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Genre Analysis Final
Genre Analysis Final
Genre Analysis Final
Genre Analysis
Luis Ramirez
University of Texas at El Paso
RWS 1302
Lramirez Genre Analysis
Genre Analysis
The future of E-sports is heading its way towards being able to compare to sports in terms
of viewership and sponsors. Now that E-sports has caught the attention of ESPN and other sports
channels the discussion on whether E-sports should be considered a sport has arised. Either side
has very different opinions on what they think about the community of E-sports should be
considered are explained in the Typography and Iconography both having the same topic but
different opinions. An article on BBC created by Borg DAnastasi goes into the details of the
differences and similarities they both have. On YouTube John Bain or better known as
TotalBiscuit makes a ten-minute video on the contrasting the differences in traditional sports and
The typography was constructed by asking a question in the beginning to inform the
readers what they are going to talk about and to make their audience think about the E-sports
before they start reading or catch their attention. Then after their questions they give an outline of
what the article sub topics are going to talk about also they start by giving a simple
understanding of what the article is explaining. They progress by talking about the points both
sides have, for example Michal Blicharz an organizer for events mentions that There are
tournaments, you have to climb up a ladder to eventually compete with the best. In terms of
training you have to put in the same amount of hours, perhaps even more in esports. On the
Sports side, Tim Warwood, a retired professional snowboarder explains how he doesnt see
inactive people playing on a computer a sport. In the conclusion for the typography Borg gives
his opinion on the matter concluding that E-sports should be what it wants. The article was
Lramirez Genre Analysis
constructed in a way to catch the audiences attention and give them a simple summary about E-
sports which explains the argument to finally give an opinion on what the author thinks.
The Iconography is a YouTube video about E-sports on what the genre should be
considered created by TotalBiscuit. The thumbnail on the video is just the title in a black
background with bold red letters to catch a persons attention who will be scrolling through
YouTube to click on the video. The video starts off with TotalBiscuit talking about an article he
read about E-sports to give his opinion on the matter with his personal experience in E-sports.
After the videos introduction TotalBiscuit talks about what defines a sport and a quick definition
of what E-sports is, then starts to give his first point of why E-sports are not considered a sport
but a competition. The videos main argument on this issue is viewership explaining that
Television channels are going down while on demand content is going up. With his strongest
point, TotalBiscuit gives his opinion on the matter on what is going to happen in the future that
E-sports should be itself. After he talks about the viewership and how impactful it will affect the
E-sports community he then rambles about more of his opinions not giving any solid evidence.
The video was organized as an introduction then points of the argument into his final opinion
The audience for the typography and iconography is different by the way of words and
structure of information. In the typography, the audience is more forward to the public or a
reader of BBC because of the simple words that are being used to explain something that the
reader might not understand. Meanwhile, in iconography the audience is more towards the
channels subscribers by using references to his past videos or someone who already has
knowledge on the subject because the video does not describe all the terms he uses that are not
common knowledge. The purpose for both genres are to inform people about the situation on E-
sports giving them an understanding on what the authors think and the type of arguments they
make on a serious tone. The two discourse communities that are mainly involved are E-sports
fans and sports fans both having opinions on what they think is right. While the audience in the
typography is aimed towards the public, they try to catch anyones slightest interest on the topic
while on the iconography the video is aimed towards subscribers and members of the E-sports
discourse community.
With each of these genres having the same topic they both use different type of rhetorical
issues for example pathos. In the typography, they focus more on information and results to
convince their readers into believing what they are saying. The results that are being shown are
the 32 million viewers who watched the championship and 130 million dollars in revenue per
year then comparing those facts with the NBA and baseball league views. In the iconography, the
pathos shown is not as strong as the typography only giving summaries of facts without much
details. Unlike the typography, the iconography never gives the summary of discourse
community terms that are used in the video. The iconography does use a more general
Lramirez Genre Analysis
knowledge that the E-sports community knows about and are informed ignoring the logic that is
needed to be understood why he says twitter is not a reliable source of feedback. The typography
has a stronger pathos than the iconography because of the different methods being used to deliver
Ethos is a strong role in what they are saying and why people will believe in what they
are saying. Borg DAnastasi and John Bain are both related to the E-sports community. Borg is
connected by being a host for events and while John is a professional player for E-sports games
and a popular YouTuber with 2.2 million subscribers. Having a connection to the E-sports world
and having experience playing for a professional team John has influence in what he says and
most people will consider what he is trying to explain. His word choice is simple and the tone he
uses for the video is assertive trying to show that he is confident. Borg has had less experience in
the E-sports scene than John but he has also been a writer for BBC having more experience in
writing articles. His word choice is more friendly using slang such as baddies a vocabulary that
attracts the younger audience more than the older audience. Both creators have experience in
their own way from the E-sports scene but also have reputations that isnt connected to the
discourse community like Borgs YouTube channel and Joshs BBC job.
Pathos is heavily used in both genres typography and iconography because of the authors
opinion leaning more towards being a sport. For the typography, they use interviews from other
people who are heavily one sided using emotional words as nerds which is a stereotype for
players in the E-sports scene. For the other interview, he uses a snowboarder who uses memories
of his younger days as an argument being completely opinion based with no facts on why it
shouldnt be a sport. The iconography is filled with emotion by the tone of his voice and the
Between both iconography and typography, they share the same question but use different
methods of expressing their answer. While the iconography maintained a more ethos path, the
typography maintained a logos area covering statistics rather than talking with your own
experience. While both had structure, the iconography maintained a simple format of reading
from an article then answering. The typography had a more complex structure of going into
detail of what is E-sports and gives a good comparison. Both genres had different methods but
the typography did a better job in explaining the topic and answers the question in multiple ways
while the iconography just gives you small facts but weaker set of wording and structure.
Lramirez Genre Analysis
References
Borg D'Anastasi, O. J. (n.d.). BBC iWonder - Is computer gaming really sport? Retrieved
February 09, 2017, from http://www.bbc.co.uk/guides/zygq2hv
T. (2015, April 28). Retrieved February 09, 2017, from https://www.youtube.com/watch?
v=3eD7zacG39I