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Safa Hossain

Production Aim

I aim to produce twenty key frames as my production,


which reflect on my hypothesis of how teenagers are
represented based on issues or discrimination in which
they may face, as well as looking at how teenagers
spend their time at school as well as their free time. I aim
to present teenagers of a contemporary society through
the study of my thesis which relates to the films in which I
have explored in my extended piece of writing. For
instance, Boyz N the Hood (1991), 10 Things I Hate About
You (1999), Detachment (2011), Cyberbully (2011) and
Submarine (2011). By analysing these films, I have seen
the changes in the way teenagers are represented in the
film industry based on the years the films have been
released as well as the types of genres of the films.
Teenagers in romantic comedy films during the early 90s
are unrealistically stereotyped, such as female teenage
girls main goal in the films are often seen as securing a
handsome boyfriend. Whereas, the early 2000s
realistically showcases teenagers within drama genres as
they look at common issues in which they may face within
modern society, such as being a bullied in high school and
the high rates of suicide by teens. This is because society
has begun to look at the reality of these types of issues
teenagers may go through.

The idea in which I have come up with for my twenty key


frames is a 15-year-old girl who has obsessive compulsive
disorder due to suffering a traumatic past of being a victim
of bullying. The audience begin to witness Sophias illusion
that she receives a text message from a person named
the Games Master. In reality, the Games Master is her
subconscious reminder of how she was bullied. The
production follows with Sophia talking to a psychiatrist
whilst playing a board game as she is addicted to playing
games after experiencing being hurt by the punishable
games in which Sophia had to play abide the bullys rules.

I aim to embody many of the technical elements that I


found when studying the films for my essay such as the
Safa Hossain

film Detachment (2011) which uses colour to symbolise


meaning within props such as the black cupcake in which
Meredith ate, the colour connotes death which made the
audience instantly assume she is going to commit suicide.
The colour black also reflects on anxiety and presents the
pressure in which she faced that had led her to choose
death over life. I also aim to incorporate point of view
shots which is influenced by Robert Montgomerys film
Lady in the Lake (1947) as it shows the main characters
view point. My production will have a point of view shot of
the manga book in which Sophia is reading, the coffee on
the table to show that Sophia is concerned about why the
Girl reaches out towards the coffee as well as a point of
view shot of the dice being rolled to create tension and a
sense of fear, suggesting that Sophia is traumatized from
her bullied past. Moreover, I also intend to frame the
protagonist in the centre of the shot when she is seen by
herself, a style often seen in the hit TV show Mr Robot,
similarly to its protagonist Eliot and my main protagonist
Sophia , the framing is effective in showing how the
characters is isolated physically and mentally , signalling
negative vibes as the space surrounding the character
depicts the concept of loneliness and not fitting into
society.

Overall, my focus is to show issues that teenagers face in


society today in which films from the early 2000s begun to
introduce. As well as showcasing how bullying can
traumatize vulnerable teenagers who have been bullied.
By telling the story of how Sophia becomes obsessive in
playing games due to her traumatic past and how the
Psychiatrist concludes that her trauma is the cause for her
illusion as well as her obsessive compulsive disorder.
Therefore, I will make sure micro elements are accurately
presented in my twenty key frames.

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