This method updates the time remaining for a slot machine game. It takes the time in minutes as a parameter, sets the time left variable to this value, and sets a flag to true to start repeatedly updating the time. If time left is above 0, it decreases the time by 1 second each update. Once time left reaches 0, it stops updating and sets the flag to false.
This method updates the time remaining for a slot machine game. It takes the time in minutes as a parameter, sets the time left variable to this value, and sets a flag to true to start repeatedly updating the time. If time left is above 0, it decreases the time by 1 second each update. Once time left reaches 0, it stops updating and sets the flag to false.
This method updates the time remaining for a slot machine game. It takes the time in minutes as a parameter, sets the time left variable to this value, and sets a flag to true to start repeatedly updating the time. If time left is above 0, it decreases the time by 1 second each update. Once time left reaches 0, it stops updating and sets the flag to false.
This method updates the time remaining for a slot machine game. It takes the time in minutes as a parameter, sets the time left variable to this value, and sets a flag to true to start repeatedly updating the time. If time left is above 0, it decreases the time by 1 second each update. Once time left reaches 0, it stops updating and sets the flag to false.