Professional Documents
Culture Documents
Position Paper 3
Position Paper 3
Position Paper 3
Eric P. Butcher
HPR 630
At one time, fantasy sports were merely a hobby for the most diehard fans. Today, they
are big business, with more than 35 million people aged 12 and older playing fantasy sports in
2012 (up from 9 million in 2005), according to the Fantasy Sports Trade Association an
organization created in 1999 to support the growing industry. It now supports more than 120
member companies of varying sizes, conducts trade conferences, and issues awards.
The phenomenon has essentially created an entire subculture in the sport industry, with
leagues, broadcasting companies and others trying to cash in on it. According to the FSTA, the
average fantasy player spends $467.60 playing fantasy sports and has an average household
According to Steinberg (2012), the fantasy sport craze has opened doors for such endeavors as
fantasy sports insurance sales and attorneys who settle disputes between players.
This paper will examine the societal elements behind the growth of fantasy sport, with a
particular focus on applying the sociological theories of functionalism and conflict to this
cultural phenomenon. It will also seek to identify the elements that draw people to fantasy sports
Literature Review
Fantasy sports can be defined as activities where participants act as general managers or
owners of their own teams. Completely customizable, interactive, and involving nearly every
major sport from professional football to bass fishing, fantasy sports are primarily online services
that allow fans to simultaneously follow their favorite sports and actively compete and interact
with family, friends, acquaintances, or even strangers based upon real-world professional player
statistics (Dwyer & Kim, 2011). Setting up a team, or even an entire league, is a simple process
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for even the most casual Internet user. Leagues can be set up to automatically draft players;
however, the more popular option is to conduct a live draft, with league participants picking
For many fans, fantasy sport participation is the closest way to participate in
professional sports without actually putting on a uniform and competing (Dwyer & Kim, 2011).
Participants have complete control over their rosters they can drop and add players, make
trades, and alter their starting lineups to give themselves the best opportunity to win. Teams are
made up of players from a variety of teams, rather than just a single one.
This characteristic can put fans in an interesting predicament having to support players
who are on rival teams, or happen to be playing their favorite team that day. As a result, Ballard
(2004) indicates that many fans more strongly connect with individual players than with teams.
This puts a unique spin on the typical competitive nature of sport fans. Given this unique
competitive nature, fantasy sport participation has created a new, highly-engaged sport consumer
who craves interactivity and real-time information combined with the traditional, old-fashioned
Participation in fantasy sports has become as much a social phenomenon as the actual
sports themselves. Thus, the functionalist theory of socialism can be easily applied to both
activities. Fantasy sports provide many of the primary elements of functionalist theory
cohesion, consensus, cooperation, reciprocity, stability, and persistence. They give players the
opportunity to form social bonds with people they do not know and strengthen existing
friendships. The group is held together by a common, competitive interest in the league.
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As a result, fantasy sports become primary topics of conversation for avid players.
According to Gordon and Saito (2005), Americans are altering their real-life priorities, such as
work and family, to make room for an altogether pointless one: fantasy football. Thus, fantasy
sports become as much a part of players lives as the sports themselves or perhaps even more
so. They feature many of the same elements: sportsmanship, teamwork, dedication, and fair play.
Fantasy sports, like their real-life counterparts, allow players to participate in dynamic social
However, fantasy sports can mirror their real counterparts in negative ways. Players
can get too caught up in the game and behave unethically, or they can allow the game to usurp
more important aspects of their lives work, family, and other obligations. For others, it can
change the way they view the sport entirely. According to Leitch (2009), fantasy sports eliminate
one of the best virtues of sport, which is the ability to share a common obsession with a group
of common-minded people. They turn us away from the collective; they turn us inward. They
make us into little (well, littler) Dan Snyders, venal egotists who cant see past our petty desires
(Leitch, 2009).
While fantasy sports may relate well with functionalist theory, they also share as much in
common with conflict theory. However, the level of conflict may vary depending on the nature of
the game (or league). Some fantasy players are involved at a more casual level, while others are
more significantly involved especially those participating in pay-for-play leagues that may
The underlying concept driving conflict theory is capitalism, which places the burden of
success solely on the individual. Indeed, fantasy sports can be seen as a perfect example of this
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concept in action; players are responsible for putting together a team, then putting the right
combination of players on the field to win the game. Capitalism has also led to the
proliferation of the fantasy sport industry, as players look for additional tools and information to
increase their chances of success, and companies step in to fill those gaps.
Fantasy sports share a close comparison to another activity gambling. Just as specific
values, norms, and language exist within the social worlds of traditional gamblers, these
components of culture have also developed in fantasy sports worlds (Bernhard & Eade, 2005).
Both activities can exhibit characteristics of functionalist theory and conflict theory, depending
on the circumstances and the players involved. A closer comparison can be drawn between
gambling and fantasy sport leagues that provide monetary rewards and other prizes for winners.
phenomenon as sport itself. People of all genders, ages, shapes, and sizes are playing on a regular
basis; in many cases, fantasy sports provide the same benefits that actual sport participation does
(other than the physical activity). As Dwyer and Kim (2011) indicate, instead of just following
their favorite team, fantasy players are given the opportunity to actively engage in operations
similar to those that occur in a professional sport teams front office. Because of this, fantasy
sports exhibit the same good and bad characteristics as their real-life counterparts.
Fantasy sports have created another interesting dilemma; according to Ballard (2004),
many players now have stronger ties to individual players instead of teams. Will this behavioral
change affect fan attendance? How does this potentially impact merchandise sales? Sport
managers must continue to study the effects of fantasy sports on fan behavior to ensure they are
References
Bernhard, B. J., & Eade, V. H. (2005). Gambling in a Fantasy World: An Exploratory Study of
Rotisserie Baseball Games. UNLV Gaming Research & Review Journal, 9(1), 29-42.
Dwyer, B., & Kim, Y. (2011). For Love or Money: Developing and Validating a Motivational
Scale for Fantasy Football Participation. Journal of Sport Management, 25(1), 70-83.
http://www.fsta.org/industry_demographics
Gordon, D., & Saito, S. (2005). A Healthy Fantasy Life. Newsweek, 146(9/10), 44.
http://www.forbes.com/sites/leighsteinberg/2012/08/28/fantasy-football-madness/