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Skill Check Books
Tiny Class 5 1 1 6 0
Abnormal Slow 4 1 0 5 0
Abnormal Fast 6 2 2 8 0
Abnormal Behaviour D4 1 D4 D4 0
Tiny Class 6 1 2 6 0
Abnormal Slow 4 1 1 5 0
Abnormal Fast 6 2 3 8 0
Abnormal Behaviour D4 1 D4 D4 0
You pay the gas and strain regardless of success or fail.
On a roll fail the titan is still wounded unless a 1 is rolled.
On a roll of 6 recover a strain payed on a 1 the Titan gets a die.
If succeds the roll and has required gas and strain the target is killed
if it has at least (1-Your execution score) wounds
6 + Agility GET INTO POSITION Roll 2d6 + Agility
0 Tiny Class 4 1 0 6
1 Abnormal Slow 4 1 0 5
5 Abnormal Fast 5 2 2 8
3 Abnormal Behaviour D6 1 D4 D4
+ Execution
HOUT ODG
STR
REQ.
D4
3
Roll 2d6 + Agility STRIKE Roll 2d6 + Exe
0 1 Tiny Class 6 1 2
0 1 Abnormal Slow 4 1 1
0 5 Abnormal Fast 6 2 3
0 3 Abnormal Behaviour D4 1 D4
WITHOUT ODG
ROLL GAS STR
REQ. REQ. REQ.
6 0 2
5 0 1
8 0 4
D6 0 D4
D4 0 3
die.
et is wounded (1)
AVOID HARM ACTION Roll 2d6 + Agility
Small Class 6 1 1 7 0
Abnormal Slow 5 1 0 6 0
Abnormal Fast 7 2 2 9 0
Abnormal Behaviour D4 1 D4 D4 0
Small Class 7 1 3 8 0
Abnormal Slow 5 1 2 6 0
Abnormal Fast 7 2 3 9 0
Abnormal Behaviour D6 1 D4 D8 0
You pay the gas and strain regardless of success or fail.
On a roll fail the titan is still wounded unless a 1 is rolled.
On a roll of 6 recover a strain payed on a 1 the Titan gets a die.
If succeds the roll and has required gas and strain the target is killed
if it has at least (2-Your execution score) wounds
6 + Agility GET INTO POSITION Roll 2d6 + Agility
1 Small Class 5 1 1 8
2 Abnormal Slow 5 1 1 7
6 Abnormal Fast 6 3 2 9
+ Execution
HOUT ODG
STR
REQ.
D6
5
Roll 2d6 + Agility STRIKE Roll 2d6 + Exe
0 3 Tiny Class 7 1 1
0 3 Abnormal Slow 5 1 1
0 8 Abnormal Fast 7 2 3
0 6 Abnormal Behaviour D6 1 D4
WITHOUT ODG
ROLL GAS STR
REQ. REQ. REQ.
7 0 3
5 0 2
8 0 4
D6 0 D4
D6 0 3
die.
ck hits
AVOID HARM ACTION Roll 2d6 + Agility
7 Meter Class 7 2 1 8 0
Abnormal Slow 6 2 0 7 0
Abnormal Fast 8 3 3 11 0
7 Meter Class 8 2 4 12 0
Abnormal Slow 6 2 3 11 0
Abnormal Fast 8 3 4 13 0
2 7 Meter Class 6 2 2 14
2 Abnormal Slow 6 2 1 13
7 Abnormal Fast 7 4 3 15
+ Execution
HOUT ODG
STR
REQ.
D20
D20
Roll 2d6 + Agility STRIKE Roll 2d6 + Exe
0 7 Tiny Class 7 2 2
0 7 Abnormal Slow 5 1 1
0 13 Abnormal Fast 7 2 3
WITHOUT ODG
ROLL GAS STR
REQ. REQ. REQ.
8 0 3
7 0 2
10 0 5
D8 0 2D4
2D4 0 2D4
die.
ck hits
AVOID HARM ACTION Roll 2d6 + Agility
Abnormal Slow 7 3 4 16 0
Abnormal Fast 9 4 5 17 0
3 Abnormal Slow 8 2 1 15
+ Execution
HOUT ODG
STR
REQ.
12
12
16
2D20
2D20
Roll 2d6 + Agility STRIKE Roll 2d6 + Exe
0 10 Abnormal Slow 6 2 1
0 16 Abnormal Fast 8 4 3
WITHOUT ODG
ROLL GAS STR
REQ. REQ. REQ.
9 0 6
8 0 6
11 0 8
D10 0 3D4
3D4 0 3D4
die.
ck hits
AVOID HARM ACTION Roll 3d6 + Agility
15 meter Class 19 3 2 16 0
Abnormal Slow 18 3 1 X 0
Abnormal Fast 19 4 4 13 0
Abnormal Slow 8 4 5 20 0
Abnormal Fast 10 5 6 22 0
6 15 meter Class 10 4 3 20
4 Abnormal Slow 9 3 2 18
+ Execution
HOUT ODG
STR
REQ.
14
14
18
3D20
3D20
Roll 2d6 + Agility STRIKE Roll 2d6 + Exe
0 16 Abnormal Slow 7 2 1
0 20 Abnormal Fast 9 4 3
WITHOUT ODG
ROLL GAS STR
REQ. REQ. REQ.
11 0 7
9 0 7
13 0 9
D20 0 D20
2D20 0 D20
die.
ck hits
ASSESS Battle Roll Xd6 + AWARNESS
6s can be added to dice rolls for other manouvers etc. (Hold 1 per dicipline.)
If rolled greater then 3 x the number of Titans: Reveal there size classes
1s are given to the titans, 6's are given to the one who used awarness
A decent enough roll gives information on how hard something would be to hit,
A decent enough roll, at least 1 6 or over a 6 on combined dice reveals if they
have any abnormalities, 8+ reveals What type of Abnormal. A 4 reveals there size
class
A normal _ titan from experience you believe you have a (decent*) chance of being able to (Skill*)
Abnormal, it appears slow and it would be easier to hit then the average titan.
Abnormal, it appears fast and it would be extremely hard to hit or dodge then the average titan.
Abnormal, it is running on all fours and it would be extremely hard and dangerous to hit or dodge
6s can be added to dice rolls for other manouvers etc. (Hold 1 per dicipline.)
1s are given to the titans, 6's are given to the one who used awarness
A decent enough roll gives information on how hard something would be to hit,
A decent enough roll, at least 1 6 or over a 6 on combined dice reveals if they
have any abnormalities, 8+ reveals What type of Abnormal. A 4 reveals there size
class
6s can be added to dice rolls for other manouvers etc. (Hold 1 per dicipline.)
If the titan is eating someone you know increase the difficulty of one.
On a fail the titan gets a Die on a 6 you get 1d6.
The sight of titans can force a check if the player has a -1 dicipline or force a
check on a 0 if a large higher or a 15 on a dicipline of only 1.
No titan : Requires 5.
Tiny : Requires 7.
Small : Requires 8.
7 Meter : Requires 9.
6s can be added to dice rolls for other manouvers etc. (Hold 1 per dicipline.)
If the titan is eating someone you know increase the difficulty of one.
On a fail the titan gets a Die on a 6 you get 1d6.
The sight of titans can force a check if the player has a -1 RAGE or force a
check on a 0 if a large higher or a 15 on a RAGE of only 1.
SCIPLINE A normal _ titan from experience you believe you have a (decent*) chance of
being able to (Skill*)
Abnormal, it appears slow and it would be easier to hit then the average titan.
Abnormal, it appears fast and it would be extremely hard to hit or dodge then the
average titan.
Abnormal, it is running on all fours and it would be extremely hard and dangerous
to hit or dodge then the average titan.
6s allow another dice roll for the fight for your life. (can stack as many times.)
as your rage score.
Tiny Class 8 1 5 + D6 -
Small Class 10 2 5 + D6 -
7 Meter Class 12 4 6 + D8 -
Large Class 14 6 8 + D8 -
15 Meter Class 16 8 10 + 6 -
any times.)
or 5 + X
D4
D6
D4
D4
D4
D6 + DISCIPLINE