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LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: Applying CVar settings loaded from the selected device profile:
[Windows]
:LogWindows: EnumDisplayDevices
LogShaderCompilers:Warning: ShadowDepthVertexShader.usf(124,2-
33): err0r X3000: unrecognized identifier
''FVertexFactoryInterpolantsVSToDS
LogShaderCompilers:Warning: LightMapDensityShader.usf(23,3-34):
'err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS
LogShaderCompilers:Warning: BasePassVertexCommon.usf(30,3-34):
'err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS
LogShaderCompilers:Warning: DepthOnlyVertexShader.usf(30,3-34):
'err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS
LogShaderCompilers:Warning: DebugViewModeVertexShader.usf(18,3-
34): err0r X3000: unrecognized identifier
''FVertexFactoryInterpolantsVSToDS
LogStats: UGameplayTagsManager::ConstructGameplayTagTree:
GameplayTagTreeChangedEvent.Broadcast - 0.000 s
=============== :LogSynthBenchmark:Display
LogSynthBenchmark:Display: CompiledTarget_x_Bits: 64
LogSynthBenchmark:Display: UE_BUILD_SHIPPING: 0
LogSynthBenchmark:Display: UE_BUILD_TEST: 0
LogSynthBenchmark:Display: UE_BUILD_DEBUG: 0
LogSynthBenchmark:Display: TotalPhysicalGBRam: 8
LogSynthBenchmark:Display: NumberOfCores (physical): 4
:LogSynthBenchmark:Display
:LogSynthBenchmark:Display: Graphics
asset
et
et
et
et
uasset.
vv0mu.uasset
p-Stock-Photo.uasset
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.03.13-
10.11.08:829][ 0]LogSavePackage:Display: Finished SavePackage
C:/Users/Guy/Documents/Unreal
Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/text
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Photo.uasset
asset
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.03.13-
10.11.09:648][ 0]LogSavePackage:Display: Finished SavePackage
C:/Users/Guy/Documents/Unreal
Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi
ons/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasse
t
et
O.uasset
LayoutToWorldSpacePosition.uasset
.ingscreenBP.uasset
.ingscreenBP.uasset
.ject/Content/jew/animation/melle/melee2_m.uasset
.ject/Content/jew/animation/melle/melee2_m.uasset
.ject/Content/jew/animation/melle/melee1_m.uasset
.ject/Content/jew/animation/melle/melee1_m.uasset
.imation/melle/combo1.uasset
.imation/melle/combo1.uasset
.bearsheva1.uasset/
.bearsheva1.uasset/
.bearsheva.uasset
.bearsheva.uasset
set
set
.ent/MainMenu/loadingscreenBP.uasset
.al Projects/MyProject/Content/jew/animation/melle/melee2_m.uasset
.al Projects/MyProject/Content/jew/animation/melle/melee1_m.uasset
.ct/Content/jew/animation/melle/combo1.uasset
.t/assats/building/bearsheva1.uasset
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.03.13-
10.13.29:644][ 0]LogInit:Display: LogLinker:Warning: Can't find file for
.asset '/Game/assats/building/3' while loading NULL
tomationTool\Logs\X+Program+Files+Epic+Games+4.14\Cook-
2017.03.13-12.13.32.txt