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Yu-Gi-Oh! Educator Guide
Yu-Gi-Oh! Educator Guide
Leader Guide
Improve
Math Skills!
Reinforce
Reading!
Teach
Strategic The
Yu-Gi-Oh!
Thinking! TRADING CARD GAME
presented in this kit is an
opportunity to engage
Encourage your after-school group in
an educational, interactive
Sportsmanship! way. This leader guide is
the starting point to help
open your students eyes to
Have Some Fun! a world of learning
and fun.
Attention After-School Leaders:
As you know, its one thing to occupy a student, and its another thing to
engage them. Engagement is where learning happens without children
ever even realizing it, because they are hungry to take the next steps
themselves. WHAT IS YU-GI-OH!?
The Yu-Gi-Oh! TRADING CARD GAME is such a way to engage. A card game for two, played
worldwide since 1999. Based
To the uninitiated, Yu-Gi-Oh! may seem like colorful chaos. But pay
attention to whats happening while all those cards are hitting the table: on the adventures of a young
boy with mysterious abilities,
Math skills: The ultimate goal in Yu-Gi-Oh! is to reduce your it is part of a large family of
opponent from 8000 Life Points (LP) to 0. As players attack back and
forth using the numerical values on the cards, they must constantly animated TV and comic book
calculate their remaining health to stay in the game. mega-hits.
Reading skills: Many cards have instructions and situational
conditions that players must comprehend to be competitive.
Those who read carefully will be rewarded with the game-changing ability on the card they just drew!
Strategic thinking: To win a Duel in Yu-Gi-Oh!, players must weigh their options, choose wisely, and
plan ahead. Should you improve your defense, or go on the attack? Can you set yourself up for some
devastating card combinations before your opponent can interfere?
Sportsmanship: A proper Yu-Gi-Oh! Duel begins with a handshake and ends with congratulations.
A player can be down one moment and dominant the next, so keeping an even keel is essential.
Throughout all this, players are learning how to be gracious competitors.
This Yu-Gi-Oh! guide will help you navigate the game and help your
students get the most from its potential. This kit includes:
Your friends at
Konami Digital Entertainment, Inc.
2
Rules Basics: Intro Deck
Understanding Each Deck will contain
one each of:
Pendulum Pendulum
Zone Zone
Extra
Deck Zone Main Deck
Spell and Trap Zone
Zone
3
Rules Basics: Understanding
Game Flow
The included poster Beginners Guide teaches new players the most important rules. Lets break down
that poster even further so you can see the flow of one players turn:
STEP : First, draw a card. Then you can Summon one monster per turn in Attack Position or Set
one in Defense Position. Attack Position is placed face-up and upright; Defense Position is placed sideways
and face-down.
STEPS , , : One at a time, upright (Attack Position) monsters can attack an opponents monsters
(either upright or sideways). The Attack or Defense Point values (ATK or DEF) determine which monster wins.
(See page 5 for details about attacks.)
A monsters Level
is determined by
the number of stars
under its name.
4
Rules Basics: Attack Outcomes
Battling with monsters and resolving battles
is the heart of the game and can cause the
most confusion if youre not careful. This page
will make a helpful reference to keep handy in
addition to the poster.
5
Paying Tribute
Monsters that are Level 5 or higher are stronger.
So you have to Tribute other monsters to Normal
Summon or Set them.
6
Get Ready How do I get more Yu-Gi-Oh! cards?
Starter Deck
7
Whats next?
Once players are Dueling successfully, there are many ways to extend the
experience in your program.
Note that rewards cover in-game accomplishments (Tribute Summon a monster, Win a Duel)
as well as incent positive behaviors (Congratulate your opponent when you lose).
Stickers, such as gold stars, can be awarded at your discretion for such sportsmanlike conduct as
assisting another player with a rule even when it directly hurts the player doing the assisting.
The Ambassador: Are there students who seem to be adept at learning the game? They may make excellent
teachers. Appoint these students as ambassadors who can field questions, adjudicate rules disagreements and
guide new players through their bumpy first Duels.
Tournaments: Your students can Duel for the top spot in a round-robin tournament that can be played
casually over several days or weeks. (All participants should be using cards from this kit.) Create a chart of
all participants, with all their names down the left side, and again across the top. Over the course of the
tournament, each player must face every other participant in a Match (best of 3 Duels). After each pair competes,
find each players name in the left column and locate the box that corresponds with her opponents name. Write
the result and Duel wins/losses, such as W 2-0 or L 1-2. When every pair has completed one Match, count
each players Ws to find a winner. Either break ties by totaling up the actual number of Duel wins, or create a
new round-robin playoff for champion.
Custom Building: If they begin to collect their own Yu-Gi-Oh! cards, they should have a better idea of
what kind of Decks they want to build, and how to judge if cards are working well together or not. They should
feel encouraged to bring their Decks in to test against their friends but see page 6 for parameters about bringing
in outside Decks.
Trading: Students who buy their own Yu-Gi-Oh! cards may want to trade with others. Start by showing
them how to organize and store their collection of cards; card boxes or binders keep cards off the floor and in
good condition, and easy to locate when needed. We also encourage students to learn about the value of his or
her cards; Official Tournament Stores are a good place to get information about a cards value. Students dont
have to learn about every card, but having an idea of what his or her more appealing cards are worth will help
students make balanced decisions when trading.