General Agility
Block cates
Dauntless Diving Catch
Dirty Player Diving Tackle
Rend Dodge
Frenzy Jamp Up
Kick Leap
Kickoff Retirn Side Step
Pass Block Sprint
Pro Sure Feet
Shadowing
‘Strip Ball
‘Sure Hands
Tadde
Extraordinary
“Always Hungry Chainsaw
Ball & Chain Decay
Blood Lust Hypnotic Gaze
Bombadier Loner
Bone-Head ‘Monstrous Mouth
Block
‘A player with thie doce no get
‘knocked down on a Both Down result
‘with the Mock dice
Dauntless
When blocking, olla D6 + STR Ifthe
rescltis equal or Tower than the
‘opponents strength, the player mus block
‘sing ther normal strength. Ii higher,
the player counts achaving equal strength
to their opponent. Calculate this before
ausit but after any other modifiers
Dirty Player
‘Add 1 to any armour OR injury rol when
fouling.
Rend
Opposing players may not follow-up
‘locks against this player, even they
players Knocked Down,
Frenry
‘When making a block, you must always
follow up ifyou can. Ia Pushed or
Delender Stumbles result is chosen, the
player must immediately throw a second
‘lock athe same opponent along ae
they are both sill standing and adjacent
possible they mast lio fllow up this
second block Ifperforming «Bitz Action
they must paya square of movement and
rut take the second Mock unless they
Ihave no farther normal movement and
cannot Go For I again,
Kick
the player i setup om the pitch before
the hick off and not in the wide zone ot
line of serimmage you may halve the
‘numberof square thatthe ball raters on
alkickoff(counding down).
ution Passing Sieg
ipttang ieee Bree
Clviclws Damp ot Gab
Dilbing eee ap ely Bl nt Gln ;
Ena ms Tender jaca 3
FeulAppeeice NawesofSiel ——_Migny Blow
eae Pos ail Block
Prebesle Tal Sie Thow Sand Fm
Tents Strong Arm
Twotieds hd Sl
Teron tees
MonsvousMowh Right St Tiety
Notlnds Set Werpen Throw Team-hate
Nate Rot Sub Timmer
Realy stp sy Iweeping Dagger
ra Tae Root Wi Asia
Kickoff Return Sar Hands
net on the ine of crimmage or ina You may ella fled atempto pickup
tackle zone, a player may move up to thee
squares after the ball as scattered ater «
kick-off Theis done before rolling onthe
Kick-off table. This may not be used fora
touchback or be used o cro into the
‘opponents hall
Pass Block
‘May move upto thre squares ifthe
‘opponent declares a pass, before any
interception rules. Once declared the
passing player as to make the pase. The
‘movement is considered fre (no MA is
used) and must be dane legally using all
‘the normal rules and dll
Pro
‘Once per turn, a Pro may reroll any dice
roll hey have made other than Armor,
Injury of Casualty rolls, even iftheyre
Prone or Stunned if they first roll 4+ on
ADs,
Stadewing
jeer aeenenaeeaenes
peter eee
‘The opposing payer 206» MA ofthe
Pre ete EEA ee at
Ioinue the shadowing layers MA. Ihe
‘orl han 7 the ta vig pee
tay move into the square vacate y the
onporng ayer Th movement fie no
Age role are made. This may be dene
unlimited times prtsrn,ithere ace
oul players lle to shadow nly one
ape ee eiowegct aire
aioe
Strip Ball,
‘When blocking an opponent withthe ball
‘Pushed or Defender Stables result il
‘cause the opponent to drop the bal tothe
square they are pushed into, even iftheyre
the ball, Also grants immunity to the sil
Strip Ball
‘Tackle
Players may not use their Dodge skill if
they are in your tackle zone. This counts
for dodging a well as blocking,
hina
Catch
‘You may re-rolla filed catch or hand-off.
Diving Catch
You get an additional +1 to catch an
accurate pas. You may also attempt 10
catch any pas, kick-off orcrowa throw in
(aot a bouncing ball) that would land in an
‘empty square in your tackle zone, without
leaving your square. Any fied catch will
bounce fom the players square Iftwo or
more players are elghle to se this sk
this way then nether ar able to attempt
the catch
Diving Tackle e
fan opposing player attempts to dodge ‘
‘out of any of your tackle zones you may B
autempt to use this skill The opposing oy
player subtracts 2 from their dodge rl mm
‘Once the dagge rolls resolved but before
the armour rll is made, the diving tackle
player is placed proned in the square "
vacated by the dodging player. Noarmour
‘or inury roll is made ths player. aM
If multiple payers are eligible to use this
skill only one may be used. 4
Dodge
“A player may re-olla failed dodge roll axe
once per tra, Additionally Defender
Stumble result on the bod die only declared a Block Action, they may ake a
“Move Action instead. Either vay, atthe
end ofthe decated Acton, but before
actually pasing, handing off or scoring.
the Vampire must fed, Irthey are
‘or more Thall
stunned), then choose one to bite and
‘make an Injury roll on the Thal treating
any Casualty rolls Badly Hurt. The injury
weil not cause a turnover unless the Thrall
vwasholding the ball.
‘Once the Vampire has bitten 2 Thal the
‘Vampire may complet their Action,
Failure to bite a Thal isa turnover and
tequires them to feed on a spectator ~
‘moive the Vampire tothe Reserves box if
they ate sl on the pitch. KE they were
hong the ball, it bounces from the
square they occupied when they were
removed and they wil not core
touchdown if they wer in the opposing
End Zone.
Bombardier
‘A Bombardier who not Prone or
Stunned ean throw a bomb sstead of
‘taking any other Action. This isnot a Past
ction, to does not ute up the teas Pass
‘Acton forthe turn. The bora is thrown,
‘using the rules for throwing the ball
(including weather effects and the ure of
the Hail Mary pact), excep that the player
‘may not move or stand up before throwing
ft they need time to light the fuse!
Intercepted bomb passes are not turnovers.
‘Pambles or any bomb explosions that ead
toa player on the active team being
Knocked Down will use turnovers
All sll that may be used hen a balls
‘thrown may also he used when a born is
‘throws, withthe exception of Pats Block
‘A bomb may be intercepted or caught
‘using the same rules for catching the ball,
{in which case the player catching i mut
throw i aguin immediatly. Thies
special bonus Action that taker place ost of
the normal sequence of play. Holding the
ball docs not prevent a payer from
«catching or intercepting (and then
‘hrowing) a bomb,
‘The bomb explodes when itlands in an
«empty square or an opportunity to catch
the bomb fa or is delined (Le, horas