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Manag Rafik
Manag Rafik
Overview
Highly creative minds are able to tap into magical energy through a combination of specialized
runes and their own willpower in a practice called "Managrafik". Those who are able to use
either one but not the other are considered exceptional, even among magic users.
Scribes (formerly Grafists or Grafikers, changed due to making more fucking sense) generally
draw one or more of these Runes into a drawn circle, upon a desired surface. These runes
correspond to an element to be manipulated. Note that the elements are not limited to classical
Platonic or Chinese elemental systems. Accents which specify function, including force,
protection, sealing, and so on, can be denoted as diacritical signs above the Rune(s) in
question. Symbols can also be drawn upon the circle to specify targets and areas of effect.
For those wanting to maximize the power and efficiency of a Grafik, it is best to freshly draw
it on the desired surface, then immediately release its power. Different Runes have different
effects depending on the surface in which they are drawn, so observe them carefully to better
learn how they all work. For instance, a [FIRE] Rune drawn upon a metallic surface, then
immediately released can cause it to melt into slag, whereas an [EARTH] rune drawn upon the
same surface can cause it to harden to the point of brittleness.
The system would run on AP. Every component of a Grafik aside from the medium on which it
is drawn costs AP. AP is regenerated every turn. Multiple runes can go onto one Grafik for a
composite effect. Also, the further right one goes on the diagram of examples, the more difficult
and complex (meaning higher AP cost) the component of Grafik is.
Questing
First and foremost, this section is in relation to running a quest with this mechanic on an image
board like /tg/. This could work in a live session or over Skype where players can sketch all the
Grafiks they want, but given certain limitations of an image board, such as image limits and
auto-saging after a certain number of posts, some ideas need to be adapted for it.
Setting(?)
Still no clue on the setting, but some are leaning towards a Weimar/Victorian feel for the setting.
Very FMA-flavored, so further discussion required before finalizing that.
Components
The core mechanic of Managrafik, the combination of drawn components to activate magical
effects, is run by the consumption of Action Points (AP; may call this something else once a
setting is established for the purposes of player immersion.) There are four components to a
Grafik.
The Rune is an element in which will be activated when the Grafik is activated. Usually,
only one Rune is used at a time, but if a character has enough AP, multiple Runes can
be used to create complex effects. In this instance, each Rune is activated in order from
left to right, then top to bottom. (costs AP)
The Accent is a functional modifier attached to the top of a Rune in a Grafik. While it
is entirely possible to create a Grafik without Accents and still get the desired effect
(example: placing a [FIRE] Rune on a gasoline container will likely make it explode upon
activation,) Accents specify exactly the type of effect which will be done with the element
on which it is placed. Only one Accent can be placed upon a Rune in a Grafik. (costs
AP)
The Symbol is the diagram on which Runes and Accents are inscribed, and acts as a
targeting mechanism for the Grafik. Though the default Symbol is simply a circle (which
doesnt specifically target anything but costs no AP,) other designs can be placed onto
the circle to denote specific targets. Only one Symbol can be used per Grafik. (costs AP,
except for a plain circle)
Finally, the Medium is the material on which the Grafik is drawn. Though the Runes
element powers the Grafik, the Medium on which it is drawn plays into the effect which
will be produced. Though a [FIRE] Grafik will certainly ignite a gasoline container, it will
also help melt through a chunk of ice, or even heat up a persons internal temperature
when applied properly. (does not cost AP)
Action Points
As we just learned, Runes, Accents, and Symbols other than a plain circle cost AP to use. As in
any other game dealing with limited power resources such as this, it is important for a character
to embrace AP economy to succeed. During the game, the character will only be allowed to
have a certain number of AP at any given time. AP in Managrafik is regenerative over time,
but only little by little, though the rate of AP regeneration would likely increase throughout the
course of a game.
Drawing Grafiks
Like any other quest on /tg/, a quest based on Managrafik would likely take place in turns
alternating between the Game Master and the players who collectively play the featured
character. Due to the limitations of an image board however, it would be difficult if the quest
made the players submit a drawing of the Grafik the character wants to use for every single turn
that Grafiks are involved. The image limit would be reached quickly if the quest became popular
and a new thread would have to be made much earlier than planned. (And besides, who would
actually want not just quest threads in general, but a specific quest thread spamming the board,
hmm?)
Two changes in the drawing rule should be observed to ensure that a thread doesnt hit the
image limit much too early. The first change involves drawing a new Grafik for the first time:
discuss what Grafik will be used in terms of its components and its AP cost. When a consensus
seems to be reached, a player may submit a drawing of the Grafik to the board. The second
change involves previously drawn Grafiks: simply write it out. It would make sense that a Scribe
would keep a list of known Grafiks in a journal or the like for later reference.
Activating Grafiks
Most of the work in using a Grafik is actually drawing one. The process of drawing one imprints
much of the Scribe unto the Grafik itself, its as if his or her power is drawn directly into the
components (thus costing AP). Actually activating a Grafik is much easier than drawing it,
requiring only a mental cue by the user to trigger the effects.
Over time, the bodily Grafik would erode the bearers life energy until there is nothing left,
most likely an agonizing fate indeed. Of course, theres also a heightened chance of failure of
backfiring upon the bearer. It may cost more AP for the bearer to use the Grafik at times. At
others, the entire limb/body part the Grafik is on may be at serious risk. Given these difficulties
in using bodily Grafiks, it is best for player characters to not use them.
Character Progression
For the sake of a quest and its need for simplicity, I am eschewing many of the usual stats from
Managrafik. The following stats are relevant for this mechanic:
Health: duh
AP: For drawing Grafiks
AP Regen: Gained AP at the end of each turn.
Throughout the course of a game, the character will inevitably level up. During leveling up, the
character will have the chance to get an upgrade. Other than Maximum Health, Maximum AP,
and AP Regen, the following can be upgraded:
New Rune
New Accent
New Symbol
The upgrades would likely be set up in either a skill tree or skill grid arrangement. In the skill
tree, the character would be required to already have the previous upgrade activated in the tree
before getting the next upgrade in the tree. It would also likely be divided in six trees, one for
each type of upgrade (Max Health, Max AP, AP Regen, Runes, Accents, and Symbols) In the
skill grid, the character would only be able to get an upgrade that is located next to an upgrade
that has already been received. This would allow for a little more of a free-form character
progression, but may lead to unorthodox character setups (possibly skipping a whole series of
Runes to get to a more powerful series of Runes via an adjacent set of other upgrades being
taken up first.)
Current Runes
Novice Apprentice Adept Expert Master
[FIRE] [SPARK] [LIGHT] [VIRTUE] [LIFE]
[EARTH] [METAL] [DARK] [VICE] [DEATH]
[WATER] [ICE] [SPIRIT]
[AIR] [WOOD]
Current Accents
Novice Accents Apprentice Accents
<FORCE>: Destructive effect <VOID>: Nullify an elements effect
<PROTECT>: Protection from element <RESTORE>: Healing effect
<DETECT>: Detect element <TRIGGER>: Element triggers effect
Master Accents
<CONSUME>: Absorb effects power
Current Symbols
Novice Symbols Apprentice Symbols
{EXERT}: Effect in direction of symbol {SPREAD}: AoE from Grafik
{ENTER}: Effect upon Grafik itself {WAIT}: Delay effect after activation
{EXPAND}: AoE in cone from Grafik
Master Symbols
{EXPLODE}: Specifically AoE from target