Sports video game developers focus on det:
to make products more realistic than ever
By ERIC BUTCHER,
DalaNescom Sal Weer
Late-season championship push-
es. Unforgiving deadlines, Relentless
competition.
Such is the lift of the 100 or so
people who worked on the just-re-
Teased “NCAA Foothall 2004” from
EA Sports — not to mention the 80-
plus members of the "Madden NFL
2004 team who are sill hard at work.
‘The workload for developers and
pressure to push the boundaries are
‘ypical in the $6.9 billion sports vid-
co games industy.
As games yet more relist, devel-
‘oping sports video games has almost
become as complicated asthe job re-
al sports general managers face With
competition among game publishers
~ foothall publishers, in particular
~ at an alltime high, development
teams are constantly challenged to
take itt the next level,
Players who behave like thelr real
life counterparts, playbooks that
aimie the real thing and even Key
financial decisions such as manag-
ing salary caps are key componenis
of most football games.
SEGAs upeoming “ESPN NFL
Football for example, willbe the only
[NFL gaine this yar to feature a rue
The busnss of sorts ideo games, 1A
‘On THEN (Cable Ch 38): Wate Texas
amar” on Thursdays Between 7-8 p.m,
ye Dallas Morning Neros
{In The Dallas Morning News: Tun to
Samson ae
and industry a,
‘On Dallasews.com: Find punchouton
rive eens, deo ea ae.
first-person point of view, giving
players the opportunity to “see” the
{ane through the eyes of an NFT.
player Traditional NFL games are
plajed from a third-person point of
view, which allows the player to ae-
tually see his character onscreen.)
"Madden NFL 2004" one of least,
five NFL games to be
ly and August, will featu
‘Owner Mode It allows the
assume fll financial and :
responsibilty forthe franchises ev-
erything from managing the Stary
gramming sequences and algorithms
that tells each computer controlled
player what to do and when to doit.
“Mimicking human behsvior i ex-
‘remely dificult, especially in the
football world, where certain behav-
iors are expected and can turn the
flow of the game,’ said Jeremy
Stranser, lead producer for "Madden
NFL 2004” "We spend a lot of time
earning and understanding football
‘We work with players and coaches
each year to understand how things
should work and then spenc! count-
less hours trying to make it'Yel right
inthe gamer
Computer-controlled linebackers
and comerbacks will now “read” of
fensive tendencies and formations and
react accordingly. Comerbacks will
move into pres coverage o drop back
{nto zone depending on the offenses
formation, Linebackers wil eall u-
dibles based on changes in offensive
formations.
Computer-eontrolled quarterbacks
are also smarter, reading defenses and
checking off when necessary. They'll
‘ran ano-huddle offense wien they're
down by 10 with two minutes to go,
‘oF Fin th play clock down to noth-
‘ng when leading late in the game.
‘Al even extends to compater-con-
‘tolled coaches, who will make deci
‘on situations in the game
andl he teal-ife tendencies ofthat
ii Festa el nations a
Lis ports game deen
fee tate neon 28
tional level of realism. Combined with
‘good Al, animations give on-screen
thavactess lifelike qualities that ri-
‘al those ofreal athletes. Tiger Woods
("Tiger Woods PGA Tour Gol), Ja-
‘mal Anderson (Madden NEL Foot
ball) andl Marshall Faulk (Madden
NEL Foothall) have all participated
in gamedevelopment.
Animations are essentially the
bridge
sbween play sequences,
cDodysuit with white ping-
pongballsattached to it The athlete
088 through a series of motions,
which are:eaptured digitally and
converted into a format that allows
litdike movement and control. When
done, the process gives the animated
players inthe game a more fluid, hu-
‘malike appearance when making
tackla or etches oF svnging
season, more and
are added tothe mix,
aelding am even more impressive lev-
elofrealisimto the game, In*Madiden
NFL 2004" developers added ani-
‘ip-toe sideline catches,
y appreciate even more
Tike this now with]
they put in to make this
as eal as posse aid Minne
‘aking hartemack Damats Cal
‘Pepper, the cover athlete for "Madden
Ne abo2®
PT eee ee ee a
ined a teste ean ad dor
tocrerthing “Our ttre tam dos
2 great bl panting eveything fom
Unfors wo player tases? Straser
a
Developers work with NF. play-
cs ad once Well aa Blane
ol oie tasall opees the
same inutng playbook lye and
coach tendencies and critical in-game
stages. All players in the “Madden”
game are rated on @ 100-point sys-
‘tem in a number of categories, such
‘sped nteigens ay stent,
‘ecteleration and throwing speed and
fceuray (or quarterback), Players
are also given an overall pe
‘on their individualnumbersEm=»
phasis is always placed on accep
and attention to detail,
Tics tha. rts icteric
were all born in it,” said Oakland
Raiders running back Tyrone
Wheatley, who has served as a con-
sultant for “Madden NFL Football.”
fyveve seen the prosreatiet ef emries
come from little stick men to now al-
rat vial le
‘What does the future hold?
Noone, othe than te fella So-
ny, know when the rumored
“PlayStation 3” will hit U.S. store
ieee ica eaten
Rumored “Khoe New” and Nintens
cicierteeeees
tn te atts at eel
els ae
Cees cometigee eee
‘our fare iterations” said EAS Vuong,
‘Tthinkwhen you talk about nee
plea eee ee
tim of consoles, you have to consi
‘er a wider audience for o1 and
the demands for new online content
"I don think thers anyone here
(at EA] that is not excited about the
Destie of wie ween da At
mes oust, this isa gent tine
‘Dbe inthe posts that eae!