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(Exilio) D&D4.0 - Adventurers Vault 2 PDF
(Exilio) D&D4.0 - Adventurers Vault 2 PDF
No (II !tICk is '00 ,lemS'ClI ill8 '0 be 'limed Clside. Lvi 30 +6 3.125,000 gp
Armor: Chain
Enhancement: A(
Armor is an intcgral part of all)' ad\'cnturer's gear, Property: When you use a healing power that benefits an
FrOlllthc \Vizard'~ robes and lhc barbarian's hide to ally. you also regain hit points equal to one-half the hit
thc bard's eh'linmail and the paladin's plate, armor's points that ally regains.
prolcction is a\'ailable to en:r)' hcro.
Enchantmcnts i mpro\'C lhe wcarer's Armor Class, Armor of Shared Valor Levell!)
whethcr b)' Oiling plate armor's gap" with shields of \ \'hell )'011 l'xllorl )'vur ollics 10 find coolll8e. JUlI find il )uursdf.
force or h<lrdcning leather armor into something thm Lvl15 +3 25.000gp Lvl2S +5 625.ooogp
can stop a !><llIis,a shot. ScasonL"<1 adventurers can Lvl20 +4 125,000 gp Lvl30 +6 3.125.000 gp
dcpend 011 magk armor to pro'ect them c\'cn from Armor: Leather. chain
the 'eeth of an ancicnt w)'rm. Enhancement; AC
At Icast somc ofthe limc. Property: When you use a power that grants an ally a bonus
to any defense. you gain an equal bonus of the Silme type
to the S<J,me defense. This bonus lasts until the power's
Armor of Aegis Expansion II."Yt'I }.
effect ends Of" until the end of your next tum,
I fecb of /II118j{alforre swirl around Ihisli8hl armor. CO<IIl!5(iIl8
to defltc' allach 11.'.lainsl JUll and J'l7UT wmpanions.
Armor of Sudden Recovery Level 1+
Lvl2 +1 520gp Lvl17 +4 65,OOOgp
Lvi 7 +2 2,600gp Lvl21 +S 3l5,000gp
You sllru9 offdell/II)' Wllllilwns l'<Isily in dlis supple arnwr:
Lvl12 +3 13.000 gp Lvi 27 +6 1.625,000 gp Lvi 3 +1 680 gp Lv'18 +4 85,000 gp
Annor: Cloth, leather Lvi 8 +2 3,400 gp Lvi 23 +5 425,000 gp
Enhancement: A( Lvl13 +3 17,ooogp Lvl28 +6 2.125,Ooogp
Power (Encounter~ Immediale Interrupt. TriBiP'r. A crea- Armor: (IOlh, leather
ture)'Ou have marked with your oe8is of shieldinB power Enhancement: A(
targets you and at least one of your allies with an attack. Property; You gain a +1 item bonus to saving throws against
f!Jecl: The damage of the triggering creature's attack ongoing damage.
damage is reduced by 5 + the armor's enhancenlent Power (Daily + Healing): Minor Action. You can use this
bonus. power when you're taking ongoing damage, The ongo
level 12 or 17: 10 + enhancement bonus. ing damage ends, and you gain regeneration equal to
Leve' 22 or 2 7: 15 + enhancement bonus, the amount of the ongOing damage until the end of the
encounter.
Armor of Dark Deeds level 14+
SwirlillH with shlllioll's. rhis IITlllOr musks J1JU from your Bastion Armor Level 7 '"
..l1cmh's. This l"ock)' il rnwr, uSlUIHy cnifred in 1111: dWCl n'ell style, is iI
LvI 14 +3 21,000 gp Lvi 24 +5 525,000 gp fol'orire ,if '!WlI n'e'l l!(jl'luli'Ts,
Lvi 19 +4 105,000 gp LvI 29 +6 2,625,000 gp Lvi 7 ~ 2 2,600 gp Lvi n +5 325,000 gp
Armor: Leather. hide Lvl12 +3 13.000gp Lvi 17 +6 1,625,000 gp
Enhancement: A( Lvl17 +4 65.000 gp
Property: When you attack an enemy thilt is gr.mting Amlor: Scale, plate
combat advantage 10 you, you gain concealment until the Enhancement: AC
end of your next tum. Power (Encounter~ Minor Action, You end a mark on you
or an ally adjacent to you.
Armor of Enduring Health Lewl H~
\ Vhill' 11'I'lIrillH rhis Ilrlllor. rOll clIn drllw morl' deeply on rour Blackflock Robe Level 12 ..
i'lIIt'r resourres. "'TiIfll'eIJ ill ,',is lallfTed bluek dafil. )'ou call briefly ITillI5form
Lvi 23 +5 425,000 gp Lvl18 +6 2,125,000 gp illlo aflock of rIlI'fllS-
Armor: Hide, chain Lvl12 +3 13.000 gp Lvi 22 +5 325.000 gp
Enhancement: A( Lvf 17 +4 65,000 gp Lvi 27 +6 1.625.000 gp
Property: You can use your second wind one additional time Armor: Cloth
per encounter. Enhancement: AC
Power (Daily): Immediate Reaction. TriMl"r. You take
damage from an allack. fffl"tt You fly 8 squares and be-
come insubstantial until the start of your next tum,
Coruscating Armor It-\ej 1
ARMOR OF SHARED VALOR
ThisIlIiUt'TiJl8 Sled armor masks )uur e.mCI localionfmlll en-
nllies Ihillll'OuM imped<, )1llL The ballad of Velira is also the legend of the armOr of
shared valor. A bard who came from across the sea when
Lvl1 +1 520gp lvl17 +4 65.000 gp
Lvi 7 +2 2.600 gp Lvl22 +5 325,000 gp the waters of the world were ice and the land was still
Lvl12 +3 13.000 gp Lvl27 +6 1.625.000gp unformed, Velira brought the magic of fire and music to
Armor: Scale, plate the scattered tribes or humanoids and helped defend
Enhancement: A( them against aU invaders, Her most powerful tool was the
Power (Daily): Minor Action. Until the end or your next armor she created for herself: As she shielded an entire
tum.)"Ou don', provoke opportunity auacks and can't be tribe with the magic of her songs, she too became a more
grabbed. This power doesn't end an existing grab. powerful protector,
Suits of armor of shored volor exist today, but they're
Counterstrike Armor I"wl 1o
thought to be lesser copies of the original.
TIlt "'nnlinn olllhis amlor IIullislle:s llll.'}lrsl enl.'lllY 10 strike Persuade a Bardic College: Bardic colleges u.sually
,IOU in balde.
craft and control distribution or armOr ofshored volor. An
Lvi 10 +2 5,000 gp Lvi 25 +5 625.000 gp adventurer who seeks such an item must convince the
LvilS +3 2S,000gp Lvi 30 +6 3,125,000 gp
organization of his or her worthiness. True bardic colleges
Lvl20 +4 125,000 gp
Armor: (10th. leather. hide are few and far between, but loose fellowships or wander
Enhancement: A( ing bards are often called colleges as well. Obtaining their
Property: The first enemy that hilS you during an encounter approval requires getting references and traveling to meet
takes ongoing 5 damage: (save ends). with scattered members.
Uwf 20, 25, or 30: Ongoing 10 damage: (save ends). Velira's People: The ballad of Velira Is regarded as a
fantasy by most, but it has a kernel of truth, The tribes
Dauling Plate Leve14~ spoken of in it might yet exist, huddled along fjords and
hll'orrd by plllllllius of !'dor. lllis slliniuJ.l suil of pclislrl.'d ",ilh wandering in arctic regions. Adventurers who locate. such
fill plale slrellilllrclIs JUllr sJlirilllllll da:dl."S your foes. a hidden people might learn the secret or creating armor
Lvi 4 +1 840gp Lvl19 +4 105,000 gp of shared volar, or perhaps acquire. a suit that has been
Lvi 9 +2 4.200 gp lvl24 +5 525.000 gp stashed away since ancient times.
Lvl14 +3 21.000 gp Lvl29 +6 2,625,000 gp
Armor: Plate
Enhancement: A(
Property: You gain a +2 item bonus to all defenses against
(harm. fear, and psychic effe<lS.
Power (DailY1 Minor Action, Each enemy adjacent to you
takes a +2 penalty to attack rolls (save ends).
1 Armor ofshare.1 valor
i
CIlAPT"H 1 I MaVic ""''''$
Gallant Armor level 27
fhls 1ll11,ljn!(lrClll sui! of llllllf mail rl'w,mls yuu for seljIessly
l('ndi 118 you r COnlpi\ ulous.
lvl17 +6 1.625,000 gp
Armor: Plate
Enhancement: AC
Property: When you use the lay on hands polNer on an ally,
you also regain hit points equal to one half your healing
surge v;lluc.
,,
i
CIIAPTT.R I I "'<lSic hems
Great Cat Armor Hero's Armor Lt'~ell'
U!'vcI19+
III Ihis sleek sui! of hiele armor. you bou lid el remllel llrl' bm llefielil This shirr of,qlimmerill.'l dHlitmurilforlifiesllrosc who wkC' bolc!
'"
:>
like a poy''i'ifulfdillc. lIetiOIl irl baflle. ~
lvl19 +4 105.000gp lvl19 +6 2,615.ooogp Lvl2 +' 5l0gp Lvi 17 +4 65.oo0gp <
lvl14 +5 525.000 gp Lvi 7 + 1 1.600 gp Lvll1 +5 325,000 gp
Armor: Hlde Lvlll +3 13.000 gp Lvl17 +6 1.615.000 gp
Enhancement: AC Armor: Chain
Property: When you shift. you can shih 1 addltionill square. Enhilncement: AC
Power (Dilily): Move ACtion. You shift iI number of S<!uares Property: When you spend an action point to take an extra
equillto twice the armOl"'s enhilncement bonus. action. you also gain a +2 bonus to all defenses until the
end of your I1CXt tum.
Healer's Armor l('~d 5+ Power (Daily Heallng~ Free Acllon. TriMer: You spend
an action point. Effect: You forgo the bonus to all de
'nlis Slun!)' Ilnuor enhances )11Ur al1ility to IrCII! )T)llr aWl's. fenses granted by Ihe armor's property. Instead, an ally
Lvi 5 +1 lOOOgp lvl20 +4 125,000 gp within 5 S<!uares of you uses his or her second wind as a
Lvll0 +2 S.Ooogp Lvl25 +5 62S.ooogp fr~ actiolT.
LvilS +] l5,ooogp LvI]O +6 ].12S.ooogp
Armor. Hide. chain
Holy Adversary's Armor Ievell.
Enhancement: AC
Property: When you use a healing power. the target regains \\'Ilell )11U swear 1111 (NIdI 11.'IllillSI )'vur pre)'. divine Vr/lU perrne
additional hit points equal to the armor's enhancement al<s lids (Irmor. I'rOlecfillH )'vu a8"illst illIll erellillre's 'lIIach.
bonus. Lvi] +1 680gp Lvl18 +4 85,000gp
Lvi 8 +2 ],4oogp lvlH +5 415.000gp
Lvl13 +] 17,000 gp lv128 +6 2.125.000 gp
HOLY RADIANCE ARMOR Armor: Cloth
Enhancement: AC
Xelflde was a den of iniquity, sin, and debauchery. The Power (Daify~ Minor Action. Until the end of the encoun
town, inhabited by villains, leeches, and other low char ter. you gain resistance to all damage against anacks by
acters., existed outside the realm of law and decency. In your current oath of enmity target equal to the armor's
such a place. good had little chance to flourish. enhancement bonus.
Fifty years ago, a traveling cleric of Pelor known as
KasUn came to Xelfide with the Intention of purifying it. Holy Radiance Armor level 1 S+
His first attempt was met with outright resistance. vio TIlis alea/lliny chaimnailsloll-'s "ith lhe mt/iallce of 1111.' SUII.
lence, and theft. After that disaster. the c1eric's resolve LvllS +] 15,ooogp LvilS +5 62S.000gp
faltered-until he received a vision from Pelor that showed Lvl20 +4 125,000 gp Lvl30 +6 3.125.000 gp
him standing in the town square at noon and praying. Armor: Chain
Koslin went to the square, obeying what he saw as EnhancenTellt: AC
a mission from his god. At first. he attracted sneers and Power (Daily. Healing): Minor Action. You expend your
use of a Chilnnel DIvinity power for this encounter and
laughs, but as he continued to pray, his armor began to
shed bright lighl 20 squares in all directions. While with
glow with increasing brilliance. This demonstration of in the light, you and each ally gain regeneration] while
divine blessing won Koslin many converts to the wor- bloodied and a +2 power bonus to saving throws.
ship of Pelor. Tragically, the cleric was slain by those who
still clung to their evil ways, but not before the town had Kemstone Armor Ll'\lpl R
tumed to a righteous path. Holy radiance armor memorial- l:ashiolled with lhe SlrollY bur lishr l-emlllS SIOflt'/ollrlll in
izes this sacred act. I'llrious Ilomi lIio!1S of rill' ;\slml Sell. lITis arlllor srabili::l'S lIs
Purify Xelfide, Again: In the years since the death of \\'e/lrers 1'55C'I1(e.
Koslin, Xelflde has slowly returned to its old ways. The Lvi 8 +2 3,400 gp Lvl23 +5 42S.000gp
corrupt town leaders hold Koslin's armor and keep it LvI 1l +] 17,000 gp Lvl28 +6 2,125,000 gp
hidden in their stronghold. If a worthy hero can recover Lvl18 +4 85.000gp
the armor and wear it again in Pelor's name, the town Annor. Scale, plale
might return to the good. Enhancement: AC
Remnants of the Underbelly: A few ofXelflde's most Property: You gain a +4 Item bonus to all defenses against
polymorph effects.
evil citizens fled to the frontier when Koslin converted the
town to the worship of Pelor. Before they left. they man-
aged to murder the cleric and plunder his armor; which
they buried in their encampment. Now, they plague the
town, paralyzing trade, and stealing and killing with no
remorse. The citizens seek aid from heroes who walk the
same path as Kaslin.
ClIAI'TEH 1 ,\1"8ic Jt .. ms
~-----------------
CII:\IT~H. I ,uaai"""'IIIS
Slime Armor lnelll Spiked Jacket hwl]
You con (aust "lis hrm)' armor to drip wilh lIddic 00::1' fhm J!i(llIclt razor ~Iz(lrp spikes sprint! oul from lITI' .. /bo",s. shoul i
bums lllO,t' II'ho lOuch il. das, alld sides of tITis jllckrt when SDrIll'rhiu8 8mbs JOu. 0::
Lvi 8 +2 3.400gp Lvl23 +S 425.000 gp Lvi 3 +1 680 gp Lvi 18 +4 85,000 gp <:
Lvl13 +3 17,000 gp lll128 +6 2.125,000 gp Lvi 8 +2 3,400gp Lvl23 +5 425.000gp
lvl18 +4 85,000 gp Lvl13 +3 17,ooOgp Lv128 +6 2.125.000gp
Armor. 5Glle. plate Armor: leather, hide
Enhancement: AC Enhancement: AC
Power (Daily + Acid): Minor Ac;tion. Until the end of your Power (Daily): Standard Action. Tri88er. You are grabbed.
next tum. any creature that hilS you with a melee attilc;k f.jJeC!: You escape the grab. i1nd the enemy that was grab
takes ongoing 5 acid damage (save ends). bing you takes 1 dG damage per plus.
leve'
13 or ,8: Ongoing 10 llcld damage (save ends).
lew/23 Of 28: Ongoing 15 acid damage (save ends~ Spirit Armor level 14 ..
111ls suif offille chaill has a 8JIOSdy s1II'M. and ilS mesh proltclS
Snaketongue Robe l~1 1 j .. JUU from rill' /wni:l.'115 of U11' Sl,irit I'l'vr/d,
:\ 1"'1Ii'J"1l of tin): .sdntiUolill8 scales COtTrs thl.' surfoce of Illis Lvl14 +3 21.000gp LIII24 +5 525.000 gr
100$/' 9arrnenl. Jjmnriny you Ihl.' qUlI/ilil.'S of1I serl"'nl. lvl 19 +4 105,000 gp LII129 +6 2,625,000 gp
lvl13 +3 17,000 gp Lvi 23 "5 425,000 gp Armor: Chain
lvl18 +4 85.000 gp Lvl28 +6 2.115.000 gp Enhancement: AC
Armor: Cloth Power (AtWiII); Immediate Reaction. Tri88er: An insub-
Enhancement: AC stantial enemy adjac:ent to you hits you. Effect: The trig'
Property. You gain a +2 item bOflus to Bluff chedcs. gering enemy loses lhe insubstantial quality (save ends~
~ You gain resist 5 poison. You bc<ome insubstantial until the triggering enemy
Power (Daily): Move Actiofl. You shih a number of squares saves against thi.. effect.
equal to the armor's enhancement bonus.
Supporting Armor Level 4 ~
Sp~(tral Plate lewl 20+ '1'11;5 "eal')' iron armor llbwrbs till: ,hock ofJa rrill8 ollacks.
TIlis dull block ,llllfe omlOr ls lIlode of irall plales itifi/5('d ..ith lvlS +1 1,000gp lv120 +4 125.0oogp
SIw,/mofeU essetICt', snulfillJj )llll \OTolith/ikr properties. Lvll0 +2 5.000gp Lvl25 +5 625.0oogp
lvl20 +4 125,000 gp LII130 +6 3,125.000 gp Lvl15 +J 25,000 gp Lvi 30 +6 3,125.000 gp
lvl25 +S 625,000 gp Armor: Scale, plate
Armor: Plllle Enhancement: AC
Enhancemellt: AC Power (Daily): No ActioJl. Tri88cr: An eUect daleS or sluns
Property: You ignore the speed and skill check ~nalties for you. Effect: You mllke a saving throw against Ihe trigger
wearing plale armor. ing erfcet. On a save. the effect ends.
Power (Daily): Move Action. You move your speed. In addi
tion,)'OO become insubstantial and gain phasing until the
tOO of your tum.
SNAKETONGUE ROBE
Spiderweb Robes levelS' Human worshipers of the serpent god Zehir, known as
TIlis /i8111, thi tl robe is \1"01'ell from spiller silk allli (ll rrJl.'S a Ilinl
snaketongue cultists, perform dreadful rituals to trans
of tilt' /'Ol'w ofamcJlIlids. form themselves Into more snakelike forms. Snaketonsue
lvl8 +2 3,400 gp Lvi H +5 425,000gp robes enhance the efficacy of these rituals. Yuanti Create
lvl13 +3 17,000 gp Lvi 28 +6 2,125,OOOgp the robes for cultists who have perfonned exceptional
lvl18 +4 85.000 gp deeds in Zehir's name.
Armor. Cloth Celebrants of Zehlr. Some snaketongue celebrants
Enhancement: AC (Monster Manual, page 273) wear snaketOM8ue robes to
Property: You gain resist 5 Ix.lson. even more closely resemble the serpent god and his
lewl13 or 18: Resist 10 poison.
yuantJ emissaries. These cultists are of high rank and are
lOO 23 Of 28: Resist 15 poison.
Power (Daily): Immediate Reaaion. Tri.qser: An enemy
protected by many snaketongue zealots and warriors.
adjacent to you hilS you with a melee allac:k. EJfcc:t: Serpent Cr-ypt: Yuanti have been weaving snake
The triggering enemy is restrained until the end of its tanSue robes since their empire was in full bloom. The
next turn. garments were originally worn only by nobles. and royal
crypts within ruined yuarHi cities or under ancient pyra
mids still hold these treasures of former rulers.
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CliAI'TFR 1 I "'''Si.: It"'ms
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WEAPONS ~ Aftershock Weapon
This l\'l'''II()ll sends ril'l,ll's offorce IOmJrd nearby fileS.
Levell ~
". . .'
STORMBlTER \liARBLADE
Supreme Skirmisher's Bow Level 10+ Heur-Ket, a vicious primordial of gale and thunder, was
Perfcclly Iml/llJ(cd und blessed wi III powers 111M help slllipe cadl defeated in the first war, but echoes of the primordial's
ofyour motiom, this bow UUOIVS you 10 fiHh/ \Vilh U1ll1lUlc!Je,1 howling winds live on_ The primordial's essence was
wuce. scattered throughout the world, the Shadowfell, and the
LvI 10 +2 5,000 gp Lvi 25 +5 625,000 gp Feywild.
Lvl15 +3 25,000gp Lvi 30 +6 3,125,000 gp According to the histories and legends of early
Lvi 20 +4 125,000 gp empires, certain locations retained Heur-Ket's stormy
Weap<ln: Bow nature. Weapons created near those locations became
Enhancement: Attack rolls and damage rolls
infused with the primordial's essence, becoming the first
Critkal: +1d6 damage per plus
Power (Encounter); Free Action. Tri8J.jer: You make a stormbiter worblodes, Now the formula for making these
ranged basic attack using this weapon. Effect; You make a weapons is commonly known, but the most potent of
ranged at-will attack using Ihis weapon instead. them are those first made after Heur-Ket's fall at a site
where the entity's essence collected, or those crafted
Supremely Vicious Weapon Level 2+ using a piece of One of the original weapons as a focus
Pure lelhuliry. for the ritual,
Lvi 2 +1 520gp Lvi 17 +4 65,000 gp Artificer's Endeavor. Artificers and others interested
Lvi 7 +2 1,600 gp Lvi 22 +5 325,000 gp in the creation of magic weapons are always on the look-
Lvl12 +3 13,000gp Lvi 27 +6 1,625,000 gr out for fragments of the original stormbiter warblades, or
Weapon: Any for a location where Heur-Ket's essence is present_ Often
Enhancement: Au.ack rolls and damilge rolls they purchase this information with the promise of a
Critical: +1 d8 damage per plus, and you can choose to reroll weapOn crafted from Heur-Ket's power.
any or all of your critical damage dice, but you must take
Forge of the Landfall: Deep in the Feywild's Under-
the second result of each die.
dark is a cyclops forge built on a site containing Heur-Ket's
essence. The cyclopes are difficult to deal with and stingy
with their creations, so the Court of Stars often com-
missions raids to plunder the site, and even provides
teleportation magic to aid in these raids_
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CHAI'TEH I I "'''/J;c ll"ms
Totemic Wardub Level 21 z
Some of the J7<lwer im'l?5!1'11 in )1Jur ~pirir compalliml Illso J10l1'~
UNFORGETTABLE CUDGEL o~
Ihroll,ljh rhis wurdub. An unforaettoble cudaeJ features a sturdy haft cut from
Lvi 2 +1 520gp Lvl17 +4 hickory and wrapped with red cord around a handle Z
65.000 gp
Lvi] +2 2.600 gp Lvi 22 +5 325.000 gp capped in iron wrought to resemble a stem face with ~
Lvl12 +J 13.000 gp Lvi 27 +6 1625.0oogp a spadelike beard. The business end is a flanged mace ~
Wupon:Mace head capped with a smoothed, convex steel ferrule. Each
Enh.mcement: Attack rolls and damage rolls flange fonns a wedge-shaped point. and there are seven
Critical: +1 d6 damage per plus flanges in all.
~rty: Shamans <.an use this weapon as an Implement
The weapon is fashioned as a religious icon in the
fOf shaman powers and shaman par.agon path powers.
Property: When you use thi~ weapon as an implement for a image of a weapon wielded by an ancient saint, a
power that has a range of kMelee splrit.~ you Gin choose to righteous servant of the gods who fought against tyranny
use your square as the origin square of the power. and injustice and sought the rule of dMne law. It contains
a portion of his holy essence. making It a highly sought
Unforgettable Cudgel L... vt'18~ after item by divine servants the world over. Clerics and
1\ "11'0:11 plllccil >trike wirh ihis 1II11Cl.' 8CX'S 11 IOtlB 1<"(1)' !011'lm! other divine heroes seek out the unforaettob!e cud8el for
slzoll'ilt8 1m ellem)' rhe error of irs I<"llrS. its ability to pass divine judgment by reminding those it
lvl8 +2 3,400 gp Lvi H +5 425.000 gp strikes of their past crimes and wicked deeds. Few have
lvl13 +3 17.000 gp lvl28 +6 2,125.000 gp the courage to withstand such a psychic assault.
lvl18 +4 85.000 gp Atonement: The gods of order and goodness some-
Weapon: Mace times bestow holy objects to those who have walked the
Enhancement: Attack rolls and damage rolls road of shadow and resisted its temptations, returning to
Critical: +1d6 damage per plus. or the target Is dazed
the light with all the fervor of the most devoted paladins.
(save ends)
Property: Divine characters can use this mace as a holy It takes a great ad of self-sacriflce and penance for the
symbol implement for divine powers. gods to bequeath such an item, but those who truly and
Property: You can score a critical hit with this weapon on a deeply atone might find themselves gifted with an icon
roll of 19-20 when it is used as a weapon or an implement such as an unforyeu()ble cudael.
for a divine melee attack power.
Writhing Vine Weapon (evE-18
Weapon of Oaths Fulfilled IlW'14+ Lhin,9 11nl'S wrilhe and consma llround rids wl'apon whell ir's
t\~ )'OUr "II'l'<lpon 5111)'$ )uur deity's eJll'my. )1Jufed II sUfBe of III resl. but t/uy 8fi1sP at and harry )uur foes widll'ach SWillS'
I'iflllil)' dlllt allOll1' )"011 to keepflahtill9' lvl8 +2 3,400 gp Lvi 23 +5 425.000 gp
lvl4 +1 840gp Lvl19 +4 105.000 gp lvllJ +3 17,000 gp Lvi 28 +6 2.125.000 gp
lvl9 +2 4.200gp Lvl24 +5 525.000gp lvl18 +4 85.000 gp
lvl14 +] 21.000gp Lvl29 +6 2.625.000 gp Weapon; Any melee
Weapon: Any melee Enhancement: Auack rolls and damage rolls
Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus
Critical: +1d6 damage per plus Property: When you immobilize a target with a melee
Property: Avengers can use this weal>Oll as;1n Implement attack USing this weapon. thilt target granlS combat
for avcnger powers and avenger pilragon path powers. advantage to you until the end of your next turn.
Propcrty: When you reduce the target of your ooth ofcnmity Powcr (Daily): Minor Action. Make an attack: Close burst
to 0 hit polnlS. the next attack you milke with this weapon 3: targct one enemy in burst: ConstitutiOn + this weap-
before the end of your next turn deals 1 d6 extra damage on's enhancement bonus vs. Fortitude; on a hit. you pull
per plus. that enemy 3 squares.
I'luuillH arrow
. ._. __ .~-.-._._-.----.--,----
the type of arcane implement when the symbol is created,
Power (Dally + Healing): Minor Action, You expend an
~ arcane daily auack power, One ally you can see wilhill
HOLY SYMBOLS 10 squares of you regains hit poinlS as Ihough he or
she had spent a healing surge, plus additional hit points
V,Ilwret'er form il wkes. rIle symbol of II/J()(j ht'15 power. Of equal to the level of the expended power.
courSt'. (111 eIlCh(11lfe,j holy symbol llils el'('1l1ll0re polI'er,
loun Stone of Divine Knowledge Level 15 .
A hoi)' s)'mbol rcpr~!>ents your deit)' and takes the
shape of an a!>lX'ct oft he god. \Vhat~vcr the symbol Tllis allliKr splwlT u;lh a red iJI!'" ill lIS cell/eT s1rn"y orbits
)"our hl'ad, 11"0\;118 a rmil of IwinHhl8 tfOId,'ll liShrs.
itsclfsa)'s about its wielder, enchantments are neu
Lv125 +5 625.000 gp Lvi 30 +6 3.125,000 gp
Iral and can be tmll!>ferrcd from One hoi)' symbol to
Implement (Holy Symbol)
another 10 octter suit a new owner (o,;cc the Transfer Item Slot: Head
Enchantment ritual, page 199 ofi\lh'eflfurcr's VOIIII). Enhancement: Attack mils and damage mils
If )'Oll arc a member ora class that can lise a holy Critical: + 1 d6 damilge per plus
symbol as an implement. you can apply t he symbol's Property; Dil/ine characters can use Ihls item as a holy
symbol implement for divine powers.
Property: Vou gain an item bonus to Insight checks and
lOUN STONE OF Religion clH~cks equal to the symbol's enhancement bonus,
DlVlNE KNOWLEDGE and an Hem bol1uS 10 other Intelligencebased skill checks
equal to one-half ilS enhancemenl bonus.
The most powerful worshipers of loun use enchanted
Power (Daily): Free Action. TriBSCr: You hit an enemy
floating stones as holy symbols. The small number of with a divine altOJoCk power using this holy symboL Effect:
these stones that exist in the world were passed down You learn whether each of the other defenses of thai
by loun herself. and a small fragment of her knowledge enemy is higher or lower than the defense hit by this
permeates each one. Some histortans consider them to attack. In addilion. the enemy grants combat advantage
be the first, or at least the only true, loun stones. (save ends~
Become an Exalted Eye: loun's most prominent priests
are known as the Exalted Eyesofloun, and each wears an lounBlessed Symbol I,wl]
loun stone of divine I<nowledae. A hero who proves his or TIlis symbol. b1l.'SSf'11 willi 10u/I's low ofllllowleJse. is a slelllirr
her valor to loun by reclaiming vast stores of lost knowl- lenylll of ivory l..rllt 01lly /I sllMesrioll Diller icon.
edge or uncovering secrets held by Vecna's followers LI/12 +1 520gp Lvl17 +4 65.000 gp
might be allowed Into the ranks of the Exalted Eyes. Lvi 7 +2 2,600 gp lvl22 +5 325.000 SP
Undertake loun's Test: loun keeps many loun stones Lvi 12 +3 13.000 gp Lvi 27 +6 1,62S.000gp
Implement (Holy Symbol)
of divine know/edae within her swan tower KerithAld,
Enhancement: Attack rolls and damage rolls
but they're reserved for only the most worthy and most Critical: +1 d8 damage per plus
knowledgeable. One who performs great deeds can earn Property: Arcane characlers can wield this holy symbol
an audience with loun or one of her aspects but must still in one hand to use it as a wand implement for arcane
prove that he or she has earned such a magnificent gift. powe~.
Cllt\PTrn I I ,\lttsic II .. m,
Symbol of Branding L~Hil1- Symbol of Divine Force Levell
:\5 JtllI IIlter If prlf.Il!T. this symbolJlaTt's to St'ar Juur 80lfs icon
into theforrh ..ad ofyollrfOl'.
Lvl12 +3 , 3.000 gp lvl22 +5 325.oo0gp
Throll811 this S)'fJlboI. JVlI b.il fer fotS witll )'vur relenlltss
comietion.
lvl2 +1 520gp Lvl17 +4 65.000 gp
fI
tvl17 +4 65.000 gp lvl27 +6 1.625.000 gp Lvi 7 +2 2.600 gp Lvi 22 +5 32S.000gp
Implement (Holy Symbol) Lvl12 +3 13,000 gp Lvl27 +6 1.625.000 gp
Enhancement: Attack rolls and damage rolls Implement (Holy Symbol)
Critical: +1 d6 radiant damage per plus Enhancement: Anack rolls and damilge rolls
Power (OOlily}; Free Action. Tri!JgeT: You hit an enemy with Critical: +1d6 force damage per plus
a divine attack power using this holy symbol. fJJec~ Until Power (Oilily): Free Action. Tri88tt You hil an enemy with
the end of the encounter. when that enemy Lilkes radiant a divine attack power using this holy symbol. fffec~ You
damage from your divine chall"nae or divine sanction. it push that enemy a number of squares eljual to the sym-
takes 5 eKtra radiant damage. bol's enhancement bonus.
level Z2 01" 27:' 0 extra radiant damage.
Symbol of Divine light level 17"
Symbol of Brawn Levt'13+ 'ne fiercc r.ulimlce uf rhis symbol is the mille oifolil owuures
J'~~(al slrell8lh and IlOly Ilcmlion arc oolli "lIl1ancell by rhis IIIl1I mll'r bt-i1r slIlIlinhL
QJllmllllfitll' holy ~'fJlboI. Lvl'7 +4 6S.oo0gp lvl27 +6 '.62S.000gp
tvl 3 -,.] 680 gp lvi'8 +4 85.000 gp lvl22 +5 315.000 gp
lvl8 +2 3.400gp lvlH +5 415,000 gp Implement (Holy Symbol)
LvI'3 +3 17.000 gp Lvl28 +6 2.125,000 gp Enhancement: Attack rolls and damage rolls
Implement (Holy Symbol)
Enhancement: Attack roUs and damage rolls
+'
Critical: d6 radiant damage per plus
Property: AllY creature wllhin 5 5(lllares of you that has
Critical: +1 d6 dilmage per plus vulnerability to rildiant damage has that vulnel'ilbillty
Power (Daily): Free Action. Tri~r: You hit with a divine increased by S.
attack power using this holy symbol. Effect:. Make a melee
basic auack. If the attack hil..'l; a creature marked by you,
itdl,'als 1d'0CXU3damagc.
1.ewl13 or 18: 2d, 0 extra damage.
CONVERrSSYMBOL
lewl23 or 28: 3d' 0 extra damage. Legend tells of a lone warlock named Celia, usually said
to be human but sometimes a halRing, who quested deep
Symbol of Daring Lt'veI5- in the Astral Sea for secrets left over from the wars of cre
atlon. Celia wasn't following the commands of any divine
II'llttl )'VII wield ,Ilis symbul. )vur i1IliI'S lIre 1t1Sl'iretlro Slrll.:e
boIJlv. patron; she served only herself, fascinated by the powers
Lvi 5 +' 1,000 gp lvl20 +4 , 25.000 gp that had fought long ago. Her quests reaped a treasury of
ancient knowledge, which she hoarded jealously.
LvilO +2 5.000 gp lvl25 +5 625.000 gp
tvl15 +3 25.000gp lvl30 +6 3.125.000 gp During her adventures. Celia often received welcome
lmpll,'ment (Holy Symbol) and shelter. At some point, not even realizing she had
Enh'lllcement:. Attack rolls and damage rolls
+'
Critical: +1d6 damage per plus. or d' 2 radiant damage
per plus with auacks made when you spend an ilctlon
changed. she decided to repay such kindness with some
of the knowledge she had gained in her quests. Celia used
her hard-won secrets to help her friends: anything from
point
Property; When any ally within S squares of you spends an curing a plague to finding an astral weapon to fighting off
action palm to make an anack. he or she gains a bonus the ships of githyanki raiders.
to damage rolls ()fI th.u attack eljual to (he symbol's Years passed in this way. During a later journey, Celia
enhancemenl bonus. overheard people in one of her adopted homes speaking
of the ~wandering saint." a woman who served loun by
Symbol of Defense leV'l'l 18- finding hidden items and bringing them to where they
On WIIlr!l(l!llL Ihis symbol fjl'l1enul'S II llwlllle offorce ro d4eml were most needed. With a shock, Celia realized they were
a comradc. talking about her. Recognizing the truth laid before her.
LvI'8 +4 85.000gp lvl28 +6 1,' 2S.000 gp she adopted loun as her divine patron.
Lvi B +5 425.000 gp The final piece of the legend states that Celia opened
Implement (Holy Symbol) a way for other practitioners of arcane power to touch the
Enhancement: Attack rolls and damage rolls divine, through the convert's symbol.
Critical: + ld6 force damage per plus Rampaging Cultists: Cultists of Vecna are terrorizing
Power (Daily): Immediate Interrupt. Tri88tt An allack
people within a few days' journey of one of their hidden
hilS an ally you can see. Effect:. The ally gains a +5 power
oonus to an defenses against the triggering attack. temples, mutilating innocents by cunlng one eye and one
hand from each. The cultists have made the mistake of
attacking one of the communities that used to be under
Celia's protection. A priest of loun asks for aid, offering a
convert's symbol to help In the cause.
Symbol of Fire and Fury Le"eI9+ Symbol of Reflection IeVI"l ] 4
/lti ymhal is made of red iron srreilked wirllfier), hi}}'lt As )1JU prcscllIlllis J:lliuerhlfl symbol. dil'ine power lunlS your
metill. \.vhHI' you "'I'ur it, you WIl blasr your foes with riilllreolls cllclIliei (l//(Icks back IlJjllil1H them,
jlllllll'.
Lvl24 +5 525,000gp lvl29 +6 2.625.000gp
Lvi 9 +2 4,200gp Lvl14 +5 525.000 gp Implement (Holy Symbol)
Lvt14 +3 2l.000gp Lvi 29 +6 2,625.000 gp Enhancement: Attack rolls and damage rolls
Lvi 19 +4 10S,OOOgp Critical: +1d8 damage per plus
Implement (Holy Symbol) Powcr (Daily): Immediate Interrupt. Triaaer. An ellemy lar
Enhancement: Attack rolls and damagc rolls gelS you with a ranged attack. Effcct: You gain a +3 power
Critical: + 1d6 firc damage per plus, and each other enemy bonus to all defenses against the triggering enemy's
within 5 squares of you takes fire damage equal to your atlack. If the attack misses you. the triggering cnemy
Charisma modifier. repeats the attilck against itself.
Property: When you hit an enemy marked by you with a
divine atwck power using this holy symbol. that enemy Symbol of Shared Healing Level 7+
takes 1 d6 extra fire damage, or 1 dl 0 fire damage while
you're bloodied. \Vhile JOu wear tlzis symb,,1.y(lur WI! Ileal all ally CI'eIlIlS you
Level 19 or 24: 2d6 or 2d1 0 extra fire damage. lell/llo )vlIr aII'll lI'ollmls.
Level 29: 3d6 or 3dl 0 extra firc damage. Lvi 7 +2 2,600 gp 325.000 gp
Lvl12 +3 13,000 gp 1.615.000 gp
Lvi 17 +4 65.000 gp
Symbol of Foe Turning Lellel 7
Implement (Holy Symbol)
Til r01l8h tlli. symbol. yOll WIl I'U t1 i.h .pc,ij"k l~t1emies ofyour Enhancement: Attack rolls and damage rolls
fllirllllS well ilS rile undead. Critical: + 1 d6 dilmage per plus
LvI 7 +2 2.600 gp 315,000 gp Power (Daily + Healing): Free Action. TrilUJer: You usc
Lvl11 +3 13.000gp 1,625,000 gp your second wind. or you use a power that allows you to
LvI 17 +4 65.000 gp spend a healing surge to regain hit points. ElJeC!: One ally
Implement (Holy Symbol) within 5 squares of you can spend a healing surge.
Enhancement: Attack rolls and damage rolls
Critical: + 1 d6 damage per plus
Property: When this item is created, choose angel, demon,
devil, dragon. or giallt. When you use your rurn undead SYMBOL OF THE
power, you can target creatures of the chosen kind instead RADIANT FLAME
of undead creatures.
Eons ago, a faith existed whose adherents followed both
the paths set forth by the gods and the lore of natural
Symbol of Prayers Recovered Level 18+
powers. Known as the followers of the Radiant Flame,
Your pmyers are mrely wasred while you wellr rhis holy symbol. they rejected the idea of a strict division between primal
LvllS +4 85.000gp Lvl18 +6 2.115,000gp and divine power.
Lvi 23 +5 425,000 gp Other priests considered their beliefs blasphemous
Implement (Holy Symbol)
and tried to strike down the Radiant Flame. The followers
Enhancement: Attack rolls and damage rolls
Critical: + 1 d6 damage per plus of that faith responded by creating magic symbols that
Power (Daily): Free Action. TriiJ8er. You miss all targelS embodied their ideals. In the great battle that followed,
with a divine encounter attack power using this holy they bore this symbol to proclaim that all power in the
symbol. Effect: The power isn't expended. world came from the same source. Even today, the symbol
ofthe Radiant Flame unites small sects of worshipers who
Symbol of Protection Level 10+ hold both the divine and the primal in equal reverence.
Tllis symbol liliait's YOll 10 shield II (OUlpllIlion from the Ih r('llts Reconcile the Faiths: A conclave is gathering to
ofyour foes. celebrate the Radiant Flame. Its members have invited
Lvi 10 +2 5.000 gp 615,000 gp members of other faiths to witness the ceremony but fear
Lvl15 +3 25,000gp 3,125,000 gp reprisal from those offended by their religious syncretism.
Lvi 20 +4 125.000 gp They plan to bestow symbols of the Radiant Flame upon
Implement (Holy Symbol) those who demonstrate openness to new possibilities.
Enhancement: Attack rolls and damage rolls
Protect the Faithful: Followers of the Radiant Flame
Critical: +1 d6 damage per plus
Power (Daily): Free Action. Tri88er. You hit an enemy are being assassinated and harassed by those who dis-
with a divine attack power using this holy symbol. Effecl: agree with their beliefs. The survivors are looking for
Choose one ally within 5 squar<'s of you. Until the end of champions of faith and conviction to protect them and
your next turn, the enemy you hit can't attack that ally. are willing to reward their defenders with a symbol ofthe
Radiant Flame.
CHAPTtR 1 MaBle"u,u
Orb of Accuracy level 14
11I0u,.,11 Jour opponelll alfenll'lS 10 lIide. "lis sill't'r"Uflell, try-s-
lullin, orb enables JVU 10 pt"ft"eh't" ilS Iocalion. o
lvll4 +-l 11.000 gp lvl14 +5 515.000 gp
lvll9 +4 105.000gp lvl19 +6 1.615,000 gp
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: +' d6 damage per plus. or +1 d11 per plus against
enemies lhat are invisible or Ihat have conccalment or
tOlal COll(calmenl from you
Property: Whcn you use an arcane attack power through
this orb, you tilkc a -1 penalty (insteild of -1) to attilck rolls
against enemies tholt havc concealment from you, and iI -3
penally (insleild of -5) 10 allack rolls agillnst cm:mies that
haY{! lotal conce<lhnem from you.
LYl10 +4 125.000 gp lvllO +6 3.125.000 gp '1111' COI15l1ll1t bU:zillll wllisfI'!'" (hat issuesfrom filis amefhYSI orb
Lvl15 +5 625,000 gp rt:irifol"(t5 Juur \~i".
Implement (Orb)
Enhancement Attack rolls and damage rolls
Lvl2
Lvi 7
+1
+2
S20gp
1,600 gp
lvl17
Lvi 22 +5
+" 65,000gp
325,000 gp
Critial: +' d6 damage per plus, and the target Is slowed Lvl12 +3 13.oo0gp lvl27 +6 1.625,000 gp
until the cnd of your next tum. Implement (Orb)
Power (Daily): Free AClion. Tri88er. You hit an enemy with Enhancement: Attack rolls ilnd damage rolls
an arcane attack power using this orb. ffl.'Cf; That enemy Critical: +1 d6 dilrnage per plus, and you or an ally within 5
is petrified (save ends). S<luares of you gains a power bonus to Solving throws equill
to the enhilncement bonus of the orb against one effect
untillhat effect ends.
Power (Daily): Minor Action. You or an ally within 5
squares of you gains a power bonus to saving throws
cqu.al to the enhancement bonus of the orb against one
effect until that effe<:t ends.
1<
,
<
Staff of luck and Skill Level 23+ Staff of Sleep and Charm Level 3t
II'!lOCl'fr wields this blo1ll1 rl'w staff CIIl'iw!i::fS 011 bOl" luck '11,,, cr.rStd I "yl' llIol' this dU$lIy vi rdl Slllff j!tJ!I(l1ICI!S spells IflU!
mId skill. fartIct 111"miud.
Lvl23 +5 425,OOOgp Lv128 +6 2.115.000gp Lvi 3 +1 680 gp Lvl18 +.
85,000 gp
Implement (Staff) Lvi 8 +2 3,400 gp lvlB +5 425,000 gp
Enhancement: Attack rolls and damage rolls Lvl13 +3 17.000gp lvl28 +6 2.125,000 gp
Critical: +1 d6 damage per plus. and you gJin a cumulative Implement (Staff)
+1 bonus (up to a ma.imum of the staff's enhancement Enhancement: Attack rolls and damage rolls
bonus) to all defenses each time you score a critical hit Critical: +' d6 damage per plus
until the end of the encounter. Property: You gain a +1 Item bonus 10 attack rolls with
Power (Daily): Minor Action. The first time you roll an arcane charm or sl.eep attack powers.
attack roll of 17 or higher with an attack power using level 13 or 18: +2 Item bonus.
this staff before the end of the encounter, you score a levelB or 18: +3 item bonus.
critical hil with that attack.
-
<
Bou"d ill sikrr. dlis poli:du'd l'tlle filii slaff \'iolfrllly chrllmels remUs the attack roll and must use the second result.
arrallf t'"er8):
Lvl14 +3 21.000 gp Lvl14 +5 525,000 gp Verdant Staff Ln-e11-
Lvi 19 +4 105,000 gp Lvl19 +6 2,615,000 gp This lI'ril'Iin8 Sli!iJ is composed of IIlin ~illes I'I/If COllstllllll".
Implement (Stilff) flouri,l, mul whher.
Enhilncement: Attack rolls and damage rolls lvl2 +1 520gp Lvl17 +4 65,000 gp
Critical: +1 d6 damage per plus Lvi 7 +2 1,600 gp lvl21 +5 315,000 gp
Property: When you use an arcane ranged or area anack Lvi 11 +3 13.000 gp lvl17 +6 1,615.000 gp
power through this staff, you don't provoke opportunity Implement (Staff)
attacks rrom enemies adjacent to you that are targeted by Enhancement: Attack rolls and damage rolls
the attack. Critical: +1 d8 damage l>er plus
Power (Daily): Frce Action, Trinacr: You usc <11\ atwill Property: Primal characters can usc this starr as a totem
arcane ranged ilttack power, EffKt: The anilck becomes a Implement ror primal powers.
dose blast 3 instead,
W TE M OF TH E N1 GH T
The Endless Swa mp is so large and its gro wth so lush
that the can opy in its dee pes t sect ions blocks the light of
day. In thos e dark places the spirits of night are stro nge st.
From ther e the lege nda ry Circle of the Bat protet:ts the
land and gains stra nge pow ers of augury from the swa mp
spir its the Circle mem bers revere.
Although totems ofthe nish t are mad e of cypress wood,
the drui ds and sha man s of the Circle claim that they 're
actually the bod ies of bats that live dee p with in the End-
less Swa mp. According to this tale, a bat som etim es flies
too high duri ng daylight and brea ks thro ugh the thic k
canopy. Wh en touc hed by the rays of the sun , it turn s
to wood and falls to the swa mp floor, whe re its bod y is
TO'em of the ni/JIIl
harv este d to crea te one ofth ese tote ms.
The Hag 's Coven: A gro up of hag s dwe llin g at the
level 11*
sou ther n end of the Endless Swa mp is con stan tly at war Tot em of the Nig ht
with the Circle of the Bat. The se powerful fey hav e felled TI,is 101l' lI! ojblacllelled wooil is slwpeillike a slylized bat/ mil
a num ber of sha man s and druids, collecting eac h victim's (ll/ows you (0 pierce lI,e wi! oj lIi,ljhl.
totem of the night as a trop hy of the kill. The Circle has lvl ll +3 13.0 oog p Lvl22 +5 325 .000 gp
ask ed for assi stan ce In dest royi ng the hags. Lvl17 +4 65.0 00 gp Lv12] +6 1,615.000 gp
Nig hth eart Cave: This gro tto lies nea r the edg e of Imp lem enl (Tor em)
Enh ance men t: Atta ck rolls and dam ilge rolls
the Endless Swa mp. Wit hin is the Hea rt of Night, a black
Crit ical: +1 d6 dam age per plus
flame that mus t be exti ngu ishe d on eac h win ter solstice Prop erty : You gain lowUghl vision. tr you alre ady have low
to prev ent the ope ning of a per man ent port al into the lighl vision. you inste..d gain dark visio n.
Shadowfell. It Is tabo o for mem bers of the Circle of the Pow er (D.. i1y): Min or Action. Until the cnd of your lurn .
Bat to ente r the Nig hthe art Cave, so they mus t seek a your attac ks usin g Ihis tOle m igno re cove r and conc eal
c
cha mpi on from outs ide thei r ord er to perf orm this task, men l. but not supe rior cove r or lotal conc ealm ent.
The CIrcle is willing to arm that cha mpi on with a tote m
of the night.
CII AI'T I:R I I ,u" nic "",m s
Totem of the Ravenous Beast lc...c19+ Totem of Thonder's Keeper It'Vt'1 J+
nli. hi,/eolU bl(loJ,fnhled Wh'lIt sorses ifself Oil Iltt life ellerll!' 1\ sl)'liud filll!. (1In'l'd illfo lIzi5 IOletll ollimllfes willi un anH'),
r1your fOl.'S. BflJw/IO n!Duff IIwO<! who hurrn )'OIIT nllies.
Lvi 9 +2 4.200gp L I24 +S 515,000 gp lvll +1 520gp l l17 +4 65.000gp
Lvl14 +3 21.000gp L 119 T6 2.625.000 gp lvl7 +1 1.600 gp L I n +5 3l5.oo0gp
Lvl19 +4 105.000gp l ...lll +3 13.000 gp lvl27 +6 1.615,000 gp
Implement (Totem) Implement (Totem)
Enhancement: Attack rolls .md damage rolls Enhancement: Attack roIb and damage rolls
Critical: + 1d6 damage per plus, Of" +1d1 0 damage per plus Critical: +1 d6 thunder damage per plus
against a target granting combat advantage to you Power (Daily + Thunder); Immediate Reaction. TrlBBr:
Power (Daily); Free! Action. Tri8!Jer: You reduce an enemy An enemy hits your spirit companion or an ally within 5
100 hit points with a primal power using this totem. squares of you with a melee auack. Eff~ The triggering
f[fecl: You lake a move actioo. enemy takes thunder damage e<jual to your Wisdom
modifier. In addition. you push it a number of squares
Totem of the Satyr's Dance level8~ equal to Ihe totem's enhancement bonus.
CURS1NG \\lAND
Winterwood Totem Level 4 This wand is cut from yew wood and stained black with
FashioJled from IreI's Ilt:rpl'tuully COlI led in pri Ilwl frosl, this the ashes of those who suffered accidental deaths, A
Wfelll i~ surrmmr!i'1! by a cloud offrl'ezitlfJ misl. string of curses crawls around the implement, spiraling
Lvi 4 +1 840gp Lvl19 +4 105.000 gp toward its tip. Starting with large lettering in the lokharic
Lvl9 +2 4,200 gp Lv12'1 +5 525.000gp script, the words gradually shrink until they can be seen
Lvi 14 +3 21,000 gp Lvl29 +6 2,625.000 gp only through dose inspection, The curses themselves
Implement (Totem)
change with the reader, pinpointing the wielder's flaws.
Enhancement: Attack rolls and damage rolls
Critical: +ld6 cold dam..ge per plus fears, and failures.
Power (Daily): Free Action, Tri88er: You hit an enemy with The cursin8 wand originated in the hands of a jilted
a primal cold power using this totem ..nd deal damage lover-a young minstrel spurned for another, younger
to it. Effect: That enemy gains vulnerable 3 cold until the woman, Her heart broken, she poured all her malice
end of your Ilext turn. and hate into her wand. imbUing it with the darkest
level 14 or 19: Vulnerable 5 cold. and most sinister curses imaginable, With the imple-
level 24 or 29: VulneralJle 10 cold.
ment complete, she hunted down her former paramour
. - -_._._. __.- _. __ ._._- --.--- - . - and put a curse on him that turned everything he
touched to ash until the day he died under mysterious
WANDS ~ circumstances,
The cursin8 wands found in the world today are
Wallds only loo~ !i~e rhey'rc too fmfJile to be "cw/ly. reproductions of the original and, although potentially
powerful in their own right, lack the full weight of the
\Vands are oftell considered lhc most popular arullle original creator's malevolence. Still, things have a way of
implements because nearly a II arcane heroes ea II lise going wrong when a cursin8 wand is present.
them. Defeat the Renegade Minstrel: Zasterly. a middling
\'Vands are used (0 store spells, but they call a1.~o performer of little talent, holds a town hostage, living
Illodif)' the spells cast through them, Perhaps the as a lord and compelling the locals to leap to his every
best aspect to these implements is their versatility, whim. Those who have refused have found themselves
since they allow a bard and a wi'Lard, for example, Lo the targets of his acid tongue alld cruel spells delivered
explore each other's magic, through a cursin8 wand. Over time, each of Zasterly's
Except ill rare cases, a wand is not large enough or enemies has died in a lethal accident. The townsfolk are
strong el10llgh to be used as a weapon, lfa wand GIll terrified of the minstrel and will pay someone well to
fililetion liS either a weapon or an itllple.1llCllt.Lhat remove him from power.
Jact is noted in the item's description,
,
CIIAPTER 1 I MlIa;e Items
Diamond Wand ll'V14* Iron Wand Lcvcl14-
This jym Ioppt'd "'(lud's jmBi!: (lppellfllllcr belies irs slrrtlJ:llh. This llikk pry bar does double "UI)' 115 (I I\'I"Uf'Orllllld lUI
lvl4 +1 840 gp lvi19 +4 105,000 gp illlpl""lefll.
lvl9 +1 4.200gp lv124 +5 525,000gp Lvi 24 +S 525,000 gp Lvi 29 +6 2,625,000 gp
lvl14 +3 1l,000 gp Lvl29 +6 2.625,000 gp Implement (Wand)
Implement (Wand) Enhancement: Allack rolls and damage rolls
Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus
Critical: +1 d6 damage per plus Property: You gain an item bonus 10 Strength checks
Property: When you hit an enemy with an arcane force to break open doors or chests e<luallo the wand's
power using this wand, the next attack that hits that enhancement bonus.
enemy deals 1 extra force damage. Property: This wand can be used as a melee weapon.
lrvr/140( 19; 2 extr.l fon::e damage. functioning as a mace. You Ciln add its enhancement bonus
ltvrI14 0( 19; J extra fOf'Ce damage. to the attack rolls and damage: rolls of melee weapon
Po-r (Daily): Standard Action. As the artiflCer's Spilce wire attacks.
power (f!u:AAr.w PllJ)ICr's Guitk, page 48). which is repro Power (Daily): Minor Action. A5 the artUker's ironhide
duced below. infusion power (E8RIION Playt'rs Guide, page 53). which is
reproduced below.
Spike Wire Artificer Attack 1
I'UlI 1IlroW II lJU1llUl~ lifborbed wire Ihm bileS ill W )llUr ellcmy's Iron-Hide Infusion Artificer Utillty 16
jlrsh. lliBBhl8 deelJt.'r lIlHI dec!"'r. You crush a bit ojirorr in Jour huml. iI!fi1sin8 it willi protl\,th'c
Encounter + Arcane. Fon::e, Implement mauie. You Ihl'll Cilstllle dust orrto )1Iur allies' annor.
Standard Action Rangw 10 Encounter + Arcane
Target; One creature Minor Action Close burst S
Attack: Intelligence \'S. Fortitude Target: You and each ally in burst
Hit: ld8 + Intelligence modifier force damage. Until the Effect: Each target gains a +4 bonus to AC until the cod of
end of your next turn. any attack deals extra damage to your next tum.
the target ('qual to your Wisdom modifier.
Implement (Wand)
Enhancement: Allack mils and damage rolls Shiellls (lncl bmceN lire /Iefellsiw tools. bUI ill ,he lauBllaae
Critical: +1 d6 damage per plus of maJjic. shields defend 1111/1 bmcers destTU)'.
Property: When you use a ranged arcane chann power
through this wand, the power's range increases by 2
Thc most iconic hcroes :lrc nel'cr sccn withoul their
squares, and you ignore cover and concealment.
shields, and bracers scn'c as a lesser defense for war-
levt!114 or 19: 5 squares.
level 24 or 19: 10 squares. rior.. who necd their armo;; unfcttered.
Power (Daily + Arcane, Charm. Implement): Standard Enchantments 011 ~hicld .. magni(y lheir purpose,
Action. As the bard's fast friends power (PIO)'I!"s granting their wielders superior dcfcnscs. Some draw
Handbook 1. page 69~
btacers might be a key component in freeing the vestige whilr "'mriU8 "lese r01l8" leillllfr braefrs.
of Ankhmon from its eternal bondage. They seek heroes Item Slot Arms 45,000 gp
P~r (Daily~ Minor AClion, You gain a climb speed equal
to find Ihe bracers first before Revadal can perform this
to )'Our speed unlillhe end or the encounter.
tenible deed.
CIIAPI HI 1 "lanle'lt.'nas -
. 53
LUN1A'S BRACELET
Thousands of years ago, a being known as lunia (different
stories say she was a goddess. an exarch ofSehanine, or a
primal champion) blessed her followers with the ability
to fight evillycallthropes. She led them in battle against
an army of werewolves that were plaguing the forest. In
that conflict, an exarch of Yeenoghu was summoned to
fight lunia, and the two engaged in a massive battle. In
the end, lunia sacrificed herself in a burst of moonlight
that destroyed the exarch and removed lycanthropy from
the werewolves' bloodlines.
Some of lunia's followers managed to capture a frac-
tion of her light and turn it into a small charm bracelet.
The bracelet helped them in their battle against evil
Iycanthropes. Though she is largely forgotten now, some
still worship or pay homage to lunia.
Stop the lycanthropes: A small army of Iycanthropes
has found an ancient relic of a lost faith. The item is said
to be a great bane to them. so they're trying to keep it
out of the hands of their enemies. The werewolves are
encroaching on civilization and are getting increasingly
Deathward Shield level 15+
aggressive. local leaders have put out a call for heroes to
This ebollY sllic1r1 with ml'llll(llll ifle Sl uds I'roleCl5 yOll fr<Jm ,lork drive the werewolves back, possibly by claiming the item,
<,nerail'S.
which is said to be a bracelet.
lvl15 25.000 gp Lvi 25 625.000 gp Holy Pilgrimage: Divinations by worshipers ofSehanine
Item Slot: Arms
Shield: Any have revealed that an ancient relic oflunia lies in a temple
Property: You gain resist 10 necrotic. that is under siege by werewolves. Sehanine's people say
level 25: Resist 1 5 necrotic. that temple priests are seeking the aid of heroes who will
Power (At-Will): Immediate Interrupt. Tri8.'ler: You are repel the attack and are offering the item in return.
targeted by a necrotic anack. Effect: All other targets of
that attack gain resist 10 necrotic against the attack, and
you lose resist necrotic for the attack. Force Shield l~vel 11
levc125: Resist 1 5 necrotic. This 1,lrnl' .~hidd appears 10 be coI!lJ/{lsed emirdy 0fforce. It
proleos yOll II u/i! YOll' re 51 ruck by III! allack.
Executioner's Bracers level 3->- Item Slot: Arms 9.000 gp
Th"se ommlicll/{lln0lcl brucers help you 10 hi I harder. Shield: Heilvy
Lvi 3 680 gp lvl23 425.000 gp Property: Al the start of eilch encounter. you gilin iI + 1
Lvi 13 17,000 gp bonus to AC and Reflex until you're hit by an attack.
Item Slot: Arms
Property: When you score a Crilical hit. the attack deals 1<16 Frost Charger Bracers level 13
extra damage.
These I/lI'l(ll (Inri fcalher bmcers lul\'l! 'I WnSlatll slwen offrasl.
LevelB: 2d6 extra damage.
level 23: 3d6 extra damage. Item Slot: Arms 17,000 gp
Property: When you hit iln enemy with a charge ilUack,
enemies adjacent to thilt enemy take cold damage e<luil1
Flameward Shield level 16+ [Q your Strength modifier.
ClIAI'TEK 1 M"1Ii.-lf"",s
V1
~{j
e-
...O
Vl
V1
:;
"
<
.\Iagic fOOl gea r alm ost alw ays affe cts .\j>ced or Illon=
melll. Wh ethe r you r boo ts. !>hocs. or san dals lei )'ou
dash aw,l)' whe n wOllnded or m'oid opp ortu nil) '
attacks, they do thei r job by gelt illg yOll aro und Ihe
battlefield.
TlJne I'lu it1 Drily bmlds lJII ide your Imldi/lf) \I'llI'll )'Oll fOl'l'le. HANDS SLOT lTEMS -'
Item Slot: Feet 3.400 gp
Property: When you're knocked prone (including when you
annml Ufer's nlows do 1I10re thall jusl keep Iter Jfiluds
I\ll
fall unconscious), you can fall into any unoccupied adjacent
space instead of your currenl space. Being prone docs nol warm.
grant enemies combat advamage.
An)' task performed WillI [he handsean be improved
Riding Boots level 4 with magical handwcClr. Enchanted gallt1r1cl.~ allow
'j'hese stylish ImeehiiJh boots le[ you look iJood while tiny spur warriors 10 un leash devastating attacks or disrupt
Jour steell. those of enemies. Magic gloves have many purposes
Item Slot: Feet 840 gp but oliell improve the use of skills that require fine
Property: While you ride a moum, it gains a +1 item bonus control or subtlety Of help wit h tasks that reqnife [he
to speed. hands, such as healing.
Firebird Level 17
A sma 11 fiery bird orbits YOllr sJzoulders. wardilltl ilfJ.lillSI j1iltue
(/Jul bu mil1# lllOse wllo Slrike you (II rimye.
Item Slot: Head 1,625,000 gp
Propeny: You gain a +4 item bonus to d<lm<lge rolls widl fire
implement attack pOWNS.
Propeny: Any enemy that hits you with a "lngI'd i1ttack
takes 1d12 fire damage.
,,
<
<
This tangled knot of teeth, bone, and leathery flesh forms This I'OJumiIl(Jll.~ doal< swallows you up, delldellin8 tire sounds
you mal<e <lIltl COIl[eaJiIlH your lII</1'enll'llIS.
a screaming savage's face, twisted in insane wrath. Each
piece captures the essence of fallen warriors famed for Lvi 14 +3 21,000 gp Lvl24 +5 525,000 gp
Lvi 19 +4 105,000gp Lvi 29 +6 2,625,000gp
their reckless courage and thirst for violence. When
Item Slot: Neck
pinned to clothing or armor; the spirit the badge contains Enhancement; Fortitude, Reflex, and Will
transfers to the wearer, protecting her from the blades Property: When you make a Stealth check, you rolf twice
and arrows of lesser foes as she seeks an enemy worthy and use either result.
of her attention. Power (Daily + Illusion): Minor Actioll. Make an attack:
Among cellain primitive tribes, shamans fashion these Close burst 2; Charisma + the amulet's enhancement
badges to protect their favored champions, binding the spir- bonus vs. Will; on a hit. you're invisible to the target
(save ends).
its of fallen warriors into the fetishes to lend their strength
and insight to that war leader. The badges are worn with
Badge of the Berserker level 2-
honor, marking that warrior's duty to the tribe.
Explore the Khittean Barrows: In bygone times, Tltl, feur501ue /Jwlt/l'. mifted from bits ofbollt' aud leMhery
flesh, i, j(ll'ored by those who ,il\'Or /tll<illil lhefin'll to the
once each generation, the Khittean clans formed into
euemy.
vast hordes and spread across the land to slaughter all in
LvI 2 +1 S20gp Lvl17 +4 6S,000gp
their path. Surviving warriors returned with the corpses
Lvi 7 +2 2,600gp Lvl22 +5 325,000gp
of their greatest champions and interred them in great Lvl12 +3 13,000gp Lvl27 +6 1,625.000gp
tombs. It's said that the remains of those warriors can Item Slot: Neck
be used to create a potent badae of the berserker, but the Enhancement: Fortitude. Reflex, and Will
barrows have remained untouched for centuries, because Property: When you charge, your movement made as pan
the champions' spirits guard the dead. of the charge doesn't provoke opportunity attacks.
Defeat a Tribal Champion: The Skulltakerclan gained
its name from the members' habit of cutting off the heads
of their victims for perverse rituals. The clan's greatest
warrior is Tusk, a vile ore said to have ogre blood in his ,,
veins, Stories say that when he charges into battle, no
weapon can touch him. They also say that he wears a ,,
~
badae of the berserker. ,
<
,
<
<
CHAPTER 1 I Ma8ie hems
Bloodgem Shard 11"Vf'll0-
This bloOOrrd crysfalabsorbs IIle lifrforce ofJvur defeated foes,
boIsfffilr8 )vur dt'ft!ll$CS,
Lvl20 +4 125,000 gp lvl30 +6 3,125,000 gp
Lvl25 +5 625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When you reduce a nonminlon creature to 0 hit
points, you gain a cumulative +1 item bonus to Fortitude.
Reflex, and Will (maximum +3) until the end of the
encounter.
,
,
CllAPTEH 1 I ,\laHi,;: Jrc",~
Clo ak of Tra nsl oca tion l ........ 19
ME DA LL IO N OF TH E MI ND
Tlrb .ill'erwhire dO<l~ BUmmers alld .himmer> wlll'n you rele- Medollions ofthe min d wer e first fash ione d by the mystiCS
porr. lia ml'i?ri tin your enem y'. ahilily 10 locale )1lU. of Tel lac Moh, an ord er of psychics and sage s dev oted to
4.20 0gp Lvl24 +5 525 .000 gp
Lvl9 +2 unlo ckin g the mys teri es of the min d. Des igne d as sma ll
Lvl14 +3 21.0 00 gp Lvi 29 "'-6 2,62 5.00 0 gp
pen dan ts fash ione d from nick el-s ilve r with a styl ized
Lvl19 +4 105 .000 gp
eye set with an ame thys t disk for the pup il, the med al-
Item Slot: Neck
Enhancement: Fortitude. Rcfle~, and Will lions wer e give n to aco lyte s as tool s to aid the wea rers in
Property: When you use a telcportatlon power. you gain a lear ning the ord er's met hod s and prac tice s. The y wer e
+2 bonus to AC and Refle~ unti llhe end of )'Our next rum. repo rted ly all lost whe n Tellac Moo was redu ced to rubb le
Power (Daily): Minor Action. You regain the use of an en and ash, but a few hav e surf aced now and then , eac h a
coumer teleponalion power thilt you have a'~ady used che rish ed prize from an enli ghte ned time .
during Ihis encounter. Def eat a Mas term ind; Tho ugh it's unk now n how they
leu 1 S- acqUire them , min d f1ayers ofte n give medallions of the
Cou rtie r's Cap e
You IUH't' lmmlllllwn co,ifldence while "Ii.
>harl si~ cape rull1Hs
min d as rew ards to part icul arly useful serv ants . Finding
and defe atin g a min d flayer infi ltrat or or; bett er yet, a
from )vur shoulll(rs.
min d f1ayer mas term ind. wou ld be a way to acqUire such
Lvi S +2 3,400 gp Lvl H +5 425 .000 gp
an amu let.
Lvl13 +3 17.0 00g p lvl2 8 +6 2,125.000 gp
Loc ate the Dre am of Tell ac Moh : Alth oug h Tellac
Lvl1S +4 S5.0 00g p
Item Slot: Neck Moh is no mor e, its drea m lives on. Seq ues tere d awa y in
Enhancement: Fonilude. Reflex. and Will a dim corn er of the Plan e of Dre ams are the drea ms of the
Property: You gain a +2 item bonus 10 saving throws ,Igainsl ord er's fine st min ds. eac h held in perf ect stasis. Explorers
charm and fear effects. who reac h this dist ant plan e som etim es leav e toke ns of
Power (Daily + Charm): Immediate Interrupt. TriBBer: An resp ect for thei r fallen heroes_ It's said that thos e who
enemy targets you with a charm or fear power. Effect: resi de ther e som etim es give a medallion of the mind to
You change the target of that power from yourself to any
hero es who survive the jour ney .
othe r creature within 5 squares of you.
De mo n Am ule t l~114
of Dreams, the Plane of Mirrors, and the Far Realm, there PullllllJ rlris dmll/5 bladl 1i(",,11 [m'r )'OH r IWIIIII r'tIlsforms ),ou
are a myriad of strange realities, pocket dimensions, and illlo a murder of ravells.
alternate worlds where the impossible becomes possible. Lvl13 +J 17.000 gp Lvl23 +5 415.000 gp
legends speak of one such world where countless golden Lvl18 +4 85.000 gp Lvl28 +6 2,125.000 gp
threads stretch across inflnity, each a reality in itself. and Item Slvt: Neck
Enhancement: Fortitude, Reflex. and Will
the march of history can be seen by reading these strands. Power (Daily + Polymorph): Immcdiate Reaction, TrJlJJjer:
In the thickest tangles, representing those monumental You take damage from an atlilck. Effect: You transform
events that shape the world and reality, strange and terrible into a cloud of screaming ravens until the stan of your
guardians are said to safeguard the strands from tampering. next turn. Whilc transformed, you become insubstantial
These beings reputedly guard lost treasures from another and gain a ny speed equal to your speed. In addition, you
time, including such items as a timeless locket. shift a number of squares equal to the shroud's enhance-
ment bonus.
Possum Amulet level 23+
\ VhclI ),ou.rt" defply wVllllllcd. 11115 olllulel sIems "If flo", of
blood 10 I,m'enl )uufrom dyillY. SOUL SHARD TALlSMAN
lvl23 +5 425,OOOgp lvl28 +6 2.l25,OOOgp Death giants and death titans are known for their soul
Item Slot: Neck shrouds, composed of souls they have torn from fallen
Enhanc~ment: Fortitude, Rcnex. and Will foes. Small pieces of a slain death giant's or death titan's
Power (Daily~ No Action. Tri88er: An attack redlKcs you armor can be enchanted to make soul shard talismans,
to a hit points or fewer. E/feet: You are Instead reduced which emulate the nature of the soul shroud. When an
to 1 hit point and knocked prone. Enemies believe that enemy of a talisman's wearer falls in combat. its soul is
you have been reduced to a hit points. and you gain total
con<:ealment from them until the end of your next lurn. temporarily trapped inside the talisman. This is both a
boon and a burden to the wearer. The talisman's wearer
Seashimmer Cloak level 13+ can release the soul to heal himself. But until he does so,
unpleasant mental Impressions from the trapped soul
Phalllo", ril'ulelS of Willer slream Iioll'n 1I11s c1odl. and ",III'I!
)uu'rt' su/)/neryel!, Ihe cloall i5 illdislllltluis/Ulble from Ihe ",ll('r seep through the amulet into the wearer's mind, ending
amllllllli. only when the soul is released.
lvl13 + J 17,000 gp Lvi 23 +5 415.000gp
Shard for Sale: Markets in the Shadowfell carry exotic
Lvl18 +4 85,000 RP Lvl18 +6 2.125,000 gp assortments of goods, including relics of battles both
Item Slot: Neck ancient and recent. Interested parties can track down a
Enhancement: Fortitude, Reflex, and Will sou/shard talisman by asking the right people, though the
Property: You gain a swim speed equal to your speed and denizens of the Shadowfell aren't too chatty with strang
can breathe underwater. ers (or anyone, for that matter).
Power(Daily): Immediate Interrupt. TriiJ8f'r: An enemy hits
you. Effect: You become insubstantial until the start of
your next turn.
Ti m el es s lo ck et
lev el 14 -
This 8oldl'n lod/I'I IlrI'IS)111l makr rIJI
' mosl 0111 of 1'/1(11 11101111.'111.
Lv!14 +l 21.0OOgp Lv t2 4 +5 52 S, 00 0g p
Lvl19 +4 105,OOOgp Lv l2 9 +6
Ilem Slot: Neck
2, 62 S. 00 0g p
En ha nc em en t; Fo rti tu de , Reflex.
an d Will
Property: You ga in an ite m bo nu s
10 iniliiltive ch e< ks eq ua l
10 lh e lo ck et' s en ha nc em en l bo nu
s.
Power (Daily~ M in or Action, You
tak e a sta nd ar d ac tio n.
- - - - - - -_ . __ __. - . - - - - -
.
R1NGS
l\jlf!r c1lOosilllJ 111'0 ril l8 5 of powe
r mreflllly, aclvl'll furers
ofren II'l'ar II nu m be r ofod le r '1OIlIllllt/iml ril
lB s fa c1issuise
/hr facl rlUll lire)' /1 re III11HicallJ' e{lui",,
!.'''.
A m ag ic rin g is un ob tru si ve , ea
si ly e~pl::lincd ilW il)' as
mere jewelry. an d po rta hl e,
M os t rin gs ha \'c a pr op er ty or
a po w er Ih al
impro\'es w he lll hc w ea re r re ac he s
a m ile st on e.
Beyond th at . rin gs va ry wi dd )'_
Dauntless Champion's Ring levc.l30 Grace Ring of Prowess level 19
Supemill, 10kJwric, <Hili Bilrllzhllil dWrilctrrs el1lW;'le iloolll The nil/Hie withi'l this rilly is visible liS II Hold lIt1d siJwr sl'iraL
rhis thick milhml blllld. rellrmnsillS themselves whenlhe rinv's swirli u8 IlroU1lI1 you r II/md lIttfil it's rdellsed.
tlhl,lJic is ilethmed. Item Slot: Ring 105,000 gp
Item Slot: Ring 3.125,000 gp Property: You gain a +1 item bonus 10 saving throws against
Property: You gain a +4 item bonus to your healing surge daZing or stunning effects.
value. Power (Encounter~ No Action. TrJ8.fler: You are conscious
Power (Daily): Minor Action, If you have expended all of and end your turn without having made an attack during
your encounter attack powers, you regain the use of olle it. Effect: You gain iI +2 power bonus to att<lck rolls during
of them. determined randomly. your next turn.
If you've reached at least one milestone today and have
expended all of your daily attack powers, you regain the Grace Ring of Salvation level 14
usc of olle of them, determined randomly.
\Vllell 11(I1't' Jl/lS jled. tltis rinis pulsi tl8 blue slll'l'hire tlli!]lll
r>'Clljllurl'it.
Death Song Ring level 19 Item Slot: Ring 21,000 gp
'111l'soft son/Is ehmueil by lhis rina in rillles of tJ('ed lire of Property: You gain a +1 item bonus to saving throws against
Ihasc buried "Ii\'(', hummed wilh faili1l8 brelU fl fa hold off thc dazing or stunning effects.
filial ni8'u. Power (Encounter): No Action. TriBBer: You are consCious
Item Slot: Rillg 105,000 gp and end your turn without having made an attack during
Property: When you make a death saving throw, each it. Effec/; You gain a +S power bonus to your neXI S<lving
enemy within 3 squares of you takes 5 necrotic damage. throw before the end of the encounter.
Power (Encounter. Necrotic): Immediate Reaction.
TriBBer: An ally makes a death saving throw. EfJiXt: One Grace Ward Ring level 14
enemy within 3 squares of that ally takes 10 necrotic
Tllis Iwderslnted 80M mul silver WCIIW hards (l sth'cr of irory
damage.
(tITl'ed iuto II rmt/'s IWlld.
If you've reached at least one milestone today. each
enemy, instead of one. within 3 squares of that ally takes Item Slot: Ring 21.000 gp
10 necrotic damage. Property: You gain a +1 item bonus to saving throws against
dazing or stunning effects.
Power (Encounter): No Action. TriBBer: You arc conscious
Death Spiral Ring level 16 and end your turn without having made an attack during
Tlris dn8's dizzyi1l8 billel.> spiruls scelll 10 bend splICe amI fi me. it. Effect: You push one creature adjacent to you 1 square.
Item Slot: Ring 45,000 gp
Property: You gain resist 5 necrotic.
Power (Daily + Teleportation): Immediate Reaction.
Tri8.fler: A creilture within 10 squares of you drops to
hit points or fewer. Effect: You teleport into the creature's
CROWN OF THE DREAM KlNG
This ring's name comes from a tale told to human children
space or to a square adjacent to it. for centuries. In the tale, a young girl named Sharnanda
If you've reached at least one milestone today. you rescues the King of Dreams from the nightmares that
can use the power a second time during this encounter.
haunt his kingdom, and he gives his crown to her in
This second use doesn't count as a use of a daily magic
gratitude. Because the King of Dreams is no bigger than
item power.
Sharnanda's hand, the crown is just large enough for her
to wear as a ring, and it protects her dreams from that
Grace Ring of Lightning level 14
night on.
The Bold lltul silver Welll'e of Ihis ri'I8 is CUI with SI'dTlolill!]
When a plague of nightmares comes to Sharnanda's
elllllmcls. LiHllitl itl}/ Ilrcs frOlIl it to proreet )'011 whcll rou' rc
inCil plleilll r",1I. town, the ring protects her, and she uses it to rescue a
prince who has fallen under a spell. Together, they defeat
Item Slot: Ring 11,000 gp
Property: You gain a +1 item bonus to saving throws agilinst the threat, and as such stories go, they marry and live
daZing or stunning effects. happily ever after.
Power (Encounter): No AClion. Tri8.fler: You are conscious Many suspect there is some truth to this story, sinCe
i1nd end your turn without hilving made an attack duro the rings associated with it seem to have originated in
ing it. EfJect: One creature within S squares of yOll takes the Feywild, said by some eladrin sages to be the dream
lightning dilmage equal to your highest ability modifier. of the natural world. Some magic'using jewelers in the
world have learned the craft of making these rings. but
their versions are never as lovely as the ones given as gifts
by the eladrin to those who have earned their favor.
A Hop, a Skip, and a Jump: According to a recently
discovered map, a traitorous knight in a magical slumber
lies just on the other side of a portal to the Feywild. It's
dangerous to go there, but a crown of the dream kina is
supposedly among his possessions.
Ring of E la dd n G ra ce R in g of H er oi c H ea lt h
lev el 1(, l(' ve ll1
11Ie sih w alll180ld wcan~
'/ll is Iremy ,'joM ril18 is set wilh a lar
of II1is ijrllce rill,lJ r('((l lis lilt, III~r"ldry ne fllIll'lhys'. whuh shim
of till! Spiro! TOl\'eT. mers fn i Ill~' wilh Ile a/i ns rllU8iC.
Item Slot: Ring Ite m Sl ot : Ring 22 5, 00 0 gp
45 ,0 00 gp
Pr op er ty . You ga in a +1 ite m bo nu Pr op er ty : W he n you sp en d an ac
s to sa vi ng th ro ws againSi tio n po in t, you regain hit
dazing or SlUnning ef fe cts . po in ts eq ua l to yo ur Co ns tit ut io n
lnodifler,
Po we r (E nc ou nt er + Teleportatlo Po we r (Daily + He ali ng ): St an da
n~ No Action. Tri88er: rd Action. You sp en d a
You ar e co ns do os an d en d your tu hc ali ng su rg c.
rn wl lh ou t having
ma de an all ac k du rin g it. Effect: Yo If yo u'v e re ac he d at lea st on e mi
u tel ep or t 5 sq ua re s, les to ne today. you
do n'l sp ell d a he ali ng su rg e. You
in ste ad re ga in hit po in ts
as if you ha d sp en t on e.
origll\<ltin8 outside the room as normal. lift..r OOn8 instal/l'd in a socI:ct 011 ll,l' wull or crililll:l' tiles.' fiSt
sb>d C')'511118Iobes shell lin/II Wht'/l colllma"dl',l
Wondrous Item 360 gp
Property: You can command this Item to shed bright or dim
light either S or 10 squares in all dire<tlons as a free aClioo
(or to shed no Iight~
,
,i
Tel epo rtat ion Dis k l...vel14 Wa tch ful Eye lew -Ill
[sunlly St'l ill Ihefloor. lhis IlIrs('. oow'ely illscrl!H'd lflcp or'".
Tailill8 the form ofsom/.' 1e5St'r 8ent ill ri,e I"l' socile! of1111 idol.
lion circle mlJ\'es you quick!r aroulld )vur domicile. orjust stuck ill rile mil/dre of (l Will!. dris spy rcporlS 1l1l1/1lI1 it
Wondrous hem 21,000 gp srI'S back 10 its mOSier.
Power (At-Will + Teleportation~ Move Action. Whe n you
Won drou s Item , 3.000 gp
speak a com man d word wnil~ stan ding on th~ disk, you
Prop erty : Whe n a crea ture ellle rs this eye's line of Sight. 0
'elep ort to any location in the sam c residence or stru c
the eye telepathically warn s you of the crea ture 's pres ence c:::
ture as a mov e action.
and provides a description. as long as you are on the ~me
plan e as the eye.
-z
Thr one of Do min ion It'vel 12 o
This IhlVllf is can-ed willi orlllJlejlli81l:e lIml reliefs sll"" 'I"8 " Wi ndo w of Dec ept ion level 3
3:
Hnll ru/in.,:! lJ\'t'r subjeCis Ihlll SJlllIl rhe rllClir's emil'{' surfllce. i\ 8111nu Ihrou81r lhisfiliI' Blass ",indow r('WiI!s ",IlOlrl't.'r )1)1.1
Wondrous Item 13,000 gp desir/.'.
Property; While you Sit on the throne. whe n a crea ture you
Won drou s Item 680 gp
GIn see atte mpt s to de<elve, disobey. or betr ay you. it is
Pow er{A tW m. Illusion): Stan dard Action. You crea te
stunned (save ends). All crea ture s you can sec take a-3
an illusion seen by any crea ture looking through the win
()Cnalty to atta ck rolls that targ et your Will.
dow. The illusion is stati c and rem ains until the win dow
Power (Daily Charm~ Stan dard Action. Make an allack:
is brok en or open ed. or until you or ano ther crealUre
Ranged Sight: Charisma + 5 vs. Will: on a hit, the targ et is chan ges the illusion or end s it with ano ther stan dard
dominated until tht! end of your next turn.
aClion. WhCllllO illusion is pres ellte d, crea ture s see
through the win dow normally. The win dow can main tain
Thr one of Gra nde ur 10,\,0::118 a sepa r.ne illusion in each direction. and a char acte r us-
This muwriflcclll can'ed SlOlle ,Ilwrl/.' is decof<lleil with s)'m"ols ing the win dow can chan ge eith er or both at once.
and illlil81'S of nobility IlIIil IlewiSIIl.
Wondrous Item 85.000 gp Wi ndo w of Esc ape levf 'll
Property: While you sit on the throne. you gain a +4 item '''''hl'll )1lU n(','d 1081'1 OUI of II room in" hllrlJ~ lhi" Ullll'l1lilrll
bonus to Diplomacy checks, Insight checks, and Inlim idal e llblr window is you r IIi'SI eSCllIIt'.
checks. Won drou s Item 520 gp
Prop erty : Whe n you jum p ~ rail out of this window. you
Vigilant Gar goy le lev el' 7 t<lke no dam age whe n you hit the grou nd. regardless of the
lllis Sllllslly Slom' 8ar8~oie looils 11111' (I Iypical chulTh d('cora- dislance_
lion. bu' it's much more Ihllll dllll.
Wondrous Item 65.000 gp TA TT OO S
Power (At.WiII): Minor Action. You can perf onn this ac
\ Vllelher you adl dIem flIls. ink. or bod y arl. maBie raflOO5
tion from anyw here on the sam e plan e as the stru ctur e in
which this gargoyle is inst'al1ed. Until the end of your next arefar lIlort' fhan si ml'Ie aest/lef i(S.
turn. you see thro ugh the eyes or the vi8i/On! JJO'8oyle as
though you wer e in its square. While und er the effect As a lIla rk ofg rou p idcl llit) '. talt oos help dist ing uish
of this po~r, you're cons ider ed blinded in your curr ent and cmp owc r scct S.lr ibes . gUi lds. and phil oso phie s.
location. As a pCN ona Illri form . tallo os call bc as ugg ress ivc.
nam bo) 'ant . or deli cate as )'011 dcs ire. Giw n how
muc h a talt oo can rep rese nt 10 the pers on wea ring it.
it's no surp rise that vari ous cuh llre s ha\' c lear ned to
TH RO NE OF DO M1 Nl 0N
infu sc Iho sc tmt ous wit h mag ic.
For ages . mon arch s and desp ot!> hav e use d thrones of
Cho osin g a mag ic tatl ou cnta ils mor e than pick ing
dominion to swa y the thou ghts and opin ions of thei r
out all cnc llan led 1001 tI"" is cas) ' to hid e and <!iO kult
subj ects . Stor ies of the first thro ne's crea tion are inco n-
to rcm ove . It cha nge s som ethi ng abo ut ),ou r natu re in
sist ent- it's a defi ning cha ract eris tic of the item that it
a sub tle way . Mag ic tatt oo effe cts inte ract wit h a cha r-
insp ires loya lty in foll owe rs. who refu se to beli eve that
aCle r's intr insi c pro perl ies. suc h as hea ling surg es or
any othe r rule r but thei r own cou ld hav e prod uce d such a
acti on poin ts.
marvel. Pro min ent in plac es whe re rule rs hav e or had few
OIlC'S mor lal form can con tain on I}' a sma ll
qual ms abo ut mai ntai ning con trol usin g mag ic, thro nes of
amO llul offo n:ig n mag ic, how cve r. so a dwr acle r can
dominion wer e an inte gral part of the tiefl ing emp ire of
hav e only one mag ic talt ou at a tim e.
Rael Tur ath, and they can be foun d toda y in man y dro w
title s and gith yan ki cita dels .
Dep ose the Tyr ant: Any one who has a num ber of loyal OB TA INI NG A TA TT OO
follo wers in swa y mig ht hav e a thro ne of dom inio n. It's Mag iC tatto os life crea ted ill a fash ion sim ilar to oth er
said that Rav el the Rut hles s sits on an exp ensi ve thro ne bod)' art- spe cial inks . Cllc hall led nee dles . or bot h arc
in his hold . and sho uld he be deth ron ed, non e wou ld Ilse d in the per form anc e ofa n Enc h<ln t Mag ic Itcm
be sad den ed. ritu al. A ritu al pcr form er can imb uc a paH crn bein g
tatt ooe d in his or hcr skin by ano ther crca rure as wel l.
TATTOOS OF HEART
Talloos ofhcarl deal wilh ht:ah h and healing surges.
They're generally worn over lhe heart or the waiSI
chakra. an area that most cultures consider the seal
oflhe hod)"l> enerlO'.
".
CIIAPT[R 1 I M"Si,; If,,mJ
87
Flash Flower Lcvt'111- Vortex Stone Level 8+
This flOWIT. which is somelimes Jound llear IiHhminy-slruct 'Illis sloneJrom rhe Shadoll.fel/ imbuts your wnjumtioliS with (I
S1'Olmd. rollfaills e1ecrriwl 1l1ll,<Jic. musiClilfielillhar saIlS Juur J(J('S' SIn'1I8Ih.
Lvi 11 350gp Lvi 21 9,Ooogp Lvi 8 125 gp Lvi 28 85,000 gp
Reagent Lvi 18 3,400 gp
Power (Consumable~ Free Action. You expend this re- Reagent
;Igent when you hit with a lightning power of up to 7th Power (Consumable~ Free Action. You expend this re-
level. YOli choose one {;Irget hit by the art3Ck. It's also agent when you use a conjurntion power of up to 6th
blinded until the end of your next tllm. This re;lgent has level. While the conjuration is In effect, enemies adjacent
no effect if the power already blinds the target. to it take il -2 penally 10 allack rolls.
Level 21 : Power of lip to 17th level. leve/18: Power of lip to 16th level.
level 28: Power of lip to 26th level.
Rust Bark Level 11 .
\ Vlletl8wurul infa afine dus!, Ihis reddish 11'1.'1.' bark eXflumls IMMUREMENTS
rhe (ll'l'd ojyour IlOwers. An immurement is a rare form ofmagical prison that
Lvl11 350gp Lvi 21 9,OOOgp contains a place that has becn scaled away from Ihe
Reagent rest ofthe \\"orld.111c enchantmcnlS placed on imlllure
Power (Consumable~ Free Action. You expend this reo
ments arc frogilc: when an immurement's power is
agent when you lise an area burst power of up to 5th
level that has a damage keyword. The size of the burst expended in a hla..t. it releases the terrain and effects
increases by 1. contained within it into the blast are... for a short lime.
lve121; Power of lip to 15th level. Each immllrement description provides the fea
lures ofthe lerrain and effects contained within it.
Silver Sand l~'Vd g Hefcr to the illustral ion ofeach immurement lor
Your he.l/ir18 1IOII'I'rs b('(.ortlr more rffeclh'" afla you COdt )'011 r placement ofspecifk terrain.
hmrds wilh Ihis fille Simi/. DMs should be careful with allowing irnnlllre
Lvi 8 11S gp Lvi 18 85,000 gp lllelllS into <1 gamc, bccause they can render lovingly
Lvi 18 3,400 gp crafted set pieces less rnemorable. FOI' a group uSillg
Reagent ol1e. it's llscfullO have the IICW tcnain prepilred
Power (Consumable + Healing): Free Action. You eKpend in advilllcc ami rCold)' for lise, whether it's printed
this reagent when YOli lise a healing powt'r of lip to 6th nul. dr:lwn on a bailie mat. or !:lid OUI in D&DT.\l
level. The target of the power regains 5 additional hit
points. DU"8t'oll Tiles.
tewll8: Power of up to 16th level. 10 additional hit
points.
I.vcl 28: Power of up to 26th level, 1 5 additional hit lMMUREMENT OF
points. BALEFUL GOSSAMER
Skasshaa was a delllOnweb tenor spider ofgreat age, might,
and arrogance. She ruled her domain with eager ruthless
ness, allowing no creature to enter her lair and live.
Silver sand When she returned from a week-long hunt one morn
ing, she discovered a mortal of noble mien waiting for her
amid her trophies. He declared that his people had hunted
her for generations. and now her punishment was at hand.
The mortal was prepared, and their battle was short. He
fashioned the dear sphere of one of her many eyes into an
immurement that contained her domain, sealing away the
heart of the region's evil so that the land could recover.
Skasshaa Returns: Less one eye and a century's wonh
of pride. Skasshaa hunts again for what was taken from
her body and from her domain. She seeks those who have
an immurement ofbolefu/8ossamer and is tearing through
mortal civilization in her search.
Protect the Immurement: The mortal who created
the immurement concealed it within a temple in an altar
to Sehanine. Stories say that the Immurement waits for
a new hero to release it from the altar when Skasshaa
returns to the world. But rumors also hint that the temple
is now guarded by blackspawn gloomwebs and an elder ~
black dragon that rules over them. ~
,,
CHAPTER I I Mallie lI~ms
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IMMUREMENT OF THE
DRAGON BONEYARD
Amod the loyal returned to his home of Greatfulls one late
spring to discover that disaster had befallen the town. A
dragon had passed through, slaying the living and destroy-
ing the crypt that contained all the town's ancestors.
After overcoming his grief, Amod succumbed to ven-
'mmur"'m",,,' of Ih.. blood "in..
geance. At great risk, he sought out the remains of the
dragon's ancestors and bound their bones. piece by pie<e.
Immurement of the Blood Vine tt."cl H
within a small crystal sphere. His task complete, he made
tltis Imlllch from rile laoltv Iree rlllllalwil)'S bl'ilrS lIell'
\ VlII'II
his desecration known to the dragon and then concealed
W,)wIII is snupl'('d. it sI'(lII"lIs WhUllt'llS alice IIle he(lr! of II jorl>s!.
the immurement.
Other Consumable 21.000 gp
Acquire Musty Maps: Rumors say that Arnod the Loyal
Power (Consumable): Standard Aclion. You expend this
immurement and change the terrain in iI dose blast 4 changed the sphere into a pile of maps, each depicting
until the end of the encounter. Replace the terrain in the a portion of the realm contained within the sphere, and
blast with the following tcrrain and effects. then scattered the scraps of paper across the world. If
Small tree squares provide cover to creatures In them. true, collecting and reuniting all the maps would reveal
The largc tree square is a solid obstacle. an immurement ofthe drasoo boneyard.
At the start of your turn, you can have vines on the tree
Continued Vengeance: The dragon that Arnod sought
wrap up a creature. Make an attack against one enemy
vengeance agaInst has recovered the sphere containing her
within 2 squares of the tree: +27 vs. Reflex: on a hit. the
target is pulled adjacem to the I~, and is restrained ancestors and is pondering the best way to safely retriew!
and takes ongoing 1 0 damage (save ends both~ the remains. Arnod's descendants are looking for a band
Special: Using this item counts as a use of iI magic item of heroes to retrieve the sphere and dare her displeasure.
daily poW1!r.
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Imm urem enr oj Ihe tIIor dalll hide au'u y
Iffl ffluremefll oj Ihe Slrid enl Slal uary
Imm ure me nt of lE'yel28 Imm ure me nt of the Str ide nt Sta tua ry lcyd 28
the Mo rda nt Hid eaw ay 1\ fine ly lIppointeJ luill shi millers Imo exi5IE'1ICt', SlIrroullllin8
This hunll of slOne corll11ins tI CfIn'ru infer ior dOlled willI sl1l1lll COIlJOO lllllb willI wmiE '1l1 Sl/lliles Ilul/ (1Irl)' l'icioU5 Sll'or
ds.
pools of "uillllbl8 llrill fllIlt ocCllslonally 8eyser. Oth er Con~umab'c 85.0 00 gp
Oth er Con sum able 85.0 00 gp Pow er (Con sum able ): Stan dard Action. You expe nd this
Power (Consumable~ Stan dard Action. You expe nd this Imm urem elll and chan ge the terra in in a dos e blast 8
imm urem ent and chan ge the terra in in a clos e blast 4 until the end of the enco unte r. Replace the terra in in the
until the end of the enco unte r. Replace the terra in in the bla~t with the following terra in and effe dS.
blast with the following terra in and effects. The platform is 1 ~quare high er than the grou nd.
The upp er shel f is 2 squa res high er than the lowe r sec- Entering a platfOl"m squa re from the grou nd cost s 1
tion of grou nd (Alhletics DC 28 to dim b) extr a squa re of mov eme nt.
The pools of acid are difficult terra in, and any crea ture Healing effects used OJl you or your allies with in the
moving into a pool 01" start ing its turn in one take s Jd6 blast heal an addi tion al 4d6 hit points.
acid dam age. Your enem ies' mov eme nt provokes opp onu nity
At the star t of your turn . roll a d6 for each acid pool. attilcks from the statu cs. Milke an attack: +35 YS. AC:
On a 6. mak e an allac k: Close burs t 1; +32 vs. Reflex; on a hit. the targ et take s 2d8 + 8 dam age. and if the
011 a hit, the targ et take s 3d8 + 5 acid dam age.
and targ et is moving. it end s its mov eme nt.
a -4 pena lty to AC and ongo ing 1 0 acid dam age Spec ial: Using this Item COUJIlS as a use of a magic itcm
(saI/'C ends both~ daily power.
Special: Using this item coun ts as a use of a magic item
daily power. Imm ure me nt of the Vengeful River lcVt.'116
\ trlaen you IISf' dli5 irnmu rernellf. ir spawns a roarin8 ril'l'r dill!
"ppeMS from 'Ill ull/mow/! source ,mil rulIS off in 1I11,lir'CliOIlS.
Oth er Con sum able 4S.0 00 gp
Pow er(C onsu mab le): Sta" dilrd Action. You expe nd this
imm urem ent and chan ge the terra in in a dos e blast 4
until the end of the enco unte r. Replace the terra in in the
blast with the following terra in and effects.
The wat er squa res are 2 squa res deep . A DC 20
Adlletics chec k is requ ired to swim in this Wilter.
At the stan of your tum , slide each crea ture in the
wate r 1 squa re towa rd the sout h end of the area. Then
slide each crea ture adja cent to a whirlpool into a whirl-
pool square. The n pull each crea ture in a Whirlpool
squa re dow n 1 square.
+ The bridge is 1 squa re abov e the water. It's norm alle r
rain and provides cove r agai nst crea ture s in the water.
Irnm ur('n 1enl oj Ih... .eflneJul ri"e r The wat er disp erse s normally afte r the enco unte r.
Spec ial: U~lng this item coun ts as a use of a magic item
daily power.
IM MU RE ME NT OF TH E MO RD AN T HlD EA WA Y
The rock y cav e con tain ed in this pitt ed ball of ston e was The ft of Akz osla l's Pow er: A fam ed drag on slay er and
once the sea t of pow er for the blac k drag on Akz osia l. her foll owe rs seek an imm urem ent of (he mor dan t hide-
Acc ordi ng to lege nd, the drag on was awa y from its lair away, beli evin g they can use it in a ritua l to stea l Akz osia !'s
whe n a gro up of hero es stol e the hea rt of the cave , whi ch mig ht. The drag on who curr entJ y hold s the imm urem ent
con tain ed the pow er to mak e Akz osia l imm orta l. Tho ugh app roac hes the hero es. He ask s the gro up to kee p the
the drag on rage d, the imm urem ent was nev er reco vere d. imm urem ent from falli ng into the drag ons laye r's han ds.
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CIlAPrl:;H. 1: h .. m s .. u
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HEROlC T1ER lTEM SETS .J
ALEHEART COMPANIONS'
GEAR
The Alehcart Companions' Gear is a ScI ofilcms
first craned for a legendary Undcrdark adventll1'ing
group. The items in the set were designed by dwarves
for the henclh of their l10ndwarfallies. so that Ihose
allies might be girted with the innate qualilies of the
dwurfracc.
LORE
History DC 7: The AJeheart COIllp.1nions were
members ofan ad\'cllturing P.1rt}' I hal owed its start
10 Ihree time-hOllored dwan'en traditions; drinking,
complainiTlj.t. and taking a dare. A group ofdwarf
miners fed up with working lor Ih(' profit orothers
grumbled once too often to their hu 111ll II, elf. and
dragonbol"ll d rill king compillliollS. The nondwarves
challenw:~d Ihei .. friends 10 strike 0111 and selup Iheir
own mine rather Ihan endlessly campla illing. The
dwarvcs agreed to Ihe challenge. provided Ihat their
friends joined t hem in their e!Torts.
History DC 12: Calling themselves the Aleheart ALEHEART COMPANIONS' GEAR ITEMS
Companions. the friend~ set on'on a mission ofexplo Lvi Name Price (gp) Item Slot
ration into the LJndcrdark.llowcvcr. rather than the 2+ Armor of dwarven vigor 520 Armor
mother looc they hoped 10 find. they ran into I.ollh 5+ Rousing hammer 1,000 Weapon
hound goblins and bughear raiders slriking Ollt from 8 Hammer shield 3,400 Arms
an area of deadly cavcrns known as Ihe Howling 9 Clear-blood baldric 4,200 Waisl
\JVarrens. Using their dungeoneering knowledge to
AlEHEART COMPANIONS' GEAR BENEFITS
good ellect. tbe dwarves managed 10 defeat their foes
Pieces Benefit
lhrough cunning and ambush.
2 You gain a +2 item bonus to Dungeoneering
'vVhen the bailie was done. the comp;:llliOfiS real-
checks and Endurance checks.
ized Ihal looti ng Iheir encmies yidded more profit
4 You gain resist poison equal to 10 + your
Ihan their honest lahul' e\'cr had. Thlls did lhis mixed
Constitution modifier.
bag of miners and drinkers take their first Sleps
toward becoming legendary advenlurers.
History DC 17: With the profils of their new Armor of Owarven Vigor I.eveIl
trade, the dwanc) oflhe companions commissioned This armor. "'Ilirll appears 10 be cr...fled of chiseled SIOnt'. 81llIW
)ut. Ihe ffldulllllCt' oJf a d"'ar{ warrior.
magic items 10 help their nondwarfallies survi\"e the
nderdark. Though Ihe Akhcarl Companions have LvI 2 +1 S20gp lvl17 +4 65.000gp
passed into history. adventuring parlie'i specializing Lvi 7 +2 2.600gp Lvl22 +5 315.000gp
Lvl12 +3 13.000 gp Lvi 27 +6 1.625.00081'
in the explorntioll ofancient ruins and the under- Armor: Chain, scale. plate
ground covet the items Ihat benr Ihe Companions' Enhancement: AC
name. Power (Dally + Healing): Minor Action. You use your
Collecting "lithe Alehcart CompaniOlls' Gear second wind and regain an additional 1d6 hit poinls per
enhances a dwarfs innale racial abilities. or grants plus.
dwarflike abilities to other race.'i. Some Slories sug Special: If you're a dwarf. you can use lhis armor's power as
a free aCllon on your tum.
gcst that a bearer of these items hecomes more like a
dwarfin manner and appearance. but these arc most
likely idle rumors. 1
CIIAPTFH. 2 It .. m S .. 11
Harmony Blade level 4 GADGETEER'S GARB ITEMS
11IOU811 JVu wield it as Jvur primary Il'ellpoll, "lis blade Il'llds Lvi Name Price (gp) Item Slot
its power 10 your off-Iullld nll(ld..s. 5+ Shockweave armor 1,000 Armor
Lvl4 +1 840gp Lvl19 +4 105,000 gp 6 Alchemy gloves 1.800 Hands
Lvi 9
Lvl14 +3
+2 4,200 gp
21.000 gp
Lvl24 +5 525,000 gp
LII129 +6 2.625.000 gp
7+
8
Deeppocket cloak
G;ldgeteer's goggles
1,600
3,400
Neck
Head
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Weapon: Heavy blade
Enhancement: Attack rolls and damage rolls GADGETEER'S GARB BENEFITS
Critical: + 1d6 damage per plus, and you can make a melee Pieces Benellt
basic auack with your offhand weapon.
2 When you or an ally within 5 squares of you
Property. When you hit an enemy with both this weapon
and )'Our offhand weapon during the same turn. that
enemy takes a -2 penalty to allack rolls against you until
the end of your next turn.
spends ill healing surge, you or that ally regains
additional hit points equal to the number of
items you have from this set.
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Shockweave Armor hwl S, GOLDEN LION'S BATTLE REGALIA ITEMS
'"ellll Shll!s- 011 illis anner mU8ka/ly pmtec. )'Uu from lishlllln8. Lvi Name Price (gp) Item Slot
alld Ihen unleash I'lal SlIme f'O"'rf a,qaiJISl JOllr foes. 2+ Hungry spear 520 Weapon
LvI 5 +1 1,000 gp Lvl20 +4 125.000 gp 3 SWiftpad boots 680 feet
Lvl10 +2 5,000gp Lvl25 +5 62S,OOOgp 4+ Cloak of the lion's mane 840 N&k
Lvl15 +3 25.000 gp LII130 +6 3.125,000 gp S Lion's claw gauntlets 1,000 Hands
Armor. (loth. lealher 5+ Thane blood weapon 1,000 Weapon
Enhancement: AC
Property: You gain resist 5 Iiglllnillg. GOLDEN LION'S BATIlE REGALIA BENEFITS
l.tveJ 15 or 20: Resist' 0 Iighlning.
Pieces Benefit
Lewl25 ~ 30: Resist'S liglllning.
3 When you're adjacent to three or more enemies
Power (Encounter~ F~ Action. Tri88r. You take lightning
damage. E/fect; Until the end of the encounter, this you can see, you gain a +1 bonus to attack rolls.
5 Your roor of triumph power increases to a close
armor's daily power gains a +1 bonus to the attack roll
and deals 1dl extra lightning damage.
Power (Dally + Lightning): Immediate InterrupL TriMer.
burst 7. When you use your swift chorge power,
you gain a +2 bonus to speed until the end of
An enemy adjacent to you targets you with an attack. your next turn.
Effect: Make an attack against the triggering enemy: +8
lIS. fortitude; on iI hit, deal 2d1 0 lighllling damage. and
Cloak of the lion's Mane l"'lIt'f~-
the enemy is dazed until the end of your next !Urn.
level 1 0: + 13 lIS. fortitude. This Iionsllill dOllIl beslOWS rhe majesty of 1111II d~IIIll.laror
level 15: +18 lIS. fortitude. 3d' 0 lightning damage. upon JUU 10 slrillt fear infO rhe hearts a!JTJUr foes.
lew!1 20: + H lIS. fortitude. LII14 +1 840gp Lvl'9 +4 105.000 gp
lew!125: +28 lIS. Fortitude. 4d1 0 lightning damage. Lvi 9 +2 4.200 gp LIII 24 +S 525.000 gp
level 3D: +33 liS. Fortitude. LvI 14 +3 21,000 gp LIII 29 +6 2.625.000 gp
Item Slot: Neck
GOLDEN LION'S Enhancement: fortitude. Reflex. and Will
Property: When you use your roor of triumph power. you and
BATTLE REGALIA each ally adjacent to you can shih 1 square as a free action.
Power (Daily + Fear~ F~ Action. Tri1J8er. You reduce
1\ legendary barb.."1rian chienain ofthe great deserts.
an enemy to 0 hit points. E/feet: Each enemy within 5
the Goldcn Lion ofSlimmer was a warrior renowned squares of you takes a 2 penalty to attack rolls until the
for her single-minded ferOCity and military cunn ing. end of your next turn.
I ler cloak. ~allJ1llel!>, and boots were fashioned from
I he hide of a desert lion. ,md hcr weapons hare the Hungry Spear It'wl 2t
mark ofthallcilr..omc beast. A riXlrillsliotl e"graved 011 rhe hei/(/ of lliis SJ~ur pins four fot
Barharian charauers. particularly thancborn ill place while JUu close for rhe kill.
barbarians. bCl1cfitlhe most from the Golden lion's Lvi 2 +1 520gp Lvl17 +4 65.000 gp
Kanle Rcgali<l. Ilowcvcr. dclcnders and melee strik Lvl7 +2 2.600gp LIIIH +5 325.000gp
ers can also make good lISC of these legendary itelll". Lvl12 +3 13.000gp Lvl27 +6 1.625.000 gp
Weapon: Spear
Enhancement: Attack mils and damage rolls
LORE
History DC 7: The Goldcn LiOI\ lOok her mUllC
Critical: +' d6 damage per plus
Property: This weapon has the hcavy thrown propcrty ilnd a
frOlll t he gaunt lets. do..'lk. and boots she worc-crafted range of' 0120.
frOlllthc JX'1t of a lion she slcw when she \Vas only Power (Encounter): Standard Action. Make a ranged bask
a child. attack with this spear. On a hit, the target is also immo-
History DC 12: Despite her reputat iOIl as a bilized (save ends).. The spear doesn't return to you until
scourgc ofNcrath, the Golden Lion and her folk calllc the immobilized effect on the target imposed by this
weapon is ended.
to the aid of the empire in the face of a gnoll inv<lsion.
The power of her regalia helped her slay the gnotl
lion's Claw Gauntlets Lev",1 S
\liar chief. but In that lkn:e final balllc, thc Golden
lion fclt. These 8UUtllli'ls. crafleilfrom II lioll's pUlIS. hdp 01'l'rW1I1e lire
10llsllest adwfSllries.
History DC 17: Thc relics thaI bcar the Goldcn
I.ions name arc now scattered across i1l1lands. Item Slot: Hands 1.000 gp
Property; When you make a weapon attack that largets
though the dDerl cairn marking her gravc ha.... long
fortitude and)'OUr attack roll is 20 01" lower. add a +1 item
been lost to lime. Ilowe\1~r. it's said that anyone bonus to the roll.
who can find the site is then visited by the spirit
of the Golden Linn, who will re\'calthe location
of one or more itcm from her battlc rcgalia to a
wor! hy successor.
STANDARD lTEMS 1N
lTEM SETS
Some item sets include magic items found in the Player's
Handbook and other supplements. Such items can be
found in a campaign in both their default (free) and item
set (bound) versions. Items bound to a set exhibit quali
ties that link it to that set, and a character can learn that
a magic item is bound in the same way he or she learns
the item's properties or powers.
Magic items created in bound form as part of a magic
item set use the normal rules for creating magic items.
Set items in their free form (for example, an end/en
quiver not created as part of a Kamestiri uniform) can be
incorporated into an item set. A character can perform
the Enchant Magic Item ritual with no component cost
to bind such a free magic item into a set. At the OM's
discretion, binding an item into a set might require effort
or special components: the blood of a descendant of the
original set creator, taking the item to a special location.
or the like.
An item that is bound into an item set can't later be ;
unbound. j
-c
CIIAPTER 2111cm SC!S
chaos alicr the death orlhe princc. The ultimate Enc
Infighting Blade level 7-..
of that treasure remains a m:ltter ofgreat interest to
TIle closer JtJUr foes I'f/'SS. rlw 1Il0re clecullr rlTis qUi'!. blade
scholars and ao\'clllurers alikc. !JeWlIUS.
History DC 19: 'rhe few sllrvivors of 1 he Kallle
stiri are said to have gone on 10 found Illern:nary
Lvi 7 +1 2.600 gp Lvi 22 +S 325.000 gp ~
lvl12 +3 13.000 gp Lvi 27 +6 1.615.000 gp
troops in r.'lr.nung lands. These w:lIldering compa- Lvi 17 +4 65.000 gp
nics arc thought to ha\'c heeulhc source orlhe first Weapon: light blade, axe (one' handed only)
Kamcstiri unif{Jrms to ,Ippcar in lhe wider world. Enhancement: Attack rolls and damage rolls
Countless modern mercenary cOllllXlnics trace their Critical: +1 d6 damage per plus
origins to Ihc Kamcsliri, though in many cases.lhis Power (Daily): Millor Action. Until the end of your turn.
claim is lillIe more than spurious boasting. when you anack with this weapon. you gain a bonus to
damage rolls Iualto the number of ellemies adjacent
Street wise DC 19: Humors in Ihe lafbocrcities to you when you make the anack.lfyoure wielding
of the land speak orJone assassins who specializc in another infighting blode in your off hand. this bonus abo
lllurder:ll 10llg mugC'. alllJ of 1he unique crossbows applies to damage rolls with that we<JI)()fI.
they bear. Some callthcsc kil1cf"i Ihe lasl orthe Kames- Spedal: If you're wielding two infightiOjj blades, the first use
tiri. though Ihey're careful to nol say so tOO loudly. per dily of the weapon's daily power dOf!Sn't COUnt toward
the limit of magic item daily powers you can use in a day.
KAMESTIRI UNIFORM ITEMS
LvI Name Price (gp) Item Slot Kamesti Crossbow lI,;vd 9
7+ Infighting blade 2,600 Weapon This exupriorudlycniftcd nosshow cau tar1Jel ('I'm tile farthesl
7+ Shipboard armor 2,600 Annor fM<
8 Boarding bools 3,400 Feet Lvi 9 +2 4.200 gp Lvi 24 +S 525.000 gp
8+ Pavise charm 3,400 N&k Lvl14 +3 21.000gp Lvi 29 +6 2.625.000 gp
9 Endless quiver 4,200 Lvl19 +4 105,000 gp
Wondrous item
Weapon: Crossbow
9+ Kamesti crossbow 4,200 Weapon
Enhancement: Attack rolls and damage rolls
Critical: +1 d6 damage per plus
KAMESTIRI UNIFORM BENEFITS
Property: Auacks wilh this crossbow don't take the-2
Pieces Benefit penalty for long range.
2 The short range of a crossbow you wield Power (Daily): Free Action. Tri88er: You miss every target
increases by a number of squares equal to with an attack you make using this crossbow. EfJl!Cl: You
the number of ilems you have from this set. don't expend the use of that power. The power also has
The long range of your crossbow increases by no effect on a miss. even if it normally does.
twice that amount.
3 You gain a +1 bonus to damage rolls on melee Pavise Charm level 8f-
attacks while you are adjacent to two or more Tllis shield shlllll'd ell/lTIll surrountls you wilh protl.'Cl il'(' errermo:
enemies. LvlS +2 3.400 SP Lvl23 +5 425,000 gp
5 When you reduce an enemy to 0 hit points, you Lvl13 +3 17.000gp Lvl28 +6 2,12S,OOOgp
can shift 1 square. Lvi 18 H 85,000 gp
Item Slot: Neck
Enhancement: Fortitude. Rcnex. and Will
Boarding Boots Level 8
Power (Dally): Minor Action. You gain a +2 power bonus
The,l' /ill rei boots of him:!. 11'(1 rl11'r !.refl you moving hi wmvd/. III to AC and Renex until you leave your current space,
deadly rffrcl.
Item Slot: Feet 3,400 gp Shipboard Al'"mor level 7+
Property: You ignore dimcuh terrain on a boat. ship. or
TIlis !JIlIe!. lell rller /lTllIor {llIm!'s you ro sllmil sleatly ill IIle filee
other walercrafL
IIj ullcertlliujootill8 or Ill'0ssiblejall.
Power (Daily): Standard Action, You jump a number of
squares equal to your speed and use one of your atwill Lvi 7 +2 2.600gp lvl22 +5 325.000 gp
attack powers with a +1 power bonus to the attack roll. Lvl12 +3 13.000 gp LvI 27 +6 1,625.000 gp
Lvi 17 +4 65,000 gp
Armor: Leather
Endless Quiver leYel9
Enhancement: AC
lliis l'!w'n 'Iyled /juil'l'r (un (nt/Ill? an eric/less supply oj nonnol Property: When you make a saving throw to avoid forced
arrows or bollS. movement, you gain all item bonus to the saving throw
Wondrous Item 4,200 gp equal to the ilffilOl'"'S enhancement bonus. On a save,)"OI.I
~r (At-Will + Conjuration): Free Action. U~ this doo', fall prolle.
power when you attack with a bow 01'" crossbow. When
you reach into the endless quiver. it automatically pr0-
duces a single arrow 01'" bolt, as appropriate. Ammunition
created by the quiver that is not u~d within 1 round of
its creation disappears.
merely claiming leadership ofthe shadowdancers. or Stealth check and dislike the result. Effect: Reroll the
RaZllwl1kash had lhe combined regalia cllchanted check with a +3 power bonus and use eithcr result.
to provide e\'cn grealer power when the lour pieces
were worn loget her. His origill<l1 design has long since SKIN OF THE PANTHER
spread acl'OSs the Shadowfel1 and inlo the world.
This itcm SCI WilS Ilrst crafted inlhe deep jungle,
where Ihe druids vcnerale the spil'it orthe panther.
SHADOWDANCER'S GARB ITEMS
Crafted from the hide of these stealth)' hunters. the
LvI Name Price (gp) Item Slot
,+ items Ih31make up the Skin of the Panther grant
1.
11
Shadowdancer's cloak
Shadowdancer's mask
Shadowdancer's gloves
4,200
5,000
9,000
N&k
Head
Hands
their wcarcr the hunting prowcss and demeanor of
this noble beast.
This l11agic item set is 1110"t commonl), sought OUI
12 Shadowdancer's boots 13,000 Feel
b), predator druids.lhough all)' char-dcter who wears
SHADOWDANCER'S GARB BENEFITS hide armor :md seeks 10 excel in steahh and hard
Pieces Benefit hitting attacks Gin benefit from il.
2 You gain an item bonus to Athletics, Stealth, and
Thievery checks equal to the number of items LORE
you ha~ from this set. Arcana or Nature DC 7: Ln the untamcd jungles.
4 At the start of each encounter, if you aren't humantribcs ghe honor and rbpeclto thc panther.
surprised, you ha~ concealment until the end of Jungle warriors model their combat tactics 011 the
your first turn. strength and stca "hy power of these great hunt-
ing cats, whose spirits are SOlid to live nn withillthe
Shadowdancer's Boo[5 level 12 mightiest hunters and the magic relics they wield.
TileS" slee'" boo,S IiHltr1'1l Jour sleps. ptirliculu rly while sIllI/low Arcana or Nature DC 12: The components of
(01ICl'/Ils )'VII. Ihis itCll1 set arc can::full)' cnl ftcd from the h idc of the
Item Slot: FeCI 13,000 gp p:llllher-both the great cms of the fIlortnl world alld
Property: You gain a +1 bonus to speed while you're their Feywild cousins. To hUllllhc I:eywild panther
wearing light armor. This bonus increases to +2 when you is ,Ill honor accorded onl), 10 lhc most powerful Wilr-
start your turn in dim light or darkness. riors of a Iribe. and lhe local ions of t he hidden ju ngle
porta1." Ih..tlcad to thai planc arc carefull)' guarded
Shadowdancer's Cloak It>'IeI9+ secrcls kllOWII only 10 highranking druids.
l1lisJ1owill8 dook ohscures )vur mOI'f'lIIefll whil..JOu IJre Arcana or Naturc DC 17: Animals fated to
Iliddell. supply the raw materials for the Skin of the Pall-
lvl9 +2 4.200gp Lvi 24 +5 525.000 gp ther .Ire givcn great re\'erenee by the tribe.". and
Lvl14 +3 21.oo0gp lvl29 +6 2.625.000 gp are hunted III accordancc with ancient rituals.
Lvl19 +4 105,000 gp \Varriors who lake III' the 11Ilnt must follow a strict
Item Slot: Neck
regimcn oftraining. fa..ting. and prayer-tradition"
Enhancement: Fonitude, Reflex. and Will
Power (Daily): Free Action. Tri.gser: You hit or miss an en- designed 10 ensure lhat the spirits of these grC<lt
emy you're hidden from. Effect: You make a Stealth <:heck cats fOl'm the foundation of the Skin ofthe Panther's
againslth.lt enemy's poIssive Perception check to remain powerful magic.
hidden from it. You are no longer hidden from other
creatures. as normal.
LORE
History or Nature DC 8: As a mystic and elder
of his tribe, the shaman Zane brouKht his people
Claw Gloves Level 4 into 11<Ir11101lY with their totem spirits. However, an
These JJIOI'cs jllcorpl1mle the claws of (f "muller. nralllinlj JOU anlbil iou"i king shattered the pcacc wilen he turned
IlIllUliolwl power ill JOur beilsl fOrtH. hungry eyes toward the tribc's rich lands. Drivcn by
Item Slot: Hands 840 gp greed. hIs arillie"i 1:lid waste to the Iribe's huntillg
Property: When you're in beast form and an enemy grants grounds. Zane's people were slaughtered. and he
combat advantage to you. your melee auacks deal 1d1 0 was hroughl before thc king, Scnsing the shaman's
extra damage against lhal enemy.
aUlhority and wanting to sct a harsh example. the
king ordered Zmll.:S cyes put out, then set him free.
Death Fang Totem lewl3+ History or Nature DC 14: Though blinded, Zane
A wOl4rtd('11 or I'ulrll'mble foe 8WIIlS JOU al/wlIlla81' 1\llilt' JOu \'owed that he would visit upon the despot the same
wield litis 1011'J11 of baliI.'. 1I'('lh. rlllIl sine\\'. horrors his pcople had suffered, Aftcr the soldiers
Lvi 3 +1 680gp Lvl18 +4 85.000gp had 1tI00'cd 011. he returned and harvcsted from his
Lvi 8 +2 l.400gp LvlH +5 415,000 gp
fallen kin the items with which he would lllakegood
Lvl13 +3 17.000gp Lvl28 +6 2,125,000 gp
on his \'OW, infusing each with blood magic and
Implement (Totem)
Enhancement: Attack rolls and damage rolls dire cur"Cs.
Critical: +1 d6 damage per plus. plus 1d6 extra damage For lhe remainder of his days. Zane walked the
against a target that is granling combat advantage to you. land, hearing the spirits of his fallen tribcsfolk calling
Power (Daily~ Free Action. Tri88er: You bloody an enemy for \'engcam:c, E.1ch time he took a life. the shaman
with an attack, Effect: That enemy grants combat advan placed the \'iclim's eycs in his own ruined sockets.
tage to you (save ends).
regaining his sight for a short time by the usc of
dark ritual...
llistory or Nature DC 19: The Tools ofZane's
Vengeance were "iprcad across all lands after his
,
CH/\PTl:1t 1 I"o:m So:u
dealh. Evcn now. it's s..,id Ihal Z.'lIles spi rit Iin&ocrs Totem of the Severed Eye L~19+
in Ihe world. ready to aid the downtrodden in Iheir nit" $('11.'Tt'11 tyES piaU''' Upllll dlb totem (tin blind afoe or a
struggles against 1)'raUI1)' and injul>1.il:c. Characters post' invisible m:'<ltll1l'S to JlJur siBhl.
who follow in his path are sometimes gifted with the lvl9 +2 4.200 gp Lvl24 +5 525,000gp ~
Imowledge of where the Tools ofZ.1nes Vengeance Lvl14 +3 11.000gp Lvl29 +6 2.625.000 gp ::
can be found. Lvi 19 +4 105.000 gp
Implement (Totem)
TOOLS OF ZANE'S VENGEANCE ITEMS Enhancement Attack rolls and damage rolls
Lvi Name Price (gp) hem Slot Critical: +1 d6 damage per plus. and the target is blinded
until the end of your nelCtlurn.
6 Savage mask 1,SOO Head
Property: You (an see any invisible creatures adjacent to
7+ Cloak of the crimson path 2,600 Neck
your spirit companion.
8+ Blood harvest blade 3,400 Weapon
9+ Totem ofthe bleeding eye 4,200 Implement
Zy TORMTOR'S TRINKETS
TOOLS OF ZANE'S VENGEANCE BENEFITS ZyTormlor is a legend among the drow ofErclhei-
Pieces BeneAt Cinlll. particularly 10 Olher dark paCI warlocks.
2 You gain an item bonus to Intimidate checks ~1iIlCllllia after hil> betrayal and execution allhe
equal to the number of items you have from hands of I-louse Kilse.k. his life and exploilS arc
this set. revered by the drow. Ihough the delaill> of Ihal life
4 While you're bloodied, you gain blindslght S. vary with the anllialiun<; of I he leller.
The weapons and lOols that Zy used in his exploits
Blood Harvest Blade LevelS+ arc almost as famous as Ihe warlock himself-
\Wren )'I'IU drop (11\ enelllY willI Ihis bloods/(Iillell bll111e. )uu r particularly Ihe prison o!StlIUlws. a black iron jar
spi ril CQmp<l uion /(If.>rs 011 II horrili'illtJ vb<lgc fhm shilkes j'uur within which was bound a powerful spirit. Though
foes. lhc filII secrets ofZy's power arc said to have died
Lvi S +2 3,400 gp Lvi 23 +5 425,000 gp with him. the hem set thai bears his name has since
Lvl'3 +3 17.000gp Lvl18 +6 2.125,000 gp sprcad from the Undcrdark and across the surface
lvl18 +4 85.000 gp world. \Varlocks. wizards. and rogues covcllhese
Weapon: light blade
items for their power. ancl for the symbolic value of
Enhancement Attack rolls and damage rolls
following in the p.lth of the legendary warlock who
Critical: +1d6 damage per plus, plus 1IWI extra damage
Power (Encounter Fear~ Free Actk>n. Tri89fT. You crafted them.
reduce an enemy to 0 hit points with an auack power
using this weapon. fffect: Each enemy adjacenl to your LORE
spirit companion grants combat advimtage to you until
Arcana or History DC 5: A minor scion of his
the end of your next turn.
house, ZyTormtor IISed his arcane talellb Ii)r intel
Ii~ence galhering. skulduggery, and oUlrigllllarceny.
Cloak ofthe Crimson Path l('veI7+
Though he worked frequemly in the service ofl-Iouse
When )'1'111 re ir!iu red. rli is h!ood'CTllslrd c10i& 1111011'5 you Illld
Tormlur. Zy's chief motivations wcre to sow chaos and
your (Illirs ro filf.>e iUll'iHllilflC ofIIll euCIIly'S crror.
increase his own infamy. During his career. the war-
Lvi 7 +2 1.600 gp Lvl22 +5 325,000 gp
lock was responsible for coumlt:ss dari ng burglaries.
Lvl12 +3 13.000 gp Lvl17 +6 1,625,000 gp
complex <Icts of sabotage, and the lIlurder of dozens
Lvl 17 +4 65.000 gp
Item Slot: Ne<k of nobles from rival houscs-including the matron
Enhancement; Fortitude. Renex. and Will mOl her of Housc Kilsck.
Power (Daily Teleportation~ Immediate Reacticm. Al'eana or History DC 10: Z),'s aetivitic.<; were
Triooer. While you're bloodied. an enemy adjacent to you aided by a powerful <;pirit n:.med $alzacas, bound in
or your spirit companion misses with a melee attack. an ellchanled black iron nasI.:. Some claim Ihal Zy
EJJect:. You and your spirit companion swap positions, and had summoned and held a demon within the prison,
the triggering enemy glOlnts combat advantage to you
while Olhers sa)' that t he prison ojSalztlClls wal> an
until the end of your next turn.
ancienl relic he Jound ouring one of his advemllres.
Darker rumors slIggesl that Salz<lcas wa" the spirit of
Savage Mask level 6
Zy's lwin brother. bound to the warlock alier being
am 11rs YOIl
TJI(' Sill'<llJC spirit II'hose lIiSol/lC mil rh 1l1i5 IIlU'f.>
slain by him In lhe womb.
Slrt'nnlJlllJJllinst artlJ(f,>s rlrur would 5<11' your will.
Arcana 01' History DC 15: Zy Tormtor's Trinkets
Item Slot: Head 1,SOO gp
have passed Ihrough the hands of nUlllerous SCOUll-
Property: You gain a + 2 Item bonus to Will against close
and area attacks. drels seeking 10 claim lhe longdead warlock's po\\'er
or fa me. However. ifthe legends ofZ), Tortntor arc to
be believed. the items thai bear his lIallle today var}'
in power from the tool .. the w:nlocL: once wielded. It
PARAGON T1ER lTEM SETS ~ History DC 23: Iler brothers returned Brada
man's body to the high king. who declared <;he would
be buried with the honor <;he had in life, ShixL.... n
Characlers in the p,uah>()ll tier seek magic arms, raised up a gre<1ttomb for hcr. hiding it awOl)' in the
implemellls, and other item<; Ihat can reneet and mountains. The weapons. armor. and gcar she hore
complement their increasing notoriety. 'II death became known as the A nus of Un break
able J IOllor. their magic gl'Own more pOlI'crful by her
ARMS OF UNBREAKABLE heroic sacrifice. Though milny havc sel1rc!ltxl for ii,
Brildaman's crypt remains a<; much illegend as she.
HONOR
Paladins. bards. and cOlllmoners alike know the ARMS OF UNBREAKABLE HONOR ITEMS
songs orthe legendary hero Bradaman. She was a Lvi Name Price (gp) Item Slot
knight of one of the ancient human kingdoms on 12+ Unbroken lance 13,000 Weapon
whose bones the empire of 'erath was built-it war- 13+ B,.adaman's weapon 17,000 Weapon
rior whose exploit:> ::.hal>cd the items and powers of 13+ Mirrored plate 17,000 Armor
the Arm.. of Unbreakable Iionor. Bradaman's legend 14 Pennant helm 21,000 Head
Isn', a pari ofany particular faith. race, or culture. 15 Shield offellowship 25,000 Arms
Rather, the wcapon~ and 3rmor she wore are said 10 16 Bridle of flame 45,000 Mount
seck oul any whose valor and pure heart rencci I he
ideals of a lost age. ARMS OF UNBREAKABLE HONOR BENEFITS
The magic hems ofthi<; set arc dosely associated Pieces Benefit
with p:llndins. though olher defenders call henefit 2 When you or a mount you ride charges an
frOlll their power. enemy, you or your mount gains an item bonus
to speed equal to the. number of items you have
from this set,
5 When you use your lay on honds power, the
target regains an additional 5 hit points,
,,
Enh an(e men t: Atta (k rolls and dam age rolls
Critical: + 1d8 per plus. or +1 d1 per plus with (har ge Str eng th of Ay rka shn a Item 5et Power
atta cks rou lISC Ihr po....er locked within lilf' irl.'lIIs of fhis sef 10 I'l-"COITT
Pow er (Dai ly + Hea ling ): Free Ani on. Tri88er: You hit with !riJJn rhe min or wounds Juu r enemies injlict ripon you.
a prim al attac k pow er usin g this tote m. Effect: You regain
Dall y + Hea ting
hit poin ts as if you had spen t a heal ing surg e.
Min or Acti on Pers onal
Effect: Unt illhe end of the enco unte r, you g<lin regeneration
AV RK AS HN A AR M OR 5 whil e you' re not bloo died .
Cra ftcd by an and cnt civil izat ion of dcv(ls, Ayr kas hna
Arm or of Ess enc e Inv iola te leve l 13+
Arm or gra nts its full pow cr only 10 mem ber s ofth lll
race. Ma nyd c\'a s arc dra wn to seek out thc sca ttcr cd 111e ~"Trm9l!1 ofrour uJlemlil18 spirir suryl'S dlTl1USh l!lis arlTlor.
picc es ofth is arm or. dclv ing into thei r sub con scio us reirifordn8J'our defeJl5es w"en JUll call upon if,
425 ,000 gp
and jou rnc yin g to slr:m ge localcs in an :lltc mpt 10 lvl1 3 +3 17.0 00g l' lvlH +5
85.0 00g p lvl2 8 +6 U 25,0 00 gp
une arth the secreL'i ofth eir OWI l pas t. Lvi 18 +4
Arm or: Any
Enh anc: eme nt: AC
LORE Prop erty : Whe n you usc your memory of 0 Ihousand lifetimes
Jiis tory or Hcl igio ll DC 10: The city-slale of racial power. you gain an item bon us to AC equ<ll to the
A)'r kas hna was onc c the 'iite from whi ch b>{)()(! de\' as resu lt of the 1 d6 roll until the end or your next tum
set out on Ihe ir quc sls amo ng thc mor tals Ihcy had
swo rn to defc nd. Tho ugh lhe CilY's loca tion was 10SIIo Cre st of Vig ilan ce Ete rna l lew l12
hist or)' long ago, Ayr kas hna Ann or rem ains a pote nt The uIllIyiu8 (OUTllHl.' of till.' de\'tl race fuds tlu~ power of Ihis
rem ind cr of thc pow er from whi ch Ihc dc\' as spra ng. irl.'rJI 10 kecl' JUri fOCU5CJ ill m",o of.
His tory or Rel igio n DC 16: Wh clll he flrst Item Slot : Arm s 1 3,00 0 gp
ang els tied them selv cs to the mor lal rC:l I III to bec ome 5pec ial: This Item can be eith er brac ers. a light shield, or a
devas. thc) ' cra ncd the Ayr kas hna Arm or 10 repr escn t he<lvy shie ld.
Ihe Ike prin cipl es most imp orla lltlo Ihci r kin d 10 Pow er (Dally): Imm edia te Inte rrup t. Tri,gger. An effect du
es or stun s you. Effect: You mak e a saving thro w <lgainst
bols ter the m aga inst lhe evil ofth cir anc ient ene mie s.
the triggering effect. On a save, the effe ct ends .
the rakshasa~. \\fh en a dcv a in possession of this ilelll
sci dics , the arm or vanishc.~ 10 be sCi.lllcred inll car by l.erIl1
Hel m of Vision Un clo ude d
loc:llioll'i.
A bmul of l"millulIl encircles tills 'Ielmel, SlUl rpt'"IIill8 Juur
His tory or Rel igio n DC 21: Deva~ who com e sellses am! SIIOWill.'l )'011 rhhl85 unseen.
into con tact wil h item s from the Ayrkashn:l Arm or 9.00 0 gp
Item Slol : Hea d
ofte n beli c\'e lhal they own ed the ..c ilem s in a prc\ 'i Prop erty . You gain <I +2 item bon us to Insight chec ks and
ous life. B) und eTt nkin g a quc."1 ofself.discovcry. Perc epti on chec ks.
they hop e to rcac qui re the rest Ofl hc set- sec kin g Pow er (Daily): Free Action. You can see invisible creatures
out the plac es whe re thei r pre\ 'iou s inc:ITnations lived and obje cts until the end of your next turn.
and died ,
Sas h of Vit alit y Cea sele ss lew l14
AYR KAS HN A ARM OR ITEMS This sllsh's red and whirl' colori 118 rfJlfl.'SelllS fwrlll (I ud healinil'
Pric e (gp) Item Slot
Lvi Nam e 8ranlhl8)UlI iucrrased I'iralil)' when JUu need illlWS"l.
10+ Wea pon of evil und one 5,00 0 Wea pon
Item Slot : W<list 21.0 00 gp
Helm of visi on unc loud ed 9,00 0 Hea d
11 Prop erty : Whe n you spen d a heal ing surg e while you're
12 Cre st of vigi lanc e eler nal 13,0 00 Arm s bloo died . you rega in addi tion al hil poin ts equa l 10 your
13+ Arm or of esse nce invi olat e 17,0 00 Arm or Wis dom modifier.
Sash of vita lity (eas eles s 21,0 00 Wai st
"
CH AP rFR 2' JI .. m S .. u
Rebuking Bracers level 18 GIFTS FOR THE QUEEN ITEMS
'I1rcsc WIIl-s[ud,lci! bracer,jlarc \Villi blue Halr[ as your dems- Lvi Name Price (gp) Item Slot
Imi118 atfad.! sends an (!uemy (ll\'(/Y from yOIl. 13 Bracelet of the radiant storm 17,000 Arms
Item Slot: Arms 85,000 gp 14 Crown of the brilliant sun 21,000 Head
Property: When you score a critical hit with a melee attack, 15+ Queen's staff 15,000 Implement
you can {eleport the target 3 squares, If you're wielding the 16 Spark slippers 45,000 Feet
blade of the eldrilClJ knight, {he target is also da~ed until the 17 Ring ofthe radiant storm 65,000 Ring
end of your next HIm.
RAIMENT OF SHADOWS
Crealed by a miliumt order of warlock... the Raiment
ofShadows is a sci ol"battle garb crafLed from the
hides and scales ofextraplanar creatures dwelling in
the Shadowfdl. Though the warlock order no longer
exists. pieces of the raiment still circulatc, and many
w<lrlocks scek to cOlllplcrc <l set for themselves.
LORE
Arcana DC 10: The BI<ldes of Shadow were an RAIMENT OF SHADOWS ITEMS
elite order of warlocks who ~tro\'e to overcomc the Lvi Name Price (gp) Item Slot
philosophical barriers "rising !lclwcen warlocks 0'- 3+ Pact blade 680 Weapon
difTerent P<lcts. The Raiment ofShadoll's-a ...cl of 11 Razordark bracers 9,000 Arms
magic relic.. crafted wilh thc power of the Shadow- 12+ Darkstrike armor 13,000 Armor
fell-was t heir uniform <ll1d W<lS designed to obscure 14 Tenebrous mask 21,000 Head
any differences of race, creed, or pact. 15+ Cloak of burgeoning 25,000 Neck
A rca na DC 16: Despite their dedication to unify shadow
ing the c1dritch arts. the BI<lde~ of Shadow e\'entually
fell. Over time, the divisions between warlocks of d if- RAIMENT OF SHADOWS BENEFITS
ferellt pacts turned to eonflie!. with s111<lllcr grollps PIeces Benefit
within the Blades accusing each other ofwithhokling 2 You gain an item bonus to Stealth checks equal
the order's most powerful secrets. to the number of items you have from this set.
Arcana DC 21: Sages know that the fall ofthe S When an enemy affected by your Warlock's
Hl<ldcs of Shadow was due to more th.m mere infight.
ing. The beings and powers to whom the \\'"rlocks
Curse drops to hit points. you become Invisible
until the end of your next turn.
had sworn fealty feMcd that the Blades were on the
verge ofdi.;covering the llIeans to tap directly into the
cldrileh power that was their lifeblood. B)' doing so.
Ihe)' would be able to b}'pass their traditionaljKltrons
of Ihe Fc}'wild. the FM Realm. the Nine Ilel1s. and
01 her powers. The"C p;:llrons forged a ..horHerm
alliance thm shattered the lJIades of Shadow and
<
~ destroycd it~ tC<lehings.
,
<
,<
CHAPTER 2 lit",," Sus
Cloak of Burgeonin Shadow Levcl15+ RAIMENT OF THE
TI1l5 dnrk donk helJl5 ob5wre your illlic, when you >fcI)' dose.
Sw ord of Me lan cho ly ope ned , trap pin g the sou ls ofth c elad rin with in lhe
leve l 14+
bro ken piec es. The rom ori. . ns ove rran the pala ce,
1'hl.' ma8ie ofllli5 IWIJ Ilouhed bladefills )vur f()( wilh a I!read
ill/daiS/" 11"'1 l('awlS II open 10jimITer 11Il1lCl:. slay ing all wit hin it. In an allc lllp t at t01a1 vict ory,
l\'lo rgka sh trie d to des t roy t he sha rds of" t he slwt lere d
Lvl14 +3 11,0 00g p Lv124 i5 525 ,000 gp
Lvl19 +4 105 ,000 gp mir ror but cou ldn' t ..fTect them . Sen "ing the pow er
Lvl1 9 +6 2,62 5.00 0 gp
Wea pon : Heavy blade, light blade ling erin g wit hin thes e frag men ts, the fom ori'l lls scal
Enh ance men t: Attack rolls and damage rolls tere d the piec es thro ligh olll lllu itip le wor lds,
Crid al: +ld 8 dam age per plus Ilis tory DC 31: Ove r man y gcn cTil tion s. frag '
Pow er (Daily + Fear): Free Action. Tri8,9lT. You make a mellls of the mir ror ha\' e bee n coll c(te d and fOrllll.. d
mel ee attack against an enem y using this wea pon ilnd into Mir ror of Ncs secl lr .~elS. The item s of Ih ilo set
misS. Effect: That enem y takes a -1 penalty to illi Jefe ns
:Ire pow ered hy the esse lKC of the elad rin who died
es (save. ends). A/tereffecl: If you're adjacenl to the enem y
whe n it succeeds on its saving Ihrow agalnSI this effect. lrap ped wit hin the mir ror. gra ntin g potc nl abil ities to
you can milke a mel ee bilsic attack using Ihis weilpon the wie ldcr .
agilinst thai enem y ilS a free action.
MIR RO R OF NESSECAR ITEMS
Symbol of the For gon en On e LvI Nam e Price (gp) Item Slot
leve ll 7t
TITl.' lIivine f'O"W of fhis OOllered symbol WIICCIJ/s )'oufrolll JVllr 26 810 0dsh ard ring 1,12 5,00 0 Ring
f~ 27 Mirrored mas k 1,61 5,00 0 H~a d
Lvi 17 +4 65,0 00 gp 28 Feyshard wan d 2,12 5,00 0 Implement
Lvl27 +6 1,62 5,00 0 gp
Lvi 22 +5 325 ,000 gp 29 Far-step amu let 2,62 5,00 0 Neck
Imp lem ent (Holy Symbol)
Enh ance men t: Attack rolls ilnd dam age rolls MIR RO R OF NESSECAR BENEFITS
Critical: +1 d8 radiant damage per plus Plec cs Benefit
Pow er (Dally + Illusion): Standard Action. By expending 2 You gain a +10 item bon us to skill checks made
a use of )'Our Channel Divinity class feature. you become as part of ill scry ing ritua l or a trav el ritual.
Invisible to each creature withln 5 squarc.'i of you until
4 You can perf orm the Obs erve Cre atur e and
the end of your nexi turn,
True Port al ritua ls onc e per day each with no
-~- --------.---------- com pon ent cost .
lurking within the Far Healm. ''''hen thi~ practicc ible until the end of your Rel(t tum. Sustain Free: The invis
ibility persists, bm each time ~IU sustain it, you take 5 cold
and the resultant corruptioll orthcsc Slar pact war-
darnage lhat (,In't be reduced or prevented in any way.
locks was discovcrcd by thc elders oftbc empire,
retribution came swiftly.
Hands of Hadar level 26
Praying 10 their cider ~:od:..thc warlocks caUed a
mighty power to the world. showering the realm with lin" oplds specHc fhesc blllc!.: B'ores. which focus rlt(' f'OI'wof
your H'lIr!oc""s Cu~.
monstrous nlCll..'oritcs. This assault dcstTOJcd the war-
Item Slot: Hands 1,125,000 gp
locks' foes. evcn as it enchantcd a panoply orilems with
Property: When you hit an enemy that is granting combal
powcr IlC\'cr meant to be wielded b) mortal hands. advantage to you and deal your Warlock's Curse ClCtra
History DC 26: The dragonoorn ofArkhosia fin- damage to it. you deal an additional 2d6 CXII'iI dilmagc.
ished the job that the ciders ofB;I(:1 Turath could not.
laying siege to the St111ctUlllS and fortresses of the star
pact warlock~ before their !:lim could :.pread. In the
,,,
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1
CHAPT[R 2 11'"," SillS
TIME WIZARD'S TOOLS Ring of Free Time level 19
rOll slip rhe bolll's of time while JUII wear tilis simple si/l'eT
SpeJJcaSlcrs manipulmc lhe material world and the
banJ, ullo"'inS)'VU '0 aafasll'T dum )tlur foes.
energy of the planes with case. but time remains
Item Slot: Ring 1,615,000 gp
nOlOriously resislanl to magical COn! rol. Few wizards
Property: You gain resist 5 to ali damage,
and other arcanists specialize in dcconslTucling time Power (Em;:ounter): Free Anion. You can take an
and enchaming objccis to manipulate ils boundaries. addilional minor anion on your tum.
and for good re'lson. Such characters onen sufTer Ihe if you've reached at least one milestone today, you can
strange dTcClS ofthis palent magic. disappearing into use this power at will once per round.
unseen realms or even corning face to face with them-
selves for shan periods. Staff of Time Level 30
The Hem set known as the Tillie \Vlzard's Tools TIzis elenallt birch slilffis cal'l',d witll a hrillilllll dimnotll!
is legendary among arcanists who tinker with tillle. whose !'olrer (,HI CeLst foes oul of Ii ttlI.',
although tht:: power or its items can be utilized by any Lvl30 +6 3,125,000 gp
character. Implement (Staff)
Enhanc:ement: Attack rolls and damage rolls
Critical: +1 d1 2 damage per plus, and you can u~ the S'ilff'S
LORE power without expending its daily u~, even if the power's
Arcana DC 28: The Time \Vi7.<1rd's Tools are daily use has been expended.
powerful relics scallcred across tlte present-day Power (Daily): Free Action. Tri89ft': You hil an enemy with
world from both Ihe future and the past. The vari- an attack using this staff. Effect; That enemy disappears
OliS items and their mfsterious crcators were said to unlil the stan of your next tum. Unlil thai time, it can'l
havc appeared in widespread locations throughout take actions and can'l be targeled, The enemy reappeaJS
in the space it last occupied or in the nearesl unoccupied
Ihc world's history. However, gi\'t:n Ihe nature of
space of Its choice.
the tools, it's speculated thai these rclit:s might be
the pro<luct of a single mage Irnvcling through timc
with the aid of spells or items bCYOllli thc scope or
TimeJumping Boots level H
11l0rtalll1agit:, "'or (/ britif !llOlIh'llf, i/JrSI.' t101111esail" bools allow you fO step
Olll of fi tne 11I1(1 el'll/le yvur enrm ies' allelllioll.
Arcana DC 33: Shaping time is pcrhaps the most
Item Slot: Feel 1625,000 gp
daunting ofthe arcanist's task.., All hough the powcr
Property: You gain a +2 item bonus to Renel.
of the Time Wi7.llrd's Tools is formidable, certain
Power (Daily): Move Action. You disappear until the slart
items in the set also exacl a cost from thc wielder as of your nexlturn, Ulllil that time, you don't have line
part of the unstable nature of their magic, of sight or line of effect to any creature, and creatures
don't have line of sight or line of effecl to you. You also
TIME WIZARD'S TOOLS ITEMS ignore negative ongoing effects, take no damage. and
Lvi Name Price (gp) Item Slot don't need 10 make saving throws (though you can still
do so if you wish). You can take one Siandard aClion and
,.
27 Timejumping boots
Crown of stuttered time
1,625,000
2,125,000
Feet
Head
IWO minor actions, At the start of your next turn, you
reappear in the space you last occupied or In Ihe nearest
19 Ring offree time 2,625,000 Ring
unoccupied sp'Ke of your choice, and you are dazed unlil
30 Staff of time 3,125,000 Implement the end of your turn.
in the Abyss, while others suggest they quit this world Lvl17 +4 65.000gp lvl27 +6 1.625,OOOgp
to seek new adventures in realms beyond. Regardless. lvl22 +5 325.000gp
Weapon: Hammer
the weapons and implements with which they IHade
Enhancement: Anack mils and damage mils
thdr reputation survived them. <lnd these itellls soon
Critical: + ld6 damage pcr plus. and each ally within 5
spread 10 all corners of tile world. squares of you gains 10 temporary hit points.
History DC 23: \Vhen claimed lJy a new mast!.:r. level 22 or 27: 15 temporary hit points.
each item inthc Armory orthe Unv<lnquished mani- Property: Divine character5 (all lise this hammcr as a holy
!Csts a taltoo on the wielder's hody-a storm for the symbol implement for divine powers.
tempesl stliff a dmgon for the dm[Jolltoolh blade, a scor Power (Dally. Fear): Immediate Reaction. Tri88er: An
pion lor the scorpion toil Made, a lion for the !iuns hetm enemy bloodies you. Effec!: Make an attack: Close burst
5; targets enernies: Wisdom vs. Will; on a hit. the targel
!wmmcr. and a snake )I"
the scrpeJ1(s kiss bow. As more
is pushed 1 square and takes a -2 penalty to attack rolls
items in the set are claimed. e<lch taUoo grows larger until the end of your next turn.
and llIore resplendent-the legend oflhe UnWIIi'
qllishcd Company manifesting in a new generatiun.
CH,\I'fCR 2 I tr .. m S .. IS
FORTUNE STONES , Stone of Earth level 12
This strloolll browll aflllle is WMIII to the wUC!t.1lI1111!le (lmme
N0I1111agical fortune stones were Orst created by devo-
symbol for"eimlt" "lIoms ir.
tees of Avand fa. god of luck. A.. simple tali~lnal1s and
tokens offaith. the stones provided cOlllmon folk with
Wondrous Item 1].000 gp -
Power (Daily): Free Action. Tri88er: You miss an enemy
a reminder Ilwl Avandra's favor Illust be earned by with a melee weapon attack. E!fecl: Reroll the attack roll.
deed. 1101 bought by magical mcan:'1>uch as divination
and prophecy. Ilowcvcr. for followers who best cxcm- Stone of Flame level 12
plilled her ideals. Avanclra bestowed the power oflud::
The arcalle symbol for )ire smolders withill lhis c!1U1lJ.. oj Il'd-
inlO magic Fortune Slunc~. Thh M:I of relks regularly linsed arllhraOIe.
comes i lito the possession of advcllIurers and others
Wondrous Item 13.000 gp
who epitomize the lCUCI lhal luck f,lvors the bold. Power (Dally): Free Action.. Tri,g.q.er. You miss an enemy
with a fire attack power. Effect: Reroll the attack roll.
LORE
History or Religion DC 10: From dealing cards Stone of light level 11
to Glsling dice to feuding cllIr..i1l>, divinmion has
This oml ocad of whilt quam: 11l.lS dl~ arrallt' symbolJor radi
long had a powerful allure. The monk Ask'll' Hci was ance~ 011 ib surface.
a follower of Avalldra and an expert Olllhc subjccl.
Wondrous Item 13.000 gp
though most of his effort centered on exposing false Power (Daily): Free Action. Tri~ You miss an enemy
soothsaycrs and charlatans. i\skar labored 10 imprcss with a r.tdiant attOtCk power. EjffC.t: Remll the attOtCk roll.
upon othcrs that forlunc IIllist he earncd. 110t madc
b}' magical means. Stone of Shadow ll,V(>1 1}
History or Religion DC 16: In an elTort to The arcan~ symbol/or ~darJ..lless~ t'tdU"J across dlis IIU!L'fI'1 oj
underminc the pre\'alencc offalsc prophets and Slossy hemarill' Sfl'ms 10 II000rb all !iSh!.
dh'incrs among his people. Askar Hd and his follow- Wondrous Item 1 ].000 gp
ers fashioned and distributed !>}'mbolic token!> called Power (Daily~ Free Action. TrilJ9l!r. You miss an enemy
fortune stoncs. These stoncs had 110 magical power, with a ne<rotic attack power. Effect: Rerollthe attiKk roll.
but were llle.lIl( to provide the bearer wilh a focus for
his or her actions in the prc.'iCllI. thus im:rcasing the Stone of Spirit Lewlll
chance ofA\'andra's favor for the future. Tllis swirled leardrop OJllll'iS is scribed "idl dIe arGlile symbol
History or Religion DC 21: Askar Rei has long Jor~s,'iril.~
since passed on inlo hi~tor)'. hut it's said that his Wondrous Item 13,000 gp
piet), inspired A\'<lndra to create sels of magic ror- Power(Oaily~ Free Actioll. Tri88eT: You miss an enemy
IlIlle Siolles for him and his closest followers. These with a psychic attack power. E!fecl: Rerollthe attilck roll.
enchanted stones provide a booll orJuck 10 their
bearers-a sign of t he gi lis of forllllle thai AVilnd ra Stone of StOl'"m5 lellf.'l 11
bestows all t he boldest .mel braves!. The llrCIlI1e symlwlsJor ~llzlH1Cll'r ~ IIml "liyhlUiuf:I ~ lire scribell
011 01'1l0Sil1' fares of litiS I,leee of rOllf:lh obsidian.
LORE
History DC 14: Tile famed d ragonborn era fter
i\'lazgorax created the items oflhis set. In ancient
Arkhosia. he and his family were members of tile
lIobility. famed for their dedication and service to the
empire. Each item in the HcirioOlllS of Mazgorilx sct
is llamed for one of his eh i lei reno all legendary drag-
onborn heroes whose success owed itself ill 110 small
part to their lalher's craft.
History DC 19: Long beRm: the f~l1 of Arkhosia,
lhe House ofMazgorax was brought down by the
rnachimll ions of a copper dragon Ilallled Salingrazi.
Seeking power over the dragonhorn, Salingrazi
struck at the empire's strongest families in an effort
to .~ow fca I' and unrest. Some say the copper dragon
Keicha's Amulet level 9+
st ill lives, and that he h<1 rbors a particular elll1lity for
The ,<Jemstolle swles of [his amul/!I Wilnt yvu fl.'sis[ilnCe (l8r1itI51
individuals who wear the heirlooms.
rou f enem iI's' llilrslws[ mltlcks.
HEIRLOOMS OF MAZGORAX ITEMS lvl9 +2 4.200gp lvl14 +5 515,000gp
lvl14 +3 21,000 gp lvl19 +6 2,625,000 gp
Lvi Name Price (gp) Item Slot
lvl19 +4 105,OOOgp
7+ Symbol of Gajz 2,600 Implement
Item Slot: Neck
8+ Rovikar's weapon 3,400 Weapon Enhancement: Fortitude, Reflex, and Will
9+ Kekha's amulet 4~200 Neck Property: Aftcr ,In
extended rest. choosc acid, cold, nrc,
10 Skaivani's anklets 5,000 Feet lightning, or poison. You gain resist 5 to the chosen
11 Matrakk's lenses 9,000 Head damage type.
Lever 14 or 19: Resist 10.
HEIRLOOMS OF MAZGORAX BENEFITS u,'\Id 24 or 29: Resist 1 S.
Power (Encounter): Minor Action. You grant an ally within
Wielders Benefit
5 squares of you the resistance from the amulet (losing
2 Each ally who wears or wields an item from
that resistance yourself) unlil the end of the encounter.
this set gains an item bonus to Athletics,
Bluff, Diplomacy, Endurance, and Religion
Matrakk's Lenses level 11
checks equal to the number of allies who
ul1srs of perfect nys[1I1lume you r l'isiOIl (I!l(! I,ro/eel you from
wear or wield one or more items from this set.
a1l<lrb dwt fn riJl.'f your sia'll.
4 When a creature who wears or wields an item
Item Slot: Head 9.000 gp
from this set would spend a healing surge,
Property: You gain an item bonus to Perception checks
that creature (:an allow an ally who wears or equal to the number of allies who wear or wielt.! one or
wields an item from this set to spend a more items from this set.
healing surge instead. Property: You gain a +1 bonus to all defenses against gaze
The number of allies who wear or wield one or more attacks ant.! a +5 bonus (0 saving throws against effects
items from the set. that cause fhe blint.!ed condition.
,,
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<
i
CIIAPTI::JI 2 Illem Sets
Rovikar's Weapon levelS-
,..I/lid widl II /If/ieale palterll in 80M leaf. lhis weapon allows
MAZGORAX'S CHILDREN '"~
)tlU (0 eh(llllld )tlllr OWIl Slretl,91h 10 an ally ifl banII.'. Armed with the items crafted by their father, the scions
of Mazgorax Hved lives of great fame and glory.
LvlS +2
Lvl13 +3
3,400 gp
17,ooOgp
Lvi 13 +S 425.000 gp
Lvl28 +6 2.n5,OOOgp Gajz: A devout v.<orshiper ofBahamut. Gajl spent many -
Lvi 18 +4 85,000 gp years as the head of a temple in a desolate province at the _
Weapon: Any northernmost reaches of the empire. Upon his father's
Enhancement: Attack rolts and damage rolls death, he returned to take care of the estate. He surprised
Critical: +1 d6 damage per plus
Salingrazi's assassins with his elusiveness., managing to 5tily
Power (Daily): Immediate Interrupt. Tri~ An ally you
GIn see makes an attack roll. Effect: The triggering ally one step ahead of them for over a year before disappear-
gains a bonus to the attack roll and damage roll equal to ing. Most think he was killed, but rumors suggest that he
your Charisma modifier or your Strength modifier. II the left Arkhosla to proselytize in a distant land.
triggering alty wears or wields one or more items Irom Keicha: With her noble bearing and elegant manner,
Ihis sel, the bonus increases by 2. Keicha served as a courtier in the Arkhosian capital. How
ever, she also played a more secret role as bodyguard to
Skaivani's Anklets level 10 the emperor's youngest daughter. She received many
'I1ICse (I ,lklels oJka Iher (lI11! copper 11'1 yal! su rHe IlCWSS rhe honors over the years and was a trusted member of the
b(l/llefrdil. court. When a caravan transporting the emperor's daugh
Item Slot: Feet 5,000 gp ter was ambushed, Keicha died defendIng her.
Power (Encounter): Free Action. You gaIn a +2 power Matrakk: With a preference for art and literature,
bonus to speed until the end of your ne)(t turn. While Matrakk lived a less conspicuous life than his siblings.
this bonus is in effect, when you make an Acrobatic;
His sculptures and frescoes adorned the noble's houses
check or Athletics check and roll S or lower, you can re-
roll the check. of the Arkhosian Gilpital and smaller settlements. For his
political power and connections., Matrakk was targeted
Symbol of Gajz ltwl 7 by Salingrazi's wrath.
Rovlkar: A fierce and inspiring warrior. Rovikar the
TIlt rutlt'S thai adom this holy symbol allo", Jour ht'lllilly p"""
Relentless led Arkhosian troops to the far reaches of the
l'TS (0 nrlllll rtSistl.llJ(' (0 your allies.
empire. conquering several new provinces in the name
Lvi 7 +2 2,6oogp lvl22 +S 325.000 gp
1,615,000 gp of the dragonbom. His standard-a golden basilisk-flew
Lvl12 +3 13,ooogp Lvl27 +6
Lvl17 +4 65,000 gp above countless fortresses of the frontier. It's said he was
Implement (Holy Symbol) killed by Salingrazi's assassins while putting down a rebel
Enhancement: Attack rolls and damage rolls lion in one of his conquered territories.
Critical: +1 d6 damage per plus Skaivanl: A skilled athlete, Skaivani the Swift was a
Property: When you use a healing power through this holy star attraction at Arkhosia's formalized sporting competi-
symbol. choose acid, cold. fire, lightning. or polson. Each tions. Eventually feeling a greater sense of duty toward the
ally afrected by the power gains resiSl 5 to the chosen
empire. she beGilme a scout and soldier in the imperial
damage type until the end or your ne)(1 turn. If lhe ally is a
dragollborn, the resistance increases by S. If the ally wears army. However, the life of a soldier was not to her liking.
or wields one or more items frum this set. the resistance and Skaivani resigned when asked to undertake missions
increases by S. she thought were contrary to her own moral code. Before
Level 17 or 22: Each ally gains resist 10. she could make her way home, she waS attacked by Sal
Level 27: Each ally gains resist 15. ingrazrs servants. Though Skaivani ran the race of her life
in an attempt to escape, she was caught and killed.
,,
;
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_._. __ ._-.-.--.-.--.- _ . ~ . _ . _ - ~ . _ . _ . - . _ . -
Talisman of terror +2
WAIST SLOT
Belt of nourishment
69
7.
Lightning arrow +2
Space-shifting bolt +2
Spider bolt +2
27
27
27
-
WONDROUS ITEMS Summoning bullet +2 28
C
Map of unseen lands 77 Surprise bullet +2 28 Z
TATTOOS HOLY SYMBOlS Q
long-battle tattoo 86 Symbol of brawn +2 29 "-
Quick-step tattoo 85 Symbol ohhe champion's code +2 31
Tattoo of the unlucky 86 Symbol of the radiant flame +2 32
Tattoo of the wolverine 85 ORBS
CONSUMABLES(100 GP PER ITEM) Orb of supplementary force +2 3.
Clay of creation 87 RODS
Hexer's rod +2 34
LEVl:L 8 ITEMS 3,400 GP
Rod of divinity +2 3S
ARMOR
STAFFS
Armor of sudden Cloth, le...ther 6
Staff of resilience +2 39
recovery +2
Staff of sleep and charm +2 39
Holy adversary's ...rmor +2 Cloth 9
Staff of the faithful ar(anist +2 .0
Kemstone ...rmor +2 Sc...le, plate 9
Moon ...rmor +2 Chain 10 TOMES
Gossamer tome +2 42
Nightmare w...rd ...rmor +2
Predator's hide +2
le...ther, hide
" TOTEMS
Hide
" Boar's charge totem +2 43
Robe of avoid...nce +2
Runic armor +2
Cloth
Any "
12 Death fang totem +2
Fell beast totem +2
106
4.
Sanguine vestments +2 Cloth 12
Slime armor +2 Scale, pl...te 13 Iron bear totem +2 44
Spiderweb robes +2 Cloth 13 Totem of the satyr's dance +2 47
Spiked jacket +2 leather, hide 13 Vengeful spirit totem +2 47
Wall armor +2 Any 14 ARMS SLOT
Warmage's uniform +2 Cloth, leather 14 Charm bracelet 53
Hammer shield 95
WEAPONS
Aegis blade +2 Hvy blade, It blade 15 Pincer shield 96
Alfsair spear +2 Spear 15 FEET SLOT
Aura killer weapon +2 Any melee 15 Boarding boots 101
Blade of vengeance +2 Hvy blade, It blade 103 Greaves offortunate failing 58
Blood fury weapon +2 Axe, hvy blade 17 HANDS SLOT
Blood harvest blade +2 It blade 107 Grinly gauntlets 59
Flesh grinder +2 Axe, hvy blade. polearm 18 HEAD SLOT
Frost fury waraxe +2 Au 18 Fey-blessed circlet 62
Great hunger weapon +2 Any melee 18 Gadgeteer's goggles 97
Guardian's brand +2 Any melee 19 Sacred mask 63
Hideous weapon +2 Flail, hammer, pick 19 NECK SLOT
Pact blade +2 It blade 108,120 Amulel of warding +2 63
Ravenclaw warblade +2 Hvy blade 21 Baffling cape +2 96
Rhythm blade +2 It blade 97 Courtier's cape +2 66
Rovikar's weapon +2 Any 135 Necklace of keys +2 67
Songbow of vanishment +2 Bow, crossbow 23 Orc's,eye amulet +2 67
Targeting weapon +2 Bow, crossbow 24 Pavise charm +2 10'
Unforgettable cudgel +2 Mace 2S Resplendent cloak +2 '0'
Warding blade +2 It blade 103 Spidersilk mantle +2 '09
Writhing vine weapon +2 Any melee 2S WAIST SLOT
AMMUNITION (125 GP PER ITEM) Potion bandolier 7S
Attention-stealing bullet +2 26 Stonewall belt 7S
132
Shipboard armor +3
Teleporting armor +3
leather
Scale, plate ,.
'0'
WEAPONS
Shadowdancer's mask '0' Aftershock weapon +3 Any 15
WAIST SLOT Boltshard crossbow +3 Crossbow 17
Diamond cincture 7S Duelist's bow +3 Bow 17
WONDROUS LAIR ITEMS Entrapping weapon +3 Bow, crossbow 17
Shining sundial 82 Farbond spellblade +3 Hvy blade, It blade 18
TATTOOS Guardian's call +3 Any melee '9
Eager hero's tattoo 8. Harmonic songblade +3 Hvy blade, It blade '9
Tattoo of shared consequence as Hungryspear+3 Spear 98
Tattoo of shared vengeance 85 Infighting blade +3 lt blade, axe '0'
(one. handed only)
LEVEL II ITEMS 9,000 GP
Quicksilver blade +3 Lt blade 2'
ARMOR Rebounding weapon +3 Any ranged 2'
Gambler's suit +3 leather 8
WEAPONS
Challenge-seeking Any melee 17
Shadowrift blade +3
Supremely vicious
lt blade
Any ,.
11
weapon +3
Earth.wrought hammer +3 Hammer 17
weapon +3
Totemic spear +3 Spear ,.
Totemic warclub +3 Mace 7S
ARMS SLOT
Force shield ,. Unbroken lance +3
Whistling songbow +3
Spear
Bow, crossbow
",
7S
Ra:lOrdark bracers 110
AI'J'hNDIX 1. .,,, .. 1 11. """'$
AMMUNITION (500 GP PER ITEM) Stone of light 133
Onslaught arrow +3 17 Stone of shadow 133
HOLY SYMBOLS Stone of spirit 133
loun-blessed symbol +3 28 'Stone of storms 133
Symbol ofbro1lnding +3 29 'Stone of wind 133
Symbol of divine force +3 29 WONDROUS LAIR ITEMS
Symbol offoe turning +3 30 Brilliant 5crylng basin 79
'Symbol of Gajz +3 135 Diplomat's table 80
Symbol of shared healing +3 30 Door warden 80
Symbol of the first spirits +3 31 Ritualist's lectern 81
Symbol ofvigOf +3 32 Throne of dominion 83
ORBS Watchful eye 83
Orb of heightened imposition +3 33 LEVU. 13 ITEMS 17,000 GP
Orb of resilient tenacity +3 33
ARMOR
Orb of visionary protection +3 34 Any
Armor of essence 112
RODS inviolate +3
Rod of burgeoning memory +3 34 Armor of sudden Cloth. leather 6
Rod ohlolen starlt +3 35 recovery +3
Rod ofthe fickle servant +3 36 Champion's hauberk +3 Chain, scale 113
STAFFS
Moonsilver staff +3 38
Gambil armor +3
Holy adversary's armor +3
Cloth, leather
Cloth ,,
8
HANDS SLOT
Gaunllets of blood 58
knight +3
"Reaper's axe +3
"Rousing hammer +3
...
Hammer
111
95
,-
147
Duelist's bow +4 Bow 17 FEET SLOT
Entrapping weapon +4 Bow, crossbow 17 'Pursuer's boots 113
Farbond spellblade +4 Hvy blade, It blade lB HANDS SLOT
Guardian's call +4 Any melee 19 Hero's gauntlets 59
Harmonic songblade +4 Hvy blade, It blade 19 HEAD SLOT
Hungry spear +4 Spear 98
'Infighting blade +4 lt blade, axe
(one-handed only)
101
Philosopher's crown
NECK SLOT "
Amulet of double fortune +4 63
lion's heart hammer +4 Hammer 130 Amulet of elegy +4 63
Quicksilver blade +4 lt blade 11 Badge of the berserker +4 64
Rebounding weapon +4 Any ranged 11 Cloak ofthe crimson path +4 107
Shadowrift blade +4 lt blade 11 Deep-pocket cloak +4 97
Supremely vicious Any 14 Eldritch medallion +4 114
weapon +4 lifesaving brooch +4 67
Totemic spear +4
Totemic warclub +4
Unbroken lance +4
Spear
M..ce
Spear
"
15
111
Mantle of the golden general +4
Necklace of fate +4
113
121
Scarf of reconciliation +4 131
Whistling songbow +4 Bow, crossbow 15 Talisman of terror +4 69
AMMUNmON (1,600 GP PER ITEM) RINGS
Onslaught arrow +4 17 Ring of the radiant storm 115
HOlY SYMBOLS Ring of unwelcome gifting 73
loun-blessed symbol +4 18 Stone band 74
Symbol of branding +4 19 Stormcatcher ring 74
Symbol of divine fOKe +4 19 WONDROUS LAIR ITEMS
Symbol of divine light +4 19 Vigilant gargoyle 83
Symbol of foe turning +4 30
TATTOOS
Symbol of Gajz +4 135 Tattoo of the wolverine 85
Symbol of shared healing +4 30
CONSUMABlES (1,600 GP PER ITEM)
Symbol of the first spirits +4 31
Clay of creation 87
Symbol of the forgotten one +4 124
Symbol of vigor +4 31 LL'VL 18 ITEMS 85,000 GP
ORBS ARMOR
Orb of heightened Imposition +4 33 Armor of essence Any 111
Orb of resilient tenacity +4 33 inviolate +4
Orb of visionary protection +4 34 Armor of sudden Cloth, leather 6
RODS recovery +4
Rod of burgeoning memory +4 34 Champions hauberk +4 Chain, scale 113
Rod of stolen starlight +4 35 Gambit armor +4 Cloth, leather 8
Rod ofthe fickle servant +4 36 Holy adversary's armor +4 Cloth 9
Kemstone armor +4 Scale, plate 9
STAFFS
Moonsllver sta{{ +4 38 Mirrored plate +4 Plate 110
Sta{{ of divinity +4 38 Moon armor +4 Chain 10
leather, hide
Staff of knives +4 39 Nightmare ward armor +4
"
"Staff of the Far Wanderer +4 117 Predator's hide +4 Hide
"
Summoner's sta{{ +4 40 Robe of avoidance +4 Cloth
"
Verdant sta{{ +4 40 Runic armor +4 Any
"
TOMES
Dispelling tome +4 41
Sanguine vestments +4
'Skin of agonies +4
Cloth
leather, hide "
114
Slime armor +4 Scale, plate 13
TOTEMS
Snaketongue robe +4 Cloth 13
arthfall totem +4 44
Spiderweb robes +4 Cloth 13
Roaring bear totem +4 45
Spiked jacket +4 leather, hide 13
Totem of the harrier's claws +4 46
Wall armor +4 Any 14
Totem ofthe night +4 46
Warmage's uniform +4 Cloth, leather 14
Totem ofthunder's keeper +4 47
Winged armor +4 Any 14
ARMS SLOT
Absorbing shield 53 WEAPONS
Aegis blade +4 Hvy blade, It blade 15
"Gauntlets: of brutality 121
Alfsair spear +4 Spear 15
<
Blood harvest blade +4
Bradaman's weapon +4
It blade
Hvy blade, axe,
'07
110
Mordenkalnen's tome +4
TOTEMS
41
-
hammer Boar's charge totem +4 43 "'"
Flesh grinder +4
Frost fury waraxe +4
Axe, hvy blade, polearm 18
A.. '8
Bronzewood (Oils totem +4
Death fang totem +4
43
106 X
-
General's weapon +4 Polearm 113 Fell beast totem +4 44 ~
,.,.
~
bow +4
LEVEL 21 IrrMS 225,000 GP
ARMOR
'Thane blood weapon +4 Any melee 100
Gambler's suit +5 Leather 8
Weapon of evil undone +4 Any 113
WEAPONS
'Weapon of great Any melee 9.
Challenge-seeking Any melee 17
opportunity +4
w~apon +S
AMMUNITION (5,000 GP PER ITEM)
Bending bullet +4 ,. Earth-wrought hammer +5
HANDS SLOT
Hammer 17
HOLY SYMBOLS
Gloves of ice 59
Champion's symbol +4
.,
113
Symbol of daring +4 HEAD SLOT
'9 ES5enc~ of the wisp
Symbol of protection +4 30
RINGS
ORBS
Orb of distance denial +4
Ring of heroic health 71
B
Ring of influence 72
Orb of petrification +4 33
Ring of traded knowledge 72
RODS Rom Kala's tideshield ring 137
Rod of devilry +4 3S
Rod of silver lClin +4 35 WAIST SLOT
Artificer's belt 129
Torch of misery +4 37
CONSUMABLES (9,000 GP PER ITEM)
STAFFS
Flash flower 88
Blastwarp staff +4 38
Queen's staff +4
Rust bark 88
117
Staff of wind +4 40 LEVU 22 ITEMS 325,000 GP
'Tempest staff +4 131 ARMOR
TOTEMS
Bloodhunter totem +4 43
Armor of aegis expansion +S Cloth, leather
Armor of dwarven vigor +5 Chain, scale, plate 94
Dire totem +4
F1am~h~art totem +4
43
44
Bastion armor +5
Blackflock robe +5
Scale, plate
Cloth
Nine furies totem +4 44 Coruscating armor +5 Scale, plate 7
Stern mountain totem +4 112 Oarkstrike armor +5 leather, hide 120
Totem of nature's balm +4 45 Death's brink armor +5 Scale, plate 7
Totem of the crashing tide +4 4. Hero's armor +5 Chain 9
Totem of the scouring wind +4 47 Marauder's armor +S Leather, hide 10
Summoner's staff +5
Verdant staff +5
'0
'0
Warmage's uniform +5
Winged armor +5
Cloth, leather
Any ,.
14
WEAPONS
Aegis blade +5 Hvy blade, It blade 15
'Blade of vengeance +5 Hvy blade, It blade 103 Staff of the faithful arcanist +5 '0
<
Blood fury weapon +5
Blood harvest blade +5
Axe, hvy blade
Lt blade
17
107
TOMES
FrO:len tome +5 ., ~
8. Dire totem +5 43
CONSUMABLES (11,000 GP PER ITEM) Flameheart totem +5 44 -0X
Immurement of arcane suspension 89 Nine furies totem +5 44 Z
Immurement ofthe abandoned throne 90 *Stern mountain totem +S
Immurement of the blood vine 90 Totcm of nature's balm +5
112
45
'"
Q.
Q.
37
Vigo r +6 Rod of the rise n dea d +6
Bas tion arm or +6
Blac kflo ck robe +6
Scal e, plat e
Clot h
STAFFS
Moo nsil ver staf f +6
,.,.
Cor usca ting arm or +6
"Da rkst rike arm or +6
Scal e, plat e
leat her, hide
Scal e, plel.e
7
no
7
Staf f of diVinity +6
Staf f of kniv es +6
,.
Dea th's brin k arm or +6 Sta ff of the Far Wan dere r +6 117
Gal lant arm or +6
Her o's arm or +6
Plat e
Cha in
Sum mon er's staf f +6 40
40
Ver dant staf f +6
Mar aud er's arm or +6 leat her, hide 10
117 TOMES
Mo onc loth robe s +6 Clot h 41
Disp ellin g tom e +6
Ra dian t tem ple unif orm +6 Clot h 101
Clot h, leat her 11 TOTEMS
Rat kilte r's coat +6 44
n Ear thfa llto tem +6
Sha dow hou nd arm or +6 Hid e 45
Roa ring bea r tote m +6
Sha dow hun ter hide +6 Hide '0. 4.
101 Tote m of the harr ier's claw s +6
Ship boa rd arm or +6 leat her 4.
14 Tote m of the nigh t +6
Tele port ing arm or +6 Scal e, plat e 47
Tote m of thun der' s keep er +6
WEAPONS FEU SLOT
Afte rsho ck wea pon +6 Any 1S
Tim e-ju mpi ng boo ts 118
Bolt shar d cros sbow +6 Cro ssbo w 17
Sow 17 HANDS SLOT
Due list' s bow +6 5.
Gre at hero 's gau ntle ts
Entr app ing wea pon +6
Farb ond spel lbla de +6
Bow, cros sbow
Hvy blad e, It blad e
17
"
HEAD SLOT
Fire bird
.,
Gua rdia n's call +6
Har mon ic song blad e +6
Any mel ee
Hvy blad e, It blad e "" Mir rore d mas k 175
.,
Hun gry spea r +6
"Inf ight ing blad e +6
Spe ar
lt blad e, axe
101
Phil osop her' s crow n
NECK SLOT
.,.,
(one -han ded only ) Amu let of dou ble fort une +6
lion 's hea rt ham mer +6 Ham mer 130 Am ulet of eleg y +6
21 Bad ge of the bers erke r +6 .4
Qui cksi lver blad e +6 It blad e
Clo ak of the crim son path +6 ,.7
Reb oun ding wea pon +6 Any rang ed 21
21 Dee p-po cket cloa k +6 '7
Sha dow rift blad e +6 lt blad e
14 Eldr itch med allio n +6 114
Sup rem ely vici ous Any
lifes avin g broo ch +6 .7
wea pon +6 1B
Spe ar 24 Man tle of the gold en gen eral +6
Tote mic spea r +6 ",
Mac e 25 Ne ckla ce oHa te +6
Tote mic war club +6 m
", 'Sca rf of reco ncil iatio n +6
Unb roke n lanc e +6
Whi stlin g song bow +6
Spe ar
Bow , cros sbow 25 Tali sma n of terr or +6
RINGS
AMMUNITION (6S ,00 0 GP PER ITEM) 17.
Ons laug ht arro w +6 77 Av andr a's ring
Rin g of Khi rad 176
HOLY SYMBOLS
loun -ble ssed sym bol +6
Sym bol of bran ding +6
,.
'S TATTOOS
Res urge nce tatt oo .4
.5
Tatt oo of the wol veri ne
Sym bol of divi ne forc e +6
Sym bol of divi ne ligh t +6
,.
2.
CONSUMABlES (6S ,00 0 GP PER ITEM)
'7
Sym bol of foe turn ing +6 '0 Clay of crea tion
Sym bol of Gaj;t +6 135
Sym bol of shar ed heal ing +6 10
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U'i
Suij. RalaI: u.s. $20.05 CAN $37,00
Printed in .... U.s.A. 241177200