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By William Hungerford

Crossroads of Courage is Privateer Press narrative league for All players who participate in at least one league season
organized play that runs from Lock & Load Gamefest 2016 until receive a participation prize just for signing up and having fun.
Lock & Load Gamefest 2017. This league consists of four seasons Additionally, a second participation prize is available to players
spread throughout the organized play year, with each season who participate in all four weeks of a league season.
spanning four weeks.
All league games during each season should be played at the same
The league format is ideal for groups of eight or more players who point level. This point value is determined by the EO at the start
regularly meet at a hobby store or gaming club where they can play of the season and communicated to all players. We recommend
whenever they wish. Each league requires an Event Organizer 75 points for standard games and 25 points for Rumble games.
(EO), who is responsible for tracking players game results.

The Crossroads of Courage league is a casual format in which


Player Responsibilities
players battle against each other using unique league rules and League participants must bring all their own models, stat cards,
scenarios. The league will provide weeks of entertainment for dice, measuring devices, markers, tokens, and templates required
both novice and veteran players who are looking for an alternative for play. The EO must approve any printed media used to track
to competitive tournament play. damage. Players should check with the EO before the event
begins on any rules questions they think might arise based on
This league is a year-long adventure that examines the strands their armies.
of fate and how this powerful yet intangible force can be altered
and twisted. The narrative follows Holden, an Ordic adventurer, Players can use the War Room application during league events.
through his travels across western Immoren. Each season Holden When using War Room during an event, a player can: mark
will venture to a new region of the Iron Kingdoms, where he must damage on War Room cards instead of physical stat cards;
face the horrors of ongoing and unrelenting war. reference model and game rules from War Room instead of from
physical stat cards or rulebooks; and show EOs and opponents
The players represent the forces fighting these wars, and Holdens a Theme Forces rules on War Room instead of in physical
fate will be in their hands. Will Holden escape his harrowing rulebooks. Players must still share their model stats, damage,
encounters, or will war claim him as it has so many others? It and so on with their opponent, whether or not that opponent
is up to the players to decide. A special league finale event will has War Room. If a players War Room device fails during a
be held at Lock & Load 2017 to conclude the narrative and to game and cannot be recovered in a timely manner, the player
determine the final fate of Holden and those he has encountered. concedes that game.
Each season, a player joins one of two ideological teams: Reapers
or Sowers. This choice will affect the players participation in Sportsmanship and Rules Disputes
the league in a variety of ways, from in-game bonuses to specific The objective of league play is for everyone to have a great
win conditions in narrative scenarios. A player is free to switch time playing games in a casual setting. Players should remain
Factions between each league game but must remain on the same courteous and patient with their opponents and the EO. We
league team for the entire season. assume all players are good sports who understand fair play, but
if a dispute arises, call on an EO for assistance and resolution.

Crossroads of Courage | Core Rules privateerpress.com 1


Modeling and Painting To use these Privateer Press Exclusive models, the player must
Privateer Press encourages players to have a fully painted force provide the standard models stat card so that both players can see
on the table. Games with painted armies are more interesting to the corresponding stats and abilities. Additionally, the players
watch and generally enhance the experience for all. Although unit must clearly show which model is the Unit Commander. For
painting is not required, players are encouraged to show off all example, a player could replace multiple models in his original
aspects of the hobby. Man-O-War Bombardier unit with Bombardier Bombshell
models, including the leader, as long as he clearly indicates which
All models used in Privateer Press organized play events must be model is the Unit Commander.
Privateer Press miniatures from the WARMACHINE or HORDES
lines. Each model must be fully assembled on the appropriately Model Conversions
sized base for which the model was designed. The use of non The following rules apply to the use of converted models in
Privateer Press models, unassembled models, or inappropriately Privateer Press organized play events. These rules are intended
based models is not permitted. solely to ensure that models on the table are represented legally
Models that have not yet been released to the general public at and unambiguously, not to unduly limit a players modeling
the time of the event are not permitted unless those models are options. An EO can make exceptions to these rules to approve
readily available at the event venue (such as convention-release any reasonable conversions.
models in tournaments held at that convention). The Extreme Models cannot be converted in such a way that any part of
versions of models are acceptable for use in organized play. the model represents the intellectual property of any party
The Privateer Press Exclusive models listed in the following table except Privateer Press, including copyrighted logos, symbols,
are legal substitutes for the corresponding standard models. iconic elements, or other iconography.
The majority of a converted models volume must be
composed of parts from Privateer Press models. To avoid
Exclusive Model Standard Model
confusion, the conversion should include iconic elements of
the model it is intended to represent.
Trollkin Kilt Lifter Trollkin Fennblade Grunt
A weapon on a model can be converted as long as the
conversion represents the same type of weapon (e.g., the
Druid Gone Wilder Druid Wilder solo
models axe is still an axe and not a hammer).

Bombardier Bombshell Man-O-War Bombardier trooper A weapon can be completely swapped for another weapon
as long as the new weapon is of the same type (e.g., an axe
Steelsoul Keg for an axe, a rifle for a rifle).
Steelsoul Protector solo
Protector A weapon cannot be removed unless it is replaced by another
weapon; a weapon cannot be added unless it is replacing a
Gorman di Sea Wulfe
Gorman di Wulfe solo removed weapon.
Volunteer Exclusive
If a conversion uses a Privateer Press upgrade kit for the
Blighted Bather Spawning Vessel model it is intended to represent, all parts of the upgrade kit
must be clearly visible on the model.
Cephalyx Mind Bender Models must be mounted on appropriately sized round-
Gobber Drudge
& Drudges Grunt lipped bases. Added scenic details can overhang the bases
edge but must not obscure the edge in a way that makes
Blindwater Brew Witch
Gatorman Witch Doctor accurate measuring during a game difficult or impossible.
Doctor
A player cannot use a model as a proxy (stand-in) for another
Brute ThrallFemme model.
Brute Thrall
Fatale
Any conversions must be clearly pointed out to the opponent
Bloody Buccaneer before the game, and the end result of any conversion must
Pirate Queen Skarre be clearly identifiable as the intended model.
Skarre
The golden rule of converting models for tournament play is
simply this:If the EO cannot independently, easily, and accurately
determine which model your conversion represents, the model is not
tournament legal.

Crossroads of Courage | Core Rules privateerpress.com 2


Examples of legal and illegal conversions: Scoring and Awards
A player creates an Extreme Behemoth by combining parts At the start of each season, each player is given a score sheet
from the Extreme Juggernaut and Extreme Destroyer model (included in the seasons rules packet). After recording their
kits, along with iconic parts from the Behemoth model such name and team, players use their score sheet to track their game
as its bombards, its head, and the various missiles on its results, their achievements, and their Fate points (league points).
fists. This model is a legal conversion. Each week, a player tracks how many games he has played, how
A player creates an Extreme Behemoth by scratch-building the many games he has won, and any achievements he has completed on
entire model out of sculpting putty except for the Behemoth his score sheet and reports these results to the EO. At the end of each
bombard parts. Because the majority of this models volume full league week, the EO compares all player reports and determines
is not composed of parts from Privateer Press models, this which player won the most games. Add 1 to each players games
model is an illegal conversion. won total for each weekly achievement completed.
A player paints his entire army to match the colors of his A player can play as many games each league week as he likes,
favorite sports team but does not include any team logos. but he cannot record games against an opponent he played in the
This army is legal. (Paint schemes are not conversions.) game directly preceding the current game. For example, if Mike
A player converts his entire army to resemble his favorite plays Simon and records his game on his player sheet, he cannot
superheroes, including their trademarked logos. This army is record another game against Simon until he has played at least
illegal. one different opponent.

A player mounts his Kommander Orsus Zoktavir model on The player with the highest games won total wins a Fate point
a base featuring a pile of destroyed warjacks that slightly for that week. In the case of a tie, the tied player with the lowest
overhangs the models base but does not obscure it. He also games played total wins the Fate point. If there is still a tie, all
replaces Zoktavirs axe, Lola, with the axe from a Trollkin tied players win a Fate point for that week. Games played, games
Scout model. While the mighty Butcher will look a bit odd won, and completed achievements do not carry over from week
holding the smaller axe in his enormous hands, this model is to week, so to win multiple Fate points a player must continue to
a legal conversion. dominate the battlefield each week.
A player re-poses his Kommander Orsus Zoktavir model, At the end of the season, the Reaper player with the most Fate
intending to play it as Orsus Zoktavir, the Butcher of points is declared the Reaper Champion, and the Sower player
Khardov. This is an illegal conversion because it breaks the with the most Fate points is declared the Sower Champion. In the
golden rule of conversionsit will be difficult for EOs and case of a tie, all tied players should face off in a game (or series
players to know which character the model is intended to of games if there are multiple tied players) to determine who the
represent without help from the player who converted it. winner truly is!
A player puts an enormous hammer in one of his Stormwalls Regardless of wins and losses, all players can receive three
voltaic fists. Because a weapon cannot be added to a model participation prizes each season: two Holden character cards and
unless it replaces a removed weapon, this is an illegal a Coin of Fate. A player receives the character cards immediately
conversion. upon signing up for each league season. A player who plays at
least one game each week of a league season also receives the
League Teams Coin of Fate for that season at its conclusion.
Each season players must choose to belong to one of two teams:
Reapers or Sowers. A player must make this decision before The Holden character cards available at the beginning of each
playing his first league game. season can be used in any league game played throughout the
Crossroads of Courage league. The Coin of Fate will have specific
A player can play any Faction and can freely switch Factions in-game effects that alter a players chances at victory in the
between games, but once a player has chosen a team he must following season. The specific usage for each card and Coin of
remain on that team until the next league season begins. A Fate is described in the season rules documents.
players team choice will affect his specific goals for the season
and during game play.

Crossroads of Courage | Core Rules privateerpress.com 3


The Crossroads During Rumble Deployment, all models/units in a players army
Each season, an online survey called the Crossroads is available that were not deployed at the start of the game and cannot be put
to players. The link to each seasons survey will be included in in play later via a special rule (for example, Ambush, the Incubus
the seasonal rules. Host ability) make a full advance onto the table. For measuring
this movement, treat each model as if the front of its base was
Each week of a league season, players should visit the link and touching that players table edge. These models activate during
answer the survey questions. Once all questions are answered, the the Activation Phase as normal. You choose the order in which
survey will provide the player with a special message regarding your models/units advance onto the table. Once models in a
his choices and inform him which of his Holden character cards unit begin advancing onto the table, all models in the unit must
he is allowed to use for that week. advance onto the table before you can advance the next model/
unit. Models in a unit must end this movement in formation.
Scenarios and Battlefields
After all models that can advance onto the table have done so,
Players are welcome to play any scenario they wish during a any models that do not have a SPD stat, that do not have enough
league game. These could be scenarios found in WARMACHINE: movement to fully move onto the table (for example, a SPD4
Prime, HORDES: Primal, or the Steamroller 2016 document, huge-based model), or that cannot normally advance outside of
for example. When playing a Steamroller scenario that utilizes their activation (for example, the Commodore Cannon & Crew,
objectives, each player should choose a Steamroller objective the Spawning Vessel) are placed onto the table with their bases
before the game begins. A player can choose a different objective touching their controllers table edge. Models that cannot fully
each time they play a Steamroller scenario. advance onto the table are placed during this step even if they
During each league season, a set of three narrative scenarios have rules stating they cannot normally be placed during play.
specifically tied to the overall story line are available to players. During Rumble Deployment, if one of a players remaining
We highly recommend that players use these scenarios to immerse models cannot advance onto or be placed on the table because
themselves in the events of each seasons narrative. there is no room for its base and the model has no rule allowing
Battlefields are special terrain layouts and guidelines that can be it to enter play later in the game, the model is removed from play.
used in any league game regardless of scenario. Each Battlefield A model removed in this way counts toward the army points
description specifies the amount and types of terrain to use as destroyed by that players opponent.
well as rules for special types of terrain unique to that Battlefield. Example: Jasons army contains his battlegroup, several
After determining the scenario for a game, players should decide medium-based units, and two huge-based models. During his
if they wish to use one of these Battlefields for that game. Rumble Deployment, Jason first advances each of his units and
his battlegroup onto the table cautiously, keeping them close to
Rumble Games his table edge. When Jason attempts to advance or place one of
Rumble games are a great way to enjoy WARMACHINE and his huge-based models onto the table, he realizes he has no room
HORDES at a venue with limited table space, getting players right to fit the models base due to his other models being in the way.
into the action with scenarios and rules designed to accommodate This huge-based model is removed from play, and his opponent
playing on a smaller table. The recommended game size for counts its point cost when totaling up how many army points he
Rumble events is 1535 army points. destroyed at the end of the game.
After a player has fully resolved his Rumble Deployment, his
The game is played on a 30 30 table. The first player and the
turn continues as normal beginning with the Maintenance Phase.
table edges are determined as normal. Players do not deploy
Note, however, that on the first players first turn, the only enemy
models as normal at the start of the game; instead you can only
models that will be on the table are those that were deployed
deploy models with Advance Deployment or models that are
before the start of the game because that players opponent will
placed at the same time as models with Advance Deployment.
not have resolved his Rumble Deployment yet.
Since there is no standard deployment zone in Rumble games,
models with Advance Deployment are deployed completely Models with Ambush or other abilities that reference an
within 6 of their controllers table edge during deployment. This opponents deployment zone should treat their opponents table
means that the majority of a players models do not begin the edge as the deployment zone. So, for example, a model with
game on the table. Ambush cannot enter play from the opponents table edge when
using Ambush.
During each players first turn, he must resolve a special Rumble
Deployment to bring the bulk of his army onto the table. Rumble
Deployment occurs before the Maintenance Phase.

Contents and Game Rules 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

journeyman | v1.0 privateerpress.com 4

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