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Tonda Mobil 1 Design Package Final
Tonda Mobil 1 Design Package Final
GROUP 5B
Company Designers :
i
4.1.2: COMMUNICATION ....................................................................................................... 23
ii
1.0 Design
Drawing
1
Material List
Item No Part Description Default/Qty.
Number
1 Water Bottle Cargo 1
2 Cardboard Cargo Holder 1
3 Balsa Wood Base for 1
Cargo Holder
4 Shoe Box Body of Mars 1
Lander
5 Chopstick Axle Rod 2
6 Bottle Cap Connection 8
for Wheel
and Axle
7 Cardboard* Connection 4
for the Disc
8 CD/DVD Disc As Wheels 8
2
2.0: Design Specifications
2.1: Parts Lists
2.1.1: Basic Information
Below are some basic information about the car project.
Car Dimension
Wheels Dimension
Static Load
The model car must convey a static load that is put on the car. This model is known as a Mars
Lander/Rover. This vehicle is to be developed to such an extent that it is fit for being tested by
moving down an inclined plane of 2 meters, set at nothing less than 30 degrees and falling
through a vertical drop of 1 meter without maintaining any critical harm.
After the drop, the car will and should land and remain on its wheels.
3
2.1.2: Material List
Table 2.1.2
4
2.1.3: Tool List
Table 2.1.3
Figure 1
2) Small Curtin 1 -
Hammer University
Figure 2
Figure 3
Figure 4
5
5) Hot Glue Gun Curtin 1 -
(sticks) University
Figure 5
6) Drill Curtin 1 -
University
Figure 6
6
2.2: Construction Procedure
2.2.1: Side Part Of The Car
Figure 2.2.1
7
2.2.2: Front Part of the Car
Figure 2.2.2
1. The length of the front part of the box will be 170mm which is the original length.
2. After discarding the edge, the height of the front part of the box will be 60mm.
3. Therefore, it will be 170mm x 60mm dimension.
Figure 2.2.3
1. For the back part of the car, the dimensions will remain as 170mm x 120mm.
8
2.2.4: Cargo Holder
Figure 2.2.4
1. Measure and cut the cardboard with the dimensions 240mm x 70mm x 70mm utilizing a
coping saw as mentioned in table 2.1.3 (figure 1).
2. The cargo which is the 600ml water bottle will be loaded inside the cardboard.
3. This cardboard will hold the cargo on place.
9
2.2.5: Balsa Wood
Figure 2.2.5
1. Measure the dimensions of the wood of the specifications 260mm x 130mm x 5mm using
a 500mm ruler.
2. Then, carve the wood using a coping saw.
10
2.2.6: Connections of Cardboard and Balsa Wood
Figure 2.2.6
1. Utilizing a small hammer (figure 2, table 2.1.3), hammer 4 nails (figure 4, table 2.1.3) at
the respective corners of the cardboard passing through the balsa wood as shown in the
figure above.
2. Make sure the cardboard is placed in the middle of the wood before hammering the nails.
To be precise, measure 30mm from each side of the edge of the wood to the cardboard
on both sides.
11
2.2.7: Connections of Cardboard, Wood and Shoe Box
Figure 2.2.7
1. Place the balsa wood 20mm from the back of the shoe box and 20mm from the sides of
the shoe box.
2. Attach the balsa wood on the shoe box using a hot glue gun (figure 5, table 2.1.3). Make
sure the glue is spread throughout the surface of the balsa wood.
12
2.2.8: Wheels
Figure 2.2.8
1. The discs will have a 120mm diameter. The hole at the center of the disc has a 16mm
diameter.
2. Measure 20mm x 20mm x 4mm cardboard and place it in between the 2 discs.
3. Attach the discs and the cardboard utilizing a hot glue gun.
4. Next, attach a bottle cap at each side of the disc using a hot glue gun. As shown in the
picture above.
13
2.2.9: Connections of Wheels and Axles
Figure 2.2.9
1. Using a drill, drill a hole through the bottle caps. Make sure the holes are aligned.
2. Then, place the chopstick through the hole.
3. Repeat this steps for the other axle.
14
2.2.10: Connections of Wheels, Axles and the Shoe Box
Figure 2.2.10
1. Place the wheels and axles through the shoe box as shown in the picture above.
2. The front wheels must be placed 85mm from the front part of the box.
3. The back wheels must be placed 20mm from the rear part of the car.
4. Both wheels must be at 25mm above the surface of the shoe box.
15
3.0 Risk
Management
Plan
16
3.0: Risk Management Plan
A risk management plan can be defined as a set out plan that is drawn up by a company, so as to
for see any risks that will or might be involved in a project. It helps the company prepare for
possible outcomes and how to avoid or mitigate them.
Table 3.0
Residual
Outcom Risk
e (Sloop,
Likelihoo (likeliho Evaluation of
STAGE Hazards Risks Severity Mitigation 2013)
d od x Residual Risk
severity
)
Likelihood(pos
sible) =3
Severity(mode
rate) =3
Lack of
Loss of Use hard Misplacem Outcome =9
proper 3 4 (3x4=12)
important drives or ent of the (High)
storage of Possible Major Extreme
files pen drives drives.
files
This can be due
to carelessness
of team
members.
Likelihood(unli
kely) =2
DESIGN Severity(mode
rate) =3
STAGE Outcome =6
(Moderate)
The drugs
Designer Going to the The team
Delay of prescribed
may come 3 4 (3x4=12) hospital to member might
submission might take
down with Possible Major Extreme get take more time
of project time to kick
an illness treatment before getting
in.
cured, as
everyone has
different
response times
to different
drugs.
17
Likelihood(unli
kely) =2
Severity(mode
rate) =3
The Outcome =6
designers (Moderate)
should have
their full The team
Lack of
knowledge members
Insufficient constant
Drawback of 4 4 and might not have
knowledge (4x4=16) access to
the project Likely Major understandi personal
and training Extreme the
ng of the computers and
software.
software may not always
before they be free during
start the all access
designing. time to the
schools lab to
use the
computers
there.
Likelihood(pos
sible) =3
Severity(minor
) =2
Use of
Outcome =6
Contractor protective
(Moderate)
may get gear such as The wood
injured while gloves, may still
Wood 4 4 Gloves are
handling the (4x4=16) when pierce
splinter Likely Major usually made
wood and Extreme handling the through the
of rubber or
result in a wood and gloves.
latex and a
splinter. other
result of this,
materials.
sharp pins and
CONSTRUCTIO edges can still
N STAGE pierce through.
Likelihood(unli
There
kely) =2
The budget might be
Severity(minor
should be some last-
The team ) =2
evenly split minute
members Outcome =4
Conflict amongst the expenses
might fight 3 4 (3x4=12) (Low)
over team and the
over who will Possible Major Extreme
finances members team might
buy certain There might be
before still fight
materials. some materials
construction over who
that were not
begins. will buy the
initially added
materials.
to the list of
18
materials and
will play a vital
role in the
construction of
the car.
Likelihood(unli
kely) =2
The stores Severity(minor
The team Find in the ) =2
might not be materials environme Outcome =4
able to buy 3 4 (3x4=12) before time nt might (Low)
Material
the materials Possible Major Extreme and check a not have This might be
access
due to lack of variety of the because the
stock stores. materials person is living
available. far away from
the store with
the materials.
Likelihood(pos
sible) =3
Severity(mode
The team
Materials rate) =3
has to select
with low Outcome =9
good quality Improper
quality might (High)
Low quality 3 5 (3x5=15) materials assembling
break or This might be
materials Possible Critical Extreme from trusted of the
dismantle because the
and well materials.
during the contractors
known
testing stage. misunderstand
suppliers.
the drawings
and
specifications.
Likelihood(unli
TESTING
kely) =2
STAGE The car Severity(mode
might have rate) =3
a higher Outcome= 6
Tie the load chance to (Moderate)
The load may
to the car dismantle This might be
be dropped 3
Inclined 4 (4x3=12) with the use as the the fault of the
out of the car Moderat
plane force Likely High of rubber rubber designers who
if the impact e
band and band/string did not design
is hard.
string. might be the car
tied onto a properly, or
weak spot the
of the car. contractors
who built the
car incorrectly.
19
Likelihood(unli
kely) =2
Severity(minor
External
The car's )=2
High impact forces such
axle should Outcome =4
rate that can 5 as air and
Over 5 (5x5=25) have (Low)
cause the car Almost wind might
speeding Critical Extreme resistance to This might be
to crash and certain still lead the
control over because of the
fall apart. car to
speeding. windy
overspeed.
atmosphere
around the
testing area.
20
4.0 Tender
Evaluation
21
4.0: Tender Evaluation
4.1: Tender Evaluation Criteria
The tender evaluation criteria is a document and a section of the design package that entails a
list of criteria set for a partnering team to fulfil to get the contract being offered. The TEC should
be feasible and appropriate so the other teams can provide the required evidence. The
expectations are supposed to be SMART- Specific, Measurable, Attainable, Realistic and Time
Controlled.
We as Tonda Mobil SDN BHD, will like to work with contractors who share like views and goals
as we do. We believe that the criteria listed below is what is needed for the smooth operation of
the project. Below are a list of our criteria.
Table 4.1.1
EXPECTATION EVIDENCE
The team is expected to try to use least cost The costing table of the team.
as possible.
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4.1.2: COMMUNICATION
The team should be able to be reached at any point in time in case of any crucial changes that
could be made regarding the design.
Table 4.1.2
EXPECTATION EVIDENCE
Table 4.1.3
EXPECTATION EVIDENCE
Attend project meetings on time. By noting the times the team attends each
meeting.
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4.1.4: PROFESSIONALISM
The partnering team should have basic knowledge on construction techniques so as to ensure
smooth operation during the construction stage.
Table 4.1.4
EXPECTATION EVIDENCE
The team should be able to have basic Results from a short quiz (each question
knowledge of dimensions and some carrying 2 marks) that will be carried out
technical skills. during one of the weekly project meetings.
EXPECTATION EVIDENCE
The partnering team should know some basic Results from a test on safety procedures,
safety procedures to avoid any accidents. This techniques and awareness which will be
will help prevent any unnecessary costs to be carried out during one of the weekly project
incurred during the project. meetings.
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4.2: Tender Evaluation Marking Summary
Table 4.2
0 5 10 15 20
COST Budget Budget greater Budget greater Budget greater Budget within or
EFFECTIVENESS greater than than 23 but less than 20 but less than 15 but less less than 15 RM.
29 RM. than or 27 RM. than or 23RM. than or 20RM.
COMMUNICATION Reply Reply messages Reply messages Reply messages Reply messages
messages within a day. within 4-6 hours within 2-4 hours within 1-2 hour.
after one
day.
TIME Does not Does not attend Attends the Attends the Attends all
MANAGEMENT attend meetings but meetings, meetings, meetings and is
AND PUNCTUALITY meetings and notifies to however late by however late by punctual.
does not give indicate the 15 minutes. 5 minutes.
reasons for reasons.
not
attending.
PROFESSIONALISM Scores a 2/10 Scores a total Scores a total of Scores a total of Scores a total of
or 0 on the 4/10 on the test 6/10 on the test 8/10 on the test 10/10 on the
test performed in performed in performed in test performed
performed in one of the one of the one of the in one of the
one of the meetings. meetings. meeting. meetings.
meetings.
25
SAFETY Scores 2/10 or Scores 4/10 on the test that will Scores 6/10 on Scores 8/10 on Scores all
CONSCIOUSNESS 0 on the test be conducted in one of the the test that the test that the answers
that will be meetings. will be will be right in the
conducted in conducted in conducted in test that will
one of the one of the one of the be
meetings. meetings. meetings. conducted
in one of the
meetings.
26
4.3: Tender Evaluation Marking Sheet
4.3.1: COMPANY A
Table 4.3.1
Cost Effectiveness
Communication
Professionalism
Safety Consciousness
TOTAL
27
4.3.2: COMPANY B
Table 4.3.2
Cost Effectiveness
Communication
Professionalism
Safety Consciousness
TOTAL
28
4.3.3: COMPANY C
Table 4.3.3
Cost Effectiveness
Communication
Professionalism
Safety Consciousness
TOTAL
29
5.0 Gantt Chart
30
5.0: Gantt Chart
20-Mar 27-Mar 3-Apr 10-Apr 17-Apr 24-Apr 1-May 8-May 15-May 22-May 29-May 5-Jun 12-Jun
Design Package
Handovers
Prototype Testing
Oral Presentation
Engineering Foundation and Principles Calculus For Engineers Engineering Materials Engineering Mechanics
31
6.0 Reference
32
6.0: Reference
How to Create Your First 3D Model in SketchUp: A Beginner-Friendly Introduction.
(2016). 3D Printing Blog | i.materialise. Retrieved 25 March 2017, from
https://i.materialise.com/blog/first-3d-model-in-sketchup-tutorial/
Kocher, M., & Sutter, M. (2006). Time is money - Time pressure, incentives, and the
quality of decision-making. Econpapers.repec.org. Retrieved 29 March 2017,
from http://EconPapers.repec.org/RePEc:lmu:muenar:18184
Sloop, M. (2013). R3 Process Training. Presentation,
https://www.slideshare.net/mikesloop/r3-process-training-
slideshare?qid=a9dc1df5-4a8c-4de4-85a1-
ad0ab84e8458&v=&b=&from_search=1.
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