This warscroll describes the Hexwraiths unit for the Nighthaunt army. It has 5 or more models riding skeletal steeds and armed with glowing scythes. They can fly and ignore rend on saves due to being ethereal. After moving, they can pick an enemy unit and roll dice to cause mortal wounds. Their leader, the Hellwraith, makes an extra attack. The Summon Hexwraiths spell allows summoning a unit of up to 10 Hexwraiths near the caster.
This warscroll describes the Hexwraiths unit for the Nighthaunt army. It has 5 or more models riding skeletal steeds and armed with glowing scythes. They can fly and ignore rend on saves due to being ethereal. After moving, they can pick an enemy unit and roll dice to cause mortal wounds. Their leader, the Hellwraith, makes an extra attack. The Summon Hexwraiths spell allows summoning a unit of up to 10 Hexwraiths near the caster.
This warscroll describes the Hexwraiths unit for the Nighthaunt army. It has 5 or more models riding skeletal steeds and armed with glowing scythes. They can fly and ignore rend on saves due to being ethereal. After moving, they can pick an enemy unit and roll dice to cause mortal wounds. Their leader, the Hellwraith, makes an extra attack. The Summon Hexwraiths spell allows summoning a unit of up to 10 Hexwraiths near the caster.
12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
U N DS
2 4+ SAV E
Spectral Scythe 1" 2 4+ 3+ -1 1
WO
Skeletal Steeds Hooves and Teeth 1" 2 4+ 5+ - 1
B 10 R AV ERY
DESCRIPTION ABILITIES MAGIC
A unit of Hexwraiths has 5 or more models Ethereal: Ignore the weapons Rend when Death Wizards know the Summon armed with glowing Spectral Scythes and making save rolls for this unit. Hexwraith spell, in addition to any other riding Skeletal Steeds that lash out at the spells they know. enemy with their Hooves and Teeth. Spectral Hunters: After a unit of Hexwraiths moves in the movement phase, SUMMON HEXWRAITHS FLY you can pick an enemy unit it moved Summon Hexwraiths has a casting value Hexwraiths can fly. across. Roll a dice for each Hexwraith that of 6. If successfully cast, you can set up a passed across it; for each roll of a 6, that unit of up to 5 Hexwraiths within 18" of HELLWRAITH unit suffers a mortal wound. the caster and more than 9" away from The leader of this unit is a Hellwraith. the enemy. The unit is added to your AHellwraith makes 3 attacks rather than 2 army, but cannot move in the following with its Spectral Scythe. movement phase. If the casting roll was 11 or more, set up a unit of up to 10 Hexwraithsinstead.