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Boss Guide - Maiden of Vigilance Patreon Member
Boss Guide - Maiden of Vigilance Patreon Member
Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood
watch for hundreds of years. Yet, the guardian did not foresee what effect the avatars seeping
Fel energy would have on this titan construct. Slowly warped by this maleficence, the Maiden
now seeks to destroy any in her path.
Overview
You will fight the boss on a circular platform in which there is a hole in the middle.
There are two debuffs in this fight that players will get periodically.
Players will get either Light Infusion or Fel Infusion.
If a light debuff player comes close to a Fel debuff player, they will trigger Unstable
Soul.
If a player takes damage from the opposite energy, they will trigger Unstable Soul.
Unstable soul does massive damage to the entire raid when debuff has passed.
The key in this fight is to master boss abilities in order to avoid getting Unstable Soul
debuff.
In phase 1, players need to stand on the left and right side of her based on the debuff
they get.
In phase 2, players need to run to the opposite side of the platform and attack a shield
on the boss that does AoE damage until interrupted which can only be done after
shield is broken.
Tactics below will cover how to master this fight and end with a nice boss kill. Good luck!
Positioning Phase 1
Tank 1 is the tank with Holy debuff and stands on star side of boss.
Tank 2 is the tank with Fel debuff and stands on triangle side off boss.
Boss on cross between the 2 groups.
Players with Fel debuff touch Fel orbs for dps/healing boost.
Players with holy debuff touch holy orbs for dps/healing boost.
Abilities and tactics
Unstable Soul
Players with light and Fel debuff come close to each other.
Hammers
Echoes
Fragments of opposing elements.
Mass Instability
There are specific tactics to avoid Unstable soul, for each of the boss abilities.
But there is one ability that does Unstable Soul on players that cannot be avoided (mass
instability)
If/when you get Unstable soul, move to the Warden, Aegwynns ward.
There is a hole in the middle of the platform.
In phase 1, the boss will put debuffs on players which will either be Fel or Holy debuff.
Players must be divided in 2 groups based on the debuffs.
The boss has abilities that cause Fel or Holy damage and players need to master the
positioning of dmg and their debuffs.
Infusion
Light Infusion
Does Holy damage every 3 seconds.
Fel Infusion
Does Fel damage every 3 seconds.
If a light debuff player comes close to a Fel debuff player, they will trigger Unstable Soul.
Tactic: Infusion
Players with Holy debuff moves to Tank 1 and stack. Players must be within 20 yards of their
tank.
Players with Fel debuff moves to Tank 2 and stack. Players must be within 20 yards of their
tank.
Hammers
Boss slams her hammer on the ground, with either Fel or Holy energy.
Tactic: Hammers
If/when you get Unstable soul, move to the Warden, Aegwynns ward.
There is a hole in the middle of the platform.
In this phase, the boss will teleport to the opposite side of the platform and put a shield
on her (Titanic Bulwark)
She will also shoot Fel and holy orbs around the platform (Essence of Fragments)
She will also do raid damage on the raid that needs to be interrupted after breaking her
shield (Wrath of Creators).
Players must move to the other side of the platform and dodge the orbs that are bad
and touch orbs that are good (If you pick up the same as your debuff you will get dps
and healing boost.)
When players reach the boss, they need to burn their dps cooldowns to break the
shield the boss has.
After breaking the shield, the boss needs to be interrupted to stop the AoE damage on
the raid.
Blowback
Titanic Bulwark
Boss puts a shield on her that absorbs damage (38 million in normal, 60 million in Heroic and
80 million in Mythic).
This also prevents all interrupts while the shield is up.
Wrath of Creators
This is interruptible.
Boss shoots out fragments that travels from the boss around the platform circle.
These fragments are Holy of Fel energy.
If a player with Holy debuff collects a holy fragment, it will increase the players damage by
10% and healing by 5%.
If a player with Fel debuff collects a Fel fragment, it will increase the players damage by 10%
and healing by 5%.
If a player touches the opposite energy of its own debuff it will cause Unstable Soul.
Run to the boss that has teleported to the other side of the platform.
Fel debuff players should touch Fel fragments (they dont stack).
Do NOT touch opposite fragment. If you do, see tactic. Unstable Soul.