Professional Documents
Culture Documents
Proposal
Proposal
Proposal
Ciaran Morton
Proposal
Introduction:
Report
Appropriateness for chosen style stop frame digital techniques
(Flash)
Alternative available chosen styles (general comments/reasons not
used)
Flip book/animatic/filmstrip/time-lapse photography/sequential
photography/collage/index.
Suitability for resources available (software e.g. Flash etc)
Research campaign already produced link available.
Proposal
Definition of audience age/gender/interests/subject tastes.
Viewing context (YouTube/Web/TV)
Proposal part 2
Characters
Backgrounds
Storylines subject to cover with message
Visualisation
Script
Audio (music and voice-overs and narration)
Working within technical limitations
Planning
Design/drawings
Storyboarding
Dope sheets
Consideration of movement
Continuity
Frames per second
Perspective
Soundtrack design
Point of view
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Unit 34 assignment 2
Ciaran Morton
Research task:
To conclude:
Based on the software available to me the stop motion animation is one of
the best styles to go for, this is because I have all of the required tools and
programming in the applications available. If I only had director or a
lesser/free software, I would probably go with a format like Claymation but
as I have most of the Adobe suite, it is quite easy to create characters
using PhotoShop and then segment the different parts of those characters
into their own PhotoShop files, then import these into the Flash auto script
file.
Preliminary Research:
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The image shown above of the characters from Change4Life shows some
simple clay models, as the animation is a Claymation with Stop motion
that also incorporates digital animation.
Healthy start is a VERY basic
animation as shown to the
right in the screen shot of
their website.
The website has a very
simple stick man based
theme, which makes it look
appealing to children; the
bright colours also make the
website look appealing to
children.
To conclude:
The preliminary research shows all of the different animators that create
childrens stop motion videos/content to advertise healthy eating. The
examples/links to the examples above were listed on Moodle to guide me
with the preliminary research segment. This is mainly because other than
change4life not all of the others are as popular.
The preliminary research task was made to look into the other people that
have created Claymation/animations targeting children/families on healthy
eating. In this section, I learned about the competition in this animation
segment including what content they include (facts, characters, assets
etc.) and how they present the content.
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Unit 34 assignment 2
Ciaran Morton
Proposal:
I have met with the client to make notes on any requirements they had for
the animation. For this project, the client wanted a 30-second animation
that promoted healthy eating to children aged between 5 and 11. This
animation needs to be suited to both genders. The animation size/stage
size needs to be 832 pixels by 624 pixels; the frame rate also needs to be
24 frames per second. As well as this, the animation needs to include an
introduction and an outro.
Research
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Unit 34 assignment 2
Ciaran Morton
https://www.nhs.uk/change4life-beta/campaigns/sugar-smart/home?
gclid=CJvipJHQ_soCFcFAGwodpYEDew&gclsrc=aw.ds
Healthy Start
https://www.healthystart.nhs.uk/
http://www.healthystart.nhs.uk/food-and-health-tips/healthy-eating-eatwell-plate/
Healthy Eating
http://www.nutrition.org.uk/healthyliving/healthyeating.html
https://www.nutrition.org.uk/
Proposal:
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Unit 34 assignment 2
Ciaran Morton
Proposal part 2
Characters
For the assignment I had to design a few characters to appear in the
animation, these are shown on the storyboards I scanned in below! I
created these characters as they fit in with both the audience and the
brief specifications. These characters fit in because they are bright and
colourful.
Backgrounds
In this animation, I am going to use one background to try to save on
time, as it is better to use my time towards animating instead of trying to
create multiple backgrounds and then go over the story trying to fit in
ways to change the background. I need to focus most of my time towards
animating, as I need to have 720 frames in this animation as the
animation is 30-seconds long and is played at 24 frames per second
30*24 = 720.
The background that I have created is a very simple shot of outside; there
will be a green grass floor and a blue sky in the background. This is so that
the animation will be colourful and suit the target market.
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Unit 34 assignment 2
Ciaran Morton
to be seen but not too much time. The images below are the dope sheets
that I scanned in.
Visualisation
While I created the dope sheets, I visualised how the animation would
look, as I have kept the characters and the assets quite simple I think that
it will look quite good, as it will not be too difficult to edit the characters
and other assets. The dope sheets are actually quite good help when
visualising the animation. Also, have key information on such as how long
each scene is going to be, what happens in each scene, camera position
and movement. (Camera is not the correct work to use here, as there is
no camera involved as it is all edited together on the computer and no
camera is used in this assignment.)
Script
In this animation, I am going to try to create an animation that is a
Pokmon type spin-off as this show is aimed at the same target audience.
For the script, I will download some audio from a clip online and import it
into my project. I will also credit the channel/http I found/used to get the
audio from
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Unit 34 assignment 2
Ciaran Morton
Planning
Design/drawings
I have created several different storyboards and dope sheets for this
assignment I had to use these to plan how the characters, stage,
backgrounds and other assets looked in the animation. The storyboards
are all for individual assets along with a large description for each of the
assets. These two have their own sections below so all of the information
for them will be in their own sections.
Storyboarding
The storyboards are used to illustrate the individual assets from the
animation and include a large description of each of them. The images
below are the storyboards I have created for this assignment and scanned
in. The storyboards below show all of the assets I have created and
described. I am going to be using all of these in my animation as the dope
sheets I have created also incorporate the dope sheets I made. All the
dope sheets and storyboards are at the bottom of the document, they are
much bigger at the bottom of the document.
Dope sheets
The dope sheets are all used for planning the animation. The dope sheets
include a space for a brief illustration, and other information such as
scene number, frames in the scene, description of what happens in the
scene, music in the scene.
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The dope sheets are on the section above and at the bottom of this
document; I am NOT putting the dope sheets here too as they are already
in this document twice.
Consideration of movement
The consideration of moments refers to the amount the characters are
going to be moving, as I am making this in 24 frames per second I am
going to make 6the movements as small as possible per scene to make
the animation professional and not jittery. By not having small movements
or not measuring movements per image, the speed would be constantly
inconsistent.
Continuity
The definition of Continuity is the maintenance of continuous action and self-
consistent detail in the various scenes of a film or broadcast. This means if the animation is
continually moving or if it has sections where there is no movement.
At the start and end of the animation, I am going to have the characters/set still while I have
an introduction and an outro. I will have the introduction and ending still as this will draw
focus to the intro and outro.
Perspective
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Unit 34 assignment 2
Ciaran Morton
Soundtrack design
The soundtrack and other audio on my animation is going to be from the
internet, this is going to be credited in the sources document. The
soundtrack is going to be from the show Pokmon; this is because I am
going to use many assets from this show as this show is aimed at the
same target audience as my animation.
Point of view
The point of view of this animation is the same as the perspective which is
third person, this is because my idea is not from a first person perspective
as I want to be able to show the entire stage rather than bits of the stage
at one time with a first person perspective.
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Scanned
in dope
sheets
faded.
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Unit 34 assignment 2
Ciaran Morton
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