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Lemons Report v3
Lemons Report v3
Lemons Report v3
Akerlof, 1970
A buyer wants to buy a car but does not know whether
the particular car he is interested in has good or bad
quality. About half of the market consists of good
quality cars. The buyer offers a price p to the seller who
is informed about the quality of the car. The seller may
then either accept or reject this price. If he rejects,
there is no sale and the payoff will be 0 to both. If he
accepts, the payoff to the seller will be the price minus
the value of the car, and to the buyer it will be the
value of the car minus the price. A good quality car has
a value of 15,000; a lemon has a value of 5,000. Set up
the extensive form of the game. Determine all Nash
and subgame perfect Nash equilibria.
Set up
The set of players is:
= , ,
,
S = , ,
,
()
Set up
The valuations of B and S are:
5,000, =
= =
15,000, =
Set up
The strategies of B and S are:
= 0, ,
: 0, S , ,
,
The extensive form
Node 4
Node 5
Last stage
Node 4: If the car is good, the seller accepts if
, ( 15,000 = ) ( 5,000 = )
, =
,
Previous stage
The quality of the car is unknown to the buyer, but
he knows half of all the cars are good. He also
knows what the expected valuation of the seller is,
given the probabilities assigned by nature:
(|)()
=
+ ()
= 15,000
(10,000, 15,000)
(5,000, 10,000)
[0, 5,000]
Previous stage
If = 15,000, both the G-type S and the L-type S
accept it.
Then,
Given (1) and (2), the buyer concludes that if the seller accepts
5,000 10,000,
then the car is a lemon.
Thus, the buyer will always offer p such that
5,000 0 5,000 (3)
( [, , ],
( 5,000 = ), ( 15,000 = ), ]
References
Peters, H. (2008). Game theory: a multi-leveled
approach. Springer-Verlag Berlin Heidelberg.
Rasmusen, E. (2005, November 10). 9 Adverse
selection. Retrieved from Eric Rasmusen's
Homepage:
http://www.rasmusen.org/GI/chapters/chap09_ad
sel.pdf
Tadelis, S. (2013). Game theory: an introduction.
New Jersey: Princeton University Press.