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JT CREDITS Concept and Design: Justin Achill, Tim Avers, Andrew Bates, Kraig Blackwelder, Philippe R. Boulle, Catl Bowen, Ken Cliffe, Jesse Heinig, Conrad Hubbard, Rich Thomas and Steve Wieck, with ideas adapted from Stewart Wieck, James Estes and Graeme Davis ‘Authors: Jim Comer, Robert Hatch, Jesse Heinig, Conrad Hubbard, Steve Kenson, Richard Ruane Development & Additional Writing: Andrew Bates and Kraig Blackwelder Editor: Carl Bowen Art Dis Logo Design: Becky jollensten Front and Back Cover Design: Becky Jollensten Interior Art: Mike Danza, Talon Dunning, Christopher Shy, Larry Snelly, Andy Trabbold and Drew Tucker Book Design: Becky Jollensten Layout, Typesetting and Design: Becky Jollensten Helpful Intern: Matthew O'Connor 735 PARK NORTH BLYD. Suite 128 CLARKSTON, CA 30021 USA GAME STUDIO ©2001 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the pub: lisher is expressly forbidden, except for the purposes of reviews, and for hlank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, ‘Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, znd World of Darkness are registered trademarks of White Wolf Publishing, Ine. All rights reserved. Mummy the Resurrection, Year of the Scarab, Werewolf the Apoca- lypse, Wraith the Oblivion, Hunter the Reckoning, and Mage the Sorcerers Crusade are tracemarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc The mention of or reference to any company or product in these pages is not a challenge to the trademark or copy- right concerned. This book uses the supernatural for settings, characters and themes. All mystical and supematural elements are fiction and intended for entertainment purposes only. This ‘book contains mature content. Reader discretion is advised Fora free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at hetpul/www.white-wolcom; alt-gameswhitewolf and rec.games fep storyteller PRINTED IN CANADA. sctor: Rich Thomas INCASE YOU WERE WONDERING. Mummy: The Resurrection is a game. I’s a game involving imagination, inspiration, insight and, above all, maturity, A big part ofall these things is understanding that Murmy is only a game and that the characters and situa tions depicted within this book are stitly imaginary. If you win at Monopoly™, you don’t foreclose on the loser’ house. Ifyou win @ game of hangman, you don't actually lynch the other guy, The same principle applies to any roleplaying or storytelling game. Like, say, the one you're looking at now. Put plainly: You are nor a mummy. This book cannot help you become immortal. This is only a game. When a tgame session endl, put away the books and dice, enjoy the rest of your life and let other people enjoy theirs For the vast majority of you who are sufficiently well- adjusted not to need such a ridiculous disclaimer, have fun! MUMMY. THE RESURRECTION anaoanandba baby bd baba bebbe chanted TON an eben odode \ GorJede INTRODUCTION: DEATH AND RESURRECTION CHAPTER ONE: JUDGMENT IN HEAVEN CHAPTER TWO: THE RESURRECTED CHAPTER THREE: THE MODELER. CHAPTER FOUR: WORDS OF POWER CHAPTER FIVE: THE SCALES THAT WEIGH CHAPTER SIX: THE LANDS OF FAITH CHAPTER SEVEN: SECRETS OF THE SCRIBE CHAPTER EIGHT: SERPENTS IN THE GARDEN APPENDIX: OTHER IMMORTALS ‘CONTENTS 32 BREESzS 214

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