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Yu-Gi-Oh!

DECK MASTER SYSTEM


& SUPER EXPERT RULES
v2.4 October 2016
THE BASICS

The Deck Master System is a set of rules for advanced players which add new dimensions
to the basic gameplay. All of the basic rules of dueling are kept intact, except where noted,
and play is more or less identical to the standard mode of play.

A supplemental rules variant, the Super Expert Rules are included at the end, which
include new Deck Building rules. These are optional rules, but it is highly recommended that
they be used with the Deck Master rules.

SECTION I: THE DECK MASTER SYSTEM GUIDELINES

I. Introduction
A Deck Master is a Monster designated to be a guardian or mascot of your Deck.

This Deck Master is not included in your minimum Deck-Size limit, and is instead part of your
Deck Master Extra Deck.

The Deck Master Extra Deck is initially composed of only 1 card your designated Deck
Master and its contents are public knowledge.

At the beginning of the Duel, place your Deck Master Extra Deck face-up in the Deck Master
Zone. All Deck Masters Abilities in the Deck Master Zone are valid.

No cards in the Deck Master Extra Deck may be traded out for cards in your Sideboard.

During the course of the Duel, if all your Deck Masters are destroyed, you immediately lose
the duel.

II. Deck Master Rules


These are the basic rules regarding Deck Masters.

1. Any 1 monster may be declared as a Deck Master. This card is placed in your Deck Master
Extra Deck before the beginning of Match, and your Deck Master Extra Deck must contain
exactly 1 card at the beginning of the Duel (unless a Deck Master Ability says otherwise).

1a. Unless specifically noted below, only Monsters may be declared as your Deck Master.

1b. At the beginning of the Match, you must announce the name of all your Deck Masters in
your Deck Master Extra Deck and their corresponding Deck Master Abilities. At the beginning
of each Duel, place your Deck Master Extra Deck face-up in the Deck Master Zone to the
right of your Main Deck. You cannot change your initial Deck Masters Ability between Duels.

1c. When declaring your Deck Masters and Deck Master Abilities, if a declared cards name
is listed below with 1 or more Deck Master Abilities, you must select one of its listed Abilities
as its Deck Master ability.

1c-1. When declaring Deck Masters, if a declared cards name is not listed below, you may
select 1 Generic Deck Master Ability for which it is applicable, based on its characteristics.
(For example, if you declared Red-Eyes Archfiend of Lightning as your Deck Master, you may
choose to apply the Generic Deck Master Ability for a DARK, Fiend, Gemini, or Effect Monster
as its Deck Master Ability)
2. If your last Deck Master is Destroyed without immediately being replaced (see rule 5),
you lose the Duel.

3. During either players turn, at any time except the Damage Step, you may Deck Master
Summon one Deck Master from the Deck Master Zone. This is an Inherent Special Summon
and cannot be negated by an opponents card effect (except for their Deck Masters Ability).
Spells, traps, and card effects cannot be activated in response to the Deck Master Summon
of a players Deck Master.

3a. Once a Deck Master is on the Field, it cant be returned to the Deck Master Zone without
the effect of another card or its own effects. It can only return to the Deck Master Zone if the
Deck Master would be made to go to the Hand, Deck or Extra Deck by you or your
opponents card effect, or by its own, or another, Deck Masters effects.

3b. Deck Masters who have summoning conditions cannot be Deck Master Summoned from
the Deck Master Zone.

3b-1. Ritual Monsters may ignore their Ritual Summoning requirements and be Deck Master
Summoned, unless they specifically do not allow any summoning except Ritual Summoning.
Ritual monsters summoned this way are still not considered to have been properly
summoned initially for the effects of cards (such as Call of the Haunted).

3b-2. Fusion, Synchro, and Xyz monsters who can be Special Summoned from the Extra
Deck without properly Fusion/Synchro/Xyz Summoning (such as by the effects of Starlight
Road or Metamorphosis) may be Deck Master Summoned. Fusion, Synchro, and Xyz
monsters summoned this way are still not considered to have been properly summoned
initially for the effects of cards (such as Call of the Haunted).

4. Any Deck Master that is Deck Master Summoned onto the Field gains a condition known
as Summoning Sickness until the End Phase of your next turn. Any Deck Master suffering
from Summoning Sickness cannot attack and cannot activate any non-Deck Master abilities.

4a. Any Deck Master that isnt Deck Master Summoned doesnt gain the Summoning
Sickness condition. (For example, if you Deck Master Summon a Blue-Eyes White Dragon
and then Tribute Summon it for a new Blue-Eyes White Dragon, the new Blue-Eyes monster
may attack immediately. See Rule 5 for more information)

5. Any Monster that is Fusion/Synchro/Xyz/Ritual/Tribute Summoned by using your current


Deck Master as an offering becomes your new Deck Master and replaces that Monster as
your Deck Master for the remainder of the Duel. Any Monster that is Special Summoned as
part of any effect which includes your current Deck Master being Destroyed, Banished,
Sacrificed, etc. (such as Mystic Tomato) becomes your new Deck Master.

5a. If a new Monster becomes your Deck Master during the course of a Duel, due to the
effects of Rule 5, and that Monster has a specific Deck Master Ability listed (See Section II),
you must choose to have your new Deck Master gain that ability.

5a-1. If your new Deck Master has multiple Deck Master Abilities listed (See Section II) and
you wish to use one, you must choose which one to use immediately as part of the
Summoning of that Monster, and may not change your choice later.

5b. If a new Monster becomes your Deck Master during the course of a Duel, due to the
effects of rule 5, and that Monster does not have a Deck Master Ability listed (See Section
II), you may choose to have it gain a Generic Deck Master Ability for which is it applicable,
based on its characteristics. If you do not, your new Deck Master gains no abilities.

5c. Any Setup-type Deck Master Ability from your initial Deck Master (such as Black Luster
Soldier Envoy of the Beginnings Double Trouble ability) is never lost or changed
throughout the Duel, even if your Deck Master changes.

5c-1. If your new Deck Master is listed in Section II, Subsection II Specific Deck
Master Abilities, and has multiple Deck Master Abilities listed, you cannot select any of its
Setup-type Abilities as its Deck Master Ability.

5c-2. If your new Deck Master is listed in Section II, Subsection II Specific Deck
Master Abilities, but only has Setup-type Deck Master Abilities listed, you must choose 1
Generic Deck Master Ability for which it is applicable, based on its characteristics.

5d. If you choose an Instant-type Ability as your new Deck Masters Deck Master Ability, that
Ability activates as soon as the monster is Summoned and its Deck Master Ability has been
chosen. As an Instant Ability, its Ability does not begin a Chain and cannot be responded to
except by other Deck Master Abilities.

5e. When a new Deck Master is successfully summoned, Deck Master Abilities (if any) must
be chosen before all other non-continuous effects occur and any responses to the
summoning can occur (this does not cause Missed Timing; it simply pauses the game until
any and all Deck Master Abilities are chosen).

5f. If multiple monsters are Special Summoned part of an effect which included your Deck
Master being Destroyed, Banished, Sacrificed, Tributed, etc. (such as Giant Germ or
Multiply), all resulting Special Summoned monsters are each treated as separate Deck
Masters, and each may choose different Deck Master Abilities accordingly (see rules 5a, a-1,
b).

5f-1. If a player owns multiple Deck Masters, ALL Deck Masters that player owns must be
Destroyed or permanently Banished by an Opponent's card for that player to suffer a loss by
their Deck Master being destroyed.

5f-2. Unless otherwise noted, multiple Deck Master abilities stack (For example: if a player
controls 2 Deck Masters who each give +500 ATK to other monsters, both stack together to
grant +1000 ATK).

6. If control of a Deck Master changes, the new controller also gains control of its Deck
Master Ability (though the chosen Deck Master Ability itself cannot change). HOWEVER, if
that Deck Master is destroyed, its OWNER loses the Duel, not its current Controller.

6a. If your Deck Master under an opponents control is Tributed for the Tribute Summon of a
monster, or used as a Fusion, Synchro, Ritual, or Xyz Material Monster, you are considered
the owner of that resulting summoned monster.

6b. If multiple Deck Masters are used as Tributes for the Summon of a monster, or are used
as Fusion, Synchro, Ritual, or Xyz Material Monsters, all players whose Deck Masters were
used are considered the owners of that resulting monster, and if that monster is destroyed,
all players considered that monsters owner Lose the Duel. If all players involved in the Duel
are considered owners of that Deck Master when it is Destroyed, the Duel ends in a Tie.

6b-1. If a Deck Master is owned by 2 or more players and there are multiple choices for its
Deck Master Ability, only the player who controlled the card or effect which caused the new
Deck Master to be created chooses which Deck Master Ability to apply.

7. Deck Master Abilities are not considered Monster Abilities and cannot be negated except
by other Deck Master abilities.

8. If a Deck Master lists two or more abilities with an OR between them, you must choose
which of the two abilities the Deck Master will have in the Duel before the Duel begins (See
Rules 5a, a-1, and b for exceptions to this).

SECTION II DECK MASTER ABILITY LIST

Each initial Deck Master has 1 Deck Master Ability, and any Monster which becomes a Deck
Master during the course of a Duel may gain a Deck Master Ability. If the name of a card
chosen as your initial Deck Master is listed in Section II, Subsection II Specific Deck
Master Abilities, you must choose one of its listed Deck Master Abilities as its Ability for
the Match; if it is not listed, you must select 1 Generic Deck Master Ability for which it is
applicable, as listed in Section II, Subsection III Generic Deck Master Abilities.

I. Deck Master Ability Types

All deck masters have a special ability known as the Deck Master Ability. These abilities have
an effect on Duels and come in certain types. The Types are as follows: Quick ,Normal,
Continuous, Counter, Instant, Setup.

Quick effects are Spell Speed 2 effects, and can be chained to. Unless otherwise stated, a
Quick ability may be activated while your Deck Master is on the Field or in your Deck Master
Zone.

Normal effects are Spell Speed 1 effect, and can be chained to. Unless otherwise stated, a
Normal ability may be activated while your Deck Master is on the Field or in your Deck
Master Zone.

Continuous effects are always active as long as the deck master is either face-up on the
Field or in the Deck Master Zone. Unless otherwise stated, a Continuous ability is always
active while your Deck Master is on the Field or in your Deck Master Zone.

Counter effects are activated in response to only certain conditions as a Spell Speed 3
effect, and can be chained to. Unless otherwise stated, a Counter ability may be activated
while your Deck Master is on the Field or in your Deck Master Zone.

Instant effects activate immediately when the Duel starts, before the first card is even
drawn, and cannot be chained to, except other Deck Master Abilities.

Setup effects are active only before the Duel begins (an example would be an effect
allowing you to contain four copies of the same card in one deck). These abilities cannot be
negated by any ability, even other Deck Master Abilities.

II. Specific Deck Masters Abilities

NOTE: If a cards name listed below is chosen as a Deck Master, you must choose one of the
Deck Master Abilities listed under its name as its Deck Master Ability at the beginning of
each Match.
Airknight Parshath
DECK MASTER ABILITY NAME: Circle of Light
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all LIGHT Monsters on your side of the Field
by 700 points.

Alien Shocktrooper
DECK MASTER ABILITY NAME: Take Me to Your Leader
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Alien Mothership. As long as the Field is Alien Mothership: Increase
the ATK of all Psychic, and Reptile-type Monsters you control by one-half their original ATK;
Increase the DEF of all Psychic, and Reptile-type Monsters you control by one-half their
original DEF.

Alpha the Magnet Warrior


DECK MASTER ABILITY NAME: Electromagnetic Enhancement
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may Tribute only Alpha the Magnet Warrior from your hand
or the Field to Special Summon Valkyrion the Magna Warrior from your hand to the Field.
Also, double the original ATK and DEF of all Alpha the Magnet Warriors on your side of the
Field.

Amazoness Swords Woman


DECK MASTER ABILITY NAME: Girl Power
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of each Amazoness Monsters you Control by
250 for each Amazoness Monster you control.

Ancient Elf
DECK MASTER ABILITY NAME: My Youth in Arcadia
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The Normal Summon or Set of Level 5 and higher monsters
may be conducted without Tributing. Players may Normal Summon monsters in Face-Up
Defense Position. Monsters may not Attack on the turn they are Special Summoned. Each
player may conduct any combination of 2 Actions (including using the same action) on their
turn. These Actions are:
Normal Summon or Set a Monster if you have not done so this turn
Conduct your Battle Phase (following the normal rules for Attacking)
Activate a Spell card Face-Up
Activate a Set Trap Card (that you have controlled since the beginning of the turn)
Set a Face-Down Spell or Trap card
Players may still activate any number of Trap and Quick-Play Spell cards on their opponents
turn (as long as the Activation Requirements, if any, are still met), but still cannot Activate a
Quick-Play Spell or Trap card on the same turn they Set it. Players may Flip Summon any
number of Monsters they control during their turn without spending an Action (all rules for
Setting and Flip Summoning Monsters still apply). Players may still Activate any number of
Effects each turn (following the usual Activated and Triggered Effect rules). Players may still
Activate a Quick-Play Spell card from their hand during their own Battle Phase, as long as
they have not used both of their Actions for the turn (if they do, this counts as a use of an
Action).

Ancient One of the Deep Forest


DECK MASTER ABILITY NAME: Into the Woods
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Primeval Forest. As long as the Field is Primeval Forest: Increase
the ATK of all Beast, Insect, and Plant-type Monsters you control by one-half their original
ATK; Increase the DEF of all Beast, Insect, and Plant-type Monsters you control by one-half
their original DEF.

Asura Priest
DECK MASTER ABILITY NAME: Spirit Monster Materialization
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Spirit-Type Monsters on your side of the
Field by 1000 points.

Avatar of the Pot


DECK MASTER ABILITY NAME: More, More, More!
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have up to 3 copies of Pot of Greed and Spirit of Greed
in your deck, instead of 1. However, your deck cannot contain any Cards with Forbidden
One in their name. In addition, during your Draw Step, you lose 300 Life Points and draw 1
extra card.

Axe Raider
DECK MASTER ABILITY NAME: Blessings of the Weapon Smith
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: In addition to the effects of Equip Cards, all Monsters on the
Field increase their ATK by 1000 points for each card Equipped to each of them.

B. Skull Dragon
DECK MASTER ABILITY NAME: Armor-Piercing Claws
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: All DARK Monsters inflict Piercing Battle Damage.

Banisher of the Light


DECK MASTER ABILITY NAME: Banishment of the Doomed
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: If a card would be sent to the Graveyard from anywhere, Banish
that card instead.

Barrel Dragon
DECK MASTER ABILITY NAME: Immediate Equipment
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Downgrade all cards named Blowback Dragon and Fusilier
Dragon, the Dual Mode Beast in your hand and on your side of the Field by 2 Levels.
OR

DECK MASTER ABILITY NAME: Triple Cannon Bombardment


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Whenever you Summon a Level 7 or higher Monster to your
side of the Field (including Special Summons), activate this effect to destroy 1 Monster on
the Field.

Bazoo the Soul-Eater


DECK MASTER ABILITY NAME: Magic Soul Diffusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Both players may Banish any type of card, whether Monster,
Spell, or Trap, instead of only Monster cards, to fulfill the effects ofBazoo the Soul-Eater,
Kycoo the Ghost Destroyer, and Skull Lair.

Beast of Talwar
DECK MASTER ABILITY NAME: Sword Master's Trick
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you may activate this Deck Master Ability to
Special Summon 1 Beast of Talwar from your hand in face-up Attack or Defense position.

Berserk Dragon
DECK MASTER ABILITY NAME: Reckless Limitation Break
DECK MASTER ABILITY TYPE: Continuous/Normal
DECK MASTER ABILITY TEXT: If a Monster in your Hand (other than a Ritual, Fusion, Synchro,
or Xyz Monster), names a specific card as part of its Summoning Conditions: you may
discard 3 cards and pay 3000 Life Points: Special Summon that monster, ignoring its
Summoning Condition (for instance, you may special summon a Horus the Black Flame
Dragon LV8 directly from your hand by discarding 3 cards and paying 3000 Life Points).

Beta the Magnet Warrior


DECK MASTER ABILITY NAME: Electromagnetic Enhancement
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may Tribute only Beta the Magnet Warrior from your hand
or the Field to Special Summon Valkyrion the Magna Warrior from your hand to the Field.
Also, double the original ATK and DEF of all Beta the Magnet Warriors on your side of the
Field.

Black Luster Soldier


DECK MASTER ABILITY NAME: A Call to Arms
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 Black Luster
Soldier monster from your hand to the Graveyard: select 1 Ritual Monster Card or 1 Ritual
Spell Card from your deck and add it to your hand. Shuffle your deck afterwards.

Black Luster Soldier - Envoy of the Beginning


DECK MASTER ABILITY NAME: Formation of the Heavens
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY TEXT: At the beginning of each Duel, select 2 DARK and 2 LIGHT
Monsters in your deck and put them into your Graveyard. Then, shuffle your deck.

OR

DECK MASTER ABILITY NAME: Double Trouble


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to 2 Black Luster Soldier - Envoy of the Beginning (including this one) in your deck, instead
of only 1.

Black Rose Dragon


DECK MASTER ABILITY NAME: Black Rose Firing Squad
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may Banish all Plant-type monsters from
your Graveyard to activate this Deck Master Ability: choose a number of monsters your
opponent controls in Defense Position, up to the number of Plant-type monsters you
Banished to activate this Ability. Those monsters are changed to Face-Up Attack Position (flip
effects are not activated at this time), and their ATK and DEF are halved (this effect is
permanent as long as theyre on the field).

Black Tyranno
DECK MASTER ABILITY NAME: Jurassic Power
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Dinosaur-Type Monsters you control deal Piercing Battle
Damage.

Blue-Eyes Toon Dragon


DECK MASTER ABILITY NAME: Toon World Transformation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Toon Monsters may be Special Summoned without Toon
World being on the Field. Toon Monsters may also attack on the turn that they are Special
Summoned. You may Deck Master Summon this Deck Master without meeting its normal
Special Summoning conditions

Blue-Eyes Ultimate Dragon


DECK MASTER ABILITY NAME: Neutron Blast
DECK MASTER ABILITY TYPE: Continuous/Normal
DECK MASTER ABILITY TEXT: This Monster may not be Summoned from the Deck Master
Zone. Once per Duel, if this card is face-up on your side of the Field, you may pay half your
Life Points and discard your hand (minimum of 1 card) to activate this Deck Master Ability:
Destroy all cards on your opponents side of the Field and in that players hand. This Ability
cannot be negated, and this Monster cannot attack this turn.

Blue-Eyes White Dragon


DECK MASTER ABILITY NAME: Call of the Dragon Lord
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, if you have a Lord of D. face-up on your side of
the Field, you may activate this Deck Master Ability to Special Summon 1 Blue-Eyes White
Dragon from your hand to the Field in face-up Attack or Defense position.
OR

DECK MASTER ABILITY NAME: The Lost Sister


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up to 4 Blue-Eyes White Dragon Cards
(including this one) in your deck, instead of only 3.

OR

DECK MASTER ABILITY NAME: Matter-Antimatter Annihilation


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Blue-
Eyes in its name and at least one creature with Red-Eyes in its name on your side of the
Field, you may spend 3000 Life Points to allow all creatures with Blue-Eyes or Red-Eyes
or are named Dragon Master Knight, Meteor Black Dragon or Black Skull Dragon on
your side of the Field to attack your opponents Life Points directly this turn. If you do,
destroy all creatures with Blue-Eyes or Red-Eyes in their name or are named Dragon
Master Knight, Meteor Black Dragon or Black Skull Dragon at the end of combat.

OR

DECK MASTER ABILITY NAME: White Dragon's Crush


DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: At the start of the Damage Step, if a Monster you control with
"Blue-Eyes" in its name, or is named "Dragon Master Knight," or "Azure-Eyes Sapphire
Dragon," attacks a face-down Defense Position Monster, you may destroy that face-down
Defense Position Monster without flipping it face-up. If you do, your attacking Monster deals
its full ATK as Piercing Battle Damage to your opponent.

OR

DECK MASTER ABILITY NAME: Legendary Rivalry


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Dark
Magician in its name and at least one creature with Blue-Eyes in its name on your side of
the Field, you may spend 3000 Life Points to Special Summon from your Hand and your
Graveyard any number of Monster Cards with Dark Magician or Blue-Eyes in their names,
or are named Dark Paladin or Dragon Master Knight to your side of the Field. Monsters
Cards on your side of the Field with Dark Magician or Blue-Eyes in their names or are
named Dark Paladin or Dragon Master Knight cannot be destroyed by the effects of
Monster, Spell, or Trap Cards this turn.

Breaker the Magical Warrior


DECK MASTER ABILITY NAME: Rule-Bending Magic
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to 4 Breaker the Magical Warriors (including this one) in your deck

OR

DECK MASTER ABILITY NAME: Energy-Increasing Spell


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, if there is at least 1 face-up card on the Field
that you can put a Spell Counter on, activate this Deck Master Ability to select 1 of these
cards and put a Spell Counter on it.

Buster Blader
DECK MASTER ABILITY NAME: Sword of the Dragon Slayer
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to negate the Summoning
(including Special Summons) of a Dragon-Type Monster and destroy it.

OR

DECK MASTER ABILITY NAME: Dragon Destruction Bomb


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may activate this Deck Master Ability:
Banish all Dragon-type Monster cards in all Graveyards, then deal 300 damage to your
Opponent for each card Banished.

Byser Shock
DECK MASTER ABILITY NAME: Curse of Revelation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Any card set in a Monster Card Zone on the Field is
automatically destroyed.

Card Trooper
DECK MASTER ABILITY NAME: Price of Glory
DECK MASTER ABILITY TYPE: Instantaneous
DECK MASTER ABILITY TEXT: You start the Duel with 7 cards in hand and 4000 Life Points.

Castle of Dark Illusions


DECK MASTER ABILITY NAME: Army of Darkness
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Each Zombie-Type monsters ATK and DEF increase by 200. At
the beginning of each of your Standby Phases, increase the ATK of each Zombie-Type
Monsters you control by an additional 200.

Catapult Turtle
DECK MASTER ABILITY NAME: Barrier Breaker
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: When a Continuous Spell or Continuous Trap card is activated:
negate the activation of that card and destroy it.

Celtic Guardian
DECK MASTER ABILITY NAME: Obnoxious Restriction
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: All Monsters with an ATK of 1900 points or higher cannot
attack. Monsters cannot be destroyed by Battle with Monsters with an ATK of 1900 or more.
Chaos Command Magician
DECK MASTER ABILITY NAME: Chaos Cloud
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to negate the activation of an effect that specifically designates 1 or more Monsters on
the Field as a target and destroy the card that activated the effect.

Chaos Emperor Dragon Envoy of the End


DECK MASTER ABILITY NAME: Chaos Apocalypse
DECK MASTER ABILITY TYPE: Continuous/Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may activate this Deck Master Ability and
banish the top half of your deck (rounded up): Destroy all cards on the field and in either
players hand, and inflict damage equal to 100 x the number of cards destroyed this way to
your opponent.

Chaosrider Gustaph
DECK MASTER ABILITY NAME: Tribal Warfare
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Each player can only Summon or control 1 Type of face-up
Monster at a time.

Copycat
DECK MASTER ABILITY NAME: Mirror, Mirror
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: This Deck Master is treated as a copy of your opponents
current Deck Master.

Cosmo Queen
DECK MASTER ABILITY NAME: Secret Magic Spell
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and pay 1000
Life Points to select 1 Level 7 or higher Spellcaster-Type Monster on your side of the Field.
During this turn, only the selected Monster can attack and it attacks all Monsters on your
opponent s side of the Field. The effects of Effect Monsters destroyed by the selected
Monster in battle cannot be activated.

Curse of Dragon
DECK MASTER ABILITY NAME: Fiery Discharge
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Both players take 500 points of Direct Damage during each of
their respective Standby Phases.

OR

DECK MASTER ABILITY NAME: Breath of Burning Land


DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to negate the activation of a
Field Magic Card and destroy it.
Cyber Dragon
DECK MASTER ABILITY NAME: Still Under Warranty
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The Summon of Machine-type Monsters with Cyber AND
Dragon in their name or Chimeratech in their name to your side of the Field cannot be
negated.

OR

DECK MASTER ABILITY NAME: Industrial Revolution


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up to 4 copies of Cyber Dragon (including this
one) in your Deck.

Cyber Ogre
DECK MASTER ABILITY NAME: Grendels Brother
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have 4 copies of Cyber Ogre (including this card) in
your Deck.

D.D. Scout Plane


DECK MASTER ABILITY NAME: Converging of Worlds
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and pay 2000
Life Points. Each player Special Summons as many Monsters that were Banished as they
can.

D. D. Warrior Lady
DECK MASTER ABILITY NAME: Reappointment from Another Earth
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Downgrade all Warrior-Type Monster Cards in both players
hands and on the Field by 2 Levels.

Dark Balter the Terrible


DECK MASTER ABILITY NAME: Letter of Discommendation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Downgrade all Fiend-Type Monster Cards in both players hands
and on the Field by 2 Levels.

Dark Flare Knight


DECK MASTER ABILITY NAME: Fusion's Final Rewards
DECK MASTER TYPE: Quick
DECK MASTER ABILITY TEXT: Whenever a Fusion Summoned Fusion Monster on your side of
the Field is destroyed and sent to the Graveyard, activate this Deck Master Ability to Special
Summon any Level 4 or lower Monster from your deck in face-up Attack or Defense or
facedown Defense position.

Dark Horus
DECK MASTER ABILITY NAME: The Gathering Darkness
DECK MASTER TYPE: Counter
DECK MASTER ABILITY TEXT: Whenever you activate a Quick-Play Spell Card on one of your
opponents Main Phases, you may search your deck for a DARK monster with ATK 1500 or
less, reveal it, and put it into your Graveyard. Shuffle your deck afterward if you do.

Dark Magician
DECK MASTER ABILITY NAME: Knife Trick
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, if you have a card named Dark Magician face-
up on your side of the Field, you may activate this Deck Master Ability to flip a coin. If the
result is heads, destroy 1 Monster on the Field.

OR

DECK MASTER ABILITY NAME: Double Cast


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability when you
activate a Spell or Trap card to use the effect of the Spell or Trap card twice upon its
activation, instead of only once.

OR

DECK MASTER ABILITY NAME: Might of the Collective


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: While this Deck Master is in the Deck Master Zone, you may
have cards with Dark Magician, Magician Girl, in their name or are named Dark
Eradicator Warlock, Dark Flare Knight, Dark Paladin, Dark Sage, Magician of Black
Chaos, Magicians Valkyria, or Sorcerer of Dark Magic enter the Field with a Spell
Counter on itself.

OR

DECK MASTER ABILITY NAME: Legendary Rivalry


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Dark
Magician in its name and at least one creature with Blue-Eyes in its name on your side of
the Field, you may spend 3000 Life Points to Special Summon from your Hand and your
Graveyard any number of Monster Cards with Dark Magician or Blue-Eyes in their names,
or are named Dark Paladin or Dragon Master Knight to your side of the Field. Monsters
Cards on your side of the Field with Dark Magician or Blue-Eyes in their names or are
named Dark Paladin or Dragon Master Knight cannot be destroyed by the effects of
Monster, Spell, or Trap Cards this turn.

OR

DECK MASTER ABILITY NAME: Might of Unity


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Dark
Magician in its name and at least one creature with Red-Eyes in its name on your side of
the Field, you may spend 3000 Life Points to destroy all Spell and Trap cards on your
opponents side of the Field and inflict 1000 Life Points of damage to your opponent for each
card destroyed this way.

Dark Magician Girl


DECK MASTER ABILITY NAME: The Magician's Cue
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and pay half your Life Points to
Special Summon 1 card named Dark Magician from your hand or deck to the Field in face-
up Attack position.

OR

DECK MASTER ABILITY NAME: Soul Circle


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to see a
number of cards on the top of your deck equal to the number of Monsters in your Graveyard.
Then, select 1 card, add the selected card to your hand, and Return the remaining cards
from your deck to your deck in the same order.

Dark Magician of Chaos


DECK MASTER ABILITY NAME: Chaos Chain Restriction
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: No Monsters can be Special Summoned.

Dark Master - Zorc


DECK MASTER ABILITY NAME: Ritual Cost Down
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to Ritual
Summon a Ritual Monster from your hand to the Field using its required Ritual Spell Card
while also offering Monsters whose total Level Stars equal only 1 or more, instead of the
number on the activating Ritual Magic Card.

Dark Necrofear
DECK MASTER ABILITY NAME: D-E-A-T-H Magic Curse
DECK MASTER ABILITY TYPE: Setup; Continuous
DECK MASTER ABILITY TEXT: You may include Spirit Message cards in your Extra Deck. You
do not lose if this monster is sent to the Graveyard in any way (you still lose if its Banished).
When this card is sent to the Graveyard, you can activate 1 Destiny Board card directly
from your Hand or Main Deck. While this card is in your Graveyard, Destiny Board cards
are unaffected by all other cards. If you would place Spirit Message cards onto the field
from your Hand or Deck, you may place them from your Extra Deck instead. If this card is
removed from the Graveyard, destroy all Destiny Board cards you control.

Dark Paladin
DECK MASTER ABILITY NAME: Spell-Shattering Slash
DECK MASTER TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to negate the activation of a Spell card and destroy it.

Dark Rabbit
DECK MASTER ABILITY NAME: Saturday-Morning Kill-toons
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have 3 copies of Toon World in your deck. All Toon
monsters, Manga Ryu-Ran, Dark Rabbit, and Parrot Dragon gain the Monster Subtype,
Toon. While you control a face-up Toon World Continuous Spell Card, Toon Monsters may
attack your opponents Life Points directly. When a Toon World Continuous Spell Card is
destroyed, destroy all Toon monsters. You may only control 1 Toon World at a time.

Dark Ruler Ha Des


DECK MASTER ABILITY NAME: Accursed Touch
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Negate the effects of all Effect Monsters (except for Deck
Master Abilities). You lose 500 Life Points each turn.

Dark Sage
DECK MASTER ABILITY NAME: Ancient Magic Scroll
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to select 1
Spell Card from your deck, add it to your hand, and then shuffle your deck.

Deepsea Warrior
DECK MASTER ABILITY NAME: Reflector Hole
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: When of 1 of your opponents Monsters attacks a Monster on
your side of the Field, activate this Deck Master Ability and Tribute 2 Monsters to negate the
attack of your opponents Monster and inflict Direct Damage equal to the attacking
Monsters ATK to your opponents Life Points.

Destiny Hero Plasma


DECK MASTER ABILITY NAME: Berserk Blood
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you may pay half your Life Points to increase the
ATK of one of your Monsters by the same amount this turn. At the End Phase, destroy that
Monster and Banish it. Any Monster Tribute Summoned, Ritual Summoned, Special
Summoned, Fusion Summoned, or Synchro Summoned that used that Monster to pay for
that Summoning is also destroyed and Banished.

Diabolos, King of the Abyss


DECK MASTER ABILITY NAME: Fateseal
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, on your opponents turn before they Draw for
their Draw Phase, you may put the top card of your Deck into you Graveyard to Activate this
Deck Master Ability: Look at the top card of your opponents Deck. You may put that card on
the bottom of your opponents Deck.

Different Dimension Dragon


DECK MASTER ABILITY NAME: Reality Bend
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Once per turn, during your Standby Phase, you may choose to
Activate the following effect: Until your next Standby Phase, negate the activation of all
effects that do not specifically designate 1 or more Monsters on the Field as a target and
destroy the card that activated the effect.
Disk Magician
DECK MASTER ABILITY NAME: Duel Disk Expert Rules
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Players may declare attacks against cards in their Opponents
Hands. When a players card in their Hand is attacked, they reveal that card: if it is a
Monster Card, Battle is conducted as though the revealed Monster card were in Face-Up
Attack position, and if it is a Flip Effect Monster, its Flip Effect is activated at this time; if it is
a Spell or Trap card, the effects of that card are activated immediately, and neither player
takes Battle Damage from the Attack.

Don Zaloog
DECK MASTER ABILITY NAME: Hand of the Bandit
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Each time 1 of your Monsters inflicts damage to your
opponents Life Points, you can select and activate 1 of the following effects:
Select 1 card from your opponents hand randomly and discard it to the Graveyard.
Send 2 cards from the top of your opponents deck to the Graveyard.

Dragon Seeker
DECK MASTER ABILITY NAME: Cry of Vengeance
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Whenever a Level 5 or higher Fiend-Type Monster is sent from
the Field to your Graveyard, you may activate this Deck Master Ability and discard your
entire hand to Special Summon 1 Buster Blader from your hand, deck, or Graveyard to the
Field in face-up Attack position. Then, if a Buster Blader was Summoned from your deck,
shuffle your deck.

Dunames Dark Witch


DECK MASTER ABILITY NAME: Olympus Mons
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Heavenly Palace As long as the Field is Heavenly Palace: Increase
the ATK of all Divine-Beast, Fairy, and Wyrm-type Monsters you control by one-half their
original ATK; Increase the DEF of all Divine-Beast, Fairy, and Wyrm-type Monsters you control
by one-half their original DEF.

Exiled Force
DECK MASTER ABILITY NAME: Kamikaze Strike
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to Tribute 1 Monster on your side of the Field and destroy 1 other Monster on the Field.

Elemental Hero Neos


DECK MASTER ABILITY NAME: Fu sion ha!
DECK MASTER ABILITY TYPE: Continuous/Normal
DECK MASTER ABILITY TEXT: A Fusion Monster with Elemental Hero in its name can be Fusion
Summoned without using "Polymerization," by Banishing the Fusion Material Monsters. If
that Fusion Monster would be Banished, Return the Fusion Material Monsters to play in Face-
Up Attack or Defense Position. At the End Phase,Return that Fusion Monster to your Extra
Deck and Return the Fusion Material Monsters to play in Face-Up Attack or Defense Position
(This is not a Special Summon).

OR

DECK MASTER ABILITY NAME: Heroes Assemble!


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: You may pay 1000 Life Points to search your deck for a Monster
card with Elemental Hero in its name. Reveal that Card and put it into your hand. Then
shuffle your Deck.

OR

DECK MASTER ABILITY NAME: To the Rescue!


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, you may activate this ability when one of your
Monsters with Elemental Hero in its name is destroyed by battle. Draw 3 cards, then
Special Summon (from your hand) up to 3 Monster cards with Elemental Hero in their
names to your side of the Field in face-up Attack or Defense Position.

OR

DECK MASTER ABILITY NAME: Might of the League


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have any number of Fusion Cards in your Extra Deck.
You may also have up to 3 copies of Polymerization in your Main Deck and Sideboard
combined.

Exodia Necross
DECK MASTER ABILITY NAME: Congregation of the Dead
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to
4 Exodia Necrosses (including this one) in your deck, instead of 1.

OR

DECK MASTER ABILITY NAME: Human Sacrifice


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may select 1 Left Arm of the Forbidden
One, 1 Left Leg of the Forbidden One, 1 Right Arm of the Forbidden One, 1Right Leg of the
Forbidden One, and 1 Exodia the Forbidden One from your deck and discard them to the
Graveyard. Then, shuffle your deck.

Exodia the Forbidden One


DECK MASTER ABILITY NAME: Gift of the Forbidden One
DECK MASTER ABILITY TYPE: Setup/Instant/Continuous
DECK MASTER ABILITY TEXT: You may include up to 2 copies of Exodia the Forbidden One
in your Main Deck, Side Deck, and Deck Master Deck. You cannot Deck Master Summon. At
the beginning of the Duel, or when this becomes your Deck Master: pay half your life points;
reveal 5 Forbidden One cards from your Hand, Deck, Graveyard, or Banished Zone and
shuffle them back into your deck; for the remained of the duel, draw an additional card
during your Draw Step.
Fairy King Truesdale
DECK MASTER ABILITY NAME: Seed of Hope
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Whenever a Plant-Type Monster on your side of the Field is sent
to the Graveyard as a result of battle, activate this Deck Master Ability to draw 1 card from
your deck.

Fiber Jar
DECK MASTER ABILITY NAME: Bionic Absorption
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to negate the activation of a
face-up Effect Monsters effect.

Fiend Skull Dragon


DECK MASTER ABILITY NAME: Tornado Zone
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all WIND Monsters on your side of the Field
by 700 points.

Fire Princess
DECK MASTER ABILITY NAME: Balance of Soul
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Each time you increase your Life Points, activate this Deck
Master Ability to inflict 500 points of Direct Damage to your opponent s Life Points.

Firegrass
DECK MASTER ABILITY NAME: Home on the Range
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Rolling Plains. As long as the Field is Rolling Plains: Increase the
ATK of all Beast-Warrior, and Warrior-type Monsters you control by one-half their original ATK;
Increase the DEF of all Beast-Warrior and Warrior-type Monsters you control by one-half their
original DEF.

Flame Swordsman
DECK MASTER ABILITY NAME: Ring of Fire
DECK MASTER TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when a FIRE Monster on your
side of the Field is sent to the Graveyard as a result of battle to inflict 500 points of Direct
Damage to your opponent's Life Points.

OR

DECK MASTER ABILITY NAME: Risky Transfer


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to transfer the ATK and DEF of
1 Warrior-Type Monster on your side of the Field to the ATK and DEF of another.
Freed the Brave Wanderer
DECK MASTER ABILITY NAME: Thunder of Judgment
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and Banish 2
LIGHT Monsters in your Graveyard to destroy all non-LIGHT Monsters on the Field.

Freed the Matchless General


DECK MASTER ABILITY NAME: Heavy Training Regimen
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Warrior-Type Monsters on your side of
the Field by 1000 points.

Fushioh Richie
DECK MASTER ABILITY NAME: Grace of the Undead King
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when there is no Monster on
your side of the Field to Special Summon 1 Zombie-Type Monster from your hand. You can
use this Deck Master Ability once per turn.

Gaia Knight the Force of Earth


DECK MASTER ABILITY NAME: Back to Basics
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Negate the effects of all Synchro and Xyz Monsters.

Gaia the Dragon Champion


DECK MASTER ABILITY NAME: Infinite Polymerization
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Fusion Summons may be conducted without using
Polymerization or other Spell Cards which perform a Fusion Summon.

Gaia The Fierce Knight


DECK MASTER ABILITY NAME: Eternal Vigilance
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Level 5 or higher face-up Monters you control with Gaia in
their names or are named Curse of Dragon cannot be destroyed by battle.

Gadget Soldier
DECK MASTER ABILITY NAME: War Machine
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Heavy Weapons Factory. Increase the ATK of all Machine and Pyro-
type Monsters you control by one-half their original ATK. Increase the DEF of all Machine and
Pyro-type Monsters you control by one-half their original DEF.

Gamma the Magnet Warrior


DECK MASTER ABILITY NAME: Electromagnetic Enhancement
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may Tribute only Beta the Magnet Warrior from your hand
or the Field to Special Summon Valkyrion the Magna Warrior from your hand to the Field.
Also, double the original ATK and DEF of all Beta the Magnet Warriors on your side of the
Field.

Garnecia Elefantis
DECK MASTER ABILITY NAME: Night of the Full Moon
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you may activate this Deck Master Ability to
Special Summon 1 Garnecia Elefantis from your hand in face-up Attack or Defense position.

Gate Guardian
DECK MASTER ABILITY NAME: Triple Elemental Force
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Monsters in your hand are considered to be on the Field when
fulfilling the Special Summoning requirements of Gate Guardian. Also, add the following
effect to all Gate Guardians on the Field: As long as this card remains face-up on the Field,
negate the effects of all Spell and Trap cards.

Gearfried the Iron Knight


DECK MASTER ABILITY NAME: Weapon Breaker
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when a card is equipped to a
Monster on the Field to immediately destroy the equipped card.

Gemini Elf
DECK MASTER ABILITY NAME: Triadic Coalescence
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when there are 3 Monsters
with the same name on the same side of the Field to Tribute 2 of the 3 Monsters to the
Graveyard and triple the original ATK and DEF of the third Monster.

Giant Red Seasnake


DECK MASTER ABILITY NAME: Conjunction of the Seven Seas
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all WATER Monsters on your side of the
Field by 700 points.

Giant Soldier of Stone


DECK MASTER ABILITY NAME: Attack the Moon!!!
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may Activate this Deck Master ability to
Destroy all Face-Up cards Equipped to Monsters.

Giltia the D. Knight


DECK MASTER ABILITY NAME: Nuclear Bonding
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have Level 1-8 Fusion monsters in your Main Deck
instead of your Extra Deck. Fusion Monsters which do not have Summoning limitations
beyond the standard Fusion Material Monsters (such as saying Must first be Summoned by
Fusion Summon, etc.) may be Normal and Special Summoned as though they were non-
Fusion Monsters (including requiring tributes for Level 5 and higher Monsters); this is
considered a legal Summon of the monster, then. When you conduct a Fusion Summon, you
may Special Summon the Appropriate Fusion Monster from your Hand or Deck instead of the
Extra Deck (the Fusion Summon must be conducted appropriately otherwise). If a Card Effect
returns a Fusion Monster to your Hand or Deck, instead of returning it to your Extra Deck,
that Fusion Monster is returned to your Hand or Deck (whichever is applicable).

Goblin Attack Force


DECK MASTER ABILITY NAME: Invincible Berserker
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Goblin Attack Forces do not change it to Defense Position at the
end of a Battle Phase in which they attacked, nor can the attacks of all Goblin Attack Forces
on your side of the Field be negated, except by a Deck Master Ability.

OR

DECK MASTER ABILITY NAME: Call for Backup


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to 4 Goblin Attack Forces (including this one) in your deck.

Goblin of Greed
DECK MASTER ABILITY NAME: Greed is Good
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have up to 3 copies of Pot of Greed and Jar of
Greed in your deck. However, your Deck and Sideboard may not contain any cards with
Forbidden One in the name. In addition, whenever you draw cards outside of your Draw
Phase, if Goblin of Greed is in the Deck Master Zone, you may put that many Greed Counters
onto Goblin of Greed; while Goblin of Greed is in the Deck Master Zone, increase the ATK and
DEF of all your Monster by 100 for each Greed Counter on Goblin of Greed.

OR

DECK MASTER ABILITY NAME: Mine! All Mine!


DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have up to 3 copies of Pot of Greed and Jar of
Greed in your deck. However, your Deck and Sideboard may not contain any cards with
Forbidden One in the name or is named Morphing Jar #2. In addition, while this is your
Deck Master, if you would draw a card when your Deck has no cards in it, instead of losing
the Duel you win.

Goddess of Whim
DECK MASTER ABILITY NAME: Risky Fancy
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add the following effect to each LIGHT Monster face-up on your
side of the Field: Toss a coin and call Heads or Tails. Call it right and this card s ATK will be
doubled during this turn. Call it wrong and it will be halved during this turn.
Goddess with the Third Eye
DECK MASTER ABILITY NAME: Fusion Vision
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and discard 1
Spell card from your hand to fuse 2 or more Fusion-Material Monsters to Fusion Summon a
Fusion Monster from your Extra Deck with those cards listed in its Fusion Material cost (this
is a Fusion Summon).

Gogiga Gagagigo
DECK MASTER ABILITY NAME: Muggle Revolution!
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Non-Effect, Non-Spirit Monsters you control cannot be
destroyed or targeted by your opponents card effects. The Special, Flip, Tribute, and Normal
Summons of Non-Effect, Non-Spirit Monsters cannot be negated. Each Non-Effect, Non-spirit
Monster you control isnt destroyed by Battle with a monster of the same ATK.

Gravekeepers Chief
DECK MASTER ABILITY NAME: Return to the Field of the Doomed
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Necrovalley is always considered to be active on the Field, all
effects of Spell, Trap, and/or Effect Monster Cards that involve Graveyards are negated, and
neither player can Banish cards in their Graveyards. In addition, increase the ATK and DEF of
all Monsters that includes Gravekeepers in their card name by 500 points.

Great Dezard
DECK MASTER ABILITY NAME: Benefits of the Priesthood
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to 4 Great Dezards (including this one) in your deck.

OR

DECK MASTER ABILITY NAME: Forfeit of the High Priest


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and Banish 1
Great Dezard in your hand or Graveyard or discard 1 card from your hand and Banish 1
Great Dezard in your deck to Special Summon 1 Fushioh Richie from your hand, deck, or
Graveyard to the Field in face-up Attack or Defense position. Then, if a Great Dezard from
your deck was Banished and/or a Fushioh Richie was Special Summoned from your deck,
shuffle your deck.

Guardian Angel Joan


DECK MASTER ABILITY NAME: Double Regeneration
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, Acctivate this Deck Master Ability when you
draw a card (or cards): Increase your Life Points by 250 for every card that you draw.

Guardian Ceal
DECK MASTER ABILITY NAME: Age of the Sword
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You can add 1 Equip Magic Card from your deck to your hand
per turn instead of drawing 1 card during your Draw Phase. Your deck is then shuffled. This
effect applies to both players.

Guardian Grarl
DECK MASTER ABILITY NAME: Gathering of the Guarded
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Effect Monsters with "Guardian" in their name can be
Summoned to the Field without any specific Equip Magic Card listed in the TEXT of these
Monsters being on the Field. At the moment this Deck Master Ability ceases to be in effect,
all face-up Effect Monsters with "Guardian" in the beginning of their name, except for
Guardian Sphinx, Return to the owners' hands immediately.

OR

DECK MASTER ABILITY NAME: Emergency Measures


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this Monster is your Deck Master, you may have up
to 4 Guardian Grarls (including this one) in your deck.

Guardian Sphinx
DECK MASTER ABILITY NAME: Riddle of the Sphinx
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability during your
Standby Phase to activate this effect: Until the End Phase of your opponents next turn,
when a Monster attacks, its controller selects 1 card in his respective opponent's hand and
calls the type of the card (Monster, Spell, or Trap). If they call it wrong, the attacking Monster
is returned to its owner's hand.

Harpie Lady
DECK MASTER ABILITY NAME: We Are Fa-mi-ly!
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up to 7 copies of Harpy Lady in your deck, but
no two non-Normal monsters may have the same printed name. (Thus, you may have
Cyber Harpy, Harpy Lady 1, Harpy Lady 2, and Harpy Lady 3 in your deck, in
addition to 3 copies of the Normal Monster named Harpy Lady)

Harpie Lady Sisters


DECK MASTER ABILITY NAME: Exterminator Attack InFusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add 500 ATK points and the following effect to all face-up
Harpie Ladies with 1300 ATK and 1400 DEF on your side of the Field:
"As long as this Monster is face-up on the Field, negate the effects of all Magic and Trap
cards."

Harpie's Pet Dragon


DECK MASTER ABILITY NAME: Strength in Numbers
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: As long as this is your Deck Master, the Summon of any
Harpy Monster, including Harpies Pet Dragon cannot be Negated.
Harpie's Pet Baby Dragon
DECK MASTER ABILITY NAME: How I Met Your Mother
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY TEXT: At the beginning of the Duel, or if this card becomes your Deck
Master: you may reveal up to one Red-Eyes or Gearfried monster and up to one Harpie
or Amazoness monster from your Deck; put those cards into your Hand, then shuffle the
Deck.

Helpoemer
DECK MASTER ABILITY NAME: Crush Card Infection
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability, offer 1 DARK
Monster as a Tribute, and discard your entire hand. Any opponent's Monster with an ATK of
1500 or higher on the Field, in your opponent's hand, or drawn in the next 3 turns is
automatically destroyed.

Hino-Kagu-Tsuchi
DECK MASTER ABILITY NAME: SpiRitual Energy Field
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: All Spirit Monsters remain face-up on the Field and do not
Return to their owners' hands during the End Phase of the turn that they are Normal
Summoned, Flip Summoned, or flipped face-up. At the moment this Deck Master Ability
ceases to be in effect, all face-up Spirit Monsters Return to the owners' hands immediately.
Also, Spirit Monsters may be Special Summoned, although they Return to their owners'
hands during the End Phase of the turn that they are Special Summoned.

Hyena
DECK MASTER ABILITY NAME: Never Go Alone
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up to 3 copies of any 1 Effect Monster which
Special Summons 1 or more copies of itself and only itself from your Hand, Deck,
Graveyard, or Banished Zone (Such as Peten the Dark Clown).

Island Turtle
DECK MASTER ABILITY NAME: Heroes on the Half Shell
DECK MASTER ABILITY TYPE: Continuous/Quick
DECK MASTER ABILITY TEXT: Negate the effects of all Turtle monsters on the Field and in
players Graveyards. Double the Original ATK and DEF of all Turtle monsters you control.
Turtle monsters cost 1 less Tribute to Tribute Summon. Turtle Monsters you control
cannot be targeted by your opponents cards or Deck Master Abilities. Whenever your
opponent declares an attack against a Turtle monster you control, you may activate this
Deck Master Ability: Change your Turtle Monster being attacked to face-up DEF position.

Injection Fairy Lily


DECK MASTER ABILITY NAME: Injection Needle Equipment
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add the following effect to all face-up Monsters with an ATK of
500 points or less on your side of the Field: "This card's effect can be activated only during
the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this
Monster by 3000 points only during the Damage Step."

Insect Princess
DECK MASTER ABILITY NAME: Rage-Inducing Nectar
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Insect-Type Monsters on your side of the
Field by 1000 points.

Invader of Darkness
DECK MASTER ABILITY NAME: Book of the Shadows
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to flip 1 face-up Monster on the Field into face-down Defense Position

Invader of the Throne


DECK MASTER ABILITY NAME: State of Anarchy
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have an infinite number of Snatch Steals in your deck,
instead of only 1.

Jinzo
DECK MASTER ABILITY NAME: Electromagnetic Seal
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability, discard 1 card
from your hand, and pay half your Life Points when your opponent either activates a Spell or
Trap or Summons a Monster (including Speical Summon) to negate the action and destroy
the cards involved.

OR

DECK MASTER ABILITY NAME:Trap Paralysis


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: All Trap cards cannot be activated. The effects of all face-up
Trap cards are also negated.

Judge Man
DECK MASTER ABILITY NAME: Clear the Courtroom
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and pay 1000
Life Points to Banish all of your opponent's Monsters on the Field and inflict 500 points of
Direct Damage to your opponent's Life Points for each Monster this Deck Master Ability
Banished.

OR

DECK MASTER ABILITY NAME: Turnabout Duel Monsters


DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Whenever a Opponent Summons a Monster, Activates a cards
Effect, or Activates a Spell or Trap card, you may pay 5000 Life Points, slap your hand on the
table, point at your opponent, and shout OBJECTION! If you do, negate that Summon,
Effect, Spell or Trap card, and Banish it.

Kaiser Glider
DECK MASTER ABILITY NAME: Surrogate Offering
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 Spell or Trap
card from your hand to activate the following effect: "Select an opponent's Monster and use
it as a Tribute in place of one of your own. This effect is considered to be the activation and
effect of a Spell card. If this effect resolves without being negated, you cannot activate this
effect, again, this turn."

Kaiser Seahorse
DECK MASTER ABILITY NAME: Field of Healing Light
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: At the beginning of each of your Battle Phases, if you have a
LIGHT Monster face-up on your side of the Field, you may increase your Life Points by 500
points.

OR

DECK MASTER ABILITY NAME: The Emperor's Rage


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: All LIGHT Monster Cards in both players hands require 1 fewer
Tribute monsters to Normal Summon.

Kanan the Swordmistress


DECK MASTER ABILITY NAME: Exchange of Sword
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever 2 Monsters battle, switch the ATK and DEF of both
Monsters at the beginning of the Damage Step until the end of the Battle Phase.

Kazejin
DECK MASTER ABILITY NAME: Elemental Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The effects of Kazejin, Sanga of the Thunder, and Suijin may
now be used an infinite number of times.

Kinetic Soldier
DECK MASTER ABILITY NAME: Reconfiguration Array
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Turn, on either Players Turn, you may activate this
Deck Master Ability: Until your opponents next End Phase, all face-up cards on the Field are
treated as Warrior-Type Monsters.

King of Yamimakai
DECK MASTER ABILITY NAME: The Dark Side
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Abyssal Cavern. As long as the Field is Abyssal Cavern: Increase
the ATK of all Fiend and Spellcaster-type Monsters you control by one-half their original ATK;
Increase the DEF of all Fiend and Spellcaster-type Monsters you control by one-half their
original DEF. At the beginning of your opponents Turn, flip all Monsters on your side of the
Field Face-Down (their battle positions dont change), shuffle those Monsters, and randomly
place them back in your Monster Card Zones in their proper Battle Positions (you may have
Face-Down Attack Position Monsters due to this cards effect).

King of the Skull Servants


DECK MASTER ABILITY NAME: Klatu Virata Necktie!
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have any number of cards named Skull Servant in
your Main Deck. Skull Servant cards, including King of the Skull Servants, cannot be
targeted by your opponents Spells, Traps, or Effects (including Deck Master Abilities). Skull
Servant cards cannot be removed from your Graveyard by your opponents effects. If a
cards effect would Banish a Skull Servant card from anywhere, you may put that card into
your Graveyard instead. You must pay 5000 LP to Place this Deck Master onto the Field. This
Deck Master is not affected by Summoning Sickness. This Deck Master Ability cannot be
negated (even by other Deck Master Abilities).

Kuriboh
DECK MASTER ABILITY NAME: Rainbow Arch
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, you may pay 7000 Life Points to activate this
Deck Master Ability: All Monsters on your side of the Field may attack your opponent's Life
Points directly this turn.

OR

DECK MASTER ABILITY NAME: Multiply Wall


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and discard 1
card from your hand. Any damage inflicted by an opponent's Monster is decreased to 0
during this turn.

OR

DECK MASTER ABILITY NAME: Ohana


DECK MASTER ABILITY TYPE: Setup/Instant/Continuous
DECK MASTER ABILITY TEXT: You may have any number of monsters in your Deck Master
Extra Deck. All monsters in your Deck Master Extra Deck at the beginning of the Duel must
be Kurib monsters, you may have no more than 1 copy of each Kurib monster in your
Deck Master Extra Deck, and all Kurib Deck Masters you own have this Deck Master Ability
at the beginning of the Duel. All level 3 or lower monsters you control gain +100 ATK and
DEF for each Kurib Deck Master you own on the field, or in the Deck Master Zone (this
effect does not stack with itself).

Kwagar Hercules
DECK MASTER ABILITY NAME: Bait for the Swarm
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and offer one
Monster on your side of the Field as a Tribute. Select 1 Insect-Type Monster from your Deck
and Special Summon it on the Field in face-up Attack or Defense Position or face-down
Defense Position. The Deck is then shuffled.

Kycoo the Ghost Destroyer


DECK MASTER ABILITY NAME: Magic Soul Diffusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Spell and Trap cards are considered to be Monsters when
removing cards with the effects of Bazoo the Soul-Eater, Kycoo the Ghost Destroyer, and
Skull Lair.

Labyrinth Wall
DECK MASTER ABILITY NAME: Jareths Game
DECK MASTER ABILITY TYPE: Instantaneous/Continuous
DECK MASTER ABILITY TEXT: Each Player begins the Duel with a Door Counter on each
Monster Card Zone on their side of the Field. Whenever a Player Summons or Sets a
Monster, remove all Door Counters on that Zone the Monster is Summoned into. During each
Players Turn, that Player may move any Monster they control - that has not yet moved that
turn exactly 1 space left or right to one of their open Monster Card Zones. Whenever a
Monster moves into an open Monster Card Zone, remove all Door Counters on that Zone.
Monsters may not Attack any Monster other than the Monster in the Monster Card Zone
directly opposite them. Monsters may not Attack if the Zone directly opposite them has a
Door Counter on it. If a Monster declares an Attack and the Opponents Monster Card Zone
directly opposite it is empty, that Monster conducts a Direct Attack.

Lava Golem
DECK MASTER ABILITY NAME: Hinotama Breath
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Inflict 250 points of Direct Damage to your opponent's Life
Points during each of his/her Standby Phases.

OR

DECK MASTER ABILITY NAME: My God What Have I Done?


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: This Deck Master Ability cannot be negated, even by other
Deck Master Abilities. This monster cannot be destroyed by your opponents cards (including
battle) and cannot be targeted by your opponents spells or effects. This monster may attack
your opponents life points directly.

Left Arm of the Forbidden One


DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Monsters on your side of the Field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using the effect of
Exodia the Forbidden One.

Left Leg of the Forbidden One


DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Monsters on your side of the Field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using the effect of
Exodia the Forbidden One.

Levia-Dragon Daedalus
DECK MASTER ABILITY NAME: Second Genesis
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability to add 1 Field
Magic Card from your deck to your hand. Then, shuffle your deck.

Lord of D.
DECK MASTER ABILITY NAME: Offerings to the King
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you may activate this Deck Master Ability and
Tribute 2 Monsters to the Graveyard to play up to 2 Dragon-Type cards from your hand as a
Special Summon.

OR

DECK MASTER ABILITY NAME: Dragon Backup


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and pay 500
Life Points to Special Summon 1 Dragon-Type Monster from your hand. If the Dragon-Type
Monster is Level 5 or higher, you must still offer Monsters as a Tribute in order to Summon it.

Luster Dragon
DECK MASTER ABILITY NAME: Gemstone Reflection
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when you have a face-up
Dragon-Type Monster on your side of the Field and an effect that specifically designates a
target activates to change the target of the effect.

Luster Dragon #2
DECK MASTER ABILITY NAME: WIND Dragon's Hurricane
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and Return 1 face-up Level 5
or higher Dragon-Type Monster on your side of the Field to the owner's hand to destroy and
Spell and Trap cards on the Field.

Maha Vailo
DECK MASTER ABILITY NAME: Sword-Enhancing Spell
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: In addition to the effects of Equip Cards, the ATK of LIGHT
Monsters is increased by 500 points for each card equipped to each of them.

Mammoth Graveyard
DECK MASTER ABILITY NAME: Rotting Fusion
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: You may reveal and Banish 1 Spell card from your Hand that
has the effect of conducting a Fusion Summon. If you do, Activate this Deck Master Ability:
Choose 1 Zombie-type Monster you control or that is in your Hand and Target 1 non-Zombie-
type Monster your opponent controls. Equip your Zombie-Type Monster to that Monster, and
your Zombie-type Monster gains, At the beginning of the equipped Monsters controllers
Standby Phase, the Equipped Monster loses ATK and DEF equal to this Cards ATK and DEF; if
this Card is removed from the Field, destroy the Equipped Monster. As long as a Monster
has a Zombie-type Monster equipped to it by this effect, that Equipped Monster counts as a
Zombie in addition to its original Type.

Man-Eater Bug
DECK MASTER ABILITY NAME: Sacrificial Strike
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and pay 1000
Life Points to destroy 1 Monster.

Manga Ryu-Ran
DECK MASTER ABILITY NAME: Toon World Translocation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Toon Monsters may be Special Summoned without Toon
World being on the Field. Toon Monsters are not destroyed if Toon World is destroyed.
You may Deck Master Summon this Deck Master without meeting its normal Special
Summoning conditions

Manju of the Ten-Thousand Hands


DECK MASTER ABILITY NAME: Perfected Rites
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may include Ritual Monsters in your Extra Deck. You may
play Ritual Spell cards and offer monsters to Ritual Summon monsters from your Extra Deck
as though they were in your hand (For example: if you have Black Luster Ritual in your
hand, you may play it and offer monsters whose levels add up to 8 or more, and Ritual
Summon a Black Luster Soldier monster from your Extra Deck)

Manticore of Darkness
DECK MASTER ABILITY NAME: Circle of Life
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability during your End Phase and
send any number of Beast, Beast-Warrior, and/or Winged Beast-Type Monster Cards from
your hand or your side of the Field to the Graveyard to Special Summon the same number of
Beast, Beast-Warrior, and/or Winged Beast-Type Monsters of yours sent from the Field to the
Graveyard during this turn to the Field in face-up Attack or Defense position.

Marauding Captain
DECK MASTER ABILITY NAME: Allegiances in Action
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: When you succesfully Normal Summon a Marauding Captain,
you may activate this Deck Master Ability to Special Summon any Monster from your hand,
instead of only a Level 4 or lower Warrior-Type Monster, using Marauding Captain's effect.
Mechanical Chaser
DECK MASTER ABILITY NAME: Sword of the Machine King
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Machine-Type Monsters on your side of
the Field by 400 points. Also, when a Machine-Type Monster on your side of the Field attacks
with an ATK that is higher then the DEF of your opponent s Defense Position Monster, inflict
the difference as Battle Damage to your opponent s Life Points.

Metalzoa
DECK MASTER ABILITY NAME: Machine Transportation Device
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and pay half
your Life Points to Special Summon 1 Machine-Type Monster from your hand, deck, or
Graveyard in face-up Attack or Defense position or in facedown Defense position.

Metaphized Armed Dragon


DECK MASTER ABILITY NAME: Scientific Progress Goes Boink
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you can Tribute 1 Dragon-type Monster you
control; if you do, search your Deck for a Wyrm-type Monster with the same Level as the
Tributed Dragon-type Monster and Special Summon that Monster.

OR

DECK MASTER ABILITY NAME: Spontaneous Dragon Metaphization


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, on either players turn, if a Dragon-type Monster
you control is Destroyed by Battle, you may search your Deck for a Wyrm-type Monster with
one level less than your Destroyed Monster and Special Summon it.

Millennium Shield
DECK MASTER ABILITY NAME: Millennium Shield Defense
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add the following effect to each Millennium Shield face-up on
your side of the Field: "This Monster is immune to the effects of all Spell and Trap cards. Also,
this Monster is not destroyed as a result of battle at any time, although damage calculation
is applied normally."

Mirage Knight
DECK MASTER ABILITY NAME: Birth of the Living Illusion
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and pay 3000
Life Points to Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack
position.

Morphing Jar
DECK MASTER ABILITY NAME: Conformity of Jar
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when a Jar Monster activates
its Flip Effect to replace its Flip Effect with the following one: "All players discard all cards in
their hands and draw 5 cards."

Mountain Warrior
DECK MASTER ABILITY NAME: Old Man of the Mountain
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Behemoth Mountain. As long as the Field is Behemoth Mountain:
Increase the ATK of all Dragon, Winged-Beast, and Thunder-type Monsters you control by
one-half their original ATK. Increase the DEF of all Dragon, Winged-Beast, and Thunder-type
Monsters you control by one-half their original DEF. During each players Battle Phase,
whenever a player Attacks, or you Declare an Attack with, a Dragon, Winged-Beast, and
Thunder-type Monsters you control, that Monster you Control deals Damage equal to its ATK
to the DEF of the Attacked or Attacking Opponents before Damage Calculation; if that
Damage of your Monster is equal to or greater than that Opponents Monsters DEF, that
Opponents Monster is Destroyed.

Mudora
DECK MASTER ABILITY NAME: Realm of Enchantment
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Fairy-Type Monsters on your side of the
Field by 1000 points.

Mystical Elf
DECK MASTER ABILITY NAME: Chant of Transference
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to transfer the ATK and DEF of
1 Spellcaster-Type Monster on your side of the Field to the ATK and DEF of another.

OR

DECK MASTER ABILITY NAME: Gift of the Fair Folk


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever you Summon an Elf and Celtic Monsters to your
side of the Field, draw 2 cards, then choose 1 card in your hand and put it back on the top or
bottom of your deck.

Mystical Knight of Jackal


DECK MASTER ABILITY NAME: Knight's Trick
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and pay 1000
Life Points to downgrade all Monster cards in your hand and on your side of the Field by 2
Levels until the End Phase of the turn this Deck Master Ability is activated.

Needle Worm
DECK MASTER ABILITY NAME: Insect's Reversal Trick
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when your Graveyard contains
15 cards or more and pay half your Life Points. Each player switches their deck with their
Graveyard, and shuffles their new deck, afterward.

Noble Knight Artorigus


DECK MASTER ABILITY NAME: The Round Table
DECK MASTER ABILITY TYPE: Continuous/Quick
DECK MASTER ABILITY TEXT: Noble Knight cards on your side of the Field cannot be
destroyed except by battle. Additionally, any "Noble Knight once per turn, when you
Summon a Noble Knight Monster in Face-Up Attack Position, you may pay 500 Life Points
to search your deck for a Level 4 or lower Noble Knight card with a different name as the
Monster just Summoned and Special Summon it to your side of the Field in Face-Up Attack
Position. If you do, shuffle your deck afterwards.

OR

DECK MASTER ABILITY NAME: The Armory of Camelot


DECK MASTER ABILITY TYPE: Continuous/Quick
DECK MASTER ABILITY TEXT: When you Summon a Warrior-type Monster to your side of the
Field in Face-Up Attack Position, you may pay 500 Life Points to search your Deck for an
Equip Spell card and put it onto your side of the Field equipped to that Monster. If you do,
shuffle your deck afterwards. If the Summoned Monster was a Noble Knight card, and the
Equip Spell card was a Noble Arms card, then permanently double the base ATK and DEF
of the Monster.

Orca Mega-Fortress of Darkness


DECK MASTER ABILITY NAME: Transmission of Soul
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may Tribute Monsters cards in your hand for Tribute
Summons.

Odin, Father of the Aesir


DECK MASTER ABILITY NAME: Eye of the All-father
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Your opponent plays with their hand and the top card of their
deck revealed. On your turn, you may skip your draw step to search your deck for 1 Aesir
or Nordic card, reveal that card, and put it into your hand. If you do, shuffle your Deck
afterwards.

Old Vindictive Magician


DECK MASTER ABILITY NAME: Back in My Day
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Whenever an opponent summons a Synchro or Xyz monster,
you may pay 300 Life Points and Banish the top card of your Deck face-down to activate this
Deck Master Ability: Negate that Xyz or Synchro Summon, Banish that Xyz or Synchro
Monster card and all monsters used to Synchro or Xyz Summon that monster.

Paladin of White Dragon


DECK MASTER ABILITY NAME: Behest of Overexertion
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability when you have
a Blue-Eyes White Dragon face-up on your side of the Field to destroy all Monsters on your
opponent's side of the Field. You cannot attack with a Blue-Eyes White Dragon in the same
turn that you activate this Deck Master Ability.

OR

DECK MASTER ABILITY NAME: Ease of Ascension


DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Blue-Eyes White Dragon Monsters cost 1 less Tribute to
Tribute Summon.

Parasite Paracide
DECK MASTER ABILITY NAME: Insect Infection
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Turn, on either Players Turn, you may Activate this
Deck Master Ability: Until your Opponents next End Phase, all face-up cards on the Field are
treated as Insect-Type Monsters.

Patrol Robo
DECK MASTER ABILITY NAME: Advanced Identification Scanner
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You can look at all Set cards on your opponent's side of the
Field instead of drawing 1 card during your Draw Phase.

Pendulum Soldier
DECK MASTER ABILITY NAME: Poes Revenge
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever a player conducts a Pendulum Summon, that player
loses 2000 Life Points for each Summoned Monster (this is not damage).

Penguin Soldier
DECK MASTER ABILITY NAME: Swift Magical Sword
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to negate the activation of a
Flip Effect and destroy the Monster which activated the effect.

Perfectly Ultimate Great Moth


DECK MASTER ABILITY NAME: Instant Metamorphosis
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Larvae Moth or Great Moth can be Special Summoned by
offering Petit Moth as a Tribute on the same turn that Petit Moth has been equipped with
Cocoon of Evolution. Perfectly Ultimate Great Moth can be Special Summoned by offering
Petit Moth as a Tribute on the 1st turn of your turns afterPetit Moth as been equipped with
Cocoon of Evolution.

OR

DECK MASTER ABILITY NAME: Insect Infection


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to select and activate 1 of the
following effects:
(1) Until this effect is negated, all face-up cards on the Field are treated as Insect-Type
Monsters.
(2) Negate all instances of the following effect activated by this specific Perfectly Ultimate
Great Moth:
"Until this effect is negated, all face-up cards on the Field are treated as Insect-Type
Monsters."

Poison Draw Frog


DECK MASTER ABILITY NAME: No Penalty for Excess
DECK MASTER ABILITY TYPE: Setup/Instantaneous/Continuous
DECK MASTER ABILITY TEXT: Players Draw Phase occurs at the end of their Turn, after their
End Phase, instead of at the beginning of their Turn. During each Players Draw Phase, that
Turn Player draws cards until he or she has 5 cards in Hand. Your Deck cannot contain any
Forbidden One cards. Players begin the Duel with 4000 Life Points.

Pumpking, the King of Ghosts


DECK MASTER ABILITY NAME: Overfilled Cemetery
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY TEXT: At the beginning of the Duel, before you draw your hand,
search your deck for 5 Zombie Type Monster Cards, reveal them to your opponent, and put
them into your Graveyard. Then, shuffle your Deck.

Ras Disciple
DECK MASTER ABILITY NAME: Gather the Disciples
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up to 4 copies of Ras Disciple (including this
one) in your Deck.

OR

DECK MASTER ABILITY NAME: Blood Sacrifice


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: When you Tribute Summon The Winged Dragon of Ra, its ATK
becomes the combined ATK of the 3 tributed monsters, and its DEF becomes the combined
DEF of the 3 tributed monsters.

Reaper on the Nightmare


DECK MASTER ABILITY NAME: Benefaction of the Doomed
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Whenever a non-Zombie Type Monster attacks, its controller's
opponent selects the target of its attack.

Red Dragon Archfiend


DECK MASTER ABILITY NAME: Defense Xenophobia
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You cannot Set Monsters in Face-Down Defense Position.
However, you may Set Monsters in Face-Down Attack Position. All rules for Flipping monsters
and attacking Set monsters remain as usual; however, because your Set monsters are in
Attack Position, you will suffer Battle Damage as from any other Battle involving your Attack
Position Monsters.

Red Eyes Black Metal Dragon


DECK MASTER ABILITY NAME: Emergency Overload Signal
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to double the ATK of all
Machine-Type Monsters on your side of the Field. However, at the end of the turn, all the
Machine-Type Monsters on your side of the Field are destroyed.

Red-Eyes B. Dragon
DECK MASTER ABILITY NAME: Liquid Metal Infusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: All DARK Dragon-Type Monsters on your side of the Field
increase their ATK and DEF by 300 points. When attacking with a DARK Dragon-Type Monster
you can further increase its ATK by its amount equal to half the ATK of your target

OR

DECK MASTER ABILITY NAME: Black Dragon's Inferno


DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: If a Monster you control with Red-Eyes in its name or is
named Meteor Black Dragon or Black Skull Dragon would be destroyed by Battle
Damage, you may discard 3 cards to destroy both Monsters and deal Direct Damage to both
players equal to your Monsters' ATK.

OR

DECK MASTER ABILITY NAME: Wrath of the Dragons Clutch


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The Summoning of Monsters you control with Red-Eyes in
their name or are named Meteor Black Dragon or Black Skull Dragon cannot be negated.
Also, all Monsters on your side of the Field with Red-Eyes in their names or are named
Meteor Black Dragon or Black Skull Dragon get 200 Atk for each other card with Red-
Eyes in their name or are named Meteor Black Dragon or Black Skull Dragon

OR

DECK MASTER ABILITY NAME: Matter-Antimatter Annihilation


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Blue-
Eyes in its name and at least one creature with Red-Eyes in its name on your side of the
Field, you may spend 3000 Life Points to allow all creatures with Blue-Eyes or Red-Eyes
or are named Dragon Master Knight, Meteor Black Dragon or Black Skull Dragon on
your side of the Field to attack your opponents Life Points directly this turn. If you do,
destroy all creatures with Blue-Eyes or Red-Eyes in their name or are named Dragon
Master Knight, Meteor Black Dragon or Black Skull Dragon at the end of combat.

OR

DECK MASTER ABILITY NAME: Might of Unity


DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, if you have at least one creature with Dark
Magician in its name and at least one creature with Red-Eyes in its name on your side of
the Field, you may spend 3000 Life Points to destroy all Spell and Trap cards on your
opponents side of the Field and inflict 1000 Life Points of damage to your opponent for each
card destroyed this way.

Reflect Bounder
DECK MASTER ABILITY NAME: Mirror Shield
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and discard
your entire hand (minimum of 1 card) when any Monster attacks to negate the attack of the
Monster and inflict Direct Damage equal to the attacking Monster's ATK to the controller's
Life Points.

Relinquished
DECK MASTER ABILITY NAME: Eye of Imitation
DECK MASTER TYPE: Construction
DECK MASTER ABILITY TEXT: At the beginning of the Duel, your opponent searches his or her
Deck for 5 Monster cards. You choose 1 of them and replace this card with the chosen
Monster as your Deck Master, also replacing this Monster's Deck Master Ability with the
selected Monsters Deck Master Ability, and put this card into your Sideboard (you cannot
suffer a Game Loss for having 16 cards in your Sideboard because of this effect). If the
selected Monster has multiple Deck Master Abilities listed, choose one as you choose the
Monster.

Revival Jam
DECK MASTER ABILITY NAME: Jam Defense Wall
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and Banish 1
Revival Jam in your hand or Graveyard or discard 1 card from your hand and Banish 1
Revival Jam in your deck to Special Summon up to 4 Slime Tokens (face-up Defense
position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the Field. Then, if a
Revival Jam from your deck was Banished, shuffle your deck.

Right Arm of the Forbidden One


DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Monsters on your side of the Field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using the effect of
Exodia the Forbidden One.

Right Leg of the Forbidden One


DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Monsters on your side of the Field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using the effect of
Exodia the Forbidden One.

Robotic Knight
DECK MASTER ABILITY NAME: Final Artillery
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 Machine-Type
Monster from your hand to inflict 500 points of Direct Damage to your opponent's Life Points.

Ryu-Senshi
DECK MASTER ABILITY NAME: Sacred Ground
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all EARTH Monsters on your side of the Field
by 700 points.

Saggi the Dark Clown


DECK MASTER ABILITY NAME: Send in the Hell-Clowns
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Clown and Jester monsters you control get +300 ATK for
each other Clown and Jester monster you control. Level 3 and lower Clown Normal
Monsters you control may attack your opponents life points directly.

Sanga of the Thunder


DECK MASTER ABILITY NAME: Elemental Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The effects of Kazejin, Sanga of the Thunder, and Suijin may
now be used an infinite number of times.

Sasuke Samurai
DECK MASTER ABILITY NAME: Blade of Crossout
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add the following effect to all face-up Monsters with an ATK and
DEF of 1000 points or less on your side of the Field:
"When this Monster attacks a face-down Defense Position Monster, destroy the face-down
Monster immediately with this card's effect without flipping it face-up or damage
calculation."

Sea Serpent Warrior of Darkness


DECK MASTER ABILITY NAME: Dwellers in the Deep
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Roaring Ocean. As long as the Field is Roaring Ocean: Increase the
ATK of all Aqua, Fish, and Sea-Serpent-type Monsters you control by one-half their original
ATK; Increase the DEF of all Aqua, Fish, and Sea-Serpent-type Monsters you control by one-
half their original DEF. Whenever an Aqua, Fish, or Sea-Serpent-type Monster you control
with 2000 or higher ATK attacks and deals Battle Damage to your Opponent, you may put a
Flood Counter down onto one open Monster Card Zone your opponent controls; your
opponent cannot Summon any non-WATER monsters in Monster Card Zones with Flood
Counters.

Seiyaryu
DECK MASTER ABILITY NAME: WIND Monster Acceleration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Downgrade all WIND Monster Cards in both players hands and
on the Field by 2 Levels.

Serpent Night Dragon


DECK MASTER ABILITY NAME: Eternal Darkness
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all DARK Monsters on your side of the Field
by 700 points.

Shinato, King of a Higher Plane


DECK MASTER ABILITY NAME: Blessed Touch
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: When a Fairy-Type Monster on your side of the Field inflicts
Battle Damage to your opponent s Life Points, increase your Life Points by an equal amount.

OR

DECK MASTER ABILITY NAME: Reversal


DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability when this
Monster is destroyed to immediately Return it to its Deck Master Zone instead of losing the
current Duel. Then, you may no longer Special Summon this Monster to the Field.

OR

DECK MASTER ABILITY NAME: Sacred Being's Blessing


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Double the original ATK of each Ritual Monster face-up on your
side of the Field that was Ritual Summoned to the Field using the effect of a Spell card
named in the Ritual Monster's text.

Shinato's Ark *
DECK MASTER ABILITY NAME: Soul-Sealing Light
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: No cards may leave either Graveyard except through the effect
of a Shinato's Ark.

OR

DECK MASTER ABILITY NAME: Revival Flash


DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to Special
Summon 1 Monster from either Graveyard in face-up Attack or Defense position.

OR

DECK MASTER ABILITY NAME: Twist of Fate


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Once per turn, during your Standby Phase, roll a 6-sided die
and activate the following effect whose number matches the result:
1: Inflict 1000 points of Direct Damage to both player's Life Points. Increase the ATK of all
FIRE Monsters by 1000 points until your next turn.
2: Destroy all Spell/Trap on the Field. Increase the ATK of all WIND Monsters by 1000 points
until your next turn.
3: Destroy all Monsters on the Field. Increase the ATK of all EARTH Monsters by 1000 points
until your next turn.
4: Increase both you and your opponent's Life Points by 1000. Increase the ATK of all WATER
Monsters by 1000 points until your next turn.
5: Immediately destroy all cards that are set onto the Field, and increase the ATK of all LIGHT
Monsters by 1000 points until your next turn.
6: Immediately destroy all cards that are activated or Summoned onto the Field, and
increase the ATK of all DARK Monsters by 1000 points until your next turn.

* Shinato's Ark is a valid Deck Master even though it is not a Monster card. However, in order
to fit with the rules of "Deck Master", all Shinato's Arks selected as Deck Masters are treated
as Monster cards as:

Shinato's Ark
LIGHT |******** (Lv.8) | Rock/Effect | ATK/0 DEF/0 | Increase the ATK and DEF of this Monster
by 250 points for each Monster in your Graveyard.

Sinister Serpent
DECK MASTER ABILITY NAME: Gift of the Immortal
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Add the following effect to all face-up Monsters with an ATK and
DEF of 500 points or less on your side of the Field: " During your Standby Phase, if this card
exists in your Graveyard you can Return this card to your hand."

Skilled Dark Magician


DECK MASTER ABILITY NAME: Tribute to the Dark Magician
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when you Summon a Skilled
Dark Magician (including Special Summons) to negate its effect and Special Summon 1 Dark
Magician from your hand, deck, or Graveyard in face-up Attack or Defense position.

Skilled White Magician


DECK MASTER ABILITY NAME: Tribute to the Buster Blader
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when you Summon a Skilled
White Magician (including Special Summons) to negate its effect and Special Summon 1
Buster Blader from your hand, deck, or Graveyard in face-up Attack or Defense position.

Skull Archfiend of Lightning


DECK MASTER ABILITY NAME: Fiend's Accord With Fate
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability to either negate the effects of
a card requiring a coin toss from either player and redo the coin toss up to 2 times or to
negate a dice roll of either player and re-roll the dice up to twice.

Slate Warrior
DECK MASTER ABILITY NAME: Blessing of Ha Des
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Fiend-Type Monsters on your side of the
Field by 1000 points.

Slot Machine
DECK MASTER ABILITY NAME: Spin Er Again!
DECK MASTER ABILITY TYPE: Instant/Counter
DECK MASTER ABILITY TEXT: Once per Duel, after you draw your initial Hand and before the
first players turn, you may choose to shuffle your hand back into your deck and draw a new
hand of 5 cards.

Spear Dragon
DECK MASTER ABILITY NAME: Spear Dragon's Rage
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever a Dragon-Type Monster on your side of the Field
attacks a monster in Defense Position, it deals Piercing Battle Damage to your opponents
Life Points.

Spell Canceller
DECK MASTER ABILITY NAME: Deck Master Negation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Negate the effects of all Deck Master Abilities except those of a
Spell Canceller.

Spirit of the Pot


DECK MASTER ABILITY NAME: Deck Master Negation
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: Your Deck may contain up to 3 copies of Pot of Greed, instead
of 1. However, neither your Deck nor Sideboard may contain any Cards with Forbidden
One in their name. Also, whenever a player plays Pot of Greed, you may draw 1 card.

St. Joan
DECK MASTER ABILITY NAME: Divine Vigor
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY TEXT: You Begin each Duel with 12,000 Life Points

Stardust Dragon
DECK MASTER ABILITY NAME: Shields Up!
DECK MASTER ABILITY TYPE: Continuous/Counter
DECK MASTER ABILITY TEXT: Synchro Monsters you Synchro Summon come into play with a
ForceField Counter on themselves. If a Spell, Trap, or Effect Monster effect controlled by an
opponent would destroy a Monster with a ForceField Counter, you may remove a ForceField
Counter instead.

Strike Ninja
DECK MASTER ABILITY NAME: Retreat of Shadow
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability to Banish all
DARK Monsters on the Field until the End Phase of this turn by removing 2 DARK Monsters in
your Graveyard .

OR

DECK MASTER ABILITY NAME: Rin Hyou Tou Sha Kai Jin Retsu Zai Zen
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to destroy 1 facedown Spell Card or Trap Card on your opponent s side of the Field.

Suijin
DECK MASTER ABILITY NAME: Elemental Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The effects of Kazejin, Sanga of the Thunder, and Suijin may
now be used an infinite number of times.

Summoned Skull
DECK MASTER ABILITY NAME: Call of Fiend
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, you may activate this Deck Master Ability to
Special Summon 1 Summoned Skull from your hand in face-up Attack or Defense position.

OR

DECK MASTER ABILITY NAME: Ten Million Watts


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: If a Thunder-type Monster or a Monster with Electric or
Lightning in its name Battles a WATER Monster or an Aqua-, Fish-, or Sea-Serpent-type
Monster, double the Battle Damage dealt by that Thunder-type Monster or Monster with
Electric or Lightning in its name. While Umi is on the Field, double the Battle Damage
of all Thunder-type Monsters and Monsters with Electric or Lightning in their names. If a
Thunder-type Monster or a Monster with Electric or Lightning battles a WATER Monster or
Aqua-, Fish-, or Sea-Serpent-type Monster while Umi is on the Field, Quadruple the Battle
Damage dealt by that Thunder-type Monster or Monster with Electric or Lightning in its
name, and that Monster deals Piercing Battle Damage during that Battle.

Super Roboyarou
DECK MASTER ABILITY NAME: Last Minute Defenses
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability to set or
activate 1 Spell or Trap card from your hand.

Swift Gaia The Fierce Knight


DECK MASTER ABILITY NAME: Swift Deployment
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability when a Level 7
or higher Monster is the only Monster in your hand to Normal Summon that card to the Field
in face-up Attack or facedown Defense position without Tributing.
Swordsman of Revealing Light
DECK MASTER ABILITY NAME: All Lines Waiting
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Creatures can neither attack nor use their abilities the turn they
are Special summoned.

Swordstalker
DECK MASTER ABILITY NAME: Best Served Cold
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever a you Summon a Monster, if a Monster you
controlled this turn was Destroyed by Battle and sent to your Graveyard, the Monster you
just Summoned gains 400 ATK.

Takriminos
DECK MASTER ABILITY NAME: Spring of the Sacred Sea
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The Field is treated as "Umi", all WATER Monsters in both
player's hands and on the Field are downgraded by 1 Level, and the ATK and DEF of all
WATER Monsters is increased by 200 points.

Terrorking Archfiend
DECK MASTER ABILITY NAME: Commandment of the Archfiend King
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Neither player has to pay Life Points during the Standby Phase
for Archfiend Monsters. Each time a players Archfiend Monster Card(s) are destroyed and
sent to the Graveyard except as a result of battle, Return that card to its owners hand
insted.

The Fiend Megacyber


DECK MASTER ABILITY NAME: Formation of Triumvirate
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Increase the ATK of all Fiend-Type, Machine-Type, and Warrior-
Type Monsters on your side of the Field by 500 points.

The Last Warrior from Another Planet


DECK MASTER ABILITY NAME: Earth-Shattering Arrival
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability when a Level 5 or higher
EARTH Monster is Summoned to your side of the Field (including Special Summon) to add the
following effect to it: " Destroy all Monsters on your side of the Field except this card. As long
as this card remains face-up on the Field, both players cannot Summon any Monsters."

The Legendary Fisherman


DECK MASTER ABILITY NAME: Superiority Complex
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Downgrade all WATER Monster Cards in both players hands and
on the Field by 2 Levels.
The Masked Beast
DECK MASTER ABILITY NAME: Binding Darkness
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Each time a DARK Monster inflicts Battle Damage to either
player's Life Points, that player's opponent can Banish up to 2 cards in that player's
Graveyard.

The Unhappy Maiden


DECK MASTER ABILITY NAME: Weak But Skilled
DECK MASTER TYPE: Setup
DECK MASTER ABILITY TEXT: You may have up the 3 copies of any 1 Spell or Trap card whose
effect is affected by, or requires in order to activate an effect, multiple copies of itself (such
as Numinous Healer or Sabatiel The Philosophers Stone)

Thousand Dragon
DECK MASTER ABILITY NAME: Millennium Magic Blast
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability when you have
a face-up WIND Monster on your side of the Field to toss a coin and call Heads or Tails. If you
call it right, your opponent's Monsters on the Field are destroyed. If you call it wrong, your
own Monsters on the Field are destroyed and you lose Life Points equal to half the total ATK
of the destroyed Monsters.

Thousand-Eyes Restrict
DECK MASTER ABILITY NAME: Many-Eyed Mimicry
DECK MASTER TYPE: Instant
DECK MASTER ABILITY TEXT: Select 1 Monster at random in your opponent's deck and
replace this card with it as your Deck Master, also replacing this Monster's Deck Master
Ability with the selected Monsters Deck Master Ability, and put this card into your Sideboard
(you cannot suffer a Game Loss for having 16 cards in your Sideboard because of this
effect). If the selected Monster has multiple Deck Master Abilities listed, choose one as you
choose the Monster.

Time Wizard
DECK MASTER ABILITY NAME: Time Roulette
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability during your End
Phase to toss a coin and call Heads or Tails. If you call it right, your opponent's Monsters on
the Field are destroyed. If you call it wrong, your own Monsters on the Field are destroyed
and you lose Life Points equal to half the total ATK of the destroyed Monsters.

OR

DECK MASTER ABILITY NAME: Retro-Causal Rules of Magic


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may Set Flip Effect Monsters in your Spell & Trap Card Zone
as though they were Spell or Trap Cards. Whenever you could activate a Trap card, you may
Flip your Flip Effect Monster, activate its Flip Effect, and then put that card into the Discard
Pile after its Effect has fully resolved (as you would a Normal Trap Card). If that Flip Effect
Monster has a persistent Effect after being Flipped, it gains the Continuous property instead,
and remains on the field until it is Destroyed or put into the Graveyard (per Equip rules,
etc.).

Toon Mermaid
DECK MASTER ABILITY NAME: Toon World Transmigration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Toon Monsters may be Special Summoned without Toon World
being on the Field. You do not have to pay life points to declare an attack with Toon
Monsters. You may Deck Master Summon this Deck Master without meeting its normal
Special Summoning conditions

Toon Summoned Skull


DECK MASTER ABILITY NAME: Toon World Transubstantiation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Toon Monsters may be Special Summoned without Toon
World being on the Field. Toon Monsters require one less Tribute to Special Summon. You
may Deck Master Summon this Deck Master without meeting its normal Special Summoning
conditions

Tri-Horned Dragon
DECK MASTER ABILITY NAME: Triple Dragon Defense
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever you have at least 3 Dragon-Type Monsters face-up on
your side of the Field, your opponent cannot attack.

Tribe-Infecting Virus
DECK MASTER ABILITY NAME: Quick-Acting Infection
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 2 cards from your
hand to negate the Summon (including Special Summon) of a Monster and destroy it.

Twin-Headed Behemoth
DECK MASTER ABILITY NAME: Lazarus Blessing Transference
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability to Special
Summon 1 Monster from either Graveyard to your side of the Field in face-up Attack or
Defense position. Then, lower your Life Points by an amount equal to the original ATK of the
Monster, and increase your opponent's Life Points by the same amount.

Twin-Headed Fire Dragon


DECK MASTER ABILITY NAME: Two-Headed Giant
DECK MASTER ABILITY TYPE: Setup/Instantaneous/Continuous
DECK MASTER ABILITY TEXT: You may have up to 2 other Deck Masters with different names
as your Deck Masters in your Deck Master Zone. You gain all uses and effects of those Deck
Masters Abilities. You cannot Deck Master Summon any Deck Masters. You begin each Duel
with 4000 Life Points.

Twin-Headed Thunder Dragon


DECK MASTER ABILITY NAME: Utilitarianism
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to the Graveyard to add up to 2 copies of the discarded card from your deck to your
hand. Your deck is then shuffled.

Tyrant Dragon
DECK MASTER ABILITY NAME: Skills of Great Dragon
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability when you have
a face-up Dragon-Type Monster on your side of the Field to select and activate 1 of the
following effects:
(1) Inflict 800 points of Direct Damage to your opponent's Life Points.
(2) Destroy 1 face-up Monster with a DEF of 800 points or less.
(3) Offer 1 Dragon-Type Monster on your side of the Field as a Tribute to destroy all face-up
Monsters on the Field whose DEF is equal to or lower than the ATK of the Tribute Monster.

Valkyrion the Magna Warrior


DECK MASTER ABILITY NAME: Adoration of the Chief
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Show your opponent that you have Alpha the Magnet Warrior,
Beta the Magnet Warrior, and Gamma the Magnet Warrior in your hand and/or your side of
the Field and you can Special Summon a Valkyrion the Magna Warrior without offering these
cards as a Tribute. Also, when you Special SummonValkyrion the Magna Warrior from either
Graveyard, you may also Special Summon up to 1 of each of the following Monsters from
either Graveyard in face-up Attack or Defense position: Alpha the Magnet Warrior, Beta the
Magnet Warrior, and Gamma the Magnet Warrior.

Vampire Lord
DECK MASTER ABILITY NAME: Affliction of the Living Dead
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Each time a Zombie-Type Monster on your side of the Field
inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your
opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.

OR

DECK MASTER ABILITY NAME: Children of the Night


DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Each time a Vampire Monster on your side of the Field inflicts
Battle Damage to your opponent, your opponent declares 1 card type (Monster, Spell, or
Trap). You search your opponents Deck for 1 card of that type send it to the Graveyard. If
there are none in the Deck, show your opponents Deck to them, shuffle it, and then Banish
the top 3 cards of that players Deck.

Vorse Raider
DECK MASTER ABILITY NAME: Deleterious Xenophobia
DECK MASTER ABILITY TYPE: Continuous/Counter
DECK MASTER ABILITY TEXT: Whenever your opponent Synchro or Xyz Summons a monster:
Banish the top 3 cards of your deck, Banish the bottom 3 cards of your deck, that Synchro or
Xyz Summon is negated and Banished, and your opponent loses Life Points equal to that
Synchro or Xyz Monsters combined ATK and DEF.

Warrior Lady of the Wasteland


DECK MASTER ABILITY NAME: A Fi****l of Dollars
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as you control no active Field Spell card, your side of
the Field is considered Barren Wasteland. As long as the Field is Barren Wasteland:
Increase the ATK of all Dinosaur, Rock, and Zombie-type Monsters you control by one-half
their original ATK; Increase the DEF of all Dinosaur, Rock, and Zombie-type Monsters you
control by one-half their original DEF.

Wretched Ghost of the Attic


DECK MASTER ABILITY NAME: Dont Feed em After Midnight
DECK MASTER ABILITY TYPE: Setup/Continuous
DECK MASTER ABILITY TEXT: You may have up to 4 copies of each Kurib Monster card or
cards that are named Kuriphoton, Kurivolt, or Wretched Ghost of the Attic (including
this one) in your Deck. Each Kurib Monster you control and each Monster you control
named Kuriphoton, Kurivolt, and Wretched Ghost of the Attic gain 700 ATK and DEF for
each other Kurib Monster you control and each Monster you control named Kuriphoton,
Kurivolt, and Wretched Ghost of the Attic.

X-Head Cannon
DECK MASTER ABILITY NAME: Network Installation Disk
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever another Machine-Type Monster is acting as your Deck
Master in conjunction with this one, this Monster gains a copy of all the other Monster's Deck
Master Abilities.

OR

DECK MASTER ABILITY NAME: Separation of Powers


DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY TEXT: You may select another Machine-Type Monster in your deck to
act as your Deck Master in conjunction with this one. If you do, and both of these Deck
Masters have not yet been destroyed, you must pay 100 Life Points times the number of X-
Head Cannon's currently acting as your Deck Master during each of your Standby Phases. If
you cannot, select and destroy 1 of your Deck Masters.

XY-Dragon Cannon
DECK MASTER ABILITY NAME: Mecha Support Cannons
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY TEXT: Inflict 500 points of Direct Damage to your opponent's Life
Points during their Standby Phase while you have a Machine-Type Monster face up on your
side of the Field.

XYZ-Dragon Cannon
DECK MASTER ABILITY NAME: Ultimate Obliteration
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability and discard
your entire hand to destroy all Monsters on your opponent's side of the Field.

XZ-Tank Cannon
DECK MASTER ABILITY NAME: Fusion Cloning Machine
DECK MASTER TYPE: Normal
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to Special
Summon any number of Level 6 or lower Fusion Monsters from your Fusion Deck in face-up
Attack or Defense Position at the cost of 2000 Life Points per Monster. These Fusion Monsters
cannot attack your opponents Life Points directly, and are returned to your Fusion Deck at
the end of the turn.

Y-Dragon Head
DECK MASTER ABILITY NAME: Benefits of Union
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Union Monsters in your hand are considered to be on your side
of the Field when fulfilling the requirements for their effects.

Yamata Dragon
DECK MASTER ABILITY NAME: Gift of the Dragon Spirit
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: During the End Phase of each of your turns, draw 1 card for
each Dragon-Type Monster discarded from your hand and/or offered as a Tribute during your
current turn.

YZ-Tank Dragon
DECK MASTER ABILITY NAME: Fusion Simulation Chamber
DECK MASTER TYPE: Quick
DECK MASTER ABILITY TEXT: Once per turn, activate this Deck Master Ability and offer 1
Monster on your side of the Field as a Tribute. Special Summon 1 Fusion Monster Card from
your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this Deck Master
Ability is activated.

Z-Metal Tank
DECK MASTER ABILITY NAME: Fusion-Binding Armor
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Double the original ATK of each Fusion Monster face-up on your
side of the Field that was Fusion Summoned to the Field using the Spell card Polymerization,
but without using a Monster that can substitute for a Fusion-Material Monster.

Zoa
DECK MASTER ABILITY NAME: Ambush of Fiend
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Once per Duel, activate this Deck Master Ability to Special
Summon 1 Zoa from your hand, deck, or from either Graveyard in face-up Attack or Defense
positon or in facedown Defense position.

III. Generic Deck Master Abilities


If the Monster you have selected for your Deck Master is not listed above, you may still use
that Monster as your Deck Master; if you do, the Monster gains ONE of the following Deck
Master Abilities, based on its AtTribute or Type:

(Any DARK Monster)


DECK MASTER ABILITY NAME: Gathering Legions
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Instead of drawing a card on your draw phase, you may discard
a card. If you do, search your deck for a level 4 or lower DARK-Type Monster and put it into
your hand. Then shuffle your deck.

(Any DIVINE Monster)


DECK MASTER ABILITY NAME: Divine Might
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: If you Normal Summon a DIVINE Monster by Tribute Summon,
increase the ATK of that Monster by the total ATK of all Monsters Tributed to Summon it, and
increase the DEF by the total DEF of all Monsters Tributed to Summon it.

(Any LIGHT Monster)


DECK MASTER ABILITY NAME: Chorus of Rebirth
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever a LIGHT-Type Monster on your Field is destroyed as a
result of battle and would be sent to the Graveyard , you may instead shuffle that Monster
into its owners deck.

(Any EARTH Monster)


DECK MASTER ABILITY NAME: Take Root
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: EARTH-Type Monsters cant be returned to their owners hands ,
nor can control of EARTH-Type Monsters switch.

(Any WIND Monster)


DECK MASTER ABILITY NAME: Gale Blades
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: During damage calculation involving a WIND-Type Monster you
control, you may switch the ATK and DEF of that Monster. Use this ability only during your
turn.

(Any FIRE Monster)


DECK MASTER ABILITY NAME: Incendiary Attack
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: During your first Main Phase, you may sacrifice a FIRE-Type
Monster on your side of the Field to destroy one card on your opponents side of the Field.
You may not Summon a Monster during the same turn that you use this ability.

(Any WATER Monster)


DECK MASTER ABILITY NAME: Ebb of the Tides
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: If battle damage would be dealt to a WATER-Type Monster you
control, you may have that damage be dealt directly to your Life Points instead.

(Any Aqua Monster)


DECK MASTER ABILITY NAME: Marine Life Shield
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: Sacrifice two Aqua-type Monsters on your side of the Field to
activate this effect. All battle damage that would be dealt to you this turn is reduced to 0.
You gain Life Points equal to the total DEF of the sacrificed Monsters.

(Any Beast Monster)


DECK MASTER ABILITY NAME: Wild Stampede
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever a Beast-Type Monster on your side of the Field
attacks a defense-position Monster on your opponents side of the Field with a DEF lower
than your Monsters ATK, the difference is dealt as battle damage to your opponents Life
Points.

(Any Spellcaster Monster)


DECK MASTER ABILITY NAME: Power of the Magi
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: This Deck Master ability is activated when this Deck Master is
Deck Master Summoned from the Deck Master Zone. Each player discards all cards in his or
her hand, and all face-down Spell and Trap cards on that players side of the Field are
destroyed. Each player then draws as many cards as the number of cards that were sent to
his or her Graveyard this way.

(Any Warrior Monster)


DECK MASTER ABILITY NAME: Warriors Resolve
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Warriors cant be destroyed in battle (damage calculation is
applied normally).

(Any Fiend Monster)


DECK MASTER ABILITY NAME: Hellish Fury
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Fiend-type Monsters on your side of the Field with ATK 2000 or
less cant be destroyed by the effects of Spells, Traps, or Monster effects.

(Any Pyro Monster)


DECK MASTER ABILITY NAME: Volcanic Rush
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Once per duel, when you Deck Master Summon this Deck
Master: until the End Phase, your opponent may not activate Trap cards, and all Pyro-type
Monsters you control may attack your opponents Life Points directly; during your End Phase,
sacrifice all other Pyro-type Monsters you control that attacked this turn, and this Deck
Master is returned to the Deck Master Zone, and it may not be Special Summoned for the
remainder of the Duel. This ability cannot be negated.
(Any Beast-Warrior Monster)
DECK MASTER ABILITY NAME: Primal Rage
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: During your battle phase, during damage calculation involving
a Beast-Warrior Type Monster you control, you may pay 1000 Life Points. If you do, decrease
that Monsters DEF on to 0, and increase its ATK by the same amount. Sacrifice that Monster
at the end of the turn.

(Any Winged-Beast Monster)


DECK MASTER ABILITY NAME: Gale Force Summoning
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: This Deck Master ability is activated when this Deck Master is
Deck Master Summoned from the Deck Master Zone.. Return all other non-Winged-Beast-
Type cards, including Spell and Trap cards, on the Field to their owners hands. You may
neither play nor set any more Spell or Trap cards this turn, nor may you Summon (including
Special Summon) any other Monsters this turn.

(Any Dragon Monster)


DECK MASTER ABILITY NAME: Ancient Power.
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Pay 2000 Life Points. You opponent draws cards until he or she
has 7 cards in his or her hand. Then they discard their entire hand. You may play this ability
only once per Duel.

(Any Sea-Serpent Monster)


DECK MASTER ABILITY NAME: Life from the Depths
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: This Deck Master ability is activated when this Deck Master is
Deck Master Summoned from the Deck Master Zone.. Flip over all face-down Monsters on
the Field; their flip-effects are negated. Banish all non-Sea-Serpent, non-Deck Master
Monsters in play. You gain 500 Life Points for each Monster Banished this way.

(Any Thunder Monster)


DECK MASTER ABILITY NAME: Electrical Storm
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: This Deck Master ability is activated when this Deck Master is
Deck Master Summoned from the Deck Master Zone.. Flip over all face-down Monsters on
the Field; their flip-effects are negated. Destroy all non-Thunder, non-Deck Master Monster
on the Field. Each player takes 300 points of direct damage for each Monster on his or her
side of the Field destroyed this way.

(Any Wyrm Monster)


DECK MASTER ABILITY NAME: Protection of the Great Dragon
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Pay 1000 Life Points to Activate this Deck Master Ability: Negate
the Activation of a Spell, Trap, or non-Deck Master Ability Effect that Targets a Face-Up Wyrm
Monster you control, and if you do, destroy that Card or the source of that Effect.
(Any Fish Monster)
DECK MASTER ABILITY NAME: Endless School
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Pay 2000 Life Points to put a Wall of Fish token (Fish-type/
WATER/ ATK 0/ DEF 2000) into play in defense position. You may only have one Wall of Fish
token on your side of the Field. The Wall of Fish token may not be used as a Tribute for a
Tribute Summon, and must be attacked each turn by all Monsters on your opponents side of
the Field able to. Whenever the Wall of Fish token is destroyed, you gain 2000 Life Points.

(Any Fairy Monster)


DECK MASTER ABILITY NAME: Heavens Light
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: This deck master ability may only be activated once per turn,
during your standby phase. Discard a card to Special Summon any Fairy-Type Monster in
your Graveyard. If that Monster is level 5 or higher, that Monster may not attack this turn,
nor may be used as a Tribute for a Tribute Summon this turn.

(Any Rock Monster)


DECK MASTER ABILITY NAME: Entombment
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Whenever a Monster is normal Summoned, flip Summoned, or
Special Summoned, if it has DEF less than 2000, it is put into defense position and may not
change battle positions.

(Any Dinosaur Monster)


DECK MASTER ABILITY NAME: Jurassic Rebirth
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY TEXT: Whenever your opponent successfully normal Summons, flip
Summons, or Special Summons a Monster, you may Special Summon one dinosaur Monster
from your hand.

(Any Reptile Monster)


DECK MASTER ABILITY NAME: Shedding
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as the Deck Master is on the Deck Master Zone, all
reptile sub-type Monsters normal, flip and Special Summoned onto your Field come with 2
Shed Counters and other Monsters Summoned onto your Field come with 1 Shed Counter. If
a Monster with a Shed Counter would be destroyed or Banished by Monster, magic or Trap
effects, but not battle damage, remove a Shed Counter from that Monster instead.

(Any Zombie Monster)


DECK MASTER ABILITY NAME: Feast of the Damned
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as the Deck Master is on the Deck Master Zone, all
undead/zombie and demon/fiend sub-type Monsters that destroys a Monster gains a 300
attack point bonus. All Monsters (except other undead/zombie and demon/fiend sub-type
Monsters) destroyed this way are Banished.

(Any Plant Monster)


DECK MASTER ABILITY NAME: The Lost Garden of Eden
DECK MASTER ABILITY TYPE: Quick/Continuous
DECK MASTER ABILITY TEXT: Choose one and skip all instances of the following until the end
of your next turn Main Phase, or Battle Phase: Put up to five Rose of Eden tokens into
play in defense mode. These tokens count as (EARTH | Plant | lv2 | ATK/0 | DEF/1500) with
this creature cannot attack, and whenever this creature is destroyed, you may Special
Summon, from your hand or deck, one level 6 or lower non-Ritual Monster; if you search
your deck this way, shuffle it afterwards. Use this ability only once per Duel, while this deck
master is on the Deck Master Zone.

(Any Machine Monster)


DECK MASTER ABILITY NAME: Rise of the Machines
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as this Deck Master is on the Deck Master Zone,
whenever a Monster is destroyed in battle, its controller puts a Duplicate Mecha token into
play in attack mode that is a copy of that creature, with no abilities, and counts as a Machine
instead of its normal Monster type. During the end phase of any players turn, you may pay
1500 Life Points at the end phase of all players or destroy all Duplicate Mecha tokens in
play

(Any Insect Monster)


DECK MASTER ABILITY NAME: The Natural Order
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as the Deck Master is in the Deck Master Zone, you
must pay 800 Life Points during your stand-by phase. All machine, zombie, fiend, fairy, and
Spellcaster sub-type Monsters have attack and defense points of 0, and all insect and plant
sub-type Monsters have 2x attack and defense points.

(Any Psychic Monster)


DECK MASTER ABILITY NAME: My Minds Eye
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: As long as the Deck Master is in the Deck Master Zone, you
must pay 500 Life Points during your stand-by phase. Whenever you activate an ability of a
Psychic-Type Monster whose cost includes paying Life Points, you may pay an additional 500
Life Points. If you do, add Draw one card. to that effect.

(Any Spirit Monster)


DECK MASTER ABILITY NAME: Body and Soul
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: At the end phase of the turn this Deck Master was put onto the
Field, you can Return this Monster to the Deck Master Zone. Your opponent can pay 2000
Life Points to Counter this effect. When un-Countered, choose one of these effects:
(1) Your opponent returns 3 cards of their choice on their side of the Field to their hand
(2) Your opponent shuffles their hand into their deck and draws 3 cards

(Any Toon Monster)


DECK MASTER ABILITY NAME: The Toon Law
DECK MASTER ABILITY TYPE: Quick
DECK MASTER ABILITY TEXT: As long as the Deck Master is in the Deck Master Zone, you
may pay 2000 Life Points during your standby phase. Until the end phase of your turn, all
face up Monsters on your Field are now Toon Monsters. They cant be affected by targeted
effects and all battle damage done to you from one of your Monsters being in battle is
reduced to 0.

(Any Union Monster)


DECK MASTER ABILITY NAME: True Unity
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Pay 800 Life Points: all union effects take place instantly this
turn. As long as the Deck Master is in play, whenever any Monsters with union Monsters
attached would be destroyed, the attached union Monster is destroyed instead.

(Any Gemini Monster)


DECK MASTER ABILITY NAME: Tribute to the Twin Stars
DECK MASTER ABILITY TYPE: Normal
DECK MASTER ABILITY TEXT: Pay 500 Life Points to Normal Summon any face-up Gemini
Monster you control. This Summon does not count towards your 1 NormalSummon Limit for
the turn.

(Any Tuner Monster)


DECK MASTER ABILITY NAME: Pit-Crew Power-Up
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Whenever you use more than one Tuner Monsters to Synchro
Summon a Synchro Monster, the Summoned Monster gets +100 ATK and DEF for each Tuner
used to Summon it.

(Any Pendulum Monster)


DECK MASTER ABILITY NAME: Effortless Swing
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: Your Blue Pendulum Zone, while empty, is Considered to have a
Pendulum Monster in it with a Blue Pendulum Value of 0. You may not Pendulum Summon
and Attack during the same Turn.

(Any Fusion Monster)


DECK MASTER ABILITY NAME: Miracle Fusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: The effects of any card which include conducting a Fusion
Summon cannot be negated. Opponents Cards and Effects may not be Activated in
response to a Fusion Monster entering the Field under your Control.

(Any Synchro Monster)


DECK MASTER ABILITY NAME: Secret Synchro
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY TEXT: You may conduct a Synchro Summon with Face-Down Monsters.

(Any Xyz Monster)


DECK MASTER ABILITY NAME: Warp Reality
DECK MASTER ABILITY TYPE: Continuous
DECK MSTER ABILITY TEXT: Xyz Material cards are considered to be cards on the Field, but
they have no card type (Monster, Spell, Trap) besides Xyz Material.
SECTION III SUPER-EXPERT RULES SPECIAL RULES VARIANT

I. Multiple Languages and Cannot be used in a Duel Cards

You may use cards from any language, including OCG cards that have not come out in
English yet. However, if you are using foreign cards, you must adhere to the following rules:
one, your deck must be in card sleeves with opaque backs; two, if you are using cards that
have not yet been printed in English, you must include printed-out descriptions of what
those cards do.

You may also use any cards which say This card cannot be used in a Duel, as long as those
cards have proper YuGiOh backs and are properly sized. They may be in either English or
other languages, as well.

II. Main Deck, Deck Master, Extra Deck, Sideboard Definitions & Sizes.

Main Deck Each player must have 1 Main Deck. This deck must contain at least 45 cards,
with no maximum deck size. This deck may only contain Normal, Ritual, & Effect Monsters,
and Spell & Trap cards.

In addition to the Main Deck, each player MAY have any of the following decks:

Deck Master Extra Deck: This deck is kept face-up in the Deck Master Zone to the right of
your Main Deck. Each cards names and which of its Deck Master Abilities you are using are
announced at the beginning of each Duel. Unless otherwise stated by a Deck Masters
Ability, this Deck must contain exactly 1 Monster card at the beginning of each Duel.

Extra Deck: This deck may be up to 15 cards, and can only contain Fusion, Synchro, and
Xyz creatures, unless a Deck Master ability states otherwise. It is kept face-down in the Extra
Deck Zone.

Sideboard: This deck, if used, must be exactly 15 cards, but may be made of any cards of
any nature. In between Matches and Duels, you may exchange any number of cards from
your Main Deck, or Extra Deck, with any number of cards from your Sideboard; however, you
MUST always have exactly 15 cards in your sideboard.

III. Main Deck / Deck Master Deck / Sideboard Construction Limits

Unless otherwise stated by a Deck Master Effect, each players Main Deck, Sideboard, and
Extra Deck combined may contain up to 3 copies of any Normal Monster & Non-Effect
Monster cards, except Pendulum Monsters, but only up to 1 copy of any other cards,
including Effect Monsters, Pendulum Monsters, Spells, and Traps. (For example: your Main
Deck and Extra Deck may have up to 3 total copies of Gaia the Fierce Knight, but only one
copy of Swift Gaia the Fierce Knight between them; your Extra Deck may contain up to 3
copies of Gaia the Dragon Champion and 3 copies of Gaia Knight, the Force of Earth, but
only 1 copy of Gaia Dragon, the Thunder Charger)

No player may have more than 1 copy of each Restricted card in their Main Deck, Deck
Master Deck, Extra Deck or Sideboard combined, regardless of this rule (unless a Deck
Master Ability says otherwise).
IV. Restricted Card Limit

A player may have no more than 15 Restricted Cards in their Main Deck, Extra Deck,
Sideboard, and Deck Master Extra Deck combined. You may only have 1 copy of each
Restricted card in your Main Deck, Extra Deck, Sideboard, and Deck Master Extra Deck
combined, unless otherwise stated in a Deck Masters ability (however, any copies still count
towards you Restricted Cards limit).

V. Banned & Restricted List

Any Card that is Limited or Semi-Limited in the current Traditional Format is considered
Restricted in the super-Expert Rules. Any Card that says "Cannot be Used in a Duel" is
Restricted.

There are no Banned cards in the Super Expert Rules.

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