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Ratling Minion Level 1 Minion

Small natural humanoid XP 25


Ukt Encounter 1 Initiative +9 Senses Perception +1; low-light
vision
1 x Ratlord Jailor, 4 x Ratling Minion HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15; Reflex 16; Will 13
Ratlord Jailor Level 5 Skirmisher (Leader) Speed 6 , Climb 4
Medium natural humanoid XP 200 m Short sword (standard; at-will) • Weapon
Initiative +8 Senses Perception +4; darkvision +6 vs AC; 2 damage
HP 63; Bloodied 31 m Bite (standard; at-will) • Disease
AC 19; Fortitude 15; Reflex 18; Will 16 +5 vs AC; 2 damage, and the target contracts filth fever
Speed 6 Combat Advantage
m Long Knife (standard; at-will) • Weapon The ratling minion deals 2 extra damage on melee attacks
+10 vs AC; 1d6 + 6 damage against any target it has combat advantage against.
M Double Attack (standard; at-will) • Weapon Alignment Evil Languages Common, Rattish
+10 vs AC; two attacks; 1d6 + 1 damage per attack Skills Stealth +9, Thievery +9
Str 10 (+0) Dex 18 (+4) Wis 12 (+1)
R Brace of Pistols (standard; encounter) • Weapon
Con 16 (+3) Int 10 (+0) Cha 11 (+0)
Ranged 10; +8 vs Reflex; two attacks; 1d10 + 1 damage per
attack
Shadow Step (move; at-will)
The ratlord jailor moves up to 4 squares, gains a +4 bonus to
AC against opportunity attacks, and gains combat advantage
against any target that it ends its move adjacent to.
Combat Advantage
The ratlord jailor deals an extra 1d6 damage on melee and
ranged attacks against any target it has combat advantage
against.
Alignment Evil Languages Common, Rattish
Skills Stealth +11
Str 15 (+4) Dex 19 (+6) Wis 15 (+4)
Con 15 (+4) Int 14 (+4) Cha 17 (+5)
Equipment Leather Armor, Drow Long Knife x2
Ukt Encounter 3
Ukt Encounter 2
1 x Chaositech Construct
1 x 'Silion Ankismar' Priestess of the Rat God, 1 x
Chaositech Contruct Level 11 Brute
'Urnest Ankismar' Wererat
Medium natural animate XP 600
Initiative +9 Senses Perception +5; darkvision
Silion Ankismar, Priestess of Level 6 Controller (Leader) Whirling Blades aura 2; each creature that starts its turn within
the Rat God the aura takes 5 damage.
Medium natural humanoid XP 250 HP 138; Bloodied 69
Initiative +4 Senses Perception +7
AC 23; Fortitude 24; Reflex 23; Will 19
Abhoth's Blessing aura 5; allies that start their turns in the aura
Immune disease; poison; sleep
regain 3 hit points.
Speed 6
HP 70; Bloodied 35
AC 19; Fortitude 15; Reflex 14; Will 19 m Slicking Blade (standard; at-will)
Speed 6 Reach 2; +14 vs AC; 2d8 + 6 damage (crit 4d8+22)

m Spear (standard; at-will) • Weapon r Lightning Shot (standard; at-will) • Lightning


+7 vs AC; 1d8 + 2 damage Ranged 20; +12 vs Reflex; 2d6 + 6 lightning damage

A Abhoth’s Grasp (standard; encounter) • Zone C Chaos Pulse (minor; recharges when first bloodied) • Psychic
Area burst 2 within 10; +9 vs Reflex; the target is immobilized Close burst 3; targets enemies; +10 vs Will; 10 psychic dam-
(save ends). The zone is difficult terrain until the end of the en- age, and the target is dazed (save ends)
Critical Malfunction (when the chaositech construct scores a
counter
critical hit or is subject to a critical hit)
A Miasma Cloud (standard; recharge 5 6) • Poison The construct is dazed until the end of its next turn.
Area burst 2 within 10; +9 vs Fortitude; 2d8 + 4 poison dam- Alignment Unaligned Languages —
age, and the target is dazed until the end of the priestess's next Str 22 (+11) Dex 18 (+9) Wis 10 (+5)
turn Con 18 (+9) Int 1 (+0) Cha 3 (+1)
Alignment Chaotic Evil Languages Common, Rattish
Skills Athletics +10, Nature +12
Str 15 (+5) Dex 13 (+4) Wis 19 (+7)
Con 14 (+5) Int 10 (+3) Cha 12 (+4)
Equipment Spear

Urnest Ankismar, Wererat Level 3 Skirmisher


Medium natural humanoid XP 150
Initiative +7 Senses Perception +7; low-light
vision
HP 48; Bloodied 24
Regeneration 5 (if the wererat takes damage from a silver
weapon, its regeneration doesn’t function on its next turn)
AC 17; Fortitude 15; Reflex 16; Will 13
Immune filth fever
Speed 6 , Climb 4 (not in human form)
m Short Sword (standard; at-will) • Weapon
+8 vs AC; 1d6 + 4 damage
m Bite (standard; at-will) • Disease
+8 vs AC; 1d4 + 2 damage, and the target takes ongoing 2
damage (save ends) and contracts filth fever
Change Shape (minor; at-will) • Polymorph
A wererat can alter its physical form to appear as a dire rat or a
unique human. It loses its bite attack in human form.
Combat Advantage
The wererat deals an extra 1d6 damage on melee attacks
against any target it has combat advantage against.
Alignment Evil Languages Common
Skills Bluff +6, Stealth +10, Streetwise +6, Thievery +10
Str 10 (+1) Dex 18 (+5) Wis 12 (+2)
Con 16 (+4) Int 10 (+1) Cha 11 (+1)
Equipment Short sword

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