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Dan Feats and Abilities
Dan Feats and Abilities
At 2nd level, a steelblood moves faster in Not at risk of death from massive
medium and heavy armor. When wearing damage. Immediately destroyed when
medium or heavy armor, a steelblood can reduced to 0 hit points or less.
move 5 feet faster than normal in that armor, to
a maximum of his unencumbered speed. A construct cannot be raised or
resurrected.
Blood Sanctuary
A construct is hard to destroy, and
At 3rd level, due to the power of his blood, a gains bonus hit points based on size,
bloodrager can stand confidently amid the as shown on the following table.
effects of spells cast by himself or his allies.
He gains a +2 bonus on saving throws against Constructs do not breathe, eat, or
spells that he or an ally casts. sleep.
Abyssal Bloodline based skills (except Acrobatics, Fly, Intimidate,
and Ride) or any ability that requires patience
Bonus Feats: Cleave, Great or concentration.
Fortitude, Improved Bull Rush, Improved
Sunder, Intimidating Prowess, Power A bloodrager can end his bloodrage as a free
Attack, Toughness. action. When the bloodrage ends,
he's fatigued for a number of rounds equal to
Bloodline Powers: The power of the Abyss twice the number of rounds spent in the
courses through your veins, causing horrific bloodrage. A bloodrager cannot enter a new
transformations during your bloodrage. bloodrage while fatigued or exhausted, but can
otherwise enter bloodrage multiple times
during a single encounter or combat. If a
bloodrager falls unconscious, his bloodrage
Claws immediately ends, placing him in peril of death.