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Conflict
Conflict
A character can only sustain six serious wounds before The mechanics for Social Conflicts make use of scripts
dropping unconscious from shock and blood loss. Getting that is, pre-planned moves that players pit against NPCs
hit again while unconscious means instant death. to determine wounds to their body of argument (BoA),
which is the analog for hitpoints.
Armor is the main means of preventing serious wounds,
which it does by modifying your Grit pool (see Armor). A quick note before BoA and scripting are explained:
Scenarios involving Social Conflict can become somewhat
A single hitpoint tick box is reset (i.e., the pencil tick gets longer than many players are used to, so GMs and
erased) after a long rest. Referees are advised to save these rules for truly
meaningful scenarios.
Tests of Morale
Body of Argument
Like hitpoints, a character's morale is represented by six
tick boxes. Every time Morale must be tested during a Shamelessly borrowed from Luke Crane's Burning Wheel,
fight, the player ticks off next box, which indicates how your Body of Argument represents the perceived integrity
many 6s the player must roll to succeed in the test. of whatever it is you are arguing in favor forwhether or
Succeed, and the character stays in the fight. Fail, and the not the people listening to you believe what you are
character will try to flee. saying. This is an important distinction to make: Just
because people believe what you are saying does not
A character who would rather flee from a fight can be necessarily mean that what you are saying is actually
forced to stay by spending 1 XP. true. But since the goal of Social Conflict is to get people
to believe you so that they do something for you, then the
Under most circumstances, all six tick boxes are reset
truth of a statement is not what is at stake here, but
after a 6-hour rest.
rather its credibility.