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LINEBACKERS -- NEW ORLEANS SAINTS Game #2

UNDER 7 SLICE ( 4 vs any Trips Look West, Trips, Far)

BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run
Adjust Rules:
Adjust to any Displaced #2 (Palms)
Far Slot or Motion to Far Slot = Cloud Motion must extend to #s to go Cloud
Split the distance vs. Slot Y-Open or Far Slot
Vs. "Y" motion adjust & play Lever B (Curl/Flat)
MIKE: Hook -3 vs. Pro; Hook-2 vs. Slot
Lever vs. Run (Exception: "Y" motion = Spill)
'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion)
Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4)
Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot
When in doubt whether Motion extended Play Wall
WILL: Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run
Alert Hook vs. Near / Solo (Weak)
Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside
Gap out vs. 1 back sets - 'A' Gap
"Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical)
*Adjust alignment according to backfield set - Green / Strong = Align
on Elephant Weak = A gap

Alert Slide vs. Solo - Y Motion- 4 Will get into Force position

STACK 'G' PIRATE 2 KICK

BUCK: Curl vs. Pro - Curl / Flat vs. Slots


**Be alert for Vertical vs. Flow Away
Ice all Slots & Trips Look (West/Trips)
Be alert for Full Slide vs. Solo Slot Full Slide vs. Far Slot Y Motion
** Play heavy on run to you Hit it Tight
** Motion to West Slot or Far Slot = Play '2' (Stay Ice)
** Lever A when Ice vs. 2 Back Slots Read FB

MIKE: Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical)
Full Action Away = Adjust to Hook
Hook - 3 vs. Slots - ** Use normal progression vs. West Slot/Red Slot
** Be Alert to Carry #3 Vertical vs. Solo Slot (3 Verticals)
Ice any Double Look Play A Gap Use normal Vertical rules

WILL: Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms)
Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back
- B Gap vs. 1 Back Align Tight vs. West Slot
Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away)
** Alert Texas Stay Tight

Use Normal Y Motion Rules Adjust alignments


* Mike & Buck Solo Slot = Full Slide Cheat alignments vs. Weak Slot
UNDER CHINA
* Single vs. any 1 back - Motion or aligned

BUCK: Man TE or Down TE vs. any Pair


Play outside leverage - Win on sail route first
Force vs. Run
Vs. 2 back 'Y' motion - Overrun & Cover 'Y'
Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun)
If aligned E Look (TE in Backfield Play like Tyler- Lever B)

MIKE: 3 way on backs (Flow rules) - Lever vs. Run


Safeties handle all Fly & Peel Motion (Gap Out) Check Single
Cheat alignment vs. offset back solid
Single = Align in Solid "B" ! Reggie Back w/Will
Note: Reggie players handle any back motion to empty their way

WILL: 3 way on backs - (Flow rules)


Spill vs. Run (Fast flow)
Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2
Spike if necessary
Note: Reggie players handle any back motion to empty their way

** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield
No Call = Lever If Down Left/Right Be ready to adjust

STACK G 3 JOKER
Play JOKER vs. all 2 Back Sets
* 4 vs. all 1 Back sets

BUCK: 2 Back = Curl/Flat Lever A


1 Back = Check 4 - Curl/Flat #2 - Palms when walked
Flow Gaps vs. run (Solo/Near) Force vs. Dbl look

MIKE: 2 Back = Hook-3 (Pro) / Hook-2 (Slot) ALWAYS PLAY OFF CORE RECEIVERS
Spill vs. Run
1 Back = Check 4 - Hook-3 Flow Gaps vs. run (Solo/Near) A gap vs. Dbl look
** Wall #3 vs. Trips (WR = expect 3-to-X)
WILL: 2 Back = Curl/Flat Lever B
1 Back = Check 4 Curl/Flat #2 Palms when walked
Flow gaps vs. run (Solo/ Near) B Gap when walked

STACK G 7 SLICE

Use normal 7 SLICE Coverage rules


Buck Everything is like Under 7 Sl except do it from a disguised alignment
*** Use normal pair adjust rules
Mike = Lever A
Will is Spill - A solid / B flex
1 back sets Mike (A gap) Will (B gap)

Mike Use Spike if necessary to handle Wall on TE (Trips / Far Slot)

*** Were still gapped out vs. 1 back sets Buck only slides vs. Y Motion /Trade
REGULAR PRESSURE (vs. Base & Tiger)

** Dolphin = Use Normal rules Run Gut Stunt


Take any empty motion to your side Jet the End

UNDER SNAKE 3 STAY

BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion
Note: Motion to Far Slot = Play TE on upfield release

MIKE: Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far
'A' vs. Weak, Near, Solo & 'Y' Motion
WILL: Play Hook - 3 -- Lever vs. run
Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap)
Make Hook Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set)

UNDER STORM ROLL ** Dolphin vs. Aligned out of Core

BUCK: Align in Under and Blitz C gap Under all Blocks

MIKE: Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot
Vs. Y motion Adjust to Curl/Flat Buzz #1

WILL: Wall #2 Weak (lever)

UNDER MARS 3 MATCH

BUCK: Blitz Contain

MIKE: Run Stunt Alert Read out vs. Full Flow run Flex Solid A

WILL: Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade
Lever vs. Run
Align w/ Width vs. Y motion or Solo Align on Tackle C Gap
Make Hook Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set)

UNDER BAM 2 SLAM ( DOLPHIN vs. aligned out of core)

BUCK: Blitz contain

MIKE: Run Mars w/ no read out Exception = Y Motion - Dont go Wall #2

WILL: Show up on LOS & Play Seam / Trail #2 (Pro) Buzz #1 vs. Slot ** Wall vs. Solo
Adjust out vs. Peel motion man up back inside-out
Lever all Runs Fold vs. Run away
UNDER MIDDLE DOG 3 STAY

BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion
Note: Motion to Far Slot = Play TE on upfield release

MIKE: Run Gut Stunt Opposite A Gap

WILL: Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
STACK LOOSE WOLF 3 STAY

BUCK: Align in Stack (C gap) Play Hook-3 Give Hook Call & adjust to Curl/Flat vs. Fly
Motion

MIKE: Align in Stack (Solid A Gap) Cross drop to Curl/Flat - No trade w/ Will vs. Peel
Adjust out & play SEAM/Flat
TRADE vs. aligned Double

WILL: Move to LOS & run like Crush stunt (No Read out) If you get blocked out on
Play like force Go under any block from backfield
*** TRADE vs. ALIGNED DOUBLE

STACK LOOSE VIPER 3 STAY

BUCK: Same as Wolf - (** Y Shift = Lever Player vs. Run)

MIKE: Align in Stack Blitz Flex B

WILL: Align on LOS play Curl/Flat - ** Be Alert to Fold vs. Run Away
** You become Force Player vs. Y Shift

STACK LION CAT FRANKO - Use normal Cat Bump rules (Banjo vs. West / East)

BUCK: Man TE from Stack Alignment (C gap) Banjo offset back w/ Mike -Communicate
** Aligned out of core = Check Will - Man TE

MIKE: Align in Stack (Lever A) - Cover 1st back solid vs. 2 Back Banjo offset backs
Use Cat Rules vs. 1 back
** Aligned out of core = Check Will - Man Remaining back

WILL: Align in Stack (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back
** Aligned out of core = Check Will Blitz Contain

STACK G PIRATE COUGAR 1


*** Use Stack Pirate run fits
BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate
** Aligned out of core = Check Buck - Blitz Contain

MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs
Use Cat Rules vs. 1 back
** Aligned out of core = Check Buck - Man TE (Bump Y Motion)

WILL: Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back
*** Force vs. Solo / Near
** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)

UNDER SLANT CAT FRANKO (No Banjo - except for East)

BUCK: Man TE (Force) - Run w/ Y Motion

MIKE: Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back
** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A)

WILL: Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back
** Aligned out of core = Check Will Blitz Contain
UNDER SLANT/ POP / A WILL FRANKO

BUCK: Man TE (Take Motion) - Force vs. Run

MIKE: Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets
FS Adjusts to all Motion from Core sets You only take Empty Motion
China Run Fits (Lever)

WILL: Blitz Contain in Pop & Slant Hit A if Will A Show out on any #2 (1 back sets)

UNDER RAM BUCK SINKO (GIANT)

BUCK: Blitz Contain

MIKE: Spill - Cat Coverage Rules vs. Core Sets Bump All Motions
SS Takes the Place of Buck
** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back
Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage

WILL: Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set
Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near
You adjust to all Peel Motion from core

STACK G DOUBLE CAT D ( Hooters vs. any open look Ice the Line Use Stack-2 rules)

BUCK: Bounce vs. run Curl/Flat vs. pass


Adjust to any Fly motion Make Contain call to End Play Palms

MIKE: Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot

WILL: Bounce vs. run Curl/Flat vs. pass


Adjust to any Peel motion Make Contain call to End Play Palms

NAVAJO BULL 3 STAY

BUCK: Crash C Gap tech. vs. Core sets Force when Mike adjusts out
Contain / Force vs. Y motion

MIKE: Curl/Flat #2 {Pro& Slot)


- Back off line vs. Y motion Lever / A
Align Smart vs. West / West Slot (Width)

WILL: Curl/Flat #2 {Pro) / Palms from Core alignment vs. Slot


- Lever/A vs. 2 Backs - Nose A vs. West / West Slot/Trips - Force vs. Solo/Near
- Y Motion = Adjust up to LOS - Force
vs. Double Seam/Flat #2 (not in run game)
NAVAJO MARS 3 MATCH

BUCK: Blitz Contain

MIKE: Blitz C gap Back off & Alert read out vs. Y motion/trade

WILL: Same rules as Under Mars (Lever) - Same coverage rules


** Adjust to Solid Side Alignment vs. Slots

STACK G OUTSIDE BLITZ


Normal rules - Buck & Will Contain Blitz Mike man Back (Hug)

BASE vs. ZEBRA / E

UNDER 7 SLICE - Use Normal Rules - 4

Buck & Will Palms when walked


Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR
Will be sure to spike when walked
*** They like Empty in Zebra down in redzone

UNDER CHINA - Normal rules Check Single

Buck & Will disguise look when formation dictates Will use spike if necessary
Free LB in Reggie look to passing strength 1st
STACK G DOUBLE ZONE (Zebra / E)

BUCK: Align in Stack Landmark drop Hash (Weak) Mid Hash & #s (Strong)

MIKE: Overdrop Solid A gap (Spill) vs. run Extra depth vs. Zebra Double

WILL: Align in Stack Landmark drop Hash (Weak) Mid Hash & #s (Strong)

UNDER SLANT WILL FRANKO Use Normal Rules


UNDER TYLER (vs. E) Use Normal Rules

UNDER RAM BUCK SINKO (Zebra / E)

BUCK: Blitz contain


MIKE: Man TE C gap Align to coverage Bump Y motion (Zebra)
!st back solid vs. E - SPILL
WILL: Man back Flex A vs. Zebra Lever vs. E
*** Mike & Will have 2 Backs vs. E

UNDER SLANT WILL 1 (vs. E)

BUCK: Disguise Man 1st back solid (Lever B)

MIKE: Move to Flex A & Man Flex back Spill vs. run

WILL: Move late & Blitz CONTAIN


NICKEL vs. ZEBRA / E

AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to #87)


Call Rules : Well make the Pass strength
Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms)
Mike align away from call (If TE walked adjust & Play Palms)
Mike stunt calls
vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A)
(vs. Y motion Goat becomes G & G becomes Goat)
vs. E always Goat all 2 back sets (no Goat vs. 1 back)
Coverage rules: Mike & Will = both Wall players Take care of any Verticals
Be aware of Palms situations (3-to-2)
Everything else = DBs in CARRY so you play 3-to-1 or 2-to-1
Run Fits: Were gapped out vs. all 1 back sets
Play Lever (Will) & Spill (Mike) vs. 2 back
** Will can get Bunch Call Mike Cannot (2&2)
OVER WIDE TOKYO (vs. Zebra / E) (Call = to TE Side)

vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free
man look to help on slot side 1st Inside & low
vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use
China run fits

STACK G DOUBLE ZONE (Call = to TE Side)

MIKE: Overdrop Solid A gap (Spill) vs. run Extra depth vs. Zebra Double

WILL: Align in Weak (Opposite Buck) Landmark drop (Hash) Get good Depth

STRONG SLANT WILL 1 (Call = to Pass Strength)

MIKE: Man Back

WILL: Align Weak & Blitz contain

STRONG SLANT CAT FRANKO (Call = to Pass Strength)

MIKE: Man Back

WILL: Man TE Align to your coverage

STRONG ISO ZONE (Call = to Pass Strength)

MIKE: Blitz Strong A gap

WILL: Align Weak play Hook-3


** vs. Change of Strength motion or Open #2 make Hook Call & adjust to Curl/Flat #2

STRONG VENUS SKY ZONE (Call = to Pass Strength)

MIKE: Run Mars stunt Strong

WILL: Align Weak play Hook-3


** vs. Change of Strength motion or Open #2 make Hook Call & adjust to Curl/Flat #2
AGGIE NEPTUNE ZONE (Call = to Pass Strength)

MIKE: Normal Rules Apply Same as Dime

WILL: Align Weak Blitz Inside B Under all Blocks

STRONG RAM BUCK 1 (vs. E) (Call = to Pass Strength)

MIKE: I&O on two backs Spill vs. Run (2 Back)

WILL: I&O on two backs Lever vs. Run (2 Back)

STACK G OUTSIDE BLITZ - NORMAL RULES (Call = to TE Side)

** Diggs be sure to align weak

U / TREY

Notes:
-

UNDER 7 SLICE
Use normal coverage rules
Same run fits

STACK G PIRATE 2 STAY


Pirate all 2 back sets use normal Stack run fits
Be alert to slide alignments to Formation strength
Use normal vertical rules Width or no Width
Ice only vs. West / Trips (Bunch)

SHORT YARDAGE

GOAL LINE
Lean alignments to the Tilt

GOAL LINE JUMBO ZONE

BUCK &
WILL: Align on tackles & Spill all runs - outside zone vs. pass
Be alert for play pass weak (you have the corner route)

MIKE: Align over ball 1 yard less than TB and mirror him - zone vs. pass
Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE

BUCK & WILL: Play in & out on ball -

MIKE: Align in Weak A & Fire gap


EMPTY RULES:

REGULAR & NICKEL:

Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free
** Nickel Will = Take 1st Non-WR to your side Safety will play off you- TALK to Sa fety

DIME:
Lurk Mike Cover 1st non-WR to Call side (3-man side)
Communicate w/ Will - BJ
Play-it calls = Bomb , Thriller , Lurk

RED ZONE Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH)

Use Normal China Rules Free LB help Buck 1st

STACK 'G' RED 4


*** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs.
Open sets (Double / Far Slot)
BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong
Lever vs. Inside run - Bounce vs. Outside run
Align in normal - force position vs. West or West Slot
Play Curl/Flat vs. 2 Back slots

MIKE: Hook - 3 - Align in strong "A" Gap


Spill vs. Inside Run - Scrape vs. Outside Run
Slide (Align in "B") vs. Near / Solo Slot

WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets
Lever all inside runs - Bounce outside runs
Play Palms when walked - (See the back) stay inside #2 unless back enters flat
Align on 7 vs. Solo/Near

UNDER TYLER TOUGH


- Play 3-on-2 vs. Backs vs. 2 Back Sets Mike =Spill / Will = Lever
- Check Single vs. 1 Back Sets Aligned or Motion
PESO (EARLY DOWNS VS. FALCON)

PESO 22 / 44 / LURK / STRONG SLANT WILL 1 / OUTSIDE BLITZ


** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK

***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips)
Strong Slant Will 1 / Outside Blitz

DIME GENERAL REMINDERS:

DIME COVERAGE:
** Be sure to align to Back vs. Falcon

DIME EVEN 44 CLAMP


-- Use Zone Rules Play Hook-3
Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion
** Mike play Wall on #3 vs. Trips (No 3-to-X) in Zebra

DIME EVEN 22
Wall #3 - 2-to1 or 3-to-1 (Match-up)
- Stay over top Seam Routes when in wall

EVEN DOUBLE ZONE (play-it vs. Empty)


Over Drop Open to side of Passing Strength Take Vertical if No vertical Square up &
look for Crossers

LURK
Man the Back know where Safety is
Be sure to communicate w/ Will vs. 2 Back sets

DIME PACKER 22
Wall #3 Show Bomb look
Stay over top Seam Routes when in wall
DIME PRESSURE:

AGGIE NEPTUNE ZONE (Set by Buck's Roger/Louie Call)

MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2)
Vs. change of strength motion you become Hook-3 - still relate to same guy as
dictated by original formation

Note: Vs. Trips - Check "X" for slant - work quickly for depth & width
If nothing shows - Get head around & check for crossers

Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)

EVEN VENUS ZONE

MIKE: Align Strong & run Mars stunt Under all blocks

OVER LOOSE BOMB BLITZ

MIKE: Make call to TE side or Strong vs. Falcon or E


Align away from call side and Blitz inside B Under all blocks
*** Motion to Empty away Adjust to opposite B
*** Motion to Empty your way = Blitz B Gap your side

SPINNER THRILLER bLITZ

MIKE: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)

SPINNER: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)

*** JUST BE SURE TO ALIGN OPPOSITE EACH OTHER

*** SPINNER BACK DOG 1

MIKE: Align to Offset back or Solid vs. Dot Blitz B Gap


** Take any Empty Motion
STACK G ARROW 2 KICK

Use normal 2 Kick Coverage Rules & slide Rules (all Slides = B Gaps)
Mike be Alert to use Louie / Roger Calls vs. East & West
**Arrow call puts line back to base Technique
*** Pirate (Left / Right) any 2 Back Set
** Be Patient in your run reads Tempo the Ball

Mike vs. Spread Louie the 3 Technique get him over there

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