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Steinhart, Playtest - Philosophical Percolations
Steinhart, Playtest - Philosophical Percolations
By Eric Steinhart
Heres the Problems with the Simple Interpretation: The episode is full of
discrepancies and twists. If you watch it carefully, or watch it a few times,
the internal inconsistencies multiply until youve got to figure that theres
something else going on, something deeply sinister.
The episode has lots of issues with time. Time doesnt flow linearly: it
expands and contracts. At the end, youre told that Cooper went through
over thirty minutes of game experience in 0.04 seconds. But theres no
way a human brain can process that much information that fast. And
youre told that Coopers phone caused a malfunction which killed him.
Except that the phone also rang in the first set-up with the Wack-a-Mole
game, and the game downloaded just fine (all the blue bars on the helmet
light up), and Cooper is just fine, and Katie appears to turn his phone off.
There are plenty of time-stamps on the internal security videos if you
want to see the temporal discrepancies. Errors in the filming? Hardly.
There are many clocks displayed prominently in every scene. This is tight.
The episode has lots of issues with physics. In the Haunted House, Sonja
comes into the room and interacts physically with Cooper. They have the
same physics. If shes a game character, then so is he. She walks into him;
he can touch her; shes solid unlike the ghostly figure of Coopers high
school nemesis, which Cooper can walk right through. You cant
hallucinate solid matter. You cant lean on an illusory wall. So maybe
Cooper is hallucinating himself being inside of the Haunted House, like
you can see yourself in a dream. Fine. But then you should conclude that
Cooper is hallucinating the whole episode, including the time he spends
with Sonja in her apartment talking about the Singularity. The physics is
the same.
The episode has lots of issues with point-of-view. Whos watching the
security cameras? They show Coopers world without his hallucinations.
And yes, there was a security camera in the White Room. You see the
footage it shot. So they could have watched Cooper turn on his phone
and take a snapshot of the contents of the black box. The episode has
issues with character consistency. Saito wears different clothes in
different scenes. Sometimes he can converse in English; sometimes only
in Japanese.
The episode has issues with repetition. The phone calls from Mom start
at 6b16am, just after Cooper gets into the taxi taking him away from his
house. The scene of him leaving is the same as the scene of him
returning. The shots are identical. And if the scene of him returning is in a
game, then so is the scene of him leaving.
On this interpretation, the entire episode, all of it, is set in some game-
theoretic reality. We are all game characters, playing a game with almost
no plot structure at all a game much like eXistenZ, or perhaps No Mans
Sky. There are layers upon layers of phenomenal experience, but they
arent nested. They overlap and intersect. The characters create the
levels around them. They weave the web of the world. A program running
on one level can run on all the levels. All these levels overlap and
intersect. They arent nested, they arent dreams within dreams. Each
dream has its own time and space, but the dreams crisscross in variable
ways. Characters dont stay in their levels. Like Allegra says in eXistenZ,
Theres some weird reality-bleed-through effect here. And there isnt
any coherent omniscient point of view.