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Mission 2 Adventures in Middle-Earth
Mission 2 Adventures in Middle-Earth
So, after the adventurers have completed their task to go and rescue the
merchants son, the player return to lake town and return to the lake town
square, ready for their next adventure. When they return they will see the town
square mainly empty however a sign points the adventurers to a small building,
with an open front and iron bars set into the window almost like a bank front.
Once they get there are have waited in line they will be met by another man,
different that before, older and broader than the previous man they met. He will
greet them and ask them their administration name and if their previous task
was complete, once they confirm this and get the previous mission out the way
they will be handed 2 tasks to be chosen, they will be as follows:
Mission 1: Explore some old ruins to the south of the Old Forest Road and at the
end of the Long Marshes, it is rumoured that these ruins may of once been a
great watchtower or beacon tower but was lost early in the 3 rd Age however is
important that these ruins be cleared and checked in case the tower can be
rebuilt and reused, this mission is on behalf of the City of Dale and the Lake-Town
Ruling Council. Payment 2 Gold coins. (The group will realise that this is the same
mission as offered before however it was never taken by any group)
Mission 2: The Village of Hundbrooke have asked for help exploring a series
caves near the village, they have long thought to be forgotten and uninhabited
however a number of livestock has gone missing and some strange noises have
been heard coming from the caves. They would these caves scouted and cleared
of any threat to the village of the area as a whole. Payment for this will be 3 Gold
coins.
The players will more than likely choose mission 1, they will be handed some
sealed parchment and told to report to the Town-Hall which is just
behind the players and asked to speak to Adwarin
of Rivendell an elven architect working
on behalf of King Bard and the City of Dale, he will
advise the adventurers on what they must do
and how they will proceed.
He will bid the players a good day and will take questions,
if they ask regarding supplies and things, he will offer a
small amount to assist them however he is unable to offer
a great deal to help them.
Perform a travel test to start the players off, it will take the
players 2 days to get down to the top of the marshes, do
tests and see how the players do, the players will wrap up
for rest and such and even the bargeman will need to rest and recuperate at
some points. At this point attacks can occur and the players may have to defeat
their adversaries. Once the bargeman reaches a small pier the players will be
dropped off, he will tell the players that he will stay around in the area as he has
some other local trips and transports to make, and Adwarin said it would take
them around about 5 days down to the ruins, 1 or 2 days there and 5-6 days
return so I will return in about a fortnights time to pick them up.
Again perform another journey test to see how the party do, getting down to the
ruins themselves as the land is darkened by shadow and death the players will
have to take some tests to resist the influence of the shadow, and its dark
corrupting power over the players. The marshes are long, and some rumour that
they are full of mewlips, evil creatures of the bog that collect bones to put into
their sacks that they carry, they are undead creatures created by Morgoth in the
Elder days.