This document provides unit listings and army special rules for the Marauders army in Warpath. It includes listings for infantry like Grunts and Rippers, vehicles like the Raptor and Juggernaut, and weapons like big-shell guns and anti-tank guns. All Marauders units have the Crushing Strength special rule and can take additional melee weapons. The army allies include other factions like the Corporation and Rebels.
This document provides unit listings and army special rules for the Marauders army in Warpath. It includes listings for infantry like Grunts and Rippers, vehicles like the Raptor and Juggernaut, and weapons like big-shell guns and anti-tank guns. All Marauders units have the Crushing Strength special rule and can take additional melee weapons. The army allies include other factions like the Corporation and Rebels.
This document provides unit listings and army special rules for the Marauders army in Warpath. It includes listings for infantry like Grunts and Rippers, vehicles like the Raptor and Juggernaut, and weapons like big-shell guns and anti-tank guns. All Marauders units have the Crushing Strength special rule and can take additional melee weapons. The army allies include other factions like the Corporation and Rebels.
Type Spd Hit Fire ran Att Def Ner inf (5) 4 4+ 8 12 5 6+ 10/12 ArmY speCiAL ruLes: Special: Crushing Strength (5).
ripper SeCTiON Cost: 135 pts
All units have the Crushing Strength (1) special Type Spd Hit Fire ran Att Def Ner rule, unless otherwise stated in their entry. inf (10) 4 4+ 16 12 10 6+ 13/15 Special: Crushing Strength (5). ALLies: Corporation, rebs, Forgefathers, the eigth race, Asterians. Jumpers JUMper TeAM Cost: 55 pts Type Spd Hit Fire ran Att Def Ner inf (5) 5 4+ 4 12 10 4+ 10/12 inFAntrY Special: Jump Troops. Can buy up to two special melee weapons. grunts JUMper SeCTiON Cost: 100 pts GrUNT TeAM Cost: 35 pts Type Spd Hit Fire ran Att Def Ner Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 8 12 20 4+ 13/15 inf (5) 5 4+ 4 12 10 4+ 10/12 Special: Jump Troops. Can buy up to four special melee Special: Can buy one special melee weapon. weapons. GrUNT SeCTiON Cost: 65 pts JUMper pLATOON Cost: 190 pts Type Spd Hit Fire ran Att Def Ner Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 8 12 20 4+ 13/15 inf (20) 5 4+ 16 12 40 4+ 20/22 Special: Can buy one bFG. Can buy up to two special Special: Jump Troops. Can buy up to eight special melee melee weapons. weapons. GrUNT pLATOON Cost: 125 pts stunts Type Spd Hit Fire ran Att Def Ner inf (20) 5 4+ 16 12 40 4+ 20/22 STUNTS SeCTiON Cost: 25 pts Special: Can buy up to two bFGs. Can buy up to three Type Spd Hit Fire ran Att Def Ner special melee weapons. inf (10) 5 5+ 8 12 10 3+ 12/14 Special: Craven, note that this unit does not have Crushing FrAggers Strength and does not count as a solid unit. FrAGGer TeAM Cost: 35 pts STUNTS pLATOON Cost: 45 pts Type Spd Hit Fire ran Att Def Ner Type Spd Hit Fire ran Att Def Ner inf (5) 5 4+ 5 24 5 4+ 10/12 inf (20) 5 5+ 16 12 20 3+ 19/21 Special: Must buy one bFGs. Can buy one extra bFGs. Special: Craven, note that this unit does not have Crushing FrAGGer SeCTiON Cost: 60 pts Strength and does not count as a solid unit. Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 10 24 10 4+ 13/15 stunt-bots Special: Must buy two bFGs. Can buy up to two extra STUNT-bOT TeAM Cost: 120 pts bFGs. Type Spd Hit Fire ran Att Def Ner inf (3) 5 5+ * * 3 7+ 9/11 Special: Crushing Strength (5), Lumbering, bulky. All three models armed with one machine gun. Can replace all machine guns with fire-throwers for free. Can replace all machine guns with anti-tank guns for free.
WARPATH FiRsT ediTion
1 ARMY LisTs bY ALessio CAvAToRe orDnAnCe Heroes/monsters biG-SHeLLS GUN Cost: 95 pts bATTLebOT Cost: 120 pts Type Spd Hit Fire ran Att Def Ner Type Spd Hit Fire ran Att Def Ner Ord 5 4+ 1 72 5+ 9/11 H/M 5 4+ * * 5 9+ 9/11 Special: blast (2D6), piercing (2), Howitzer. Special: Crushing Strength (7). Can buy up to two bFGs at half the listed price, each TANK-KiLLer GUN Cost: 115 pts reducing its Attacks by 1. Type Spd Hit Fire ran Att Def Ner Ord 5 4+ 1 72 5+ 9/11 CApTAiN Cost: 35 pts Special: blast (D6), piercing (6). Type Spd Hit Fire ran Att Def Ner H/M 5 3+ 3 12 4 5+ 10/12 Special: individual, inspiring, Crushing Strength (2), piercing (1). Armour Can buy one special melee weapon or one bFG, reducing its Attacks by 2. rApTOr Cost: 55 pts Can choose one of the following options: Type Spd Hit Fire ran Att Def Ner - wear a rippers suit, increasing his Def to 6+, for +15 pts. Arm 12 4+ * * 6+ 9/11 - wear a jump harness, gaining the Jump Troops rule, for Special: Fast, Open Top, Crushing Strength (1). Must buy +25 pts. one bFG [A]. instead of a bFG it can buy a fighting platform for +15 pts, gaining the Transport (5) rule.
JUGGerNAUT Cost: 105 pts
Type Spd Hit Fire ran Att Def Ner weAponrY Arm 12 4+ * * 9+ 9/11 Special: Open Top, Transport (20), Crushing Strength (4). bFgs Can buy up to two bFGs [A], each reducing its transport by (5). Can transport a single Ordnance unit (counting as 20 machine gun Cost: 25 pts models). Fire ran special Machine gun 5 36 piercing (1)
AirCrAFt Anti-tank gun Cost: 25 pts
FiGHTer-bOMber Cost: 85 pts Fire ran special Type Spd Hit Fire ran Att Def Ner Anti-tank gun 1 36 blast (D3) Air 4+ * * 7+ /11 piercing (5) Special: Must buy four bFGs [F] (not Flamers!). Fire-thrower Cost: 25 pts Flamer (10) see main rules.
speCiAL meLee weApons
ripper talons Cost: 40 pts
roll separately two extra dice in melee for the unit. if these Attacks hit, they are resolved at Crushing Strength (5).
mincer blade Cost: 30 pts
roll separately D6 extra dice in melee for the unit (roll every time the unit attacks in melee. if these Attacks hit, they are resolved at Crushing Strength (2).