Oaths: - The Age of Shadow

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- THE AGE OF SHADOW -

Oaths

Copyright Kristian Richards 2012

(Version 0.9)
OATHS could be upgraded to a critical success.
Alternately, a character also has the option
The following (optional) rules introduce of spending three oath points to improve the
a simple game mechanic that will allow degree of success of a single skill test by
GMs to add meaningful oaths (with two steps (i.e. to increase a failure to a
in-game advantages and drawbacks) into critical success for example). However, any
their adventures and campaigns. However, success that is raised to a critical with the
before any character is allowed to take an use of oath points is simply regarded as a
oath, the GM will usually insist that their be critical for the purpose of determining the
an actual in-game (role-playing) reason for outcome of the test, and any additional
a character to do so. benefits of a natural critical (such as
For example, if we assume that a maximum damage from combat attacks, a
character has witnessed several atrocities lower magic point cost when casting spells,
performed by the servants of the enemy, etc.) do not apply. Also note that, in the
then that character might well decide to case of opposed tests, a character that uses
swear an oath to hunt down and slay an oath point is considered to have rolled
beastlings wherever he/she finds them. the absolute best he/she could have done for
the new result - i.e. a character that raises a
failed roll to a success is assumed to have
rolled exactly the same as his/her skill
value (see page 16 of the main rulebook for
more information on opposed skill tests).
Taking an Oath
Once oath points are used they are gone
When a character takes an oath he/she forever - though players can of course trade
gains the option of trading improvement in more improvement/fate points to gain
points and/or fate points for oath points additional oath points (or indeed to swear a
(note that this may be done when the oath is new oath*) when they become available.
actually sworn, or any time thereafter -
So, if we stick with the previous
assuming that the oath has not been
example (where a character with 3 oath
fulfilled). Each improvement/fate point is
points has sworn to slay beastlings
traded on a one for one basis (so trading 2
wherever he/she finds them), that character
improvement points and 1 fate point gives
may utilise his/her oath points to increase
the player a pool of 3 oath points), though
the degree of success of three separate skill
no character may accumulate more than 3
tests by one step (or one skill test by two
oath points for a particular oath at any one
steps) - so long as those skills pertain to the
time.
combating and tracking of beastlings.
Note that in most cases
improvement/fate points should be As you can see, oath points not only
converted into oath points well in advance grant characters a substantial boost to
of them being used as such (usually at the certain actions when they need them most,
beginning of a game session), and that a but they may also inspire moments of great
character with a store of fate points, for role-playing as players strive to act in
example, cannot spontaneously convert accordance with the oaths that their
them into oath points at a moments notice. characters have sworn. On the other hand,
the regular loss of improvement/fate points
Using Oath Points can be somewhat detrimental to the
advancement of the character in the long
Each oath point can be used to improve run, if that character becomes obsessed with
the degree of success of a single skill test fulfilling his/her oath.
by one step - but only if the test is relevant
to the oath in question. For example, a *See multiple oaths
fumbled roll could be upgraded to a mere
failure, whereas a failed roll could be
upgraded to a success, or a successful test
Fulfilling an Oath Breaking an Oath
Sometimes an oath may be ongoing (as Any character that either continually
in the previous example), or it may only tries to avoid fulfilling an oath, or
surface when certain parameters are met purposely and wilfully goes against it, is
(for example, a character that swears fealty declared an oath-breaker and is subject to
to a noble lord may be called upon at the following penalties:
several points in his/her lifetime to fulfil
y The character loses their entire pool of
his/her vows). In such instances the
oath points.
characters oath might very well last until
his/her death, and thus the act of fulfilling y The character may not swear a similar
the oath is ever present - whether the oath again (or until a sufficient time has
character directly engages in its fulfilment passed - as determined by the GM).
or not.
y The character gains a corruption point.
In these circumstances the GM may like
to reward the player with the occasional However, for the first few minor
oath point (in addition to any improvement offences (and only so long as they are
points they might normally get for minor offences) the GM might prefer to
completing an adventure) if he/she feels deduct an oath point from the character in
that the character has performed admirably question, as a way of warning the player
with regard to his/her oath, or has achieved that their actions are contrary to their
a notable victory/goal that concerns it characters oath (which may, or may not, be
directly. However, the GM should try to intentional). In addition, it is also feasible
avoid being overgenerous with such for GMs to allow oath-sworn characters to
rewards, and only award them for truly adopt a simple live to fight another day
memorable moments of play. mindset in certain situations (usually when
the odds are stacked so heavily against the
In other instances, an oath might have a
character that it would be unreasonable to
very specific ending in sight (such as a
expect him/her act in a certain way), and to
character that has sworn to avenge the
rely on their common sense when these
death of a loved one by bringing a
situations arise (for example, a character
particular brigand to justice), and in cases
that has sworn an oath to slay beastlings
such as these, once the oath has been
wherever he/she finds them, shouldnt
fulfilled, the player may transfer any
really be punished for choosing the sensible
existing oath points back into improvement
option and not charging single-handedly
points on a one for one basis. In addition,
into an entire legion of the foul beasts).
the player is also rewarded with a number
of improvement points (usually 1 to 3) Its also worth noting that it is not
depending on how well they performed advisable for GMs to continually try to
while under the constraints of the oath. trick their players into breaking their
For example, a character that did the characters oaths (but that is not to say that
absolute minimum to fulfil the oath, and such characters should never be forced to
then only when it suited him/her, might be make tough decisions as a result of an oath
lucky to receive one improvement point sworn in haste), and to instead view them as
upon its fulfilment - whereas a character invaluable tools for planning future
that consistently put his/her oath above all adventures and scenarios, or even to help
other concerns (including his/her own drive the story forward if things start to
safety) might receive three or more. grind to a halt. After all, a player whos
character has sworn an oath to slay
beastlings, is likely to follow up on any
leads that offer him/her the chance to do
just that!
Multiple Oaths Open Game License
Version 1.0a
While it is not recommended that players
The following text is the property of Wizards of the Coast, Inc. and is Copyright
should be under the influence of multiple 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.
oaths at the same time (or indeed start 1. Definitions: (a) Contributors means the copyright and/or trademark owners who
have contributed Open Game Content; (b) Derivative Material means copyrighted
swearing oaths at the drop of a hat), material including derivative works and translations (including into other computer
languages), potation, modification, correction, addition, extension, upgrade,
sometimes a character will develop a valid improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent,
reason for swearing a new oath in addition lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open
Game Content means the game mechanic and includes the methods, procedures,
to an existing one. processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content clearly
In such cases, the oath points for each identified as Open Game Content by the Contributor, and means any work covered
by this License, including translations and derivative works under copyright law, but
oath will need to be kept track of separately specifically excludes Product Identity. (e) Product Identity means product and
product line names, logos and identifying marks including trade dress; artifacts;
(and are not transferable between oaths), creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
and the maximum number of oath points a themes and graphic, photographic and other visual or audio representations; names
and descriptions of characters, spells, enchantments, personalities, teams, personas,
character may posses for each is reduced by likenesses and special abilities; places, locations, environments, creatures,
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
1 for each additional oath that is sworn (to a designs; and any other trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and which specifically
minimum of 1). For example, a character excludes the Open Game Content; (f) Trademark means the logos, names, mark,
sign, motto, designs that are used by a Contributor to identify itself or its products or
who has sworn two oaths can accumulate a the associated products contributed to the Open Game License by the Contributor (g)
total of 2 oath points for each oath, whereas Use, Used or Using means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content. (h) You
a character with three or more oaths may or Your means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
only have one point for each. In addition, notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
any character that becomes an oath-breaker Use. No terms may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied to any Open Game
loses all of his/her oath points - not just Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your
those relevant to the oath that has been acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
broken. Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
Finally, if a character breaks multiple 5. Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
oaths during the same adventure (or on a original creation and/or You have sufficient rights to grant the rights conveyed by
this License.
regular basis), the GM may decide that the 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
of this License to include the exact text of the COPYRIGHT NOTICE of any Open
character in question becomes cursed. If Game Content You are copying, modifying or distributing, and You must add the
title, the copyright date, and the copyright holders name to the COPYRIGHT
this happens, the GM gains oath points of NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as
his/her own (usually one per adventure), an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity. You
which may be used on the cursed character agree not to indicate compatibility or co-adaptability with any Trademark or
to downgrade one skill test by one step (i.e. Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of
the reverse effect of a regular oath point). such Trademark or Registered Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the ownership of that Product
This continues until such a time as the Identity. The owner of any Product Identity used in Open Game Content shall retain
all rights, title and interest in and to that Product Identity.
character redeems him/herself in some 8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
manner (e.g. attempts to fulfil one of his/her 9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorised version of this License to copy,
broken oaths) or until a sufficient time as modify and distribute any Open Game Content originally distributed under any
version of this License.
passed (as determined by the GM). 10. Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game
Material so affected.
13. Termination: This License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30 days of becoming aware
of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.;
Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison,
Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker.
System Reference Document Copyright 20002003, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins,
David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E.
Gary Gygax and Dave Arneson.
RuneQuest System Reference Document Copyright 2006, Mongoose Publishing;
Author Matthew Sprange, based on original material by Greg Stafford.
RuneQuest Companion System Reference Document Copyright 2006, Mongoose
Publishing; Author Greg Lynch et al., based on original material by Greg Stafford.
RuneQuest Monster System Reference Document Copyright 2006, Mongoose
Publishing; Author Greg Lynch et al., based on original material by Greg Stafford.
OpenQuest Copyright 2009, D101 Games; Author Newt Newport.
The Age Of Shadow Copyright 2011; Author Kristian Richards.
The Age Of Shadow Oaths Copyright 2012; Author Kristian Richards.

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