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Aveyond 4 Strategy Guide PDF
Aveyond 4 Strategy Guide PDF
This is a hidden village deep within a forest be-spelled with ancient magic. Some of the
darkest and cruellest minds reside there because even villains dont work forever. And
when they retire, they tend to settle in Wyrmwood.
When their diabolical plans are eventually stopped by pesky do-gooders, they need a
place to put up their feet and retire. With the glory days behind them, they are free to
take part in disorganised activities, set up their homes in their own evil images and
reminisce about the bad old days.
They tell stories of how they were going to take over the world, but in truth, none of
them ever really stood a chance except one.
Guide Contents
Characters
Page 2
Walkthrough
Page 5
Side Quests
X
Page 57
Part 1 Page 5
Character
Part 2 Page 8
Quests
Page 64
Part 5 Page 32
Skills
Page 122
Part 6 Page 40
Boyle Wolfbane
This man with a humble home and fearsome gargoyle statue doesnt belong in such a
place. His failure at conquering the world was through no fault of his own but rather, a
string of very bad luck. These days, petty theft and minor scams are the only things that
keep him going.
Sid Riddle
Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their
quests until they figured out a riddle. Now that hes retired, solving little mysteries in
Wyrmwood is his main means of entertainment. Hes not too bad.
Ingrid
Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You
keep pulling her out only to remember that shes very unlikely to do much besides
embarrass you. Completely insufferable and oh, great, shes coming on the quest.
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Party Members
Boyle Wolfbane
Boyle was destined to rule the world. Or so he thought. Forced
into retirement, he moved to Wyrmwood where he could
commiserate with other failed villains. Hes better than the
rest of them, but they understand what he is going through.
Its not a horrible end, but not the one for which he hoped.
Ingrid
Ingrid is a powerful witch. Or she could have been if her spells
didnt backfire half of the time. She resides in Wyrmwood where
no one gives her a bad time except for Boyle Wolfbane who will
eventually pay for his behaviour. She put a curse on him to marry
her, and as soon as they wed, she plans to turn his life upside down.
Myst
Myst is a mist wraith who resides in the Myst Mountains. She has
a big heart, but enjoys playing pranks especially on her friends.
Like many mist wraiths, Myst can transform. Her preferred
transformation is a white fox. Myst knows little about humans
except that they like to destroy things. When she discovered
they are a bit more mysterious, she decides to learn more.
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Robin
Robin had a dream to become paladin. It didnt quite work out,
so now hes a stable boy. Every once in a while he likes to
pretend, though, and if anyone mistakes him for what he is not,
oh well. Robin likes to dream big, even if his destiny is to pick up
manure. Maybe things will change, but first he needs to
complete a list of chores a mile long.
Hiberu
Hiberu comes from a civilized land far, far away. Hes come to this
corner of Aia to study the barbaric culture of local inhabitants (but
he wont tell them that). Hiberu has a special gift. He can read
dreams and people. And he likes to heal. Which is a big help to his
friends who continually find themselves in harms way.
Rowen
Rowen likes to create things. Unfortunately, a not-s0-nice
fortune teller noticed, too. He cursed her to do his bidding, and
now Rowen is stuck in Tor. Rowen helps the fortune teller con
innocent civilians. She often sees the great ocean ships pull into
the port of Tor and dreams of boarding one to go back home.
Phye
Phye is a Draaghar. He is not happy. A demon has enslaved his
people. He wants to free his people, but he also wants revenge.
Phye has learned how to create a special blade. When he is
finished, the demons had better run. This blade is hungry and it
will eat them. Merrily.
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Game Walkthrough
A guide to your adventure
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Part 1: Out of Retirement
If you go south and then east, youll no doubt come across the festival in the middle of
town its almost bloodmoon season.
Bloodmoon Festival
The season of the Bloodmoon is coming
and theres a party in Wyrmwood!
When the moon shines red, theres more
evil in the air. Spells, alliances, and
schemes all have a greater chance of
working out well for the wicked.
Youll need to find 30 tickets total so Boyle can purchase his gargoyle statue.
Tip After speaking with Sid Riddle you can smash pumpkins! Inside you
can find all manner of prizes, maybe even pumpkin innards!
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Collect Bloodmoon Tickets
# Ticket Location
1 Speak to the girl standing at the top of the stairs for an easy scam.
2 Speak to the dodgy looking guy with all barrels in front of the caravan.
Go past him to meet the powerful witch sisters. Walk behind their house to
3
find a couple of tickets and a set of stairs that lead you to Sid riddle.
Head back to the main area and down the stairs, into the house. Speak to
4
Elzabeth youll need her later. Then head down further.
Speak to Ophelia in front of the pumpkin pit and then walk past her toward
5
the broody house there.
Head back up the stairs and to the top to help Elzabeth by rounding up the
critters and then take all of her tickets. To round them, walk behind them
6
and herd them down the stairs like sheep. Critters are wary of people so
theyll move down to get away from you.
After you have your quest from Sid Riddle, smash pumpkins. Some of them
7
will have tickets inside of them.
Once you have 30 tickets collected, make your way to the prize table to claim that
gargoyle! What happens next will come as a shocking surprise, but youll end up in the Mir
Woods.
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Go to the Mir Woods
Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain
wood from four mir trees.
Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect
mir and then head down until you come across a wizard chasing a cheeky magic sprite.
Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard
gives you a new power: Flames I.
You can now walk around the whole map previously blocked by spider webs. Youll find
three more mir trees in the corners of the woods.
When you have four pieces of mir wood, return to Wyrmwood where everyone in town is
now waiting.
When you get to town, you discover its covered in mist. A silver fox appears and Fang
chases it up Mist Mountain.
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Part 2: Into the Mist
Go to Mist Mountain
Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to
follow her. Follow along the high mist path with the help of the fox and manipulate the
path until you get to the Mist Queen. The queen commands you to find her son in return
for Fang. After speaking to her, return to Wyrmwood.
Mist Realm
The creatures on Mist Mountain require
the mist to survive. Few have left the mist
realm in many hundreds of years. Nobody
knows much about them and many
assume bad things.
In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the
Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on
the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and
Myst, the mist wraith who helped him in the Mist Mountains.
Go to Windy Hills
Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you
become trapped and Myst must look for a way to get Boyle across the bridge. As Myst,
go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As
Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to
defeat.
After the battle, head east over the bridge and climb the ladder. Look at the platform. It
requires two rocks to move.
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You need to find two rocks to move the platform. Go through the nearby cave to trap the
ogre on the other side and take the bridge to the left that he was blocking.
Go through the cave until you find the stone at the end.
The second stone is down the ladder (the one at the beginning that Myst wouldnt go
down without Boyle). Go through the cave and then follow the path to the chest.
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When you have the two heavy stones, make your way back to the bridge and place them
in the holders. Step on the platform. It carries you down to the bottom of the hill. Once
you get to the bottom, head right. A troll is blocking your path.
As Myst, sneak around the mountain and drop a cage on the troll. Then head across the
bridge to the left and climb the tall ladder to drop it down for Boyle.
With Boyle back in the party, head down the mountain. Keep following the ladders
down, then go left at the bottom until you find an empty cage.
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Find a Present
Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve
the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble
out, and then leave the cave yourself.
When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey
without her. Once Boyle has gotten Myst out of the way and youre playing as him again,
make your way to Windshire by going east.
Explore Windshire
When you arrive in Windshire, youll find a not so welcoming villager informing you of the
great Windshire prison.
Windshire
Windshire is a small, conservative and
very superstitious farming town known
predominantly for its mutton production.
They have a low crime rate which may
have more to do with their extreme
methods of punishment than their values.
Explore around the town and stock up on armor and supplies while you can to make the
following area more pleasant. You can also find Chesters Cave if you head north toward
the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured
Cheekis.
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When youre ready, head right past this home to find a person standing in front of the
ferry. As usual, its going to be more difficult than anticipated, as the ferryman has been
captured in Briar Woods. Head back to town and leave via the south exit. On the world
map, head south to enter the Briar Woods.
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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin
King. Explore the rest of the cave until you come across a goblin that runs from you. Keep
following after him until he drops his keys, then head back to the prisoners.
Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back
to Windshire.
Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper
Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you
see as youll need them later. Eventually youll come across a sign that tells you the portal
to Aveyond is east.
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On your way through this area youll battle enemies with some useful items. The bandanas
you can collect will be your first helmet slot item and all of your party members can use
them.
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Part 3: Aveyond and Beyond
Aveyond
Aveyond is a magical place that is open to
only those of pure intentions, or those
who think they have pure intentions.
Something like that, it gets a bit weird.
After your failed attempt at speaking to The Oracle and the very strange mess that follows
with Hercules, its time to return to the Mist Queen with news of her son. And to get Fang.
Boyle refuses to help anyone unless Fang is returned to him immediately.
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Repair the Ferry
Return to the ferryman in Whisper Woods who is less than happy to see you. However, he
will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.
Make your way around Whisper Woods to find any wood planks you missed. To find the
pixies, head back toward the sign that directs you to Aveyond and walk past it across the
bridge instead.
After defeating the pixies for the first oar, take the path back to the water and then
continue the path going up. Keep following it to find the pixies who have the second oar.
After getting the second oar, head to the top of the Whisper Woods and youll find a
suitable figurehead nestled in the trees.
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Need some help finding the things you need to repair the ferry? This map will help.
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Restore the Windmill
Once you have made it back to Windshire, go north and enter the windmill. Go through
the door on the left and collect a novel page. Return to the previous room and go through
the door on the right.
Follow the path north and then east until you are blown into another room by a fan.
From there, you can only go through the door on your right.
Go through the door on your right into a new room. At the bottom of the room, collect
the novel page before going through the doorway below. Follow the path until you come
across your first green switch. Flip the switch. This turns off a fan so you can now go up
and right.
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Through the door youll find another page and another door to the bottom. Go this way
to flip your second switch, which will turn off both fans in the room and give you a key.
Go left into the main room. In the center of the room is a locked door. Use the key on the
door and flip another switch. Go back the way you came. Then, go left to be blown right
into another switch. The fan above you will continue to operate so youll need to go back
up and right.
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Go left past the unlocked cage. Collect the novel page, then go in the door on the left.
Flip the switch to unlock the bottom of the room. Return to the main room, go past the
cage, and continue to the door on the right. Now you are back in the room with the two
fans.
The first fan has stopped. Go past it and flip the switch to stop the second one. Go
through the door on your right.
Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on
the windmill. When you are finished, go back to town.
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Need some help finding the 5 novel pages? This map will help.
Tip If you eradicate all the ghosts for Shandy, you can pop back into the
windmill afterwards and he will be in there, with a second reward.
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Return to Mist Mountains
Leave Windshire and go towards the Windy Hills. Once youve made it back to the world
map, youll see that you can now travel through the mist realm to move quickly around the
world. Go into the mist pocket and follow the path until you find another mist cloud that
can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother
alone, while Boyle and Ingrid wait at the base of the mountain for her to return.
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Head back to the world map and go left to find Fangders cave. Unfortunately, its pitch
black and you cant see anything. Ingrid has a solution, but she needs to make a potion.
Head back to Ingrids house in Wyrmwood to make a neon potion.
Youll get a sneak peek inside Ingrids house and your first glimpse at potion-making.
Unfortunately, the secret ingredient is missing, but can be found in Boyles house, which
is naturally locked. To figure out how to get into Boyles house, speak to the Raven Lord.
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Tip The potion kit from the Windshire misc items shop allows you to
cancel your potion and create a new one.
Return to Boyles house and take the key from the gargoyles eye. Enter his house and find
the Goopy Goo running around his floor. Then, go back to Ingrids place and add it to your
potion.
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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in
Wyrmwood and purchase it from his collection of goods. Return to Ingrids house and
complete the potion.
You can now return to Fangders Cave. Make your way along the paths and watch out for
spiders until you find Fangder and Boyle.
Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost
track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor.
Once youre near the entrance there is another web with the pumpkin key. You can take
this key to Sid Riddle in Wyrmwood to begin his series of riddles.
Now with that important business taken care of, its time to head to Tor. You can get there
through the Briar Woods.
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Destroy the Scarecrows
Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will
have his birds remove briars that block the path to Tor if you destroy all of the scarecrows
in the woods. Explore the entire area, including previously explored areas, smashing all the
scarecrows until you have ten and then find the Raven Lord at the top right side of the
map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor
the Crow.
Tip Take note of the elder oak tree at the top of the woods. Return to it
when you have an elf in the party and it will teach them something.
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Need some help destroying scarecrows and burning down briars? This map will help.
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Part 4: Toward Tor
Travel to Tor
On the world map, go down to get to the Dragon Wastelands. The centipedes youll find
on the way to Tor have some legs to collect for a quest you can get started on now.
Follow the signs to far right side of the Dragon Wasteland.
Tor
Tor was once a dragon town but is now
known mainly for its arena battles and
famous Mystic.
Follow the path right to find Fang but he cannot join your party. After speaking to Willis,
explore around the town. Make sure to load up on items and armor before you go into the
arena.
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The path to the arena is found at the top of the map. The guard wont let you fight, but
you can go left to spectate. Once in the area, follow the path until you find another arena
guard with a hood on. Talk to him to compete.
After the arena battle, find the mayors house in the middle of the town. The mayors
daughter is in the room at the back of the house. Then you will need to find the shipyard.
The way to the ship is at the top right of the map. The guard wont let you through but you
still have to try.
Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies
and sell some items to pay him.
Tip Ingrid and Myst can get new gear from the magic shop in Tor, but
Boyle will have to wait until later as the blacksmith is closed.
After you have received your future from the Mystic, go stay at the inn to the left before
going back up to the guard in the morning.
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Explore the Dream Realm
During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens
to him occasionally over the years. The enemies in the dream realm give very high
experience so you might want to fight all of them. You can recover your health with
floating dream crystals found in the dream realm. Walk along the floating platforms until
you get to a cave in a wall. Inside the cave you will see an old friend.
Dream Realm
The Dream Realm is a place of
subconsciousness that all living things go to
when they sleep. You cannot be physically
harmed or killed in the dream realm but it
has certain effects on the mind and mental
health of a person, especially if you have
night terrors like Boyle.
Scuttle Beach
The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship
headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his
friends are tossed overboard into the ocean, mid-trip.
You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the
quarter maps. The map pieces are scattered around the corners of the island. Its only a
small area but watch out for crabs! Return to Willem with the four maps for a prize before
taking the path to the right to Boppity Woods.
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Follow the path though Boppity Woods to end up back on the world map. There is a large
forest at the bottom of the map which you will explore soon, so you can safely skip it for
now. On the world map, enter the castle just below the woods youve emerged from.
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Part 5: Royal Trouble
Explore Halaina
When you arrive in Halaina, youll be greeted and given a quest to explore the city. Youll
have access to the whole place, so you can take some time to visit all of the shops, find
Chesters cave, collect hidden Cheekis and get familiar with your surroundings. When
youre ready, head north to find a guard blocking the entrance to the castle.
Halaina
Halaina is one of the largest towns in the
game. It has a huge range of stores and
people. Its also home to the rich king and
the Night Watch.
Go inside and speak to the king in the main room, go through the door on the left, then
go left up the stairs where youll see a jester. Go through the next door and youll be on
the upper level. Take the door on the right to meet the kings sick daughter. You will then
be sent to the Boppity Woods to find a witch.
Tip Watch out for Cheekis hiding in house and shop windows. You can
collect them from the outside of the house.
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Find a Witch
Follow the path down until you find a sneaky pathway through the trees to get to the
witch. The dirt path will lead you to the witchs house.
After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can
be purchased from the misc items store in town, and you will also need a mineral man
which can be purchased from Crete Street (the back alley with suspicious vendors in
town).
The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands,
once piece at a time. Find the five pieces, and they will form into a hot spice.
Once you have all of the ingredients, use Ingrids broomstick from the items menu and you
will be taken back to her house, where you can create the potion. When you leave Ingrids
house, you will return to where you left off.
After cursing Grunhilda and learning more than you may have wanted to know about
Boyle, youll need to head to the world map and go down to the swamp.
Follow the path until you find a frog with a crown. After Ingrid turns him back into a person,
he reveals that he still wishes to live as a frog and wont go back. Oh well, time to find a
new paladin. Return to the king and ask him where you can get one.
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Save the Princess
To find a paladin, go down to the crusade grounds on the world map. There, follow the
path to the right and continue along until you stumble across a paladin!
After you have your paladin, return to the king in Halaina once more. After the scene plays
out youll be on the move again. Leave the town and head to Gingernut forest.
Travel east to the village and find a forthright. He will lead you to a cave. Make your way
around the ladders, finding the keys, until you get to the real spirit, which you must fight.
Once the spirit is defeated, head back to the princesss room in the castle. After curing her
and witnessing an awkward moment, speak to the king on his throne.
Next, head back to the crusade grounds to attempt to sign up for the paladin crusade.
Boyle will wait outside, for the paladins safety.
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Recruit Paladins
Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just
to the left of the entrance. He will challenge you to a fight, then send you to fight three
additional paladins around the crusade grounds. After fighting all three, return to
Elizabeth.
Youll need to return to the castle to fine more paladins. Speak to the king and youll soon
be playing as Myst the fox. The papers will be in the left room in front of the king and to
the left again. Click the book on the desk.
Paladin 1
Go to the Gingernut forest and follow the path
into the small town to find a man with orange
hair standing by a house. Speak to him to invite
him to join the crusade. Boyle challenges him to
a game of two-card flip, and loses, so youll
have to fulfil his request before he will talk to
you again. Bring him a round of cheese which
you can buy from the market in town. After
that, Robin will convince him to join.
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Paladin 2
The Halaina paladin can be found on the right
side of the city in front of the blacksmith.
Unfortunately, he wont help you until he has
the right armor. Speak to the blacksmith in
the building behind him to request the armor.
The material you need for the armor can be
found in a dark cave in Gingernut Forest, north
of the town.
Paladin 3
The third paladin can be found in the
Boppity Woods. Hell be standing by the
two-card flip tournament grounds in a
suit of armor. Speak to him to have Ingrid
convince him to join the crusade.
Tip The fruit vendor on the left side of town left his fruit out on the tables.
If you were to steal them, nobody would know
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Next, youll be sent to the library to find a book on the secret rooms in the castle. This
book can be found to the left of the books Robin is looking at.
Return to the castle. Take the door on the left of the king and youll notice in the hallway
there is a strange marking on the wall that looks like a door because it is one!
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Explore the Dungeon
Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will
start in room D5. The instructions below will guide you through the dungeon.
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12. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
13. Go to room C2 and use the water sword on the flame. It will be night time.
14. Go to room D1 and defeat the owls.
15. You are now level 5.
16. Go to room E3 and walk up over the fire tile to get the fire sword.
17. Go to room C2 and use the flame sword to light up the dungeon again.
18. Go to room E5 and fight the enemies.
19. You are now level 6.
20. Go to room B2 and fight the enemies.
21. You are now level 7.
22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the
next room.
23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb.
24. Go to room C4 and change your dark eye for the opaque eye.
25. Go to room F4 and pick up the wizards treasure.
26. Go to room E3 to trade the wizard for water boots.
27. Go to room C4 and change your opaque eye for the treasure eye.
28. Go to room D3 and use the orb on the mirror.
29. You will now be in the mirror dungeon. Proceed right and choose a light or dark
sword to destroy the blocker.
30. Proceed forward and end up in a room with a key. Pick up the key.
31. Proceed up to the next room and fight the enemies.
32. You are now level 8.
33. Go back to the mirror to return to the first dungeon.
34. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
35. Go to room C2 and use the water sword on the flame. It will be night time.
36. Go to room B4 and place the goblet on the table to open a passage.
37. Go to room A2 and fight the enemies.
38. You are now level 9.
39. Go to room D1 and use the key on the door to reach the final room.
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Part 6: Stuff of Nightmares
Save Hiberu
Hiberu is in a bit of a pickle and youll need to help him to get his help in return. He sends
you to find a man at the end of the world. The first thing you must do is return to Tor and
speak to the Mystic again to find out where the end of the world is.
Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way
out of Tor, you encounter Hercules. After a short scene, race him to Boyles house before
he steals something precious. Take the mist portal on the map to get there quickly.
The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon
Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and
shortly set free.
After you escape, continue through the Windy Valley and leave through the west side to
get to the End of the World. Speak to the man who lives there and complete a short errand
for him. After you help him, you discover that his family has been shrunk and he needs a
potion to fix them.
Return to Windy Valley and find the gingerbread house with Ingrids sister in it. She tells
you to meet her in the Dragon Wasteland.
Tip After fighting the troll in the Windy Valley cave, inspect the barrel that
had a goblin in it to start a battle with him.
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Find Lorelai in the Wasteland
When you meet Lorelai, she gives you something to trade with somebody in Tor for the
potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you
discover you need Fang back to get the secret ingredient. Lets go rescue him.
Return to the mayor. She gives you a new mission to investigate the kobold camp in the
Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand
on a switch to open the bone door blocking the top-most house. Go into the house and
take a dragon egg. When you come back out, a group of kobolds are summoning a bone
dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to
keep her safe. In return, she will give you Fang.
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Kidnap the Mayors Enemies
Before you kidnap the mayors enemies, go back to Ingrids house in Wyrmwood to make
an agreeable potion. The recipe is in the kobold camp (you may have come across it while
investigating earlier). The secret ingredient of spider eyes can be found in the misc items
shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into
the Tor arena and pick up the one that was broken when the bridge fell down in your first
tournament.
The mayors daughter, however, will not give up Fang so easily. The creature she wants in
exchange for Fang is the frog prince. You can find him near Ingrids sister in Boppity Woods
hopping around in front of her house. Go get him and bring him back to the mayors
daughter.
As Fang, you can see things the humans cant and dig in the ground. You may see purple
lights from time to time that lead you to dirt mounds. These are Fangs senses - follow
them until one of them leads you to a whipering grub.
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Create the Resize potion
Return to Ingrids house and make the resize potion. Then, bring the potion to the man at
end of the world.
After he is cured, he relinquishes his tiny furniture to you. Return to Hiberu and rescue him
from the residents of Weeville.
Weeville
The residents of Weeville may be small
but small-minded, they are not. Theyre a
very progressive culture that doesnt take
kindly to political incorrectness or quips
about their size. They also have magic to
get up ladders.
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Another Dream
Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hiberu
to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his
nightmares once and for all.
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Part 7: Party on Rowen
Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp
to find Ingrids other sister.
After speaking to Ingrids sister at the Mudsludge Swamp, go to the Divisive Thicket and
find the tear of the moon. Return to the sister to get the freedom recipe. The secret
ingredient is the tonic which can be purchased from the Weeville misc items store.
Youve now been invited to join all three covens in the game. For more on covens, see the
Covens section.
You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way
to the elf plains.
Tip There are dirt mounds that Myst can dig up in fox form. Find them all
for coins, power yams, and more
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Stay the night at Delamere
Make your way through the elf plains until you get to the elf town called Delamere. Go
straight to the inn and get some sleep (well, most of you).
Delamere
The elves in Delamere dont know much
about their ancestors, but they believe
they were wiped out due to their own
ambitions and curiosity.
Go to Daintree forest where youll come across more enemies who are stronger so
hopefully you improved your armor while in town. Explore the area for more items and
gold until you find the Rickety Biscuit.
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Unfortunately, youll need Miles to get inside. He has left Ladys house and is now in his
own home in the south-eastern part of Delamere. Return to the vault and use the key to
open it. Once inside, complete a series of puzzles to find the book that you need.
Tip There is a switch behind the vault, which makes a bridge appear in the
water. This is handy for completing the vault puzzle.
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Search the Vault
Vault Steps
1. Take the archer key from the chest at 1.
2. Take the thief card from the chest at 2.
3. Enter the vault and place the thief and archer cards on the table.
4. Go through the door that just opened and take the thief key.
5. Pick up both cards again before you leave.
6. Go to the House of the Thief and collect the poison card and chapter two from
the chests.
7. Go to the House of the Archer and take the arrow card from the chest.
8. In the House of the Archer, place the archer, arrow and poison cards on the
table.
9. Take the king card from the chest that is revealed and pick up the cards before
leaving.
10. Go to the vault, add chapter 2 to the book.
11. Place the archer, king and arrow cards on the table.
12. Go through the door that just opened and take the king key.
13. Pick up the cards before you leave.
14. Go to the House of the King and collect the gold card and chapter 3 from the
chests.
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15. Go to the House of the Thief and place the thief, archer and gold cards on the
table.
16. Take the crown card from the chest that is revealed and pick up the cards
before leaving.
17. Go to the vault, add chapter 3 to the book.
18. Place the king, thief and crown cards on the table.
19. Go through the door that just opened and take the beggar key.
20. Pick up the cards before you leave.
21. Go to the House of the Beggar and take the beggar card and chapter 4 from the
chests.
22. Go to the House of the King and place the beggar and king cards on the table.
23. Take the dagger card from the chest that is revealed and pick up the cards
before leaving.
24. Go to the vault, add chapter 4 to the book.
25. Place the beggar, dagger and thief cards on the table.
26. Go through the door that was just revealed to complete the dungeon.
The next morning, go back to the clearing where the boat is and sail away from
Delamere.
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Sail to the Shadow Isles
Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You
come across a familiar face and take part in an epic battle.
After the battle, head north through the Shadow Isles until you end up back on the world
map. Next, enter Skull Mountain. When you arrive, you discover you are missing
something, or someone very important.
Tip You wont be able to enter any of the caves in the Shadow Isles until
you return with the next party member.
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Head Back to the Wasteland
Sail back to the Dragon Wasteland and go to the kobold camp to find they have
successfully summoned the dragon. Defeat the dragon to get a key which allows you to
go through the red doors in the wasteland.
Go to the southwest corner of the wasteland and open a door that takes you to the world
map near a town called Ulrock.
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Part 8: Fire with Phye
Ulrock
Ulrock accommodates many different
races. It is a haven for outcasts of society
who have nowhere else to go. This is
where you will find a lone Draghaar who
dreams of taking back his town.
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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual,
Ingrid may have a way to persuade him with a potion. You can purchase the recipe in
Ulrock, and get the secret item a tentacle - by completing a quest for a lady in the north-
western part of town. Once you have the potion, return to Phye to get his help.
On the second level, you come across a black anvil. Make sure you are ready for a tough
fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.
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Power Phyes Sword
The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye
can break the barrier in Ravwyn. To power it up, it needs the blood of a demon.
In the Shadow Isles, go into the demons cave. Its empty. You need to summon the demon
and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in
three caves on the isles. When you have the sulphur, head back to the demons cave.
Go into the demons cave. To summon him, throw three handfuls of sulphur into the
flames. Defeat the demon. Phye can now break the barrier in Ravwyn.
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Part 9: An end to the Conflict
To Skull Mountain
With Phyes sword powered up, return to Ravwyn where Phye can now break the barrier
and launch an attack on Baal. Defeat the enemies who are channelling the blockers to
proceed through.
Once you reach Baal, Phye defeats him with the sword and gain more power. Return to
Skull Mountain with Phye and break the barrier. Now all thats left to do is ascend to the
top and fight whatever it is that is up there.
Tip If youve got a romantic partner in mind for Ingrid, make sure you have
their attraction points finished before finishing the game.
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Side Quests
Side Quests and Character Quests
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Side Quests
Note Quests are listed in the order they appear in the game
Windy Hills
Whisper Woods
Aveyond
Priestess 2 Ceanna in Tor, on the right side of town, near Chesters cave.
Priestess 3 Chanel in Halaina, in the bottom right corner of town, near a pond.
After sending all three of them home, return to Aveyond and talk to the priestess outside
the temple to get your reward.
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Statue 1 The one he steals from in Aveyond has to be paid back to first.
After paying the money to all of the them, return to the nymph in Aveyond.
Windshire
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Briar Woods
Dragon Wasteland
Scuttle Beach
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Legend of Crab Island Part II Reward: Attraction point
The man with the raft needs somebody handy to fix the raft. Return to him when you
have Rowen in the party and she will fix the raft. Once you get to crab island, you will
need to light 8 beacons to summon the giant crab. Youll need to climb from the bottom
right and bottom left sides to reach all of the beacons at the top. Once the crab has been
summoned, approach him to start a fight.
Afterwards, you will have the chance to get an attraction point, but Ingrid will need a
hammer to crack the crab open. The hammer can be bought in the misc items shop in
Ulrock.
Boppity Woods
Halaina
1 The guard standing by the food court in the top left corner of town.
After speaking to each person, head back to the greeter to finish the quest and get your
reward.
Gingernut Forest
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Ginger Extract Gingernachts in Gingernut Cave.
Crusade Grounds
After she drinks it, she will send you to search her fathers room in the watchtower at the
crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her.
Now head to the abandoned building in Silverspring Wetlands where you will find
Elizabeth, and shortly after that her father. Defeat him to complete the quest.
Weeville
After doing that, climb up the mountain. You will need some covey balm, and the god
food which you can buy in the misc items store in Weeville. Use them on the mushroom
to have it blessed by the Dark God. Go inside to get your reward.
Petrified Plains
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Giant Mushroom Soup Reward: Giant mushroom soup
Speak to a lady in Delamere who will ask you for three big mushrooms which drop from
the giant mushroom enemies. Give her the mushrooms and she will make you a giant
mushroom soup.
Shadow Isles
Ulrock
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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick
him up and take him back to his mother to complete the quest.
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Character Quests
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Task: Track the werebear
The first thing Armadeus will have you do is track the Werebear to help find out where he
might be hiding. To do this, you will need to find evidence of how he eats, sleeps and
entertains himself.
Entertainment Enter the Silverspring Wetlands at night. You will need the resize potion
to get into the wetlands at night. You will come across a book. Inspect it to gain this
piece of evidence.
Eating Habits Head into the Gingernut Forest and head north. You will come across a
bag of discarded chocolates, obviously belonging to the werebear.
Sleep At night, on the far left side of the Boppity Woods, inspect a stack of straw with
that has obviously been slept on by the Werebear.
Return to Armadus with all of this information and he will be able to triangulate the
werebears location.
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Reward: Access to the Super-Secret Base
Youve been invited to the super-secret nightwatch base to receive a special reward. The
base can be found by speaking to the jester in Halaina castle who will reveal it.
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Join a Coven (Ingrid)
Ingrid will have the choice of joining three different covens. They become available at
separate times in the game, but once she joins one, she will not be able to join another so
choose wisely.
Coven 1 Transfigurinas
Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda
specializes in transformation magic and will be able to teach Ingrid many new
transformations.
Part 5: Lumberchickens
Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose
which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid
will turn them into chickens and theyll head to Grunhildas house on their own. Once
youve sent all three away, return to Grunhilda.
Part 6: Recruitment
Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to
the witch in the very top left corner of Halaina. She is having trouble making up her mind
on which coven to join. Tell her youll help her decide and select the following answers:
Humiliate them
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Turn them into a hog
Any
Any
Afterwards, she will decide she wants to join Grunhildas coven. Return to Grunhilda to
complete the quest.
Part 7: Kidnapping
Grunhilda wants somebody with a bit more status like a paladin. Head to the crusade
grounds and find the perfect paladin on the docks to kidnap.
Coven 2 Cursers
Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses
and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as
it sounds.
Part 1: Skullduggery
The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use
to represent them. Go into the Dragon Wastelands, head over to the far left side and find
a flaming skull. Grab it and take it back to Lorelai.
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Part 4: Cursed Something Else
Lorelai wants to try cursing something else now. Bring her 5 slices of bread from
Delamere.
Part 5: Recruitment #1
Enter Ediths house in the top right corner of Wyrmwood and go upstairs to speak to her.
She likes Lorelai and will accept easily.
Part 6: Recruitment #2
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Any
Part 7: Recruitment #3
Enter Jinxs house in Mudsludge Swamp and speak to the witches to find one you can
convince to join Lorelais coven.
Coven 3 Enslavers
After you get the recipe from Jinx, you can talk to her again to join her coven. Jinx
specializes in enslavement magic which will allow Ingrid to control others.
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Part 2: Elven Cloth
Jinx requires some elven cloth for her crafting. Go to the misc items shop in Delamere to
buy some and return to her with it.
Part 3: Recruitment
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Any
Any
Afterwards, she will decide she wants to join Jinxs coven. Return to Jinx to complete the
quest.
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Attract a Husband (Ingrid)
Ingrid wants a husband. And shes going to get one.
After making the potion, defeat the final boss and Ingrid will use the potion on Boyle
during the ending.
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Bachelor Number Two: Hiberu
Hiberu is the easiest to marry. You can marry him
with 5 points.
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Bachelor Number Three: Phye
Phye is difficult to marry, mainly because he joins very
late in the game so you will have to make sure you dont
complete any of the attraction point tasks early, or Phye
wont be there to receive them. You can marry him with
5 points.
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Side Quests
Potions, Covens and Husbands
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Solve Sids Riddles (Boyle)
Sid Riddle in Wyrmwood will tell you riddles. Bring him the applicable item to solve the
riddle, and hear the next one.
After giving Sid the toffee apple, he will have one final riddle for you, in the form of a
prize.
Hidden doors you can pass through, shall the riddle breaker reveal to you.
He is, of course, talking about the goodie caves. With the riddle breaker, whenever you
pass by a goodie cave entrance, an arrow will reveal its location to you.
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Run a Store (Robin)
During the first nightwatch mission, Robin will come across a note on Nans front door as
he explores the Gingernut Forest. After heading inside, hell discover that his Grand Nan
has left her store to him, and its up to him to run it.
Wait until morning, then head to the store with the feather sign out front on the right
side of Halaina. Robin will lay claim to the store, but he will need to find a ledger before
he can sell things.
The ledger can be found in Tor, in the shop that sells mysterious trinkets after the owner
has been taken to prison.
Once you have the ledger, return to the store and Robin will place it on the desk. Interact
with it and a customer will come into the store and tell you what they want. Select the
right item from your list of rare items and they will buy it. As you sell more things, richer
customers will start to emerge and buy better things.
The table below shows you what all of the customers will want and where to get it.
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Customer request Item Location
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Im studying elf artifacts so I
shall like to acquire anything Identified by archaeologist
you may have to that effect. Shell carving
Im going to propose to my
sweetie pie if I can just find Cave in the Shdow Isles
the right symbolic item. Gem
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Where on earth can I find a
red bird? Busybeak Hills, in a house
Red egg
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Collect Cheekis (Boyle)
Wyrmwood Area
1. Catch in a spiders web (You cant miss this one)
2. Mist Mountain on the lower right side, catch in the tree
3. Fanders Cave
4. Smash the purple pumpkin in a pumpkin patch in the Mir Woods
5. At the top of Mist Mountain, activate an orb to raise a chest from the mist
Windy Hills
1. On the lower right side of the mountain, hanging on a rope
2. In the cave behind the first troll, hanging on a rope
3. On the right side of the mountain, in a cave guarded by goblins, in a barrel
4. Use the raven minion to cut through a briar on the left side of the mountain and
enter a cave
Windy Valley
1. Use the raven minion to cut through a briar at the bottom of the Windy Hills and
climb down to a platform in Windy Valley
2. After breaking free, go back to the area the party was imprisoned and go in the
cave
3. When you get the boat, enter Windy Valley from the dock on the left side
4. At the End of the World, near the well
Windshire
1. On the right side of town near the mutton
2. Hiding under a tree in the center of town. A nearby child will give you a hint
3. In a patch of sunflowers on a hill near the windmill
4. Upstairs in the Mayors house
5. House on the far right side of town, upstairs, in the bunk bed
6. In the guard house outside the prison, in a box of carpets
7. In the Windshire prison, in the far right cell
8. Inside the windmill, in a box of carpets
9. Reward for completing the windmill pages job board quest
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10. Reward for sending the lost mutton home
Whisper Woods
1. One the far right side by a chest with a blue bandana inside
2. When you get the boat, enter Whisper Woods from the dock on the right side
3. On the far left side of the map, running around
4. On the top right side, near a white dragon, in a chest
Aveyond
1. On the bottom right of the map, running around
2. Inside the large building, in a plant
Briar Woods
1. Running in a corn field at the bottom side of the map
2. Running in a corn field near the top of the map
3. At the top of the ladder near the right entrance, use Ingrids hoppify skill to
collect it from the water
4. Running in a corn field at the bottom left side of the map
5. Hanging from a rope near the left exit
6. Hanging from a rope at the top right side of the map, near the raven camp
7. In a chest on the far left side of the map
Dragon Wasteland
1. Use Ingrids hoppify skill on a pond on the left side
2. After finding the dragon bone key, go through the near the kobold camp and
climb the ladder to the right
3. Use Ingrids hoppify skill on a pond at the bottom of the map
4. Hanging from a rope near the top of the map
5. Hanging from a rope near the bottom of the map
6. In the center of the map near a locked red door, climb up the mountain and find
it on a small island
7. In a chest on the left side of the map, down a narrow passage
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Tor
1. Hanging from a rope on the middle left side
2. Running around at the top right side
3. On the right side of town, in a house window (collect from outside)
4. In the mayors daughters room, in a wardrobe
5. In a chimney in the middle of town, collect by going to a higher level
6. On top of a box near the mayors house
Halaina
1. Inside a knight statue at the top of the map
2. In the window of the building next to the library
3. In a house window on the right side of town
4. Under a tree on the right side of town
5. In the cave outside the castle, in a prison (collect the key from Gingernut cave)
6. In the castle courtyard
7. In the library, on a bookshelf
8. In the castle, in a fireplace
9. In the dungeon under the castle, in the mirror dungeon
10. In the treasure chest shop
11. Second one in the treasure chest shop
12. Reward for purchasing a second frame for the guard outside the castle
13. House on the right side of town with a blue roof, in a plant
Halaina Woods
1. Silverspring Wetlands, at the top left side, running around
2. Silverspring Wetlands, in a bucket near the lone house
3. Gingernut Forest, hanging from a rope at the top of the map
4. Gingernut Forest, chest on the far right side
5. Gingernut forest, in the town in a house window
6. Gingernut Cave, rescue from one of the prisons
7. Busybeak Hills, in a house window
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8. Boppity Woods, in the chimney of the witchs house. Go inside the house and use
Boyles flames on the fireplace to get him down
9. Crusade Grounds, in a chest at the top life side need access to the training
ground
10. Crusade Grounds, inside the guard tower, youll see the reflection in a mirror.
Stand below the mirror and turn down and press on the wall behind you
11. Weeville, in the house created by the Dark God
12. Halaina Port, in a barrel
Mist Realm
1. Platform on the top left side, running around
2. Platform at the top, accessible after entering from the End of the World
3. Raise a chest after entering from the Tor portal
4. Raise a chest after entering from the Halaina portal
Delamere
1. In a house window near the bottom of town
2. In a house window near the top of town
3. In a well on the left side of town
4. Running around at the bottom right side of town
5. In the middle of town, use Ingrids hoppify skill
6. In Miless house, in a box of carpets
7. In the item store, upstairs in a box of carpets
8. In the Queens house, upstairs running around
9. In the food store, in a bucket
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Shadow Isles
1. In a chest near the top of the map
2. In a chest at the Burglar Bird base near the bottom of the map
3. In the cave at the top left of the map, running around
Ravwyn
1. At the bottom right side of the map, hiding under a wall
2. Running around at the top of the map
Ulrock
1. In a small furnace near the bottom of town
2. Near the top left of town, in a tiny window
3. In the magic shop, in a bucket
4. In the artisan helm shop, in a chest
5. In the Depths of the Fire, level one, in a chest
Misc
6. In the wind tower, in a chest near the top of the tower
7. In the ice cave, in a chest at the bottom right side
8. At the top of the map, running around the square lake
Purchasable
9. Windshire misc items store
10. Tor misc items store
11. Halaina misc items store
12. Weevile misc items store
13. Delamere misc items store
14. Ulrock misc items store
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Make Potions (Ingrid)
List of Potions
You make potions in Ingrids cauldron. Ingrids cauldron is in her home in Wyrmwood.
You can get to Ingrids house quickly by broomstick from anywhere in the world. To
make a potion, first obtain the recipe and bring it to Ingrids home.
Gray - Lumpy
Boyles second dream sequence
Dream leaf
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Orange - Rotten
Buy from Crete Street in Halaina
Mineral man
Blue - Cold Dragon Wastelands, in the kobold
Baby dragon caves
Pink - Sour
Divisive Thicket, requires trap ward
Moon tear
Red - Hot
Ice cave, requires boat
Glacial essence
Purple - Volatile
Tournament grounds in tor
Violin
Dont forget you can also cancel a potion and return all of your ingredients using the
potion kit which you can buy from the Windshire misc items store.
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A Villains Reference
Shops, Items, Equipment, Skills, Maps
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Items and Shops
Village Shops
You can buy many things in villages. Here is a list of specialty items you can find.
Blue Bandana
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Halaina Crete Street (day)
Things for Sale
Drakefang Sword
Spice Plum
Cheeki
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Delamere Misc Shop
Things for Sale
Cheeki
Key Molding
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Chesters Shop
Chester is a magician. If you bring him magical cheekies, he will give you points. You can
use these points to purchase items from Chesters magical shop. Chester has shops in
several villages and cities throughout the world.
Windshire
Things for Sale Description
Empower Minion Spell
Boyle learns the Empower Minion spell.
10 points
Contempt II Spell
Upgrade Boyles Contempt spell.
10 points
Staff Darkness 1 Boyle gains 12 mana when attacking with Corrupted
12 points Will.
Staff Upgrade 1 Upgrade attack power of Boyles Corrupted Will staff
10 points to level 2.
Tor
Things for Sale Description
Dark Triumph I Spell
Boyle learns the Dark Triumph spell.
16 points
Flames II Spell
Upgrade Boyles Flames spell.
14 points
Darkness Upgrade 1
+10 added to Boyles maximum darkness.
14 points
Staff Upgrade 2 Upgrade attack power of Boyles Corrupted Will staff
16 points to level 3.
Halaina
Things for Sale Description
Contempt III Spell
Upgrade Boyles Contempt spell.
18 points
Darkness Upgrade 2
+20 added to Boyles maximum darkness.
17 points
Staff Darkness 2 Boyle gains 16 mana when attacking with Corrupted
16 points Will.
Staff Upgrade 3 Upgrade attack power of Boyles Corrupted Will staff
18 points to level 4.
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Weeville
Things for Sale Description
Sacrifice Spell
Boyle learns the Sacrifice spell.
24 points
Flames III Spell
Upgrade Boyles Flames spell.
22 points
Darkness Upgrade 3
+30 added to Boyles maximum darkness.
21 points
Staff Upgrade 4 Upgrade attack power of Boyles Corrupted Will staff
22 points to level 5.
Delamere
Things for Sale Description
Darkness Upgrade 4
+40 added to Boyles maximum darkness.
26 points
Staff Darkness 3 Boyle gains 20 mana when attacking with Corrupted
28 points Will.
Staff Upgrade 5 Upgrade attack power of Boyles Corrupted Will staff
26 points to level 6.
Ulrock
Things for Sale Description
Flames IV Spell
Upgrade Boyles Flames spell.
30 points
Darkness Upgrade 4
+50 added to Boyles maximum darkness.
30 points
Staff Upgrade 6
Upgrade attack power of Boyles Corrupted Will staff.
30 points
Ravwyn
Things for Sale Description
Staff Upgrade 7
Upgrade attack power of Boyles Corrupted Will staff.
60 points
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Equipment
Accessories
All allies can use accessories unless noted below.
Accessory Details
Gives a tiny health boost. Ghosts aren't very healthy.
Ghostly Trinket
Where: Windshire, Misc Items Shop.
+30 health
Value: 100 Gold
Grants an amazing 1% extra health!
Star Earrings
Where: Tor, Arena Shop
+1% health
Value: 1000 gold
Rock Charm As hard as a kobold's skull.
+5 evasion Where: Complete Kobold Stones job board
+5% defence Value: 600 gold
Heart Bracelet The strength of a bear in a lovely bracelet.
+20% defence Where: Gingernut Forest, past the bear.
+10 resistance Value: 800 gold
Float like a boat, sting like a bee stinger.
Bee Stinger
Where: Briar Woods, Briar Supplier quest
+3 luck
Value: 1000 gold
A heart filled with light. Choose between this or dark
Light Heart heart in the dungeon below Halaina.
+10% health Where: Dungeon below Halaina
Value: Priceless
A heart filled with shadows. Choose between this or
Shadow Heart dark heart in the dungeon below Halaina.
+10% damage Where: Dungeon below Halaina
Value: Priceless.
A pair of teeth.
Chompers
Where: Shadow Isles, Turtle Eggs quest
+10 luck
Value: 2000 gold
An interesting twig from a tree.
Life Twig
Where: Delamere, random drop, ancient trees
+30% health
Value: 500 gold
Tiny glasses for a near-sighted goblin.
Specs
Where: Windy Valley, random drop, goblins
+5 luck
Value: 400 gold
Tiny goggles for a small hominoid.
Goggles
Where: **
+2 luck
Value: 100 gold
Awarded for winning the intermediate arena in Tor.
Badge of Victory
Where: Tor, win intermediate arena battle
+10% health
Value: 1000 gold
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Myst Bear Chain Transform Myst into a bear instead of a fox.
Become a bear in battle Where: **, Doll Trading quest
+20% strength (as bear) Value: 500
+20% health (as bear) Who: Myst
Start battles as a bat.
Bat Earrings
Where: Briar Woods, buy from goblin in a cave
Start battles as a bat
Value: 1500 gold
Start battles as a snake.
Snake Ring
Where: Halaina, Misc Items Shop
Start battles as a snake
Value: 600 gold
Start battle as a frog.
Frog Boots
Where: Ulrock, Misc Items Shop
Start battles as a frog
Value: 200 gold
Weapons
Swords
A paladin needs a good sword. These swords can be used by Robin.
Item Details
An old sword that belonged to a paladin at one point.
Unwanted Sword
Location: Robin starts with
+22 strength
Value: 75 gold
The kind of sword a noble prince would use.
Paladins Sword
Location: Halaina blacksmith
+28 strength
Value: 500 gold
The favoured sword of arena champions.
Champions Sword
Location: Tor
+65 strength
Value: 800 gold
Drakefang Sword Coated with drakefang poison.
+70 strength Location: Buy in Crete Street at night
+5 luck Value: 900 gold
A slow sword designed for bludgeoning.
Skull Smash Sword
Location: Find in kobold camp
+100 strength
Value: 1000 gold
It has one, maybe two wars left in it.
Endless War Sword
Location: Delamere blacksmith
+135 strength
Value: 1200 gold
An ancient, legendary sword.
Galahads Sword L1 Location: Receive from Galahad in Shadow
+185 strength Isles
Value: N/A
An ancient, legendary sword.
Galahads Sword L2
Location: Upgrade at the black anvil
+240 strength
Value: 1200
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A heavy and powerful hammer to be used only by
Guardians Blade
combat masters.
+270 strength
Location: Craft on Phyes anvil
+5 luck
Value: N/A
Warmonger
Warmonger is a blade meant to kill demons. Only Phye can use this blade. Each time he
defeats a demon, it will level up.
Item Details
A blade that gets stronger with use.
The Warmonger L1
Location: Defeat a demon
+240 strength
Value: Priceless
The Warmonger L2
A blade that gets stronger with use.
+300 strength
Location: Defeat a demon
+1 luck
Value: Priceless
+10 resistance
The Warmonger L3
A blade that gets stronger with use.
+300 strength
Location: Defeat a demon
+2 luck
Value: Priceless
+20 resistance
The Warmonger L4 A blade that gets stronger with use.
+300 strength Location: Defeat a demon
+5 luck Value: Priceless
The Warmonger L5
A blade that gets stronger with use.
+400 strength
Location: Defeat a demon
+7 luck
Value: Priceless
+50 resistance
The Warmonger L6
A blade that gets stronger with use.
+550 strength
Location: Defeat a demon
+10 luck
Value: Priceless
+50 resistance
Athames
Ingrid can use Athames in battle.
Item Details
An athame that has seen too much.
Spooked Athame
Location: Starting weaon
+2 strength
Value: 35 gold
It can cut through both a carrot and a low-level
Carved Athame enemy.
+6 strength Location: Buy in Windshire magic store
Value: 150 gold
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A very old athame suitable for all levels.
Rockbed Athame
Location: Find in Dragon Wasteland
+14 strength
Value: 250
An athame often passed down to princesses for self-
Jagged Athame defence.
+24 strength Location: Buy in Halaina magic store
Value: 160 gold
It's not as big as the name suggests.
Gargantuan Anthame
Location: Buy in Weeville magic store
+38 strength
Value: 400 gold
A very old, very expensive athame.
Heirloom Athame
Location: Find in Daintree Forest
+50 strength
Value: 900 gold
Classy and dangerous.
Golden Athame
Location: Ulrock magic store
+80 strength
Value: 650 gold
Charms
Charms can be used by Hiberu in battle.
Item Details
Given to scholars on graduation day.
Sunsmith Charm
Location: Starting equipment
+100 strength
Value: 350 gold
He just wears it and it gives him powers.
Four Winds Charm
Location: Delamere magic store
+150 strength
Value: 300 gold
For the most twisted individual.
Twisted Snake Charm
Location: Ulrock magic store
+200 strength
Value: 400 gold
A mystery wrapped in an enigma.
Pure Soul Charm
Location: Ravwyn magic store
+300 strength
Value: 1000 gold
The combined power of the sun and the moon.
Chronos Charm
Location: Skull Mountain chest
+600 strength
Value: Priceless
Claws
Up to two claws can be used by Myst in battle.
Item Details
A claw that has seen better days.
Timeworn Claw
Location: Mysts default weapon
+2 strength
Value: 15 gold
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Gives you the smarts of a panther.
Panther Claw
Location: Drop off panther in Whisper Woods
+4 strength
Value: 15 gold
Appropriate for general mist mountain use.
Whitewind Claw
Location: Windshire blacksmith
+5 strength
Value: 150 gold
A claw with traces of venom won from the mighty
Death Fang Fangder.
+8 strength Location: Get off Fangder
Value: 200 gold
A claw inspired by the ancient inhabitants of Tor.
Silver Claw
Location: Tor blacksmith
+8 strength
Value: 250 gold
More effective than throwing rocks.
Stone Claw
Location: Halaina blacksmith
+18 strength
Value: 200 gold
Claws made with extra pinching abilities.
Unforgiving Claw
Location: Chest in Scuttle Beach
+26 strength
Value: 100 gold
Drakefang Claw Claws made with extra pinching abilities.
+38 strength Location: Buy in Crete Street at night
+3 luck Value: 350 gold
Do not point towards eyes or children or children's
Dark God Claw eyes.
+45 strength Location: Buy in Weeville
Value: 500 gold
A jagged horn from an unknown creature
Vilehorn Claw
Location: Chest in Windy Valley
+60 strength
Value: 200 gold
An all-natural claw crafted by the elves with song and
Tree Wrath Claw labor.
+80 strength Location: Delamere blacksmith
Value: 650 gold
Werebear Claw Made out of and used on werebears.
+100 strength Location: Complete night watch quest
+5 luck Value: 650 gold
The searing bite of an ancient evil.
Firebeast Tooth
Location: Ulrock blacksmith
+140 strength
Value: 850 gold
The demon was probably powerful.
Demon Claw
Location: Chest in Ravwyn
+180 strength
Value: 1000 gold
Wolf Claw
Chilled to the bone that were within.
+180 strength
Location: Defeat ice cave demon
+15 luck
Value: Priceless
+5 evasion
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Gives you the mystery of a panther.
Crystal Claw
Location: Drop off crystallus
+250 strength
Value: Priceless
Wrenches
Rowen can use wrenches in battle.
Item Details
A general worker's wrench.
Elven Wrench
Location: Rowens default weapon
+125 strength
Value: 200 gold
A wrench with a classic design.
Empowered Wrench
Location: Chest in Daintree Forest
+165 strength
Value: 600 gold
A strong wrench for working with the toughest
Subterranean Wrench materials.
+195 strength Location: Ulrock blacksmith
Value: 900 gold
This wrench was not made for fixing things.
Dark Wrench
Location: Buy in Ravwyn
+240 strength
Value: 1300 gold
Arena winner's spoils.
Arena Master
Location: Complete all arena battles
+300 strength
Value: Priceless
Wands
Wands can be used by Ingrid in battle.
Item Details
Well, it's kind of shaped like a wand.
Twisted Wand
Location: Ingrids default weapon
+4 strength
Value: 50 gold
A wand commonly used in necromancy, it can absorb
Ghostly Wand the power of nearby spirits.
+20 strength Location: Complete quest in Windmill
Value: 200 gold
A wand especially crafted in Tor out of dragon bone.
Bubinga Wand
Location: Tor
+20 strength
Value: 200 gold
Believed to belong to a witch who snuck her way into
Starshine Wand the royal family.
+28 strength Location: Halaina magic store
Value: 160 gold
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A wand with as much oomph as it has magic.
Dazzling Wand
Location: Chest in Windy Valley
+60 strength
Value: 160 gold
A wand that has been blessed by all its witch owners
Spellbinding Wand of the past.
+90 strength Location: Delamere magic store
Value: 450 gold
A wand that is impossible to be snapped in half.
Dragon Bone Wand
Location: Chest in Dragon Wasteland
+180 strength
Value: 450 gold
For witches of a godly status.
Mesmeriser
Location: Chest on Skull Mountain
+220 strength
Value: Priceless
Corrupted Will
Boyle has a staff that he has named Corrupted Will. Hes very attached to this staff and
wont let anyone else use it. The power of this staff can be increased with the use of
certain mystical crystals.
Item Details
A staff that has seen many betrayals and become
Corrupted Will L1 corrupted.
+4 strength Location: Default Weapon
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L2 corrupted.
+10 strength Location: Windshire magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L3 corrupted.
+24 strength Location: Tor Magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L4 corrupted.
+50 strength Location: Halaina magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L5 corrupted.
+95 strength Location: Weeville magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L6 corrupted.
+160 strength Location: Delamere magic cave
Value: Priceless (to Boyle)
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A staff that has seen many betrayals and become
Corrupted Will L7 corrupted.
+320 strength Location: Ulrock magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L8 corrupted.
+440 strength Location: Ravwyn magic cave
Value: Priceless (to Boyle)
Armor
Heavy Armor
The following allies can equip heavy armor: Phye, Robin
Item Details
The typical armor for stable boys in case of horse
Inherited Armor kicks.
+40 defence Location: Robins default armor
Value: 100 gold
A heavy armor that is stylish enough to be worn to
Evanwall Armor social events.
+64 defence Location: Halaina blacksmith
Value: 400 gold
The armor of a fallen arena champion who spent a lot
Mud-Metal Armor of time on the ground.
+96 defence Location: Tor blacksmith
Value: 800 gold
Specially made by the elves for those worthy enough
Emerald Armor to take the weight.
+140 defence Location: Delamere blacksmith
Value: 1000 gold
Your run-of-the-mill tough guy armor with no bells or
Dry-Metal Armor whistles.
+180 defence Location: Phye starter armor
Value: 700 gold
A tough and resilient armor but not recommended for
Muntz-Metal Armor speed.
+200 defence Location: Ulrock blacksmith
Value: 1500 gold
Lava Surge Armor Despite its cool, shadowy appearance, this heavy
+240 defence armor is tough in combat.
+1 evasion Location: Chest in depths of the fire
+1 luck Value: 2200 gold
Despite its cool, shadowy appearance, this heavy
Demonskin Armor
armor is tough in combat.
+250 defence
Location: Ravwyn blacksmith
Mid-Weight Armor
The following allies can equip light armor: Boyle, Hiberu, Rowen
Item Details
It's not like you need the strongest armor when
Dragonskin Vest you're retired.
+5 defence Location: Boyles default armor
Value: 30 gold
Strong Mutton Vest Made from the toughest mutton, do not eat.
+10 defence Location: Windshire blacksmith
+3 attack Value: 230 gold
Made from the toughest heavy-weight mutton, do
Sturdy Mutton Vest not eat.
+13 defence Location: Windshire blacksmith
Value: 200 gold
Made from the toughest light-weight mutton, do not
Nimble Mutton Vest
eat.
+10 defence
Location: Windshire blacksmith
+2 evasion
Value: 250 gold
Vision Vest The most basic armor for a scholar.
+22 defence Location: Hiberu starting gear
+12 evasion Value: 50 gold
Armor made from materials found in Briar Woods and
Briar Thorn Vest caves.
+30 defence Location: Chest in Briar Woods
Value: 250 gold
Tough armor popular with the local paladins.
Vindictive Vest
Location: Halaina blacksmith
+50 defence
Value: 300 gold
Armor created in the Tor style that has been used for
Gingernut Vest
multiple generations.
+60 defence
Location: Chest in Gingernut Cave
+2 evasion
Value: 400 gold
Armor created in the Tor style that has been used for
Mudbrick Vest multiple generations.
+74 defence Location: Tor blacksmith
Value: 500 gold
Light Armor
The following allies can equip light armor: Myst, Ingrid
Item Details
The type of armor for the mist creature that doesn't
Skyshard Tunic get out much.
+3 defence Location: Mysts default armor
Value: 20 gold
Extra light armor created high in the sky for extra air
Windswept Tunic absorption.
+6 defence Location: Chest in Windy Hills
Value: 50 gold
A light armor for beginner witches.
Green Moon Tunic
Location: Ingrids default armor
+6 defence
Value: 60 gold
A light but effective armor made exclusively in
Yard Work Tunic Windshire.
+10 defence Location: Windshire magic store
Value: 300 gold
Made from some of the strongest spider web
Web-Wrap Tunic
available.
+18 defence
Location: Chest in Fangders Cave
+2 evasion
Value: 200 gold
Light weight armor created by the elves with their
Songbird Tunic advanced knowledge of weaponry.
+20 defence Location: Tor magic store
Value: 350 gold
Belts
Belts can be worn by Phye.
Item Details
Shaped Belt Crafted by Phye but made with lava.
+20 defence Location: Phye starting armor
+2 luck Value: 1000 gold
Crafted by fire but made with love.
Firestone Belt
Location: Chest in Depths of the Fire
+45 defence
Value: 1200 gold
Crafted at night but made in the sun
Neverbreathe Belt
Location: Friend in Ravwyn after defeating
+80 defence
Baal
+3 luck
Value: Priceless
Item Details
Gives you the vigor of a panther.
Green Bandana Location: Drop from panther in Whisper
+1 defence Woods
Value: 15 gold
Gives you the essence of a panther.
Blue Bandana Location: Drop from panther in Whisper
+1 evasion Woods
Value: 15 gold
It makes you a Viking.
Junk Viking Helmet
Location: Drop from Viking goblin
+2 defence
Value: 30 gold
Bulk-made helmets issued to paladins on crusades for
Standard Helm the King.
+16 defence Location: Crusade grounds
Value: 200 gold
Red Steel Helmet A helmet made of red steel.
+20 defence Location: Halaina market
+2 Evasion Value: 300 gold
The helm of a fallen arena champion who spent a lot
Mud-Metal Helmet of time on the ground.
+26 defence Location: Tor blacksmith
Value: 350 gold
Primitive Helmet The horns make it stronger.
+32 defence Location: Drop from Windy Valley troll
+10 strength Value: 400 gold
Protective head gear made especially by the elves.
Emerald Helmet
Location: Delamere blacksmith
+45 defence
Value: 550 gold
As sharp as a demon's tongue.
Spiked Helmet
Location: Chest in Shadow Isles
+55 defence
Value: 550 gold
Hot-Top Helmet
It can do damage with enough force behind it.
+50 defence
Location: Phye starting equipment
+50 health
Value: 500 gold
+2 evasion
For those with a weak neck.
Featherweight Helmet
Location: Chest in mist realm
+60 defence
Value: 1000 gold
Dwarven technology used to protect the head while
Muntz-Metal Helmet
still allowing for excellent vision.
+75 defence
Location: Ulrock blacksmith
Shields
You can equip Robin with a shield.
Item Details
A high class shield suitable for paladins and princes
Paladin Shield alike.
+10 defence Location: Robin starting equipment
Value: 300 gold
A shield with dazzling emeralds.
Emerald Shield
Location: Delamere blacksmith
+25 defence
Value: 700 gold
A shield made from materials that are old yet highly
Mud-Brick Shield resilient.
+17 defence Location: Tor blacksmith
Value: 500 gold
A high-tech shield with high defense capabilities that
Hardrock Shield also fits in your pocket.
+35 defence Location: Ulrock blacksmith
Value: 900 gold
Inspired by the shell of a turtle, this shield was made
Turtle Shield
to be easily carried around at all times.
+35 defence
Location: Shadow Isles turtle quest
+2 evasion
Price: 1000 gold
The absolute best in paladin defences.
Scorpion Shield
Location: Kubaba boss drop
+50 defence
Value: Priceless
Item Details
Teaches Hi'beru healing spells.
Value: 1000 gold
Book of Healing
Spells: Rejuvenate, Restore
Location: Starting equipment
Teaches Hi'beru helpful spells.
Value: 1000 gold
Book of Saviors
Spells: Embolden, Detox
Location: Ulrock misc items store
Teaches Hiberu nightmare spells.
Value: 750 gold
Book of Nightmares
Spells: Nightmare, Continuum
Location: Help dragon in Whisper Woods
Teaches Hi'beru ice spells.
Value: 1250 gold
Book of Ice
Spells: Shard, Hail
Location: Ice Cave
Items
Special Items
Item Details
Frog Prince It's handy to have a prince that fits in your pocket.
Centipede Leg It's not like it really needed that many anyway.
Castle Map A full map that will reveal all of a castle's secrets.
Item Details
The label reads Chateau Lenore.
Chateau Wine
Value: 2000 gold
Inside you see a mystical man made of ice.
Snow Globe
Value: 2000 gold
How do they get the ship in there?
Ship in a Bottle
Value: 2500 gold
Less powerful than other orbs but still spiteful.
Orb of Pettyness
Value: 2500 gold
The plain witch hat Ingrid wore before she picked a
Ingrids Old Hat coven.
Value: 1500 gold
This will likely hatch a beautiful bird.
Red Egg
Value: 2000 gold
Equipment
Item Details
Spells
Item Details
Teaches Ingrid the Pudding and Pie spell.
Pudding and Pie Spell
Price: 1000 gold
Teaches Ingrid the Zit Burst spell.
Zit Burst Spell
Value: 500 gold
Teaches Ingrid the Higglety Pigglety spell.
Higglety Pigglety Spell
Value: 1000 gold
Choco Dream Recipe The recipe for the Choco Dream potion.
Potions
Item Details
A potion that will light you up so you can see and be
Neon Potion
seen in dark places.
Ingredients
Item Details
A most relaxing and peaceful flower to help people
Lavender
sleep.
Keys
Item Details
Dragon Bone Key A silver key that must unlock something around here.
Brightsword Key A gold key that must unlock something around here.
Consumable Items
Item Details
Sneeze yourself out of transformations.
Pepperdust
Target: 1 ally
Remove transformation
Value: 10 gold
Makes excellent tea and cookies.
Ginger
Target: 1 ally
+10 health restored
Value: 100 gold
Makes the party more experienced.
Grape Drink
Target: all allies
+2000 xp for all
Value: 1000 gold
Just the right amount of cinnamon ... none!
Pumpkin Innards
Target: 1 ally
+15 health restored
Value: 10 gold
Casts an ice spell on all enemies.
Ice Scroll Target: all enemies
Casts ice spell Damage: 50
Value: 20 gold
Casts a fire spell on one enemy.
Fire Scroll Target: 1 enemy
Casts fire spell Damage: 80
Value: 20 gold
Casts a demonic spell on all enemies
Demonic Scroll
Target: all enemies
Casts demonic spell
Damage: 500
Boyle
In battle, Boyle can use his staff or his spells.
Ingrid
In battle, Ingrid can use her wand or athame, transform her party members into
creatures, or use witchery to cause misfit. Sometimes Ingrids intentions backfire, so
beware!
Witchery Spells
Spells Description
Randomly attack enemies and sometimes allies.
Target: Random, 3 hits
Magic Missiles
Damage: 2 + (0.8 * strength)
Mana: 7
Randomly attack enemies and sometimes allies.
Target: random
Magic Missiles 2
Damage: 25 + (0.8 * strength)
Mana: 12
Sling mud at an enemy.
Target: 1 enemy
Mudball
Damage: (1.5 * strength)
Mana: 6
Sling mud at an enemy.
Target: 1 enemy
Mudball 2
Damage: (1.7 * strength)
Mana: 10
Attack with pudding, and then pie.
Target: 1 enemy, 1-5 hits
Pudding and Pie Damage: (0.5 * strength) (on target)
Healing: (0.5 * strength) (on Ingrid)
Mana: 15
Send a hoard of flying pigs at the enemies.
Higglety Pigglety Target: 1 enemy, 2-8 hits
Damage: 10 + (0.2 * strength)
Transformation Magic
Ingrid learns these transformations in the game.
Spell Description
Transforms one ally into a bat.
Bat Target: 1 ally
Mana: 5
Turns the target into a frog.
Hoppify Target: 1 ally
Mana: 10
Turns the target into a snake.
Slitherize Target: 1 ally
Mana: 10
Coven Magic
Ingrid can only get these spells if she is part of the Transformation Coven.
Spell Description
Transform Boyle into something more manageable.
Bug Boyle Target: Boyle
Mana: 10
Transform Ingrid into a dragon.
Dragon Target: Ingrid
Mana: 10
Turns the target into a chicken.
Chicken Target: 1 ally
Mana: 10
Spell Description
Instantly defeats most enemies.
Target: 1 enemy
Curse of Death
Damage: Death
Mana: 50
Prevents death for a party member.
Target: 1 ally
Curse of Life
Effect: Target cant die
Mana: 10
Inflicts unbearable pain onto your enemy.
Target: 1 enemy
Curse of Pain Effects: Enemy takes more damage from
attacks
Mana: 10
Spell Description
Steal an item from an enemy.
Surrender Item Target: 1 enemy
Mana: 10
Attempt to escape battle.
Target: ally party
Turn Away
Effect: Leave battle early.
Mana: 10
Force the enemy to do your bidding.
Target: 1 enemy
Enslave
Effect: Make enemy fight for allies
Mana: 10
Skills Description
Envelop an enemy in mist.
Envelop
Target: 1 enemy
(as Myst)
Damage: (1.3 * strength)
Heals damage.
Soothe
Target: 1 ally
(as Myst)
Healing: 10 + (0.4 * strength)
Transform into Mysts fox form.
Four Legs Target: Myst
(as Myst) Note: Myst can select another action after she
uses this skill on herself.
Swipe all enemies with one vicious blow.
Swipe
Target: all enemies
(as fox)
Damage: 2 + (0.6 * strength)
Does double damage to wounded enemies.
Pounce
Target: 1 enemy
(as fox)
Damage: (1.0 * strength)
Transform into Mysts human form.
Two Legs Target: Myst
(as fox) Note: Myst can select another action after she
uses this skill on herself.
HiBeru
In battle, Hiberu can use a charm on an opponent or use one of the spells he learned in
his books.
Skills Description
Deals damage and heals Hiberu.
Target: 1 enemy
Chant
Damage: (0.5 * strength) (enemy)
Healing: (0.1 * strength) (Hiberu)
Heals a friend.
Rejuvenate (Healing Book) Target: 1 ally
Healing: (1.0 * strength)
Heals all allies.
Restore (Healing Book) Target: all allies
Healing: (0.5 * strength)
Phye
In battle, Phye can strike the enemy with his demon sword, provoke the enemy, or use
dragon fire on the enemy.
Skills Description
Strike your enemy down with a sword.
Strike Target: 1 enemy
Damage: (1.1 * strength)
Strike your enemy and regain some health.
Target: 1 enemy
Provoke
Damage: (0.9 * strength)
Health: (0.1 * strength) for Phye
Attack all enemies with the spirit of a dragon.
Dragon Fire Target: all enemies
Damage: (0.6 * strength)
Skills Description
Whack the enemy with Rowens wrench.
Clobber Target: 1 enemy
Damage: (0.9 * strength)
Use one of Rowens gadgets.
Target: Random
Net: Stuns a target
Gadget
Bandage bot: Heals allies
Danger bomb: Deals damage
Steal: Steals an item
Soothe enemies into a false sense of defeat.
Sweet Surrender Target: Random
Damage: (1.2 * strength) 2 times
Sing a melody of fire toward your enemies
Flame Melody Target: All
Damage: (0.7 * strength)
Soar high and strike like an eagle
Soaring Eagle Target: Random
Damage: (2.0 * strength)
Slice through the calm air in a shocking display
Wind Vale Target: All
Damage: (0.85 * strength) 3 times
Dancer and sword become one in a violent display
Blade Waltz Target: Random
Damage: (0.8 * strength) 1-5 times
Creatures
When an ally is transformed into a creature, they gain the skills of that creature.
Note: Strength = the original strength of the ally who was transformed.
Creature Skills
Bite
Target: 1 enemy
Damage: 1 * strength
Bat
Drain
Target: 1 enemy
Damage: 0.8 * strength
Struggle
Bug Target: none
Damage: none; you just wiggle on the ground.
Headbutt
Target: 1 enemy
Damage: 1 * strength
Goat
Bite
Target: 1 enemy
Damage: 1 * strength
Splash
Target: 1 enemy
Damage: 1 * strength
Frog
Bubble
Target: random, 2-5 hits
Damage: 0.35 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Snake
Strangle
Target: 1 enemy, 1-3 hits
Damage: 0.45 * strength
Pound
Target: 1 enemy
Damage: 1 * strength
Dragon
Fire Breath
Target: all enemies
Damage: 1.1 * strength
Beak
Target: 1 enemy
Damage: 1 * strength
Chicken
Dance
Target: 1 enemy
Effects: confuse
Swipe
Target: all enemies
Damage: 2 + (0.6 * strength)
Squirrel Effects: bleed
Plot
Target: 1 enemy
Damage: 2 * strength
Locations
1. Wyrmwood 2. Mir Woods 3. Mist Mountain
4. Fangders Cave 5. Windy Hills 6. Windshire
7. Briar Woods 8. Dragon Wasteland 9. Tor
10. Ulrock Tunnel 11. Ulrock 12. End of the World
13. Wind Tower 14. Wind Cave 15. Crab Island
16. Whisper Woods 17. Shadow Isles 18. Skull Mountain
19. Ravwyn 20. Crusade Grounds 21. Silverspring Wetlands
22. Gingernut Forest 23. Port 24. Halaina
25. Weeville 26. Boppity Woods 27. Scuttle Beach
28. Snow Island 29. Busybeak Hills 30. Mudsludge Swamp
31. Divisive Thicket 32. Petrified Plains 33. Daintree Forest
34. Delamere 35. Clearing 36. Snow Cave
Hidden Items!
Goodie caves are hidden caves which contain bonus items which will make the game
extra easy. Theyre 100% top secret, completely hidden, and invisible to the naked eye.
They can be entered by standing in the right place and pressing on certain walls. The
guide below will show you where to find them.
Note: If you dont want to be shown exactly where goodie cave are, you can complete
Sid Riddles quest to receive a riddle breaker, which will let you know when you are near
one.
Windy Hills
In the top right corner of the map, where Myst traps the troll.
Dragon Wasteland
On the right side of the map, near the exit that goes to Tor.
Busybeak Hills
Halfway up the mountain, on the ride side.
Daintree Forest
At the very top of the map, in the middle.
Shadow Isles
At the bottom of the map, near the big burglar bird base.