Download as pdf or txt
Download as pdf or txt
You are on page 1of 52

Adventure Games Magazine

A 0"
tpr-
44.1,;"

1 , - :

Atte .

,
, 5 9
J r
r - ; 1 1 7111611111MIINH..01.07

1 ; 0 , N.
1AL

99,

ks-
it'??
O r \ CNA"

?Sr
Erc-7,Q
_ /A \
J\_--,/r- \ ...,
__ ,__,___-_ t - - ,,,
D)Teiouom . -Acw---- - -
,door_L-411A-__ - -

ADVANCED
DUNGEONSILDRAGONS
Game Sustem
Our world-famous A D & I T game system converts
the novice enthusiast into a paragon of chilah-y_
Within the hardbound pages o f our books !urkc
immeasurable wealth o f information
And now that A D & D . ' books are
hot enough to be added to any
"best sellers- list, more and more
players have graduated to the
highest ranks.
Become part of our prominent
class of A D & D - ' game players by
starting your set today

In the US: In the U K :


TSR Hobbies, Inc. TSR Hobbies. ( U K ) Ltd.
BOB 756. C144 The M i l l . Rathmore Rd.
' A C folltirWIZards Lake Geneva, W I Cambridge. England
rISSTAR AAs. A,s All Atehts hserved 53147 CB14AD
ADVANCED DUNGEONS & DRAGONS and A D & D " are trademarks ouned Sr TSR Hobbies. Inc. 1 9 8 2 ISR Hobbies, Inc. All Rights Re,,er,-,z
NAV TM

Editorial
No. 4. July 1 9 8 3
Published by
You will have seen from the letters columns in issues 2 and 3 that there is
TSR U K Ltd. still some lack of understanding about the aims of this magazine. I have a
Publisher D o n Turnbull
strange mixture of feelings about this. Sadness that some of our friends
Editor K e i t h Thomson still feel that they are not being catered for and joy that so many people not
Assistant Editor P a u l Cockburn only like the magazine but are being introduced into the adventure gaming
Editorial Assistant K i m Daniel world and indeed into the ranks of the Players Association.
Features Assistant M i k e Brunton
Art Supervisor P h i l i p Kaye All you experienced players w h o are concerned about there being too
many basic details in this magazine should be delighted that we allocate
space to the newcomer, for he or she keeps the hobby alive and, with time,
This month's contributing artists: they too will develop into experienced players.
Simon Senior P a u l Ruiz
Ian Williamson A n n e Hamill We do, also, need to provide space for advanced players and from those
Graham Crossl a n d / l a n Hicks features all you w h o are newcomers can get a w h i ff of things to come.
Pete Young
We hope that you w i l l A L L enjoy the n e w fiction i n the magazine, the
I M A G I N E I m M a g a z i n e is p u b l i s h e d m o n t h l y Sword of Alabron cartoon adventure and the subtleties of Rubic. We try to
by T S R U K L t d . , T h e M i l l , R a t h m o r e Road,
CAMBRIDGE C B 1 4 A D . Te l e p h o n e : ( 0 2 2 3 ) please all of you all of the time and we shall keep trying.
2 1 2 5 1 7 . Telex: 8 1 8 7 6 1 ,
There is a w h o l e n e w expansion of the hobby going on and IMAGINET"
IMAGINE M a g a z i n e is available from all good
hobby s h o p s a n d n e w s a g e n t s . I t i s a l s o
magazine is designed to help it thrive come with us.
available d i r e c t f r o m t h e p u b l i s h e r b y
individual subscription. The subscription rate 0 0 Keith Thomson
is E l 2 f o r t w e l v e issues.

Back i s s u e s o f I M A G I N E M a g a z i n e , w h e r e
still available, can be bought directly from the
publisher for t h e price of f 1.50 (inc. postage
and packing). P a y m e n t m u s t a c c o m p a n y a l l
orders, I f one or m o r e issues i n an o r d e r are
out o f print, a credit n o t e w i l l be s u b s t i t u t e d
Contents
which m a y b e exchanged for cash o r
merchandise f r o m t h e publisher. The Beginners' Guide to Role-Playing Games,
The issue of expiration for each s u b s c r i p t i o n our feature for the n e w player, with Nic Novice 2
will b e printed o n t h e subscriber's mailing Stirge Corner, by Roger Musson,
label. Changes of address m u s t be notified t o
the p u b l i s h e r a t l e a s t 3 0 d a y s b e f o r e t h e a guide for the inexperienced player 5
effective c h a n g e t o e n s u r e u n i n t e r r u p t e d Alternative Gamestyles, by Paul Mason 6
delivery.
Cinderella S w i t c h , adventure fiction by Anne McCaffrey 9
All m a t e r i a l p u b l i s h e d in IMAGINE M a g a z i n e An Introduction to the Postal Gaming Hobby, by Brian Creese 1 3
becomes t h e e x c l u s i v e p r o p e r t y o f t h e
publisher p r i o r to publication, u n l e s s special Illuminations, news from the world of games 1 5
arrangements a r e m a d e t o t h e contrary i n The Philosophers' Stone, a prize competition by Anne Hamill
writing.
Win 4 0 worth of D&D game products 1 7
IMAGINE M a g a z i n e w e l c o m e s u n s o l i c i t e d Aramax One, a STARFRONTIERST" game module
s u b m i s s i o n s of w r i t t e n m a t e r i a l and a r t w o r k
at all times. H o w e v e r, no s u b m i s s i o n s will be by John Tantoblin 2 1
returned u n l e s s accompanied b y a stamped, Players' Association News.
self-addressed e n v e l o p e o f s u f f i c i e n t s i z e .
Under n o c i r c u m s t a n c e s w i l l t h e p u b l i s h e r A magazine within a magazine, edited by Graeme Morris,
accept r e s p o n s i b i l i t y f o r a n y s u c h s u b - PAN Pipings 3 1
missions, Published material w i l l be paid for
Turnbull Talking 3 2
IMAGINE is a t r a d e m a r k o w n e d by TSR Inc. Dispel Confusion 3 2
All r i g h t s on the publication of this magazine
are reserved, and n o t h i n g may be reproduced Rubic of Moggedon 3 4
in w h o l e o r i n p a r t w i t h o u t t h e w r i t t e n Film Reviews, by Colin Greenland 3 7
consent of the publisher. Copyright ' 1 9 8 3 by
TSR UK Ltd. Tavern Talk, by Pete Tamlyn 3 8
Game Reviews, adventure games under the spotlight 3 8
I M A G I N E Magazine gratefully acknow-
ledges the s u p p o r t o ff e r e d by its sister Letters, Fanzines, Clubs & Forthcoming Events 4 2
publication, D R A G O N , ' M a g a z i n e , The Sword of Alabron, Cartoon Adventure
published by our parent c o m p a n y TSR by Ian Williamson 4 6
Inc., P O B o x 7 5 6 , L a k e G e n e v a ,
Wisconsin 5 3 1 4 7 , U S A . A r t i c l e s
appearing in I M A G I N E M a g a z i n e m a y Crystal Gazing, by Angus McKie c o v e r
have p r e v i o u s l y a p p e a r e d i n t h a t
public a t i o n .

IMAGINE magazine, J u l y 1 9 8 3 1
< N \ \

,M\\\o\\
WO/

t a i r i
O V A I O l t i III d i 44.
11011111111011tIUhhhiww- 1111111MM1I1111111111111
r1111
4*-
1101111(Wilt0 IkliktOOli110\11

OlikklIti101\lktilMOMUMINtO

P\riends voice came over the Science Fiction literature is


l(r av \ communicators. "The drives
full o f e p i c s p a c e b a t t l e s ,
'The airlock hissed open. are blown, can't do anvthms., strange a l i e n w o r l d s a n d t h e
laSet
l'rn corning up. Can vou hold wonders o f t h e f u t u r e . Y e t t h e
sighted
on the 1first
1.1 figure
r i f dlS eto enter
flasheand fired
the
clov,)n out?" universe o f t i m e s t o c o m e i s n o t
ship. Blue kight t o bounce restricted to novels or Science Fiction
the corridor onlv More figures burst out foundinto films; players of SciFi role-playing games
off the pirate's armour .1Reilee view. Sonia slumped to the can experience many different adventures
Ikra q u i c k l v changed t o floor as the attackers a u t o in space and on planets.
another target. their mark. Carnel's' s \ a-S e l :
matic rifle and 1,ravlast, the This adventure took place during such a
Carnel sent a hail of slugs took their toll, and at and r a n game. Sue is the referee who has created
remainder turned the setting and runs the game according
from her automatic rifle to- ike to t h e r u l e s . T h e o t h e r p l a y e r s e a c h
wards the rushing t rms. One back through the airlock.
assume t h e r o l e o f a f i c t i o n a l f i g u r e ,
spun 10Uncl as the proiects acting a s i f t h e y a r e a c t u a l l y i n t h e
hit, lurching into the wall; hen he reached the scarred
d Sonp's situations described b y Sue. J o n (Kray)
another darted tor cover onkv corridor, i\r\end took out his piloted the ship; Terry (Sonja) manned the
to b e h i t brbine.v a shot from medikit and C\earle h wehis guns and Anne (Camel) programmed the
S o n s c a S o illiant o n blaze the wounds. N t e r making r computer for space combat, Unfortunate-
a br' cochetin comfortable, h e e d ly, a direct hit from a missile fired f r o m a
corridor was
of laser fire and t h ur d i asg automatic pistol and move pursuing pirate vessel crippled the drives
builets.rav felt a t h i s to check the wounded pirates, and the ship's weapons. As Alan (Arlend)
g. Gricolv and Carnel covering his tries to fix the drives using his Engineering
armour was hit, and blood
ever skill, t h e o t h e r t h r e e w a i t t o r e p e l t h e
trickled down his le f inevitable attack.
he gritted his teeth and ired
again at the adv ancing pirates . Sue ' T h e airlock opens a n d a p i r a t e
runs through. He's carrying a submachine-
.t
gun and wearing cloth armour, Yo u can
see more pirates behind him.
\7 s N . \ \ \ \ \

s;. \\

Wew--THEADVENTURES OFNIC NOVICE


NC
I ROLLSANDE15
r-H-DTA(ToT) 100GOLDPEI CESOP) iL
' LBUYCHAN I MAIL IALSONEEDEQUP
IMENT
EQUIPMY A51-1E
I LDfJ(VINSMEANN
tRA
IOUR TOEXPLORETHEDUNGEON
CHARAOTER? CLASSOFz1-. ILL GET A 5WCRD wrn4 AND A BAUCPACK
AHANDAXEANDADA6SER 10 TOCARRY IT IN,,
,To FIGHT O n - A I M /
I'LLWRFE130WNWAT
Li
'
1!)1A1ANDHOWMUCHGOLD
IHAVELEFT

ANDMULTPI LYTHERESULT
(*YOUROLLTHREESIX-5IDEDDICE
BYTENTHI5@VIESTHENUMBER
OFGOLDPEICESYOUHAVE
(11. M AL
IABLEFOKPURCHASN IG
EQUIPMENT.,,.

2
/ /// // z -
/////////7z

11
!111111111111
:'01.,1g11111, . ulifill1111111

Jon 'I'm firing m y laser rifle at him.' chance of hitting additional characters at Sue 'You hit him, this one isn't wearing
reduced o d d s , S h e m i s s e s , b u t Te r r y Reflec. T h r o w five dice for damage!
Anne ' I ' v e s e t m y a u t o - r i f l e t o F u l l successfully h i t s a n d w o u n d s o n e w i t h
Automatic. I'll take the second one. her carbine. John r o l l s t w e n t y - f o u r, i n s t a n t l y k i l l i n g
the pirate. A n n e h i t s a n d w o u n d s t w o
Terry 'I'm ready to shoot the third Sue ' T h e r e m a i n i n g s i x p i r a t e s a r e pirates, l e a v i n g o n l y t h r e e . S u e n o w
advancing d o w n t h e corridor, f i r i n g a s makes a morale check for the pirates, the
Sue ' O K . R o l l 2 d 6 a n d a d d y o u r they move.' result being that they fail and flee back to
weapons skill to the total.' their own ship.
Sue rolls t w o dice for the pirates. Jon is
Jon ' N i n e , plus two for my skill, makes hit, b u t t h e d a m a g e i s n o t e n o u g h t o Sue 'Alan, you arrive just as the pirates
eleven altogether.' knock h i m o u t , s o h e c o n t i n u e s firing. retreat.'
Unfortunately, Te r r y is not so lucky and
Sue c h e c k s J o n ' s s c o r e o n a s p e c i a l she collapses, u n c o n s c i o u s . A l a n h a s Alan 'Using my Medical skill, I'm going
combat t a b l e , J o n ' s t a r g e t i s w e a r i n g meanwhile been w o r k i n g on t h e drives. to clean and bandage Terry's wounds. Do
reflec a r m o u r, w h i c h i s v e r y e ff e c t i v e Sue r o l l s t w o d i c e a n d a d d s A l a n ' s I think she's going to be alright?'
against laser fire. E v e n w i t h a n eleven, Engineering skill t h e r e s u l t i s
Jon misses. insufficient.' Sue ' S h e ' s only lightly w o u n d e d a n d
will regain consciousness soon.'
Jon ' N e x t t i m e I ' l l f i r e a t a d i ff e r e n t Sue 'Alan, you realise that you w o n ' t
one!' be able to fix the drives without the use of Alan ' I ' m t a k i n g o u t m y a u t o m a t i c
a starport's facilities.' pistol, and going to see if there's anything
Anne's automatic rifle, s e t on Full A u t o - I can do for the wounded pirates.'
matic, f i r e s f o u r s h o t s p e r p u l l o f t h e Alan 'I'll run to the airlock and join the
trigger, greatly increasing her chances of fight.' Jon ' I ' l l f i r e a t a n y t h i n g t h a t c o m e s
hitting. S h e scores a h i t a n d n o w rolls through the airlock.'
three dice to determine the extent of the Sue ' I t w i l l t a k e y o u a w h i l e t o g e t
damage. S u e checks t h e r e s u l t against there. Jon and Anne, it's your turn to fire Anne 'So will
the p i r a t e s statistics a n d sees t h a t t h e again.'
pirate i s seriously w o u n d e d a n d o u t o f Alan 'Right, let's look at the first one....'
action, A n n e ' s auto rifle also gives her a Jon 'I've only rolled a six itm J i m B a m b r a

ARTFOLI pie-ct5EQUIITI NG A CHAKACTER*Aravtutiruy;


ar
chain n l o U r
shZW
( NOWALL YOUNEEDTO
STARTADVENTURING 15
A NekME FOR YOUR
CH/kW:1ER
sy,Prci
hand 8)(6
da _,1

iron at-ton-,
D3CKPalA' r -
,:..(preSerl/e
()fine sKirl -
, w i n e ,
1van
fincierb

la)n
Srna11 "arn
larg
-fora(
IMAGINE magazine, J u l y 1 9 8 3 3
ilA
WHOLESALERS &
!ORS
DISTRIBUTORS OF
STAR WA R S - toys- figures kits-etc

- toys merchandise

BLADE RUNNER c a r s . filmbooks etc

SCIENCE FICTION BOOKS - British & import

U.S. a n d U.K. C O M I C S

ILLUSTRATED FANTASY A R T- books- plfolios

TITAN BOOKS- comic a r t albums

JUDGE DREDD - game. badges. figures. etc

2 0 0 0 A . D . - books. candles. T- s h i r t s

DR. W H O - b o o k s merchandise

TRON - toys

JAPANESE R O B O T S

/00100
,'00

P.O. BOX 250, LONDON E3 4RT, ENGLAND.


01-980 6167/8 FOR DETAILS.
4 Please mention IMAGINErm magazine when you reply to advertisements
The miners call their mine
'haunted' and refuse to work,
the owner doesn't believe them
and threatens the ringleaders....
and then, enter the players.

Things are much easier for the novice doesn't make t h i n g s easier f o r t h e out-
player of the DaiD,'-') game than they and-out b e g i n n e r. H o w e v e r, t h e s e
'I suppose that's it.'
are f o r t h e novice D M . A s a player, scenarios a n d m o d u l e s a r e s t i l l v e r y Consider also, that you are going to want
he novice can always trail along a t valuable t o t h e b e g i n n e r, b u t f o r a at least some player-characters to survive
the rear of the party, keeping o u t of different reason. They give an excellent their adventure, if possible (though if the
guide to the sort of ideas that a D M can players are determined to kill themselves
trouble, going along with ttle ideas of
use in designing a dungeon; they can be a off, they'll do it). It may seem like a good
the m o r e experienced m e m b e r s o f
source o f tricks, traps, puzzles, t h e m e s idea a t the time to have a big trap-door,
the p a r t y, a n d g r a d u a l l y t a k i n g i n and ideas which can be plundered whole- that lets players fall d o w n i n t o a pool o f
what tp do and w h a t not to do when sale by the novice designer. boiling hydrofluoric acid, but do you really
down ' d u n g e o n . How much harder it w a n t t o h a v e t o a n n o u n c e , ' O h d e a r.
is f o r t h e n o v i c e d u n g e o n m a s t e r l So fear not. Take up your graph paper and You've a l l j u s t f a l l e n t o y o u r d e a t h s . '
He's i t h e thick of it all immediately: pencil (incidentally, i t ' s w o r t h s c o u r i n g (silence) 'Well, I suppose that's it.'
decisi h s , decisions, decisions. the s h o p s f o r g r a p h p a p e r w i t h 1 / 1 0 "
squares the metric stuff is horrible for The important thing is to learn from your
It i s c Ftainly v e r y u s e f u l f o r s o m e o n e the D & D game). F i r s t you n e e d a basic mistakes. If you f i n d t h a t characters are
who intends to DM to gain experience as
a player before chancing a n a r m a t t h e
dungeonmastering a r t , b u t i f y o u a r e

trying t o s t a rtthaa, tg re
moauryp n
ieno tShb
and someone has to take the plunge into
oeuet possible),'
hm t ho s ts o r
A page for the
refereeing first. not-so-experienced
adventurer

The t e m p t a t i o n , w h e n t a k i n g o n t h e
challenge f o r t h e f i r s t t i m e , i s t o l e t
by Roger Musson
someone else do much of the hard work
by b u y i n g a p r e - d e s i g n e d m o d u l e a n d
running that, thus avoiding all the work of
drawing up a dungeon. Personally, I don't idea or theme for your creation in other getting killed off too often, well, perhaps
think t h i s i s r e a l l y t h e b e s t idea.,,,.The, words a plot for the story in w h i c h your you h a v e b e e n putting i n t o o m a n y
trouble is that, if you'rdirunning sonheoile players w i l l b e characters. I t c o u l d b e monsters. G o t h r o u g h y o u r s h e e t s a n d
else's dungeon, you may be hazy on,,,mciat something like this: a disused working in trim d o w n t h o s e t w e n t y g h o u l s i n t h e
of t h e i m p o r t a n t d e t a i l s u n l e s s y o u ' v e a gold mine runs close to an unknown next r o o m t o ,more reasonable figure,
studied the material in great detail. If the ncient catammb. After a rock fall, a say, tv0x, Cop rOely, if folk are having too
party c h a n c e s u p o n a n o n - p l a y e r connectiow Jpetween4tie t w o o p e n s up, easy a ti ',hen perhaps you need to
character of some importance and stops and undead start wattd.eTing the mine. revise t h i n t h e o t h e r direction,
to converse, y o u m a y be forced i n t o an The m i n e r s c a l l t h e m * haunted a n d perhaps b y hanging t h o s e m o n s t e r s
irritating search through paragraph upon refuse to work; t h e m i n e o w n e r doesn't for some bne hit dice stronger.
paragraph o f f i n e p r i n t looking f o r t h e believe them and makes threats against
character s y n o p s i s , e v e n t u a l l y f i n d i n g those he feels are the ringleaders A riot for is to make the game a
that the character concerned is 'motivated is in the offing... e n t e r the players. - not s o e a s y t h a t i t ' s a
solely b y u n s w e r v i n g l o y a l t y t o Ravel pas t not so hard as t o be
Borjkovec' and t h e n you have to search Now you can start drawing up plans of the i m p o onitor y o u r o w n p e r f o r m -
frantically t h r o u g h y e t m o r e s h e a f s o f mine, a n d o f the catacomb, locating the a n kid that you are veering away
paper t r y i n g t o f i n d o u t w h o R a v e l undead and the other monsters that may f r O I t i dle course t o w a r d s e i t h e r
Borjkovec is. M e a n w h i l e your players are have c r e p t i n h e r e a n d t h e r e , p u t t i n g X , e x t r e n take corrective action.
playing n o u g h t s a n d c r o s s e s o n t h e some ancient 'grave goods' in the tunnels
margins of their character sheets. for t r e a s u r e , s c a t t e r i n g t h e o d d g o l d
nugget around, deciding where the main 4013 Roger M u s s o n
On the other hand, i f you have designed gold deposits are, and so on.
the d u n g e o n y o u r s e l f , t h e d e t a i l s ( t h e R q 9 e wi//be back next month, w i t h more
important o n e s a n y w a y ) w i l l b e etched The catacomb area would have provision aWice f o r i n e x p e r i e n c e d players. N e w
upon y o u r m i n d b y reason o f t h e e ff o r t for special features that m i g h t be based readers s h o u l d note t h a t back issues o f
that w e n t into creating them. on features taken from other scenarios, if IMAGINETm magazine contain more help-
you f i n d i t h a r d t o i n v e n t y o u r o w n . ful h i n t s f r o m Roger, c o v e r i n g subjects
Another problem is that the commercially Remember, since your players are novices such as the nature o f RPGs (issue 1), o n
available s c e n a r i o s t e n d t o b e c o m p l i - too, i t may be necessary to w a t e r d o w n ' w i n n i n g ' (issue 2 ) a n d on o p e n - e n d e d
cated, w i t h lots of details (they w o u l d n ' t traps t h a t w e r e designed principally t o rules (issue 3). T h e s e b a c k i s s u e s a r e
be worth the money otherwise), and this challenge more experienced players. available direct from TSR for 1.50 each.
IMAGINE magazine, July 1983 5
ALTERNATIVE

The hobby o f Fantasy Roleplaying


Games (or Rolegaming, as i t is also
called) has truly come of age. No longer
an esoteric activity pursued solely by
misfit students in dingy, smoke-filled
rooms, the hobby is on the threshold of
public recognition and acceptance. But
have the games and the styles of play
also matured? Looking around at con-
ventions, the main thrust of the game
still seems, broadly speaking, t o b e
killing monsters and acquiring treasure.
Surely the hobby has more to offer than
this? Once you have had your fill o f
massacring innocent monsters, a n d
reached 20th level (or higher!), what is
there to do?

There h a v e b e e n m a n y articles p r i n t e d
elsewhere aiming to answer this question
suggesting political intrigue, exploring
alternative planes of existence and even
(dare I mention it?) Roleplaying as more
interesting activities for players suffering
from this 'burnout' syndrome. I would like
to present some n e w, a n d perhaps less
obvious approaches.

To a large proportion o f rolegamers, t h e


sole purpose o f t h e h o b b y is t o provide
them w i t h f u n . There i s n o t h i n g w r o n g history. I f you a r e n o t prepared t o ditch will g a i n a n i n s i g h t i n t o a n c i e n t /
them i n y o u r q u e s t f o r e n l i g h t e n m e n t medieval/renaissance t h i n k i n g f a r
with t h i s , a n d t h e f u n d e r i v e d i s o f t e n
more creative than, for example, watching then it would be best to have a 'What if...?' greater than that achieved simply by
television. H o w e v e r, t h e r e i s n o reason campaign. reading books. W h y d i d t h e f e u d a l
baron think the way he did? Find out a
why roleplaying c a n n o t b e educational
and thought-provoking at the same time. A 'What if...?' campaign is centred around bit about the subject, a n d then be a
There are a number of ways in which this some i m p o r t a n t historical event, a n d i s feudal baron you'll soon be able to
can be achieved, and implementing them based on the premise that it somehow did answer this question!
can greatly extend the duration of interest not w o r k out in the same way as history
records it. For example, a campaign set in Other a r e a s i n w h i c h r o l e g a ming c a n
in t h e g a m e a s w e l l a s p r o v i d i n g
entertainment. England in the early Middle Ages could be educate include Mathematics (one poss-
based on the premise 'What if William the ible excuse f o r u s i n g a h i g h l y c o m p l e x
Conqueror h a d l o s t t h e Battle o f Hast- combat system), Geography (try designing
Educational Potential ings?', o r a campaign s e t i n A m e r i c a a t geographically plausible campaign maps
the same time could be 'What if the Viking complete w i t h w e a t h e r patterns),
The educational potential o f roleplaying settlements in Vinland had successfully Biology ( e v e r t h o u g h t a b o u t w h a t a l l
overcome t h e n a t i v e Indians?'. I n a n those monsters feed on?).
has already been realised especially in
the f i e l d s o f H i s t o r y a n d Psychology. imaginative c a m p a i g n o f t h i s s o r t , i t
would b e possible t o a l s o suppose t h e The final educational use I will mention is
Whilst i t w i l l u n d o u b t e d l y t a k e m a n y
years for the use of roleplaying games to existence of legendary monsters (not too that of computers. M a n y garners are also
become a widespread teaching method in many, mind you!)to spice your adventures especially interested i n computers, a n d
schools, t h e r e i s n o reason w h y y o u n g up. what better way is there of developing a
roleplayers c a n n o t s t a r t increasing t h e scholar's flowcharting and programming
educational v a l u e o f t h e g a m e t h e m - In any kind of historical campaign, benefit skills t h a n t o e f f i c i e n t l y d e s i g n a n d
selves. This could be of immediate use to can be derived from t w o main sources: implement a c h a r a c t e r g e n e r a t i o n ( o r
the g a r n e r s p a r e n t s w i l l b e m o r e other, equally useful) programme.
sympathetic towards the game (and w h o i) Research:
knows? m i g h t j u s t f e e l i n c l i n e d t o b u y In setting u p a n accurate historical
their children that rather expensive play- campaign, young Game Moderators Logic
aid i f t h e y f e e l t h a t t h e y m i g h t l e a r n can pick up very useful skills. They
something from it), and teachers might be will have to deal w i t h quite an array The potential of RPGs for mental stimulat-
more prepared to give their assistance to of l i b r a r y textbooks t o achieve a n y ion has been exploited to a limited extent
a roleplaying project. degree of accuracy, and so will learn already. Puzzles and riddles are n o w an
how to read and assimilate data from established a s p e c t o f m o s t d u n g e o n s .
The m o s t obvious w a y o f deriving t h i s various sources. The major problem with items of this kind,
kind of benefit is to attempt to simulate an however, is that they may not have any
actual historical environment. Of course, !!) Understanding Motives: good reason for existing. If Games Mod-
this h a s t h e i m m e d i a t e p r o b l e m t h a t If t h e players i n a n historical c a m - erators w i s h t o k e e p t h e i r c a m p a i g n s
armies of orcs, trolls and the like have not paign are placed in a milieu w h i c h is believable a n d t h u s conducive t o r o l e -
been o v e r - c o m m o n a t a n y stage i n o u r reasonably true to history, then they playing, they will have to find puzzles that
6 IMAGINE m a g a z i n e , J u l y 1 9 8 3
GAMESTYLES by Paul Mason

fit in logically, Probably the most appeal- 1) R u l e s m a y g i v e s o m e p l e a s u r e i n oppression, t e r r o r i s m , p o v e r t y t h e s e


ing p r o b l e m t o p r e s e n t t o players i s a themselves. For example, an elegant can all be examined from different sides.
crime to solve since this can lead to a combat system can give pleasure to
climactic fight i n a m o s t satisfying w a y. the players purely because it works I may have given the impression that my
Other tests for players' logical reasoning well as a game. This appreciation of a ideal i s t o have players playing perfect,
tend t o seem contrived i n m o s t c i r c u m - rules system ( w h i c h m a i n l y derives fair-minded characters only. T h i s is n o t
stances. A case can be argued for melee from t h e h o b b y o f wargaming) can true. A n o t h e r interesting exercise i s t o
being a test of ingenuity and logic. In most add, r a t h e r t h a n detract, f r o m t h e role-play a character whose morals and
games systems, a well-ordered and tactic- atmosphere of the game as a whole. ideals you despise utterly.
ally sound group can have considerable
success in melee. The only problem w i t h By doing a little research into alternative
this is that treating RPGs as personalised uses of role-playing, a gaming group can Overview
wargames c a n r e d u c e t h e p l e a s u r e s use t h e i r hobby t o discover m o r e about
obtainable through role-playing. themselves, their attitudes and opinions. In t h i s article I h a v e t r i e d t o s h o w t h a t
there is more than one way of approach-
ing R o l e p l a y i n g G a m e s . A n i m m e n s e
Psychology Clarifying Opinions amount of fun can be generated by giving
alternative gamestyles a t r y i t i s n ' t
Role-playing has been used for a number 'The slender Elf approached t h e bar. A s difficult. Yo u d o n ' t need t o r e w r i t e y o u r
of years as a psychological device, a n d he d i d so, a b u r l y axe-wielding h u m a n rules, o r radically a l t e r y o u r c a m p a i g n
useful i n s i g h t s c a n b e g a i n e d i n t o a accosted him: " We don't want any pointy- milieu, all it needs is a little imagination,
number of issues from employing it in this eared scum i n t h i s Inn! Beat it, before I and you w o u l d n ' t be in t h e hobby if you
way. F e w garners, h o w e v e r, s e e m t o rearrange your guts!" weren't imaginative already. W h i l e y o u
employ t h e i r h o b b y f o r a n y t h i n g m o r e are e n j o y i n g y o u r s e l f y o u c a n a l s o b e
than a s a r e l e a s e f o r a l l t h e i r p e n t - u p How often h a s t h i s k i n d o f scene been stimulating t h e o l d g r e y m a t t e r, R o l e
frustrations, t h r o u g h b u t c h e r i n g m o n - enacted in rolegames? H o w often do the playing i s such a y o u n g hobby, t h e r e i s
sters, N o c o n n e c t i o n h a s b e e n m a d e players i n v o l v e d a c t u a l l y t h i n k a b o u t always room for an unorthodox approach.
between t h e t w o w a y s i n w h i c h r o l e - what is happening? For this demonstrates
playing i s u s e d a n d t h i s i s a p i t y, racism little different to that so rife in our Be a trailblazer you w o n ' t regret it!
because the t w o approaches have much society. RPGs can be viewed as escapism; i k Paul Mason
to offer each other, alternatively they can be seen as reflect-
ions of the players' attitudes and opinions. N
In psychology t h e r o l e - p l a y i n g i s o n a Many players who would consider them-
purely conversational l e v e l i n d e n t i - selves fairminded, non-racist citizens can N,
fication w i t h t h e role being played is far display f r i g h t e n i n g prejudices a n d v i o -
greater t h a n i n g a m i n g , s i n c e f o r t h e lence in their role-playing.

duration of the exercise, the participant is
the character being played, w i t h no need In my opinion, a gaming group can often
to b o t h e r a b o u t r u l e s o r anything, T h e gain something from having an objective
difference with gaming is the introduction look a t t h e i r r o l e - p l a y i n g , a n d s e e i n g
of rules. A s noted above, rules do inhibit what i t reveals a b o u t themselves. O n e

'All it needs is a little imagination!'

association w i t h t h e c h a r a c t e r b e i n g good w a y of doing t h i s is to tape-record


played a n d t h i s i s w h y m a n y r o l e - sessions listening to the session over
players prefer simple abstract rules rather again c a n b e revealing, a s w e l l a s fun.
than very detailed systems. Rules do have Once you have taken a look a t yourself
several advantages, however: reflected t h r o u g h y o u r gaming, you can
start deciding w h e t h e r it might be worth-
I) I n a role-playing session which does while trying to change your attitudes.
not use rules, the strength of personal-
ity of theplayer will have a significant For example, if you were the burly fighter I
effect on their relationships. With the described i n t h e s c e n a r i o a b o v e , y o u
addition of rules, this inaccuracy can could try role-playing t h e Elf in t h e next
be reduced, since the Game Moder- session of gaming. Then you will run into
ator w i l l b e a b l e t o a d j u d i c a t e the s a m e k i n d o f racism t h a t you w e r e
situations with more control. displaying w i t h your previous character.
With any luck, you can make the connect-
iii R u i e l e s s r o l e - p l a y i n g c a n n o t d e a l ion b e t w e e n t h e f a n t a s y w o r l d a n d t h e
properly w i t h a n y kind of activity real world, and you m a y feel you under-
this explains w h y m o s t role-playing stand a little more of the plight of ethnic
in a psychological context takes t h e minorities in a multi-racial society.
form o f a static discussion between
people, r a t h e r t h a n t h e freedom o f Racism is not the only subject that role-
action occuring in a game. playing g a m e s c a n s h o w u p . Religion,
VAGINE magazine, July 1983 7
1
Make a journey to "Your mission, should
youaccept it:
fwtasy
world LIBERATEWHAT'S
LEFTOF MANKIND"
Discover the new shop in the Midlands for all your Science
Fiction, Fantasy and War Games, Citadel miniatures and all It's 150 years after the last nuclear devastation. You
games related material. New games are arriving all the time
and we are always willing to order any items not in stock. Our and y o u r "player-friendly" t e a m a w a k e f r o m
two floors also contain American and British Science Fiction suspended animation to find the world has become
paperbacks, comics, posters, film stills, fantasy art books, an alien environment. Mutant survivors terrorise the
film and rock magazines, plus much, much morel last remnants of civilisation.
'Fantasy World' is open Mon., Tue., Wed., Fri., and Sat., from
10.00am till 5.30pm (Closed all day Thursday), and is easily The Morrow Project is a completely new and very
located in the middle of Manley city centre, at playable role-playing system. The detailed combat
10 Market Square Arcade. The entrance and escalator rules incorporate features of most modern weapons
up to 'Fantasy World' is in Lamb Street, opposite Lewis's.
Manley Bus S t a t i o n and S t o k e - o n - We n t Railway systems, researched to ensure accuracy, leading to
S t a t i o n are j u s t m i n u t e s away. l l y o u are t r a v e l l i n g by car, realistic situations which you must resolve.
t h e r e are p l e n t y of car parks a v a i l a b l e and j u n c t i o n 16 of the
M6 Motorway is only 2 0 m i n u t e s away via the A 5 3 and A5001
And you're mankinds last hope to rebuild the world
as you knew it.

10Market Square Arcade, Hanky, Stoke-cmTrent ST1 NU Tel:0782 279294

MINIATURES
UNIT 1 4 , E N G I N E E R PA R K , FA C T O R Y R O A D , S A N D Y C R O F 1 ,
C LW Y D CH5 2 0 D . Tel ( 0 2 4 4 ) 537012/380226
ADVENTURERS
CF. 6 D W A R F FIGHTER w. TWO H A N D E D A X E 28p
CF. 7 F I G H T E R w. TWO H A N D E D A X E 28p
CF.11 D W A R F THIEF 28p
CF.15 F E M A L E CLERIC 28p
CF.32 L E F T - H A N D E D FIGHTER 2 8 p
CF.33 F E M A L E FIGHTER 2 8 p
ANTI-TYPES
CT. 3 R U F F I A N T H I E F w. D A G G E R 2 8 p
CT. 3 A R U F F I A N T H I E F, CLUB & K N U C K L E DUSTER 28p
CT. 3 B R U F F I A N G A N G LEADER D R AW I N G SWORD 28p
CT. 3 C R U F F I A N T H I E F w. S C I M TA R & DAGGER 28p
CT. 3 D R U F F I A N T H I E F w. BROKEN BOTTLE 28p
CT. 7 E V I L D WA R F 28p
CT.I4 A N T I - P A L A D I N 28p
ODDS & HODS
CB. I T A B L E & TWO BENCHES 38p
CB. 2 T R E A S U R E CHEST 28p
CB. 3 D R A G O N STATUE 3 3 p
CB. 8 A L C H E M I S T ' S LAB 1 . 5 0
MONSTERS
CM. 4 ZOMBIE 28p
CM. 6 WEREWOLF 18p 'First complete scenario now available:
CM. 8 VA M P I R E 38p LIBERATION AT RIVERTON
CM.I0 TROLL 38p
CM.15
CM.2I
GARGOYLE
- 2 I G ORCS A L L TYPES E.G. S H A M A N ,
S TA N D A R D BEARER, G I A N T ORCS ETC.
55p
THE MORROW PROJECT
CM.24 K O B O L D 4 VARS 22p
CM.24A K O B O L D W. TWO H A N D E D WEAPON 4 VARS 22p For further information and for our
CM.24B K O B O L D C H I E F TA I N 28p
CM.24C K O B O L D S H A M A N 2 2 p latest FREE catalogue, send s.a.e. to:
THE ABOVE ARE JUST A SELECTION OF OUR 25mm FANTASY RANGES.
SEND 25p FOR FULL LISTS WITH DETAILS OF NEW RELEASES AS WELL AS
DETAILS OF NEW ORC ARMIES FROM SMALL GROUPS TO GIGANTIC
HORDES
HOBGOBLIN SETS. 13 FIGS. A L L DIFFERENT E 4 . 1 0 SAVE 55p!
FLYING B U F FA L O
KOBOLD SETS. 10 FIGS. A L L DIFFERENT E 2 . 0 0 SAVE 20p!
ORC SETS. 11 FIGS. A L L DIFFERENT E 2 . 8 8 SAVE 30p! P.O. Box 100, Bath Street,
ORC U N I T SETS. 31 FIGS. A L L DIFFERENT E 7 . 9 1 SAVE 87p1 Walsall, W. Midlands.
MAIL ORDER. PLEASE ADD 10% p&p (min. 25p) OVERSEAS PLEASE ADD 33%
\SURFACE & EUROPEAN; 50% AIRMAIL.
8 P l e a s e mention IMAGINEnn magazine when replying to advertisements
Deagan, Fenn and Corbane were stand- 'He c a m e i n t o a p p l y t o F a t h e r, ' s a i d
ing o n t h e t o p o f t h e b r o a d t e r r a c e d Deagan, son o f t h e Planetary Manager,
steps above the B a l l r o o m o f F o m a l h a u t 'for permission to import a soil mechanics
5's O f f i c i a l R e s i d e n c e , d i f f i d e n t l y expert from Aldebaran.'
c o m m e n t i n g o n t h e c o s t u m e d dancers
swirling t o t h e e x o t i c m u s i c o f t h e 'And n a b s t h e o n l y i n t e r e s t i n g f e m a l e
extensively programmed android music- here? Usually he takes to the Streets as
ians. They had identified everyone there soon a s h e ' s d o n e h i s d u t y dance w i t h
and w e r e b o r e d . C o n s e q u e n t l y t h e y your mother.'
were in b o t h an excellent position and a
receptive m o o d t o see t h e girl e m e r g e 'He's a l w a y s h a d g o o d t i m i n g , ' s a i d
through t h e o p e n g a r d e n d o o r s . H e r Deagan, amused.
sparkling m i s t o f a g o w n s c i n t i l l a t e d
against the darkness behind her. 'And bad intentions.' Corbane glowered.
'If he tries to Street her...'
'Fardles! W h a t a party-crasher! e x c l a i m -
ed Corbane, eyes widening appreciatively. This w a s To u c h - D o w n Ti m e , w h e n t h e
citizens of the bustling, prosperous planet
'What a costume!' said Deagan, wonder- of F o m a l h a u t F i v e , r i c h i n t h e t r a n s -
ing j u s t h o w that shifting m i s t of pastel uranics, the actinides, so vital as energy
light w a s generated. S h e w a s covered fuels to extend the surge of colonization
from n e c k t o ankle, s h o u l d e r t o w a i s t , to every habitable planet in the spiral o f
with a haze hiding all but her eyes and her the M i l k y W a y, r e l a x e d i n d u s t r y a n d
streaming black hair. Further, the mech- inhibitions in a three-day spectacular of
anism w a s v e r y s o p h i s t i c a t e d f o r t h e day-long contests of all athletic sorts and
shades s h i f t e d f r o m o p a c i t y t o t r a n s - night-long dancing, eating and carousing.
parency in a tantalizing random fashion
that s h o w e d t h a t s h e w o r e a b s o l u t e l y The O f f i c i a l R e s i d e n c e , a s p r a w l i n g
nothing under her hazy attire. complex of domes, residential, diplomatic
and business, w a s the traditional site of
Before they could move towards her, a tall special festivities to w h i c h the descend-
man i n t h e g a r b o f a n a n c i e n t Te r r a n ants of the original First Landing Families
diplomat, his black and white an excellent congregated from t h e i r distant domains.
foil for her pale shimmers, had bowed and The m o r e i m p o r t a n t o f f - w o r l d visitors,
'ormally l e d h e r a m i d s t t h e d a n c e i n city and spaceports officials w e r e added
progress to t h i s exclusive g a t h e r i n g . A s i t w a s
conducted o n m o r e sedate l i n e s i t held
*Wouldn't you k n o w Walteron w o u l d be little glamour for those wanting to sample
on t h e p r o w l a n d i n t h e r i g h t place?' exotic pleasures available in the Street's
Cordane w a s disgusted. ' H e ' s t h e o n l y celebrations. Occasionally a brash, young
one ever wears such a confining rig, isn't newcomer m a l e , h o p i n g t o f a v o u r a b l y
he, Deagan?' impress a Domain Family daughter, took
advantage o f t h e Celebrations' l i c e n c e
'But w h a t ' s he doing here?' asked Fenn and appeared at the Residence. So long
before Deagan could answer. 1 heard he as t h e p e r s o n b e h a v e d w i t h p r o p r i e t y
had trouble at his mines: cave-ins and a acceptable t o t h e Residence, h e w a s
massive displacement.' permitted to stay. A f e w nights' dancing
was h a r d l y s u ff i c i e n t t i m e t o f o r m a
VA G I N E magazine, J u l y 1 9 8 3 9
lasting alliance w i t h the shrewdly raised concoction of Verulean lace she's wear- since names were never exchanged at a
young w o m e n o f Fomalhaut. B u t i t w a s ing. A n d i t d o e s n ' t c o m p a r e w i t h o u r costumed Touch D o w n dance), ' i s a shy
rare indeed for a w o m a n to put herself in crasher's effort.' and gentle youth w h o , like myself, is all
such an equivocable position. admiration for your raiment. My sincerest
'If s h e ' s f r o m Outback, s h e m i g h t n o t compliments on your originality.'
'She c o u l d b e f r o m o n e o f t h e n e w e r know s h e ' s a t r i s k w i t h o l d Wa l t e r o n , '
Domains? They w o r k so hard they don't said Corbane, a b i t anxious. H e w a s a 'Accepted, g o o d s i r, ' s a i d t h e g i r l w i t h
usually attend Touch D o w n , ' said Fenn. considerate and responsible young man. such composure and in such pure Stand-
'Gavotte's n o t e a s y t o m a s t e r. S h e ' s ard accents t h a t Deagan k n e w she w a s
'Newcomer?' suggested Corbane, turning obviously d a n c e d i t b e f o r e a n d o f t e n . neither Streetie, n e w c o m e r nor Outback
to Deagan w h o w a s studying t h e girl as They d o n ' t d o t h a t s o r t o f t h i n g i n t h e Domainer.
she and her partner moved past them. Streets!'
'Since he is so shy, may I request that you
Second o l d e s t s o n o f t h e P l a n e t a r y 'Dance w i t h her next then, Corbane. You favour him with the next dance?' Deagan
Manager, Deagan was the highly trained know the Street accents,' said Deagan. continued, subtly changing his position to
security manager for all imports, exports form, with his two friends, a circle in front
and a p p l i c a n t s f o r s h o r t o r p e r m a n e n t Before his friends could vacillate, he took of the girl that excluded Walteron.
residence. them b o t h b y t h e e l b o w s a n d propelled
them through the onlookers to the point 'The dance after the one I am claiming by
'I c o u l d c h e c k a g a i n b u t s h e d o e s n ' t where the girl and Walteron were likely to right of first request,' said Cordane, with a
match m y r e c o l l e c t i o n s o f t h e t h r e e finish the gavotte. smart clap of his t o o t heels and a mock
female IDs w e processed last week.' glare at Deagan and Fenn.
'If s h e ' s n o t Street, y o u t a k e t h e n e x t
'She c o u l d n ' t b e a n e w c o m e r, ' s a i d dance, Fenn. Yo u r a n g e e n o u g h i n t h e One could just perceive her smile through
Corbane, now flatly contradicting himself, Outback to identify the twang.' the coruscating m i s t of her face veil b u t
'How w o u l d s h e k n o w t h e r e ' s o n l y a her eyes, a clear i n t e l l i g e n t green, e m -
minimal guard at the Residence tonight? 'Then you'll dance with her and short out phasised b y t h e s h i f t i n g s h a d e s o f h e r
And that she could scale the garden wall her d r e s s , ' s a i d C o r b a n e , i n d i g n a n t l y attire, gleamed w i t h amusement. A flick
'cause it's no longer powered?' pulling his arm from his friend's grasp. of h e r green gaze told Deagan s h e w a s
aware o f Wa l t e r o n , f u m i n g a t t h e d e f t
exclusion, a n d t h e m a n ' s obvious keen
intention to extend his acquaintance with
One could just perceive her smile through the mist of her her.

face veil__ her eyes, a clear intelligent green, gleamed with 'I put in my most humble bid for the third
amusement. dance, l o v e l y l a d y, ' s a i d D e a g a n , ' a n d
each third one afterwards.'

'You m e a n t o m o n o p o l i s e m y dances?'
'She's n o S t r e e t i e o r Wa l t e r o n w o u l d 'Short her dress? Here in the Residence?' She looked f r o m o n e i m p o r t u n i n g cost-
have t r i e d t o ooze h e r o f f t h e f l o o r b y Deagan grinned sardonically and jerked u med o f f i c e r t o t h e n e x t , a v o i d i n g
now,' said Deagan, 'I w o n d e r h o w she's his h e a d t o w a r d s h i s f a t h e r w h o w a s Walteron's attempts to reclaim her atten-
operating that haze she wears in place of laughing affably at some outworld ranking tion.
a gown. Fascinating use of refracted light guests. The PM's moods could change to
for t h o s e r a n d o m o p a q u e s a n d t r a n s - implacable d i s c i p l i n e w h e n n e c e s s a r y 'Three d o e s n ' t c o n s t i t u t e a m o n o p o l y, '
parencies.' He jiggled his hand as i f the and all three young men knew it. 'Besides, said Fenn w h o tended to be literal.
movement w o u l d generate t h e a n s w e r. shorting would burn her between contact
'Must be a n e t b u t h o w can she g e t so points. M y interest is purely theoretical. 'But assuredly offers protection,' added
much power?' That creation is ingenious.' Deegan.

'We're n o t going t o let old Walteron get 'Expensive, t o o , I ' d s a y, ' a d d e d F e n n . 'Mutual protection?' She tilted h e r head
her, a r e w e ? Lovely c r e a t u r e l i k e t h a t , ' 'She's like a lovely double-moon mist.' sideways j u s t s l i g h t l y i n Wa l t e r o n ' s
said C o r b a n e i n a t o n e t h a t m a d e h i s direction. Her eyes lingered on Deagan's
friends regard him w i t h amusement. Corbane blinked in surprise, for the young face a n d h e k n e w s h e h a d t a k e n t h e
Domainer was not given to metaphors. warning.
'If Deagan's r i g h t and she's in a circuit-
protected d r e s s , w h a t c o u l d Wa l t e r o n 'Under that face veil, she could be ugly as 'Please say yes,' Corbane urged with just
do?' asked Fenn. a roake, b u t right n o w, w h a t a fillip t o a the r i g h t note o f petition i n h i s voice so
dull dance,' said Deegan. 'Quickly, Corrie. that she could be swayed to compliance
'Short t h e c i r c u i t s i n a d a r k c o r n e r, ' The dance is ending!' w i t h o u t appearing t o o f f e n d t h e o t h e r
Deagan replied, 'if he can. I'd like a dance aspiring partners. S h e nodded assent to
with h e r i f o n l y t o see h o w t h e haze i s He gave h i s friend a p u s h f o r w a r d o n t o Cordane.
engineered.' the dance area so that the slick surface
almost catapulted Corbane against Wa l - 'May I h a v e t h e dance a f t e r his?' Fenn
The o t h e r t w o a w a r d e d h i m d u b i o u s , teron. asked e a g e r l y, i n s p i r e d b y C o r b a n e ' s
almost outraged glares. Deagan chuckled success, t h e t w o oblivious, a s D e e g a n
and gestured towards other parts o f the The o l d l e c h e r w o n ' t r e l i n q u i s h , ' s a i d was n o t , t o Wa l t e r o n ' s s e t m o u t h a n d
vast room w h e r e the majority of eyes did Deagan, irritated as he and Fenn watched angry eyes.
seem to be centred on Walteron and his the exchange between the two would-be
shimmering partner. partners. ' L e t ' s r e i n f o r c e b e f o r e C a r r i e Fortunately the music began at that point
muffs it.' Deagan, clutching Fenn unob- and Corbane triumphantly swung the girl
'You've got t o admit i t ' s a bloody clever trusively a t t h e elbow, strode quickly t o onto t h e floor, t o take t h e i r positions in
costume. P u r e h a t r e d gleams f r o m h a l f the trio. 'Oh, lovely maiden of the double one o f t h e faststeps a t w h i c h Corbane
the f e m a l e e y e s . J u s t l o o k a t y o u r moon mists,' he said, w i t h a click of his was very adept.
mother's disapproving glare, Fenn. A n d heels and a smart salute in keeping w i t h
you know that your sister, Marla, spent all his e l e g a n t f o r m a l S p a c e u n i f o r m , ' m y 'Didn't t h i n k y o u ' d b e a b l e t o j o i n u s
year d r e a m i n g u p t h a t r a t h e r f e t c h i n g friend h e r e ' ( a n d h e g e s t u r e d t o F e n n tonight, Wa l t e r o n , ' said Deagan politely
10 IMAGINE magazine, July 1983
as he, F e n n a n d t h e o l d e r m a n h a d t o inconsequential topics until the music of 'During my dance w i t h her,' Deagan told
save the dance floor. a slow patterned dance started and Fenn Cordane, 'you and Fenn check the garden.
now had the privilege of handing the girl She d i d n ' t come i n past t h e guard-eye.
Sorry about that subsidence, Walteron. into a space of the decorous circle. But keep your ear on the music. We don't
- -_st n o o n e w a s k i l l e d , ' a d d e d F e n n want t h e m i n o n o u r t i m e , ' h e added,
-genuously. 'That Aldebaran specialist'll 'She's g o t style,' Cordane s a i d e n t h u s - flicking h i s f i n g e r s a t t h e o t h e r y o u n g
soon s o r t i t o u t : t h e y ' v e h a d s o m u c h iastically a s h e a n d D e a g a n w a t c h e d men poised at the edge of the dance floor
experience in the same sort of thing.' again f r o m t h e s i d e l i n e s . ' S h e ' s n o t to cut in on the mysterious girl.
Streetie nor a n e w c o m e Outbacker. Say,
alteron's eyes blazed a t Deagan and, could s h e b e o n e o f t h a t n e w l o t o f He had just turned his glance back to the
eith a disgusted snort at Fenn, he stalked technicians landed a f e w months back?' girl w h e n h e n o t i c e d t h a t , a s s h e r o s e
away to the refreshment rooms. from her deep curtsey, she glanced at the
'I t h o u g h t o f t h a t possibility, t o o , b u t I crystal t i m e p i e c e a b o v e t h e m a i n e n -
What d i d I s a y t o p u t h i m i n s u c h a handle all the identity programming, and trance t o t h e d a n c i n g h a l l . A n o d d
:emper?' The young Domainer peered at I'd swear she couldn't be one of them.' concern f o r a g i r l e n j o y i n g e n v i a b l e
departing man in perplexity. popularity.
'Ohl' Corbane sounded deflated. 'Private
2:in't worry about it.' They both turned to adventurer here o n a visit? Lots o f ' e m He tried, during that interval, to turn the
Corbane a n d t h e g i r l a m i d t h e come for Touch Down.' conversation to her arrival at Fomalhaut
e--.-usiastic dancers of the faststep. City, or her family, or anything that would
'If s h e ' d a n y p l a n e t a r y s t a n d i n g e l s e - give them clues as to her identity, but she
could, Deagan thought, be a trained where, she'd've been on the official list.' deftly avoided a n s w e r i n g h i m b y flirting
i c o r actress, c o n t r a c t e d i n f o r t h e with Cordane and Fenn. As the strains of
ebrations, b u t s h e h a d n ' t faltered i n 'We d o n ' t k n o w that she isn't, d o we? I the next dance emanated from the android
- p u r e accent o f the well-bred and only a s s u m e d s h e w a s party-crashing musicians, C o r d a n e g a v e a d i s g u s t e d
- z - l y educated. She'd been very quick to because we first saw her near the garden laugh.
e advantage o f t h e i r protection f r o m entrance.'
E-:eone like Walteron w h o would have 'You timed that well, Deagan,' he said
oeen the obvious choice of a Streetie. Of 'A good point. I'll check the guard console.' for h i s pavanne h a d n o t a l l o w e d m u c h
ore i n t e r e s t t o Deagan w e r e t h e t i n y contact a n d D e a g a n w o u l d o b v i o u s l y
izarkling g r e e n n o d e s s h e w o r e l i k e Deagan's progress around the perimeter make the most of this waltz.
eiels as ear, f i n g e r a n d toe rings. Tw o was h a m p e r e d b y e n v i o u s q u e s t i o n s ,
ghtly l a r g e r o n e s w e r e a t t a c h e d a s subtle or blatant, about the identity of the Even a s D e a g a n l a u g h e d a t C o r d a n e ' s
=e--dants o n t h e f i n e c i r c l e t a b o u t h e r lovely girl in gauze. c h a g r i n , h i s p h r a s e l i n g e r e d o d d l y.
-e : a n d on h e r browband. Earring and Deagan had almost made the connection
bands set up the circuit for the face The nearest console w a s located i n t h e as h e o f f e r e d h i s a r m s t o t h e m i s t y
e a n d t h e g o w n w a s generated b e - men's r o o m s a n d gave h i m a l i s t o f all maiden. Then, he forgot the half-formed
tt:eeen t h e o t h e r n o d e s . T h e r e s u l t a n t official invitations as well as a quick view- thought as he placed his right hand about
haze o f light refraction w a s m o r e o f an through of the costumed figures passing her waist, took her left f i r m l y i n h i s and
engineering feat than a fabric maker's. the guard-eye a t t h e m a i n d o o r o f t h e swept h e r o u t i n perfect r h y t h m t o t h e
Residence. She had not entered formally. lovely ancient melody. She also knew thte
When Cordane's d a n c e w a s ended, waltz exceedingly well.
Deegan and Fenn quickly joined the pair, He g o t b a c k a s t h e m u s i c c a m e t o i t s
edging o u t t w o n e w contenders f o r h e r stately climax, w i t h dancers b o w i n g o r Holding her closely, he could not miss the
n y . They chatted with h e r on curtseying formally to partners. delicate scent she wore but it w a s n ' t the
E magazme, July 1983 11
sort used by a woman wishing to seduce a rapid c a l c u l a t i o n s o n t h e m e n ' s r o o m shimmer entering the w o m e n ' s room. He
susceptible m a l e . H e r body, u n d e r t h e console, checked the time and smiled. An also saw Fenn and Cordane going out the
silky envelope of the generated haze, was hour t o go a t t h e most. She'd've surely garden doors.
lithe and fit: h e r hand grip in his firm, s o noticed t h e p o s i t i o n o f t h e s i d e gates.
that this was no indolent social lass. Her Getting into the Residence was more of a Where he stood by the m a i n gate in t h e
left hand, traditionally placed on the peak problem t h a n leaving i t on Touch D o w n shadows, h e could see t h e slope o f t h e
of h i s shoulder, d i d n o t a s h e h a d h a l f night. He made his plan. dome and the misty glow of her gown as
expected c u r l provocatively towards h i s she e a s e d h e r s e l f o v e r t h e s i l l o f t h e
neck. w o m e n ' s r o o m w i n d o w. J u s t a s h e ' d
guessed. She moved quickly for the side
'It's an interesting game you play, lovely gate in a half crouch, so he gave her full
lady! My compliments on your campaign.' marks for caution. As she pulled vainly at
the locked gate, h e glanced a t h i s w r i s t
'Campaign, captain?' H e r teasing q u e r y chrono: s h e ' d precious l i t t l e t i m e t o t r y
was half reproof. other side gates: s h e ' d h a v e t o c h a n c e
that the main one remained open.
'A clever penetration o f t h e sacred pre-
cincts o f t h e Residence, a n d i t s m o s t At one instant she was a s w i f t l y moving
prestigious families' gathering.' mist, t h e n e x t a s l e n d e r w h i t e - b o d i e d
nymph trailing motes of sparking fire that
'Penetration, sir? But all restrictions are wafted t o t h e garden s a n d b e h i n d h e r
lifted d u r i n g To u c h D o w n . ' H e r e y e s She s t u m b l e d w i t h a c r y o f pain, t h e n
danced u p a t h i m , challengingly. T h e n uttered a r o u n d s p a c e o a t h j u s t a s h e
slid, fleetingly, o n c e a g a i n t o w a r d s t h e emerged from the shadow of the bushes.
timepiece as they glided past it. Courteously keeping his eyes on hers, he
flung a b o u t h e r b o d y t h e c l o a k h e h a d
It w a s t h a t a c t i o n w h i c h c o n f i r m e d brought with him. She did not resist as he
Deagan's previously half-formed notion. encircled her with his arms, but he did not
But she was regarding him again and her want a passive guest.
eyes widened enquiringly so he masked
his e x p r e s s i o n a n d s m i l e d n e g l i g e n t l y 'My apologies. I c o m p u t e d t h e possible
down at her. He could enjoy his other dance w i t h her, energy i n y o u r j e w e l g e n e r a t o r s and...
enjoy sparring in conversation for she'd a here I am.'
'True enough a n d a c o s t u m e as m a g n i - lively w i t as well as a keen intelligence.
ficent a s yours w o u l d be wasted on t h e Fenn a n d Cordane w e r e utterly smitten 'Fair enough.' Her body did not yield.
Streets. T h o u g h t h a t i s w h e r e t h e t r u e and w e r e h a r d t o c o n v i n c e t h a t s h e
adventurer would seek excitement.' intended to leave the Ball as unexpectedly 'Is it unfair to out-think a true adventurer?'
as she'd arrived. He finally did convince
'In t h e S t r e e t s ? ' H a u g h t y a m u s e m e n t them t h a t , s h o u l d s h e e x c u s e h e r s e l f He h a d m e a n t t o tease h e r f u r t h e r b u t
rippled in her voice as well as disdain for from their company on any pretext, they'd something i n h e r proud look m a d e h i m
his suggestion. 'Adventurer could be apt. never see her again. They were to let her forbear. W i t h o u t t h e veil, h e r f a c e h a d
So is the adjective; for merit accomplished go w i t h good grace and then quickly get character, and the f i n e f e a t u r e s of good
on one's own resources is infinitely more into the gardens to prevent her escaping blood. N o r h a d h e r m a n n e r l o s t i n n a t e
satisfying. Don't you agree?' that way. self-confidence. H e liked h e r even m o r e
as h e r t r u e s e l f t h a n a s a m y s t e r i o u s
He chuckled appreciatively for that clever At that, Deagan nearly missed his chance. beauty. So he kissed her lips lightly, trying
shaft was aimed at his inherited position But s h e g a v e h e r s e l f a w a y, h e r e y e s to convey that he respected her. After the
in Fomalhaut society although she would betraying a f a i n t apprehension a s s h e briefest h e s i t a t i o n , h e r l i p s r e s p o n d e d
not k n o w that his particular job w a s n o glanced-- with a p p a r e n t n e g l i g e n c e t o - and her body relaxed in his grasp. He did
sinecure. wards the crystal chronometer. not press his advantage but stepped back.

'Life c a n b e a t r u e a d v e n t u r e i n m a n y Deagan excused himself, saying that his 'Suppose w e f i n d a n o t h e r c o s t u m e f o r


ways, m y lovely lady, a n d you've m a d e father had beckoned. H e w a s careful t o you f o r the r e m a i n d e r of the evening, i f
this n i g h t adventurous for me... and m y pause by the PM. you'll do us the honour, my lady...?'
friends,' h e added generously. B u t t h e n
he pulled her closer to him and heard her 'Not fair of you to pull rank and monopolize 'Dacia C o r m e l o f A l d e b a r a n F o u r, ' s h e
laugh i n h i s e a r a s h e r c h e e k l i g h t l y that lovely creature, Deagan,' his father said, filling his enquiring pause.
touched his. said.
'The s o i l m e c h a n i c s e n g i n e e r ? ' H i s
'Close t a c t i c s w i l l a v a i l y o u n o t h i n g , 'I haven't! Fenn and Cordane dance w i t h doubled surprise m a d e h e r laugh. ' B u t
captain. M y costume is foolproof.' her, too.' you w e r e n ' t d u e t o a r r i v e f o r a n o t h e r
week or more?' Deagan had never thought
'Mysterious o n e , ' a n d h i s t o n e w a s The Planetary M a n a g e r gave a derisive to check anticipated visitors and couldn't
indignant, 'I w o u l d n ' t breach your secur- snort. 'Do we know her?' suppress t h e r u e f u l n e s s h e f e l t a t t h a t
ity. I enjoy too m u c h the come-and-go of failure. B u t it w a s no w o n d e r she could
your dazzlement.' 'We will!' create such a costume. 'Fardles, do you
realize that it was Walteron w h o danced
He released h i s closer h o l d a n d s w u n g 'Oh?' and the PM raised his eyebrows in with you first?'
her i n t h e w i d e c i r c l e s o f t h e d a n c e , surprise at so emphatic a reply from his
enjoying himself as he had never expected generally unimpressionable son. 'I do n o w but he'll never connect that me
to do this Touch D o w n night. with h i s p r e c i o u s specialist. A n d I ' v e
Deagan l e f t t h e h a l l a s i f on a n u r g e n t clothes outside the gate you i n f a m o u s l y
When he courteously surrendered her to errand. He was: he wanted to programme locked on me.' She bent suddenly, feeling
Cordane for his next dance, Fenn told him all g a t e s o n i n n e r l o c k . T h e a c t i o n with b o t h h a n d s about t h e dark garden
that they had found nothing to show that oughtn't t o discommode anyone f o r t h e sands. ' B u t first, h e l p m e f i n d m y other
she h a d s c a l e d t h e f o u r m e t e r w a l l . short t i m e he'd need. A s he slipped o u t slipper.'
Deagan told Fenn to watch and did a f e w the main door, he caught a glimpse of the AIU A n n e M c C a f f r e y
12 IMAGINE magazine, July 1983
You may have noticed references
[-A12112 frooluclion Io
in IMAGINETm magazine t o t h e
Postal G a m e s h o b b y a n d t o
zines, a n d w o n d e r e d w h a t t h i s
was a l l a b o u t . T h i s a r t i c l e i s IAThe rPoslaf 9a122es i l o g 4 ;
offered as a brief explanation o f
these terms.
by Brian Creese
The Postal Games hobby developed from N M R ! . I t i s s t i l l t r u e , h o w e v e r, t h a t ances o f t h e t e a m , b u t f o r t h e overall
the p l a y i n g o f D i p l o m a c y b y p o s t . despite t h e g r o w t h i n t h e n u m b e r o f profitability of the club. United is a similar
Diplomacy i s a c o m m e r c i a l boardgame games available for postal play, virtually game using different rules for the actual
involving seven players poring over a map every zine i n t h e c o u n t r y o ff e r s postal football; t h e r e a r e o t h e r s i m i l a r g a m e s
of Europe and jockeying for control of the Diplomacy within its pages. about many different sports. En Garde is
continent. The essence of the game is the a form of role-playing game with players
freedom o f negotiation between players One o f t h e m o s t o b v i o u s d i ff e r e n c e s taking o n t h e g u i s e o f 1 7 t h c e n t u r y
and t h e simultaneous disclosure o f t h e between a postal games zine and some- noblemen, t r y i n g t o r i s e u p t h e Social
players' actions. The major problems for thing l i k e I M A G I N E m a g a z i n e i s t h e League table. G e n e r a l l y t h e r e a r e f e w
those w h o own Diplomacy sets were: amateur well, let's face it, scruffy FRP g a m e s r u n , f o r o b v i o u s r e a s o n s ;
a) f i n d i n g 7 players to play it and look of the former. Whereas this magazine when a z i n e i s p u b l i s h e d o n l y o n c e a
b) f i n d i n g t h e 10 hours (or so) needed comes to you via a full-colour professional month, a campaign t e n d s t o move very
for a f u l l g a m e . O n e a n s w e r t o t h e s e printing p r o c e s s , t h e a v e r a g e z i n e i s slowly. Having said that, postal campaigns
problems is to play the game by post. produced o n a stencil duplicator i n t h e do exist, b u t m o r e c o m m o n a r e z i n e s
back bedroom, complete w i t h d r a w i n g s concerned w i t h FRP, discussing various
All you need then is an eighth player, the done w i t h a b l u n t needle and i n k blots! approaches to designing and playing ERR
Gamesmaster (GM) w h o receives orders The worst of this kind can be a challenge campaigns.
from the other seven players, works out to read, while those who can afford to use
what h a p p e n s o n t h e b o a r d a n d c o m - a l i t h o process approach a professional Now t h a t you a r e a l l fascinated b y t h e
municates the results to the players. Not prospect of playing games by post, w h a t
surprisingly, a GM can run several games, do y o u n e e d t o k n o w ? First, y o u m u s t
and the game reports have developed to decide w h a t s o r t o f g a m e y o u w i s h t o
include a f e w personal comments by the play, and w h a t kind of zine you w a n t to
GM o n t h e game, t h e players, life, t h e receive. You should consider the problem
universe and everything. Such a public- of reliability zines are amateur public-
ation, u s u a l l y s p i r i t - d u p l i c a t e d i n t h e ations, produced as a hobby, and they are
earliest days, came to be called a zine. sometimes irregular in appearance a n d
occasionally fold just after you have sent
This strange hobby originated in America, them y o u r m o n e y. A g a i n , s o m e z i n e s
but quickly spread to Britain, and by 1969 have s h o r t t u r n r o u n d periods (the t i m e
we had our own zine, Albion, produced by between t h e e d i t o r r e c e i v i n g a l l t h e
one D on Turnbull the man w h o r u n s orders for a game and the posting of the
TSR U K L t d a n d p u b l i s h e s I M A G I N E finished z i n e ) , w h i l e o t h e r s a r e m o r e
magazine. 'relaxed'. A l l t h e s e f a c t o r s m u s t b e
weighed u p b e f o r e y o u l u r c h i n t o t h e
From t h o s e e a r l y days, t h e h o b b y h a s uncertain world of postal gaming.
expanded d r a m a t i c a l l y, b o t h i n t h e
number o f z i n e s p r o d u c e d a n d i n t h e To find all the information you w i l l need,
- u m b e r o f games w h i c h can b e played the first port of call must be 20 Years On,
:"rough t h e m . Vi r t u a l l y every propriety a q u a r t e r l y listing o f all t h e zines, w i t h
game has been played by post and many details about them. Having discovered a
nave proved highly successful. Indeed, if few which sound interesting you should
you are interested in games, you should next w r i t e t o t h e Z i n e Bank, a service
find t h a t o n e o f today's fifty o r so zines which sends you sample zines for f l a n d
will offer you w h a t you want. a large sae. A n d in t h e end, you should
standard. Then again, whereas IMAGINE write to the editors concerned, asking to
Though zines cover the whole spectrum magazine is w r i t t e n for a large, unknown see a sample of their latest issue, again
of styles, t h e y can, f o r convenience, b e audience, the hobby zine is written in an enclosing a n sae. Yo u w i l l t h e n be i n a
grouped i n t o different categories. There (often very!) i n f o r m a l s t y l e f o r readers position t o j o i n t h e h o b b y o f p o s t a l
are those w h i c h still f o l l o w the original w h o are mostly known to the editor. One gaming. See you there!
concept with pages of games reports and of the biggest problems facing the n e w -
minimal ' e d i t o r i a l ' f r o m t h e p u b l i s h e r. comer to the hobby comes from decipher- .1A15
' Brian Creese
There are those zines which are centred ing t h e v a r i o u s n i c k - n a m e s u s e d f o r
entirely on Diplomacy, having nothing to people and understanding t h e generally Several of the zines Brian m e n t i o n s are
cc with other games, while others pursue cliquish style. reviewed in o u r regular Fanzine depart-
t-e opposite course; Hopscotch is such a ment on page 4 2 o f this magazine, a n d
zine, w h i c h exists solely t o pioneer t h e The most popular games played by post further details o f the Zine B a n k can be
aying b y p o s t o f n e w a n d d i f f e r e n t today a r e D i p l o m a c y, R a i l w a y R i v a l s , found in Ta v e r n Ta l k o n page 38. U n t i l
cames. T h e r e a r e ' S o c c e r b o s s ' z i n e s 1829, Sopwith, En Garde and Soccerboss. September, 2 0 Years On can be obtained
which run games of football management, Railway R i v a l s a n d 1 8 2 9 a r e r a i l w a y - from S i m o n B i l l e n n e s s , 2 0 W i n i f r e d
3-d FRP zines which concern themselves based management games and S o p w i t h Road, Coulsdon, Surrey CR3 3JA; 35p for
-gely with Fantasy Role-Playing games. is a W o r l d W a r O n e a i r c r a f t game. I n a single issue o r f 1 f o r 3. A regular
-7 -ally, there are those zines w h i c h are Soccerboss, as I have already mention- column a b o u t p o s t a l g a m i n g w i l l b e
.:-cduced p u r e l y a s e x c u s e s f o r t h e i r ed, the player is the manager of a football appearing in IMAGINE magazine later in
et: tor's literary dabblings, like m y own, club, responsible not only for the perform- the year.
'' m a g a z I n e , J u l y 1 9 8 3 13
Cyril
Howe'
13-14 Cheap Street Crasimofrs World is a fantasy game of exploration and adventure. As a player you assume the

Bath Te l : 6 0 4 4 4 role of chieftain in a band of brave adventurers set on gaining knowledge and power. You must
create a party of nine fellow travellers, from three character classes (fighter, mage and priest) to
assist your chieftain.

FOR EVERYTHING Your party will set out from a small town, knotsingnothing about the world apart from a feW rumours. As
you travel you will learn more about the land and its secrets, encountering other parties, races and
creatures. There are tokens detailing magic items, spells, creatures, gods, money and many more things
that you will discover later in the game.
Fantasy 'KJC Games has been running Crasimoff's Wo r l d for over a year now,
& Sci-fi and the effort the gamesmaster puts into each turn never ceases to amaze
me. Most players find themselves offered a different scenario each turn, or
find that a new twist has happened to an existing adventure.'
as reviewed in
D&D, A D & D ,
RUNEQUEST,
TRAVELLER, T & T, Nor
JUDGE D R E D D ETC. I f you wish to enrol in Crasimof fs world send a E5 cheque/P.O. payable to K.J.C.
Games. For this you will receive a rulebook, set up material, and the first four rounds.
C I TA D E L , BOOKS & Future rounds are 1.25 each. Copies of the Whitt- Dwarf review are available free of
MAGAZINES ETC. charge from IV _IC. Games.
Send to: K.J C. Games, 5 Vicarage Avenue, Cleveleys, LANCASHIRE FY5 2BD.

A
EATES DRAGON
BYTE
51a Queen Street,
Morley, Leeds 27

TSR HOBBIES.
GAMES WORKSHOP
IN MORLEY TO SERVE

You'll find all the winners, and much, much more - at your WEST YORKS
nearest Beatties store. Adventure into_our magical halls!
BOARD G A M E S
AGREATDEAL111 FORYOU * Adventure games for all ages including
HOLBORR B R I G H T O N MAINHESTER Dungeons & Dragons'
HighHolborn.bairnWCN6JS01-4056285/8592 418DpkeRoat8813FE 02131/6626 416BrownStreet.ollMarketSI.M21EE0618340229
FINEHLEY B R I S T O L NEWCASTLE HOME COMPUTERS
21123BallanisLaotFmehlriCemrallimPooN3IXPM3492251 019 PennStreeLBS13AW021220259 43141PdgrimStreetNE160E0632324161
LEWISHAM C A R D I F F ROTTRIGHAM & SOFTWARE
210LewishamHighStiletimobnSE136JP018520449 Northgate House.Kingsway,CF14AD0222391645 3MountStreet.8616,1W0602411693
IMMIGATEmadorderony l CROYDON ROMFORD i s z x a t , U f r e p u f e r f o r e s s
10TheBmadway,Soothgate.loodonN146PN018864258 1 3 5 A NorthEmICROIIN016881585 1111HighStreetRPAIIJU010824283 3 - L50
WOODGREEN H I I I G S T O N SHEFFIELD ' S e f t v v 3 r e g a T e s u c l u c a n o n a d v e n E u r e s for
ZX81 S p e c t r u m \ . / c A ! a r l
104106HmhRoaiLWoodGreen,londonN226HE01888093130132 EdenStreet,KIllEP015495464 38PinstoneStreet,S12HN014211864
BIRMMGHIMI L E E D S S O U T H A M P T 0 1 1 ' ) u r ' u r g e g r o w s d a i l y,

26SmithMall.KharnShopping Wit 1124XD0216438604 16118 KingCharlesStreellS161T0532456611 1 1 4 EastStreetS011H0010324843 And n o w in Headingley


BLACHPOOL L I V E R P O O L W A T F O R D at Last Chance, 1 0 A s h Road,
19HoundsHilICentrehmona5treet,H14011025326461 3 6 / 3 1 (1MUMWaltStJohn'sCentre1111,10511090199 /0ThePaiadellighStreetW012AW092321563 Leeds 6 T e l : 7 4 4 2 3 5 .

14 Please m e n t i o n IMAGINE m a g a z i n e w h e n replying to advertrsements


0
IIIIIIIIHIIIIIIIII IIIIIIOhIIHIIlIIIIIII inimmumedueol M111111116111111111
.111111111111111111111111111o
1lo
iel1i111111111
(f9I
%TO
WI) *oil&

10 '410
%
14,111117.' Wiltimia*s

41111"
VoIllikkolowoi

NEWS F R O M S TAT E S I D E WHEN IS A M A P N O T A MAP?


The latest i n f o r m a t i o n t o arrive f r o m Wizards is the latest board game from Alas, the Designer's Notes must stand
- 'a USA shows that across the whole Avalon H i l l . I t i s u n u s u a l i n several a g o o d c h a n c e o f getting a prize f o r
:inge o f products TSR Inc. a r e p u b - respects, not least of which is that the pretentious gibberish. Here's a sample:
shing lots of n e w material. board is a completely blank hex map. 'The Wizards and Elflords have compel-
Terrain is provided on separate 'tiles' led us (the designers)t o set their realm
- l e next shipment to arrive will which the players lay out on the board free to become real f o r us, t h a t t h e i r
probably contain a STARERONTIERS'm at t h e b e g i n n i n g o f a g a m e , t h u s truths m i g h t p l a n t t h e i r seeds i n us.
mini-module Assault of the Starship creating a d i ff e r e n t w o r l d e a c h t i m e Thus by their yearning to be, they have
O m i c r o n a n d r e f e r e e ' s screen; T O P they play. Participants h a v e detailed called themselves into existence.' So
SECRET m o d u l e TS004 - Operation: characters, reminiscent of RPGs, a n d one w o u l d have thought. H o w about:
First P a s s a n d G a r y ' s EX1 m o d u l e the o b j e c t i s t o b e c o m e t h e f i r s t 'Thus w h e n W i z a r d s i s p l a y e d a n d
Dungeonland character to bring the six Sacred Gems these truths are acted out, their reality
of Ruktal to the Centre of the Sacred is e s t a b l i s h e d b o t h i n t h e W i z a r d s '
Eeyond, w e a w a i t G A N G B U S T E R S ' Circle. I t looks l i k e a good o n e f r o m world and in o u r world and the game
odule GB3 - Death on the Docks; 15 Baltimore, and we hope to have a fuller has P o w e r t o a f f e c t t h e c o u r s e o f
- To m b of Martek; X 4 -Master of the review of the game in 5 . events.' Er.. quite!
Desert N o m a d s a n d E X 2 - L a n d
Beyond the Magic Mirror.
IMAGINETm magazine w o u l d like to thank
And d e l v i n g d e e p e r i n t o t h e f u t u r e , Doug Cowie for his assistance D U N G E O N FLAWS
ook out for M2 - M a z e of the Riddling with these items
M i n o t a u r, t h e revised version o f t h e Dungeon Floor Plans Ill is the latest
G A M M A WORLDTM game; t h e m u c h Games Workshop accessories release.
a w a i t e d S TA R F R O N T I E R S r m /
The title is something of a misnomer,
K N I G H T H AW K S T m g a m e , m o r e as t h e s e t w i l l c o n s i s t o f roof-tops,
ENDLESS OUESTr" books; a new com- balconies, b o a t s a n d ' o t h e r w a t e r
puter g a m e ; n e w SPI p r o d u c t s a n d , features.' A l s o f r o m G W, t h e r e i s a
e v e n t u a l l y, T 2 a T h e T e m p l e o f new Runequest solo adventure to look
Elemental Evil part I out for T h i s one is S o l o q u e s t Ill: The
Sun King's Bride,
Start building that n e w bookcase

VICTORY FOR 0 0 7
DAREDEVILS
Although they are mainly producers of
historical simulations, Victory Games
Fisted T h i r t i e s ' , Daredevils, i s n o w
of New York are planning to bring out a
complemented by an adventures book,
role-playing game. N o t j u s t a n y RPG
Aptly ( b u t u n i m a g i n a t i v e l y ) c a l l e d either, This will be the official J A M E S
1 T h e role-playing g a m e o f t h e ' Tw o -
. Daredevils Adventures, the 2 4 page B O N D 0 0 7 game. Victory m u s t hope
that some of Bond's multi-billion dollar
Power o f D r. Remoux, B r i n g I t Back appeal r u b s o f f o n t o t h e i r p r o d u c t .
Alive and Deadly Coins. From FGU at Should b e i n t e r e s t i n g t o s e e w h a t
E3.50.
character attributes players roll for
1 . : . m e includes three escapades; The

LOOSE CHITS
On the games review pages of this issue Following o n f r o m t h e i r s u c c e s s w i t h From Chaosium comes the R u n e q u e s t
you w i l l f i n d a r e v i e w o f Starstone, a Warlock of Firetop Mountain, Ian Living- C o m p a n i o n (f6.95). This digest, about
product f r o m a n e w B r i t i s h company, stone a n d S t e v e J a c k s o n h a v e n o w the same size as a Soloquest, contains
Northern Sages, Starstone is a package brought o u t a b o o k e a c h i n t h e s a m e items previously published i n W y r m ' s
des:oned t o b e u s a b l e w i t h a n y FRP series. Citadel o f Chaos is Steve's gem, Footnotes and n e w material relating to
system, w i t h a strong medieval flavour. whilst Ian gives us Forest of Doom. Once the official G l o r a n t h a Runequest cam-
The a u t h o r, P a u l Ve r n o n , h a s b e e n again readers are invited to partake in an paign. The current issue has a r t i c l e o n
selling t h e s c e n a r i o t o g a m e s s h o p s adventure using a technique familiar t o Trolls, t h e Black Horse Troop and Cult
almost one by one, and hopes to follow role-playing g a r n e r s b u t a p p a r e n t l y o f Compatibility tables. L a t e r i s s u e s w i l l
up his success with two or three similar great novelty value to a w i d e r audience. appear w h e n Chaosium feel like doing
modules a year From Puffin Books at f 1 .25 each. them (they do say it's irregular!).

magazIne, J u l y 1 9 8 3 15
ESDEVIUM We keep the full range of Books, Rules,
Supplements and Accessories for: TAMWORTH
Dungeons & Dragons, AD&D,
GAMES Traveller, RuneQuest, Space Opera,
Tunnels & Trolls, Ysgarth and all the
GAMES
Aces other many and varied Role-Playing
Games available.
CENTRE
You may phone orders
For:-
and pay by
ACCESS FANTASY - SCI-FI - WAR GAMES
We sell the full range of products from
We have the biggest RULES- SUPPLEMENTS-BOOKS
Avalon-Hill, TS13, GDW, SPI, HP
selection of SF MAGAZINES - DICE - FIGURES
Gibson, Eon, Games Workshop,
and Fantasy PAINTS - FELT - etc.
Judges Guild, MGC, FGLI,
Boardgames,
Board SJG, Yaquinto, TaskForce,
Newbury, WRG, HT, TT, T.S.R. T R AV E L L E R G . D . W.
Wargames,
Business Ysgarth, International Team,
D8ED - RUNEQUEST - T&T
Dragon Tree
Games, YAQUINTO J U D G E S GUILD
Sports CITADEL - GAMES WORKSHOP
Games, Open 5 days a week
MERIT - EON- HUMBROL
Fanzines & (Closed all Wednesday)
TAAHYA
Magazines, Dice,
Our catalogue contains details of virtually all
Tabletop Miniatures games available in the U.K. Send 16p in stamps &
Mail Order Please add p&p.
Rules 151/2p s.a.e. (overseas 4 i.r.c.) for a copy (or free U K 10c, ( m i n . 50p) Overseas 257c.
with orders over 64.00) Please allow 14 days for delivery
We have a large and growing range of
the best of Computer Games ESDEVIUM GAMES (12)
185 Victoria Road
GILLS'S TOYS &
HOBBIES
We have a large selection of
ALDERSHOT Hants GU1 1 1JU 11 Market Street, Tannsorth, STAFFS.
Fantasy & SF Miniatures Tel: 0827-3979
Tel: Aldershot 311443
or (evenings) Farnham 722269
Trade Enquiries
Invited. I NO POSTAGE ON MANY GAMES FOR REGULAR CUSTOMERS

NO':JUSTT
ST
UTINCO E
TEL .:41S41

EVERYTHING 2 M I N U T E S WA L K F R O M H I G H WYCOMBE R A I L W A Y S TAT I O N


3 M I N U T E S WA L K F R O M C A R PA R K
FOR DUNGEONS 5 M I N U T E S D R I V E F R O M E X I T 4 ON T H E M 4 0

& DRAGONS Metagerning


Avalon H i l l R a t Partha
International Team C i t a d e l Games Workshop
Traveller
Judges Guild S P I.
Yaquinto G D W Humbrol
Runequest T S R Brushes
Zocchi W R G Flying Buffalo
Magazines and Accessories
Cheu, Backgammon, Mah Jong, Puzzles, Playing and Ta r o t Cards

Games-playing stall t o help y o u

GB and Commonwealth stamps and all accessories

OPEN 9 . 3 0 5.30 CLOSED W E D N E S D AY

w i t ' ' ' 11111

WE ARE
HERE
1719 CRENDON ST

n 7- nAler

Please m e n t i o n I M A G I N E m a g a z i n e w h e n y o u reply t o a d v e r t i s e m e n
16
by Anne Hamill
A prize competition based on
the D&D game
The P hilos optic- r' s t o n e . Restless, However, not all is clearly stated. In order All entries should reach IMAGINETm
chatigefitt, it was sought by those who to e n t e r t h i s m o n t h ' s prize competition magazine b y A u g u s t 1 s t 1 9 8 3 . T h e
wished to step sideways out of time to you m u s t list the answers to as m a n y of results w i l l b e p u b l i s h e d i n t h e
where the Stone splayed out events o f the f o l l o w i n g riddles as you a r e able t o October issue of the magazine, 7 .
other times, other worlds. L i k e a l l decipher:
Winners will be notified by post.
oracles, t h e meaning o f the events
displayed was often obscure. But an 1. T h e n a m e o f t h e s w o r d , a n d h o w
adtlyt, reading the story, looking deep the f i g h t e r w o r k e d i t out. The w i n n e r w i l l r e c e i v e a v o u c h e r
into the picture overleaf might see more 2. T h e inscription on the s w o r d . redeemable through TSR UK Ltd for
than mere scattered images in the facets 3. T h e name o f the f i g h t e r. goods t o t h e v a l u e o f LAO! T h e r e
,yl the Stone.... 4. T h e a l i g n m e n t o f the f i g h t e r. will b e three runners-up prizes o f
5. A n y o t h e r messages you f o u n d . f 0 each. T h e s e v o u c h e r s c a n b e
6. Y o u r o w n explanation o f the signi-
Can you solve the mysteries exchanged f o r any p r o d u c t s in t h e
ficance o f the w o m a n appearing in
TSR o r 5p1TM range.
of the Philosopher's Stone? the dream (up t o 1 0 0 words).

In a d d i t i o n t o these prizes, and t h e


picture o f t h e Stone overleaf is t h e The w i n n e r w i l l be t h e person w h o has
- i n a series of four pictures which will
prizes f o r t h e succeeding p i c t u r e s
solved the greatest number of the riddles.
: w events in t h e careers of a fighter, In the event of a tie, the contestant w h o of the magic-user, the cleric and the
Eigic-user, cleric and thief. At the foot of offers the most convincing explanation of
thief, t h e p e r s o n w h o h a s s o l v e d
- - s page you will find the story of how the the role of the woman will be awarded the m o s t clues over all four pictures will
- o f t h e f o u r, t h e f i g h t e r, f o u n d h i s prize. The decision o f the publisher w i l l receive an original p i c t u r e by A n n e
.:rd, and the picture illustrates this. be final. Hamill based on this c o m p e t i t i o n .

The rig /tier


Lookitt9 at the familiar sight, i t seemed He looked about for the woman, but she There's always one driven tofindit, but I
arnaung that he hadn't been here btful e. did not appear. S o t h a t w a s t o b e never heard that any of them came back.
Weird light licked the sword on the attar, different, then. Always in the dream it had Maybe you' It be luckier in taming it than
felt dancing onto the looped stone coils. been she who had offered him the sward, t w e r e . But I've heard that the man
Uneasily, he loosed his own sword and and in some strange way, she against who'd wield that sword must not flinch
lifted his shield a fractiom H e moved whom he needed to use it. As i n the from hardship; there's a ltmg journey
nearer. Gold coin lay mingled with bones dream, he wouldneedtfieswordto escape ahead ofyou, hero, and a tough one.'
everywhere around him; jewels shattered this place. Only entrance was uncon-
urufer his boot as he trod s f o r w a r d tested But i n the dream he had been A long a n d unresting journey i t had
The sword flamed steadily. H e felt i t forced to take the sword here at least he turned out to be. He had ridden the soil of
reaching f o r him, pulling h i m closer, had time. Time to study it, to work out twenty countries, and crossed tracts so
as though there was a vacuum there, a what he must do to avoid living out the barren none had survived to give them
lack which only he could satisfy. He felt death he had dreamedso often, the sword names. He had gone short f l o o d and
the shivering start, the tremors that, fed by flaming a n d blooming w i t h his pain warmth and water; and always, of sleep.
pain, would catapult him from the dream white his hand blistered and melted until At last, leaving even his horse behind he
screaming, to resume his quest. But he dui the agony made an end of him. As it had had crossed the slick black path into this
not wake, because he was not asleep; and made an end apparently, of those whose fortress o f ice, and he had ended here. A
this was no longer a dream. banes he walked on.
bare step away, the sword. A bare step
away, death.
Stifling pillared darkness, the careless At first he hadn't known what the dream
:.-casure; it was the place he'ddrearried of, meant. Only when his hands began to He drew breath. H e had seen a l l he
all right. Olives, and the bodies. He lifted shake a n d h i s eyes d u l l e d through needed to see. I t only remained to find
a skeletal wrist. Burned The right hand sleeplessness did he seek advice. out i f he was right, or, like all the others,
charred to the elbow. It t o powder at wrong.
rds touch. His mouth lifted in a grin, o f 'I've heard o f that sward hero,' his
appreciation only. The sword had done teacher said 'It's said to be a perwerfut He laid his hand on the sward As i t
this to them, in the way of the dream; and one, forged before the libraries were began to flame, softly, caressingly, he
was waiting to do the same to him. burned and the o l d knowledge lost. spoke its name.... 1 4 i 5
1:,,iNE magazine, J u l y 1 9 8 3 17
=
--

Ay- , ' '


,
-
- 1

IMAGINE magazine, J u l y 1 9 8 3
18
-C,INE magazine, J u l y 1 9 8 3 19
SubscrTbe to
1 El- '1
magazine MINIATURES
12 M o n t h s Subscription Rates:
97 C A R R I N G TO N STREET
UK & Ireland
USA (AIR)
E12 (post free delivery)
$42
NOTTINGHAM
USA (SURFACE) $30 TEL: ( 0 6 0 2 ) 5 8 0 2 0 1
EUROPE (AIR) E21
Elsewhere E25 SHOP OPENING
HOURS:
Please make your cheque or postal order (no
cash o r i n t e r n a t i o n a l m o n e y o r d e r s
Monday-Saturday
accepted) payable to TSR (UK) Ltd. and send it
to us at:

IMAGINE magazine (subscriptions),


1 The Mill, Rathmore Road,
CAMBRIDGE CB1 4 A D . 1- 0 . 4 ( : 1
1 7 f t ; 0 1 z_ 11N- 1 , 4f e
1 1l "' f r
1 1
IBLOCKCAPITALSPLEASE ANT>z, INK\kr?k3' ) /
II w i s h to begin m y subscription w i t h issue 1 NNE : 4
I NAME TRYOUR CRUNCH)' NEWDWARE5
I ADDRESS DA8DwarFAdventurer 55p
DA9DwarFAdventuress 5513
DAIODwarf Trader
N OR FORVEGETARIANS 713/, ,cf

) M I 5 Wood DPAdventurer 55p


POST CODE DAI6Wood EIFAdventuress 5ip
inp
=111000 1 1 E i l l b M E M O M I E M O I M I D UNE.* I N E W F A t

DAl8 Hgh EIFAdventurer


DAl9 High EIFAdventuress 55p
CLASSIFIED ADS I
/ DA2.7 Hgling Adventurer 20p
IMAGINETm magazine offers special rates to those interested e J BITE-SZE HALFLINGSFORTHE 0 5 7 )
in taking out classified advertisements. These cost just 10p per U_V28 A d v e n t u r e s s 20p
AOURFAMEDPLAIN-COOKEDHUMANS
word or 3.00 per column centimetre (pre-payment required).
DA48 Warrior Priest
If you w a n t to advertise in IMAGINE magazine write to: DA73 Merchant Adventurer 5 50,
IMAGINE magazine (classified) 4 ANDFORTHEE3IGGEPAPPETITE 1
The Mill, Rathmore Road, DA545PackMulev\ALInSlainAdventurers50p
CAMBRIDGE CB1 4 A D . DA64bMue withSmall Cart 1 - 0 0

AVAILAH,( k M AciAkt
' I IYIINIATURE5 i N
Pen P a l w a n t e d f o r A m e r i c a n b o y, 2 2 . A n y o n e interested
should contact Box P l .

SOUTHAMPTON'S Games Centre. A l l t h e latest


games stocked from TSR, Games Workshop, Avalon Hill
and many others. A l s o Citadel and Minifigs stocked. MAIL O R D E R R AT E S TRADE ORDERS
U.K. 10% to f 1 0 . 0 0 Notice t o all U S A and A u s -
tralian trade outlets:
PA S T I M E S II, East Street Centre, S o u t h a m p t o n . Tel: (Minimum 25p)
0703-21789. USA please contact: The
POST FREE + 1 0 . 0 0 Armoury, 4 1 4 5 A m o s Ave.,
OVERSEAS 50% Baltimore M D 2 1 2 1 5 .
(Minimum 1.00) Australia please contact:
CUSTOM D E S I G N E D character T-shirts. A n y class Wargame Productions, 9
ORDERS D E S PAT C H E D
represented b y a c t i o n s i l h o u e t t e & symbols. A l i g n m e n t i n Harvey Street, Whyalla
NORMALLY WITHIN 1 4 Norrie, S. A u s t r a l i a n 5608.
Chinese characters. N a m e in bold overprint. 3 colours. Brief
description ensures originality of design. M e d i u m size only.
DAYS OF RECEIPT. Tel: 1 8 6 4 5 8 1 0 2
Price .E6 incl P&P. Please allow 28 days for delivery:
J. Edye, 6 9 Mill Hill Road, NORWICH, Norfolk.
CATALOGUE + SAMPLES
SEND 50p AND LARGE S.A.E.
1 IMAGINE magazine classified advertisements
great value. 1 FOR CATALOGUE AND FREE SAMPLES
OF DESIRED RANGES.
20 Please m e n t i o n IMAGINETm maga zine w h e n replying to a d v e r t i s e m e n t s
ARAMAX ONE
by John Tantoblin
This i s a STARFRONTIERSTm a d v e n t u r e
module, and you must have a copy of the
STARFRONTIERS expanded g a m e r u l e s
to play it.

If y o u a r e going t o b e a p l a y e r s t o p
reading here. The rest of the information
in this module is for the referee alone.

s module h a s been designed f o r a one o f t h e H u b Wo r l d s . N e a r l y a l l t h e ment, but its main competitor, Sunpower
of three to five characters. Ideally, large c o r p o r a t i o n s h a v e o f f i c e s a n d Inc, i s a t t e m p t i n g t o expand i t s m a r k e t
- 7se c h a r a c t e r s s h o u l d n o t b e n e w l y production facilities on planet or in close share.
- -s rated, but should have already earn- orbit.
- : -snd spent) experience points improv-
APF Ground Site One (ARAMAX ONE) is
, ! f l e i r s k i l l l e v e l s . Pre-experienced There a r e several s m a l l e r corporations the collection array for a system of solar
- E -acters a r e provided i n t h i s module, with facilities on Triad and in orbit. All of power satellites which supply the indust-
- : t h e referee should compare these these c o m p a n i e s a r e l i m i t e d t o t h e rial belt round Triad Low Starport.
- any characters that the players may Cassidine s y s t e m a t p r e s e n t , b u t a r e
- o use. attempting t o e x p a n d t h e i r a c t i v i t i e s Aramax O n e i s a l s o t h e s i t e o f A P F ' s
outsystern.
central computer. It organises the power
distribution network, the maintenance of
Preface Aramax P o w e r Factors (APF) i s o n e o f the collection arrays a n d satellites, a n d
these smaller corporations, w i t h interest handles t h e c o m p a n y r e c o r d k e e p i n g .
lk,RAMAX O N E i s s e t o n Tr i a d i n t h e in a n u m b e r o f fields i n c l u d i n g m i n i n g , Although t h e c o m p a n y h a s o t h e r c o m -
7-assidine star system. Triad in Cassidine shipping and, of course, power generation puters a t i t s o t h e r offices a n d facilities,
: - e of the trade and industrial centres and distribution. A t present the company the A r a m a x One m a c h i n e is vital t o the
--e Frontier, generally referred t o as supply over half of Triad's power require- running of the company.
NE magazine, J u l y 1 9 8 3
21
ARAMAX ONE

you to accompany it to see its master, aid to you transport, weaponry, tools
I. Background and explosives. All you have to supply
who has a job you may be interested in.
are the skills to do the job.
Before beginning play the referee should
read this module to become familiar with It leads you into a dimly lit room behind
the o u t l i n e o f t h e a d v e n t u r e , a n d t h e the bar. Partly hidden in the shadows is a 'There is one proviso. You must do the
details p r e s e n t e d i n i t s v a r i o u s s u b - middle-aged vrusk. As you sit down the job tonight. It has been arranged that
sections. All the information relating to a vrusk switches on a small device. The only five or six guards, instead of the
cybot gives each of you an envelope, and normal squad of twelve, will be on duty,
specific t o p i c (eg t h e Computer) i s p r e -
the vrusk begins to speak in a heavily and none will be heavily armed. All the
sented i n a s i n g l e b o x e d section. T h i s
i n f o r m a t i o n i s f o r t h e r e f e r e e o n l y. distorted voice: night staff will have been sent home.'
General information, such as room con-
'Good evening, gentlebeings. In each of The cybot gives you an envelope. Inside
tents, i s g i v e n i n t h e m a i n b o d y o f t h e
the envelopes you will find Cr.100. This is are five bundles of banknotes, all used.
module. S o m e o f t h e i n f o r m a t i o n i s
a consultancy fee. As such it also buys amounting to Cr.2,500. It also gives you a
indented a n d printed i n a different face
and this may be read to the players at the your silence about this conversation. groundcar key, a n d a security pass
relevant times. bearing the legend APF Security Central.
'I have a small task for you. It involves The vrusk then continues:
Apart from combat skills, t h e characters some personal risk, b u t you will be
adequately compensated. 'Your money. The car outside contains all
will a l s o require a g o o d r a n g e o f o t h e r
skills, m o s t l y o f t h e 1 s t a n d 2 n d level.
your equipment and a roadmap showing
Computer, Robotics, Technician and Medi-
'About five kilometres south of here is the your target. The pass card should get you
cal s k i l l s s h o u l d b e available t o h a v e a local collection array for the solar power past the outer gates and into the building.
reasonable chance of success. One of the satellite system. It is owned by Aramax After that you are on your own.
characters m u s t have a t least 1 s t level Power Factors APF to their friends
Demolitions skill. and enemies. APF also use the site to 'And finally, don't try to take the money
house their central computer; it holds all and run. The rest of your pay will be
their records, and virtually runs the waiting with my cybot at the starport.
company from day-to-day. I, for reasons There is a shuttle at 0800 tomorrow, and
Player's Background
of my own, want the computer destroyed. a starship to Prenglar is waiting. Jam rich
and well connected, if you do try to cross
The referee should read the following to
'If you are willing to break into the site and me vengeance is easy for someone in
the players at the start of the adventure:
do this, you will have more than my my position.'
Early one evening, while you are sitting in gratitude. Your total fee will be Cr.5,000,
a bar near Triad Low Starport drinking half now and half on completion. This is The vrusk gets up, and with a curt
your last few credits away, you are enough to buy you all tickets on the next gesture to his cybot, he and it leave the
approached by a new, obviously expen- starship to leave Triad, no matter where room and disappear through the back
it is going. I can also offer some material door.
sive, cybot. The machine quietly asks

11101EKIIIIMIENEWAIVAIMP2MIPP-
11 M I L I I I N E WA I VA I M W
EitWAMMEMIVP'0101"-
I I I M M 1 1 1 1 E i M E N iNEFM11ivAllrallProol.--
1 ' 1 1 1 1 1 1 M i t a f f , M M i w

if k
l i r C R I N V O A g n M ; 1 2 2 7 - 2 : I r f t )

440Y*, ,

04;',#

?ANSI"
M A W


:04

4";
_
VW
iz,v411%,

, ' , I- ,

.L.01. 4' AN;;;;eRe ' 1


kaZ

22 IMAGINE magazine, July 198t


ARAMAX ONE
Referee's B a c k g r o u n d The Ground Car & Other Equipment
The story told to the party by the vrusk is The g r o u n d c a r t h a t K e j g a n o k h h a s The Referee s h o u l d n o t e t h a t Tr i a d ' s
true, but incomplete. supplied t o t h e p a r t y h a s b e e n t a k e n gravity is higher than standard 1.1g
from A P F ' s m o t o r pool, a n d t h e t h e f t and that any character w h o chooses to
The vrusk failed to identify himself. He is hidden b y m a n i p u l a t i n g t h e c o m p u t e r take t h e m a c h i n e g u n w i l l b e
Aramax Kejganokh no Kami like many records. I t i s a s t a n d a r d m o d e l ( s e e encumbered i n t h e c o n f i n e d s p a c e
vrusk h e n o r m a l l y g i v e s h i s c o m p a n y Expanded r u l e s p . 2 9 ) , a n d s t i l l h a s inside t h e building, regardless o f t h a t
name first. Kejganokh is the sole owner of power for 400km at cruise speed. character's strength.
.Aramax Power Factors, and is therefore a
success in vrusk society. His reasons for In t h e b o o t i s t h e e q u i p m e n t t h a t Furthermore, the machine gun must be
wanting his own property destroyed stem Kejganokh w a s a b l e t o r e m o v e f r o m properly m o u n t e d on t h e tripod t o f i r e
directly from his esteemed position. various APE stocks: w i t h o u t penalty. T h i s takes t w o turns.
Firing the machine gun 'from the hip' is
Two days ago, w h i l e r u n n i n g a financial Three A u t o m a t i c Pistols, w i t h t w o possible, but in this adventure a penalty
analysis p r o g r a m o n t h e A r a m a x O n e ammunition clips (40 rounds) each O n e of -60% is accrued.
computer, Kejganokh dicovered that pay- Laser Pistol, w i t h a depleted power clip
-nents t o t a l l i n g C r. 6 0 1 , 0 0 0 h a d b e e n (15 SEU remaining). O n e Electrostun- The s e c u r i t y pass c a r d t h a t t h e p a r t y
- a d e t o a n u m b e r o f non-existent sub- ner, w i t h o u t a power clip. One Grenade have been given is better than they have
contractors. F u r t h e r i n v e s t i g a t i o n s Rifle, w i t h o n e Doze grenade a n d t w o been told. Due to an error in Kejganokh's
revealed t h a t t h e p a y m e n t s h a d b e e n Tangier Grenades. O n e M a c h i n e G u n programming t h e c a r d w i l l o p e n a n y
- a d e on the authority of APF's Operations and Tripod, w i t h t w o a m m u n i t i o n belts door in the APE facility, rather than just
:anager, a human called Fiona Talenc. (400 rounds). the main gate.

<ejganokh could not report the theft. As a One Medkit, as defined on p.45 of the
rusk, a m e m b e r o f a r a c e w h i c h prides Expanded r u l e s . O n e p a r t i a l Te c h k i t ,
-.self on its business expertise, to be the which does n o t contain t h e following:
. c t i m o f blatant c o m m e r c i a l t h e f t w a s jack, n u t s , b o l t s , s c r e w s , a n d s p r a y
cad e n o u g h , t o a d m i t t o b e i n g s u c h a waterproofing.
otim w a s unthinkable. I f knowledge o f
tnis c r i m e b e c a m e p u b l i c K e j g a n o k h Two k i l o g r a m s o f To r n a d i u m D - 1 9 ,
o u l d lose face in the eyes of his f e l l o w with a variable timer/detonator.
.--Jsk, a n d h i s c o m p a n y w o u l d l o s e
tiatus. C u r s i n g h i m s e l f f o r h i r i n g a Three f u l l y c h a r g e d 2 0 SEU p o w e r
- _man i n t h e first place, h e resolved t o clips
ceal w i t h t h e m a t t e r a s s e c r e t l y a s
cossible. T h u s , a f t e r g a t h e r i n g w h a t
equipment he could from company stores,
a tering the guard rosters and raiding the The Building
petty cash, h e approached the party. H e On the right hand side of the gate, at a
carefully d i s g u i s e d h i s v o i c e a n d r e - The only building on the Aramax One site height of im, is a cardlock.
-nained in the shadows to prevent recog- is detailed below.
- t i o n by his n e w hirelings. Beyond the gate is the building, with a
Unless noted o t h e r w i s e all doors i n t h e carpark in front of it. Several vehicles and
-owever, Kejganokh's behaviour has not building are controlled by card activated two ground cycles are parked there.
:one unnoticed. Fiona Talenc spotted his locks located next to them. Certain cards
-creased u s e o f c o m p u t e r t i m e , a n d are not valid for some of the doors in the The c a r d l o c k c o n t r o l s t h e g a t e . T h e
oidly realised t h a t her fraud had been facility (eg Security cards w i l l n o t open security card Kejganokh g a v e t h e p a r t y
-covered. Surprised by the non-arrival the archives). will open the gate w i t h o u t any problems,
of the police with a warrant for her arrest, but the fact will register on the computer
-e decided to take matters into her own The construction standards of the building terminal in the security office (room 3).
-ands. C o n v e r t i n g h e r i l l - g o t t e n g a i n s vary slightly. As far as structural damage
'rom credit accounts t o cash a n d easily points are concerned the walls and doors If the party decide t o break t h r o u g h t h e
transportable valuables she prepared t o are constructed to the standards given on perimeter fence, and fail to deactivate the
;!ee o n t h e n e x t available starship, b u t p.25 o f t h e E x p a n d e d r u l e b o o k . T h e monitoring system, t h e m a i n c o m p u t e r
cetiore leaving Fiona decided t o destroy archives ( r o o m 1 3 ) a r e c o n s t r u c t e d t o will despatch a s e c u r i t y r o b o t (see t h e
tne evidence at Aramax One. vault standards. relevant boxed section) to investigate.

Dna has hired a group of mercenaries to Once inside the compound the party is in
attack t h e A r a m a x O n e site, p o s i n g a s 1. The Perimeter Fence, the spacious c a r park. S i x vehicles a r e
tetrorists. She hopes that this w i l l a l l o w Main Gate and Car Park. parked here; t h r e e g r o u n d c a r s i n A P F
to e s c a p e o f f - p l a n e t d u r i n g t h e livery, t w o p r i v a t e g r o u n d c a r s a n d a
resulting misdirected investigation. This The w h o l e o f t h e A r a m a x O n e s i t e i s sports-type hover car. The ground cycles
was t o have taken place yesterday, b u t surrounded b y a m o n i t o r e d , c h a i n l i n k are i n A P E l i v e r y a n d b e a r S e c u r i t y
-e discovered that the guard rosters had fence, some 3 m high. There is only one flashes
changed and rescheduled the attack access point, on the north side, where the
tonight. She and her henchmen have road is blocked by a powered sliding gate. Only t h e h o v e r c a r i s unlocked. T h i s i s
-attacked A r a m a x O n e w h i l e Kejganokh Fiona Ta l e n c ' s personal vehicle, a n d i t
was talking to the party. The Referee should read the following to has b e e n booby-trapped b y Kejganokh.
the party when they arrive at the gate: Under the front seat is a 2 0 0 g explosim.e
The adventure begins after the party have charge, linked via a t i m i n g device to the
taken the waiting groundcar and driven to At this point the perimeter fence i s ignition s y s t e m . T h e b o m b i s s e t t o
Aramax One. A s they arrive at the M a i n broken by an access road through a large explode after another 3 minutes of driving
Gate t h e s i t e i s q u i e t , a l t h o u g h s o m e gate. The gate is wide enough to take a time, causing 5d10 + 75 points of damage
lights are on in the main building. hover truck with ease. It is closed. to all those w i t h i n the car.
IMAGINE magazine, July 1983 23
ARAMAX ONE

Wall
IIMINE=D Door
Windows
..11111"/ Sliding Doors
11 1 2 3 1 41 51 Scale (metres)

GROUND
LEVEL
16.1

1
1

The left hand front door of the building is occurred in here. Two of the chairs have
Security
standing open. been overturned and a set of playing
cards is scattered across the floor.

2. The Reception Area Only one of the two computer terminals


is working. The broken one has had a cup
This is the entrance hallway. The furni- of coffee poured into it. The working one
ture, three couches, a desk and a pair of has some kind of time sheet display on its
All the doors on the site are controlled chairs, is of an opulent standard. The screen.
by card activated locks (security device walls are hung with a number of holo-
level 1), w h i c h t h e security program grams showing images of satellites, deep A few half drunk cups of coffee stand
monitors. If any door is opened without space mining equipment, and one shows around on the desks and floor.
the c o r r e c t c a r d (by t h e f a i l u r e o f a a distinguished business vrusk.
character Deactivating A l a r m s / This is the security office. The normal
Defences) t h e c o m p u t e r displays t h e Opposite the main entrance are a set of occupants are now locked in the toilets
the f a c t o n t h e s e c u r i t y o ff i c e t e r - lift doors. There is only one button, with a (room 7).
minal(s), and notes the time T h e o r e t - downward arrow on it.
ically the security personnel then carry Any member of the party w h o makes an
out a manual investigation. If any character carefully examines t h e Intuition check should be told that there is
picture o f t h e v r u s k , a n d m a k e s a n a s m a l l blood stain, f r o m t h e w o u n d e d
All the security guards normally carry Intuition check, he or she should realise guard, n e x t t o t h e broken terminal. The
security c a r d s w h i c h w i l l o p e n a n y (ie t h e p l a y e r s h o u l d b e t o l d b y t h e coffee in the unspilt cups is only tepid.
door except those to the site manager's Referee) t h a t t h i s v r u s k h a s been s e e n
office and the computer archives. before. T h e h o l o g r a m i s a p o r t r a i t o f The working computer terminal is linked
Kejganokh n o Kami, a n d i s labelled a s to the Installation Security program. The
The o u t e r f e n c e i s a l s o s u b j e c t t o such. T h e label a l s o gives Kejganokh's display shows a list of recent incidents at
monitoring by a simple electrical circuit position as owner of APE. Aramax O n e a s t h e s e c u r i t y p r o g r a m
(security device level 1). S h o u l d t h e interprets them. Included on this are the
fence b e b r o k e n , t h e c o m p u t e r w i l l The Referee s h o u l d f e e l f r e e t o i n v e n t recent a r r i v a l o f F i o n a Ta l e n c , A P F ' s
despatch a security robot to investigate other i t e m s o f interest, s u c h a s m a g a - Operations M a n a g e r, t h e a r r i v a l o f a n
the b r e a c h a n d i n f o r m t h e s e c u r i t y zines, for the room. unscheduled h o v e r t r u c k , a n d a n u n -
office. I n s i d e t h e s i t e t h e r e i s a authorised e n t r y i n t o t h e c o m p u t e r
network of pressure sensors (security archives ( r o o m 1 3 ) . D e p e n d i n g o n t h e
device level 2), b u t these have never 3. The Security Office party's earlier actions the display will also
been used and are now unserviceable. show the entry of a security detachment
However, t h e p l a y e r s s h o u l d n o t b e The only lighting in here comes from two through the main gate, or the despatch of
told t h i s i f they discover the n e t w o r k small desktop lamps. However, you can a security robot to investigate a breach in
and attempt to deactivate it. see that a struggle of some kind has the outer fence.
24 IMAGINE magazine, July 1983
ARAMAX ONE
The Computer
'.'" IP l a t - M E M M M E n f f o r m lithwi N Personnel
r_. g o i m i l
r e ; n u, n : l
MO! i 1 ,,
7,
. . Name S T R / S T A D E X / R S I N T / L O G PER/LDR I M R W M
-
o00a anill Sgt. Gomer V 5 0 / 4 5 4 5 / 3 0 5 0 / 5 0 4 5 / 4 5 3 4 3 3 3
111 . :
i l l Military Skeinsuit (50 points). Skills: Beam Weapons 2, Melee Weapons 1, Medical 1
i , S
: Guard 1 60/10 45/50 40/50 55/50 5 33 33
Guard 2 50/40 60/60 45/35 30/30 6 40 40
,L...,.. / . " 7 : . - 'ww-.4 Guard 3 5 35 35
1.'
1, ,. , O.1,,,r 50/50 50/50 70/70 45/45
Jilow Guard 4V 50/50 45/45 45/45 5 35 35
40/50
vp,,,,,,,,,cv
, , . ? ' * 6 0 fil 1 1 1 1 1 1 1 1 , 1 1 1 1 1 = E n i

Guard 5 65/65 50/50 25/35 60/50 5 35 35
Military Skeinsuits (50 points, Guard 1 1 5 points remaining). Guard 3 has a vibrokr
rkrifintfigill dlIMIEliiiittaludiviiii IY1/NIFI(Haii,b711 (with a fully charged 20 SEU power clip) hidden in his left boot. Skills: Beam Weapons -
o. 0 ( - - - - \ v I ; Melee Weapons 1.

r0 I 011 V V r u s k , all other guards are human.

The computer at Aramax One controls


the entire power collection array at the Normally there are twelve guards at the at t h e e a r l i e s t o p p o r t u n i t y, a r m t h e m -
site and supervises the distribution of Aramax O n e site. H o w e v e r, Kejganokh selves with laser pistols from the securin
the energy. The computer also carries has m a n i p u l a t e d t h e c o m p u t e r a s s i g n - store (room 4 ) a n d attack. Fiona Ta l e r :
out a n u m b e r of standard accounting ments so only six guards are present. and h e r m e r c e n a r i e s w i l l b e treated
functions, a n d i t i s t h e s e t h a t Fiona preferred targets. If communications w :-
Talenc has manipulated to her benefit. Fiona Talenc and h e r mercenaries have the outside w o r l d a r e still possible, SG:.
captured t h e guards, t i e d t h e m u p , a n d Gomer will contact the police and ask for
The c o m p u t e r r u n s t h e f o l l o w i n g locked t h e m i n t h e t o i l e t s ( r o o m 7 ) , assistance.
programs: Analysis 5, Bureaucracy 4, though not without seriously hurting the
Commerce 4 , C o m m u n i c a t i o n 1 , I n - first guard. She has been ministered to by If t h e p o l i c e a r e called, t h e c o u r s e o f
dustry 4 , I n f o r m a t i o n S t o r a g e 5 , Sgt Gomer and locked up with the others. events is entirely up to the Referee. If the
Installation Security 2, Maintenance police arrive w h i l e the party is still at the
4, Robot M a n a g e m e n t 6. A s a r e s u l t If t h e g u a r d s a r e released b y t h e p a r t y Aramax O n e site, t h e adventure i s
the c o m p u t e r i s a l e v e l 5 m a c h i n e , they will appear suitably grateful, but will, effectively ended.
massing 300kg, requiring 300 or more
points of damage to destroy it.

The computer runs the power collect- APF company uniforms w i t h Security In the warehouse loading bay a large.
ion a r r a y t h r o u g h t h e I n d u s t r y a n d brassards. One of them, a woman, has commercial hover truck with an APE
Robot M a n a g e m e n t programs. E a c h been wounded. logo on the side has been parked and let:
element o f t h e collection a r r a y i s a unlocked.
self-contained dedicated robot system, In t h e c e n t r e cubicle a maintenance
which takes its overall orders from the robot is busily polishing the plumbing. The warehouse space is used entirely for
Industry program via t h e Robot M a n - temporary storage of power units before
agement p r o g r a m . I f t h e c o m p u t e r The six people who have been tied up are and a f t e r i n s t a l l a t i o n o n t h e g r i d T h e
should f a i l t h e individual r o b o t s c a n the A P E s e c u r i t y p e r s o n n e l ( s e e t h e power array element w h i c h is in here
keep t h e p o w e r arrays a i m e d a t t h e relevant section). I t is guard 1 w h o has the m o m e n t is a w a i t i n g removal t o t'-E
solar power satellites for a short time, been w o u n d e d i n t h e s k i r m i s h w h e n scrapyard.
until central control can be re-estab- Fiona a n d t h e mercenaries arrived. T h e
lished. T h e v a r i o u s p r o g r a m s o f t h e Referee should note that this guard w i l l The ground cycle para battery is complete-
computer s y s t e m c a n b e a c c e s s e d suffer the 'Attacker Wounded' penalty in ly discharged.
from any terminal in the building. The any combat situation.
only program w h i c h cannot be acces- The eight crates hold general electronic
sed f r o m a n y t e r m i n a l i s t h e Install- The robot i s a simple-minded m a i n t e n - and small technical spares for the powe-
ation Security program. That program ance m a c h i n e (see t h e r e l e v a n t b o x e d array. T h e h o v e r t r u c k h a s been s t o l e -
can o n l y b e a c c e s s e d f r o m t h e section), incapable o f following a n y b u t from a n o t h e r A P E f a c i l i t y a n d u s e d
terminals i n t h e s e c u r i t y office, a n d the simplest verbal instructions. It is not transport by the mercenaries. They inter-
from t h e t e r m i n a l s i n t h e c o m p u t e r capable o f f o l l o w i n g e v e n t h e s e i f t h e y to use this vehicle for their getaway. It s:
room. conflict with its pre-programmed function has power for 900km.
as o r d e r e d b y t h e R o b o t M a n a g e m e n t
All c o m m u n i c a t i o n s , i n c l u d i n g t h e program of the main computer. It is thus The r o b o t r e c h a r g i n g s t a t i o n s w i l l b e
internal and external telephone lines, ignoring the guards, because logically occupied b y e i t h e r o n e o r t w o s e c u r i n
are h a n d l e d b y t h e C o m m u n i c a t i o n s they do not exist. It is also incapable of robots, t h e exact number depending c-
program. I t is possible t o manipulate carrying o u t a n y aggressive a c t i o n s o r whether or not the party has encountere:
this p r o g r a m a n d j a m a l l c o m m u n i - defending itself. a robot (eg if the party entered the Aramax
cations w i t h t h e outside w o r l d f r o m One site by breaching t h e o u t e r fencer
any terminal in the building. See the relevant section for details of the
8. The Warehouse robots.
Computer skill m a y be used w i t h t h e
standard chance of success to m a n i - This warehouse space is largely empty. In
pulate t h e Information Storage, A n a - one corner stands an incomplete power 9. The General Office
lysis or Commerce programs. Success array element. Next to that is a ground
indicates that Fiona Talenc's previous cycle without any wheels. A stack of This darkened office space contains little
theft/ manipulation h a s been d i s - crates stand against one wall. By the of interest apart from two desks, 'both
covered (le that Cr.601,000 are miss- smaller door is a pair of robot recharging with computer terminals standing on
ing), but not w h o is responsible. stations. them. These terminals are switched off.
26 IMAGINE magazine, Juiy 1983
ARAMAX ONE

Robots
Robot MV IM/RS STA ATT DM S A S D

Security 1 90 5/50 100 50 2 Tangier I n e r t i a


Grenades S c r e e n
Security 2 90 5/50 100 50 2 Doze A l b e d o
Grenades S c r e e n
- grams: Restrain

Maintenance 60 4/40 100


Service 30 7/70 100

There are normally four robots a t the machines which are not capable of taking
Aramax One site which are not in control any independent action.
a section of the power array. All the
-: pots are under the control of the Robot Only the security robots are capable of
'.'anagement program on the computer. taking any aggressive action. The com-
robots listed above are the mobile puter w i l l despatch o n e o f t h e m t o
-es used for various purposes around investigate any breach in the outer fence
-e facility. No statistics are given for the and restrain those responsible. I f one
:wer array robots, as these are dedicated robot fails the other is sent.

T-!s office is rarely used in the normal In the corner by the stairs lies the body of If the party makes an excessive amount of
::urse o f business a t A r a m a x One, a vrusk in APF company work uniform. noise in this room, the two mercenaries
:=.ecause most administrative functions He has been shot several times by laser in the computer archives will hear and
for the facility are carried out by the main and automatic weaponry. come to investigate. A firefight will then
:omputer. As a result this room is rather ensue, a n d Fiona a n d t h e remaining
spartan, The rest of the office is a shambles. The mercenaries in the computer room will
two desks in the room have been emptied hear and investigate. The Referee may
The Referee should feel free to invent any and their contents mostly computer care to remember that there are 500g of
worthless items of interest for this room. printouts and o t h e r documents high explosives in the firing zone, and any
scattered about the floor. badly missed shots may hit, and set off,
said explosives.
1O. The Site Manager's Office Two computer terminals have been
thrown to the floor. One still shows some If the party is quiet it will hear sounds of
This is a luxuriously appointed office coherent display o n i t s screen, and small scale destruction coming from the
space. On a large desk sits an executive appears relatively intact. The other barely open doorway. The mercenaries in the
computer terminal. Behind the desk is a flickers and its keyboard has been torn computer archives are engaged in des-
leather chair designed for a human, with away and smashed. troying the room's contents.
a set of golf clubs resting against it. The
other furniture in the room a pair of On the floor by the open door stands a
low couches and a low table are of small briefcase, and scattered about are 1 2. The Computer Room
similar high quality. several weapon powerclips.
Once the door is open the party will able
In one corner stands a service robot. The smoke and fumes are the results of to see into the room. If they have already
Fiona's mercenaries shooting apart the fought Fiona and the mercenaries in the
There i s l i t t l e o f r e l e v a n c e t o t h e cardlock on the door t o the computer computer office (room 1 1 ) the door will be
adventure i n here. B y t h e computer archives (room 13). Once the party gets left open. I f the party does not use a
:erminal are stacked a number of com- closer to the door they will see that part of security card to open the door, and forces
cuter g a m e s modules. T h e r e i s n o it has also been shot away by laser fire. As it open in some other manner, Fiona and
documentation of any kind, all hardcopy a result all the powerclips on the floor are her men will be alerted and ready for
ceing produced in the computer room. completely discharged (there are six). The trouble. Otherwise:
briefcase contains 500g o f Tornadium
The service robot (see the boxed section D-19 and a variable timer/detonator set This is obviously the main computer.
or details) h a s b e e n deactivated. I f to 15 minutes delay, although it is not yet Four large brown, orange and cream
-eactivated it is incapable of carrying out activated, The mercenaries intend using cabinets stand in the centre of the room
any aggressive or defensive actions at all. this to destroy the computer archives. on a low plinth, and a hardcopy printer
stands against the far wall.
The vrusk was a computer technician,
11. The Computer Office working o n unofficial overtime. The Cables are strewn across the floor, and
mercenaries shot him i n an automatic four people are working on these.
Regardless of whether the party uses the reaction to meeting someone unexpected.
!ft o r t h e stairs t o descend t o t h e If anyone searches his body they will find As the door slides fully open, one of the
casement the view that they have of the a security pass card which will open any people a young man turns around
scene is as follows: door except those to the security office and asks 'Have you finished yet?'. His
(room 3) and the site manager's office eyes widen and his hand drops towards
Although the lights in this office are on, (room 10). his gun....
:he room has a bluish tinge, due to the
pall of smoke and fumes which hang in The broken computer terminal is useless. The man who has spotted the party is
:he air. In the far right hand corner of the The other terminal is faulty because of mercenary No.4 (see the relevant boxed
office small flames, and the occasional the mistreatment it has suffered, resulting section for details). The Referee should
spark, are guttering from the remains of a in a 10% penalty to the chances of anyone have this NPC make an Intuition check as
eardlock. The door next to it is open. using Computer skill on it. defined in the Surprise section on p21 of
'AGINE magazine, July 1983 27
ARAMAX ONE

the Expanded rules. If he is not surprised Once the charges are successfully set in them. T h e c o n t e n t s r e l a t e t o m a i n t e n -
he will shout a warning to his colleagues here, and assuming that the full amounts ance schedules, s h o r t r e p o r t s o n A P F
Fiona Talenc and mercenaries 5 and 6 of D - 1 9 a r e used t h e m i s s o n h a s b e e n company finances a n d listings of all the
and then attack. successfully completed. T h e c o m p u t e r programs o n t h e c o m p u t e r. I f t h e party
archives ( r o o m 1 3 ) w i l l b e d e s t r o y e d takes these listings, t h e Referee shouic
Once combat starts the mercenaries will because they are w i t h i n the blast radius. decide i f they are saleable. The value : -
fight t o t h e b e s t o f t h e i r abilities. T h e If t h e p a r t y h a v e a l r e a d y f o u g h t t h e the listings is 1 5 % o f the cost given f c -
Referee should decide what laser setting mercenaries in the computer office there computer p r o g r a m s i n t h e E x p a n d e d
mercenary 4 will use, but the other two, will be n o more in here. The demolition rules.
armed w i t h a u t o m a t i c pistols, w i l l f i r e wiring will be intact but incomplete.
bursts. F i o n a Ta l e n c w i l l s e e k c o v e r n e c o m p u t e r U d i d 11 U L J U l e b lit l i l e

behind the computer. If a n y characters search t h e c o m p u t e r have b e e n destroyed t o a l a r g e extent


room t h e y w i l l f i n d l i t t l e other t h a n t h e There w e r e 57, and each o f these has E
If the fight goes against the mercenaries mercenaries' equipment. The only other 5% chance of surviving its mistreatmer7
(eg two or more are badly wounded) they things in the room are discarded printouts intact. I n n o c i r c u m s t a n c e s w i l l m o r e
will o f f e r t o s u r r e n d e r. F i o n a w i l l a l s o from the hardcopy machine and a stuffed than f o u r m o d u l e s b e intact. A l t h o u c -
offer to surrender, but will use her laser toy in the shape of a green, felt dragon. there i s n o w a y o f d e t e r m i n i n g t r
derringer a t t h e f i r s t o p p o r t u n i t y a n d information contents o f a particula-
attempt to escape. module, t h e R e f e r e e s h o u l d decide
13. The Computer Archives w h e t h e r these modules, a n d t h e i r con-
If t h e m e r c e n a r i e s ( 2 a n d 3 ) i n t h e tents, are saleable to an APF competit: -
computer a r c h i v e s ( r o o m 1 3 ) h a v e n o t The cardlock and door to this room have (eg S u n p o w e r Inc). T h e Referee shot,
been d e a l t w i t h i n s o m e w a y t h e y w i l l been shot away by laser fire. I f the party also d e t e r m i n e t h e i r value and w h a :
hear the firing and come to the aid of their have n o t a l r e a d y e n c o u n t e r e d m e r - Kejganokh's r e a c t i o n i s t o t h e t h e f t : -
employer. T h e R e f e r e e s h o u l d d e c i d e cenaries 2 and 3 in t h e computer office potentially valuable information.
w h e t h e r t h e y a r e capable o f surprising (room 11) they will be in here.
the party. If t h e p a r t y d e c i d e t o p l a n t s e p a r a t e
Two men are busily pulling computer explosive charges i n here, anyone w i t -
The w i r i n g t h a t t h e m e r c e n a r i e s w e r e printouts and data storage modules from Demolitions skill will require only100c :-
installing w a s a set of explosive charges the shelves where they are normally Tornadium D - 1 9 to destroy the contents
massing 2kg. T h e charges have n o t yet housed. They are throwing the data of the room. As noted in the description of
been fully wired up, but if one of the party modules to the floor and stamping on the c o m p u t e r r o o m , t h e a r c h i v e s a n d
(with D e m o l i t i o n s s k i l l ) a t t e m p t s t o them. The computer printouts are being contents w i l l b e destroyed b y a l a r g e
complete t h e installation h e o r she w i l l scattered in a random fashion. Neither explosion in there.
receive a bonus of +15% to the chance of man has noticed you.
success. T h e t w o variable t i m e r / d e t o n -
ators w h i c h a r e w i r e d u p are s et t o 1 5 These two mercenaries (Nos 2 and 3) will And Finally....
minutes a n d 3 0 m i n u t e s , b u t n o t y e t fight w i t h confidence i f given the oppor-
activated. A l t h o u g h t h e c o m p u t e r w i l l tunity, k n o w i n g t h a t reinforcements are Back at Triad L o w Starport the party will
only take 3 0 0 points o f damage before in the computer room (room 12). If firing find t h e cybot w a i t i n g for them w i t h the
destruction, t h e explosives i n place w i l l does b r e a k o u t , F i o n a Ta l e n c a n d t h e remainder of their fee. The cybot will alsc
cause 5 d 1 0 +975 points of damage. other m er c e n a r i e s w i l l investigate a n d give each of them a journey class ticket tc
attack the party from behind. Gran Q u i v e r a i n Prenglar. T h e starship
If t h e f u l l c h a r g e i s u s e d m o s t o f t h e that t h e y a r e v a l i d f o r leaves t h e n e x
building w i l l be destroyed. If the security If these mercenaries have already been morning.
guards are still locked in the toilets (room encountered i n t h e computer office t h e
7) they will be killed in the explosion. The room will be disorganised, and most of its
blast radius w i l l b e 2 0 metres, a n d t h e contents scattered and destroyed. Experience Points
referee should decide on t h e size of the
fallout zone for debris. The computer printouts are still readable, Once t h e a d v e n t u r e i s c o m p l e t e t h e
though several have large bootprints on Referee s h o u l d a w a r d t h e c h a r a c t e r s
experience points. Those w h o used their
abilities and skills w i t h imagination anc
Pre-Generated Characters foresight should receive four experience
points. Those w h o played constructively
should receive t h r e e experience points
Name S T R / S T A D E X / R S I N T / L O G PER/LDR IM RW M Characters whose performance was onh,
average s h o u l d receive t w o experience
Princod D 5 5 / 5 0 4 0 / 4 0 5 0 / 4 0 4 0 / 5 0 4 30 20 points. Those who merely 'went along fo7
Skills: Beam Weapons 1, Medical 2, Psycho-social 1 the ride' should receive only one point.
Farlih V 6 0 / 5 0 4 5 / 5 5 5 5 / 5 5 5 0 / 4 5 6 43 33 tto
Skills: Projectile Weapons 2, Melee Weapons 1, Computer 1
L N Glascock 5 0 / 6 0 5 5 / 6 5 3 5 / 2 5 4 0 / 4 0 7 38 48
Skills: Gyrojet Weapons 1, Melee Weapons 2, Technician 1 CREDITS
Dovercourt 4 5 / 4 5 4 5 / 5 5 4 5 / 4 5 5 0 / 5 0 6 33 23 Design and Text: John Tantoblir
Skills: Projectile Weapons 1, Demolitions 2, Technician 1 Cartography: Paul Ruiz
Artwork: Simon Senior
Notes: D D r a l a s i t e , V V r u s k The Dralasite
in the Dirty Bucket: Graeme Morris
The following characters are provided for Each character owns a Civilian Skeinsuit
use w i t h t h e module. T h e Referee m a y (Princod h a s a f u l l y c h a r g e d I n e r t i a Portions of this mini-module were used a:
give these to the players or use them for Screen). L N Glascock owns a vibroknife GamesDay '82 and Northern Games Day
comparison purposes with any characters with 2 S E U i n t h e p o w e r c l i p . A l l t h e '83. Thanks to all those w h o participated
the players may wish to use. characters have Cr.10 Cr-.20 in change. (even Ian Marsh!).

28 IMAGINE magazine, J u l y 1 9 8 3
We're looking for
Could you talented writers and
write or draw artists who can offer
exciting material to this
for IMAGINETm magazine. If you want to earn
money from your hobby, then
magazine? contact Keith Thomson
(editorial) or Phil Kaye (art).
' 0 / 1 4 bkiA% N .
4 NNINIENZINIONSIVIREMINIMMIIIIMENNIERMSMINILINII
l a t i l l i l E1 1 1 1 1 1 PAIONI
1 14 A n1n ' i 1 1 m 7 l i m m i l l i k
'1illitlialiaff ' J A N / , / WithIN /F4140/ / t 41101/11/0, / a l & 3/..e,M0,0 1 , A r o ' / zarz \

We want!',.,
Scenarios about 7000 words.
Brief Encounters 3000 words.
* Other FRP articles on any games
system.
* Articles on other forms of adventure
gaming, or hobby-related subjects.
* Filler art.
* Fiction.

Get in touch today!

- InitieftW
eiRaidtitidirtie

MAGINE magazine, July 1983 29


kilMNINI:44EVANDOME:EN11144101:4A10:0,/ile:EVAEVellisle

BURPLIDO
ROLE PLAYING ADVENTURE IN FEUDAL JAPAN

Flashing bladework, brave warriors, martial mastery,


wise priests, honor, stealthy assassins, demons,
magicians, spirits, war the stuff of Legends,
the Legends of Japan. Bushido is a role playing
game that allows you to adventure on the
Misty Isles of Nippon.
Players i n Bushido design their characters to suit the
profession that they choose. A skill system is used to
determine the character's succcess i n both martial and
peaceful endeavors.
Take a break from the western european and sample the
mysterious world of the Far East. Tr y adventuring i n a world where
a man's honor and fame are as important as the number of
foemen he has slain.
Come f o l l o w the code of the Samurai, the Way of the Warrior. Bushido!
19.95
Available from better shops or direct from Fantasy Gan= tinliznitect
GAMES, 50-54, Manchester St., Liverpool L I 6 E R Trade Enquiries contact: GAMES, 89, Victoria St.,
Tel: 051 2 3 6 2605 Tel: 051 2 3 6 2605 L i v e r p o o l L i 6 I ) G

TiNnO1
I leFa ntasv Rolc-Plaving Game
RuneQuest is the easy-to-play game o f fantasy role-playing, set
in the mythical world of Glorantha It's a game world inhabited
by fighting men, gruesome monsters and savage non-human
races such as the vile, chaos-spawned beastmen, Broo.
Player characters begin as young commoners or noblemen
adventuring in a time and place where magic is real and heroes
are in demand. They can become powerful fighters, formidable
magic users or wily thieves - b u t only i f they survive the perils
of Glorantha. With RuneQuest, player-characters can even be
non-humans, players can accept the challenge o f thinking and
acting like mighty Trolls or mysterious Dragonewts.
The RuneQuest boxed set contains everything needed to begin
play: Basic Role-Playing, easy rules f o r the novice adventure
gamer; Rune Quest rules book, advanced rules for refereed
adventure; Apple Lane and the Rainbow Mounds, t w o intro-
ductory adventures set in Glorantha; Fangs, ready-to-roam
monsters and adventurers, and six polyhedral dice. A d d your
imagination and you can begin your adventure.

RuneQuest provides easy rules for beginning adventure


garners. There are solo adventures too.
RuneQuest is ideal f o r experienced players, bored with
dungeon adventure. Questworld is an adventure world which
will be developed by Games Workshop in association w i t h
UK RuneQuest players.

SEE RUNEQUEST AT Y O U R L O C A L GAMES SHOP T O D AY

RuneOuest is published by Chaosium Inc. and printed and


distributed under licence in the U K by Games Workshop Ltd.,
27/29 Sunbeam Road, London NWIO 6JP.

30 Please m e n t i o n IMAGINE'm magazine w h e n replying to a d v e r t i s e m e n t s


SPECIAL
PA O F F E R S D&IIIPLAYERS
ASSOCIATION
Please note that the following offers are
available o n l y to members of the DadDO
Players Association. Details of the PA and
7OW to join are given on page 3 3 of this
magazine.
BARGAIN BASEMENT

NEWS
7-ne Bargain Basement (lair of the infamous Karen) is the place
where we consign all the stock which, for some reason or
other, can n o longer be sold a s 'perfect'. The degree o f
mperfection varies from a missing shrink-wrap to the lack of a
page in a module, for example The items all have two things in
common, however, they are all on sale at amazingly reduced
prices and none of them is rubbish

PA members can obtain an up-to-date list of available Bargain


Basement items by sending an S.A.E. to Bargain Basement at THE NEWSLETTER
7-e address given below D o n ' t forget to quote your PA
embership number. OF THE BRITISH
RPGATm M o d u l e 1 R A H A S I A DUNGEONS & DRAGONS
A 16-oage D&D module designed for 5-8 characters of levels PLAYERS ASSOCIATION
1-2. Price E2 00, post free

Rahasia the elven maid faces a fate worse than death at the
PA N PIPINGS
hands of an evil human, Rahib He has taken over the Temple
of the Sacred Black Rock, cursed as elven servants, and lured First, a s m a l l a n n o u n c e m e n t T S R copies in, but the rest have only just been
Rahasia's father and her betrothed into his clutches
Hobbies (UK) Ltd is no more, n o n plus, ordered from t h e US. A s s u m i n g that w e
You are Rahasia's last hope Can you brave the Temple's perils kaput! However, don't start saving your are l u c k y, t h a t t h e m o d u l e s a r e n o t
and mete out justice to Rahib? pennies f o r a c o n d o l e n c e c a r d , t h e washed overboard i n m i d - A t l a n t i c a n d
'R S E R I E S ' M O D U L E S demise i s p u r e l y cosmetic. A s o f n o w that t h e y are n o t confiscated b y B r i t i s h
('now' b e i n g s o m e t i m e a g o , i f y o u Customs then they will be available when
The R series' AD&DT. adventure modules are produced by the
RPGATm organisation in the USA and are available in the UK
follow m y meaning) t h e d e a r old f i r m this issue reaches you. I f not, please be
only to PA members. Each of the modules was designed for shall b e k n o w n a s T S R U K L t d ( n o patient.
_se in a DEN CON' tournament and is suitable for normal
brackets, n o 'Hobbies'). T h i s w i l l n o t MILL D AY S
:ampaign play as well as having extra details and pre-rolled
1aracters for tournament-style use. only have t h e effect o f confusing you,
us, o u r customers, t h e b a n k a n d t h e And n o w, t h e c o l u m n t h a t immortalized
R i - TO T H E A I D O F FA L X
Inland R e v e n u e , b u t a l s o s a v e s a the Clandestine Karen, brings you a n e w
' 6 page module designed for 6 characters of levels 5-9 considerable q u a n t i t y o f ink. F u r t h e r - goddess... t h e Celestial Sandra! I t is her
ze f 1 50, post free
more, it brings us into line w i t h TSR in lot in life to take care of, a m o n g s t other
the U S A w h o are n o w simply TSR Inc. things, correspondence about M i l l Days.
- _.an aid. The dark powers that control a nearby set of
However, there are no prizes for spotting It seems t h a t m u c h o f t h e m a i l s h e has
-...--ets have stolen five potions of silver dragon control! Can
1.
.3 adventurers find the much
X the silver dragon, potionst obefore nightfall?needs some
his chagrin, how m a n y times w e get i t w r o n g over been receiving is from people w h o have
the next few months (or years!). no idea w h a t a Mill Day is. In the hope of
R2 - T H E I N V E S T I G AT I O N O F H Y D E L L
saving Sandra some letter-writing, h e r e
RPGATNI M O D U L E 1 R A H A S I A
A 32-page module designed for 5 characters of 5th level Price is a quick explanation.
L2 00, post free.
You m a y have noticed t h i s addition t o
Si.nks are obedient, semi-human slaves and are apparently the l i s t o f p r o d u c t s a v a i l a b l e t o P A Mill Days are a long-established tradition
content with their lot. They are protected by law, owned by the members a n d m a y also be w o n d e r i n g for ISR. The idea o f them t o a l l o w us to
wealthy and approved of by the church authorities. Can you
sneak into the old ruinsto find out who or what slinks really are w h y its coding does not follow on in the play host to all-day games sessions here
and where they come from? R' series. T h e reason i s f a i r l y s i m p l e at o u r C a m b r i d g e o f f i c e s ( h e n c e t h e
R3 - E G G O F T H E P H O E N I X it's a D 8 t a t adventure, unlike the 'R' name). The games played vary consider-
modules w h i c h a r e f o r t h e AD&DTM ably. S o m e t i m e s M i l l D a y s a r e u s e d t o
A, 32-page module designed for 5-8 characters of level 5-9
Price E2.00, post free. game. It comes from the combined pens play-test a n e w T S R / IMAGINETm maga-
of Tracy and Laura Hickman w h o have zine module, at others w e are pleased to
In the lonely town of Northending, the council has called the accept the offer o f a PA m e m b e r to r u n
displayed in i t their apparent penchant
paladin Athelstan to their aid The fabulous artifact known as
the Egg of the Phoenix has vanished, stolen by evil beings for 'the mystic East' which first came to something. A n y v o l u n t e e r s ? T o k e e p
light in 13 ('Pharaoh') and 14 ('Oasis of things comfortable, w e restrict t h e
PA P I N S the W h i t e Palm' w h i c h Tracy w r o t e number of players to between eight and
with Philip Meyers). ten a n d s o places a t M i l l Days m u s t be
These are half-inch diameter brushed steel badges carrying
our Dragon's-Head logo They will double as a lapel badge or
booked and then only by PA members.
De-pin and will discreetly identify you as a player and PA The m o d u l e is t h e latest offering f r o m
member Price f 0 95 each, post free the RPGATM t e a m . Packed i n t o i t s 1 6 We u s u a l l y s t a r t a t a b o u t 1 0 a m o n a
PA T- S H I R T S pages and cover folder are a background Saturday and play through (with a break
rationale f o r t h e a d v e n t u r e , 4 9 e n - for lunch) until about 5pm. M i l l Days are
W i n e cotton T-shirts with the full-colour design of a dragon
towering over the D&D symbol Available in S, M and L sizes counter areas, three new monsters (the free and w e provide light refreshments,
lplease state size when ordering) Price 3 50 each, post free bone golem, h a u n t a n d w a t e r weird), but not lunch or travel costs.
DM's maps, t e a r - o u t players' map and
PA N B A C K I S S U E S pre-rolled c h a r a c t e r r o s t e r. I w a s After a s u m m e r break, the next t w o M i l l
particularly taken by the idea o f A r a b / Days w i l l b e o n S e p t e m b e r 1 0 t h a n d
- a ways happens No sooner does a magazine come to an end
- 3 , its back issues become collector's items PA members Islamic elves. The a r t w o r k is nice (and October 29th. Interested? If so, w r i t e to:
:a- obtain back issues of PANs 1-12 for E0 50 each or E. 5 00 relevant to the action) as are the maps.
c.rasetoft2, post free
Overall, not a bad t w o quids' worth. Players Association M i l l Days, TSR U K
Otters are open to PA members only. Orders to. Ltd, T h e M i l l , R a t h m o r e R o a d ,
PA Special Offers, TSR UK Ltd, The Mill, Rathmore At this point, I m u s t insert a disclaimer CAMBRIDGE CB1 4 A D
Road, CAMBRIDGE CB1 4AD.
on b e h a l f o f t h e s a l e s d e p a r t m e n t
Remember to include your PA membership number since,at t h e t i m e o f w r i t i n g , t h e n e w I got the name right that time anyway....
when ordering. All offers made subject to availability, module i s b a r e l y a t w i n k l e i n t h e i r
collective eyes. We have had a few review Graeme Morris
ri!isi, July 1983 31
DISPEL CONFUSION
Dispel Confusion i s a question a n d inconsistencies or deficiencies which w h o changes to a t h i e f m u s t have a
answer column intended to help hobby can b e r e c t i f i e d i n t h e D i s p e l minimum d e x t e r i t y o f 1 7 a n d a
garners overcome problems they have Confusion column. m i n i m u m strength of 15? (Advanced
had with game rules.
Q. H o w d o y o u c o m b i n e a f i g h t e r ' s A. T h e obvious answer to this question
At present, we can only help with games multiple a t t a c k s p e r r o u n d w i t h a is t h a t bards a r e n o t f i g h t e r s w h c
produced by TSR; while our answers may weapon t h a t g e t s m o r e t h a n o n e change i n t o t h i e v e s a n d t h e n i n t c
not be fully 'official', we have contact with attack per round? (Advanced) bards. B a r d s a r e c h a r a c t e r s w h c
the designers themselves. In future, we have spent a period of training under
hope t o cover games other than TSR A. Y o u d o n ' t , O n l y m i s s i l e w e a p o n s the auspices of the fighter a n d thief
products, by getting answers from those have m u l t i p l e a t t a c k s , a n d t h e classes, a n d t h e n e n t e r i n t o bardic
who make and design them. 'Attacks p e r R o u n d ' t a b l e ( P l a y e r s training u n d e r d r u i d i c t u i t i o n . A
Handbook p 2 5 ) states ' w i t h a n y character wishing to be a thief proper-
But we always need questions, so send thrusting or striking weapon' not needs t o b e w e l l s u i t e d t o t h i s
your queries to:- Players Association missile weapons. specialised c l a s s . T h e a b i l i t i e s o '
(Dispel Confusion), TSR UK Ltd, The bards are wider ranging and require
Mill, Rathmore Road, CAMBRIDGE Note that the rule at the bottom of the overall c o m p e t e n c e r a t h e r t h a r
CB1 4AD. same p a g e , r e f e r r i n g t o t h e ' o n e specialised excellence.
attack p e r l e v e l ' r u l e f o r f i g h t i n g
DUNGEONS & D R A G O N S creatures w i t h less than one hit die, For t h e n u m b e r crunchers amongs:
and ADVANCED DUNGEONS replaces the 3 / 2 or 2 / 1 attack rule; you, t h e p r o b a b i l i t y o f a characte-
they do not combine to give 1 1 / 2 or having a b i l i t i e s s u i t a b l e f o r b a r d -
& DRAGONS games hood i s f a r less t h a n t h e chance of
2 attacks per level.
Q. W h y a r e m o r e q u e s t i o n s i n Dispel being a b l e t o m o v e f r o m f i g h t e r t c
Confusion about the Advanced D&D O. C a n a creature w i t h a gaze weapon thief.
game than about the Basic game? attack m o r e t h a n o n e t a r g e t p e r
round? Is it possible to use both t h e Q. Can a n e l f b e c o m e a s p l i t c l a s s
A. W e r e c e i v e f e w e r q u e s t i o n s a b o u t gaze w e a p o n a n d natural o r m e l e e assassin? e g f i g h t e r / a s s a s s i n ( A c -
the Basic game. However, t h i s only weapons in the same round? (Basic/ vanced)
raises t h e q u e s t i o n o f w h y t h i s Advanced)
should b e so. I n general t h e Basic A. No. The split classes listed on p32-33
and Expert systems are designed to A. A gaze weapon w i l l o n l y affect o n e of the Players H a n d b o o k are those
be flexible a n d a r e deliberately n o t victim per round, but this attack form suited to the tendencies of the races
comprehensive. A s a r e s u l t , t h e is i n a d d i t i o n t o a n y o t h e r attacks concerned. No other split classes are
answer t o m a n y questions is m a d e given. A basilisk, f o r example, c a n possible.
up on the spot by the DM. gaze and bite in the same round.
Q. I f demons, devils, and evil creatures
The A d v a n c e d g a m e i s f a r m o r e Q. W h y must bards have scores of only are s o strong a n d numerous, w h a :
codified and extensive, It is therefore 15 o r b e t t e r i n s t r e n g t h , w i s d o m , can prevent Evil destroying Good at a
inevitable that there will be apparent dexterity and charisma when a fighter single stroke? (Basic/ Advanced)

TURNBULL TALKING
pacific people b u t w o u l d l i k e t o s e e in itself without delving intothe innermos:
every last detail represented w i t h i n t h e reasons? Psychologists (mainly the ama-
physical limitations of their game. teur variety) appear to delight so much i r
digging o u t a b s t r u s e explanations t h a :
Equally b r o a d l y speaking, t h o s e o f t h e they r u n a s e r i o u s r i s k o f p r o d u c i n g
opposite v i e w p o i n t p u t t h e i r e n j o y m e n t evidence w h i c h i s n ' t t h e r e i n t h e f i r s :
first a n d r e a l i s m w e l l d o w n t h e l i s t . A place. I vaguely recall reading about some
game can b e t h e w i l d e s t (well, a t least lengthy research i n t o t h e profound
reasonably wild) approximation to reality sexuality of a popular (in my view, rightly
and still be vastly enjoyable. Whether the so) children's book; the author must have
The 'realism debate' has been around for Order o f Battle i n t h e S I N AW g a m e i s been p r e t t y b e w i l d e r e d t o discover t h e
almost as many years as the hobby itself. accurate or not, w h e t h e r the railroads in deeply o ff e n s i v e s e x u a l n a t u r e o f t h e
Perhaps its origins go no further back in Rail B a r o n f o l l o w historically a c c u r a t e writing, w h e n he (or she) thought he was
time t h a n H G W e l l s ' L i t t l e W a r s ( o r routes o r n o t , w h e t h e r t h e p r o p e r t y simply w r i t i n g a b o o k f o r children
maybe c h e s s w a s a c c u s e d o f l a c k o f dealings in M o n o p o l y accurately reflect Wa r g a m e s a n d f a n t a s y r o l e - p l a y i n g
realism c e n t u r i e s a g o ) b u t i t c e r t a i n l y what happens i n t h e normal w o r l d games a r e p o p u l a r candidates f o r t h i s
found an excitable and articulate platform these m a t t e r s a r e l a r g e l y i r r e l e v a n t i n sort of unhelpful, misleading and gratuit-
soon after t h e arrival o f t h e early board comparison with the game's potential for ous a t t e n t i o n a n d h e r e w e r e w e ,
wargames. entertainment. thinking we were simply enjoying playing
games.
Broadly speaking, t h e proponents of the And t h e r e is, o f course, a l o t o f m i d d l e
'realism i n g a m e s ' l o b b y w a n t t h e i r ground b e t w e e n t h e extreme positions, But many garners are unwilling to leave iz
games to be as close as possible to t h e but h e w h o e n t e r s t h i s m i d d l e g r o u n d at t h a t . P e r h a p s s i m p l y f o r o u r o w n
real life situation they echo. Wa r g a m e r s might be surprised at the volume of shot curiosity, w e w o u l d like t o k n o w w h e r e
of t h i s persuasion stop short o f hauling passing overhead. we s t a n d i n t h i s d e b a t e , a n d w h y
out a M a u s e r and letting t h e i r opponent Perhaps o u r o p i n i o n o n t h e m a t t e r i s
have one between the eyes a n d indeed 0-n-e possible response is so what? If a being coaxed b y o t h e r m e m b e r s o f t h e
wargamers are often, i n m y experience, person enjoys a game, isn't that sufficient games group or club. Perhaps knowledge
32 PAN, July 1983
PA
A. M a n y of the powerful, evil creatures
are c o n f i n e d t o t h e i r o w n p l a n e s ,
Q T i m e keeping is a very important part
of r u n n i n g a D R A G O N Q U E S T i m
MEMBERSHIP
where, of course, they are dominant. campaign, e s p e c i a l l y f o r c h a r a c t e r
Secondly, t h e y spend m u c h o f their Aspects, R i t u a l s a n d s o m e L u n a r
time fighting a m o n g themselves for associated c r e a t u r e s ( e g Wr a i t h s ) .
pre-eminence. A n d f i n a l l y t h e How can it be kept track of easily?
'Cosmic Balance' does not allow Evil The PA i s a c l u b for all players of role
or Good to become all powerful. A. W e r e c o m m e n d t h e u s e o f a g o o d playing g a m e s particularly t h e D8LID'-'
diary (preferably l a s t y e a r ' s i t ' s and A D & D T M g a m e s . S i n c e i t w a s
DRAGONQUESrm cheaper!). Choose o n e w h i c h gives founded i n 1 9 8 1 , t h e PA h a s become
details o f t h e phases o f t h e M o o n , the country's largest D&D club, and now
Game Questions festival d a y s ( e g H a l l o w e e n , W a l - has t h i s 4-page section i n IMAGINETm
purgisnacht), S a i n t s ' days, e t c a n d magazine. The benefits of membership
The following questions and answers simply r e c o r d t h e a c t i o n s o f y o u r include:
are based o n t h e second edition o f characters in it.
the DRAGONQUESrm Rules. * F r e e badge, s t i c k e r a n d p e r s o n -
Q. R u l e 2 8 . 1 s t a t e s t h a t t h e d a m a g e alised 'credit-card style' member-
Q R u l e 8 . 6 says ' A character m a y inflicted by certain spells is counted ship card.
expend 100 Experience Points (rather against either the Fatigue or Endur-
than t h e u s u a l c o s t o f 1 0 0 0 ) t o ance of its victim in the same way as * S p e c i a l offers available only to PA
acquire a n y o n e s k i l l a t R a n k O . ' damage f r o m physical combat i e members, including the 'R' series
However, i t i s o n l y t h e h e a l e r skill by D a m a g e C h e c k . H o w e v e r, r u l e of modules and Bargain Basement
which requires 1 0 0 0 Experience 18.4 i m p l i e s t h a t m a g i c a l d a m a g e y o u r chance t o b u y damaged-
Points for Rank O. Can another skill only ever applies to fatigue. Which is but-usable stock at greatly reduced
be acquired at 1 / 1 0 its usual cost in correct? prices. Fuller details of the special
Experience Points? offers are given on page 31.
A B o t h a r e correct. I t i s o n l y spells
A N o . T h e idea o f rule 8 . 6 is t o a l l o w whose effects a r e e n t i r e l y magical * F r e e postage and packing on mail
starting characters to have a ranked (eg College of Sorceries of the M i n d orders from TSR UK Ltd for UK and
skill. T h i s s k i l l a l w a y s c o s t s 1 0 0 S-4, Spell o f M o l e c u l a r Disruption) BFPO members.
Experience Points, regardless of the which affect Fatigue only. It is spells
normal points cost. A character may which c a u s e p h y s i c a l a g e n c i e s t o * D i s c o u n t s on tickets for GamesFair
only a c q u i r e o n e s k i l l i n t h i s w a y, harm v i c t i m s ( e g C o l l e g e o f A i r hobby conventions.
representing early, pre-adventuring Magics S-6, Spell o f Ice Projectiles)
training. which are treated in a similar way to * L i s t i n g s o f PA m e m b e r s i n y o u r
physical attacks. area (send SAE).
The wording of rule 8.6 is a hangover
from the first edition rules, where all
skills cost 1 0 0 0 Experience Points at 1010 Graeme M o r r i s
Rank O. & Mike Brunton Membership of the PA costs E2.50 per
year f o r n e w U K o r B F P O m e m b e r s
( f 2 . 0 0 for renewals) and 5 . 0 0 (or US
$10) f o r o v e r s e a s m e m b e r s . A l l y o u
have to do is fill in this coupon and send
it t o :

of o n e ' s o w n l i k e s a n d dislikes o n t h i s fantasy. There's not much point in arguing PA Memberships, TSR UK Ltd, The Mill,
score helps in selecting a new game from about the fine tuning of a car engine if you Rathmore R d , C a m b r i d g e . C B 1 4 A D ,
'eviews o r s h o p shelves. O r perhaps i t can't put fuel into the thing. England.
would be helpful to find another gamer of
similar views so that the game itself can But i f t h e g a m e i s s o m e r e f l e c t i o n o f together w i t h a cheque or postal order
be enjoyed without this sort of distraction. human interaction, the only way to get an made payable to TSR UK Ltd
accurate and realistic simulation is to put
My o w n thoughts on the topic end up as away the game and enact the actuality. O P l e a s e enrol me as a n e w member of
quite simple. If it is a choice between two Which tends to be difficult o r dangerous the Players Association. I enclose a
camps I w i l l join t h e 'playability' people or i l l e g a l o r f a t a l o r u n p a l a t a b l e cheque/PO for E2.50 (overseas 5.00
or their objectives are attainable whereas sometimes all of them. Human interaction or US $10).
those of the 'realists' are not. It seems to is complex stuff; we see it all day and have
me t h a t e i t h e r a g a m e i s an a t t e m p t t o ample p r o o f o f t h e thesis. To a b s t r a c t O P l e a s e r e n e w my membership of the
echo s o m e a s p e c t o r o t h e r o f h u m a n even p a r t s o f i t i s d i ff i c u l t e n o u g h i f a PA. I enclose a c h e q u e / P O for E2.00
interaction (a wargame, a t o w n planning satisfying g a m e i s t o e m e r g e , a s a n y (overseas f 5.00 o r U S $10). M y PA
game, a h o t e l m a n a g e m e n t g a m e o r designer w o u l d agree. In t h e end, t h e r e number is
whatever) o r i t i s n ' t ( a f a n t a s y r o l e - must be some sacrifice of realism because
playing g a m e , a n y o n e o f d o z e n s o f its simulation is impossible or hopelessly
abstract games and so forth). muddles the game (often both). Name ( M r / M r s / M i s s / M s )

the latter, the 'realism' argument can't I find myself returning again and again to Address
apply a game simply can't be realistic if the s a m e b a s i c b e l i e f t h e g a m i n g
the subject matter doesn't exist in reality. hobby is fun, and it's therefor enjoyment.
Those w h o debate at earnest length t h e Hang the realism give me a game I can
alleged realism, or lack of it, of combat in enjoy any time. I d o / d o not* w i s h m y name and address
a fantasy role-playing game should to be available to other members.
perhaps reflect that the magical elements (* delete as appropriate) 1 4
of t h e g a m e a r e n o t h i n g m o r e t h a n D o n Tu r n b u l l
'AN, July 1983 33

= rANT METHusiKS I HAVE ':PAI45.: 1WILL GO kEtsiC.10 YON
'BE-S-fE9 yom SARBAR.IPA IN -
r HECONIFS! Nr1 INVOCATIONS
CHEERY HoSTELRIF_,FOR.
I HANEIRMELLE2mAtO DRAW HIM To -MIS PI-PCF OF
THE RACE -'1;Pstss-r-1-4-100(544 m
COST M E A N ACoaMZEMENT LEAG-US OF 1 - F r g ! \ DARKNESS AND TO HtS
OR. TImo I , NEMESIS !

AS RuSIc APPRoACHRS,H[S Sueri-E


, SORCER.E(VS MINPSP\ISF-S

&IA
pL30*Ec)ifJg
A 11 I

1\ trIOGGEDON
L1cf3rWiragrblrax 118 MICE
HES r
IT?
'_. F o e . N c m A L o o e D i o z i c UL--Pc+. A Rivks 1---ENP
i 1 6 t c \I Lc-coRy. -m, mEN6-114 Amp \JA-worz \tET-
6E. A17(2E-P 11-(61- INII-kICki a_oST oF kAt-t- SET- t
'z)(--v- .113 -k(zPRRA6- Hks NAlvsE N a l ( e c w . 1
kin \ER_-1, v\loRps \-my PoWER lz) iiot-p tattAp
6).Q.1_1.(0 ofcczE2 To ZTAK9ACs-AiNST RIM, Ptti9
It,ITI-k LMS I-kis1\),G4-Cr6S ZORCREP_ I'
_SJIAG-tr) I-ktS ZtaL4OtSZnoRFSIMAN
- -5kEGAROI,VIZSOF MNR syo uT n I S Too LIA-rE FroG_ < / N
,11 pr()kz,v,,k..R.

DEsPitE1415EFRIZcSTC Pcr csn&tirAGAINIST RoNE-CAREE?PooRSozAsik s1kuT-


11-tEM, VARtc-FoRC-S* ORAN R o a l c e)EAND141M, AND Rubic
1RRis-r-ReLy TnAlAap3IRE ToNER

KNovOiToE Et-siS AS 1, hIANKINr; I


34 PAN, J u l y 1 9 8 3
SOUTHSEA
MODELS Tunnels &Trolls
Fantasy & Fun

Tunnels &Trolls
Sorcerers & Solos
STOCKISTS OF:-

ALL L E A D I N G M A K E S O F W A R G A M E S ,
FANTASY G A M E S FIGURES. FA N TA S Y &
MILITARY.
Tunnels & Trolls
BY CITADEL AND M I N I F I G S .
Goblins & Groups
35 H I G H L A N D R O A D
SOUTHSEA
SEND 2 0 p S TA M P FOR
POSTAL C ATA L O G U E .
OVERSEAS 5 0 p .
PORTSMOUTH H A N T S
PO4 9 D A
(0705)-733208
Tunnels & Trolls
Wizards & Warriors

Tunnels & Trolls


Solos & Satisfaction

&value for
moneyroleplaying

For further information and for our


latest FREE catalogue, send s.a.e. to:

FLYING B U F FA L O
P.O. Box 100, Bath Street,
Walsall, W. Midlands.

Please mention IMAGINETm magazine when replying to advertisements


35
CONSTRUCTING - -

SCIENTIFICTION & FANTASY

by John Asmead, Darrell Schweitzer & George Scithers

If you have ever wanted to write for this or any other


magazine, this booklet, published in the USA by TSR
Inc, will be invaluable.

Containing hints on everything from the first draft to


the final article, this 32 page booklet is being offered for
the first time in this country only through TSR UK Ltd.

So if you ever wondered how it was done, or if you just


want to know what Scientifiction is, write off to us now!
This offer is made at the modest price of 75p plus a
stamped, self-addressed, A5 envelope direct from us at -
T'Mill.
-

Ye:nV.V.Aa:E:V'e:eoVe:E'Mn:E:ee:'X'o:E:EMEV.*X'P:E:EY
CARP 9.41ARRIOltS 2 5 m m ORDER FORM

Full colour wargames and fantasy figures. 2.00 postage free. City of Sorcerers
D.A.I. S a x o n A r m y , D . A . 2 . N o r m a n A r m y , F A . D u n g e o n Starship Captain
ITY OF Adventure, F.2. Savages & Swordsmen, U.S.!. Union Infantry,
U.S.2. C o n f e d e r a t e I n f a n t r y, U.S.3. U n i o n C a v a l r y, U . S . 4 .
Confederate C a v a l r y, U.5.5. Civil Wa r A r t i l l e r y.
Cry Havoc
Game Components
Cry Havoc

SORCERERS STANDARD PADS


Role - Playing Character Sheets Pad (E1.95 post free). Suitable
Map 1 M a p 2 Map 3 C a l .
Starship Captain
D.1 S . G . 1 S G 2. R P 1.
Dare you tread the streets of the City of Sorcerers F o r magic for fantasy adventures, this pad saves hours of tedious writing:- just Aircraft Prints
is a dangerous power, a two-edged sword. As you progress through fill i n t h e relevant details when y o u generate y o u r characters. W I W 2 W 3. W. 4
your training as a sorcerer, not every spell in the dusty tomes will aid Contents 50 sheets. Card Warriors
you and some experiments may have unpleasant side-effects. Truly is Hex P a p e r P a d (EI.95 p o s t free). Suitable for all map making D.A 1 D A 2 F t F 2
it said that no man survives the eighteen terms of magical training needs, 50 sheets of small hexes in an A 4 format. U.S.1. U.S.2. U.S 3.
unchanged. LISA U.S,5.
M a c r o - Hex Pad (E1.95 post free). 50 sheets of small hexes with a
Felt Hex
Fate may deal a man strange cards during his apprenticeship, but large hex super imposed. This allows a particular hex in a campaign sheets Oft x 4t Green
learn he must, for after his training he will enter the Arena to decide to be mapped in detail. sheets oft x 41t Sand
who will rule as Arch-Mage. Dungeon Floor Plan Pad (E2.50 post free). 10 sheets of dungeon sheets Oft x 4ft Blue
Here it is that spells of conjuration will be chanted, the potions drunk flooring. S t o n e , natural a n d b o a r d floors. C u r v e d steps a n d Plain Felt
and the very earth writhe and change its shape. corridors, pits, rocks, grills and spiral staircases, all ready to cut and Metres of Green
A game of skill, low-cUnning and sorcerous combat for two to four use Printed on card. Metres of Sand
players. Easy to play yet marvellous to behold. Metres of Blue
Dungeon A c c e s s o r y Pad (E2.50 post free). 10 sheets of doors,
E9.95 postage free. windows, furniture and boat, in addition to basic stonework. Printed Campaigns in Focus

CRY HAVOC "95


Vol.1. The Crimean War
on card to cut out and use Vo1.2. The 2nd Afghan War
post free. Jumbo Hex Pad (E2.95 post free). 10 sheets of numbered hexes Standard Pads
Each sheet measures approx. 17 x 25 ins. As the hexes are approx Role Playing Character Pad
" C r y Havoc" deals with individuals, single knights, spearmen, Dungeon Floor Plan Pad
and o t h e r s t o s i m u l a t e m e d i e v a l c o m b a t i n a l i f e l i k e a n d inch across, these sheets are ideal for both map-making and game
Dungeon Accessory Pad
convincing manner. expansion. Hex Paper Pad
2 full colour maps printed on canvas textured board, that allow for 10 Jumbo Hex Clear Plastic Sheet A 2 sheet of large consecutively Macro Hex Pad
numbered hexes. Suitable for campaign mapping. Printed on clear Jumbo Hex Pad
different terrain configurations to be produced 228 playing pieces
These are also produced in full colour, giving the characters and plastic. Jumbo Hex Clear Plastic
Sheet
individuality and life so often missing from other board games Jumbo 1" Square Floor Plan Pads Jumbo 1. square Dungeon Jumbo 1" Square Floor
Floor Pads a visual effective aid, for instant reference for the fantasy
Starship Captain and role playing adventure. Size A2 on tinted Parchment paper.'
Plan Pads
enclose O n the
Combat between starship fleets i n t h e far future. T h e clash o f
empires or the destruction of rebels, attacks on star - lane convoys - Felt-Hex items ordered
Name
all can be reproduced! Made with the same attention to detail and The revolutionary new playing surface for role-playing and wargarnes. Made of Address
with the playability of our first game "Cry Havoc". high quality felt in a range of colours, Felt Hex has a one inch hex grid printed on
2 complete fleets o f full colour starships, comprising fighters, one side, and is plain on the reverse. Felt Hex is available in Blue, Sand and
freighters, destroyers and cruisers up to five inches in length. Green, each sheet is 6ft x 4ft and costs 12.95 postage free. PLAIN FELT
Asteroids and minefields, 9 G e o m o r p h i c maps of deep space. is also available in the above colours at 425 the metre length, 72 inches wide,
If you would like our literature please
(Each map 20" x 15-) R u l e b o o k , ! . Scenario book, 2 0 Sided
Die. E12.95 postage free. CAMPAIGNSINFOCUS Only E9.95
postage free.
send a stamped addressed envelope,

S E PA R AT E G A M E C O M P O N E N T S F O R T H E A B O V E Forty unbound contemporary photographs. Each print 9 inches x 7


All Maps and C o u n t e r Sheets 2.95, the Damage Record pad inches. Great interest to the figure collectors, dioramists and wargamers alike. Please send to
75p, postage free. C R Y H A V O C Map 1 The Village, Map 2 The Vol.!. The Crimean War, Vol.2. The 2nd Afghan War 1879. Standard Games and
Crossroads, M a p 3 T h e Forest, C o l Counters. Magnificent Full Colour W.W.I. aircraft prints. Each print measures 1203 Publications Ltd, FREEPOST,
S TA R S H I P C A P TA I N Map D,1, Deep Space, S.G. 1. Yellow Fleet inches Available at E 1,75 each, or E6.00 for the set of 4 postage free. W.I. Pflaz, Arlon House, Station Road,
Counters, S.G .2. Green Fleet Counters, R.P.1. Damage Record Pad, W.2. Albatross, W.3. Bristol, W.4. S.E.5. Kings Langley, Herts WDB 159
1 Tel (09277) 68328

36 Please mention IMAGINET" magazine when replying to advertisements


Film Review This m o n t h Colin G r e e n l a n d reviews
two recently-released science f i c t i o n
films: The Dark Crystal and Q The
Winged Serpent.

In another world at another time, the evil Also g r e e n a n d g r u e s o m e i s Q T h e endearing a n d i n c o m p e t e n t s m a l l - t i m e


Skeksis rule from the castle of The D a r k W i n g e d S e r p e n t (ITC). Q s t a n d s f o r crook, p i a n i s t a n d e x - j u n k i e , J i m m y
Crystal (Universal). The crystal itself was Quetzlcoatt, s o b e g r a t e f u l t h e y h a v e Quinn, e x q u i s i t e l y p l a y e d b y M i c h a e l
damaged a t h o u s a n d years ago, w h i c h abbreviated it. Quetzlcoatl was an ancient Moriarty. R u n n i n g a w a y f r o m a j e w e l
perverted its power and blighted the land. Mexican sun-god, fond of live sacrifices, robbery he did not even w a n t to commit,
A prophesy tells that all will be well again and so not very convenient in the middle Moriarty stumbles over a nest, complete
when the missing shard is restored by a
member o f t h e e l f l i k e G e l f l i n g . T h e
Skeksis h a v e n o i n t e n t i o n o f b e i n g
deposed b y t h e forces o f good, s o t h e y
have attempted to wipe out the Gelflings,
but missed one, Kira, w h o survives in the
village o f t h e h o b b i t i s h P o d l i n g s , a n d
another, J e n , w h o is b r o u g h t u p by t h e
peaceful Mystics.

The story o f t h e Dark Crystal a n d J e n ' s


quest to repair it is not very original. There
are plenty of echoes from The Lord of the
Rings and for that matter from the Bible.
What m a k e s t h e f i l m s o entertaining i s
the t e a m b e h i n d i t . I t i s e s s e n t i a l l y a
Muppet movie, directed b y J i m Henson
and F r a n k O z t h e r e a r e n o h u m a n
characters a t a l l . C o - p r o d u c e r w i t h
Henson is Gary Kurtz of Star Wars, a n d
there is a credit of special thanks to Alan
Garner, a u t h o r o f E l i d o r a n d T h e O w l
Service, w h o perhaps l e n t his expertise
on all things dark and mythical.

But m o r e i m p o r t a n t than any of these is


Brian Froud, whose 'conceptual designs'
have been fleshed, furred, feathered and
Lee Majors and Lauren Hutton star with Hal Linden and Ray M i l l a n d in S t a r f l i g h t One - a kind of
fanged t o perfection. T h e S k e k s i s a r e
A i r p o r t in space. Can the c r e w and passengers of Starflight One be saved from certain d e a t h ? A n
wizened c r e a t u r e s h a l f w a y b e t w e e n Orion Picture, o n general release f r o m the end of May.
vultures a n d r e p t i l e s , a n d F r o u d h a s
avoided the c o m m o n mistake of making of M a n h a t t a n , w h e r e a f a n a t i c A z t e c with an outsize egg, eighty floors up in the
all the members of his alien race identical: revivalist c u l t h a v e prayed i t back i n t o spire o f N e w York's decorative Chrysler
every S k e k s i h a s i t s o w n r e p e l l e n t existence. A hard-pressed p o l i c e t e a m Building. T h e realisation t h a t h e i s t h e
features and character. They are so bad, think t h a t a s u d d e n s p a t e o f r i t u a l only person who knows the whereabouts
they c r u m b l e i n t o d u s t t h e m i n u t e t h e y murders and disappearing window clean- of t h e c r e a t u r e ' s l a i r g o e s t o Q u i n n ' s
die. E q u a l l y m e n a c i n g a r e t h e i r bestial ers is a separate case from crank reports head, w i t h a m u s i n g a n d e v e n t o u c h i n g
heavies, t h e G a r t h i m , g i g a n t i c b l a c k of a ' g i a n t b i r d ' o v e r t h e c i t y, u n t i l t h e results. Wa t c h o u t for Candy Clark from
things t h a t combine t h e nastiest bits o f laconic Detective Shepard (David Carra- Nic Roeg's The M a n w h o Fell to Earth as
beetle, c r a b a n d s p i d e r, clattering' a n d dine) puts two and two together and gets Quinn's girlfriend Joan.
bristling w i t h pincers and legs. Q for an answer.
It is not often that a film is enjoyable as a
The D a r k Crystal i s a technical m a s t e r - The creature itself is a bit creaky, though monster movie, a character study a n d a
piece w i t h splendid special effects w o r k good in close-up but why, after all the satire, b u t Q T h e W i n g e d S e r p e n t
by a team two dozen strong. It may be that Aztec p r e a m b l e , d o e s n ' t i t h a v e a n y scores on every one. A s well as taking a
they did well to keep the story simple and feathers? I n a d e q u a t e c o m m u n i c a t i o n , f e w swipes at the police, the mass media,
then lavish a wealth of detail on it, rather perhaps, between the special effects unit, and big city politics, Larry Cohen cannot
than g o f o r a m o r e complicated fantasy Lost A r t s I n c , a n d L a r r y C o h e n , w h o resist p o k i n g f u n a t t h e i n n u m e r a b l e
and fail. The best scene is an early one in masterminded everything else in the way monsters that have gone chomping a n d
which J e n , c a r r y i n g t h e a l l - i m p o r t a n t of writing, producing a n d directing. The stomping among the skyscrapers over the
shard of crystal, is lost in the jungle. He is whole story is largely incoherent, in fact, years. A s P o l i c e C a p t a i n F l e t c h e r
soon t o b e r e s c u e d b y K i r a , w h o , l i k e and t h e film s h o w s every sign o f having observes, ' N e w York is f a m o u s for good
Tarzan a n d D r D o o l i t t l e , c a n c a l l t h e been h a s t i l y edited d o w n t o f i t a n h o u r eating'.
animals to h e r aid; b u t before she t u r n s and a hal f . B u t , u n l i k e t h e extravagant 411.5 Cohn G r e e n l a n d
up Jen h a s t o w a n d e r a m o n g t h e m o s t wildlife of The Dark Crystal, the monster
marvellously eerie and gruesome hybrids is only secondary in this monster movie. Colin w i l l be back in issue 6. N e x t month
of p l a n t a n d animal, a l l green a n d l u s h The central character is not Quetzlcoatl, Dave Pringle reviews some o f the latest
and sticky. or e v e n i t s n e m e s i s S h e p a r d , b u t a n releases from the w o r l d of books.
IMAGINE magazine, J u l y 1 9 8 3 37
The c u r r e n t spate o f n e w modules f o r the D & D '
and AD8iDTM g a m e s c o n t i n u e s - i n c l u d i n g TSR's
first invisible ink solo module...

M1
Not only is this ISR's first solo module for
D&D'' (quite an event in itself), it is also
the f i r s t I n v i s i b l e I n k m o d u l e . B e f o r e
finding out what that means, let us take a
quick c a n t e r t h r o u g h t h e c o m p o n e n t s .
You g e t the usual booklet (32 pages) o f
Well, y o u ' l l a l l b e pleased t h a t I ' m n o w and p o i n t o u t t h a t such operations can descriptions, i n s t r u c t i o n s , m a p s , p r e -
fully recovered f r o m G a m e s Fair, w o n ' t and w i l l b e p u b l i c i s e d t h r o u g h t h i s generated characters, and so on. This is
you? Oh, all right then, have it your o w n column. So, l e t us begin by announcing protected by a standard t h i n card wrap,
way, but I'm still here regardless. that there will be a stall at D r a g o n m e e t , the outside of which sports a good quality
which I h a v e o n l y j u s t heard w i l l be o n illustration. The inside has several maps
That was imaginary feedback, of course, Saturday 1 6 t h J u l y, a t t h e Central Hall, of small sections of a dungeon printed on
but w i t h i s s u e o n e having been o u t f o r Westminster. Information concerning the it. Back t o t h e outside a n d w e f i n d t h a t
almost a m o n t h n o w I've actually had a arrangements f o r t h i s y e a r ' s L o n d o n there is a pen attached to it by a s t r i p of
little of the real thing. Not much, I g r a n t Games Day should be forthcoming i n a velcro. This is your Invisible Ink pen.
you, but this appears to have been mainly couple of months time.
my fault as the typical reaction to Tavern The module is intended for use as a solo
Talk 1 h a s been 'you didn't say much, did Another m e a n s o f publicising ' z i n e s a t adventure for thieves of levels 1-3 only. A
you?' A h w e l l , l e t ' s h o p e t h a t t h e l a s t present unused by the FRP community is pre-generated character is provided but a
couple of issues have been better. Please the Postal G a m i n g Hobby's 'Zine Bank. player i s q u i t e a t l i b e r t y t o u s e o n e o f
do w r i t e ; t h i s i s supposed t o b e a f a n The idea behind the Bank is that editors his/her o w n existing thieves i f this is
column, not a personal pulpit, and I w o n ' t send unwanted back issues of their 'sines preferred. A modified a d v e n t u r e for D M
know w h a t y o u w a n t discussed u n l e s s to the Bank custodian who can then send moderated g r o u p p l a y i s p r o v i d e d i n
you tell me. out packages o f s a m p l e s t o i n t e r e s t e d which c a s e a n y m a j o r c h a r a c t e r c l a s s
parties. This does have the drawback that may be used.
Still on the subject of feedback, one of the the samples received are often somewhat
functions o f t h i s c o l u m n i s t o bring u p out of date, b u t the customer can get to The system will be familiar to anyone who
those topics w h i c h m i g h t n e v e r g e t a n see a large number of different 'zines for has used other solo adventures or perhaps
airing t h r o u g h n o r m a l channels. N o w i t very little effort. To keep administration the Endless Q u e s t books. There are 309
so h a p p e n s t h a t j u s t s u c h a t o p i c h a s simple the Bank does not charge for the
been a n a l m o s t u n i v e r s a l r e a c t i o n t o individual 'sines, only for postage, so you
IMAGIN ETm m a g a z i n e . E v e r y o n e I ' v e have to write off the cost of those issues
spoken t o h a s m a d e s o m e w i s e c r a c k to advertising expenses, b u t t h e n w h o
ever sells back issues anyway? A n y o n e
about the profusion of ' , TM and c m a r k s
that a r e attached t o every TSR p r o d u c t wishing t o g e t s o m e samples f r o m t h e
14 O A S I S
name. I t g e t s t o m e a s w e l l , a n d I Bank (although I r e m i n d you t h a t t h e r e
are very few 'zines dealing with FRP there This module is the second in the DESERT
deliberately leave them out of my copy to
see i f P a u l i s o n h i s toes. W h a t l i t t l e at present) should send 1, a brief list of OF D E S O L AT I O N s e r i e s a n d l i k e i t s
experience I have of copyright leads me to gaming interests and, most importantly, a forerunner, 13 Pharaoh, is a tough test
suspect that in this case it is the Law that very large ( A 4 o r foolscap) envelope t o for players. It may seem hard on the poor
is t h e a s s r a t h e r t h a n t h e c o m p a n y. The 'Zine Bank, c / o Alan Parr, 6 Longfield dears w h o b a t t l e d t h r o u g h 13 t o m a k e
Perhaps w e c o u l d h a v e a n o ff i c i a l e x - Gardens, Tr i n g , H e r t s , H P 2 3 4 D W . them suffer again, but if they want riches
planation, a s t h e m a t t e r seems to bring Anyone wishing to deposit 'sines should and f a m e , t h e y m u s t e x p e c t a l i t t l e
TSR more bad press than anything else I either send them to Alan or wait until the hardship. 14 can b e played w i t h o u t first
can think of next big convention and give them to Alan participating in 13.
or me: one of us is bound to be there.
With an elegance of linking born of years Physically, Oasis of the White Palm is up
of e x p e r i e n c e e d i t i n g a f a n z i n e l e t t e r This issue should reach you i n plenty of to t h e h i g h s t a n d a r d s o f P h a r a o h : 3 2
col u m n , I n o w move to another use of the time to remind those of you w h o receive pages of descriptions, illustrations, mon-
Tavern. I recently received a circular from postal games fanzines to vote in the 'Zine sters, NPCs and diagrams w i t h t w o card
John and Ian McKeown, editors of a fairly Poll. Full details should be in t h e hobby protective w r a p s w h i c h a l s o h a v e t h e
new FRP 'zine called Miser's Horde. They news pages (044) so I w o n ' t repeat them necessary D M ' s maps and plans printed
suggested setting up some sort of organis- here, b u t I w i l l c o m m e n t t h a t Richard on them. First rate cover art is matched by
ation t o ensure that there w a s always a Walkerdine's surprise decision t o open the l i v e l y i l l u s t r a t i o n s o f t h e t e x t . T h e
fanzine stall at major gaming conventions. the Poll to 'zines that don't run Diplomacy module is intended for 6-8 characters of
where any amateur publisher could have has b e e n m e t w i t h a n h e a r t w a r m i n g 6th to 8th levels a balance of character
his wares sold, w h e t h e r he could make it degree o f approval f r o m t h e h o b b y a t classes being recommended.
to t h e c o n v e n t i o n o r n o t . T h i s i d e a i s large. M o s t FRP 'sines still aren't eligible
obviously born o u t of the excellent w o r k as t h e y d o n ' t r u n a n y games, j u s t t a l k There are three main areas of activity: an
that Mike Lewis and Simon Billenness did about them, but I suspect that their turn oasis w h i c h includes w h a t is in effect a
getting a fanzine stall f o r G a m e s Days. will c o m e e v e n t u a l l y. A n d , o f c o u r s e , small v i l l a g e , a n a n c i e n t a n d r e c e n t l y
Personally ! t h i n k that an official organis- D r a g o n l o r d s is eligible (not t o m e n t i o n revived temple and t h e sinister Crypt of
ation is both unnecessary and inadvisable A c o l y t e w h i c h I w o n ' t i n case a n y o n e Badr Al-Mosak a very dangerous place.
and the matter would be best handled by thinks I ' m campaigning). W i t h D L , t h e In addition, encounters can occur during
the c u r r e n t e d i t o r o f 2 0 Ye a r s O n sports g a m e s ' s i n e s a n d A l a n P a r r ' s journeys i n t h e d e s e r t b e t w e e n t h e
Unfortunately I haven't had time to get in excellent H o p s c o t c h a l l n e w l y eligible, various m a j o r a r e a s . T h e p l a y e r s c a n
touch w i t h a n y o n e a b o u t i t b e f o r e m y the results will be more interesting than travel w h e r e t h e y w i s h a n d t h u s m a y
deadline and it will probably all have been they have been for years. experience the encounters in the 'wrong'
settled by the time this sees print, but at order. It is important that players should
least I can exercise my talents at prophecy " I Pete Ta m l y n feel t h a t they have this freedom b u t the
38 IMAGINE magazine, July 1983
GAMES REVIEWS
BLIZZARD PASS Invisible Ink Module
entries i n t h e m o d u l e b o o k l e t y o u The use of area maps is unusual in a solo
commence play at number 1. Each entry adventure, but I found them to be of little
tells y o u w h e r e y o u a r e a n d w h a t i s practical use. It may be nice to know what
happening. I t t h e n p r e s e n t s y o u w i t h the area you are in is like, but as it is the
several choices o f action. Depending on entries t h a t you p i c k w h i c h select y o u r
which you select, you are then directed to tactics a n d detailed movement, t h e r e is
another n u m b e r e d e n t r y a n d so you g o no real point to the maps. They are merely
on. The big difference with this adventure cosmetic.
is the Invisible Ink aspect. Nearly half the
numbered entries are blank. It is necess- How about the Invisible Ink idea? Well, it
ary to rub them w i t h the Invisible Ink pen is fun, there is no denying that. Of course,
to reveal secret writing w h a t fun! the m o r e you play, t h e f e w e r blank bits
there are as an increasing n u m b e r have
When i t c a m e t o playing t h e module, I their secrets (permanently) revealed. Still,
found i t very entertaining. These t h i n g s even w h e n they are all exposed, it is just
are compulsive: o n c e you s t a r t playing, the same as a conventional solo adven-
you always want to go on to just one more ture and can still be played as such.
entry. T h e b l a n k spaces, a w a i t i n g y o u r
Invisible I n k p e n , m a k e i t e v e n m o r e A f e w of the pages in my copy were a little
enticing. I did find the beginning unsatis- reluctant t o g i v e u p t h e secret o f t h e i r
factory. Entry 1 gives t w o choices, either invisible messages and even after vigor-
of w h i c h c o u l d e q u a l l y b e s o u n d o r ous rubbing, t h e w r i t i n g w a s difficult t o
foolhardy. However, if you pick the wrong read. Frankly, t h e Invisible Ink aspect of
one y o u a r e d e a d w i t h n o c h a n c e o f the module is a gimmick but it is a hugely
escape. A 5 0 / 5 0 c h a n c e o f k i l l i n g o f f entertaining one which contributes to the
perhaps a favourite character, on what is fun of the well thought out and enjoyable
after all just a guess, is pretty harsh. Once solo adventure.
you g e t p a s t t h a t h u r d l e , h o w e v e r, t h e
play is more varied and more subtle.

OF THE WHITE PALM 1 2 TOMB OF THE LIZARD KING


DM s h o u l d do w h a t he can to unobtrus- Intended a s a n a d v e n t u r e f o r 7 - 9
ively direct them in the 'correct' direction. The details of the t w o modules are quite
characters of levels 5 to 7, this module is
different however. 12 has an interesting
Their chances of success are higher if the a one-off enterprise w i t h various e n -
setting, g o o d N P C s a n d s o m e v e r y
DM succeeds in doing this. counters o c c u r r i n g i n w i d e l y d i ff e r i n g dangerous underground e n c o u n t e r s (so
settings. It comprises a 32 page book with dangerous, t h e designer w a r n s against
This i s n o t a m o d u l e o f o u t l a n d i s h a t h i n card, d e t a c h a b l e cover. Va r i o u s
monsters b u t i s n e v e r t h e l e s s a m a i n - the use of favourite existing characters.)
maps intended for the DM are printed on It is well presented in the best traditions
stream AD&DTM adventure with plenty of the c o v e r. O t h e r m a p s a n d p l a n s a r e of current TSR modules. A useful list o f
treasure, traps and tricks situated princi- included in the book itself. The maps are pre-generated characters i s provided i n
pally amongst traditional r o o m / c o r r i d o r well d r a w n and easily understood.
environments. Not that this is a criticism case y o u w a n t t o k e e p t h a t p r i z e d
character of yours in a bandbox for this
since I feel that the A D & D system is best The t h e m e o f t h e a d v e n t u r e w i l l b e game.
suited to just such environments. familiar to all module users. The lands of
the C o u n t o f E o r a r e t r o u b l e d b y a Overall, I t h i n k i t i s a b e t t e r a d v e n t u r e
There are plenty of interesting goings-on nameless horror and the good Count has than its N i lookalike. I can recommend it
between NPC individuals and groups, so to call in outside adventurers (the players) with one reservation: if you have recently
that t h e p a r t y i s p l a c e d i n a d y n a m i c since his o w n m e n do not seem able to
played N i and are looking for a change of
society which provides them with several destroy the evil. Thus, after an interesting scene look somewhere else.
quite different choices of action. (even exciting!) initial m e e t i n g w i t h t h e
Count, the party will set off to try and do IOU Doug Cowie
The D M w i l l n e e d t o s t u d y this m o d u l e the business. T h e f a m i l i a r pattern c o n -
closely b e f o r e r u n n i n g i t i f i t i s t o b e tinues a s t h e party m a k e s i t s w a y t o a
exploited to the full. S / h e is not expected once prosperous village, now sadly ruined M1 - Blizzard Pass (Basic m o d u l e f o r 1
to provide any details, I am glad to say, but by t h e Te r r o r. Va r i o u s e n c o u n t e r s a r e player, levels 1 -3),14 - Oasis of the White
some o f t h e e n c o u n t e r s a r e q u i t e possible en route. Finally, after deploying Palm ( A d v a n c e d m o d u l e f o r 6 - 8
complicated a n d s o c o m p l e t e u m p i r e - their adventuring talents in the vicinity of characters, leve16-8)and12- Tomb of the
familiarity is required. the village, the players set off to seek out Lizard K i n g (Advanced m o d u l e f o r 7 - 9
the l a i r o f t h e m o n s t r o u s f o e t h a t i s characters, l e v e l s 5 - 7 ) are p u b l i s h e d in
This is an excellent, varied module. It has wreaking havoc in the Count's realm. the USA by TSR Inc. They are available in
excitement, depth and tension. A must for
this c o u n t r y from TSR U K Ltd, T h e MI71,
those w h o h a v e p l a y e d 13 a n d h i g h l y The outline of this scenario is very similar Rathmore Road, Cambridge CB1 4AD and
recommended for anyone else. to that of N i A g a i n s t the C u l t o f the through all regular retail outlets. M 1 a n d
Reptile God. The source of the villainy in 14 a r e p r i c e d 4.50, a n d 12 i s p r i c e d a t
the adventures has similarities as well. 3.95.
IMAGINE magazine, J u l y 1 9 8 3
39
STARSTONE
Published by Northern Sages, S t a r s t o n e d20. N o n - p l a y i n g c h a r a c t e r s a n d vigilantes to root it out and are directed to
is a ' m e d i e v a l f a n t a s y r o l e - p l a y i n g creatures u s e o t h e r conventions, b e i n g troublespots to set matters right. Yet it is
campaign.... c o n t a i n i n g t w o c o m p l e t e classified according to wealth, influence not t h a t s i m p l e , f o r t h e r e a r e a l o t o f
scenarios f o r beginner characters, e a c h rating, a r m o u r r a t i n g a n d s o o n . T h u s goings-on disappearances, m u r d e r s ,
consisting o f Dungeon, W i l d e r n e s s and Jerli Jerlisson, a typical character, i s a rumours a n d no obvious villains. Each
Urban adventures, p l u s a n i d e a l i n t r o - gnome aged 21, IL (influence level) 4; AR of the many NPCs has a character profile
ductory adventure.' The product consists (armour rating) plate; CC (character class) indicating their likes/dislikes, ambitions,
of an 1 8 . 5 by 11 . 7 5 inch, 4 0 page rule- fighter; H D (hit dice/level) 3d10; HP (hit deeds/misdeeds, powers, secrets,
book, professionally printed in small type, points) 2 2 ; I N C (inclination) g o o d ; M T skeletons i n t h e cupboard (literally, f o r
w i t h b u t a f e w m i n o r errors and a 1 7 by (movement) 75', and is then fleshed o u t some of them), giving them a life of their
23.5 inch folded insert sheet containing a with a character sketch o f his likes and own. By interacting w i t h the natives the
well-organised, c l e a r d i s p l a y o f village dislikes. players are provided with clues and leads
maps, s o m e detailed d w e l l i n g s such a s to follow up and think through. There is a
Inns and several u n d e r w o r l d complexes. The above shows that the claim is merely lot of detective work to be done, and there
The inside covers display a detailed black a t h i n l y veiled disguise, f o r Starstone are p l e n t y o f r i d d l e s t o s o l v e , w h i c h
and white campaign map of the region at seems t o h a v e been designed primarily 'thinking' p l a y e r s w i l l e n j o y. T h e r e i s
a h a l f - m i l e t o t h e h e x scale. T h e r u l e s for use w i t h t h e D & D ' g a m e . I t readily plenty o f scope f o r s w o r d - p l a y too, t h e
contain numerous clear illustrations in a adapts t o t h e D & D g a m e universe, a n d county being infested w i t h monsters.
cartoonish style. the monster types, spells, character types
and characteristics, artifacts and so on, Each scenario has a chapter in the main
Starstone, then, is an FRP module similar will b e m o r e f a m i l i a r t o a D & D g a m e plot f u l l o f i t s o w n i n t r i c a t e , m a n y -
to those published b y, a m o n g s t others, player t h a n t o o n e i n v o l v e d i n , s a y, levelled s u b - p l o t s , a n d l e a d s o n t o t h e
TSR for the D&D-'1 g a m e s , Chaosium for Tunnels a n d Trolls. Furthermore, i t has next chapter. The main plot is not actually
Runequest, and Judges Guild. It is not an the D&D FRP philosophy of having lots of solved in Starstone; players must wait for
independent FRP game but must be used magical items, off-beat and weird monster the publication of Ristenby To w n to carry
with a n e x i s t i n g s y s t e m s u c h a s t h o s e types (as w e l l a s o l d favourites), m a n y the story on. A s i t is, though, Starstone
mentioned above. It claims, in fact, to be spells, m u c h t r e a s u r e a n d p l e n t y o f will p r o v i d e e n t e r t a i n m e n t f o r m a n y
'designed for use w i t h a l l FRP systems.' reward, a s o p p o s e d t o t h e s t y l e o f evenings, is exceptional value for money
To substantiate this, several devices have C h i v a l r y & S o r c e r y, w h i c h s t r e s s e s (being p a c k e d w i t h 3 o r 4 t i m e s t h e
been used. Spells, artifacts and the like excruciating realism, f e w monsters, little material of similarly priced modules) and
have been phrased in general terms such magic and little wealth. Thus Starstone is is highly recommended.
as ' m i n o r c u r e ' , ' h e a l i n g p o t i o n ( 3 - 8 only r e a l l y s u i t a b l e f o r D & D a n d / o r
damage)' and 'darkness', a n d i t is u p to closely related FRP systems w i t h similar
the D M t o t r a n s l a t e t h e s e generalities mechanics a n d philosophy, like E m p i r e 1110 Robert Hulston
into t h e s p e c i f i c n a m e s o f t h e c h o s e n of the Petal Throne.
game system. STARS TONE, consisting o f a 40 page
Playwise, t h e r e i s a basic t h e m e t o t h e booklet, mapsheet and card cover with
Similarly, the effect of magical weapon or module. Starstone county is troubled by a map, costs 2.99. Details of availability
special h i t a n d damage i n c r e m e n t s a r e secret society p r o m o t i n g c h a o s f o r u n - can be obtained from Northern Sages,
described as +5% or +10% 1 o r 2 on a known e n d s . T h e p l a y e r s a r e h i r e d a s Glen Top, Stacksteads, Bacup OL13 ONW.

SEA HAWKS
Sea H a w k s by Orca games claims to be 'a
game o f skill a n d d a r i n g f o r 2 , 3 o r 4
players.' T h e b o a r d i s a m a p o f t h e
Caribbean and you are to become a pirate
captain, searching for a particular chest
of treasure.

The w i n n e r is the first player to discover


which chest contains the precious cargo
by c o l l e c t i n g t r e a s u r e c a r d s u n t i l t h e
missing n u m b e r i s obvious a n d demon-
strable a process of elimination a n d
then the key chest must be in the players
home port.
It m e a n s t h a t t h e a r t o f t h e g a m e i s i n for 10 year old to adult, it is a thoughtfully
The emphasis of the game is on a sailing staying a f l o a t d e s p i t e t h e f a t e c a r d s designed f a m i l y g a m e w h i c h i s q u i c k l y
race, rather than on unprovoked piratical contained in the sailing card pack, keep- learned and playable in an hour. So hoist
violence. Yo u c a n a t t e m p t t o w r e s t t h e ing c l e a r o f m o r e reckless players a n d your mainsail, find your parrot and beware
key chest from a n opponent by b l o w i n g being able to stage a good bluff. Basically the six black spots!
him o u t of the water, b u t attacks all t o o the game is won or lost on the t h r o w of a
easily backfire. T h e m a i n restriction o n dice one unfortunate six can see you
senseless mayhem i s t h a t t h e odds a r e wrecked with your treasure, or marooned 410 Elaine Smith
stacked clearly in favour of the defender, by a m u t i n o u s crew.
while i t can prove quite difficult even t o Sea Hawks, a boxed game with mapboard,
close w i t h a dodging opponent. I t takes Sea H a w k s i s a q u i c k l y played, e a s i l y playing pieces, rules and dice is available
daring, and t h e ability to be in t h e r i g h t understood and well packaged game. The from O r c a Games, 5 D o k i n g Road,
place a t t h e r i g h t t i m e t o b e a f i g h t i n g board i s s t u r d y a n d t h e playing p i e c e s Tunbridge World, Kent TN1 2LN. Price
pirate in this game. functional and attractive. Recommended f 9.95.
40 IMAGINE magazine, July 1983
StkCkAtft.
1 4 1 . 4 1 a t t l i t i o a t t l 4 4401-Pre."14146144101

Competition and participation games ,004a14.47461.,OK '''k **%tittotei


for ADVANCED DUNGEONS &
DRAGONS, RUNEQUEST, TRAVELLER, TUNNELS &
TROLLS, and MORE
* Computer games - adventure, arcade and computer
moderated role-playing games
* Figure painting competition - single figure, group & dioramas
* Role-playing for beginners
Play-your-own-games area
* Snack bar, trade stands, and more

DRAGONMEET VI
adayofsciencefictionandfantasy
Saturday July 16th * Central Hall, Westminster SW1 * 10.00am till late *Admission E1.00

GALACTIC CONFLICT
Galactic Conflict is a brand new computer moderated game
played by up to 15 people through the post. It is run on a UK
the magazine o f i m a g i n a t i v e f i c t i o n computer with fast turnarounds between turns. GC pits up
to 15 players against each other in a race and war to conquer
catch up w i t h the known galaxy. It runs to a set but secret number of turns,
B A R R I N G TO N B A Y L E Y
and at the end there is only one winner. GC rules cost 50p, a
turn costs E1.50 plus an SSAE.
RICHARD COWPER
TERRA II
M. J O H N H A R R I S O N
Terra II is a brand new computer moderated game of tribal
MICHAEL MOORCOCK
migration and conflict. It is entirely computer run with no
JOHN S L A D E K human moderator to misinterpret your instructions. TIl is
run in the USA and played via ICBM's postboxing service.
TII is a continuing game for any number of people; the rules
+ d i s c o v e r new w r i t e r s , new a r t i s t s +
cost E1.50 and a turn is E1.75 plus an SSAE. Be warned
though TII is not a simple game.
you w o n ' t f i n d I n t e r z o n e
in y o u r l o c a l newsagent - Two brand new games from ICBM, the people who bring
but you w i l l f i n d i t you STAR WEB and UNIVERSE II, the people who started
appearing through y o u r l e t t e r b o x the computer moderated hobby in the UK over ten years
four t i m e s a y e a r i f you send E5 t o ago.

INTERZONE ( I ) COMING SOON... CONQUEST II, a fixed deadline set


124 O s b o r n e R d B r i g h t o n BN1 6 L U piece game of tribal battle.

s i n g l e i s s u e s a n d b a c k numbers - ICBM, PO Box 94 Bath St, Walsall, West Midlands.


E1.60 i n c . p & p .
ICBM, THE FIRST, THE BIGGEST, THE BEST.
CATCH US IF YOU CAN.

Please m e n t i o n I M A G I N E m magazine w h e n replying to a d v e r t i s e m e n t s


41
letters....fanzines....forthcoming events....letters....faneines....forthcoming events....letters anzines....forthcoming events....letters lanzlnes....forthcoming events....letters....tanzines forthcoming events....

Letters
IMAGINErm magazine invites its readers Geof Hagan, S o u t h p o r t , Merseyside: I Illusionary Script was fun.
to write on any subject that might be of was d i s a p p o i n t e d i n y o u r f i r s t i s s u e . I have decided to rejoin the PA so I can
interest to others. Correspondence should DRAGONTM m a g a z i n e h a s b e c o m e s o still b u y t h e dungeons you i m p o r t f r o m
be addressed t o IMAGINE magazine polished, I expected better from you. I am the R P G A ( t h e ' R ' modules). I w i l l b u y
(letters), T h e M i l l , R a t h m o r e Road, certainly not looking forward to a rehash IMAGINE m a g a z i n e t o r e c e i v e t h e P A
Cambridge CB I 4AD. A s is normal in a of G.G.'s Barbarian class (last issue). benefits, so make sure you improve this
professional magazine, letters appearing Module a n d a r t w o r k w e r e n o t u p t o magazine. A f t e r all, you do pride yourself
in this column may have been edited for White D w a r t ' s standard, a l t h o u g h t h e on serving us garners best of all.
length. simplicity o f presentation f o r t h e n e w -
comer t o t h e D & D g a m e s h o u l d b e And betwixt the two....
More reaction to the first issue o f this applauded.
magazine. First the good news: Allan J . P a l m e r, B a s i n g s t o k e : A g o o d
J. P. M c K e o w n , Lipminster, Essex: You start, w i t h room for improvement. I d o n ' t
Tim F a r l a m , M a l d o n , E s s e x : I m u s t may n o t i c e t h a t t h i s i s s u e ( o f M i s e r ' s think there's a need for fiction in this sort
congratulate you on your n e w magazine. Horde - sent with the letter) contains a of magazine; the pages devoted to John E.
The Beacon at Enon To r w a s great and I rather harsh review of IMAGINETm maga- Black's story could have been better used
have used it already. The article on figure zine. This is as much a dirge for PAN as a on gaming features. H o w about a look at
painting was very useful. review, in spirit. adventure g a m e s a v a i l a b l e o n m i c r o -
I have always had the same feeling of computers? Perhaps an adventurers' hint
D. H a l l e t t , T h a m e s d o w n , W i l t s h i r e : I loss w h e n adventurous magazines with a column; helpful clues for adventurers lost
have decided t o subscribe t o I M A G I N E fairly small readership which give readers in the Scott Adams computer adventures
magazine b e c a u s e i t d e a l s w i t h r o l e - the feeling that they belong to a club, go or those braving Infocom's ZORK series?
playing f r o m a d i ff e r e n t v i e w p o i n t a n d public. T h e b u l k o f t h e c r i t i c i s m i n m y Illuminations will be well received if it
fills a ' g a p ' i n t h e m a r k e t o t h e r s h a v e review is aimed at the fact of this change. keeps u s u p - t o - d a t e o n n e w p r o d u c t s
ignored. Bearing i t s w i d e r a u d i e n c e i n m i n d , available from TSR.
IMAGINE magazine is pitched quite well, The mini-module, Beacon at Enon Tor,
Ian L e e , U p m i n s t e r , E s s e x : I f o u n d and the mass of new readers justifies the was very good. I especially liked the fact
IMAGINE magazine very useful as a D M virtual reprinting of PAN pieces. that it could be removed from the centre
in the D&D game and have taken some It is not a development I personally like, of the magazine and used as a separate
ideas f r o m t h e m o d u l e i n t o m y o w n though it is probably good for the hobby as entity.
dungeon. a whole, even if it leaves old readers out Glad to see PAN still lives, although I'd
in the cold. like to seethe full page of Rubic disappear.
J i m m y D o d m a n , Leeds: I like your n e w Games r e v i e w s a r e a m u s t . P e r h a p s
magazine very much. Laurence W i l l i a m s , W o r t h i n g , S u s s e x : this c o u l d b e expanded t o i n c l u d e
One o f the original reasons I joined t h e summaries of the more popular games.
R. Hall, N o t t i n g h a m : Congratulations on Players Association w a s because of the Anyway, I'm convinced. I look forward
number one; i t w a s good to see a Basic newsletter, which I found interesting and to i m p r o v e m e n t t o a s t a t u s r i v a l l i n g
D&D dungeon. I a m looking f o r w a r d t o informative. I h a d hoped t h e t IMAGINE White D w a r f .
seeing h o w the magazine develops. magazine w o u l d c a r r y o n t h e tradition,
but w h e n I received m y copy of the first Ian M a r s h , G u i l d f o r d : One advantage of
M. J. H o l m a n , Isle o f M u l l , A r g y l l : Well issue I w a s disappointed. IMAGINE magazine i s i t s u s e o f f a n c y
done. A great n e w magazine. The 'breathtaking artwork' on the cover titles. This is something I approve of. O f
is one of the most badly painted pictures I the beginners' pages I accept you n e e d
Then, there are one or two.... have s e e n i n y e a r s . T h e f i c t i o n w a s things l i k e t h e B e g i n n e r s ' G u i d e , b u t I
reasonable, b u t cynical i n its viewpoint. wish game accounts would be more true-
M. H o r t o n and friends: Bring back the PA The b o o k r e v i e w s e e m e d t o c o n s i s t o f to-life, rather than the rather forced style
n e w s l e t t e r, s e p a r a t e f r o m I M A G I N E over-priced a n d o v e r - r a t e d books. T h e as typified by this article.
magazine. T h e n t h e PA w i l l h a v e s o m e Beacon a t Enon To r is one o f the w o r s t Stirge Corner is commonsense.
meaning. modules I have ever seen for any system. It's a pity the magazine can't get away

Fanzines MISER'S
Once again various magazine editors Te m p e s t u o u s O r i f i c e 2 gives part 2 of a HOARD
from all over the place have graced us Runequest scenario, articles on playing
with the latest copies of their publications. RPGs Bandits, Bushido, Robots etc
Those of their kin who have not yet made and Film Reviews. Nice art. 2 8 pages for
use o f this unique service should note 50p f r o m Patrick Fame, 1 5 Yo r k Close,
that all you have to do is keep us up to date Morden, SURREY.
with current issues of your fanzines - we
even s e n d y o u a f r e e c o p y o f t h e Not only does RYODA print other fanzines,
IMAGINErm magazine in which the review but R i p G o o c h f i n d s t i m e f o r R i p p i n g
appears! Yarns 2 4 . 2 6 p a g e s / 2 5 p f r o m 4 5 S t
Keverne S q u a r e , K e n t o n B a r , N E W -
Several ' z i n e s appear h e r e f o r t h e f i r s t CASTLE UPON TYNE N E 5 3YF. I t r u n s
time. S w o r d p l a y 2 is very impressive. For Soccer, Diplomacy and Railway Rivals.
70p you get 3 2 pages and a posh cover,
two s c e n a r i o s ( Tr a v e l l e r a n d AD&DTM Miser's H o a r d 2 has D & D - g a m e m o n -
games) a n d several NPCs f o r a l l FRPs. sters, part 1 o f an adventure, magic items
Write t o N i g e ( i f h e w o n ' t t e l l y o u h i s and B u s h i d o ideas. 2 4 p a g e s f o r 5 0 p ,
name, n o r w i l l l ) , 8 W h i t e f r i a r s W a y, from J o h n M c K e o w n , 2 2 H a l l L a n e ,
Sandwich, KENT C-113 9AS. Upminster, ESSEX RM -14 1AF.
42 IMAGINE magazine, J u l y 1 9 8 3
letters fanzines Jorthcoming events....letters fanzines ...forthcoming events.. letters....fanzines....forthcoming events .letters fanzmes....forthcommg events... letters....lanames forthcommg events....

Events
with D o u g C o w i e ' s biting style, as pub- such a s ' Ta v e r n Ta l k ' a n d t h e f a n z i n e First u p t h i s m o n t h c o m e s n e w s t h a t
lished in Dragonlords. reviews m a k e t h e magazine t h a t m u c h D r a g o n m e e t w i l l occur on Saturday, 1 6
A Book Review page is always welcome, more friendly. July a t t h e C e n t r a l H a l l , W e s t m i n s t e r,
& this is much more readable than W h i t e The cartoons a r e definitely t h e w o r s t London.
Dwarf's. part of the magazine! I love cartoons, but
Of PAN, Dispel Confusion w a s one o f these are b-a-d. Nic Novice', ghastly as it Later in the month M a n o r c o n 8 3 is to be
the most useful bits in PAN since it helped is, i s vaguely necessary. 'Rubic' is badly held a t The M a n o r House, Bristol Road
clear u p s o m a n y issues, A n d R u b i c : drawn and unfunny. 'Alabron' is a mess, South, Northfield, BIRMINGHAM, 29-31
More, more, more. This is what I w a n t ! It c o m e s across a s a n i l l u s t r a t e d D & D July. There will be Diplomacy and Dail)"
Tell Pete I like the style of Tavern Talk. A adventure write-up, something suited to tournaments, n o t t o m e n t i o n g a m e s o f
good word to describe it is 'twee'. Having a kiddie-type fanzine. I have the suspicion Darts, Railway Rivals, 1 8 2 9 ...and Beer-
said that I've got to admit that the column that despite the half-hearted attempts at mat Flipping. The booking fee is E3, and
can do nothing but good for fanzines. humour, Ian is trying to be serious! B&B w i l l b e available a t E 8 p e r n i g h t .
I hope enough clubs continue to inform IMAGINE magazine h a s a n u m b e r o f Enquiries to chairman Richard Gooch, 45
you o f t h e i r operations t o keep t h e club rough edges, b u t a l o t o f potential. I t ' s St K e v e r n e Square, K e n t o n B a r, N e w -
feature up to date, already better than W h i t e D w a r f . castle u p o n Ty n e , N E 5 3 Y F (tel. 0 6 3 2
On t h e whole, I a m greatly impressed 8 6 1 9 7 0 evenings). B o o k i n g s s h o u l d b e
by the debut of IMAGINEIm magazine, i t made p r o m p t l y ! via Mike Benyon, 30
has a 'fan' style and although its internal Smirrels Road, Hall Green, Birmingham,
format could do with some improvement, B28 9EX.
on t h e w h o l e e v e r y t h i n g i s n i c e l y
presented. Next w e h a v e n e w s o f U n i c o n , a c o n -
vention t o b e h e l d t h e w e e k e n d o f 2 - 4
Brian A s b u r y, H a n d s a c r e , S t a f f s : I ' v e September, a t t h e U n i v e r s i t y o f Essex.
just r e a d 1 a n d I a m r e a s o n a b l y Again accommodation w i l l b e available
impressed, with your style of presentation (E10/night), a l s o s p e c i a l c h e a p t r a i n
at any rate. While some of the content left fares for convention members. Compet-
me c o l d ( 4 pages o n f i g u r e p a i n t i n g itions will include 'all the old favourites',
yawn!), I h a v e t o s a y t h a t i t i s v e r y a l t h o u g h the D&D game may have to
readable. You have regular features and be dropped unless someone volunteers to
columns, b u t at least you're n o t bogged run it..,! Contact the Unicon organisers at
down with umpteen regular 'department' 17 Laing Road, Colchester, Essex.
features. A m a g a z i n e w h i c h h a s s u c h
things tends to be m u c h the same every Games Day will be later than normal this
issue. I h o p e y o u w i l l c o n t i n u e a m o r e year, in order to have a better chance of
flexible policy, giving space to all o f the catching the queues in a rainstorm. It will
major role-playing games. be h e l d i n t h e c o m p l e t e l y r e f u r b i s h e d
I enjoyed John Black's story. Illusionary Royal Horticultural Hall, Victoria, London.
Script I can do without. Leave puzzles for The date to make is 5 t h / 6 t h November.
puzzle magazines, please.
The dungeon was fair, but I'm surprised Finally, i n N o v e m b e r ( 11 - 1 3 ) , t h e r e i s
that no-one in the professional world has M i d c o n 8 3 , hosting the official National
taken u p t h e U n d e r w o r l d Oracle idea o f Diplomacy Tournament, and once again,
including a playtest write-up. I do like the it is to be held in Birmingham, at the Royal
idea of the scenario being situated in the Angus hotel, and accommodation will be
middle pages so that it can be pulled out available. R e g i s t r a t i o n c o s t s E 6 . F u l l
without disturbing the rest, details are available, for 30p and an SAE
News, reviews, columns etc p r o b a b l y from C h r i s Tr i n g h a m , 2 0 4 B e u l a h H i l l ,
the best part of the magazine. Fan items LONDON SE19 3UX,

And just off the beaten path, A n s i b l e 31, Nabisco, Diplomacy, En Garde news. 35p pieces of fiction and some verse! Contact
Dave Langford's SE fan newsletter keeps for 2 0 pages f r o m M i k e Dean, 3 2 N e w - Stephen Jones, 7 3 D a n e s Court, N o r t h
the readership up to date on forthcoming lands Ave, Scarborough, W. Yorks Y 0 1 2 End Road, Wembley, MIDDX. H A 9 OAF.
Cons. E 2 f o r 8 i s s u e s f r o m 9 4 London 6PS.
Road, Reading, BERKS RG1 5 A U . D r o p Dave Thorby says a r e v i e w o f IMAGINE
him a line and tell him w h a t you thought Like the previous 2 'zines, A c o l y t e 46 has magazine w i l l a p p e a r n e x t i s s u e . S o
of his story in issue 3.... a green cover. It must be spring. Games- Walamalaysia G a z e t t e 2 9 o n l y carries
Fair reports, reviews, letters and bits on Diplomacy and a page o f news. 7 p for 6
20 Ye a r s O n 5 contains, a s usual, t h e Baja, E n G a r d e a n d Diplomacy f o r 4 0 p pages f r o m 2 0 0 Lavender H i l l , Enfield,
complete(?) guide to fanzines and postal from P e t e Ta m l y n , 6 B r o u g h t o n Close, MIDDX. EN2 8NJ. This review had better
hobby services. Invaluable for 2 5 p f r o m Bierton, Aylesbury, BUCKS HP22 5DJ. It be worth the waiting...
20 W i n i f r e d R o a d , C o u l s d o n , SURREY comes i n t w o h a l v e s b e c a u s e P e t e ' s
CR3 3JA. Simon retires in September, so stapler won't go through 3 8 pages. Fantasy A d v e r t i s e r 7 6 brings the usual
20Y0 w i l l be taken on by M a t t Quarter- digest o f c o m i c s n e w s , r e v i e w s a n d
main. Good luck to him.... British Fantasy N e w s l e t t e r 1 0 / 4 (40p) tasters i n a professional p a c k a g e t h a t
was accompanied by D a r k H o r i z o n s 2 6 costs j u s t 40p. A n d n o w i t h a s a n RPG
Psychopath 6 carries t h e results o f the (65p), all part of the membership deal that column as well! Wr i t e to M a r t i n Lock, 3
Favourite A c t o r / A c t r e s s / Yo g h u r t p o l l . costs E6 pa. BFN brings book/film reviews M a r l o w Court, B r i t a n n i a S q u a r e , W o r -
Also letters (mine too!), r e v i e w s and El and o t h e r S F / F a n t a s y n e w s ; D H h a s 8 cester WR1 3 D P.
IMAGINE magazine, J u l y 1 9 8 3 43
letters c l u b news z i n e poll., next issue's highlights....leners....club news z i n e poll....next issue's highlights n e w s . . . . z i n e poll., next issue's highlights....letters....club news....zine poll....

More Letters Club News


Chris G o w e r, Nottingham: Kanton D u subscriptions t o S & T, M o v e s a n d A r e s Maidstone garners should definitely t r y
Standit, Rogue Extraordinaire, was sneak- there, does not exactly inspire confidence! to get more friendly w i t h t h e landlord of
ing h i s w a y t h r o u g h t h e c a v e r n s a t the R o s e & C r o w n , H i g h S t r e e t , W e s t
Blizzard Pass. He was just thinking h o w The 'definitive' story of the SPI takeover, Mailing. H e , h i s w i f e , t h r e e c a t s a n d
nicely things w e r e turning out w h e n the at least as S P I s a w it, a p p e a r e d i n t h e someone called Ken Hay are trying to run
impossible h a p p e n e d , O n e m i n u t e h e latest i s s u e o f S & T (91), w h i c h u n - a face-to-face Diplomacy campaign, plus
was hiding in the shadows after noticing fortunately is not available in this country. D&D games i n t h e pub! I t sells real a l e
a suspicious m o v e m e n t near t h e exit to If sufficient people w e r e interested, w e too.
the place. The next thing he knew he was might p r i n t extracts f r o m t h e r e l e v a n t
shaking o f f a m o m e n t a r y paralysis, a n d article in the future. For now, let's lay one In f a c t K e n t i s o b v i o u s l y a h o t b e d o f
was a b o u t t o strike a g a i n (again?) a t a ghost to rest. TSR Inc did not 'renege' on gaming activity. The C o m m u n i t y Centre,
man he had no recollection of ever having any responsibilities. SPI were d o w n a n d Idonia S t r e e t , D e p t f o r d , i s w h e r e t h e
seen before. Could this be some kind o f out, a n d our parent company stepped in to Deptford Adult Games Group meet on the
time s l i p w h i c h h a d c a s t h i m t o a n pick up the pieces. W h a t matters n o w is first and third Sunday of every m o n t h at
indeterminate point in his near future? the future of that company. It will continue 3pm. Interested i n a g a m e o f Creature
After proceeding further, he continued to b r i n g o u t n e w p r o d u c t s t w o n e w Castle, o r Wooden Ships and Iron M e n ?
to experience various inconsistencies, but games a r e s c h e d u l e d f o r 1 9 8 3 a n d Contact the chairman, Kendall Johns.
grimly p r e s s e d o n u n t i l h i s a d v e n t u r e S&TTm a n d ARESTM m a g a z i n e s w i l l
reached i t s w e l l - r e w a r d e d c o n c l u s i o n . continue publication. W e h o p e t h a t Apparently our information on the Scar-
However, h e w a s f a r f r o m h a p p y. H e garners w h o e n j o y e d these products i n b o r o u g h Wa r g a m e s Society w a s o u t o f
returned to the caverns of Blizzard Pass, the past, w i l l c o n t i n u e t o d o s o i n t h e date in 2 . If Saturdays at the Technical
determined to find out if the things he had future. College interests y o u , J o h n H i n c h c l i ff e
experienced really happened. H e proved has moved to 5 Futurist Buildings, Fore-
that i t h a d a l l b e e n a g h a s t l y mistake. A f e w words in 1 u p s e t an even more shore Road, Scarborough.
Once he had managed t o w o r k out h o w fanatical interest group.
his life m i g h t h a v e continued, i t t u r n e d The U n i v e r s i t y College o f N o r t h W a l e s
out to have been far less rewarding. N o w F. Fritz, Hampton Hill, Middlesex: Scan- Wa r g a m e s a n d R o l e - p l a y i n g G a m e s
what is he? Is he really as experienced as ning y o u r articles, I chanced u p o n ' C a r meets every Friday a n d S u n d a y d u r i n g
he claime d? C a n h e e v e r f e e l h i m s e l f Wars' (Illuminations, page 15). W h e t h e r term times in members rooms in Bangor.
complete a s h e a t t e m p t s t o p r o g r e s s this a r t i c l e w a s m e a n t t o b e t a k e n 'We w i l l p l a y a n y t h i n g . ' C o n t a c t t h e
further in his chosen profession? seriously or as satire I do not know, but I Secretary, Dave Baynham, The Students'
The explanation o f Kanton's problems abhorred the paralleling o f 'real psycho- Unions, Deiniol Road, Bangor, Gwynedd.
is a printing error in entry 247 of Dungeon paths' and 'bike gangs'.
module M1 T h e instructions underneath I a m a biker and have come to expect There's also a club in Preston. The Dark
the b o x e s h a v e s o m e h o w b e e n t r a n - this k i n d o f rubbish f r o m n a i v e people. Crypt Gaming Club plays AD&DTM, D&D,
scribed from entry 265. Please r e c t i f y t h i s injustice. I r i d e w i t h Runequest, Tr a v e l l e r a n d C a r W a r s
In entry 247, the instructions below the bikers a n d o n l y a f e w a r e psychopaths games. It meets at members' houses, 2 -
boxes s h o u l d r e a d a s f o l l o w s : I f a n y (they are the ones w h o eat my models). I 7pm o n S a t u r d a y s ; i n t e r e s t e d p a r t i e s
number is equal to or less than your hide have introduced many 'sane' bikers to the should c o n t a c t P e t e r T h o m p s o n , 6 0
in shadows percentage, go to entry 262, if D&De g a m e , s o l e t s k e e p a d v e n t u r i n g Beechwood Avenue, Fulwood, Preston.
all numbers are greater, go to entry 263. one b i g h a p p y f a m i l y, j u s t i n case y o u
meet one at GamesFair. Last up for this issue, t h e S o u t h B u c k s
J. Alan Gilmore, Limavady, Co. Derry: I FRP Group, meets 7 - 11 p m o n alternate
may perhaps be forgiven for saying, that Doug Cowie h a s n ' t offered any guilt for Tuesdays, and 11 am onwards one Sunday
w h a t I have heard of the activities of your his views, a n d nor shall we. IMAGINEIm every month. Contact Hartley Patterson,
parent c o m p a n y i n A m e r i c a , i n ' t a k i n g magazine's A r t Supervisor is a biker and 10 Waterside, W o o b u r n G r e e n , Bucks.
over' SPI a n d reneging o n a l l magazine we k n o w he's a psychopath... for details.

'Zine Poll '83 Next issue:


M a d Policy is r u n n i n g its traditional Zine 4. A s s e s s m e n t : Results will be calcul- A special Celtic edition o f
Poll again this year. R i c h a r d Walkerdine ated b y a p r e f e r e n c e m a t r i x . T h e
IMAGINETm magazine!
is inviting regular readers of postal games average votes m e t h o d w i l l a l s o b e
fanzines to vote for their favourites. T h e shown, for reference only.
rules are as follows: * T h e Ta k i n g o f Siandabhair,
5. I n c l u s i o n : A sine must receive votes by Graeme Davis, an AD&DTM
1. E l i g i b i l i t y : A n y European zine which from at least 8% of the voters in order adventure with a Celtic feel.
is an amateur publication concerned to be included in the results.
with postal games playing and which * D r u i d s w h o w e r e they?
has p u b l i s h e d a t l e a s t t w o i s s u e s 6. D e a d l i n e : Thursday, July 28th, '83. how close was the real thing
since January 1st 1983.
to the portrayal in the AD&D
7. R e s u l t s : W i l l b e published i n M a d
2. V o t e r s : To vote for a zine a voter must Policy 8 7 i n e a r l y A u g u s t . Vo t e r s game? how can you get more
read i t regularly. A voter m u s t vote w h o d o n ' t receive M P c a n h a v e a out of the class?
for a t l e a s t t w o zineso H u s b a n d s , copy of the results if they send some
wives, girl- a n d boyfriends m a y n o t stamps a n d a l a r g e self-addressed * Lore, Lay & Legend, stories
vote for their partner's zine. Editors, envelope to Richard. from the Celtic mythos.
co-editors, sub-zine editors etc may
not vote for their own sine, The address for all this is Zine Poll, 1 4 4 and a host of our usual goodies
Stoughton R o a d , Guildford, S U R R E Y
3. V o t i n g M e t h o d : Vo t e s s h o u l d b e
PAN, t h e Imagination M a c h i n e ,
GU2 6 P G , S o f o r g e t a b o u t a l l t h a t
given to each sine in the range 1 (low) election rubbish, t h e r e a r e n o w m u c h Tavern Talk, the Sword of Alabron,
to 1 0 (high) to one decimal place. greater issues to be decided! Books, News and Reviews.
44
IMAGINE magazine, July 1983
FROM THE MAKERS

CIVILIZATION OF 1829

118291

A GAME OF THE HEROIC AGE DEMOCRACY


ZilOaMollft M

A w a r game w h i c h y o u w i l l lose i f y o u h a v e ARCHITECTURE


too m a n y wars. A g a m e o f trade i n w h i c h
mere w e a l t h w i l l g e t y o u nowhere. A g a m e
of social, military a n d e c o n o m i c strategy. A I rrpoAry
g a m e of n o b l e endeavours a n d unspeakable
disasters. A g a m e w i t h o u t d i c e b u t w i t h a PHILOSOPHY of
great deal o f skill. A g a m e w o r t h learning. VIL

From all good games shops.


Nrds a n y

About E 1 9 5 0 rards
ACV
'HY
Reduces t h e e ff e c t s o f wards
ICONOCLASM & H E - HY
In case o f difficulty contact: RESY a n d m o d i f i e s
CIVIL W A R

HARTLAND TREFOIL LTD 240 0


5 Chapel Lane, Blisworth, H A RT L A N D
NORTHAMPTON NN7 3BU

GALAXY FLEMING RESINS


MAIDSTONE SILICONE
DUNGEONS & DRAGONS
MINATURE FIGURES MOULD
MODULES
TRAVELLER
RUNEQUEST
MATERIALS
Large range of Fantasy & Wargames

Also cast self-releasing silicone


rubber moulds and make
COMPUTER H A R D WA R E finely detailed repeat
Atari, Vic, Dragon, Texas models of almost any shape.
COMPUTER SOFTWARE
Vic, B B C , S p e c t r u m , Z X 8 1 , A t a r i ,
Texas, Dragon
ACCURATE REPRODUCTION
Plus A t a r i and Mattel, IN INCREDIBLE DETAIL
VCS units and Imagic,
Parker & Activision
Cartridges suitable for plaster of paris, low melting point alloy, polyester, acrylic or Fleming's
epoxy resins
GALAXY
60 High Street, FLEMING SERVICES (RESINS) LTD. 1 0 BARRINGTON ROAD, SHEPRETH,
Maidstone, KENT. (0622) 682575 (0763) 60598 R O Y S T O N HERTS.

Please m e n t i o n IMAGINETY magazine w h e n replying to a d v e r t i s e m e n t s 45


.m
00-
00
_10) /
vit&
419MEE.Or-----'*

OH.ANYWAY
THEMYSTERIOUSVOICEDIESAWAY, WHATHAPPENED
LEAVINGTHEBEWILDEREDPARTY TO YOU TWO?
WITHITSHAUNTINGCLUE

11 0 1 0 " ' ' ' '


,,,,,,d1,0,, , nvoy) 4 at T. 4
tiaigtor910tAtfrotit4494
1 , , , ' 4:ole4.11ntil.vicirat;A'
:,..:1111,1tiwe.

4bA
4?At.
4
4/190-
1%
PROBABLYA
MAGIC MOUTH. ITS
A2ndLEVELSPELL.
..SIMPLEREALLY,

BUTAT OUR DIDNTITSAY'CASTLEOFICE?.


LEASTWE PARTY ANDIFORGOTTOBRINGMY
DIDNT' END MOVES WINTERCAPE.
UPDOWNA ON,
PIT! ARMED
WITH
FRESH
CLUES
TOTHE
SWORDS
WHERE-
ABOUT

46 IMAGINE magazme, J u l y 1 9 8 3
O
0D,

A SPINE CHILLING ROAR


SHAKES THE DUNGEON !I

cNOWDEMON I S HOW THE KRELL DO I KNOW?


AN ICE-DRAGON, DO YOU EXPECT ME TO HAVE
HE THRIVES ON A QUILL AND PARCHMENT
COLD,AND I,FOR READY EVERY TIME A
ONE,00 NOT MAGIC t o u t H GOES OFF?!?
BELIEVE WERE
ANYWHERE NEAR
HIS LAIR.

BUT DIDN'T
THAT REFER TO
THE OTHER
DRAGON?

TALKING OF WHICH MY DEAR ,?


WHO'S MAPPING? NIGH TSWIFT
AMA
FIGHTER

(er) I'D REALLY


LOVE TO MAR LOOK ,CAN WE
BUT(er JUST RESTORE
BACK KEEPS SOME AUCHTERI
PLAYING UP STOP PLAYING WITH
AND... (er). THAT FIRESTONE
AUCHTER2 AND PAY ATTENTION
IMAGINE magazine, J u l y 1 9 8 3
47
READ!SCARLET A SCOURGE
IT SAYS.,.REDI UPONTHE
METHINKS A EARTH EVIL
RED DRAGON INCARNATE!
LIES WITHIN. BASEBEYOND
ABEAST OF BELIEF!
HELLSPAWNED UTTERLY..,
DEVIL DOM...

THEYDOGE
CARRIEDAWAY
EASILY THESE
PALA DINS.,

LOOK! ITS TOO OBVIOUS.I'VE


EXPERIENCED TRICKS OF
THIS NATURE BEFORE.

,..HALFLINGS
CARRYING
LOUDHAILERS.
THEY HAVE
WANDERED
INTO A VAST
CAVERN ,WITH ..ALL DESIGNED
STAIRS LEADING TOSCARE THE GULLIBLE(
TO A DOOR

AUCHTER; STOP PLAYING


WITH THAT BEETLEGLAND
YOU'RE ACTING LIKE A
TWO YEAR OLD(

TRUST ME,
WEWIZARDS
KNOWTHESE
THINGS

IMAGINE magazine, J u l y 1 9 8 3
48
STAR FRONTIERSTmGAME...
TSR'S LATEST, GREATEST,
SCIENCE I V THRILLER

Your M i s s i o n : D e f e n d t h e g a l a x y E X PA r d i r b i r 0 p u t Lat

against ruthless adversaries.


Your Allies: Tr a i n e d professionals
prepared for just about anything.
The opportunity for galactic adventure
is limitless! Ta k e advantage b y
joining today.
For a free c a t a l o g w r i t e to:
TSR Hobbies, Inc. I n the UK:
POB 756 Dept. T S R Hobbies (UK) Ltd.
'TSR
TM
170-136 T h e Mill, Rathmore Rd.
Lake Geneva, WI C a m b r i d g e , ENGLAND
5347 C B I 4AD 11:r tmeWl2,4,1,
1910 ISR HoWes Trit A S MOTs Reserve,
STAR FRONTIERS -E.H c 5 1982 TSR Hobbies. Inc A l l Rights Reserved

Printed b y T A VISTO _ ' D A D ) L T D M a n t o n L a n e , B e d f o r d M K 4 1 7 P G . Te l e p h o n e : ( 0 2 3 4 ) 5 8 5 1 7 . I S S N 0264-1399

You might also like