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EM Assignment 1-"Snapchat": Submitted by - Shalu Ankit Singh B.F.Tech (Sem-6)
EM Assignment 1-"Snapchat": Submitted by - Shalu Ankit Singh B.F.Tech (Sem-6)
Snapchat
SUBMITTED BY-
SHALU
ANKIT SINGH
B.F.Tech (Sem-6)
SNAPCHAT: BRIEF SUMMARY
In May 2012, 25 images were being sent per second and, as of November 28,
2012, users had shared over one billion photos on the Snapchat iOS app, with 20
million photos being shared per day. In November 2012, Spiegel cited problems
with userbase scalability as the reason why Snapchat was experiencing some
difficulties delivering its images, known as "snaps", in real time. Snapchat was
released as an Android app on October 29, 2012.
In December 2012, Snapchat added the ability to send video snaps in addition to
photos. By holding down on the photo button while inside the app, a video of up to
10 seconds in length can be captured. After a single viewing, the video disappears
by default. Spiegel explained that this process allowed the video data to be
compressed into the size of a photo.
In June 2013, Snapchat version 5.0, dubbed "Banquo", was released for iOS. The
updated version introduced several speed and design enhancements, including
swipe navigation, double-tap to reply, an improved friend finder, and in-app
profiles. The name is a reference to the ghostly hero from Shakespeare's Macbeth,
a character in the play who is ultimately seen to be victorious over evil. Also in
June 2013, Snapchat introduced Snapkidz for users under 13 years of age.
Snapkidz was part of the original Snapchat application and was activated when the
user provided a date of birth to verify his/her age. Snapkidz allowed children to
take snaps and draw on them, but they could not send snaps to other users and
could only save snaps locally on the device being used.
In October 2013, Snapchat introduced the "My Story" feature, which allows users
to compile snaps into chronological storylines, accessible to all of their friends. On
May 1, 2014, the ability to communicate via video chat was added. Direct
messaging features were also included in the update, allowing users to
send ephemeral text messages to friends and family while saving any needed
information by clicking on it.
According to Snapchat's published statistics, as of May 2015, the app's users were
sending 2 billion videos per day, reaching 6 billion by November. By 2016,
Snapchat had hit 10 billion daily video views. In May 2016, Snapchat raised $1.81
billion in equity offering, suggesting strong investor interest in the company. By
May 31, 2016, the app had almost 10 million daily active users in the United
Kingdom. By the end of 2016, the app had over 156 million users worldwide.
In September 2016, Snapchat Inc. was rebranded as Snap Inc., along with the
introduction of the company's first hardware gadget, Spectacles, a pair
of smartglasses with a built-in camera that can record 10 seconds of video at a
time.
Snapchat evolved into a mix of private messaging and public content, including
brand networks, publications, and live events such as sports and music.
Nevertheless, according to survey studies conducted in March 2016, the personal
oriented messaging was still being accessed by users more than the publicly
offered content that was being presented. 71% of users surveyed said that they
preferred the app for its chat, messaging, and imaging services, versus 5% who
almost exclusively chose the various events, published features, and media
content on a daily basis. 24% responded that they accessed all features equally.
However, about three quarters of those surveyed were also familiar with the
events, media brands, and celebrity content, having a favorable opinion of those
areas.
INTRODUCTION
Founders:
Time Development
More details
period summary
September Rebranding and The company rebrands itself from "Snapchat Inc." to
2016 preparation for "Snap Inc." and unveils the Spectacles. It also prepares
present IPO for an initial public offering (IPO) in 2017.
Prototype:
According to documents and deposition statements, Reggie Brown brought the idea for a
disappearing pictures application to Evan Spiegel because Spiegel had prior business
experience. Brown and Spiegel then pulled in Bobby Murphy, who had experience
coding. The three worked closely together for several months, straight through the initial
product release, until Spiegel and Murphy decided to deny Brown further access a few
weeks before relaunching the app as Snapchat.
Early on, the Snapchat team focused on usability and technical aspects, rather than
branding efforts. An exception was the decision to keep a mascot designed by Brown,
"Ghostface Chillah", named after Ghostface Killah of the hip-hop group Wu-Tang
Clan. The project eventually formed the app's parent company, Snapchat Inc, in
September 2011.
On May 8, 2012, Reggie Brown sent an email to Evan Spiegel during their senior year at
Stanford in which he offered to re-negotiate his equitable share regarding ownership of
the company. Lawyers for Snapchat responded by insisting that he had never had any
creative connection to the product. The attorneys also accused Brown of
committing fraud against Spiegel and Murphy by falsely claiming to be a product
inventor. On behalf of their clients, the law firm concluded that Reggie Brown had made
no contributions of value or worth, and was therefore entitled to a share of nothing. In
September 2014, Brown settled with Spiegel and Murphy for a confidential amount and
for getting credited as one of the original authors of Snapchat.
In their first blog post, dated May 9, 2012, CEO Evan Spiegel described the company's
mission: "Snapchat isn't about capturing the traditional Kodak moment. It's about
communicating with the full range of human emotionnot just what appears to be pretty
or perfect." They present Snapchat as the solution to stresses caused by the longevity of
personal information on social media, evidenced by "emergency detagging
of Facebook photos before job interviews and photoshopping blemishes out of candid
shots before they hit the internet".
2. Its personalized : Sure, Twitter has DMs and now Facebook is even letting
Pages message people directly but theres something gratifying about opening a snap
from a brand or institution sent directly to you. Perhaps its the nature of the platform in
that most brands arent engaging directly with their followers, but we attempt to return
most snaps we receive.
3. Its fun : Okay, so, the nature of social media is that its supposed to be fun, right?
Snapchat takes it to the next level. You may be laughing at a hilarious drawing your artist
friend made on a selfie or saying awwwww when your sister sends a snap of your
childhood pet. Either way, its visual, interactive and downright addicting.
How Are We Using Snapchat in the Higher Ed Space?
#1: Provide Access to Live Events :
With Snapchat, you can provide behind-the-scenes content to your community, which
helps create and engage a strong following. Show off
your company and make sure to have fun with
it. Capture birthday parties, Friday afternoons or
company outings. The skys the limit on showing
how your brand differentiates itself with company
culture.
Fashion brand and startup Everlane excels at this, pulling back the curtain to educate
customers while producing enticing content. They use Snapchat stories to highlight
tours of offices, happy hours and manufacturing warehouses.
1. Increased usage of smartphones: The fact that almost all mobile phone users
are upgrading to smartphones is a huge factor that ensures the success of the
application. Pulling your phone out, taking a pic, and sending it via SnapChat is
very convenient.
2. Increased engagement: People prefer things that are graphic. Visual aids often
help create more engagement. There are multiple text-based systems that already
exist.
3. Decreased censorship: While some people are not too happy about this, it is
well-known, and much liked that the interface works in a way that allows you to
send pictures, and set a time limit to how long the recipient can see them for (1-10
seconds). This means that the app is great for sexting. Other apps do not allow
explicit content to pass through.
8. Pictures speak louder than words: Most people process information best
through visual cues. Pictures often say much more than a simple status change or
text message.
9. Sharing moments as they come: The app makes sure you do not miss out on
sharing any moment with friends and family. Keep in touch whenever you feel like
doing so.
and what we can learn is that there is always the need to come up with new ideas to
create an appealing product, by analysing the current trends, but even predicting the
next ones.
6. Think locally : Global success may come through focusing on the local element
and this also occurs to Snapchat and its decision to highlight all the local
stories that matter to users.
Snapchat refers to itself as a fun messaging application that allows users to share
moments with each other. It is possible to take a photo or video, add a caption or
drawing, and then send it to a friend or a group of friends. Friends can view these photos
or videos for a maximum of 10 seconds before it disappears forever.
Multiple sources have reported that Google and Facebook have attempted to acquire the
company for more than $3 billion. The company has declined any buyout offers and
instead has focused on a strong business model that will make it successful without
being acquired.
Provides Users With Fresh Content : The centerpiece of Snapchat's business model
is the ability for users to share their pictures, videos and stories with their friends. This
type of content accounts for a significant majority of all of the content that is transmitted
and consumed within the app. Recently, Snapchat rolled out a new feature, which is
known as Discover. This new feature allows users to discover professionally made
content by leading brands, which is exclusively accessible on the Snapchat mobile
platform. Using the Discover feature, brands such as ESPN and National Geographic can
share their stories, photos or videos with users. The users just access the Discover
section of Snapchat to browse a catalogue of content from leading brands. This
informative content keeps users engaged even when they aren't looking at photos or
videos from their friends.
Brand-Created Stories Beyond the Discover Section : While only a select few
brands are paying to display content in the Discover section, any brand is able to create
an account to communicate the brand's story. Taco Bell, Good Morning America and
National Public Radio have used this strategy successfully. By simply creating an account
similar to an individual user's account, brands can show consumers behind-the-scenes
content and even conduct promotions top increase brand equity.
Sending Money : While photo sharing and social networking has increased
exponentially in popularity, so too has the need for individual consumers to share cash
with each other. Companies such as PayPal and Venmo, for example, have garnered
multibillion dollar valuations due to easy money transferring services. This trend was not
lost on Snapchat, and it rolled out the ability to share cash between users in November
2014.The company now allows users to attach their debit cards to their Snapchat
accounts. When a user is chatting with another user, it is now possible to send money
directly through the app. All a user has to do is tap a green dollar sign, denote the
amount they want to send and then send the money directly to another user's checking
account.
Sending and Receiving Photos and Videos : The main reason why Snapchat's
business model will continue to work and make it another tech giant is the fact that
people love sharing photos. As of August 2015, Snapchat is the number-one app for
sharing photos and videos. This trend of sharing moments with friends through photos or
videos is unlikely to decline. Instead, users will increase the amount of content they
share with each other on Snapchat and other platforms. In addition, people have even
become celebrities within the Snapchat user community. Some Snapchat users have
achieved a high level of fame with their unique photos and funny doodles. Even if a user
has no content to send or receive from his own friends, he would still have the chance to
engage with the app by following a Snapchat celebrity. As long as users continue to want
to share moments with their friends online, Snapchat will continue to be successful.