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3/13/2017 Command & Conquer Tiberium Alliances: Flash Super Tool: Planner, Auto-Optimizer, Extra Detailed Information, Link

ed Information, Link Share

Try a new game


-- Select Game --

Tip
Use the "+" and "-"
keys to increase or
decrease the level
of a building or
unit.

Building Legend:

Share Link

Tiberium

Crystal

Power

Research
Points

Credits

Package
Production
Continuous
Production
Alliance
POI Bonus
Total
Change

Upgrade
Cost
Change in
total
production
(from
upgrade)
Change in
total
production
over
Upgrade
Cost
(Higher is
better)
Return on
Investment
- Time it
will take for
your
ROI
building to
pay for
itself
(Lower is
better)

Combat Legend:

vs. Infantry

vs. Vehicles

vs. Aircraft

vs.
Defensive
Structure
vs. Base
Structures

Unit Health

Damage
Maximum
http://cncopt.com/?map=2| G| G| MG-%208| ................c....c........c..........t.t......t.t.cc.t.t.t..........35q35q38s35z35q39m38s35z35q35zkkk38sh35q35q35zl35q35z35q35... 1/2
3/13/2017 Command & Conquer Tiberium Alliances: Flash Super Tool: Planner, Auto-Optimizer, Extra Detailed Information, Link Share
Maximum
Range
Minimum
Range

About [2013-09-28] 1.7.1

Added support for the new economy


This tool is designed to help players of the game Command & Conquer: Tiberium Alliances
optimize their base resource production, plan their defense more effeciently, and analyze their [2012-12-21] 1.7.0
offensive strategy against a particular base.
End of the Mayan world release
Using the "Link" button in the upper right hand corner of the tool, you can also easily share your Added better support for large numbers
Can show weapon ranges per type now
base layout with other people by copy/pasting either the Short Link (good for 90 days after the
Updated level 50+ calculations to reflect
last viewer used the link), or the Long Link (good forever). game changes
Added ROI stat for building upgrades
This tool is intended to be used in conjunction with the "C&C:TA CNCOpt Link Button"
GreaseMonkey script, available from the following places: [2012-07-12] 1.6.2

Added default building level field


Direct: http://cncopt.com/C&CTA_Sharelink.user.js
Added button to remove all buildings
Greasyfork.org: https://greasyfork.org/scripts/670-c-c-ta-cncopt-link-button from the map
Userscripts.org: http://userscripts.org/scripts/show/131289
[2012-06-30] 1.6.1
Once installed, the CNCOpt link button script will allow you to quickly open any base (within
Fixed continuous power calculation bug
your bases' attack range) in this tool by simply selecting the base in game and clicking the new
(thx blabla2000!)
"CNCOpt" button. Alternatively, you can layout the base manually, but that's pretty tedious, so Fixed shift-overlay so it lines up with the
unless you have to use something like Internet Explorer which doesn't support GreaseMonkey grid again (thx blabla2000!)
scripts, you should consider using the above script.
[2012-06-30] 1.6.0
Usage Added legends for icons used
Updated interface to be more clear and
Auto-Optimizing your base easier to use (hopefully)
Updated data to align with the latest
361439 game build
Once you've opened your base, you have a number of things you can do. First, you may want to Swapped continuous / package
re-optimize your base layout using the "Re-Optimize Base" button on the left hand side of the tool. production lines to match the games
ordering
You can drag and drop the resources below the button to specify which resources you consider to
Added checkbox to toggle showing unit
be most important. There is some randomness used within the optimization algorithm, so you may ranges
want to click the button a few times until you come up with a base you really like. Tip: You can Added alliance bonus information for
click Undo / Redo to go back to a base layout if your newly optimized bases aren't turning your own cities (and those of your
alliance)
out as well.
Updated resource calculations to match
the formulas used in 361439
Figuring out which buildings to upgrade first
[2012-05-25] 1.5.0
If you're looking to figure out which building to upgrade first, hold down the shift button - this will Updated data to align with the latest
put an overlay of what buildings give you the highest increase in production per upgrade cost. The 358293 game build
number displayed is the increase in production / upgrade cost ratio, so the higher the better. The Added supply totals
highest values will be highlighted in green, so generally speaking upgrade the green buildings first. Building, defense, and offense unit
counts
Re-ordered forgotten base resource
Sharing your base with others rewards to match the order the game uses
Fixed Silo energy upgrade cost bug
Using the "Link" button in the upper right hand corner of the tool, you can easily share your base
[2012-05-12] 1.4.1 Beta
layout with other players by copy/pasting either the Short Link (good for 90 days after the last
viewer used the link), or the Long Link (good forever). Forgotten Mammoth / Scrub unit letter
conflict fix
Changed Nod offense unit letter for Black
Tips Hand to z to match defense

Drag and drop the Resources below the "Re-Optimize Base" button to change the [2012-05-11] 1.4.0 Beta
preference of what resources you want optimized
Added Nod support
Clicking the Re-Optimize Base building can yeild different results for the same settings, try it
Added defense range overlays
a few times! Added offensive unit layout & info
Use the hotkeys to place and remove buildings and units quickly
Hold down shift to see a quick map showing the best upgrade value for buildings [2012-05-09] 1.3.0 Beta
Name your base using the box in the upper left (optional)
Added undo/redo buttons
Load a Forgotten base to see how much loot (research points, tiberium, crystals, credits) Added health, attack, and range info
you'll get from destroying the base. Special buildings try to go back to their
original spot now after re-optimization
Send bug reports, feature requests, ideas, beer money, lawsuits, spam,
fan mail, hate mail, and death threats to hexist@hexist.com

http://cncopt.com/?map=2| G| G| MG-%208| ................c....c........c..........t.t......t.t.cc.t.t.t..........35q35q38s35z35q39m38s35z35q35zkkk38sh35q35q35zl35q35z35q35... 2/2

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