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SPOT ON OPENING - You may spend a turn waiting to strike this allows you to add your awarness to

any strikes or get into positions you roll next turn.


WAIT FOR MY SIGNAL - You may direct an ally to wait till you do something before they do somethin
else when you give them the signal to do said thing, they can add your dicipline to chosen thing.
GROUND TO TITAN ODG - When there is nothing around to use your gear on to get into position you
can use your ODG on a titan to get higher Ground.
HEROIC RESCUE - When you attempt to save a target, with a 2D6 double 1s you die but save the ta
on 1d6 you save them but you both get nocked to disadvantage on no 1s you perform the rescue.
WE STAND AS ONE - Give a great speech and all who listen gain +1 to a stat of your choice for the
combat.
MATCH MY TIMING - When you and an ally strike the same target to deal damage double it.
PULL YOURSELF TOGETHER - Roll a D6 for an ally who is nocked out by an attack or scared and the
be able to regain there sanity if you roll 3+

ODG Flat ground Flee


add your awarness to

fore they do something


ne to chosen thing.
o get into position you

ou die but save the target


perform the rescue.
of your choice for the next

age double it.


ack or scared and they may
WILL TO SURVIVE DEFENSIVE SKILL DEFENSIVE TRAINING
Pay +1 up to your Reduce the cost Reduce the cost
ranks in Will to Survive in of Strain to dodge attacks of Gas to dodge attacks
strain to increase a roll by 1 per rank of defensive by 1 per rank of defensive
for avoiding an attack by . skill to a minimum of 1. training to a mimum of 1.
the amount payed.

EXTRA GAS BABY MANOUVERING SKILL MANOUVERING TRAINING


Pay +1 up to your Reduce the cost Reduce the cost
ranks in Extra Gas Baby in of strain to manouver of Gas to manouver
gas to increase a roll for by 1 per rank of by 1 per rank of
getting into position by manouvering skill manouvering training
the amount payed. to a minimum of 1. to a minimum of 1.

FORCEFUL BLOW WEAPON SKILL WEAPON TRAINING


Pay +1 up to your Reduce the cost Reduce the cost
ranks in Forceful Blow in of strain to strike of Gas to strike
strain to increase a roll by 1 per rank of by 1 per rank of
for inflicting a strike by weapon skill weapon training
the amount payed. to a minimum of 1. to a minimum of 1.

COOL AND COLLECTED VIOLENT GATHERER


Can hold an When you roll You can gather
extra Dicipline Die for for something that uses food and drink for
each rank in cool and rage you gain +1 to rage 1 person per rank of
collected rolls to a max of ranks in gatherer.
violent for the combat.

PARKOUR
For each rank of
Parkour remove 1 from
strain and the dice roll
needed to get into
position with no gear.
Spinning Blade Manouver - Spinn
strike to damage, you may spen
ENSIVE TRAINING AGILITY BONUS RAGE BONUS
Reduce the cost Increases agility Increase your
as to dodge attacks by 1. rage by 1.
per rank of defensive
ng to a mimum of 1.

UVERING TRAINING EXECUTION BONUS RISE IN SKILL


Reduce the cost Increases your Increase any
Gas to manouver execution by 1. stat by 1.
by 1 per rank of
nouvering training
a minimum of 1.

APON TRAINING AWARNESS BONUS LUCKY


Reduce the cost Increase your Increase your
of Gas to strike awarness by 1. maximum Luck by 1.
by 1 per rank of
weapon training
a minimum of 1.

GATHERER DISCIPLINE BONUS GRIT


You can gather Increase your Gain +1 to your
ood and drink for Discipline by 1. max strain threshold.
person per rank of
gatherer.
ade Manouver - Spinning your blades you can get up to execution position using attacks, when you
mage, you may spend 1 strain to get into position again after the attack hits.
DODGE ACROBATIC TWIST
Gain +1 to your When you roll for
rolls for avoiding attacks. a manuver to get into
position gain a discipline
die on a roll of 8+.

TWIST WITH MOMENTUM DISORINTATING STRIKE


Gain +1 to your When you strike
rolls for manouvering. a target pay up to 4
strain and the target may
not be able to attack
next turn.

BLADE TWIST ACROBATIC STUNT


Gain +1 to your When you roll for
strike rolls. a dodge gain a
discipline die on a roll
of 8+

GAS AND GO BREAK THROUGH


You can pay a When using a
portion of your Fight for manouver to get past
your life strain cost in more then 1 titan roll to
gas. avoid harm from only 1
titan chosen by DM.

INTO THE FRAY COMBAT MOMENTUM


When you engage When you kill
titan/s for the first time a titan you gain a Disc die
you are considered in you can use on another
position to attack. roll this combat.

EASIEST WAY OUT THIS IS HOW IT'S DONE


You may attempt When you strike
to save someone from a a titan give an ally a disc.
titan by attacking instead Die.
perform a strike, on a
wound the target is free.
s, when you
HERE'S THE PLAN DOUBLE SLASH SPINNING B
When you take When you strike
a moment to form a plan to kill a target you
roll 2D6 and the GM will require 1 less wound on
give you info on your the target.
plan based on the roll.
Exhiliration
When you strike
"Forward +1" to your
execution rolls for
the rest of combat.
(MAX 2)

SAFETY IN DISTANCE
When you attack
a target you can choose
to pay 1 gas to instantly
move away from attack
range.

LIGHTNING DISPATCH
When you roll
to strike you can add
Agility instead of
execution.

OPPORTUNITIST
When you roll
to avoid damage, if you
succed you may spend 1
strain and gas to perform
a manouver.

CRITICAL STRIKE
On a Strike if you
roll a 6 to strike you deal
can expend it to deal an
extra wound.

EXTRA LUCKY
You may use
as many luck points on a
roll as you want.
SPINNING BLADE MANEUVER
When you strike
you can spend a strain to
get into position to strike
again or 3 strain to get
into Execution position.

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