The Animation Evidence

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UNIT 4 ANIMATION EVIDENCE

Learning aim A - Criteria


For 2A.P1: learners should explain the purpose of the animation products
and identify features, including file type and size, length, quality, any
details of any special effects, e.g. motion blur/fade, rendering effects,
morphing and/or camera angles.

For 2A.M1: learners should review whether the animated products are fit
for purpose and their intended effect on the audience.

For 2A.D1: learners should look at one animation in more detail and discuss
the strengths and weaknesses of the product. They should discuss at least
one strength and one weakness.
Pass & Merit Grade Example (p1 & M1)
Pass Criteria
explain the purpose of the animation products and identify features, including file type and size,
length, quality, any details of any special effects, e.g. motion blur/fade, rendering effects,
morphing and/or camera angles.

Merit Criteria
review whether the animated products are fit for purpose and their intended effect on the
audience.
D1 Strengths & Weaknesses
Learning aim B - Criteria
For 2B.P2: for the design, learners should describe the purpose and intended audience for the product (as outlined in the brief), for
the design ideas for the product.

For level 1, as a minimum, learners should identify the audience and purpose for their animation design.

For 2B.P3: Learners should produce design ideas for an animation product, describing any design requirements from the brief.
Initial design ideas can either be hand drawn or produced using editing software. They should create a list of ready-made assets
(graphics, audio and video) and a storyboard showing at least six main panels for characters, objects and audio assets and how
these will be combined. Motion should also be indicated on the storyboard.

Learners can create prototypes for their ideas, e.g. key frames, but these should not be finished products. Learners should include
audio in their designs. For level 1, as a minimum, learners should produce an outline design for their animation product. An outline
design would contain an outline storyboard containing at least three main panels that give an indication of what the product would be
like and what it is about. Learners would need guidance when designing their animation.

For 2B.M2: learners should extend their design documentation and increase the level of detail in their design documents, including
outline design ideas, for example a description of alternative characters and storyline or alternative audience. Learners should give
reasons why these ideas have been discarded and so should not be fully worked-up designs. They should refine the chosen design
idea, which must include a detailed storyboard showing a minimum of 12 panels, an indication of motion, and descriptions of what
original and ready-made assets are included and how they are combined. Learners should also include details of animation effects,
e.g. motion blur/fade, rendering effects, morphing and camera angles, and what edits are required to the ready-made assets.
P2 - Example
For 2B.P2: for the design, learners should describe the purpose and intended
audience for the product (as outlined in the brief), for the design ideas for the
product.
P3 - Example
For 2B.P3: Learners should produce design ideas for an animation product, describing any design requirements
from the brief. Initial design ideas can either be hand drawn or produced using editing software. They should
create a list of ready-made assets (graphics, audio and video) and a storyboard showing at least six main
panels for characters, objects and audio assets and how these will be combined. Motion should also be indicated
on the storyboard.

A completed
asset list

Storyboard
complete 12 filled
in minimum*
M2 Example (Alternative design)
Learners should extend their design documentation and increase the level of detail
in their design documents, including outline design ideas, for example a description
of alternative characters and storyline or alternative audience

The
The
The Healthy
Yoga
Gym Eating
Sketches
Sketches Sketches

There should be drawings of 3


different animations. For
example gym, yoga and
healthy eating
D2
Justification

You must also


talk about each
asset that has
been used
Learning Aim C
For 2C.P4: learners should gather required ready-made graphic asset(s), e.g. for
background scenes and objects, and video and audio asset(s), e.g. speech, music and
sound effects. Video and audio assets can be ready-made and/or original. All ready-
made asset(s) should be listed in a sources table. Learners should prepare original
graphics for the main characters and, if required, for objects and scenes, demonstrating
awareness of purpose, e.g. if the computer animation is about a mad professor then the
character can be recognised as such and is appropriate for the purpose of the
animation. Graphic assets can be hand drawn, created using editing software and/or,
for the rotoscoping animation technique, they can be converted from video asset(s) into
graphical assets using the animation editing software.

For 2C.M3: learners should gather and prepare graphics that are high quality,
demonstrating awareness of the intended audience. For example, characters should be
fit for audience in the use of characterisation, texture and colour, and the individual
assets should have

For 2C.P5: learners should edit their original and ready-made graphics and audio assets
to create their designed animation product. The animation must be at least 30 seconds
long and not more than 2 minutes in length (excluding any repeated loop sections).
P4 & M3 Evidence
P4 - learners should gather required ready-made graphic asset(s), e.g. for
background scenes and objects, and video and audio asset
M3 - learners should gather and prepare graphics that are high quality,
demonstrating awareness of the intended audience

Show you have made


changes to the original
assets. For example the
words the gym have
been added to the second
image
Animation design & Testing table P5

The teacher should review your animation


You should also test the animation
Then this should be printed off

Your animation

For 2C.P5: learners should edit their original and ready-made graphics and audio assets to create their designed
animation product. The animation must be at least 30 seconds long and not more than 2 minutes in length (excluding any
repeated loop sections).
Gather Feedback M4
You need to gather feedback on your animation
You should get a peer to complete a feedback sheet
Then you should improve what they say
You should try to get two lots of feedback sheets complete

Show screenshots of what


improvements have been
made

Feedback form example


For 2C.M4: learners should gather feedback from at least one other person on the quality of their products. They should
then respond to the feedback to improve the animation, demonstrating awareness of audience and purpose. For instance,
the assets must integrate well together, with characters, objects and scenes sharing a similar style and colour scheme.
D3 D3 Refined Animation
&
Print Screens of animation

High Quality Animation


Additional Criteria
For 2C.P6: The learner should explain reasons why the product is suitable for
audience and purpose. Learners should give at least one reason for audience and
one for purpose.

For level 1, as a minimum, learners should identify why their animation is fit for
purpose, for example, My animation is suitable for use in a toddlers TV show, as it is
simple and easy to follow and brightly coloured.

For 2C.M5: learners should build on the strengths, weaknesses and explanations in
the Pass criteria to review how much the product is suitable for the intended
audience and purpose as defined in the designs. They should also seek feedback
from at least one other person. This could be asking a peer to watch and listen to
the computer animation and give written/recorded feedback, or playing it to the
class and asking them to fill in a short questionnaire. Learners should use this
feedback when considering how suitable their product is. Learners must consider any
legal and ethical constraints they encountered during the creation of the animation
products, for instance copyright, eSafety and the use of content appropriate for the
target audience.
Animation Review P6 & M5
Complete the document

The distinction criteria


D4
For D4 learners should evaluate
the final products against the initial
designs in terms of audience,
purpose and client requirements as
required by the brief, and justify
any changes that were made,
explaining the rationale for those
changes. They should also
recommend at least three
improvements but do not need to
implement the enhancements.

Compare against initial


design & recommend at
least three changes.

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