Professional Documents
Culture Documents
CN Standard 7 Rationale 1
CN Standard 7 Rationale 1
Rationale II
PART I: ED 285A Module 2 (Week 8)
Describe a teaching artifact that
represents the overall HTSB
standard Part 1
PART II: I. HTSB OVERALL STANDARD
Connect the teaching artifact to Standard 7: Planning for Instruction
a sub-standard and assess your
proficiency II. TEACHING ARTIFACT
Develop a unit plan
PART III:
Improve your proficiency for the III. COURSE
HTSB standard ED285A: Classroom Management
PART III:
Identify an appropriate sub-
standard and clearly state a
desired improvement. Describe
at least two appropriate research
findings with viable resources.
Describe/demonstrate a specific
example how you plan to
improve.
RATIONALE CHECKLIST Part 2
PART I: I. SUB-STANDARD
Describe a teaching artifact that 7.2 (Focus Area 1):
represents the overall HTSB CANDIDATE DEVELOPS MEANINGFUL UNIT PLANS - Does Candidate plan
standard and sequence common learning experiences and performance tasks linked
to the learning objectives, and make content relevent to learners?
PART II:
Connect the teaching artifact to II. CONNECTION TO ARTIFACT
a sub-standard and assess your I plan and sequence common learning experiences and performance
proficiency tasks linked to the learning objectives by first determining learning
objectives for each stage in the unit. Once all of my learning objectives are
PART III: developed, I create learning experiences (assignments) and assessments
Improve your proficiency for the that upon student completion would demonstrate that students met learning
HTSB standard objectives. For example, one of the learning objectives in my unit is ACO
3.3 - Apply elements and principles of design to clarify, focus or enhance
a message or concept for a target audience. The learning experience
PARTS I-III DEFINED linked to this objective is that students will review elements and principles
of design and then create their own promotional design pieces that have
PART I:
to convey a message effectively. I make content relevant to learners by
State standard, teaching artifact,
including a real world application in my unit plan so students know how they
and course name. Provide an
can use what they learn outside of the classroom in their own lives.
accurate description of the
artifact. Provide a sufficient
III. SELF-ASSESSMENT
description of the artifact results.
I would rate myself as a 4 (Candidate always does this as a teacher) or
exceeds proficiency because since my course if project-based, I am always
PART II:
developing learning objectives based on standards and then linking
Identify at least one appropriate
learning experiences to these objectives. Each of my lessons builds on
sub-standard and include the
previous lessons so that at the end of a unit students are able to complete
entire language. Connect the
a final project that demonstrates use of all objectives learned. I also have
language of the sub-standard
regular discussions with students about how they can use what they learn in
to the artifact. State your
my class outside of class even if they do not become graphic designers.
proficiency level for the sub-
standard. Provide appropriate
IV. EVIDENCE OF SELF-ASSESSMENT
evidence that supports your self
My unit plan clearly demonstrates learning objectives selected for each
assessment.
stage and learning experiences and assessments that link to those learning
objectives. Also, as part of the reflection stage of each project, students will
PART III:
describe how they will use what they learned in each unit when they go into
Identify an appropriate sub-
the real world. For example, for our event planning unit, students can use
standard and clearly state a
skills acquired to plan and promote their own personal events or use skills in
desired improvement. Describe
a job where they may need to do planning.
at least two appropriate research
findings with viable resources.
(This unit will be implemented later in the year and I will attach student
Describe/demonstrate a specific
examples at that time before I submit my final portfolio)
example how you plan to
improve.
RATIONALE CHECKLIST
Part 3
PART I:
I. SUB-STANDARD TO IMPROVE
Describe a teaching artifact that
7.9 (Focus Area 1): CANDIDATE USES ASSESSMENT DATA OVER TIME TO
represents the overall HTSB
INFORM PLANNING - Does Candidate use data on learner performance over
standard
time to inform planning, making adjustments for recurring learning needs?
PART II:
II. WHAT TO IMPROVE?
Connect the teaching artifact to
Since we are only at the start of the school year, as the year continues along
a sub-standard and assess your
I would like to use data on how my students perform on previous projects
proficiency
to adjust my lesson and project planning in the future. I started out the year
knowing very little about my students and how they perform on tasks. As I
PART III:
learn more about them and see how they do on assignments and projects, I
Improve your proficiency for the
will use this information to guide my planning as the year goes on.
HTSB standard
IV. READINGS
None - teacher lecture provided to students
V. RESOURCES
- Teacher gathered examples of successful/unsuccessful events
- Student gathered: deliverable materials (paper, tools, etc.)
UNIT CHECKLIST Stage 1: Building the Background (2 days)
STAGE I: I. LEARNING OUTCOMES/STANDARDS/BENCHMARKS
Building the background
(Retrieving and comprehending 1. ACO 1.2 - Evaluate the interaction among media, design and society to
knowledge) assess how each influences the other
2. ACO 1.3 - Evaluate innovative applications of media and design in society
STAGE II: that have impacted the arts and communications industry
Deepening the understanding 3. ACO 3.1 - Analyze how elements and principles of design in various forms
(Analyzing knowledge) of media are applied to communicate to a specific audience
4. ACO 3.2 - Critique how the effective integration of elements and principles
STAGE III: of design within a variety of medium impact target audiences
Applying the knowledge 5. ACO 6.1 - Analyze the use of copyright and proprietary information in arts
(Using knowledge) and communication to facilitate responsible, legal and ethical behavior
6. ACO 6.2 - Examine ethical issues in arts and communications to make
appropriate decisions related to clients, co-workers and society
1. Formative Assessments
a. Questioning: checks for understanding
b. Take notes on lecture: Intro to Event Planning (steps involved)
c. Take notes on lecture: Communication Methods for Promoting Events
2. Summative Assessments
a. Beginning steps in project
i. Choose group partners
ii. Basic planning: create an event, select purpose, choose theme
iii. Discuss potential deliverables
UNIT CHECKLIST Stage 2: Deepening the Understanding (2 days)
STAGE I: I. LEARNING OUTCOMES/STANDARDS/BENCHMARKS
Building the background
(Retrieving and comprehending 1. ACO 1.2 - Evaluate the interaction among media, design and society to
knowledge) assess how each influences the other
2. ACO 1.3 - Evaluate innovative applications of media and design in society
STAGE II: that have impacted the arts and communications industry
Deepening the understanding 3. ACO 3.1 - Analyze how elements and principles of design in various forms
(Analyzing knowledge) of media are applied to communicate to a specific audience
4. ACO 3.2 - Critique how the effective integration of elements and principles
STAGE III: of design within a variety of medium impact target audiences
Applying the knowledge 5. ACO 3.3 - Apply elements and principles of design to clarify, focus or
(Using knowledge) enhance a message or concept for a target audience
6. ACO 4.2 - Use effective oral, written and non-verbal communication skills
to facilitate positive interactions
7. ACO 6.1 - Analyze the use of copyright and proprietary information in arts
STAGES I-III DEFINED and communication to facilitate responsible, legal and ethical behavior
8. ACO 6.2 - Examine ethical issues in arts and communications to make
STAGE I:
appropriate decisions related to clients, co-workers and society
Students learn introductory
information about concepts and
II. LEARNING EXPERIENCES
practice basic skills
1. Driving Questions
STAGE II: a. What are examples of successful event planning?
Students think deeper about b. What are examples of successful event promotion?
information learned in stage c. How can I create unity and harmony throughout various promotion
deliverables?
one. Students complete more
2. Starter Activity
advanced practice. a. Describe an event you went to that you consider successful and why it
was successful in your personal opinion
STAGE III: b. Describe an event you went to that you consider unsuccessful and
Students use knowledge why it was unsuccessful in your personal opinion
3. Modifications for ELL and Special Education
obtained in stages 1 and 2 to
a. Students work in small groups select a school event (class period,
create their own original design. assembly, dance, etc.) to help guide them and give more direction
4. Modifications for Gifted and Talented
a. Students list proposed solutions for unsuccessful events that they
described
III. ASSESSMENTS
1. Formative Assessments
a. Observation: Walk around and see what students are discussing, offer
assistance/suggestions for improvement when necessary
2. Summative Assessments
a. Analyze successful and unsuccessful event and promotion examples
i. Work in groups
ii. Sort given examples into successful or unsuccessful categories
iii. For each example, explain what makes each one successful or
unsuccessful based on class discussion and lectures
iv. Propose solutions for unsuccessful examples
UNIT CHECKLIST Stage 3: Applying the Knowledge (3 weeks)
STAGE I: I. LEARNING OUTCOMES/STANDARDS/BENCHMARKS
Building the background
(Retrieving and comprehending 1. ACO 4.1 - Devise communication strategies to promote individual
knowledge) accountability and team success
2. ACO 4.2 - Use effective oral, written and non-verbal communication skills
STAGE II: to facilitate positive interactions
Deepening the understanding 3. ACO 5.1 - Apply problem-solving techniques to create deliverables that
(Analyzing knowledge) address the needs of a client or target audience
4. ACO 6.1 - Analyze the use of copyright and proprietary information in arts
STAGE III: and communication to facilitate responsible, legal and ethical behavior
Applying the knowledge 5. ACO 6.2 - Examine ethical issues in arts and communications to make
(Using knowledge) appropriate decisions related to clients, co-workers and society
6. ACO 7.2 - Apply practices to maintain a safe and healthy work
environment in relation to careers in Arts and Communication Pathway
1. Formative Assessments
a. Observations and questioning:
i. Daily checks of student progress
ii. Students required to get teacher approval for each step in the
project/design process before continuing to the next steps
2. Summative Assessments
a. Final event planning project:
(Detailed project guidelines to be distributed at later time)
UNIT CHECKLIST Stage 3: Applying the Knowledge continued...
STAGE I: i. Work in groups of 4-5
Building the background ii. Plan a class event: who, what, when, were, why (purpose)
(Retrieving and comprehending -- Include plans for: entertainment, food, favors
knowledge) iii. Create a promotional plan for event:
-- Minimum 4 deliverables:
STAGE II: Print or digital invitation, print or digital flyer, web page,
Deepening the understanding social media ad - tailored to Facebook, Instagram, Snapchat
(Analyzing knowledge) or Twitter, video ad - tailored to YouTube, Instagram or
Snapchat), print poster, newspaper ad (MHS Trojan Times)
STAGE III: iv. Pitch event idea
Applying the knowledge -- Create a three to five minute presentation to propose event
(Using knowledge) idea to class
-- Class vote on event choice to implement
v. Implement event strategies
-- Host class event
STAGES I-III DEFINED -- Each group is responsible for bringing one item for class
event based on chosen event (food, entertainment, favors,
STAGE I: etc.)
Students learn introductory
information about concepts and
practice basic skills
STAGE II:
Students think deeper about
information learned in stage
one. Students complete more
advanced practice.
STAGE III:
Students use knowledge
obtained in stages 1 and 2 to
create their own original design.