of things to come.
Pete Young
We hope that you w i l l A L L enjoy the n e w fiction i n the magazine, the
I M A G I N E I m M a g a z i n e is p u b l i s h e d m o n t h l y Sword of Alabron cartoon adventure and the subtleties of Rubic. We try to
by T S R U K L t d . , T h e M i l l , R a t h m o r e Road,
CAMBRIDGE C B 1 4 A D . Te l e p h o n e : ( 0 2 2 3 ) please all of you all of the time and we shall keep trying.
2 1 2 5 1 7 . Telex: 8 1 8 7 6 1 ,
There is a w h o l e n e w expansion of the hobby going on and IMAGINET"
IMAGINE M a g a z i n e is available from all good
hobby s h o p s a n d n e w s a g e n t s . I t i s a l s o
magazine is designed to help it thrive come with us.
available d i r e c t f r o m t h e p u b l i s h e r b y
individual subscription. The subscription rate 0 0 Keith Thomson
is E l 2 f o r t w e l v e issues.
Back i s s u e s o f I M A G I N E M a g a z i n e , w h e r e
still available, can be bought directly from the
publisher for t h e price of f 1.50 (inc. postage
and packing). P a y m e n t m u s t a c c o m p a n y a l l
orders, I f one or m o r e issues i n an o r d e r are
out o f print, a credit n o t e w i l l be s u b s t i t u t e d
Contents
which m a y b e exchanged for cash o r
merchandise f r o m t h e publisher. The Beginners' Guide to Role-Playing Games,
The issue of expiration for each s u b s c r i p t i o n our feature for the n e w player, with Nic Novice 2
will b e printed o n t h e subscriber's mailing Stirge Corner, by Roger Musson,
label. Changes of address m u s t be notified t o
the p u b l i s h e r a t l e a s t 3 0 d a y s b e f o r e t h e a guide for the inexperienced player 5
effective c h a n g e t o e n s u r e u n i n t e r r u p t e d Alternative Gamestyles, by Paul Mason 6
delivery.
Cinderella S w i t c h , adventure fiction by Anne McCaffrey 9
All m a t e r i a l p u b l i s h e d in IMAGINE M a g a z i n e An Introduction to the Postal Gaming Hobby, by Brian Creese 1 3
becomes t h e e x c l u s i v e p r o p e r t y o f t h e
publisher p r i o r to publication, u n l e s s special Illuminations, news from the world of games 1 5
arrangements a r e m a d e t o t h e contrary i n The Philosophers' Stone, a prize competition by Anne Hamill
writing.
Win 4 0 worth of D&D game products 1 7
IMAGINE M a g a z i n e w e l c o m e s u n s o l i c i t e d Aramax One, a STARFRONTIERST" game module
s u b m i s s i o n s of w r i t t e n m a t e r i a l and a r t w o r k
at all times. H o w e v e r, no s u b m i s s i o n s will be by John Tantoblin 2 1
returned u n l e s s accompanied b y a stamped, Players' Association News.
self-addressed e n v e l o p e o f s u f f i c i e n t s i z e .
Under n o c i r c u m s t a n c e s w i l l t h e p u b l i s h e r A magazine within a magazine, edited by Graeme Morris,
accept r e s p o n s i b i l i t y f o r a n y s u c h s u b - PAN Pipings 3 1
missions, Published material w i l l be paid for
Turnbull Talking 3 2
IMAGINE is a t r a d e m a r k o w n e d by TSR Inc. Dispel Confusion 3 2
All r i g h t s on the publication of this magazine
are reserved, and n o t h i n g may be reproduced Rubic of Moggedon 3 4
in w h o l e o r i n p a r t w i t h o u t t h e w r i t t e n Film Reviews, by Colin Greenland 3 7
consent of the publisher. Copyright ' 1 9 8 3 by
TSR UK Ltd. Tavern Talk, by Pete Tamlyn 3 8
Game Reviews, adventure games under the spotlight 3 8
I M A G I N E Magazine gratefully acknow-
ledges the s u p p o r t o ff e r e d by its sister Letters, Fanzines, Clubs & Forthcoming Events 4 2
publication, D R A G O N , ' M a g a z i n e , The Sword of Alabron, Cartoon Adventure
published by our parent c o m p a n y TSR by Ian Williamson 4 6
Inc., P O B o x 7 5 6 , L a k e G e n e v a ,
Wisconsin 5 3 1 4 7 , U S A . A r t i c l e s
appearing in I M A G I N E M a g a z i n e m a y Crystal Gazing, by Angus McKie c o v e r
have p r e v i o u s l y a p p e a r e d i n t h a t
public a t i o n .
IMAGINE magazine, J u l y 1 9 8 3 1
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Jon 'I'm firing m y laser rifle at him.' chance of hitting additional characters at Sue 'You hit him, this one isn't wearing
reduced o d d s , S h e m i s s e s , b u t Te r r y Reflec. T h r o w five dice for damage!
Anne ' I ' v e s e t m y a u t o - r i f l e t o F u l l successfully h i t s a n d w o u n d s o n e w i t h
Automatic. I'll take the second one. her carbine. John r o l l s t w e n t y - f o u r, i n s t a n t l y k i l l i n g
the pirate. A n n e h i t s a n d w o u n d s t w o
Terry 'I'm ready to shoot the third Sue ' T h e r e m a i n i n g s i x p i r a t e s a r e pirates, l e a v i n g o n l y t h r e e . S u e n o w
advancing d o w n t h e corridor, f i r i n g a s makes a morale check for the pirates, the
Sue ' O K . R o l l 2 d 6 a n d a d d y o u r they move.' result being that they fail and flee back to
weapons skill to the total.' their own ship.
Sue rolls t w o dice for the pirates. Jon is
Jon ' N i n e , plus two for my skill, makes hit, b u t t h e d a m a g e i s n o t e n o u g h t o Sue 'Alan, you arrive just as the pirates
eleven altogether.' knock h i m o u t , s o h e c o n t i n u e s firing. retreat.'
Unfortunately, Te r r y is not so lucky and
Sue c h e c k s J o n ' s s c o r e o n a s p e c i a l she collapses, u n c o n s c i o u s . A l a n h a s Alan 'Using my Medical skill, I'm going
combat t a b l e , J o n ' s t a r g e t i s w e a r i n g meanwhile been w o r k i n g on t h e drives. to clean and bandage Terry's wounds. Do
reflec a r m o u r, w h i c h i s v e r y e ff e c t i v e Sue r o l l s t w o d i c e a n d a d d s A l a n ' s I think she's going to be alright?'
against laser fire. E v e n w i t h a n eleven, Engineering skill t h e r e s u l t i s
Jon misses. insufficient.' Sue ' S h e ' s only lightly w o u n d e d a n d
will regain consciousness soon.'
Jon ' N e x t t i m e I ' l l f i r e a t a d i ff e r e n t Sue 'Alan, you realise that you w o n ' t
one!' be able to fix the drives without the use of Alan ' I ' m t a k i n g o u t m y a u t o m a t i c
a starport's facilities.' pistol, and going to see if there's anything
Anne's automatic rifle, s e t on Full A u t o - I can do for the wounded pirates.'
matic, f i r e s f o u r s h o t s p e r p u l l o f t h e Alan 'I'll run to the airlock and join the
trigger, greatly increasing her chances of fight.' Jon ' I ' l l f i r e a t a n y t h i n g t h a t c o m e s
hitting. S h e scores a h i t a n d n o w rolls through the airlock.'
three dice to determine the extent of the Sue ' I t w i l l t a k e y o u a w h i l e t o g e t
damage. S u e checks t h e r e s u l t against there. Jon and Anne, it's your turn to fire Anne 'So will
the p i r a t e s statistics a n d sees t h a t t h e again.'
pirate i s seriously w o u n d e d a n d o u t o f Alan 'Right, let's look at the first one....'
action, A n n e ' s auto rifle also gives her a Jon 'I've only rolled a six itm J i m B a m b r a
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IMAGINE magazine, J u l y 1 9 8 3 3
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WHOLESALERS &
!ORS
DISTRIBUTORS OF
STAR WA R S - toys- figures kits-etc
- toys merchandise
U.S. a n d U.K. C O M I C S
2 0 0 0 A . D . - books. candles. T- s h i r t s
DR. W H O - b o o k s merchandise
TRON - toys
JAPANESE R O B O T S
/00100
,'00
Things are much easier for the novice doesn't make t h i n g s easier f o r t h e out-
player of the DaiD,'-') game than they and-out b e g i n n e r. H o w e v e r, t h e s e
'I suppose that's it.'
are f o r t h e novice D M . A s a player, scenarios a n d m o d u l e s a r e s t i l l v e r y Consider also, that you are going to want
he novice can always trail along a t valuable t o t h e b e g i n n e r, b u t f o r a at least some player-characters to survive
the rear of the party, keeping o u t of different reason. They give an excellent their adventure, if possible (though if the
guide to the sort of ideas that a D M can players are determined to kill themselves
trouble, going along with ttle ideas of
use in designing a dungeon; they can be a off, they'll do it). It may seem like a good
the m o r e experienced m e m b e r s o f
source o f tricks, traps, puzzles, t h e m e s idea a t the time to have a big trap-door,
the p a r t y, a n d g r a d u a l l y t a k i n g i n and ideas which can be plundered whole- that lets players fall d o w n i n t o a pool o f
what tp do and w h a t not to do when sale by the novice designer. boiling hydrofluoric acid, but do you really
down ' d u n g e o n . How much harder it w a n t t o h a v e t o a n n o u n c e , ' O h d e a r.
is f o r t h e n o v i c e d u n g e o n m a s t e r l So fear not. Take up your graph paper and You've a l l j u s t f a l l e n t o y o u r d e a t h s . '
He's i t h e thick of it all immediately: pencil (incidentally, i t ' s w o r t h s c o u r i n g (silence) 'Well, I suppose that's it.'
decisi h s , decisions, decisions. the s h o p s f o r g r a p h p a p e r w i t h 1 / 1 0 "
squares the metric stuff is horrible for The important thing is to learn from your
It i s c Ftainly v e r y u s e f u l f o r s o m e o n e the D & D game). F i r s t you n e e d a basic mistakes. If you f i n d t h a t characters are
who intends to DM to gain experience as
a player before chancing a n a r m a t t h e
dungeonmastering a r t , b u t i f y o u a r e
trying t o s t a rtthaa, tg re
moauryp n
ieno tShb
and someone has to take the plunge into
oeuet possible),'
hm t ho s ts o r
A page for the
refereeing first. not-so-experienced
adventurer
The t e m p t a t i o n , w h e n t a k i n g o n t h e
challenge f o r t h e f i r s t t i m e , i s t o l e t
by Roger Musson
someone else do much of the hard work
by b u y i n g a p r e - d e s i g n e d m o d u l e a n d
running that, thus avoiding all the work of
drawing up a dungeon. Personally, I don't idea or theme for your creation in other getting killed off too often, well, perhaps
think t h i s i s r e a l l y t h e b e s t idea.,,,.The, words a plot for the story in w h i c h your you h a v e b e e n putting i n t o o m a n y
trouble is that, if you'rdirunning sonheoile players w i l l b e characters. I t c o u l d b e monsters. G o t h r o u g h y o u r s h e e t s a n d
else's dungeon, you may be hazy on,,,mciat something like this: a disused working in trim d o w n t h o s e t w e n t y g h o u l s i n t h e
of t h e i m p o r t a n t d e t a i l s u n l e s s y o u ' v e a gold mine runs close to an unknown next r o o m t o ,more reasonable figure,
studied the material in great detail. If the ncient catammb. After a rock fall, a say, tv0x, Cop rOely, if folk are having too
party c h a n c e s u p o n a n o n - p l a y e r connectiow Jpetween4tie t w o o p e n s up, easy a ti ',hen perhaps you need to
character of some importance and stops and undead start wattd.eTing the mine. revise t h i n t h e o t h e r direction,
to converse, y o u m a y be forced i n t o an The m i n e r s c a l l t h e m * haunted a n d perhaps b y hanging t h o s e m o n s t e r s
irritating search through paragraph upon refuse to work; t h e m i n e o w n e r doesn't for some bne hit dice stronger.
paragraph o f f i n e p r i n t looking f o r t h e believe them and makes threats against
character s y n o p s i s , e v e n t u a l l y f i n d i n g those he feels are the ringleaders A riot for is to make the game a
that the character concerned is 'motivated is in the offing... e n t e r the players. - not s o e a s y t h a t i t ' s a
solely b y u n s w e r v i n g l o y a l t y t o Ravel pas t not so hard as t o be
Borjkovec' and t h e n you have to search Now you can start drawing up plans of the i m p o onitor y o u r o w n p e r f o r m -
frantically t h r o u g h y e t m o r e s h e a f s o f mine, a n d o f the catacomb, locating the a n kid that you are veering away
paper t r y i n g t o f i n d o u t w h o R a v e l undead and the other monsters that may f r O I t i dle course t o w a r d s e i t h e r
Borjkovec is. M e a n w h i l e your players are have c r e p t i n h e r e a n d t h e r e , p u t t i n g X , e x t r e n take corrective action.
playing n o u g h t s a n d c r o s s e s o n t h e some ancient 'grave goods' in the tunnels
margins of their character sheets. for t r e a s u r e , s c a t t e r i n g t h e o d d g o l d
nugget around, deciding where the main 4013 Roger M u s s o n
On the other hand, i f you have designed gold deposits are, and so on.
the d u n g e o n y o u r s e l f , t h e d e t a i l s ( t h e R q 9 e wi//be back next month, w i t h more
important o n e s a n y w a y ) w i l l b e etched The catacomb area would have provision aWice f o r i n e x p e r i e n c e d players. N e w
upon y o u r m i n d b y reason o f t h e e ff o r t for special features that m i g h t be based readers s h o u l d note t h a t back issues o f
that w e n t into creating them. on features taken from other scenarios, if IMAGINETm magazine contain more help-
you f i n d i t h a r d t o i n v e n t y o u r o w n . ful h i n t s f r o m Roger, c o v e r i n g subjects
Another problem is that the commercially Remember, since your players are novices such as the nature o f RPGs (issue 1), o n
available s c e n a r i o s t e n d t o b e c o m p l i - too, i t may be necessary to w a t e r d o w n ' w i n n i n g ' (issue 2 ) a n d on o p e n - e n d e d
cated, w i t h lots of details (they w o u l d n ' t traps t h a t w e r e designed principally t o rules (issue 3). T h e s e b a c k i s s u e s a r e
be worth the money otherwise), and this challenge more experienced players. available direct from TSR for 1.50 each.
IMAGINE magazine, July 1983 5
ALTERNATIVE
There h a v e b e e n m a n y articles p r i n t e d
elsewhere aiming to answer this question
suggesting political intrigue, exploring
alternative planes of existence and even
(dare I mention it?) Roleplaying as more
interesting activities for players suffering
from this 'burnout' syndrome. I would like
to present some n e w, a n d perhaps less
obvious approaches.
MINIATURES
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Deagan, Fenn and Corbane were stand- 'He c a m e i n t o a p p l y t o F a t h e r, ' s a i d
ing o n t h e t o p o f t h e b r o a d t e r r a c e d Deagan, son o f t h e Planetary Manager,
steps above the B a l l r o o m o f F o m a l h a u t 'for permission to import a soil mechanics
5's O f f i c i a l R e s i d e n c e , d i f f i d e n t l y expert from Aldebaran.'
c o m m e n t i n g o n t h e c o s t u m e d dancers
swirling t o t h e e x o t i c m u s i c o f t h e 'And n a b s t h e o n l y i n t e r e s t i n g f e m a l e
extensively programmed android music- here? Usually he takes to the Streets as
ians. They had identified everyone there soon a s h e ' s d o n e h i s d u t y dance w i t h
and w e r e b o r e d . C o n s e q u e n t l y t h e y your mother.'
were in b o t h an excellent position and a
receptive m o o d t o see t h e girl e m e r g e 'He's a l w a y s h a d g o o d t i m i n g , ' s a i d
through t h e o p e n g a r d e n d o o r s . H e r Deagan, amused.
sparkling m i s t o f a g o w n s c i n t i l l a t e d
against the darkness behind her. 'And bad intentions.' Corbane glowered.
'If he tries to Street her...'
'Fardles! W h a t a party-crasher! e x c l a i m -
ed Corbane, eyes widening appreciatively. This w a s To u c h - D o w n Ti m e , w h e n t h e
citizens of the bustling, prosperous planet
'What a costume!' said Deagan, wonder- of F o m a l h a u t F i v e , r i c h i n t h e t r a n s -
ing j u s t h o w that shifting m i s t of pastel uranics, the actinides, so vital as energy
light w a s generated. S h e w a s covered fuels to extend the surge of colonization
from n e c k t o ankle, s h o u l d e r t o w a i s t , to every habitable planet in the spiral o f
with a haze hiding all but her eyes and her the M i l k y W a y, r e l a x e d i n d u s t r y a n d
streaming black hair. Further, the mech- inhibitions in a three-day spectacular of
anism w a s v e r y s o p h i s t i c a t e d f o r t h e day-long contests of all athletic sorts and
shades s h i f t e d f r o m o p a c i t y t o t r a n s - night-long dancing, eating and carousing.
parency in a tantalizing random fashion
that s h o w e d t h a t s h e w o r e a b s o l u t e l y The O f f i c i a l R e s i d e n c e , a s p r a w l i n g
nothing under her hazy attire. complex of domes, residential, diplomatic
and business, w a s the traditional site of
Before they could move towards her, a tall special festivities to w h i c h the descend-
man i n t h e g a r b o f a n a n c i e n t Te r r a n ants of the original First Landing Families
diplomat, his black and white an excellent congregated from t h e i r distant domains.
foil for her pale shimmers, had bowed and The m o r e i m p o r t a n t o f f - w o r l d visitors,
'ormally l e d h e r a m i d s t t h e d a n c e i n city and spaceports officials w e r e added
progress to t h i s exclusive g a t h e r i n g . A s i t w a s
conducted o n m o r e sedate l i n e s i t held
*Wouldn't you k n o w Walteron w o u l d be little glamour for those wanting to sample
on t h e p r o w l a n d i n t h e r i g h t place?' exotic pleasures available in the Street's
Cordane w a s disgusted. ' H e ' s t h e o n l y celebrations. Occasionally a brash, young
one ever wears such a confining rig, isn't newcomer m a l e , h o p i n g t o f a v o u r a b l y
he, Deagan?' impress a Domain Family daughter, took
advantage o f t h e Celebrations' l i c e n c e
'But w h a t ' s he doing here?' asked Fenn and appeared at the Residence. So long
before Deagan could answer. 1 heard he as t h e p e r s o n b e h a v e d w i t h p r o p r i e t y
had trouble at his mines: cave-ins and a acceptable t o t h e Residence, h e w a s
massive displacement.' permitted to stay. A f e w nights' dancing
was h a r d l y s u ff i c i e n t t i m e t o f o r m a
VA G I N E magazine, J u l y 1 9 8 3 9
lasting alliance w i t h the shrewdly raised concoction of Verulean lace she's wear- since names were never exchanged at a
young w o m e n o f Fomalhaut. B u t i t w a s ing. A n d i t d o e s n ' t c o m p a r e w i t h o u r costumed Touch D o w n dance), ' i s a shy
rare indeed for a w o m a n to put herself in crasher's effort.' and gentle youth w h o , like myself, is all
such an equivocable position. admiration for your raiment. My sincerest
'If s h e ' s f r o m Outback, s h e m i g h t n o t compliments on your originality.'
'She c o u l d b e f r o m o n e o f t h e n e w e r know s h e ' s a t r i s k w i t h o l d Wa l t e r o n , '
Domains? They w o r k so hard they don't said Corbane, a b i t anxious. H e w a s a 'Accepted, g o o d s i r, ' s a i d t h e g i r l w i t h
usually attend Touch D o w n , ' said Fenn. considerate and responsible young man. such composure and in such pure Stand-
'Gavotte's n o t e a s y t o m a s t e r. S h e ' s ard accents t h a t Deagan k n e w she w a s
'Newcomer?' suggested Corbane, turning obviously d a n c e d i t b e f o r e a n d o f t e n . neither Streetie, n e w c o m e r nor Outback
to Deagan w h o w a s studying t h e girl as They d o n ' t d o t h a t s o r t o f t h i n g i n t h e Domainer.
she and her partner moved past them. Streets!'
'Since he is so shy, may I request that you
Second o l d e s t s o n o f t h e P l a n e t a r y 'Dance w i t h her next then, Corbane. You favour him with the next dance?' Deagan
Manager, Deagan was the highly trained know the Street accents,' said Deagan. continued, subtly changing his position to
security manager for all imports, exports form, with his two friends, a circle in front
and a p p l i c a n t s f o r s h o r t o r p e r m a n e n t Before his friends could vacillate, he took of the girl that excluded Walteron.
residence. them b o t h b y t h e e l b o w s a n d propelled
them through the onlookers to the point 'The dance after the one I am claiming by
'I c o u l d c h e c k a g a i n b u t s h e d o e s n ' t where the girl and Walteron were likely to right of first request,' said Cordane, with a
match m y r e c o l l e c t i o n s o f t h e t h r e e finish the gavotte. smart clap of his t o o t heels and a mock
female IDs w e processed last week.' glare at Deagan and Fenn.
'If s h e ' s n o t Street, y o u t a k e t h e n e x t
'She c o u l d n ' t b e a n e w c o m e r, ' s a i d dance, Fenn. Yo u r a n g e e n o u g h i n t h e One could just perceive her smile through
Corbane, now flatly contradicting himself, Outback to identify the twang.' the coruscating m i s t of her face veil b u t
'How w o u l d s h e k n o w t h e r e ' s o n l y a her eyes, a clear i n t e l l i g e n t green, e m -
minimal guard at the Residence tonight? 'Then you'll dance with her and short out phasised b y t h e s h i f t i n g s h a d e s o f h e r
And that she could scale the garden wall her d r e s s , ' s a i d C o r b a n e , i n d i g n a n t l y attire, gleamed w i t h amusement. A flick
'cause it's no longer powered?' pulling his arm from his friend's grasp. of h e r green gaze told Deagan s h e w a s
aware o f Wa l t e r o n , f u m i n g a t t h e d e f t
exclusion, a n d t h e m a n ' s obvious keen
intention to extend his acquaintance with
One could just perceive her smile through the mist of her her.
face veil__ her eyes, a clear intelligent green, gleamed with 'I put in my most humble bid for the third
amusement. dance, l o v e l y l a d y, ' s a i d D e a g a n , ' a n d
each third one afterwards.'
'You m e a n t o m o n o p o l i s e m y dances?'
'She's n o S t r e e t i e o r Wa l t e r o n w o u l d 'Short her dress? Here in the Residence?' She looked f r o m o n e i m p o r t u n i n g cost-
have t r i e d t o ooze h e r o f f t h e f l o o r b y Deagan grinned sardonically and jerked u med o f f i c e r t o t h e n e x t , a v o i d i n g
now,' said Deagan, 'I w o n d e r h o w she's his h e a d t o w a r d s h i s f a t h e r w h o w a s Walteron's attempts to reclaim her atten-
operating that haze she wears in place of laughing affably at some outworld ranking tion.
a gown. Fascinating use of refracted light guests. The PM's moods could change to
for t h o s e r a n d o m o p a q u e s a n d t r a n s - implacable d i s c i p l i n e w h e n n e c e s s a r y 'Three d o e s n ' t c o n s t i t u t e a m o n o p o l y, '
parencies.' He jiggled his hand as i f the and all three young men knew it. 'Besides, said Fenn w h o tended to be literal.
movement w o u l d generate t h e a n s w e r. shorting would burn her between contact
'Must be a n e t b u t h o w can she g e t so points. M y interest is purely theoretical. 'But assuredly offers protection,' added
much power?' That creation is ingenious.' Deegan.
'We're n o t going t o let old Walteron get 'Expensive, t o o , I ' d s a y, ' a d d e d F e n n . 'Mutual protection?' She tilted h e r head
her, a r e w e ? Lovely c r e a t u r e l i k e t h a t , ' 'She's like a lovely double-moon mist.' sideways j u s t s l i g h t l y i n Wa l t e r o n ' s
said C o r b a n e i n a t o n e t h a t m a d e h i s direction. Her eyes lingered on Deagan's
friends regard him w i t h amusement. Corbane blinked in surprise, for the young face a n d h e k n e w s h e h a d t a k e n t h e
Domainer was not given to metaphors. warning.
'If Deagan's r i g h t and she's in a circuit-
protected d r e s s , w h a t c o u l d Wa l t e r o n 'Under that face veil, she could be ugly as 'Please say yes,' Corbane urged with just
do?' asked Fenn. a roake, b u t right n o w, w h a t a fillip t o a the r i g h t note o f petition i n h i s voice so
dull dance,' said Deegan. 'Quickly, Corrie. that she could be swayed to compliance
'Short t h e c i r c u i t s i n a d a r k c o r n e r, ' The dance is ending!' w i t h o u t appearing t o o f f e n d t h e o t h e r
Deagan replied, 'if he can. I'd like a dance aspiring partners. S h e nodded assent to
with h e r i f o n l y t o see h o w t h e haze i s He gave h i s friend a p u s h f o r w a r d o n t o Cordane.
engineered.' the dance area so that the slick surface
almost catapulted Corbane against Wa l - 'May I h a v e t h e dance a f t e r his?' Fenn
The o t h e r t w o a w a r d e d h i m d u b i o u s , teron. asked e a g e r l y, i n s p i r e d b y C o r b a n e ' s
almost outraged glares. Deagan chuckled success, t h e t w o oblivious, a s D e e g a n
and gestured towards other parts o f the The o l d l e c h e r w o n ' t r e l i n q u i s h , ' s a i d was n o t , t o Wa l t e r o n ' s s e t m o u t h a n d
vast room w h e r e the majority of eyes did Deagan, irritated as he and Fenn watched angry eyes.
seem to be centred on Walteron and his the exchange between the two would-be
shimmering partner. partners. ' L e t ' s r e i n f o r c e b e f o r e C a r r i e Fortunately the music began at that point
muffs it.' Deagan, clutching Fenn unob- and Corbane triumphantly swung the girl
'You've got t o admit i t ' s a bloody clever trusively a t t h e elbow, strode quickly t o onto t h e floor, t o take t h e i r positions in
costume. P u r e h a t r e d gleams f r o m h a l f the trio. 'Oh, lovely maiden of the double one o f t h e faststeps a t w h i c h Corbane
the f e m a l e e y e s . J u s t l o o k a t y o u r moon mists,' he said, w i t h a click of his was very adept.
mother's disapproving glare, Fenn. A n d heels and a smart salute in keeping w i t h
you know that your sister, Marla, spent all his e l e g a n t f o r m a l S p a c e u n i f o r m , ' m y 'Didn't t h i n k y o u ' d b e a b l e t o j o i n u s
year d r e a m i n g u p t h a t r a t h e r f e t c h i n g friend h e r e ' ( a n d h e g e s t u r e d t o F e n n tonight, Wa l t e r o n , ' said Deagan politely
10 IMAGINE magazine, July 1983
as he, F e n n a n d t h e o l d e r m a n h a d t o inconsequential topics until the music of 'During my dance w i t h her,' Deagan told
save the dance floor. a slow patterned dance started and Fenn Cordane, 'you and Fenn check the garden.
now had the privilege of handing the girl She d i d n ' t come i n past t h e guard-eye.
Sorry about that subsidence, Walteron. into a space of the decorous circle. But keep your ear on the music. We don't
- -_st n o o n e w a s k i l l e d , ' a d d e d F e n n want t h e m i n o n o u r t i m e , ' h e added,
-genuously. 'That Aldebaran specialist'll 'She's g o t style,' Cordane s a i d e n t h u s - flicking h i s f i n g e r s a t t h e o t h e r y o u n g
soon s o r t i t o u t : t h e y ' v e h a d s o m u c h iastically a s h e a n d D e a g a n w a t c h e d men poised at the edge of the dance floor
experience in the same sort of thing.' again f r o m t h e s i d e l i n e s . ' S h e ' s n o t to cut in on the mysterious girl.
Streetie nor a n e w c o m e Outbacker. Say,
alteron's eyes blazed a t Deagan and, could s h e b e o n e o f t h a t n e w l o t o f He had just turned his glance back to the
eith a disgusted snort at Fenn, he stalked technicians landed a f e w months back?' girl w h e n h e n o t i c e d t h a t , a s s h e r o s e
away to the refreshment rooms. from her deep curtsey, she glanced at the
'I t h o u g h t o f t h a t possibility, t o o , b u t I crystal t i m e p i e c e a b o v e t h e m a i n e n -
What d i d I s a y t o p u t h i m i n s u c h a handle all the identity programming, and trance t o t h e d a n c i n g h a l l . A n o d d
:emper?' The young Domainer peered at I'd swear she couldn't be one of them.' concern f o r a g i r l e n j o y i n g e n v i a b l e
departing man in perplexity. popularity.
'Ohl' Corbane sounded deflated. 'Private
2:in't worry about it.' They both turned to adventurer here o n a visit? Lots o f ' e m He tried, during that interval, to turn the
Corbane a n d t h e g i r l a m i d t h e come for Touch Down.' conversation to her arrival at Fomalhaut
e--.-usiastic dancers of the faststep. City, or her family, or anything that would
'If s h e ' d a n y p l a n e t a r y s t a n d i n g e l s e - give them clues as to her identity, but she
could, Deagan thought, be a trained where, she'd've been on the official list.' deftly avoided a n s w e r i n g h i m b y flirting
i c o r actress, c o n t r a c t e d i n f o r t h e with Cordane and Fenn. As the strains of
ebrations, b u t s h e h a d n ' t faltered i n 'We d o n ' t k n o w that she isn't, d o we? I the next dance emanated from the android
- p u r e accent o f the well-bred and only a s s u m e d s h e w a s party-crashing musicians, C o r d a n e g a v e a d i s g u s t e d
- z - l y educated. She'd been very quick to because we first saw her near the garden laugh.
e advantage o f t h e i r protection f r o m entrance.'
E-:eone like Walteron w h o would have 'You timed that well, Deagan,' he said
oeen the obvious choice of a Streetie. Of 'A good point. I'll check the guard console.' for h i s pavanne h a d n o t a l l o w e d m u c h
ore i n t e r e s t t o Deagan w e r e t h e t i n y contact a n d D e a g a n w o u l d o b v i o u s l y
izarkling g r e e n n o d e s s h e w o r e l i k e Deagan's progress around the perimeter make the most of this waltz.
eiels as ear, f i n g e r a n d toe rings. Tw o was h a m p e r e d b y e n v i o u s q u e s t i o n s ,
ghtly l a r g e r o n e s w e r e a t t a c h e d a s subtle or blatant, about the identity of the Even a s D e a g a n l a u g h e d a t C o r d a n e ' s
=e--dants o n t h e f i n e c i r c l e t a b o u t h e r lovely girl in gauze. c h a g r i n , h i s p h r a s e l i n g e r e d o d d l y.
-e : a n d on h e r browband. Earring and Deagan had almost made the connection
bands set up the circuit for the face The nearest console w a s located i n t h e as h e o f f e r e d h i s a r m s t o t h e m i s t y
e a n d t h e g o w n w a s generated b e - men's r o o m s a n d gave h i m a l i s t o f all maiden. Then, he forgot the half-formed
tt:eeen t h e o t h e r n o d e s . T h e r e s u l t a n t official invitations as well as a quick view- thought as he placed his right hand about
haze o f light refraction w a s m o r e o f an through of the costumed figures passing her waist, took her left f i r m l y i n h i s and
engineering feat than a fabric maker's. the guard-eye a t t h e m a i n d o o r o f t h e swept h e r o u t i n perfect r h y t h m t o t h e
Residence. She had not entered formally. lovely ancient melody. She also knew thte
When Cordane's d a n c e w a s ended, waltz exceedingly well.
Deegan and Fenn quickly joined the pair, He g o t b a c k a s t h e m u s i c c a m e t o i t s
edging o u t t w o n e w contenders f o r h e r stately climax, w i t h dancers b o w i n g o r Holding her closely, he could not miss the
n y . They chatted with h e r on curtseying formally to partners. delicate scent she wore but it w a s n ' t the
E magazme, July 1983 11
sort used by a woman wishing to seduce a rapid c a l c u l a t i o n s o n t h e m e n ' s r o o m shimmer entering the w o m e n ' s room. He
susceptible m a l e . H e r body, u n d e r t h e console, checked the time and smiled. An also saw Fenn and Cordane going out the
silky envelope of the generated haze, was hour t o go a t t h e most. She'd've surely garden doors.
lithe and fit: h e r hand grip in his firm, s o noticed t h e p o s i t i o n o f t h e s i d e gates.
that this was no indolent social lass. Her Getting into the Residence was more of a Where he stood by the m a i n gate in t h e
left hand, traditionally placed on the peak problem t h a n leaving i t on Touch D o w n shadows, h e could see t h e slope o f t h e
of h i s shoulder, d i d n o t a s h e h a d h a l f night. He made his plan. dome and the misty glow of her gown as
expected c u r l provocatively towards h i s she e a s e d h e r s e l f o v e r t h e s i l l o f t h e
neck. w o m e n ' s r o o m w i n d o w. J u s t a s h e ' d
guessed. She moved quickly for the side
'It's an interesting game you play, lovely gate in a half crouch, so he gave her full
lady! My compliments on your campaign.' marks for caution. As she pulled vainly at
the locked gate, h e glanced a t h i s w r i s t
'Campaign, captain?' H e r teasing q u e r y chrono: s h e ' d precious l i t t l e t i m e t o t r y
was half reproof. other side gates: s h e ' d h a v e t o c h a n c e
that the main one remained open.
'A clever penetration o f t h e sacred pre-
cincts o f t h e Residence, a n d i t s m o s t At one instant she was a s w i f t l y moving
prestigious families' gathering.' mist, t h e n e x t a s l e n d e r w h i t e - b o d i e d
nymph trailing motes of sparking fire that
'Penetration, sir? But all restrictions are wafted t o t h e garden s a n d b e h i n d h e r
lifted d u r i n g To u c h D o w n . ' H e r e y e s She s t u m b l e d w i t h a c r y o f pain, t h e n
danced u p a t h i m , challengingly. T h e n uttered a r o u n d s p a c e o a t h j u s t a s h e
slid, fleetingly, o n c e a g a i n t o w a r d s t h e emerged from the shadow of the bushes.
timepiece as they glided past it. Courteously keeping his eyes on hers, he
flung a b o u t h e r b o d y t h e c l o a k h e h a d
It w a s t h a t a c t i o n w h i c h c o n f i r m e d brought with him. She did not resist as he
Deagan's previously half-formed notion. encircled her with his arms, but he did not
But she was regarding him again and her want a passive guest.
eyes widened enquiringly so he masked
his e x p r e s s i o n a n d s m i l e d n e g l i g e n t l y 'My apologies. I c o m p u t e d t h e possible
down at her. He could enjoy his other dance w i t h her, energy i n y o u r j e w e l g e n e r a t o r s and...
enjoy sparring in conversation for she'd a here I am.'
'True enough a n d a c o s t u m e as m a g n i - lively w i t as well as a keen intelligence.
ficent a s yours w o u l d be wasted on t h e Fenn a n d Cordane w e r e utterly smitten 'Fair enough.' Her body did not yield.
Streets. T h o u g h t h a t i s w h e r e t h e t r u e and w e r e h a r d t o c o n v i n c e t h a t s h e
adventurer would seek excitement.' intended to leave the Ball as unexpectedly 'Is it unfair to out-think a true adventurer?'
as she'd arrived. He finally did convince
'In t h e S t r e e t s ? ' H a u g h t y a m u s e m e n t them t h a t , s h o u l d s h e e x c u s e h e r s e l f He h a d m e a n t t o tease h e r f u r t h e r b u t
rippled in her voice as well as disdain for from their company on any pretext, they'd something i n h e r proud look m a d e h i m
his suggestion. 'Adventurer could be apt. never see her again. They were to let her forbear. W i t h o u t t h e veil, h e r f a c e h a d
So is the adjective; for merit accomplished go w i t h good grace and then quickly get character, and the f i n e f e a t u r e s of good
on one's own resources is infinitely more into the gardens to prevent her escaping blood. N o r h a d h e r m a n n e r l o s t i n n a t e
satisfying. Don't you agree?' that way. self-confidence. H e liked h e r even m o r e
as h e r t r u e s e l f t h a n a s a m y s t e r i o u s
He chuckled appreciatively for that clever At that, Deagan nearly missed his chance. beauty. So he kissed her lips lightly, trying
shaft was aimed at his inherited position But s h e g a v e h e r s e l f a w a y, h e r e y e s to convey that he respected her. After the
in Fomalhaut society although she would betraying a f a i n t apprehension a s s h e briefest h e s i t a t i o n , h e r l i p s r e s p o n d e d
not k n o w that his particular job w a s n o glanced-- with a p p a r e n t n e g l i g e n c e t o - and her body relaxed in his grasp. He did
sinecure. wards the crystal chronometer. not press his advantage but stepped back.
Bath Te l : 6 0 4 4 4 role of chieftain in a band of brave adventurers set on gaining knowledge and power. You must
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FOR EVERYTHING Your party will set out from a small town, knotsingnothing about the world apart from a feW rumours. As
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creatures. There are tokens detailing magic items, spells, creatures, gods, money and many more things
that you will discover later in the game.
Fantasy 'KJC Games has been running Crasimoff's Wo r l d for over a year now,
& Sci-fi and the effort the gamesmaster puts into each turn never ceases to amaze
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find that a new twist has happened to an existing adventure.'
as reviewed in
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C I TA D E L , BOOKS & Future rounds are 1.25 each. Copies of the Whitt- Dwarf review are available free of
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VICTORY FOR 0 0 7
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E3.50.
character attributes players roll for
1 . : . m e includes three escapades; The
LOOSE CHITS
On the games review pages of this issue Following o n f r o m t h e i r s u c c e s s w i t h From Chaosium comes the R u n e q u e s t
you w i l l f i n d a r e v i e w o f Starstone, a Warlock of Firetop Mountain, Ian Living- C o m p a n i o n (f6.95). This digest, about
product f r o m a n e w B r i t i s h company, stone a n d S t e v e J a c k s o n h a v e n o w the same size as a Soloquest, contains
Northern Sages, Starstone is a package brought o u t a b o o k e a c h i n t h e s a m e items previously published i n W y r m ' s
des:oned t o b e u s a b l e w i t h a n y FRP series. Citadel o f Chaos is Steve's gem, Footnotes and n e w material relating to
system, w i t h a strong medieval flavour. whilst Ian gives us Forest of Doom. Once the official G l o r a n t h a Runequest cam-
The a u t h o r, P a u l Ve r n o n , h a s b e e n again readers are invited to partake in an paign. The current issue has a r t i c l e o n
selling t h e s c e n a r i o t o g a m e s s h o p s adventure using a technique familiar t o Trolls, t h e Black Horse Troop and Cult
almost one by one, and hopes to follow role-playing g a r n e r s b u t a p p a r e n t l y o f Compatibility tables. L a t e r i s s u e s w i l l
up his success with two or three similar great novelty value to a w i d e r audience. appear w h e n Chaosium feel like doing
modules a year From Puffin Books at f 1 .25 each. them (they do say it's irregular!).
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16
by Anne Hamill
A prize competition based on
the D&D game
The P hilos optic- r' s t o n e . Restless, However, not all is clearly stated. In order All entries should reach IMAGINETm
chatigefitt, it was sought by those who to e n t e r t h i s m o n t h ' s prize competition magazine b y A u g u s t 1 s t 1 9 8 3 . T h e
wished to step sideways out of time to you m u s t list the answers to as m a n y of results w i l l b e p u b l i s h e d i n t h e
where the Stone splayed out events o f the f o l l o w i n g riddles as you a r e able t o October issue of the magazine, 7 .
other times, other worlds. L i k e a l l decipher:
Winners will be notified by post.
oracles, t h e meaning o f the events
displayed was often obscure. But an 1. T h e n a m e o f t h e s w o r d , a n d h o w
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5. A n y o t h e r messages you f o u n d . f 0 each. T h e s e v o u c h e r s c a n b e
6. Y o u r o w n explanation o f the signi-
Can you solve the mysteries exchanged f o r any p r o d u c t s in t h e
ficance o f the w o m a n appearing in
TSR o r 5p1TM range.
of the Philosopher's Stone? the dream (up t o 1 0 0 words).
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' I IYIINIATURE5 i N
Pen P a l w a n t e d f o r A m e r i c a n b o y, 2 2 . A n y o n e interested
should contact Box P l .
If y o u a r e going t o b e a p l a y e r s t o p
reading here. The rest of the information
in this module is for the referee alone.
s module h a s been designed f o r a one o f t h e H u b Wo r l d s . N e a r l y a l l t h e ment, but its main competitor, Sunpower
of three to five characters. Ideally, large c o r p o r a t i o n s h a v e o f f i c e s a n d Inc, i s a t t e m p t i n g t o expand i t s m a r k e t
- 7se c h a r a c t e r s s h o u l d n o t b e n e w l y production facilities on planet or in close share.
- -s rated, but should have already earn- orbit.
- : -snd spent) experience points improv-
APF Ground Site One (ARAMAX ONE) is
, ! f l e i r s k i l l l e v e l s . Pre-experienced There a r e several s m a l l e r corporations the collection array for a system of solar
- E -acters a r e provided i n t h i s module, with facilities on Triad and in orbit. All of power satellites which supply the indust-
- : t h e referee should compare these these c o m p a n i e s a r e l i m i t e d t o t h e rial belt round Triad Low Starport.
- any characters that the players may Cassidine s y s t e m a t p r e s e n t , b u t a r e
- o use. attempting t o e x p a n d t h e i r a c t i v i t i e s Aramax O n e i s a l s o t h e s i t e o f A P F ' s
outsystern.
central computer. It organises the power
distribution network, the maintenance of
Preface Aramax P o w e r Factors (APF) i s o n e o f the collection arrays a n d satellites, a n d
these smaller corporations, w i t h interest handles t h e c o m p a n y r e c o r d k e e p i n g .
lk,RAMAX O N E i s s e t o n Tr i a d i n t h e in a n u m b e r o f fields i n c l u d i n g m i n i n g , Although t h e c o m p a n y h a s o t h e r c o m -
7-assidine star system. Triad in Cassidine shipping and, of course, power generation puters a t i t s o t h e r offices a n d facilities,
: - e of the trade and industrial centres and distribution. A t present the company the A r a m a x One m a c h i n e is vital t o the
--e Frontier, generally referred t o as supply over half of Triad's power require- running of the company.
NE magazine, J u l y 1 9 8 3
21
ARAMAX ONE
you to accompany it to see its master, aid to you transport, weaponry, tools
I. Background and explosives. All you have to supply
who has a job you may be interested in.
are the skills to do the job.
Before beginning play the referee should
read this module to become familiar with It leads you into a dimly lit room behind
the o u t l i n e o f t h e a d v e n t u r e , a n d t h e the bar. Partly hidden in the shadows is a 'There is one proviso. You must do the
details p r e s e n t e d i n i t s v a r i o u s s u b - middle-aged vrusk. As you sit down the job tonight. It has been arranged that
sections. All the information relating to a vrusk switches on a small device. The only five or six guards, instead of the
cybot gives each of you an envelope, and normal squad of twelve, will be on duty,
specific t o p i c (eg t h e Computer) i s p r e -
the vrusk begins to speak in a heavily and none will be heavily armed. All the
sented i n a s i n g l e b o x e d section. T h i s
i n f o r m a t i o n i s f o r t h e r e f e r e e o n l y. distorted voice: night staff will have been sent home.'
General information, such as room con-
'Good evening, gentlebeings. In each of The cybot gives you an envelope. Inside
tents, i s g i v e n i n t h e m a i n b o d y o f t h e
the envelopes you will find Cr.100. This is are five bundles of banknotes, all used.
module. S o m e o f t h e i n f o r m a t i o n i s
a consultancy fee. As such it also buys amounting to Cr.2,500. It also gives you a
indented a n d printed i n a different face
and this may be read to the players at the your silence about this conversation. groundcar key, a n d a security pass
relevant times. bearing the legend APF Security Central.
'I have a small task for you. It involves The vrusk then continues:
Apart from combat skills, t h e characters some personal risk, b u t you will be
adequately compensated. 'Your money. The car outside contains all
will a l s o require a g o o d r a n g e o f o t h e r
skills, m o s t l y o f t h e 1 s t a n d 2 n d level.
your equipment and a roadmap showing
Computer, Robotics, Technician and Medi-
'About five kilometres south of here is the your target. The pass card should get you
cal s k i l l s s h o u l d b e available t o h a v e a local collection array for the solar power past the outer gates and into the building.
reasonable chance of success. One of the satellite system. It is owned by Aramax After that you are on your own.
characters m u s t have a t least 1 s t level Power Factors APF to their friends
Demolitions skill. and enemies. APF also use the site to 'And finally, don't try to take the money
house their central computer; it holds all and run. The rest of your pay will be
their records, and virtually runs the waiting with my cybot at the starport.
company from day-to-day. I, for reasons There is a shuttle at 0800 tomorrow, and
Player's Background
of my own, want the computer destroyed. a starship to Prenglar is waiting. Jam rich
and well connected, if you do try to cross
The referee should read the following to
'If you are willing to break into the site and me vengeance is easy for someone in
the players at the start of the adventure:
do this, you will have more than my my position.'
Early one evening, while you are sitting in gratitude. Your total fee will be Cr.5,000,
a bar near Triad Low Starport drinking half now and half on completion. This is The vrusk gets up, and with a curt
your last few credits away, you are enough to buy you all tickets on the next gesture to his cybot, he and it leave the
approached by a new, obviously expen- starship to leave Triad, no matter where room and disappear through the back
it is going. I can also offer some material door.
sive, cybot. The machine quietly asks
11101EKIIIIMIENEWAIVAIMP2MIPP-
11 M I L I I I N E WA I VA I M W
EitWAMMEMIVP'0101"-
I I I M M 1 1 1 1 E i M E N iNEFM11ivAllrallProol.--
1 ' 1 1 1 1 1 1 M i t a f f , M M i w
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l i r C R I N V O A g n M ; 1 2 2 7 - 2 : I r f t )
440Y*, ,
04;',#
?ANSI"
M A W
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VW
iz,v411%,
, ' , I- ,
<ejganokh could not report the theft. As a One Medkit, as defined on p.45 of the
rusk, a m e m b e r o f a r a c e w h i c h prides Expanded r u l e s . O n e p a r t i a l Te c h k i t ,
-.self on its business expertise, to be the which does n o t contain t h e following:
. c t i m o f blatant c o m m e r c i a l t h e f t w a s jack, n u t s , b o l t s , s c r e w s , a n d s p r a y
cad e n o u g h , t o a d m i t t o b e i n g s u c h a waterproofing.
otim w a s unthinkable. I f knowledge o f
tnis c r i m e b e c a m e p u b l i c K e j g a n o k h Two k i l o g r a m s o f To r n a d i u m D - 1 9 ,
o u l d lose face in the eyes of his f e l l o w with a variable timer/detonator.
.--Jsk, a n d h i s c o m p a n y w o u l d l o s e
tiatus. C u r s i n g h i m s e l f f o r h i r i n g a Three f u l l y c h a r g e d 2 0 SEU p o w e r
- _man i n t h e first place, h e resolved t o clips
ceal w i t h t h e m a t t e r a s s e c r e t l y a s
cossible. T h u s , a f t e r g a t h e r i n g w h a t
equipment he could from company stores,
a tering the guard rosters and raiding the The Building
petty cash, h e approached the party. H e On the right hand side of the gate, at a
carefully d i s g u i s e d h i s v o i c e a n d r e - The only building on the Aramax One site height of im, is a cardlock.
-nained in the shadows to prevent recog- is detailed below.
- t i o n by his n e w hirelings. Beyond the gate is the building, with a
Unless noted o t h e r w i s e all doors i n t h e carpark in front of it. Several vehicles and
-owever, Kejganokh's behaviour has not building are controlled by card activated two ground cycles are parked there.
:one unnoticed. Fiona Talenc spotted his locks located next to them. Certain cards
-creased u s e o f c o m p u t e r t i m e , a n d are not valid for some of the doors in the The c a r d l o c k c o n t r o l s t h e g a t e . T h e
oidly realised t h a t her fraud had been facility (eg Security cards w i l l n o t open security card Kejganokh g a v e t h e p a r t y
-covered. Surprised by the non-arrival the archives). will open the gate w i t h o u t any problems,
of the police with a warrant for her arrest, but the fact will register on the computer
-e decided to take matters into her own The construction standards of the building terminal in the security office (room 3).
-ands. C o n v e r t i n g h e r i l l - g o t t e n g a i n s vary slightly. As far as structural damage
'rom credit accounts t o cash a n d easily points are concerned the walls and doors If the party decide t o break t h r o u g h t h e
transportable valuables she prepared t o are constructed to the standards given on perimeter fence, and fail to deactivate the
;!ee o n t h e n e x t available starship, b u t p.25 o f t h e E x p a n d e d r u l e b o o k . T h e monitoring system, t h e m a i n c o m p u t e r
cetiore leaving Fiona decided t o destroy archives ( r o o m 1 3 ) a r e c o n s t r u c t e d t o will despatch a s e c u r i t y r o b o t (see t h e
tne evidence at Aramax One. vault standards. relevant boxed section) to investigate.
Dna has hired a group of mercenaries to Once inside the compound the party is in
attack t h e A r a m a x O n e site, p o s i n g a s 1. The Perimeter Fence, the spacious c a r park. S i x vehicles a r e
tetrorists. She hopes that this w i l l a l l o w Main Gate and Car Park. parked here; t h r e e g r o u n d c a r s i n A P F
to e s c a p e o f f - p l a n e t d u r i n g t h e livery, t w o p r i v a t e g r o u n d c a r s a n d a
resulting misdirected investigation. This The w h o l e o f t h e A r a m a x O n e s i t e i s sports-type hover car. The ground cycles
was t o have taken place yesterday, b u t surrounded b y a m o n i t o r e d , c h a i n l i n k are i n A P E l i v e r y a n d b e a r S e c u r i t y
-e discovered that the guard rosters had fence, some 3 m high. There is only one flashes
changed and rescheduled the attack access point, on the north side, where the
tonight. She and her henchmen have road is blocked by a powered sliding gate. Only t h e h o v e r c a r i s unlocked. T h i s i s
-attacked A r a m a x O n e w h i l e Kejganokh Fiona Ta l e n c ' s personal vehicle, a n d i t
was talking to the party. The Referee should read the following to has b e e n booby-trapped b y Kejganokh.
the party when they arrive at the gate: Under the front seat is a 2 0 0 g explosim.e
The adventure begins after the party have charge, linked via a t i m i n g device to the
taken the waiting groundcar and driven to At this point the perimeter fence i s ignition s y s t e m . T h e b o m b i s s e t t o
Aramax One. A s they arrive at the M a i n broken by an access road through a large explode after another 3 minutes of driving
Gate t h e s i t e i s q u i e t , a l t h o u g h s o m e gate. The gate is wide enough to take a time, causing 5d10 + 75 points of damage
lights are on in the main building. hover truck with ease. It is closed. to all those w i t h i n the car.
IMAGINE magazine, July 1983 23
ARAMAX ONE
Wall
IIMINE=D Door
Windows
..11111"/ Sliding Doors
11 1 2 3 1 41 51 Scale (metres)
GROUND
LEVEL
16.1
1
1
The left hand front door of the building is occurred in here. Two of the chairs have
Security
standing open. been overturned and a set of playing
cards is scattered across the floor.
The computer runs the power collect- APF company uniforms w i t h Security In the warehouse loading bay a large.
ion a r r a y t h r o u g h t h e I n d u s t r y a n d brassards. One of them, a woman, has commercial hover truck with an APE
Robot M a n a g e m e n t programs. E a c h been wounded. logo on the side has been parked and let:
element o f t h e collection a r r a y i s a unlocked.
self-contained dedicated robot system, In t h e c e n t r e cubicle a maintenance
which takes its overall orders from the robot is busily polishing the plumbing. The warehouse space is used entirely for
Industry program via t h e Robot M a n - temporary storage of power units before
agement p r o g r a m . I f t h e c o m p u t e r The six people who have been tied up are and a f t e r i n s t a l l a t i o n o n t h e g r i d T h e
should f a i l t h e individual r o b o t s c a n the A P E s e c u r i t y p e r s o n n e l ( s e e t h e power array element w h i c h is in here
keep t h e p o w e r arrays a i m e d a t t h e relevant section). I t is guard 1 w h o has the m o m e n t is a w a i t i n g removal t o t'-E
solar power satellites for a short time, been w o u n d e d i n t h e s k i r m i s h w h e n scrapyard.
until central control can be re-estab- Fiona a n d t h e mercenaries arrived. T h e
lished. T h e v a r i o u s p r o g r a m s o f t h e Referee should note that this guard w i l l The ground cycle para battery is complete-
computer s y s t e m c a n b e a c c e s s e d suffer the 'Attacker Wounded' penalty in ly discharged.
from any terminal in the building. The any combat situation.
only program w h i c h cannot be acces- The eight crates hold general electronic
sed f r o m a n y t e r m i n a l i s t h e Install- The robot i s a simple-minded m a i n t e n - and small technical spares for the powe-
ation Security program. That program ance m a c h i n e (see t h e r e l e v a n t b o x e d array. T h e h o v e r t r u c k h a s been s t o l e -
can o n l y b e a c c e s s e d f r o m t h e section), incapable o f following a n y b u t from a n o t h e r A P E f a c i l i t y a n d u s e d
terminals i n t h e s e c u r i t y office, a n d the simplest verbal instructions. It is not transport by the mercenaries. They inter-
from t h e t e r m i n a l s i n t h e c o m p u t e r capable o f f o l l o w i n g e v e n t h e s e i f t h e y to use this vehicle for their getaway. It s:
room. conflict with its pre-programmed function has power for 900km.
as o r d e r e d b y t h e R o b o t M a n a g e m e n t
All c o m m u n i c a t i o n s , i n c l u d i n g t h e program of the main computer. It is thus The r o b o t r e c h a r g i n g s t a t i o n s w i l l b e
internal and external telephone lines, ignoring the guards, because logically occupied b y e i t h e r o n e o r t w o s e c u r i n
are h a n d l e d b y t h e C o m m u n i c a t i o n s they do not exist. It is also incapable of robots, t h e exact number depending c-
program. I t is possible t o manipulate carrying o u t a n y aggressive a c t i o n s o r whether or not the party has encountere:
this p r o g r a m a n d j a m a l l c o m m u n i - defending itself. a robot (eg if the party entered the Aramax
cations w i t h t h e outside w o r l d f r o m One site by breaching t h e o u t e r fencer
any terminal in the building. See the relevant section for details of the
8. The Warehouse robots.
Computer skill m a y be used w i t h t h e
standard chance of success to m a n i - This warehouse space is largely empty. In
pulate t h e Information Storage, A n a - one corner stands an incomplete power 9. The General Office
lysis or Commerce programs. Success array element. Next to that is a ground
indicates that Fiona Talenc's previous cycle without any wheels. A stack of This darkened office space contains little
theft/ manipulation h a s been d i s - crates stand against one wall. By the of interest apart from two desks, 'both
covered (le that Cr.601,000 are miss- smaller door is a pair of robot recharging with computer terminals standing on
ing), but not w h o is responsible. stations. them. These terminals are switched off.
26 IMAGINE magazine, Juiy 1983
ARAMAX ONE
Robots
Robot MV IM/RS STA ATT DM S A S D
There are normally four robots a t the machines which are not capable of taking
Aramax One site which are not in control any independent action.
a section of the power array. All the
-: pots are under the control of the Robot Only the security robots are capable of
'.'anagement program on the computer. taking any aggressive action. The com-
robots listed above are the mobile puter w i l l despatch o n e o f t h e m t o
-es used for various purposes around investigate any breach in the outer fence
-e facility. No statistics are given for the and restrain those responsible. I f one
:wer array robots, as these are dedicated robot fails the other is sent.
T-!s office is rarely used in the normal In the corner by the stairs lies the body of If the party makes an excessive amount of
::urse o f business a t A r a m a x One, a vrusk in APF company work uniform. noise in this room, the two mercenaries
:=.ecause most administrative functions He has been shot several times by laser in the computer archives will hear and
for the facility are carried out by the main and automatic weaponry. come to investigate. A firefight will then
:omputer. As a result this room is rather ensue, a n d Fiona a n d t h e remaining
spartan, The rest of the office is a shambles. The mercenaries in the computer room will
two desks in the room have been emptied hear and investigate. The Referee may
The Referee should feel free to invent any and their contents mostly computer care to remember that there are 500g of
worthless items of interest for this room. printouts and o t h e r documents high explosives in the firing zone, and any
scattered about the floor. badly missed shots may hit, and set off,
said explosives.
1O. The Site Manager's Office Two computer terminals have been
thrown to the floor. One still shows some If the party is quiet it will hear sounds of
This is a luxuriously appointed office coherent display o n i t s screen, and small scale destruction coming from the
space. On a large desk sits an executive appears relatively intact. The other barely open doorway. The mercenaries in the
computer terminal. Behind the desk is a flickers and its keyboard has been torn computer archives are engaged in des-
leather chair designed for a human, with away and smashed. troying the room's contents.
a set of golf clubs resting against it. The
other furniture in the room a pair of On the floor by the open door stands a
low couches and a low table are of small briefcase, and scattered about are 1 2. The Computer Room
similar high quality. several weapon powerclips.
Once the door is open the party will able
In one corner stands a service robot. The smoke and fumes are the results of to see into the room. If they have already
Fiona's mercenaries shooting apart the fought Fiona and the mercenaries in the
There i s l i t t l e o f r e l e v a n c e t o t h e cardlock on the door t o the computer computer office (room 1 1 ) the door will be
adventure i n here. B y t h e computer archives (room 13). Once the party gets left open. I f the party does not use a
:erminal are stacked a number of com- closer to the door they will see that part of security card to open the door, and forces
cuter g a m e s modules. T h e r e i s n o it has also been shot away by laser fire. As it open in some other manner, Fiona and
documentation of any kind, all hardcopy a result all the powerclips on the floor are her men will be alerted and ready for
ceing produced in the computer room. completely discharged (there are six). The trouble. Otherwise:
briefcase contains 500g o f Tornadium
The service robot (see the boxed section D-19 and a variable timer/detonator set This is obviously the main computer.
or details) h a s b e e n deactivated. I f to 15 minutes delay, although it is not yet Four large brown, orange and cream
-eactivated it is incapable of carrying out activated, The mercenaries intend using cabinets stand in the centre of the room
any aggressive or defensive actions at all. this to destroy the computer archives. on a low plinth, and a hardcopy printer
stands against the far wall.
The vrusk was a computer technician,
11. The Computer Office working o n unofficial overtime. The Cables are strewn across the floor, and
mercenaries shot him i n an automatic four people are working on these.
Regardless of whether the party uses the reaction to meeting someone unexpected.
!ft o r t h e stairs t o descend t o t h e If anyone searches his body they will find As the door slides fully open, one of the
casement the view that they have of the a security pass card which will open any people a young man turns around
scene is as follows: door except those to the security office and asks 'Have you finished yet?'. His
(room 3) and the site manager's office eyes widen and his hand drops towards
Although the lights in this office are on, (room 10). his gun....
:he room has a bluish tinge, due to the
pall of smoke and fumes which hang in The broken computer terminal is useless. The man who has spotted the party is
:he air. In the far right hand corner of the The other terminal is faulty because of mercenary No.4 (see the relevant boxed
office small flames, and the occasional the mistreatment it has suffered, resulting section for details). The Referee should
spark, are guttering from the remains of a in a 10% penalty to the chances of anyone have this NPC make an Intuition check as
eardlock. The door next to it is open. using Computer skill on it. defined in the Surprise section on p21 of
'AGINE magazine, July 1983 27
ARAMAX ONE
the Expanded rules. If he is not surprised Once the charges are successfully set in them. T h e c o n t e n t s r e l a t e t o m a i n t e n -
he will shout a warning to his colleagues here, and assuming that the full amounts ance schedules, s h o r t r e p o r t s o n A P F
Fiona Talenc and mercenaries 5 and 6 of D - 1 9 a r e used t h e m i s s o n h a s b e e n company finances a n d listings of all the
and then attack. successfully completed. T h e c o m p u t e r programs o n t h e c o m p u t e r. I f t h e party
archives ( r o o m 1 3 ) w i l l b e d e s t r o y e d takes these listings, t h e Referee shouic
Once combat starts the mercenaries will because they are w i t h i n the blast radius. decide i f they are saleable. The value : -
fight t o t h e b e s t o f t h e i r abilities. T h e If t h e p a r t y h a v e a l r e a d y f o u g h t t h e the listings is 1 5 % o f the cost given f c -
Referee should decide what laser setting mercenaries in the computer office there computer p r o g r a m s i n t h e E x p a n d e d
mercenary 4 will use, but the other two, will be n o more in here. The demolition rules.
armed w i t h a u t o m a t i c pistols, w i l l f i r e wiring will be intact but incomplete.
bursts. F i o n a Ta l e n c w i l l s e e k c o v e r n e c o m p u t e r U d i d 11 U L J U l e b lit l i l e
28 IMAGINE magazine, J u l y 1 9 8 3
We're looking for
Could you talented writers and
write or draw artists who can offer
exciting material to this
for IMAGINETm magazine. If you want to earn
money from your hobby, then
magazine? contact Keith Thomson
(editorial) or Phil Kaye (art).
' 0 / 1 4 bkiA% N .
4 NNINIENZINIONSIVIREMINIMMIIIIMENNIERMSMINILINII
l a t i l l i l E1 1 1 1 1 1 PAIONI
1 14 A n1n ' i 1 1 m 7 l i m m i l l i k
'1illitlialiaff ' J A N / , / WithIN /F4140/ / t 41101/11/0, / a l & 3/..e,M0,0 1 , A r o ' / zarz \
We want!',.,
Scenarios about 7000 words.
Brief Encounters 3000 words.
* Other FRP articles on any games
system.
* Articles on other forms of adventure
gaming, or hobby-related subjects.
* Filler art.
* Fiction.
- InitieftW
eiRaidtitidirtie
BURPLIDO
ROLE PLAYING ADVENTURE IN FEUDAL JAPAN
TiNnO1
I leFa ntasv Rolc-Plaving Game
RuneQuest is the easy-to-play game o f fantasy role-playing, set
in the mythical world of Glorantha It's a game world inhabited
by fighting men, gruesome monsters and savage non-human
races such as the vile, chaos-spawned beastmen, Broo.
Player characters begin as young commoners or noblemen
adventuring in a time and place where magic is real and heroes
are in demand. They can become powerful fighters, formidable
magic users or wily thieves - b u t only i f they survive the perils
of Glorantha. With RuneQuest, player-characters can even be
non-humans, players can accept the challenge o f thinking and
acting like mighty Trolls or mysterious Dragonewts.
The RuneQuest boxed set contains everything needed to begin
play: Basic Role-Playing, easy rules f o r the novice adventure
gamer; Rune Quest rules book, advanced rules for refereed
adventure; Apple Lane and the Rainbow Mounds, t w o intro-
ductory adventures set in Glorantha; Fangs, ready-to-roam
monsters and adventurers, and six polyhedral dice. A d d your
imagination and you can begin your adventure.
NEWS
7-ne Bargain Basement (lair of the infamous Karen) is the place
where we consign all the stock which, for some reason or
other, can n o longer be sold a s 'perfect'. The degree o f
mperfection varies from a missing shrink-wrap to the lack of a
page in a module, for example The items all have two things in
common, however, they are all on sale at amazingly reduced
prices and none of them is rubbish
Rahasia the elven maid faces a fate worse than death at the
PA N PIPINGS
hands of an evil human, Rahib He has taken over the Temple
of the Sacred Black Rock, cursed as elven servants, and lured First, a s m a l l a n n o u n c e m e n t T S R copies in, but the rest have only just been
Rahasia's father and her betrothed into his clutches
Hobbies (UK) Ltd is no more, n o n plus, ordered from t h e US. A s s u m i n g that w e
You are Rahasia's last hope Can you brave the Temple's perils kaput! However, don't start saving your are l u c k y, t h a t t h e m o d u l e s a r e n o t
and mete out justice to Rahib? pennies f o r a c o n d o l e n c e c a r d , t h e washed overboard i n m i d - A t l a n t i c a n d
'R S E R I E S ' M O D U L E S demise i s p u r e l y cosmetic. A s o f n o w that t h e y are n o t confiscated b y B r i t i s h
('now' b e i n g s o m e t i m e a g o , i f y o u Customs then they will be available when
The R series' AD&DT. adventure modules are produced by the
RPGATm organisation in the USA and are available in the UK
follow m y meaning) t h e d e a r old f i r m this issue reaches you. I f not, please be
only to PA members. Each of the modules was designed for shall b e k n o w n a s T S R U K L t d ( n o patient.
_se in a DEN CON' tournament and is suitable for normal
brackets, n o 'Hobbies'). T h i s w i l l n o t MILL D AY S
:ampaign play as well as having extra details and pre-rolled
1aracters for tournament-style use. only have t h e effect o f confusing you,
us, o u r customers, t h e b a n k a n d t h e And n o w, t h e c o l u m n t h a t immortalized
R i - TO T H E A I D O F FA L X
Inland R e v e n u e , b u t a l s o s a v e s a the Clandestine Karen, brings you a n e w
' 6 page module designed for 6 characters of levels 5-9 considerable q u a n t i t y o f ink. F u r t h e r - goddess... t h e Celestial Sandra! I t is her
ze f 1 50, post free
more, it brings us into line w i t h TSR in lot in life to take care of, a m o n g s t other
the U S A w h o are n o w simply TSR Inc. things, correspondence about M i l l Days.
- _.an aid. The dark powers that control a nearby set of
However, there are no prizes for spotting It seems t h a t m u c h o f t h e m a i l s h e has
-...--ets have stolen five potions of silver dragon control! Can
1.
.3 adventurers find the much
X the silver dragon, potionst obefore nightfall?needs some
his chagrin, how m a n y times w e get i t w r o n g over been receiving is from people w h o have
the next few months (or years!). no idea w h a t a Mill Day is. In the hope of
R2 - T H E I N V E S T I G AT I O N O F H Y D E L L
saving Sandra some letter-writing, h e r e
RPGATNI M O D U L E 1 R A H A S I A
A 32-page module designed for 5 characters of 5th level Price is a quick explanation.
L2 00, post free.
You m a y have noticed t h i s addition t o
Si.nks are obedient, semi-human slaves and are apparently the l i s t o f p r o d u c t s a v a i l a b l e t o P A Mill Days are a long-established tradition
content with their lot. They are protected by law, owned by the members a n d m a y also be w o n d e r i n g for ISR. The idea o f them t o a l l o w us to
wealthy and approved of by the church authorities. Can you
sneak into the old ruinsto find out who or what slinks really are w h y its coding does not follow on in the play host to all-day games sessions here
and where they come from? R' series. T h e reason i s f a i r l y s i m p l e at o u r C a m b r i d g e o f f i c e s ( h e n c e t h e
R3 - E G G O F T H E P H O E N I X it's a D 8 t a t adventure, unlike the 'R' name). The games played vary consider-
modules w h i c h a r e f o r t h e AD&DTM ably. S o m e t i m e s M i l l D a y s a r e u s e d t o
A, 32-page module designed for 5-8 characters of level 5-9
Price E2.00, post free. game. It comes from the combined pens play-test a n e w T S R / IMAGINETm maga-
of Tracy and Laura Hickman w h o have zine module, at others w e are pleased to
In the lonely town of Northending, the council has called the accept the offer o f a PA m e m b e r to r u n
displayed in i t their apparent penchant
paladin Athelstan to their aid The fabulous artifact known as
the Egg of the Phoenix has vanished, stolen by evil beings for 'the mystic East' which first came to something. A n y v o l u n t e e r s ? T o k e e p
light in 13 ('Pharaoh') and 14 ('Oasis of things comfortable, w e restrict t h e
PA P I N S the W h i t e Palm' w h i c h Tracy w r o t e number of players to between eight and
with Philip Meyers). ten a n d s o places a t M i l l Days m u s t be
These are half-inch diameter brushed steel badges carrying
our Dragon's-Head logo They will double as a lapel badge or
booked and then only by PA members.
De-pin and will discreetly identify you as a player and PA The m o d u l e is t h e latest offering f r o m
member Price f 0 95 each, post free the RPGATM t e a m . Packed i n t o i t s 1 6 We u s u a l l y s t a r t a t a b o u t 1 0 a m o n a
PA T- S H I R T S pages and cover folder are a background Saturday and play through (with a break
rationale f o r t h e a d v e n t u r e , 4 9 e n - for lunch) until about 5pm. M i l l Days are
W i n e cotton T-shirts with the full-colour design of a dragon
towering over the D&D symbol Available in S, M and L sizes counter areas, three new monsters (the free and w e provide light refreshments,
lplease state size when ordering) Price 3 50 each, post free bone golem, h a u n t a n d w a t e r weird), but not lunch or travel costs.
DM's maps, t e a r - o u t players' map and
PA N B A C K I S S U E S pre-rolled c h a r a c t e r r o s t e r. I w a s After a s u m m e r break, the next t w o M i l l
particularly taken by the idea o f A r a b / Days w i l l b e o n S e p t e m b e r 1 0 t h a n d
- a ways happens No sooner does a magazine come to an end
- 3 , its back issues become collector's items PA members Islamic elves. The a r t w o r k is nice (and October 29th. Interested? If so, w r i t e to:
:a- obtain back issues of PANs 1-12 for E0 50 each or E. 5 00 relevant to the action) as are the maps.
c.rasetoft2, post free
Overall, not a bad t w o quids' worth. Players Association M i l l Days, TSR U K
Otters are open to PA members only. Orders to. Ltd, T h e M i l l , R a t h m o r e R o a d ,
PA Special Offers, TSR UK Ltd, The Mill, Rathmore At this point, I m u s t insert a disclaimer CAMBRIDGE CB1 4 A D
Road, CAMBRIDGE CB1 4AD.
on b e h a l f o f t h e s a l e s d e p a r t m e n t
Remember to include your PA membership number since,at t h e t i m e o f w r i t i n g , t h e n e w I got the name right that time anyway....
when ordering. All offers made subject to availability, module i s b a r e l y a t w i n k l e i n t h e i r
collective eyes. We have had a few review Graeme Morris
ri!isi, July 1983 31
DISPEL CONFUSION
Dispel Confusion i s a question a n d inconsistencies or deficiencies which w h o changes to a t h i e f m u s t have a
answer column intended to help hobby can b e r e c t i f i e d i n t h e D i s p e l minimum d e x t e r i t y o f 1 7 a n d a
garners overcome problems they have Confusion column. m i n i m u m strength of 15? (Advanced
had with game rules.
Q. H o w d o y o u c o m b i n e a f i g h t e r ' s A. T h e obvious answer to this question
At present, we can only help with games multiple a t t a c k s p e r r o u n d w i t h a is t h a t bards a r e n o t f i g h t e r s w h c
produced by TSR; while our answers may weapon t h a t g e t s m o r e t h a n o n e change i n t o t h i e v e s a n d t h e n i n t c
not be fully 'official', we have contact with attack per round? (Advanced) bards. B a r d s a r e c h a r a c t e r s w h c
the designers themselves. In future, we have spent a period of training under
hope t o cover games other than TSR A. Y o u d o n ' t , O n l y m i s s i l e w e a p o n s the auspices of the fighter a n d thief
products, by getting answers from those have m u l t i p l e a t t a c k s , a n d t h e classes, a n d t h e n e n t e r i n t o bardic
who make and design them. 'Attacks p e r R o u n d ' t a b l e ( P l a y e r s training u n d e r d r u i d i c t u i t i o n . A
Handbook p 2 5 ) states ' w i t h a n y character wishing to be a thief proper-
But we always need questions, so send thrusting or striking weapon' not needs t o b e w e l l s u i t e d t o t h i s
your queries to:- Players Association missile weapons. specialised c l a s s . T h e a b i l i t i e s o '
(Dispel Confusion), TSR UK Ltd, The bards are wider ranging and require
Mill, Rathmore Road, CAMBRIDGE Note that the rule at the bottom of the overall c o m p e t e n c e r a t h e r t h a r
CB1 4AD. same p a g e , r e f e r r i n g t o t h e ' o n e specialised excellence.
attack p e r l e v e l ' r u l e f o r f i g h t i n g
DUNGEONS & D R A G O N S creatures w i t h less than one hit die, For t h e n u m b e r crunchers amongs:
and ADVANCED DUNGEONS replaces the 3 / 2 or 2 / 1 attack rule; you, t h e p r o b a b i l i t y o f a characte-
they do not combine to give 1 1 / 2 or having a b i l i t i e s s u i t a b l e f o r b a r d -
& DRAGONS games hood i s f a r less t h a n t h e chance of
2 attacks per level.
Q. W h y a r e m o r e q u e s t i o n s i n Dispel being a b l e t o m o v e f r o m f i g h t e r t c
Confusion about the Advanced D&D O. C a n a creature w i t h a gaze weapon thief.
game than about the Basic game? attack m o r e t h a n o n e t a r g e t p e r
round? Is it possible to use both t h e Q. Can a n e l f b e c o m e a s p l i t c l a s s
A. W e r e c e i v e f e w e r q u e s t i o n s a b o u t gaze w e a p o n a n d natural o r m e l e e assassin? e g f i g h t e r / a s s a s s i n ( A c -
the Basic game. However, t h i s only weapons in the same round? (Basic/ vanced)
raises t h e q u e s t i o n o f w h y t h i s Advanced)
should b e so. I n general t h e Basic A. No. The split classes listed on p32-33
and Expert systems are designed to A. A gaze weapon w i l l o n l y affect o n e of the Players H a n d b o o k are those
be flexible a n d a r e deliberately n o t victim per round, but this attack form suited to the tendencies of the races
comprehensive. A s a r e s u l t , t h e is i n a d d i t i o n t o a n y o t h e r attacks concerned. No other split classes are
answer t o m a n y questions is m a d e given. A basilisk, f o r example, c a n possible.
up on the spot by the DM. gaze and bite in the same round.
Q. I f demons, devils, and evil creatures
The A d v a n c e d g a m e i s f a r m o r e Q. W h y must bards have scores of only are s o strong a n d numerous, w h a :
codified and extensive, It is therefore 15 o r b e t t e r i n s t r e n g t h , w i s d o m , can prevent Evil destroying Good at a
inevitable that there will be apparent dexterity and charisma when a fighter single stroke? (Basic/ Advanced)
TURNBULL TALKING
pacific people b u t w o u l d l i k e t o s e e in itself without delving intothe innermos:
every last detail represented w i t h i n t h e reasons? Psychologists (mainly the ama-
physical limitations of their game. teur variety) appear to delight so much i r
digging o u t a b s t r u s e explanations t h a :
Equally b r o a d l y speaking, t h o s e o f t h e they r u n a s e r i o u s r i s k o f p r o d u c i n g
opposite v i e w p o i n t p u t t h e i r e n j o y m e n t evidence w h i c h i s n ' t t h e r e i n t h e f i r s :
first a n d r e a l i s m w e l l d o w n t h e l i s t . A place. I vaguely recall reading about some
game can b e t h e w i l d e s t (well, a t least lengthy research i n t o t h e profound
reasonably wild) approximation to reality sexuality of a popular (in my view, rightly
and still be vastly enjoyable. Whether the so) children's book; the author must have
The 'realism debate' has been around for Order o f Battle i n t h e S I N AW g a m e i s been p r e t t y b e w i l d e r e d t o discover t h e
almost as many years as the hobby itself. accurate or not, w h e t h e r the railroads in deeply o ff e n s i v e s e x u a l n a t u r e o f t h e
Perhaps its origins go no further back in Rail B a r o n f o l l o w historically a c c u r a t e writing, w h e n he (or she) thought he was
time t h a n H G W e l l s ' L i t t l e W a r s ( o r routes o r n o t , w h e t h e r t h e p r o p e r t y simply w r i t i n g a b o o k f o r children
maybe c h e s s w a s a c c u s e d o f l a c k o f dealings in M o n o p o l y accurately reflect Wa r g a m e s a n d f a n t a s y r o l e - p l a y i n g
realism c e n t u r i e s a g o ) b u t i t c e r t a i n l y what happens i n t h e normal w o r l d games a r e p o p u l a r candidates f o r t h i s
found an excitable and articulate platform these m a t t e r s a r e l a r g e l y i r r e l e v a n t i n sort of unhelpful, misleading and gratuit-
soon after t h e arrival o f t h e early board comparison with the game's potential for ous a t t e n t i o n a n d h e r e w e r e w e ,
wargames. entertainment. thinking we were simply enjoying playing
games.
Broadly speaking, t h e proponents of the And t h e r e is, o f course, a l o t o f m i d d l e
'realism i n g a m e s ' l o b b y w a n t t h e i r ground b e t w e e n t h e extreme positions, But many garners are unwilling to leave iz
games to be as close as possible to t h e but h e w h o e n t e r s t h i s m i d d l e g r o u n d at t h a t . P e r h a p s s i m p l y f o r o u r o w n
real life situation they echo. Wa r g a m e r s might be surprised at the volume of shot curiosity, w e w o u l d like t o k n o w w h e r e
of t h i s persuasion stop short o f hauling passing overhead. we s t a n d i n t h i s d e b a t e , a n d w h y
out a M a u s e r and letting t h e i r opponent Perhaps o u r o p i n i o n o n t h e m a t t e r i s
have one between the eyes a n d indeed 0-n-e possible response is so what? If a being coaxed b y o t h e r m e m b e r s o f t h e
wargamers are often, i n m y experience, person enjoys a game, isn't that sufficient games group or club. Perhaps knowledge
32 PAN, July 1983
PA
A. M a n y of the powerful, evil creatures
are c o n f i n e d t o t h e i r o w n p l a n e s ,
Q T i m e keeping is a very important part
of r u n n i n g a D R A G O N Q U E S T i m
MEMBERSHIP
where, of course, they are dominant. campaign, e s p e c i a l l y f o r c h a r a c t e r
Secondly, t h e y spend m u c h o f their Aspects, R i t u a l s a n d s o m e L u n a r
time fighting a m o n g themselves for associated c r e a t u r e s ( e g Wr a i t h s ) .
pre-eminence. A n d f i n a l l y t h e How can it be kept track of easily?
'Cosmic Balance' does not allow Evil The PA i s a c l u b for all players of role
or Good to become all powerful. A. W e r e c o m m e n d t h e u s e o f a g o o d playing g a m e s particularly t h e D8LID'-'
diary (preferably l a s t y e a r ' s i t ' s and A D & D T M g a m e s . S i n c e i t w a s
DRAGONQUESrm cheaper!). Choose o n e w h i c h gives founded i n 1 9 8 1 , t h e PA h a s become
details o f t h e phases o f t h e M o o n , the country's largest D&D club, and now
Game Questions festival d a y s ( e g H a l l o w e e n , W a l - has t h i s 4-page section i n IMAGINETm
purgisnacht), S a i n t s ' days, e t c a n d magazine. The benefits of membership
The following questions and answers simply r e c o r d t h e a c t i o n s o f y o u r include:
are based o n t h e second edition o f characters in it.
the DRAGONQUESrm Rules. * F r e e badge, s t i c k e r a n d p e r s o n -
Q. R u l e 2 8 . 1 s t a t e s t h a t t h e d a m a g e alised 'credit-card style' member-
Q R u l e 8 . 6 says ' A character m a y inflicted by certain spells is counted ship card.
expend 100 Experience Points (rather against either the Fatigue or Endur-
than t h e u s u a l c o s t o f 1 0 0 0 ) t o ance of its victim in the same way as * S p e c i a l offers available only to PA
acquire a n y o n e s k i l l a t R a n k O . ' damage f r o m physical combat i e members, including the 'R' series
However, i t i s o n l y t h e h e a l e r skill by D a m a g e C h e c k . H o w e v e r, r u l e of modules and Bargain Basement
which requires 1 0 0 0 Experience 18.4 i m p l i e s t h a t m a g i c a l d a m a g e y o u r chance t o b u y damaged-
Points for Rank O. Can another skill only ever applies to fatigue. Which is but-usable stock at greatly reduced
be acquired at 1 / 1 0 its usual cost in correct? prices. Fuller details of the special
Experience Points? offers are given on page 31.
A B o t h a r e correct. I t i s o n l y spells
A N o . T h e idea o f rule 8 . 6 is t o a l l o w whose effects a r e e n t i r e l y magical * F r e e postage and packing on mail
starting characters to have a ranked (eg College of Sorceries of the M i n d orders from TSR UK Ltd for UK and
skill. T h i s s k i l l a l w a y s c o s t s 1 0 0 S-4, Spell o f M o l e c u l a r Disruption) BFPO members.
Experience Points, regardless of the which affect Fatigue only. It is spells
normal points cost. A character may which c a u s e p h y s i c a l a g e n c i e s t o * D i s c o u n t s on tickets for GamesFair
only a c q u i r e o n e s k i l l i n t h i s w a y, harm v i c t i m s ( e g C o l l e g e o f A i r hobby conventions.
representing early, pre-adventuring Magics S-6, Spell o f Ice Projectiles)
training. which are treated in a similar way to * L i s t i n g s o f PA m e m b e r s i n y o u r
physical attacks. area (send SAE).
The wording of rule 8.6 is a hangover
from the first edition rules, where all
skills cost 1 0 0 0 Experience Points at 1010 Graeme M o r r i s
Rank O. & Mike Brunton Membership of the PA costs E2.50 per
year f o r n e w U K o r B F P O m e m b e r s
( f 2 . 0 0 for renewals) and 5 . 0 0 (or US
$10) f o r o v e r s e a s m e m b e r s . A l l y o u
have to do is fill in this coupon and send
it t o :
of o n e ' s o w n l i k e s a n d dislikes o n t h i s fantasy. There's not much point in arguing PA Memberships, TSR UK Ltd, The Mill,
score helps in selecting a new game from about the fine tuning of a car engine if you Rathmore R d , C a m b r i d g e . C B 1 4 A D ,
'eviews o r s h o p shelves. O r perhaps i t can't put fuel into the thing. England.
would be helpful to find another gamer of
similar views so that the game itself can But i f t h e g a m e i s s o m e r e f l e c t i o n o f together w i t h a cheque or postal order
be enjoyed without this sort of distraction. human interaction, the only way to get an made payable to TSR UK Ltd
accurate and realistic simulation is to put
My o w n thoughts on the topic end up as away the game and enact the actuality. O P l e a s e enrol me as a n e w member of
quite simple. If it is a choice between two Which tends to be difficult o r dangerous the Players Association. I enclose a
camps I w i l l join t h e 'playability' people or i l l e g a l o r f a t a l o r u n p a l a t a b l e cheque/PO for E2.50 (overseas 5.00
or their objectives are attainable whereas sometimes all of them. Human interaction or US $10).
those of the 'realists' are not. It seems to is complex stuff; we see it all day and have
me t h a t e i t h e r a g a m e i s an a t t e m p t t o ample p r o o f o f t h e thesis. To a b s t r a c t O P l e a s e r e n e w my membership of the
echo s o m e a s p e c t o r o t h e r o f h u m a n even p a r t s o f i t i s d i ff i c u l t e n o u g h i f a PA. I enclose a c h e q u e / P O for E2.00
interaction (a wargame, a t o w n planning satisfying g a m e i s t o e m e r g e , a s a n y (overseas f 5.00 o r U S $10). M y PA
game, a h o t e l m a n a g e m e n t g a m e o r designer w o u l d agree. In t h e end, t h e r e number is
whatever) o r i t i s n ' t ( a f a n t a s y r o l e - must be some sacrifice of realism because
playing g a m e , a n y o n e o f d o z e n s o f its simulation is impossible or hopelessly
abstract games and so forth). muddles the game (often both). Name ( M r / M r s / M i s s / M s )
the latter, the 'realism' argument can't I find myself returning again and again to Address
apply a game simply can't be realistic if the s a m e b a s i c b e l i e f t h e g a m i n g
the subject matter doesn't exist in reality. hobby is fun, and it's therefor enjoyment.
Those w h o debate at earnest length t h e Hang the realism give me a game I can
alleged realism, or lack of it, of combat in enjoy any time. I d o / d o not* w i s h m y name and address
a fantasy role-playing game should to be available to other members.
perhaps reflect that the magical elements (* delete as appropriate) 1 4
of t h e g a m e a r e n o t h i n g m o r e t h a n D o n Tu r n b u l l
'AN, July 1983 33
= rANT METHusiKS I HAVE ':PAI45.: 1WILL GO kEtsiC.10 YON
'BE-S-fE9 yom SARBAR.IPA IN -
r HECONIFS! Nr1 INVOCATIONS
CHEERY HoSTELRIF_,FOR.
I HANEIRMELLE2mAtO DRAW HIM To -MIS PI-PCF OF
THE RACE -'1;Pstss-r-1-4-100(544 m
COST M E A N ACoaMZEMENT LEAG-US OF 1 - F r g ! \ DARKNESS AND TO HtS
OR. TImo I , NEMESIS !
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i 1 6 t c \I Lc-coRy. -m, mEN6-114 Amp \JA-worz \tET-
6E. A17(2E-P 11-(61- INII-kICki a_oST oF kAt-t- SET- t
'z)(--v- .113 -k(zPRRA6- Hks NAlvsE N a l ( e c w . 1
kin \ER_-1, v\loRps \-my PoWER lz) iiot-p tattAp
6).Q.1_1.(0 ofcczE2 To ZTAK9ACs-AiNST RIM, Ptti9
It,ITI-k LMS I-kis1\),G4-Cr6S ZORCREP_ I'
_SJIAG-tr) I-ktS ZtaL4OtSZnoRFSIMAN
- -5kEGAROI,VIZSOF MNR syo uT n I S Too LIA-rE FroG_ < / N
,11 pr()kz,v,,k..R.
Tunnels &Trolls
Sorcerers & Solos
STOCKISTS OF:-
ALL L E A D I N G M A K E S O F W A R G A M E S ,
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MILITARY.
Tunnels & Trolls
BY CITADEL AND M I N I F I G S .
Goblins & Groups
35 H I G H L A N D R O A D
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SEND 2 0 p S TA M P FOR
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OVERSEAS 5 0 p .
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&value for
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FLYING B U F FA L O
P.O. Box 100, Bath Street,
Walsall, W. Midlands.
Ye:nV.V.Aa:E:V'e:eoVe:E'Mn:E:ee:'X'o:E:EMEV.*X'P:E:EY
CARP 9.41ARRIOltS 2 5 m m ORDER FORM
Full colour wargames and fantasy figures. 2.00 postage free. City of Sorcerers
D.A.I. S a x o n A r m y , D . A . 2 . N o r m a n A r m y , F A . D u n g e o n Starship Captain
ITY OF Adventure, F.2. Savages & Swordsmen, U.S.!. Union Infantry,
U.S.2. C o n f e d e r a t e I n f a n t r y, U.S.3. U n i o n C a v a l r y, U . S . 4 .
Confederate C a v a l r y, U.5.5. Civil Wa r A r t i l l e r y.
Cry Havoc
Game Components
Cry Havoc
M1
Not only is this ISR's first solo module for
D&D'' (quite an event in itself), it is also
the f i r s t I n v i s i b l e I n k m o d u l e . B e f o r e
finding out what that means, let us take a
quick c a n t e r t h r o u g h t h e c o m p o n e n t s .
You g e t the usual booklet (32 pages) o f
Well, y o u ' l l a l l b e pleased t h a t I ' m n o w and p o i n t o u t t h a t such operations can descriptions, i n s t r u c t i o n s , m a p s , p r e -
fully recovered f r o m G a m e s Fair, w o n ' t and w i l l b e p u b l i c i s e d t h r o u g h t h i s generated characters, and so on. This is
you? Oh, all right then, have it your o w n column. So, l e t us begin by announcing protected by a standard t h i n card wrap,
way, but I'm still here regardless. that there will be a stall at D r a g o n m e e t , the outside of which sports a good quality
which I h a v e o n l y j u s t heard w i l l be o n illustration. The inside has several maps
That was imaginary feedback, of course, Saturday 1 6 t h J u l y, a t t h e Central Hall, of small sections of a dungeon printed on
but w i t h i s s u e o n e having been o u t f o r Westminster. Information concerning the it. Back t o t h e outside a n d w e f i n d t h a t
almost a m o n t h n o w I've actually had a arrangements f o r t h i s y e a r ' s L o n d o n there is a pen attached to it by a s t r i p of
little of the real thing. Not much, I g r a n t Games Day should be forthcoming i n a velcro. This is your Invisible Ink pen.
you, but this appears to have been mainly couple of months time.
my fault as the typical reaction to Tavern The module is intended for use as a solo
Talk 1 h a s been 'you didn't say much, did Another m e a n s o f publicising ' z i n e s a t adventure for thieves of levels 1-3 only. A
you?' A h w e l l , l e t ' s h o p e t h a t t h e l a s t present unused by the FRP community is pre-generated character is provided but a
couple of issues have been better. Please the Postal G a m i n g Hobby's 'Zine Bank. player i s q u i t e a t l i b e r t y t o u s e o n e o f
do w r i t e ; t h i s i s supposed t o b e a f a n The idea behind the Bank is that editors his/her o w n existing thieves i f this is
column, not a personal pulpit, and I w o n ' t send unwanted back issues of their 'sines preferred. A modified a d v e n t u r e for D M
know w h a t y o u w a n t discussed u n l e s s to the Bank custodian who can then send moderated g r o u p p l a y i s p r o v i d e d i n
you tell me. out packages o f s a m p l e s t o i n t e r e s t e d which c a s e a n y m a j o r c h a r a c t e r c l a s s
parties. This does have the drawback that may be used.
Still on the subject of feedback, one of the the samples received are often somewhat
functions o f t h i s c o l u m n i s t o bring u p out of date, b u t the customer can get to The system will be familiar to anyone who
those topics w h i c h m i g h t n e v e r g e t a n see a large number of different 'zines for has used other solo adventures or perhaps
airing t h r o u g h n o r m a l channels. N o w i t very little effort. To keep administration the Endless Q u e s t books. There are 309
so h a p p e n s t h a t j u s t s u c h a t o p i c h a s simple the Bank does not charge for the
been a n a l m o s t u n i v e r s a l r e a c t i o n t o individual 'sines, only for postage, so you
IMAGIN ETm m a g a z i n e . E v e r y o n e I ' v e have to write off the cost of those issues
spoken t o h a s m a d e s o m e w i s e c r a c k to advertising expenses, b u t t h e n w h o
ever sells back issues anyway? A n y o n e
about the profusion of ' , TM and c m a r k s
that a r e attached t o every TSR p r o d u c t wishing t o g e t s o m e samples f r o m t h e
14 O A S I S
name. I t g e t s t o m e a s w e l l , a n d I Bank (although I r e m i n d you t h a t t h e r e
are very few 'zines dealing with FRP there This module is the second in the DESERT
deliberately leave them out of my copy to
see i f P a u l i s o n h i s toes. W h a t l i t t l e at present) should send 1, a brief list of OF D E S O L AT I O N s e r i e s a n d l i k e i t s
experience I have of copyright leads me to gaming interests and, most importantly, a forerunner, 13 Pharaoh, is a tough test
suspect that in this case it is the Law that very large ( A 4 o r foolscap) envelope t o for players. It may seem hard on the poor
is t h e a s s r a t h e r t h a n t h e c o m p a n y. The 'Zine Bank, c / o Alan Parr, 6 Longfield dears w h o b a t t l e d t h r o u g h 13 t o m a k e
Perhaps w e c o u l d h a v e a n o ff i c i a l e x - Gardens, Tr i n g , H e r t s , H P 2 3 4 D W . them suffer again, but if they want riches
planation, a s t h e m a t t e r seems to bring Anyone wishing to deposit 'sines should and f a m e , t h e y m u s t e x p e c t a l i t t l e
TSR more bad press than anything else I either send them to Alan or wait until the hardship. 14 can b e played w i t h o u t first
can think of next big convention and give them to Alan participating in 13.
or me: one of us is bound to be there.
With an elegance of linking born of years Physically, Oasis of the White Palm is up
of e x p e r i e n c e e d i t i n g a f a n z i n e l e t t e r This issue should reach you i n plenty of to t h e h i g h s t a n d a r d s o f P h a r a o h : 3 2
col u m n , I n o w move to another use of the time to remind those of you w h o receive pages of descriptions, illustrations, mon-
Tavern. I recently received a circular from postal games fanzines to vote in the 'Zine sters, NPCs and diagrams w i t h t w o card
John and Ian McKeown, editors of a fairly Poll. Full details should be in t h e hobby protective w r a p s w h i c h a l s o h a v e t h e
new FRP 'zine called Miser's Horde. They news pages (044) so I w o n ' t repeat them necessary D M ' s maps and plans printed
suggested setting up some sort of organis- here, b u t I w i l l c o m m e n t t h a t Richard on them. First rate cover art is matched by
ation t o ensure that there w a s always a Walkerdine's surprise decision t o open the l i v e l y i l l u s t r a t i o n s o f t h e t e x t . T h e
fanzine stall at major gaming conventions. the Poll to 'zines that don't run Diplomacy module is intended for 6-8 characters of
where any amateur publisher could have has b e e n m e t w i t h a n h e a r t w a r m i n g 6th to 8th levels a balance of character
his wares sold, w h e t h e r he could make it degree o f approval f r o m t h e h o b b y a t classes being recommended.
to t h e c o n v e n t i o n o r n o t . T h i s i d e a i s large. M o s t FRP 'sines still aren't eligible
obviously born o u t of the excellent w o r k as t h e y d o n ' t r u n a n y games, j u s t t a l k There are three main areas of activity: an
that Mike Lewis and Simon Billenness did about them, but I suspect that their turn oasis w h i c h includes w h a t is in effect a
getting a fanzine stall f o r G a m e s Days. will c o m e e v e n t u a l l y. A n d , o f c o u r s e , small v i l l a g e , a n a n c i e n t a n d r e c e n t l y
Personally ! t h i n k that an official organis- D r a g o n l o r d s is eligible (not t o m e n t i o n revived temple and t h e sinister Crypt of
ation is both unnecessary and inadvisable A c o l y t e w h i c h I w o n ' t i n case a n y o n e Badr Al-Mosak a very dangerous place.
and the matter would be best handled by thinks I ' m campaigning). W i t h D L , t h e In addition, encounters can occur during
the c u r r e n t e d i t o r o f 2 0 Ye a r s O n sports g a m e s ' s i n e s a n d A l a n P a r r ' s journeys i n t h e d e s e r t b e t w e e n t h e
Unfortunately I haven't had time to get in excellent H o p s c o t c h a l l n e w l y eligible, various m a j o r a r e a s . T h e p l a y e r s c a n
touch w i t h a n y o n e a b o u t i t b e f o r e m y the results will be more interesting than travel w h e r e t h e y w i s h a n d t h u s m a y
deadline and it will probably all have been they have been for years. experience the encounters in the 'wrong'
settled by the time this sees print, but at order. It is important that players should
least I can exercise my talents at prophecy " I Pete Ta m l y n feel t h a t they have this freedom b u t the
38 IMAGINE magazine, July 1983
GAMES REVIEWS
BLIZZARD PASS Invisible Ink Module
entries i n t h e m o d u l e b o o k l e t y o u The use of area maps is unusual in a solo
commence play at number 1. Each entry adventure, but I found them to be of little
tells y o u w h e r e y o u a r e a n d w h a t i s practical use. It may be nice to know what
happening. I t t h e n p r e s e n t s y o u w i t h the area you are in is like, but as it is the
several choices o f action. Depending on entries t h a t you p i c k w h i c h select y o u r
which you select, you are then directed to tactics a n d detailed movement, t h e r e is
another n u m b e r e d e n t r y a n d so you g o no real point to the maps. They are merely
on. The big difference with this adventure cosmetic.
is the Invisible Ink aspect. Nearly half the
numbered entries are blank. It is necess- How about the Invisible Ink idea? Well, it
ary to rub them w i t h the Invisible Ink pen is fun, there is no denying that. Of course,
to reveal secret writing w h a t fun! the m o r e you play, t h e f e w e r blank bits
there are as an increasing n u m b e r have
When i t c a m e t o playing t h e module, I their secrets (permanently) revealed. Still,
found i t very entertaining. These t h i n g s even w h e n they are all exposed, it is just
are compulsive: o n c e you s t a r t playing, the same as a conventional solo adven-
you always want to go on to just one more ture and can still be played as such.
entry. T h e b l a n k spaces, a w a i t i n g y o u r
Invisible I n k p e n , m a k e i t e v e n m o r e A f e w of the pages in my copy were a little
enticing. I did find the beginning unsatis- reluctant t o g i v e u p t h e secret o f t h e i r
factory. Entry 1 gives t w o choices, either invisible messages and even after vigor-
of w h i c h c o u l d e q u a l l y b e s o u n d o r ous rubbing, t h e w r i t i n g w a s difficult t o
foolhardy. However, if you pick the wrong read. Frankly, t h e Invisible Ink aspect of
one y o u a r e d e a d w i t h n o c h a n c e o f the module is a gimmick but it is a hugely
escape. A 5 0 / 5 0 c h a n c e o f k i l l i n g o f f entertaining one which contributes to the
perhaps a favourite character, on what is fun of the well thought out and enjoyable
after all just a guess, is pretty harsh. Once solo adventure.
you g e t p a s t t h a t h u r d l e , h o w e v e r, t h e
play is more varied and more subtle.
SEA HAWKS
Sea H a w k s by Orca games claims to be 'a
game o f skill a n d d a r i n g f o r 2 , 3 o r 4
players.' T h e b o a r d i s a m a p o f t h e
Caribbean and you are to become a pirate
captain, searching for a particular chest
of treasure.
DRAGONMEET VI
adayofsciencefictionandfantasy
Saturday July 16th * Central Hall, Westminster SW1 * 10.00am till late *Admission E1.00
GALACTIC CONFLICT
Galactic Conflict is a brand new computer moderated game
played by up to 15 people through the post. It is run on a UK
the magazine o f i m a g i n a t i v e f i c t i o n computer with fast turnarounds between turns. GC pits up
to 15 players against each other in a race and war to conquer
catch up w i t h the known galaxy. It runs to a set but secret number of turns,
B A R R I N G TO N B A Y L E Y
and at the end there is only one winner. GC rules cost 50p, a
turn costs E1.50 plus an SSAE.
RICHARD COWPER
TERRA II
M. J O H N H A R R I S O N
Terra II is a brand new computer moderated game of tribal
MICHAEL MOORCOCK
migration and conflict. It is entirely computer run with no
JOHN S L A D E K human moderator to misinterpret your instructions. TIl is
run in the USA and played via ICBM's postboxing service.
TII is a continuing game for any number of people; the rules
+ d i s c o v e r new w r i t e r s , new a r t i s t s +
cost E1.50 and a turn is E1.75 plus an SSAE. Be warned
though TII is not a simple game.
you w o n ' t f i n d I n t e r z o n e
in y o u r l o c a l newsagent - Two brand new games from ICBM, the people who bring
but you w i l l f i n d i t you STAR WEB and UNIVERSE II, the people who started
appearing through y o u r l e t t e r b o x the computer moderated hobby in the UK over ten years
four t i m e s a y e a r i f you send E5 t o ago.
Letters
IMAGINErm magazine invites its readers Geof Hagan, S o u t h p o r t , Merseyside: I Illusionary Script was fun.
to write on any subject that might be of was d i s a p p o i n t e d i n y o u r f i r s t i s s u e . I have decided to rejoin the PA so I can
interest to others. Correspondence should DRAGONTM m a g a z i n e h a s b e c o m e s o still b u y t h e dungeons you i m p o r t f r o m
be addressed t o IMAGINE magazine polished, I expected better from you. I am the R P G A ( t h e ' R ' modules). I w i l l b u y
(letters), T h e M i l l , R a t h m o r e Road, certainly not looking forward to a rehash IMAGINE m a g a z i n e t o r e c e i v e t h e P A
Cambridge CB I 4AD. A s is normal in a of G.G.'s Barbarian class (last issue). benefits, so make sure you improve this
professional magazine, letters appearing Module a n d a r t w o r k w e r e n o t u p t o magazine. A f t e r all, you do pride yourself
in this column may have been edited for White D w a r t ' s standard, a l t h o u g h t h e on serving us garners best of all.
length. simplicity o f presentation f o r t h e n e w -
comer t o t h e D & D g a m e s h o u l d b e And betwixt the two....
More reaction to the first issue o f this applauded.
magazine. First the good news: Allan J . P a l m e r, B a s i n g s t o k e : A g o o d
J. P. M c K e o w n , Lipminster, Essex: You start, w i t h room for improvement. I d o n ' t
Tim F a r l a m , M a l d o n , E s s e x : I m u s t may n o t i c e t h a t t h i s i s s u e ( o f M i s e r ' s think there's a need for fiction in this sort
congratulate you on your n e w magazine. Horde - sent with the letter) contains a of magazine; the pages devoted to John E.
The Beacon at Enon To r w a s great and I rather harsh review of IMAGINETm maga- Black's story could have been better used
have used it already. The article on figure zine. This is as much a dirge for PAN as a on gaming features. H o w about a look at
painting was very useful. review, in spirit. adventure g a m e s a v a i l a b l e o n m i c r o -
I have always had the same feeling of computers? Perhaps an adventurers' hint
D. H a l l e t t , T h a m e s d o w n , W i l t s h i r e : I loss w h e n adventurous magazines with a column; helpful clues for adventurers lost
have decided t o subscribe t o I M A G I N E fairly small readership which give readers in the Scott Adams computer adventures
magazine b e c a u s e i t d e a l s w i t h r o l e - the feeling that they belong to a club, go or those braving Infocom's ZORK series?
playing f r o m a d i ff e r e n t v i e w p o i n t a n d public. T h e b u l k o f t h e c r i t i c i s m i n m y Illuminations will be well received if it
fills a ' g a p ' i n t h e m a r k e t o t h e r s h a v e review is aimed at the fact of this change. keeps u s u p - t o - d a t e o n n e w p r o d u c t s
ignored. Bearing i t s w i d e r a u d i e n c e i n m i n d , available from TSR.
IMAGINE magazine is pitched quite well, The mini-module, Beacon at Enon Tor,
Ian L e e , U p m i n s t e r , E s s e x : I f o u n d and the mass of new readers justifies the was very good. I especially liked the fact
IMAGINE magazine very useful as a D M virtual reprinting of PAN pieces. that it could be removed from the centre
in the D&D game and have taken some It is not a development I personally like, of the magazine and used as a separate
ideas f r o m t h e m o d u l e i n t o m y o w n though it is probably good for the hobby as entity.
dungeon. a whole, even if it leaves old readers out Glad to see PAN still lives, although I'd
in the cold. like to seethe full page of Rubic disappear.
J i m m y D o d m a n , Leeds: I like your n e w Games r e v i e w s a r e a m u s t . P e r h a p s
magazine very much. Laurence W i l l i a m s , W o r t h i n g , S u s s e x : this c o u l d b e expanded t o i n c l u d e
One o f the original reasons I joined t h e summaries of the more popular games.
R. Hall, N o t t i n g h a m : Congratulations on Players Association w a s because of the Anyway, I'm convinced. I look forward
number one; i t w a s good to see a Basic newsletter, which I found interesting and to i m p r o v e m e n t t o a s t a t u s r i v a l l i n g
D&D dungeon. I a m looking f o r w a r d t o informative. I h a d hoped t h e t IMAGINE White D w a r f .
seeing h o w the magazine develops. magazine w o u l d c a r r y o n t h e tradition,
but w h e n I received m y copy of the first Ian M a r s h , G u i l d f o r d : One advantage of
M. J. H o l m a n , Isle o f M u l l , A r g y l l : Well issue I w a s disappointed. IMAGINE magazine i s i t s u s e o f f a n c y
done. A great n e w magazine. The 'breathtaking artwork' on the cover titles. This is something I approve of. O f
is one of the most badly painted pictures I the beginners' pages I accept you n e e d
Then, there are one or two.... have s e e n i n y e a r s . T h e f i c t i o n w a s things l i k e t h e B e g i n n e r s ' G u i d e , b u t I
reasonable, b u t cynical i n its viewpoint. wish game accounts would be more true-
M. H o r t o n and friends: Bring back the PA The b o o k r e v i e w s e e m e d t o c o n s i s t o f to-life, rather than the rather forced style
n e w s l e t t e r, s e p a r a t e f r o m I M A G I N E over-priced a n d o v e r - r a t e d books. T h e as typified by this article.
magazine. T h e n t h e PA w i l l h a v e s o m e Beacon a t Enon To r is one o f the w o r s t Stirge Corner is commonsense.
meaning. modules I have ever seen for any system. It's a pity the magazine can't get away
Fanzines MISER'S
Once again various magazine editors Te m p e s t u o u s O r i f i c e 2 gives part 2 of a HOARD
from all over the place have graced us Runequest scenario, articles on playing
with the latest copies of their publications. RPGs Bandits, Bushido, Robots etc
Those of their kin who have not yet made and Film Reviews. Nice art. 2 8 pages for
use o f this unique service should note 50p f r o m Patrick Fame, 1 5 Yo r k Close,
that all you have to do is keep us up to date Morden, SURREY.
with current issues of your fanzines - we
even s e n d y o u a f r e e c o p y o f t h e Not only does RYODA print other fanzines,
IMAGINErm magazine in which the review but R i p G o o c h f i n d s t i m e f o r R i p p i n g
appears! Yarns 2 4 . 2 6 p a g e s / 2 5 p f r o m 4 5 S t
Keverne S q u a r e , K e n t o n B a r , N E W -
Several ' z i n e s appear h e r e f o r t h e f i r s t CASTLE UPON TYNE N E 5 3YF. I t r u n s
time. S w o r d p l a y 2 is very impressive. For Soccer, Diplomacy and Railway Rivals.
70p you get 3 2 pages and a posh cover,
two s c e n a r i o s ( Tr a v e l l e r a n d AD&DTM Miser's H o a r d 2 has D & D - g a m e m o n -
games) a n d several NPCs f o r a l l FRPs. sters, part 1 o f an adventure, magic items
Write t o N i g e ( i f h e w o n ' t t e l l y o u h i s and B u s h i d o ideas. 2 4 p a g e s f o r 5 0 p ,
name, n o r w i l l l ) , 8 W h i t e f r i a r s W a y, from J o h n M c K e o w n , 2 2 H a l l L a n e ,
Sandwich, KENT C-113 9AS. Upminster, ESSEX RM -14 1AF.
42 IMAGINE magazine, J u l y 1 9 8 3
letters fanzines Jorthcoming events....letters fanzines ...forthcoming events.. letters....fanzines....forthcoming events .letters fanzmes....forthcommg events... letters....lanames forthcommg events....
Events
with D o u g C o w i e ' s biting style, as pub- such a s ' Ta v e r n Ta l k ' a n d t h e f a n z i n e First u p t h i s m o n t h c o m e s n e w s t h a t
lished in Dragonlords. reviews m a k e t h e magazine t h a t m u c h D r a g o n m e e t w i l l occur on Saturday, 1 6
A Book Review page is always welcome, more friendly. July a t t h e C e n t r a l H a l l , W e s t m i n s t e r,
& this is much more readable than W h i t e The cartoons a r e definitely t h e w o r s t London.
Dwarf's. part of the magazine! I love cartoons, but
Of PAN, Dispel Confusion w a s one o f these are b-a-d. Nic Novice', ghastly as it Later in the month M a n o r c o n 8 3 is to be
the most useful bits in PAN since it helped is, i s vaguely necessary. 'Rubic' is badly held a t The M a n o r House, Bristol Road
clear u p s o m a n y issues, A n d R u b i c : drawn and unfunny. 'Alabron' is a mess, South, Northfield, BIRMINGHAM, 29-31
More, more, more. This is what I w a n t ! It c o m e s across a s a n i l l u s t r a t e d D & D July. There will be Diplomacy and Dail)"
Tell Pete I like the style of Tavern Talk. A adventure write-up, something suited to tournaments, n o t t o m e n t i o n g a m e s o f
good word to describe it is 'twee'. Having a kiddie-type fanzine. I have the suspicion Darts, Railway Rivals, 1 8 2 9 ...and Beer-
said that I've got to admit that the column that despite the half-hearted attempts at mat Flipping. The booking fee is E3, and
can do nothing but good for fanzines. humour, Ian is trying to be serious! B&B w i l l b e available a t E 8 p e r n i g h t .
I hope enough clubs continue to inform IMAGINE magazine h a s a n u m b e r o f Enquiries to chairman Richard Gooch, 45
you o f t h e i r operations t o keep t h e club rough edges, b u t a l o t o f potential. I t ' s St K e v e r n e Square, K e n t o n B a r, N e w -
feature up to date, already better than W h i t e D w a r f . castle u p o n Ty n e , N E 5 3 Y F (tel. 0 6 3 2
On t h e whole, I a m greatly impressed 8 6 1 9 7 0 evenings). B o o k i n g s s h o u l d b e
by the debut of IMAGINEIm magazine, i t made p r o m p t l y ! via Mike Benyon, 30
has a 'fan' style and although its internal Smirrels Road, Hall Green, Birmingham,
format could do with some improvement, B28 9EX.
on t h e w h o l e e v e r y t h i n g i s n i c e l y
presented. Next w e h a v e n e w s o f U n i c o n , a c o n -
vention t o b e h e l d t h e w e e k e n d o f 2 - 4
Brian A s b u r y, H a n d s a c r e , S t a f f s : I ' v e September, a t t h e U n i v e r s i t y o f Essex.
just r e a d 1 a n d I a m r e a s o n a b l y Again accommodation w i l l b e available
impressed, with your style of presentation (E10/night), a l s o s p e c i a l c h e a p t r a i n
at any rate. While some of the content left fares for convention members. Compet-
me c o l d ( 4 pages o n f i g u r e p a i n t i n g itions will include 'all the old favourites',
yawn!), I h a v e t o s a y t h a t i t i s v e r y a l t h o u g h the D&D game may have to
readable. You have regular features and be dropped unless someone volunteers to
columns, b u t at least you're n o t bogged run it..,! Contact the Unicon organisers at
down with umpteen regular 'department' 17 Laing Road, Colchester, Essex.
features. A m a g a z i n e w h i c h h a s s u c h
things tends to be m u c h the same every Games Day will be later than normal this
issue. I h o p e y o u w i l l c o n t i n u e a m o r e year, in order to have a better chance of
flexible policy, giving space to all o f the catching the queues in a rainstorm. It will
major role-playing games. be h e l d i n t h e c o m p l e t e l y r e f u r b i s h e d
I enjoyed John Black's story. Illusionary Royal Horticultural Hall, Victoria, London.
Script I can do without. Leave puzzles for The date to make is 5 t h / 6 t h November.
puzzle magazines, please.
The dungeon was fair, but I'm surprised Finally, i n N o v e m b e r ( 11 - 1 3 ) , t h e r e i s
that no-one in the professional world has M i d c o n 8 3 , hosting the official National
taken u p t h e U n d e r w o r l d Oracle idea o f Diplomacy Tournament, and once again,
including a playtest write-up. I do like the it is to be held in Birmingham, at the Royal
idea of the scenario being situated in the Angus hotel, and accommodation will be
middle pages so that it can be pulled out available. R e g i s t r a t i o n c o s t s E 6 . F u l l
without disturbing the rest, details are available, for 30p and an SAE
News, reviews, columns etc p r o b a b l y from C h r i s Tr i n g h a m , 2 0 4 B e u l a h H i l l ,
the best part of the magazine. Fan items LONDON SE19 3UX,
And just off the beaten path, A n s i b l e 31, Nabisco, Diplomacy, En Garde news. 35p pieces of fiction and some verse! Contact
Dave Langford's SE fan newsletter keeps for 2 0 pages f r o m M i k e Dean, 3 2 N e w - Stephen Jones, 7 3 D a n e s Court, N o r t h
the readership up to date on forthcoming lands Ave, Scarborough, W. Yorks Y 0 1 2 End Road, Wembley, MIDDX. H A 9 OAF.
Cons. E 2 f o r 8 i s s u e s f r o m 9 4 London 6PS.
Road, Reading, BERKS RG1 5 A U . D r o p Dave Thorby says a r e v i e w o f IMAGINE
him a line and tell him w h a t you thought Like the previous 2 'zines, A c o l y t e 46 has magazine w i l l a p p e a r n e x t i s s u e . S o
of his story in issue 3.... a green cover. It must be spring. Games- Walamalaysia G a z e t t e 2 9 o n l y carries
Fair reports, reviews, letters and bits on Diplomacy and a page o f news. 7 p for 6
20 Ye a r s O n 5 contains, a s usual, t h e Baja, E n G a r d e a n d Diplomacy f o r 4 0 p pages f r o m 2 0 0 Lavender H i l l , Enfield,
complete(?) guide to fanzines and postal from P e t e Ta m l y n , 6 B r o u g h t o n Close, MIDDX. EN2 8NJ. This review had better
hobby services. Invaluable for 2 5 p f r o m Bierton, Aylesbury, BUCKS HP22 5DJ. It be worth the waiting...
20 W i n i f r e d R o a d , C o u l s d o n , SURREY comes i n t w o h a l v e s b e c a u s e P e t e ' s
CR3 3JA. Simon retires in September, so stapler won't go through 3 8 pages. Fantasy A d v e r t i s e r 7 6 brings the usual
20Y0 w i l l be taken on by M a t t Quarter- digest o f c o m i c s n e w s , r e v i e w s a n d
main. Good luck to him.... British Fantasy N e w s l e t t e r 1 0 / 4 (40p) tasters i n a professional p a c k a g e t h a t
was accompanied by D a r k H o r i z o n s 2 6 costs j u s t 40p. A n d n o w i t h a s a n RPG
Psychopath 6 carries t h e results o f the (65p), all part of the membership deal that column as well! Wr i t e to M a r t i n Lock, 3
Favourite A c t o r / A c t r e s s / Yo g h u r t p o l l . costs E6 pa. BFN brings book/film reviews M a r l o w Court, B r i t a n n i a S q u a r e , W o r -
Also letters (mine too!), r e v i e w s and El and o t h e r S F / F a n t a s y n e w s ; D H h a s 8 cester WR1 3 D P.
IMAGINE magazine, J u l y 1 9 8 3 43
letters c l u b news z i n e poll., next issue's highlights....leners....club news z i n e poll....next issue's highlights n e w s . . . . z i n e poll., next issue's highlights....letters....club news....zine poll....
CIVILIZATION OF 1829
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About E 1 9 5 0 rards
ACV
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Reduces t h e e ff e c t s o f wards
ICONOCLASM & H E - HY
In case o f difficulty contact: RESY a n d m o d i f i e s
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IMAGINE magazine, J u l y 1 9 8 3
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