Make A Shark

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Make a shark

1 make a box
about the size of
the body of the
shark without its
tail.

to subdivide
Shift D

Tab to smooth
Press the tab
button to smooth
the model Select
the point that will
be the nose and
press t to move it
forward. t=move

Use shift k to
knife through
the nose and
tail of the
shark.
Select tail area
Press e to extend
then t to move it
backward.

Select top two


polygons of shark tail.
Press e to extend.
t to move it then e
again to extend. It will
be too large so select
the tail pieces and
use modify taper to
make the end
sharper.

Do the same for the


bottom tail piece.
.
Select the middle
part of the shark
and use h to
shrink and stretch
it to the right size.

Find the edge on the


back of the shark
where the top fin will
go. Select it with edge
and use edge bevel
under the modify tab.
Select the polygon
When it opens up,
and use e to extend,
t to pull it up then e
again to extend

Select the edge


where the mouth
will go. Go to
multiply edge
bevel to open it up.
Select the
polygons of the
mouth and press e
to extend then h
to shrink inside.
Use t to move it
back into the
inside of the
mouth then h to

Place your
shark
image in
the
backgroun
d by
pressing d
for display,
then
selecting
the lower
right
window
and load
your
image. Use
Select polygons and
move, shrink and
adjust the model to
match the image.

Make adjustment to
width and length

Make final
adjustments
Add eyes and texture.

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