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Multimedia: Making It Work, 9th edition

Section Information CSA - G155 3596-116307


Fall 2016
General Course Information
Instructor: Jay Moses
Office: on-line via comment.edu
Phone: 860.830.8392 note: If I do not answer leave a message. Calls will be returned within a
reasonable time frame. Do not text my phone.
E-mail: All email for this course is to be done within the Blackboard email functionality. Only use
my outside email address for critical concerns. No course assignments will be accepted via my
personal email address. My email is JayMoses@gmail.com
Web site: http://my.commnet.edu/
Class Times: This course is taught as a distance learning course. As long as myCommnet is
up.its available to you 24x7

Prerequisites: None

Textbook: Multimedia: Making It Work, 9th edition, Tay Vaughan ISBN: 978-0-07-183288-5

Course Objectives
This course provides an introduction to multimedia with the intent of giving a student a deeper
understanding of how multimedia is present in our everyday lives, what is the theory behind
multimedia and tool & skill sets utilized. This course is not designed to show you how to become
a web developer. Yet, it builds a foundation for success in the discipline of multimedia by
introducing you to the multimedia building blocks of text, images, sound, animation, and video
while going one step further to develop an understanding of the process of making multimedia.

Homework assignments are due on dates indicated. The dates are posted well in advance and
should be of no surprise to anybody
Written assignments will need some thought, detail and more than a sentence or
two or content. Any written hands-on project with 3 sentences or less will be
returned ungraded
If you have issues or don't understand content; CONTACT me as soon as you can.
I will make myself available to assist
There is ample time between assignments to complete all of the readings,
projects, on-line assessments and discussion questions
Do not wait until the last week of the semester to complete everything You will
not be able to do so
All homework & on-line assessments will be cutoff at Midnight,
Thursday, December 8, 2016 NO EXCEPTIONS
Class discussion questions close the week after each assignment due date

Specific topic coverage includes:


Multimedia Multimedia Skills
Text Planning and Costing
Images Designing and Producing
Sound Content and Talent
Animation The Internet and Multimedia
Video Designing for the World Wide Web
Making Multimedia Delivering
Web Site
Supplementary information for the course is available at http://www.Vaughanmultimedia8e.com

E-Mail
All students are requested to use Blackboard for all correspondence (as stated above). If you
have any questions about the course or need assistance, please contact me using Blackboard
e-mail. Submit the end of chapter case project assignments via the Blackboard course homework
upload section on the due date. Blackboard submissions should be as an attachment in Microsoft
Word format as requested.

Grading and Evaluation Criteria


1) There will be mandatory case project assignments and hands-on assignments at the end of each
chapter. They are part of the homework. Make sure you read the each assignment carefully. You
will be expected to write an in-depth response to the assigned case/hands-on projects.

2) There are mandatory reviews (quizzes) after each chapter. They must be taken via the on-line
assessment tool contained within the on-line assessment section site for this course. Absolutely
NO assessments will be accepted via email. They must be done on-line.
3) There are mandatory weekly discussion questions for the entire class. You are expected to
participate in those discussions. The extra points gained from those discussions often help to
improve a students grade in the course if they are between + or - when final grades are due.
Each discussion question will be available for 2 weeks. Once the discussion question is locked
(week after each assignment is due) you automatically get ZERO points. Two weeks is sufficient
time to join in the class discussions
There is no grading curve for this course. Your grades are based upon the effort you put into this
class. There is a total of 1500 points. 1400 points for all assignments and 100 points for the final
examination.

A - 100 -94%
A minus 93 -90%
B+ 89-87%
B 86-83%
B minus 82-80%
C+ 79-77%
C 76-73%
C minus 72-70%
D+ 69-67%
D 66-63%
D minus 62-60%
F 59 -0 %
You must stay current/timely with all class discussions.

THERE IS NO EXTRA CREDIT for this course.


Weekly Course Outline for Chapter reading, projects & quiz due dates

Chapter Hand-On
Week Topics Quiz Case Projects Due Date
Readings Projects

What Is Chapter 1 Quiz 1 See assignments See 09/06/16


1 Multimedia? assignments

Text Chapter 2 Quiz 2 See assignments See 09/12/16


2
assignments

Images Chapter 3 Quiz 3 See assignments See 09/19/16


3
assignments

Sound Chapter 4 Quiz 4 See assignments See 09/26/16


4
assignments

Animation Chapter 5 Quiz 5 See assignments See 10/03/16


5 assignments

Video Chapter 6 Quiz 6 See assignments See 10/10/16


6
assignments

Making Chapter 7 Quiz 7 See assignments See 10/17/16


7 Multimedia assignments

Planning and Chapter 8 Quiz 8 See assignments See 10/24/16


8
Costing assignments

Designing and Chapter 9 Quiz 9 See assignments See 10/31/16


9
Producing assignments

Content and Chapter 10 Quiz 10 See assignments See 11/07/16


10
Talent assignments

The Internet Chapter 11 Quiz 11 See assignments See 11/14/16


11 and assignments
Multimedia

Mobile Chapter 12 Quiz 12 See assignments See 11/21/16


12
Multimedia assignments

Quiz 13 See assignments See 11/28/16


13 assignments
Delivering Chapter 13

Final Final See Final 12/10-12/16


14
Examination when posted
Course Outcomes

Learning Chapter
Week Assessment Method
Objective Readings

What Is Define common multimedia terms such as Chapter readings, written


Multimedia? multimedia, integration, interactive, homework assignments,
Chapter 1 HTML, and authoring and qualify various case & hands-on projects,
characteristics of multimedia: nonlinear quizzes
versus linear content
Describe several different environments in
which multimedia might be used, and
several different aspects of multimedia
1
that provide a benefit over other forms of
information presentation
Describe the primary multimedia delivery
methodsthe Internet, wireless, CD-
ROM, and DVDas well as cite the
history of multimedia and note important
projected changes in the future of
multimedia

Text Chapter Recognize the importance of word choice Chapter readings, written
2 Describe the difference between a homework assignments,
typeface and a font and list at least three case & hands-on projects,
attributes of a font, for example, quizzes
upper/lowercase, serif/sans serif,
PostScript/TrueType/OpenType
Discuss the importance of text and ways
text can be leveraged in multimedia
2
presentations
Discuss the presentation of text on
Windows and Macintosh platforms
Find sources for free and shareware fonts
Define hypermedia, hypertext, links,
anchors, and nodes and be able to discuss
both the potential and limitations of
hypertext and hyper-linking systems

Images - Work out your graphical approach by Chapter readings, written


Chapter 3 planning your approach, organizing your homework assignments,
tools, and configuring your computer case & hands-on projects,
workspace quizzes
Differentiate between bitmap, vector, and
3 3-D images and describe the capabilities
and limitations of all three
Describe the use of colors and palettes in
multimedia
Cite the various file types used in
multimedia

Sound - Describe the components and Chapter readings, written


Chapter 4 measurements of sound homework assignments,
Use digital audio to record, process, and case & hands-on projects,
edit sound quizzes
Use MIDI and understand its attributes,
especially relative to digitized audio
4 Compare and contrast the use of MIDI and
digitized audio in a multimedia production
List the important steps and considerations
in recording and editing digital audio
Determine which audio file formats are
best used in a multimedia project
Cite the considerations involved in
managing audio files and integrating them
into multimedia projects

Animation - Define animation and describe how it can Chapter readings, written
Chapter 5 be used in multimedia homework assignments,
Discuss the principles of animation case & hands-on projects,
Discuss the animation techniques of cel quizzes
5
and computer animation and choose the
correct file types for animations
Create computer-generated animations
from multiple still images

Video -- Understand how operating systems Chapter readings, written


Chapter 6 interface with input and homework assignments,
output devices case & hands-on projects,
Explain the need for device drivers and quizzes
install devices and drivers
Describe the popular input device
technologies
Discuss the types of printers and install
printers
Explain display adapter technologies
6 Install circuit boards for new devices
Explain the use of sound cards and other
input devices * Consider the implications
of using digital video in multimedia
Discuss video analog and digital
technologies and displays
Work with digital video containers and
codecs to select the best video recording
formats for multimedia projects
Find and acquire video clips
Shoot and edit video for use in multimedia

Making Describe the four primary stages in a Chapter readings, written


Multimedia - multimedia project homework assignments,
Chapter 7 Discuss the intangible elements needed to case & hands-on projects,
make good multimedia: creativity, quizzes
organization, and communication skill
Discuss the hardware most often used in
making multimedia and choose an
7 appropriate platform for a project
Understand common software programs
used to handle text, graphics, audio, video,
and animation in multimedia projects and
discuss their capabilities
Determine which multimedia authoring
system is most appropriate for any given
project

Planning and Determine the scope of a multimedia Chapter readings, written


Costing - project homework assignments,
Chapter 8 Schedule the phases, tasks, and work case & hands-on projects,
items required to complete a project quizzes
8
Estimate the cost, time-line, and tasks
required to complete a project
Write and structure the elements of a
multimedia project proposal

Designing Design the structure and user interface for Chapter readings, written
and a multimedia project homework assignments,
9
Producing - Produce a successful multimedia project case & hands-on projects,
Chapter 9 and work with clients quizzes
Acquire content for a project and identify Chapter readings, written
the benefits and drawbacks of various homework assignments,
sources of content such as clip art, stock case & hands-on projects,
libraries, and public domain sources quizzes
Discuss the concepts of copyright, public
Content and domain, licensing, and derivative works,
10 Talent - and determine who owns the copyright for
Chapter 10 a work, depending on who contracted the
work and for what purpose
Discuss the process of identifying
appropriate talent for a production, and
issues in using talent, including union
rules, contracts, and releases

The Internet Discuss the origins of the Internet Chapter readings, written
and Define what a computer network is and homework assignments,
Multimedia - how Internet domains, addresses, and case & hands-on projects,
11 Chapter 11 interconnections work quizzes
Discuss the current state of multimedia on
the Internet and tools for the World Wide
Web

Describe what mobile/tablet devices can Chapter readings, written


be used homework assignments,
Discuss mobile device hardware case & hands-on projects,
12 Mobile Characterize the smallness of the mobile quizzes
Multimedia world
Chapter 12 Discuss mobile device operating systems
Program an app

Delivering- List the steps a project should go through Chapter readings, written
Chapter 13 as part of the testing process, and describe homework assignments,
their significance case & hands-on projects,
Determine what steps you need to take for quizzes
preparing your project for delivery in the
marketplace
Discuss CD-ROM technology and
13
standards as they apply to multimedia
Discuss DVD standards and capacities as
they apply to multimedia
Determine the type of packaging needed
for different multimedia projects
Assess the technical considerations of
project delivery on the World Wide Web

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