Professional Documents
Culture Documents
Fall 2016
Fall 2016
Prerequisites: None
Textbook: Multimedia: Making It Work, 9th edition, Tay Vaughan ISBN: 978-0-07-183288-5
Course Objectives
This course provides an introduction to multimedia with the intent of giving a student a deeper
understanding of how multimedia is present in our everyday lives, what is the theory behind
multimedia and tool & skill sets utilized. This course is not designed to show you how to become
a web developer. Yet, it builds a foundation for success in the discipline of multimedia by
introducing you to the multimedia building blocks of text, images, sound, animation, and video
while going one step further to develop an understanding of the process of making multimedia.
Homework assignments are due on dates indicated. The dates are posted well in advance and
should be of no surprise to anybody
Written assignments will need some thought, detail and more than a sentence or
two or content. Any written hands-on project with 3 sentences or less will be
returned ungraded
If you have issues or don't understand content; CONTACT me as soon as you can.
I will make myself available to assist
There is ample time between assignments to complete all of the readings,
projects, on-line assessments and discussion questions
Do not wait until the last week of the semester to complete everything You will
not be able to do so
All homework & on-line assessments will be cutoff at Midnight,
Thursday, December 8, 2016 NO EXCEPTIONS
Class discussion questions close the week after each assignment due date
E-Mail
All students are requested to use Blackboard for all correspondence (as stated above). If you
have any questions about the course or need assistance, please contact me using Blackboard
e-mail. Submit the end of chapter case project assignments via the Blackboard course homework
upload section on the due date. Blackboard submissions should be as an attachment in Microsoft
Word format as requested.
2) There are mandatory reviews (quizzes) after each chapter. They must be taken via the on-line
assessment tool contained within the on-line assessment section site for this course. Absolutely
NO assessments will be accepted via email. They must be done on-line.
3) There are mandatory weekly discussion questions for the entire class. You are expected to
participate in those discussions. The extra points gained from those discussions often help to
improve a students grade in the course if they are between + or - when final grades are due.
Each discussion question will be available for 2 weeks. Once the discussion question is locked
(week after each assignment is due) you automatically get ZERO points. Two weeks is sufficient
time to join in the class discussions
There is no grading curve for this course. Your grades are based upon the effort you put into this
class. There is a total of 1500 points. 1400 points for all assignments and 100 points for the final
examination.
A - 100 -94%
A minus 93 -90%
B+ 89-87%
B 86-83%
B minus 82-80%
C+ 79-77%
C 76-73%
C minus 72-70%
D+ 69-67%
D 66-63%
D minus 62-60%
F 59 -0 %
You must stay current/timely with all class discussions.
Chapter Hand-On
Week Topics Quiz Case Projects Due Date
Readings Projects
Learning Chapter
Week Assessment Method
Objective Readings
Text Chapter Recognize the importance of word choice Chapter readings, written
2 Describe the difference between a homework assignments,
typeface and a font and list at least three case & hands-on projects,
attributes of a font, for example, quizzes
upper/lowercase, serif/sans serif,
PostScript/TrueType/OpenType
Discuss the importance of text and ways
text can be leveraged in multimedia
2
presentations
Discuss the presentation of text on
Windows and Macintosh platforms
Find sources for free and shareware fonts
Define hypermedia, hypertext, links,
anchors, and nodes and be able to discuss
both the potential and limitations of
hypertext and hyper-linking systems
Animation - Define animation and describe how it can Chapter readings, written
Chapter 5 be used in multimedia homework assignments,
Discuss the principles of animation case & hands-on projects,
Discuss the animation techniques of cel quizzes
5
and computer animation and choose the
correct file types for animations
Create computer-generated animations
from multiple still images
Designing Design the structure and user interface for Chapter readings, written
and a multimedia project homework assignments,
9
Producing - Produce a successful multimedia project case & hands-on projects,
Chapter 9 and work with clients quizzes
Acquire content for a project and identify Chapter readings, written
the benefits and drawbacks of various homework assignments,
sources of content such as clip art, stock case & hands-on projects,
libraries, and public domain sources quizzes
Discuss the concepts of copyright, public
Content and domain, licensing, and derivative works,
10 Talent - and determine who owns the copyright for
Chapter 10 a work, depending on who contracted the
work and for what purpose
Discuss the process of identifying
appropriate talent for a production, and
issues in using talent, including union
rules, contracts, and releases
The Internet Discuss the origins of the Internet Chapter readings, written
and Define what a computer network is and homework assignments,
Multimedia - how Internet domains, addresses, and case & hands-on projects,
11 Chapter 11 interconnections work quizzes
Discuss the current state of multimedia on
the Internet and tools for the World Wide
Web
Delivering- List the steps a project should go through Chapter readings, written
Chapter 13 as part of the testing process, and describe homework assignments,
their significance case & hands-on projects,
Determine what steps you need to take for quizzes
preparing your project for delivery in the
marketplace
Discuss CD-ROM technology and
13
standards as they apply to multimedia
Discuss DVD standards and capacities as
they apply to multimedia
Determine the type of packaging needed
for different multimedia projects
Assess the technical considerations of
project delivery on the World Wide Web