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Dark Dark

Stealth Level = Max Hand Size Stealth Level = Max Hand Size
Obstacle & Opposition = 1 to 6+ points each Obstacle & Opposition = 1 to 6+ points each
Difficulty = Obstacle + Opposition Difficulty = Obstacle + Opposition
Most actions align to 1 or 2 suits at a time Most actions align to 1 or 2 suits at a time
NPCs have: Tolerance Vigilance Bravery NPCs have: Tolerance Vigilance Bravery

tricks tricks
Play a card into the action. Play a card into the action.
(If the card is suited, you may play another card this turn, (If the card is suited, you may play another card this turn,
continuing on until you play a card that is not suited.) continuing on until you play a card that is not suited.)
(You may play additional cards face down on the action (You may play additional cards face down on the action
as edges to augment the quality of success. These cards do as edges to augment the quality of success. These cards do
not add to your action total but their abilities may still not add to your action total but their abilities may still
come into play. Once you add an edge, you cannot play come into play. Once you add an edge, you cannot play
further face-up cards on this action.) further face-up cards on this action.)
When youre done making plays, you may activate the ac- When youre done making plays, you may activate the ac-
tion or wait to add to it on your next turn. tion or wait to add to it on your next turn.
Draw one card at the end of your turn. (If your hand con- Draw one card at the end of your turn. (If your hand con-
tains fewer than two cards, draw to two cards.) tains fewer than two cards, draw to two cards.)
Include aspects of all the face-up suits in the play when Include aspects of all the face-up suits in the play when
you make your description of the action. you make your description of the action.
Suspicion typically equals the number of cards played Suspicion typically equals the number of cards played
face up, modified by the fiction. face up, modified by the fiction.

npc states as diff. factors npc states as diff. factors


unaware (e.g., asleep) = 1 unaware (e.g., asleep) = 1
impaired (e.g., drunk) = 2 impaired (e.g., drunk) = 2
distracted (e.g., working) = 3 distracted (e.g., working) = 3
passive (e.g., idle) = 4 passive (e.g., idle) = 4
active (e.g., well aware) = 5 active (e.g., well aware) = 5
alarmed (e.g., alerted) = 6 alarmed (e.g., alerted) = 6

edge effects edge effects


1 Suspicion from the play 1 Suspicion from the play
1 Damage suffered 1 Damage suffered
+1 Damage dealt +1 Damage dealt
+1 lie believed +1 lie believed
+1 question answered +1 question answered
+1 turn distracted +1 turn distracted
+1 tumbler picked +1 tumbler picked
+3 to another PCs action total (one edge max) +3 to another PCs action total (one edge max)

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