Backstory:: Agility

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AGILITY Name :

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS

DISCIPLINE

GRIT STRONG ARM


Gain +1 to your 5 If you roll for a 5
RAGE max strain threshold. Strike formation

VV VV
VV VV
GRIT GRIT
STRAIN Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

\
STRAIN VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

GAS
VV VV
VV VV
GRIT GRIT
BLADES Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.
LUCK VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
LUCK max strain threshold. max strain threshold.
Class : Rookie

MISSION KILL

COUNT COUNT

Grit Grit
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.
VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.
AGILITY Name : Erin
+2
BACKSTORY :
Erin was blah blah blah blah
EXECUTION
+1

INVENTORY :
AWARNESS Maneuvering Gear. (GC) 1 Torch
+1 Flare Gun 1 Flare Shot Red
Spare Gas Canister 10 Flare Shot Blue
Spare Blades 2 Flare Shot White
DISCIPLINE Rifle (GC) 1 Battle Drugs
+0
GRIT STRONG ARM
X Gain +1 to your 5 If you roll for a 5
RAGE max strain threshold. Strike formation
-1

VV VV
VV VV
GRIT GRIT
STRAIN Gain +1 to your 5 Gain +1 to your 5
9 max strain threshold. max strain threshold.

\
STRAIN VV VV
9 VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

GAS
20 VV VV
VV VV
GRIT GRIT
BLADES Gain +1 to your 5 Gain +1 to your 5
10 max strain threshold. max strain threshold.
LUCK VV VV
5 VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
LUCK max strain threshold. max strain threshold.
1
Class : Rookie

MISSION KILL

COUNT COUNT

4 Rations 4 USED USED


3
3 MISSIONS KILLS
3
1

DEFENSIVE SKILL OFFENSIVE SKILL


Gain +1 to your 5 Gain +1 to your 5
rolls for avoiding damage max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.
VV VV
VV VV
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.
Agility is used to determine your attack actions and manuvers.

Execution is used for going for kill strikes.

Awarness is used for gaining a grasp on the scenario

Discipline is used for remaining calm and also ofsets rage.

Rage is used for fighting through anger/pain etc, and ofsets Discipline.

Discipline and rage also affect max strain.

Strain is 8+rage OR discipline (whichever is higher)


AGILITY Name :

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

NOTE : ROOKIE CAN ONLY GO DOWN ONE


At the end you gain the class tha
RAGE

GRIT GRIT
Gain +1 to your 2 Gain +1 to your 2
max strain threshold. max strain threshold.
STRAIN

VV VV
\ VV VV
STRAIN RISE IN SKILL RISE IN SKILL
Gain +1 to a 4 Gain +1 to a 4
stat of your choice. stat of your choice.


VV VV
LUCK VV VV
FIGHTING SPIRIT TACTICAL OBSEVATION
Once per combat 8 Once per combat 8
\ you can use this talent you can perform an
LUCK to regain strain equal to assess titan for a free
1D6+rage or Discipline. action.
VV VV
The Warrior The Tactician

GAS

\
GAS

BLADES
Class : Rookie

MISSION KILL

COUNT COUNT

Rations USED USED


Bullets
MISSIONS KILLS

NLY GO DOWN ONE OF THE FOLLOWING TREES!!!


ou gain the class that it corrosponds too.

GRIT GRIT
Gain +1 to your 2 Gain +1 to your 2
max strain threshold. max strain threshold.

VV VV
VV VV
RISE IN SKILL RISE IN SKILL
Gain +1 to a 4 Gain +1 to a 4
stat of your choice. stat of your choice.

VV VV
VV VV
COMMANDING SURVIVAL OF THE FITTEST
Gain +1 to your 8 Anyone who is 8
Discipline. (also increases attempting to rescure
your strain by 1) you gains 1d6 to the roll.
VV VV
The Leader The Survivor
Agility is used to determine your manuvers. Your ability to get into attack position and dodge.

Execution is used for attacking and going for kill strikes.

Awarness is used for gaining a grasp on the scenario and details about the foes you face.

Discipline is used for remaining calm and also ofsets rage.

Rage is used for fighting through anger/pain etc, and ofsets Discipline.

Discipline and rage also affect max strain.

Strain is 8+rage OR discipline (whichever is higher)


ition and dodge.

es you face.
AGILITY Name : Erin

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

RAGE DODGE TWIST WITH MOMENTUM


Gain +1 to your 1 Gain +1 to your 4
rolls for avoiding attacks. rolls for manouvering.
>> >>

STRAIN

RISE IN SKILL EASIEST WAY OUT


\ Increase any 15 You may attempt 13
STRAIN stat by 1. to save someone from a
<< << titan by attacking instead
perform a strike, on a
wound the target is free.

LUCK

\
LUCK

GAS

\
GAS

gas to increase a roll for -- -- once per combat you may


BLADES getting into position by regain strain equal to 1+
the amount payed. your rank in second wind.
Class : Natural

MISSION KILL

COUNT COUNT

Rations UNUSED USED


Bullets
SCORE SCORE

BLADE TWIST
Gain +1 to your 7
strike rolls.
>> >>

VV
VV
ACROBATIC STUNT
When you roll for 10
a dodge gain a
<< << discipline die on a roll
of 8+
-- -- can expend it to deal an -- -- by 1 per rank of
extra wound. manouvering skill
to a minimum of 1.
AGILITY Name : Erin

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

RAGE ACROBATIC TWIST DISORINTATING STRIKE


When you roll for 1 When you strike 5
a manuver to get into a target pay up to 4
position gain a discipline >> >> strain and the target may
die on a roll of 8+. not be able to attack
next turn.
STRAIN

SPINNING BLADE MANEUVER CLEAN CUT


\ When you strike 25 When a titan trys 20
STRAIN you can spend a strain to to break a sword you are
get into position to strike << << using to damage it you
again or 3 strain to get can prevent it from
into Execution position. breaking using a disc. Die.

LUCK

\
LUCK

GAS

\
GAS

-- -- once per combat you may


BLADES regain strain equal to 1+
your rank in second wind.
Class : Rookie

MISSION KILL

COUNT COUNT

Rations UNUSED USED


Bullets
SCORE SCORE

LIGHTNING DISPATCH
When you roll 10
to strike you can add
>> >> Agility instead of
execution.

VV
VV
BREAK THROUGH
When using a 15
manouver to get past
<< << more then 1 titan roll to
avoid harm from only 1
titan chosen by DM.
-- -- Agility instead of -- -- by 1 per rank of
execution. manouvering skill
to a minimum of 1.
DODGE DEFENSIVE SKILL
WEAPON SKILL DEFENSIVE SKILL
WEAPON SKILL DEFENSIVE SKILL
FORCEFUL BLOW DEFENSIVE SKILL
FORCEFUL BLOW MANOUVERING SKILL
FORCEFUL BLOW MANOUVERING SKILL
PARKOUR MANOUVERING SKILL
PARKOUR MANOUVERING SKILL
MANOUVERING SKILL
MANOUVERING SKILL
MANOUVERING SKILL
SECOND WIND
SECOND WIND
GRIT GRIT
GRIT GRIT
GRIT GRIT
EXTRA GAS BABY COOL AND COLLECTED
EXTRA GAS BABY COOL AND COLLECTED

COMBAT MOMENTUM LIGHTNING DISPATCH


CRITICAL STRIKE AGILITY BONUS
AGILITY Name : Erin

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

RAGE SAFETY IN DISTANCE OPPORTUNITIST


When you attack 1 When you roll 5
a target you can choose to avoid damage, if you
to pay 1 gas to instantly >> >> succed you may spend 1
move away from attack strain and gas to perform
range. a manouver.
STRAIN

WAIT FOR MY SIGNAL SHARP AIM


\ You may direct an 25 When you use a 20
STRAIN ally to wait to attack cannon you can aim for
if you do then they dont << << the nape to try kill a titan
need to get into position and when using a rifle
to attack the target. you can inflict 1 wound.

LUCK

\
LUCK

GAS

\
GAS

BLADES
Class : Rookie

MISSION KILL

COUNT COUNT

Rations UNUSED USED


Bullets
SCORE SCORE

HERE'S THE PLAN


When you take 10
a moment to form a plan
>> >> roll 2D6 and the GM will
give you info on your
plan based on the roll.
VV
VV
SPOT AN OPENING
You may spend a 15
turn waiting to strike this
<< << allows you to add your
awarness to any rolls
till your next turn.
AGILITY Name : Erin

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

RAGE MATCH MY TIMING THIS IS HOW IT'S DONE


When someone 1 When you strike 5
strikes a non-shifter titan a titan give an ally a disc.
that you have already hit >> >> Die.
they may pay X strain to
inflict X wounds.
STRAIN

PULL YOURSELF TOGETHER INTO THE FRAY


\ Roll a D6 when a 25 When you engage 20
STRAIN target is nocked out by an titan/s for the first time
attack or scared and they << << you are considered in
regain there composure position to attack and you
on a 3+. take your turn first.

LUCK

\
LUCK

GAS

\
GAS

BLADES
Class : Rookie

MISSION KILL

COUNT COUNT

Rations UNUSED USED


Bullets
SCORE SCORE

HEROIC RESCUE
When you 10
attempt to save a target
>> >> and fail you may roll 1D6
you now save them
either way but die on a 1.
VV
VV
WE STAND AS ONE
Give a great 15
speech and all who listen
<< << gain +1 to a stat of your
choice for the next
combat.
AGILITY Name : Erin

BACKSTORY :

EXECUTION

INVENTORY :
AWARNESS Maneuvering Gear Torch
Flare Gun Flare Shot Red
Spare Gas Canister Flare Shot Blue
Spare Blades Flare Shot White
DISCIPLINE Rifle Battle Drugs

RAGE GAS AND GO COMBAT MOMENTUM


You can pay any 1 When you kill 5
portion of your Fight for a titan you gain a Disc die
your life strain cost in >> >> you can use on another
gas or luck points. roll till the end of your
next turn.
STRAIN

SURVIVORS LUCK SURVIVORS LUCK


\ Increase your 25 Increase your 20
STRAIN maximum Luck by 2. maximum Luck by 2.
<< <<

LUCK

\
LUCK

GAS

\
GAS

BLADES
Class : Rookie

MISSION KILL

COUNT COUNT

Rations UNUSED USED


Bullets
SCORE SCORE

ELITE GATHERER
You can gather 10
food and drink for
>> >> 1 person per rank of
gatherer. +1

VV
VV
EXTRA LUCKY
You may use 15
as many luck points on a
<< << roll as you want.
GRIT GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5 Gain +1 to your
max strain threshold. max strain threshold. max strain threshold.

DEFENSIVE TRAINING DEFENSIVE TRAINING BURNING THE GAS


Reduce the cost 10 Reduce the cost 10 Pay +1 up to your
of Gas to dodge attacks of Gas to dodge attacks ranks in Burning the gas
by 1 per rank of defensive by 1 per rank of defensive in gas to increase a roll
training to a mimum of 1. training to a mimum of 1. for avoiding an attack by
the amount payed.

DEFENSIVE TRAINING MANOUVERING TRAINING BURNING THE GAS


Reduce the cost 15 Reduce the cost 15 Pay +1 up to your
of Gas to dodge attacks of Gas to manouver ranks in Burning the gas
by 1 per rank of defensive by 1 per rank of in gas to increase a roll
training to a mimum of 1. manouvering training for avoiding an attack by
to a minimum of 1. the amount payed.

DEFENSIVE SKILL EXTRA GAS BABY EXTRA GAS BABY


Reduce the cost 20 Pay +1 up to your 20 Pay +1 up to your
of Strain to dodge attacks ranks in Extra Gas Baby in ranks in Extra Gas Baby in
by 1 per rank of defensive gas to increase a roll for gas to increase a roll for
skill to a minimum of 1. getting into position by getting into position by
the amount payed. the amount payed.

AGILITY BONUS AWARNESS BONUS PARKOUR


Increases agility 25 Increase your 25 You can use strain
by 1. awarness by 1. to decrease to cost of gas
to a minimum of 1 for
anything that requires
gas.
GRIT GRIT GRIT GRIT
+1 to your 5 Gain +1 to your 5 Gain +1 to your 5 Gain +1 to your
ain threshold. max strain threshold. max strain threshold. max strain thresho

NG THE GAS BURNING THE GAS EXTRA GAS BABY GATHERER


1 up to your 10 Pay +1 up to your 10 Pay +1 up to your 10 You can gather
Burning the gas ranks in Burning the gas ranks in Extra Gas Baby in food and drink fo
increase a roll in gas to increase a roll gas to increase a roll for 1 person per rank
ng an attack by for avoiding an attack by getting into position by gatherer.
mount payed. the amount payed. the amount payed.

NG THE GAS MANOUVERING SKILL MANOUVERING TRAINING GATHERER


1 up to your 15 Reduce the cost 15 Reduce the cost 15 You can gather
Burning the gas of strain to manouver of Gas to manouver food and drink fo
increase a roll by 1 per rank of by 1 per rank of 1 person per rank
ng an attack by manouvering skill manouvering training gatherer.
mount payed. to a minimum of 1. to a minimum of 1.

A GAS BABY MANOUVERING TRAINING MANOUVERING SKILL HUNTER


1 up to your 20 Reduce the cost 20 Reduce the cost 20 You can gather
xtra Gas Baby in of Gas to manouver of strain to manouver food and drink fo
crease a roll for by 1 per rank of by 1 per rank of twice that which
nto position by manouvering training manouvering skill gatherer normall
mount payed. to a minimum of 1. to a minimum of 1. grants.

ARKOUR GROUND TO TITAN ODG EXHILIRATION WEAPON TRAININ


an use strain 25 When there is 25 When you strike 25 Reduce the cost
se to cost of gas nothing to ODG to you "Forward +1" to your of Gas to strike
nimum of 1 for can get into position by execution rolls for by 1 per rank of
g that requires using your ODG on the the rest of combat. weapon training
gas. titan you plan to attack. (MAX 2) to a minimum of 1
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

GATHERER WEAPON TRAINING


You can gather 10 Reduce the cost 10
food and drink for of Gas to strike
1 person per rank of by 1 per rank of
gatherer. weapon training
to a minimum of 1.

GATHERER WEAPON TRAINING


You can gather 15 Reduce the cost 15 90
food and drink for of Gas to strike
1 person per rank of by 1 per rank of
gatherer. weapon training
to a minimum of 1.

HUNTER FORCEFUL BLOW


You can gather 20 Pay +1 up to your 20
food and drink for ranks in Forceful Blow in
twice that which strain to increase a roll
gatherer normally for inflicting a strike by
grants. the amount payed.

WEAPON TRAINING EXECUTION BONUS


Reduce the cost 25 Increases your 25
of Gas to strike execution by 1.
by 1 per rank of
weapon training
to a minimum of 1.
GRIT GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5 Gain +1 to your
max strain threshold. max strain threshold. max strain threshold.

LUCKY DEFENSIVE SKILL SECOND WIND


Increase your 10 Reduce the cost 10 On your turn
maximum Luck by 1. of Strain to dodge attacks when you strike a target,
by 1 per rank of defensive once per combat you may
skill to a minimum of 1. regain strain equal to 1+
your rank in second wind.

LUCKY MANOUVERING SKILL SECOND WIND


Increase your 15 Reduce the cost 15 On your turn
maximum Luck by 1. of strain to manouver when you strike a target,
by 1 per rank of once per combat you may
manouvering skill regain strain equal to 1+
to a minimum of 1. your rank in second wind.

LUCKY BLINDING SPEED DEFENSIVE SKILL


Increase your 20 You may 20 Reduce the cost
maximum Luck by 1. attack or maneuver up of Strain to dodge attacks
to three times per round. by 1 per rank of defensive
skill to a minimum of 1.

CRITICAL STRIKE WEAPON SKILL DOUBLE SLASH


On a Strike if you 25 Reduce the cost 25 When you strike
roll a 6 to strike you deal of strain to strike to kill a target you
can expend it to deal an by 1 per rank of require 1 less wound on
extra wound. weapon skill the target.
to a minimum of 1.
GRIT GRIT GRIT GRIT
+1 to your 5 Gain +1 to your 5 Gain +1 to your 5 Gain +1 to your
ain threshold. max strain threshold. max strain threshold. max strain thresho

OND WIND WILL TO SURVIVE VIOLENT COOL AND COLLEC


your turn 10 Pay +1 up to your 10 When you roll 10 Can hold an
u strike a target, ranks in Will to Survive in for something that uses extra Dicipline Die
combat you may strain to increase a roll rage you gain +1 to rage each rank in cool an
ain equal to 1+ for avoiding an attack by . rolls to a max of ranks in collected
in second wind. the amount payed. violent for this combat.

OND WIND WILL TO SURVIVE WEAPON SKILL COOL AND COLLEC


your turn 15 Pay +1 up to your 15 Reduce the cost 15 Can hold an
u strike a target, ranks in Will to Survive in of strain to strike extra Dicipline Die
combat you may strain to increase a roll by 1 per rank of each rank in cool an
ain equal to 1+ for avoiding an attack by . weapon skill collected
in second wind. the amount payed. to a minimum of 1.

NSIVE SKILL WILL TO SURVIVE SECOND WIND COOL AND COLLEC


ce the cost 20 Pay +1 up to your 20 On your turn 20 Can hold an
o dodge attacks ranks in Will to Survive in when you strike a target, extra Dicipline Die
ank of defensive strain to increase a roll once per combat you may each rank in cool an
minimum of 1. for avoiding an attack by . regain strain equal to 1+ collected
the amount payed. your rank in second wind.

BLE SLASH WEAPON SKILL BERSERK FORCEFUL BLOW


n you strike 25 Reduce the cost 25 When you roll to 25 Pay +1 up to you
a target you of strain to strike strike you can use your ranks in Forceful Blo
less wound on by 1 per rank of rage instead of your strain to increase a r
e target. weapon skill execution. for inflicting a strike
to a minimum of 1. the amount payed
GRIT GRIT
Gain +1 to your 5 Gain +1 to your 5
max strain threshold. max strain threshold.

COOL AND COLLECTED VIOLENT


Can hold an 10 When you roll 10
extra Dicipline Die for for something that uses
each rank in cool and rage you gain +1 to rage
collected rolls to a max of ranks in
violent for this combat.

COOL AND COLLECTED VIOLENT


Can hold an 15 When you roll 15
extra Dicipline Die for for something that uses
each rank in cool and rage you gain +1 to rage
collected rolls to a max of ranks in
violent for this combat.

COOL AND COLLECTED FORCEFUL BLOW


Can hold an 20 Pay +1 up to your 20
extra Dicipline Die for ranks in Forceful Blow in
each rank in cool and strain to increase a roll
collected for inflicting a strike by
the amount payed.

FORCEFUL BLOW RAGE BONUS


Pay +1 up to your 25 Increase your 25
anks in Forceful Blow in rage by 1.
strain to increase a roll
for inflicting a strike by
the amount payed.

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